1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL ES 2.0 Module
3*35238bceSAndroid Build Coastguard Worker * -------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker *
5*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker *
7*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker *
11*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker *
13*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker *
19*35238bceSAndroid Build Coastguard Worker *//*!
20*35238bceSAndroid Build Coastguard Worker * \file
21*35238bceSAndroid Build Coastguard Worker * \brief Polygon offset tests.
22*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard Worker #include "es2fPolygonOffsetTests.hpp"
25*35238bceSAndroid Build Coastguard Worker #include "deStringUtil.hpp"
26*35238bceSAndroid Build Coastguard Worker #include "deRandom.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "gluContextInfo.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "gluRenderContext.hpp"
29*35238bceSAndroid Build Coastguard Worker #include "gluShaderProgram.hpp"
30*35238bceSAndroid Build Coastguard Worker #include "gluPixelTransfer.hpp"
31*35238bceSAndroid Build Coastguard Worker #include "gluStrUtil.hpp"
32*35238bceSAndroid Build Coastguard Worker #include "glwEnums.hpp"
33*35238bceSAndroid Build Coastguard Worker #include "glwDefs.hpp"
34*35238bceSAndroid Build Coastguard Worker #include "glwFunctions.hpp"
35*35238bceSAndroid Build Coastguard Worker #include "tcuTestContext.hpp"
36*35238bceSAndroid Build Coastguard Worker #include "tcuTestLog.hpp"
37*35238bceSAndroid Build Coastguard Worker #include "tcuTextureUtil.hpp"
38*35238bceSAndroid Build Coastguard Worker #include "tcuRenderTarget.hpp"
39*35238bceSAndroid Build Coastguard Worker #include "tcuVectorUtil.hpp"
40*35238bceSAndroid Build Coastguard Worker #include "rrRenderer.hpp"
41*35238bceSAndroid Build Coastguard Worker #include "rrFragmentOperations.hpp"
42*35238bceSAndroid Build Coastguard Worker
43*35238bceSAndroid Build Coastguard Worker #include "sglrReferenceContext.hpp"
44*35238bceSAndroid Build Coastguard Worker
45*35238bceSAndroid Build Coastguard Worker #include <string>
46*35238bceSAndroid Build Coastguard Worker #include <limits>
47*35238bceSAndroid Build Coastguard Worker
48*35238bceSAndroid Build Coastguard Worker using namespace glw; // GLint and other GL types
49*35238bceSAndroid Build Coastguard Worker
50*35238bceSAndroid Build Coastguard Worker namespace deqp
51*35238bceSAndroid Build Coastguard Worker {
52*35238bceSAndroid Build Coastguard Worker namespace gles2
53*35238bceSAndroid Build Coastguard Worker {
54*35238bceSAndroid Build Coastguard Worker namespace Functional
55*35238bceSAndroid Build Coastguard Worker {
56*35238bceSAndroid Build Coastguard Worker namespace
57*35238bceSAndroid Build Coastguard Worker {
58*35238bceSAndroid Build Coastguard Worker
59*35238bceSAndroid Build Coastguard Worker const char *s_shaderSourceVertex = "attribute highp vec4 a_position;\n"
60*35238bceSAndroid Build Coastguard Worker "attribute highp vec4 a_color;\n"
61*35238bceSAndroid Build Coastguard Worker "varying mediump vec4 v_color;\n"
62*35238bceSAndroid Build Coastguard Worker "void main (void)\n"
63*35238bceSAndroid Build Coastguard Worker "{\n"
64*35238bceSAndroid Build Coastguard Worker " gl_Position = a_position;\n"
65*35238bceSAndroid Build Coastguard Worker " v_color = a_color;\n"
66*35238bceSAndroid Build Coastguard Worker "}\n";
67*35238bceSAndroid Build Coastguard Worker const char *s_shaderSourceFragment = "varying mediump vec4 v_color;\n"
68*35238bceSAndroid Build Coastguard Worker "void main (void)\n"
69*35238bceSAndroid Build Coastguard Worker "{\n"
70*35238bceSAndroid Build Coastguard Worker " gl_FragColor = v_color;\n"
71*35238bceSAndroid Build Coastguard Worker "}\n";
72*35238bceSAndroid Build Coastguard Worker
73*35238bceSAndroid Build Coastguard Worker static const tcu::Vec4 MASK_COLOR_OK = tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f);
74*35238bceSAndroid Build Coastguard Worker static const tcu::Vec4 MASK_COLOR_DEV = tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f);
75*35238bceSAndroid Build Coastguard Worker static const tcu::Vec4 MASK_COLOR_FAIL = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f);
76*35238bceSAndroid Build Coastguard Worker
compareThreshold(const tcu::IVec4 & a,const tcu::IVec4 & b,const tcu::IVec4 & threshold)77*35238bceSAndroid Build Coastguard Worker inline bool compareThreshold(const tcu::IVec4 &a, const tcu::IVec4 &b, const tcu::IVec4 &threshold)
78*35238bceSAndroid Build Coastguard Worker {
79*35238bceSAndroid Build Coastguard Worker return tcu::boolAll(tcu::lessThanEqual(tcu::abs(a - b), threshold));
80*35238bceSAndroid Build Coastguard Worker }
81*35238bceSAndroid Build Coastguard Worker
82*35238bceSAndroid Build Coastguard Worker /*--------------------------------------------------------------------*//*!
83*35238bceSAndroid Build Coastguard Worker * \brief Pixelwise comparison of two images.
84*35238bceSAndroid Build Coastguard Worker * \note copied & modified from glsRasterizationTests
85*35238bceSAndroid Build Coastguard Worker *
86*35238bceSAndroid Build Coastguard Worker * Kernel radius defines maximum allowed distance. If radius is 0, only
87*35238bceSAndroid Build Coastguard Worker * perfect match is allowed. Radius of 1 gives a 3x3 kernel.
88*35238bceSAndroid Build Coastguard Worker *
89*35238bceSAndroid Build Coastguard Worker * Return values: -1 = Perfect match
90*35238bceSAndroid Build Coastguard Worker * 0 = Deviation within kernel
91*35238bceSAndroid Build Coastguard Worker * >0 = Number of faulty pixels
92*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
compareImages(tcu::TestLog & log,glu::RenderContext & renderCtx,const tcu::ConstPixelBufferAccess & test,const tcu::ConstPixelBufferAccess & ref,const tcu::PixelBufferAccess & diffMask,int radius)93*35238bceSAndroid Build Coastguard Worker int compareImages(tcu::TestLog &log, glu::RenderContext &renderCtx, const tcu::ConstPixelBufferAccess &test,
94*35238bceSAndroid Build Coastguard Worker const tcu::ConstPixelBufferAccess &ref, const tcu::PixelBufferAccess &diffMask, int radius)
95*35238bceSAndroid Build Coastguard Worker {
96*35238bceSAndroid Build Coastguard Worker const int height = test.getHeight();
97*35238bceSAndroid Build Coastguard Worker const int width = test.getWidth();
98*35238bceSAndroid Build Coastguard Worker const int colorThreshold = 128;
99*35238bceSAndroid Build Coastguard Worker const tcu::RGBA formatThreshold = renderCtx.getRenderTarget().getPixelFormat().getColorThreshold();
100*35238bceSAndroid Build Coastguard Worker const tcu::IVec4 threshold = tcu::IVec4(colorThreshold, colorThreshold, colorThreshold,
101*35238bceSAndroid Build Coastguard Worker formatThreshold.getAlpha() > 0 ? colorThreshold : 0) +
102*35238bceSAndroid Build Coastguard Worker tcu::IVec4(formatThreshold.getRed(), formatThreshold.getGreen(),
103*35238bceSAndroid Build Coastguard Worker formatThreshold.getBlue(), formatThreshold.getAlpha());
104*35238bceSAndroid Build Coastguard Worker
105*35238bceSAndroid Build Coastguard Worker int faultyPixels = 0;
106*35238bceSAndroid Build Coastguard Worker int compareFailed = -1;
107*35238bceSAndroid Build Coastguard Worker
108*35238bceSAndroid Build Coastguard Worker tcu::clear(diffMask, MASK_COLOR_OK);
109*35238bceSAndroid Build Coastguard Worker
110*35238bceSAndroid Build Coastguard Worker for (int y = 0; y < height; y++)
111*35238bceSAndroid Build Coastguard Worker {
112*35238bceSAndroid Build Coastguard Worker for (int x = 0; x < width; x++)
113*35238bceSAndroid Build Coastguard Worker {
114*35238bceSAndroid Build Coastguard Worker const tcu::IVec4 cRef = ref.getPixelInt(x, y);
115*35238bceSAndroid Build Coastguard Worker
116*35238bceSAndroid Build Coastguard Worker // Pixelwise match, no deviation or fault
117*35238bceSAndroid Build Coastguard Worker {
118*35238bceSAndroid Build Coastguard Worker const tcu::IVec4 cTest = test.getPixelInt(x, y);
119*35238bceSAndroid Build Coastguard Worker if (compareThreshold(cRef, cTest, threshold))
120*35238bceSAndroid Build Coastguard Worker continue;
121*35238bceSAndroid Build Coastguard Worker }
122*35238bceSAndroid Build Coastguard Worker
123*35238bceSAndroid Build Coastguard Worker // If not, search within kernel radius
124*35238bceSAndroid Build Coastguard Worker {
125*35238bceSAndroid Build Coastguard Worker const int kYmin = deMax32(y - radius, 0);
126*35238bceSAndroid Build Coastguard Worker const int kYmax = deMin32(y + radius, height - 1);
127*35238bceSAndroid Build Coastguard Worker const int kXmin = deMax32(x - radius, 0);
128*35238bceSAndroid Build Coastguard Worker const int kXmax = deMin32(x + radius, width - 1);
129*35238bceSAndroid Build Coastguard Worker bool found = false;
130*35238bceSAndroid Build Coastguard Worker
131*35238bceSAndroid Build Coastguard Worker for (int kY = kYmin; kY <= kYmax; kY++)
132*35238bceSAndroid Build Coastguard Worker for (int kX = kXmin; kX <= kXmax; kX++)
133*35238bceSAndroid Build Coastguard Worker {
134*35238bceSAndroid Build Coastguard Worker const tcu::IVec4 cTest = test.getPixelInt(kX, kY);
135*35238bceSAndroid Build Coastguard Worker if (compareThreshold(cRef, cTest, threshold))
136*35238bceSAndroid Build Coastguard Worker found = true;
137*35238bceSAndroid Build Coastguard Worker }
138*35238bceSAndroid Build Coastguard Worker
139*35238bceSAndroid Build Coastguard Worker if (found) // The pixel is deviating if the color is found inside the kernel
140*35238bceSAndroid Build Coastguard Worker {
141*35238bceSAndroid Build Coastguard Worker diffMask.setPixel(MASK_COLOR_DEV, x, y);
142*35238bceSAndroid Build Coastguard Worker if (compareFailed == -1)
143*35238bceSAndroid Build Coastguard Worker compareFailed = 0;
144*35238bceSAndroid Build Coastguard Worker continue;
145*35238bceSAndroid Build Coastguard Worker }
146*35238bceSAndroid Build Coastguard Worker }
147*35238bceSAndroid Build Coastguard Worker
148*35238bceSAndroid Build Coastguard Worker diffMask.setPixel(MASK_COLOR_FAIL, x, y);
149*35238bceSAndroid Build Coastguard Worker faultyPixels++; // The pixel is faulty if the color is not found
150*35238bceSAndroid Build Coastguard Worker compareFailed = 1;
151*35238bceSAndroid Build Coastguard Worker }
152*35238bceSAndroid Build Coastguard Worker }
153*35238bceSAndroid Build Coastguard Worker
154*35238bceSAndroid Build Coastguard Worker log << tcu::TestLog::Message << faultyPixels << " faulty pixel(s) found." << tcu::TestLog::EndMessage;
155*35238bceSAndroid Build Coastguard Worker
156*35238bceSAndroid Build Coastguard Worker return (compareFailed == 1 ? faultyPixels : compareFailed);
157*35238bceSAndroid Build Coastguard Worker }
158*35238bceSAndroid Build Coastguard Worker
verifyImages(tcu::TestLog & log,tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const tcu::ConstPixelBufferAccess & testImage,const tcu::ConstPixelBufferAccess & referenceImage)159*35238bceSAndroid Build Coastguard Worker void verifyImages(tcu::TestLog &log, tcu::TestContext &testCtx, glu::RenderContext &renderCtx,
160*35238bceSAndroid Build Coastguard Worker const tcu::ConstPixelBufferAccess &testImage, const tcu::ConstPixelBufferAccess &referenceImage)
161*35238bceSAndroid Build Coastguard Worker {
162*35238bceSAndroid Build Coastguard Worker using tcu::TestLog;
163*35238bceSAndroid Build Coastguard Worker
164*35238bceSAndroid Build Coastguard Worker const int kernelRadius = 1;
165*35238bceSAndroid Build Coastguard Worker const int faultyPixelLimit = 20;
166*35238bceSAndroid Build Coastguard Worker int faultyPixels;
167*35238bceSAndroid Build Coastguard Worker tcu::Surface diffMask(testImage.getWidth(), testImage.getHeight());
168*35238bceSAndroid Build Coastguard Worker
169*35238bceSAndroid Build Coastguard Worker faultyPixels = compareImages(log, renderCtx, referenceImage, testImage, diffMask.getAccess(), kernelRadius);
170*35238bceSAndroid Build Coastguard Worker
171*35238bceSAndroid Build Coastguard Worker if (faultyPixels > faultyPixelLimit)
172*35238bceSAndroid Build Coastguard Worker {
173*35238bceSAndroid Build Coastguard Worker log << TestLog::ImageSet("Images", "Image comparison");
174*35238bceSAndroid Build Coastguard Worker log << TestLog::Image("Test image", "Test image", testImage);
175*35238bceSAndroid Build Coastguard Worker log << TestLog::Image("Reference image", "Reference image", referenceImage);
176*35238bceSAndroid Build Coastguard Worker log << TestLog::Image("Difference mask", "Difference mask", diffMask.getAccess());
177*35238bceSAndroid Build Coastguard Worker log << TestLog::EndImageSet;
178*35238bceSAndroid Build Coastguard Worker
179*35238bceSAndroid Build Coastguard Worker log << tcu::TestLog::Message << "Got " << faultyPixels << " faulty pixel(s)." << tcu::TestLog::EndMessage;
180*35238bceSAndroid Build Coastguard Worker testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got faulty pixels");
181*35238bceSAndroid Build Coastguard Worker }
182*35238bceSAndroid Build Coastguard Worker }
183*35238bceSAndroid Build Coastguard Worker
verifyError(tcu::TestContext & testCtx,const glw::Functions & gl,GLenum expected)184*35238bceSAndroid Build Coastguard Worker void verifyError(tcu::TestContext &testCtx, const glw::Functions &gl, GLenum expected)
185*35238bceSAndroid Build Coastguard Worker {
186*35238bceSAndroid Build Coastguard Worker uint32_t got = gl.getError();
187*35238bceSAndroid Build Coastguard Worker if (got != expected)
188*35238bceSAndroid Build Coastguard Worker {
189*35238bceSAndroid Build Coastguard Worker testCtx.getLog() << tcu::TestLog::Message << "// ERROR: expected " << glu::getErrorStr(expected) << "; got "
190*35238bceSAndroid Build Coastguard Worker << glu::getErrorStr(got) << tcu::TestLog::EndMessage;
191*35238bceSAndroid Build Coastguard Worker if (testCtx.getTestResult() == QP_TEST_RESULT_PASS)
192*35238bceSAndroid Build Coastguard Worker testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid error");
193*35238bceSAndroid Build Coastguard Worker }
194*35238bceSAndroid Build Coastguard Worker }
195*35238bceSAndroid Build Coastguard Worker
checkCanvasSize(int width,int height,int minWidth,int minHeight)196*35238bceSAndroid Build Coastguard Worker void checkCanvasSize(int width, int height, int minWidth, int minHeight)
197*35238bceSAndroid Build Coastguard Worker {
198*35238bceSAndroid Build Coastguard Worker if (width < minWidth || height < minHeight)
199*35238bceSAndroid Build Coastguard Worker throw tcu::NotSupportedError(std::string("Render context size must be at least ") + de::toString(minWidth) +
200*35238bceSAndroid Build Coastguard Worker "x" + de::toString(minWidth));
201*35238bceSAndroid Build Coastguard Worker }
202*35238bceSAndroid Build Coastguard Worker
203*35238bceSAndroid Build Coastguard Worker class PositionColorShader : public sglr::ShaderProgram
204*35238bceSAndroid Build Coastguard Worker {
205*35238bceSAndroid Build Coastguard Worker public:
206*35238bceSAndroid Build Coastguard Worker enum
207*35238bceSAndroid Build Coastguard Worker {
208*35238bceSAndroid Build Coastguard Worker VARYINGLOC_COLOR = 0
209*35238bceSAndroid Build Coastguard Worker };
210*35238bceSAndroid Build Coastguard Worker
211*35238bceSAndroid Build Coastguard Worker PositionColorShader(void);
212*35238bceSAndroid Build Coastguard Worker void shadeVertices(const rr::VertexAttrib *inputs, rr::VertexPacket *const *packets, const int numPackets) const;
213*35238bceSAndroid Build Coastguard Worker void shadeFragments(rr::FragmentPacket *packets, const int numPackets,
214*35238bceSAndroid Build Coastguard Worker const rr::FragmentShadingContext &context) const;
215*35238bceSAndroid Build Coastguard Worker };
216*35238bceSAndroid Build Coastguard Worker
PositionColorShader(void)217*35238bceSAndroid Build Coastguard Worker PositionColorShader::PositionColorShader(void)
218*35238bceSAndroid Build Coastguard Worker : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
219*35238bceSAndroid Build Coastguard Worker << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
220*35238bceSAndroid Build Coastguard Worker << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
221*35238bceSAndroid Build Coastguard Worker << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
222*35238bceSAndroid Build Coastguard Worker << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
223*35238bceSAndroid Build Coastguard Worker << sglr::pdec::VertexSource(s_shaderSourceVertex)
224*35238bceSAndroid Build Coastguard Worker << sglr::pdec::FragmentSource(s_shaderSourceFragment))
225*35238bceSAndroid Build Coastguard Worker {
226*35238bceSAndroid Build Coastguard Worker }
227*35238bceSAndroid Build Coastguard Worker
shadeVertices(const rr::VertexAttrib * inputs,rr::VertexPacket * const * packets,const int numPackets) const228*35238bceSAndroid Build Coastguard Worker void PositionColorShader::shadeVertices(const rr::VertexAttrib *inputs, rr::VertexPacket *const *packets,
229*35238bceSAndroid Build Coastguard Worker const int numPackets) const
230*35238bceSAndroid Build Coastguard Worker {
231*35238bceSAndroid Build Coastguard Worker for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
232*35238bceSAndroid Build Coastguard Worker {
233*35238bceSAndroid Build Coastguard Worker const int positionAttrLoc = 0;
234*35238bceSAndroid Build Coastguard Worker const int colorAttrLoc = 1;
235*35238bceSAndroid Build Coastguard Worker
236*35238bceSAndroid Build Coastguard Worker rr::VertexPacket &packet = *packets[packetNdx];
237*35238bceSAndroid Build Coastguard Worker
238*35238bceSAndroid Build Coastguard Worker // Transform to position
239*35238bceSAndroid Build Coastguard Worker packet.position = rr::readVertexAttribFloat(inputs[positionAttrLoc], packet.instanceNdx, packet.vertexNdx);
240*35238bceSAndroid Build Coastguard Worker
241*35238bceSAndroid Build Coastguard Worker // Pass color to FS
242*35238bceSAndroid Build Coastguard Worker packet.outputs[VARYINGLOC_COLOR] =
243*35238bceSAndroid Build Coastguard Worker rr::readVertexAttribFloat(inputs[colorAttrLoc], packet.instanceNdx, packet.vertexNdx);
244*35238bceSAndroid Build Coastguard Worker }
245*35238bceSAndroid Build Coastguard Worker }
246*35238bceSAndroid Build Coastguard Worker
shadeFragments(rr::FragmentPacket * packets,const int numPackets,const rr::FragmentShadingContext & context) const247*35238bceSAndroid Build Coastguard Worker void PositionColorShader::shadeFragments(rr::FragmentPacket *packets, const int numPackets,
248*35238bceSAndroid Build Coastguard Worker const rr::FragmentShadingContext &context) const
249*35238bceSAndroid Build Coastguard Worker {
250*35238bceSAndroid Build Coastguard Worker for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
251*35238bceSAndroid Build Coastguard Worker {
252*35238bceSAndroid Build Coastguard Worker rr::FragmentPacket &packet = packets[packetNdx];
253*35238bceSAndroid Build Coastguard Worker
254*35238bceSAndroid Build Coastguard Worker for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
255*35238bceSAndroid Build Coastguard Worker rr::writeFragmentOutput(context, packetNdx, fragNdx, 0,
256*35238bceSAndroid Build Coastguard Worker rr::readTriangleVarying<float>(packet, context, VARYINGLOC_COLOR, fragNdx));
257*35238bceSAndroid Build Coastguard Worker }
258*35238bceSAndroid Build Coastguard Worker }
259*35238bceSAndroid Build Coastguard Worker
260*35238bceSAndroid Build Coastguard Worker // PolygonOffsetTestCase
261*35238bceSAndroid Build Coastguard Worker
262*35238bceSAndroid Build Coastguard Worker class PolygonOffsetTestCase : public TestCase
263*35238bceSAndroid Build Coastguard Worker {
264*35238bceSAndroid Build Coastguard Worker public:
265*35238bceSAndroid Build Coastguard Worker PolygonOffsetTestCase(Context &context, const char *name, const char *description, GLenum internalFormat,
266*35238bceSAndroid Build Coastguard Worker const char *internalFormatName, int canvasSize);
267*35238bceSAndroid Build Coastguard Worker
268*35238bceSAndroid Build Coastguard Worker virtual void testPolygonOffset(void) = DE_NULL;
269*35238bceSAndroid Build Coastguard Worker IterateResult iterate(void);
270*35238bceSAndroid Build Coastguard Worker
271*35238bceSAndroid Build Coastguard Worker protected:
272*35238bceSAndroid Build Coastguard Worker const GLenum m_internalFormat;
273*35238bceSAndroid Build Coastguard Worker const char *m_internalFormatName;
274*35238bceSAndroid Build Coastguard Worker const int m_targetSize;
275*35238bceSAndroid Build Coastguard Worker };
276*35238bceSAndroid Build Coastguard Worker
PolygonOffsetTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName,int canvasSize)277*35238bceSAndroid Build Coastguard Worker PolygonOffsetTestCase::PolygonOffsetTestCase(Context &context, const char *name, const char *description,
278*35238bceSAndroid Build Coastguard Worker GLenum internalFormat, const char *internalFormatName, int canvasSize)
279*35238bceSAndroid Build Coastguard Worker : TestCase(context, name, description)
280*35238bceSAndroid Build Coastguard Worker , m_internalFormat(internalFormat)
281*35238bceSAndroid Build Coastguard Worker , m_internalFormatName(internalFormatName)
282*35238bceSAndroid Build Coastguard Worker , m_targetSize(canvasSize)
283*35238bceSAndroid Build Coastguard Worker {
284*35238bceSAndroid Build Coastguard Worker }
285*35238bceSAndroid Build Coastguard Worker
iterate(void)286*35238bceSAndroid Build Coastguard Worker PolygonOffsetTestCase::IterateResult PolygonOffsetTestCase::iterate(void)
287*35238bceSAndroid Build Coastguard Worker {
288*35238bceSAndroid Build Coastguard Worker m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
289*35238bceSAndroid Build Coastguard Worker m_testCtx.getLog() << tcu::TestLog::Message << "Testing PolygonOffset with " << m_internalFormatName
290*35238bceSAndroid Build Coastguard Worker << " depth buffer." << tcu::TestLog::EndMessage;
291*35238bceSAndroid Build Coastguard Worker
292*35238bceSAndroid Build Coastguard Worker if (m_internalFormat == 0)
293*35238bceSAndroid Build Coastguard Worker {
294*35238bceSAndroid Build Coastguard Worker // default framebuffer
295*35238bceSAndroid Build Coastguard Worker const int width = m_context.getRenderTarget().getWidth();
296*35238bceSAndroid Build Coastguard Worker const int height = m_context.getRenderTarget().getHeight();
297*35238bceSAndroid Build Coastguard Worker
298*35238bceSAndroid Build Coastguard Worker checkCanvasSize(width, height, m_targetSize, m_targetSize);
299*35238bceSAndroid Build Coastguard Worker
300*35238bceSAndroid Build Coastguard Worker if (m_context.getRenderTarget().getDepthBits() == 0)
301*35238bceSAndroid Build Coastguard Worker throw tcu::NotSupportedError("polygon offset tests require depth buffer");
302*35238bceSAndroid Build Coastguard Worker
303*35238bceSAndroid Build Coastguard Worker testPolygonOffset();
304*35238bceSAndroid Build Coastguard Worker }
305*35238bceSAndroid Build Coastguard Worker else
306*35238bceSAndroid Build Coastguard Worker {
307*35238bceSAndroid Build Coastguard Worker const glw::Functions &gl = m_context.getRenderContext().getFunctions();
308*35238bceSAndroid Build Coastguard Worker
309*35238bceSAndroid Build Coastguard Worker // framebuffer object
310*35238bceSAndroid Build Coastguard Worker GLuint colorRboId = 0;
311*35238bceSAndroid Build Coastguard Worker GLuint depthRboId = 0;
312*35238bceSAndroid Build Coastguard Worker GLuint fboId = 0;
313*35238bceSAndroid Build Coastguard Worker bool fboComplete;
314*35238bceSAndroid Build Coastguard Worker
315*35238bceSAndroid Build Coastguard Worker gl.genRenderbuffers(1, &colorRboId);
316*35238bceSAndroid Build Coastguard Worker gl.bindRenderbuffer(GL_RENDERBUFFER, colorRboId);
317*35238bceSAndroid Build Coastguard Worker gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, m_targetSize, m_targetSize);
318*35238bceSAndroid Build Coastguard Worker verifyError(m_testCtx, gl, GL_NO_ERROR);
319*35238bceSAndroid Build Coastguard Worker
320*35238bceSAndroid Build Coastguard Worker gl.genRenderbuffers(1, &depthRboId);
321*35238bceSAndroid Build Coastguard Worker gl.bindRenderbuffer(GL_RENDERBUFFER, depthRboId);
322*35238bceSAndroid Build Coastguard Worker gl.renderbufferStorage(GL_RENDERBUFFER, m_internalFormat, m_targetSize, m_targetSize);
323*35238bceSAndroid Build Coastguard Worker verifyError(m_testCtx, gl, GL_NO_ERROR);
324*35238bceSAndroid Build Coastguard Worker
325*35238bceSAndroid Build Coastguard Worker gl.genFramebuffers(1, &fboId);
326*35238bceSAndroid Build Coastguard Worker gl.bindFramebuffer(GL_FRAMEBUFFER, fboId);
327*35238bceSAndroid Build Coastguard Worker gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRboId);
328*35238bceSAndroid Build Coastguard Worker gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRboId);
329*35238bceSAndroid Build Coastguard Worker verifyError(m_testCtx, gl, GL_NO_ERROR);
330*35238bceSAndroid Build Coastguard Worker
331*35238bceSAndroid Build Coastguard Worker fboComplete = gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
332*35238bceSAndroid Build Coastguard Worker
333*35238bceSAndroid Build Coastguard Worker if (fboComplete)
334*35238bceSAndroid Build Coastguard Worker testPolygonOffset();
335*35238bceSAndroid Build Coastguard Worker
336*35238bceSAndroid Build Coastguard Worker gl.deleteFramebuffers(1, &fboId);
337*35238bceSAndroid Build Coastguard Worker gl.deleteRenderbuffers(1, &depthRboId);
338*35238bceSAndroid Build Coastguard Worker gl.deleteRenderbuffers(1, &colorRboId);
339*35238bceSAndroid Build Coastguard Worker
340*35238bceSAndroid Build Coastguard Worker if (!fboComplete)
341*35238bceSAndroid Build Coastguard Worker throw tcu::NotSupportedError("could not create fbo for testing.");
342*35238bceSAndroid Build Coastguard Worker }
343*35238bceSAndroid Build Coastguard Worker
344*35238bceSAndroid Build Coastguard Worker return STOP;
345*35238bceSAndroid Build Coastguard Worker }
346*35238bceSAndroid Build Coastguard Worker
347*35238bceSAndroid Build Coastguard Worker // UsageTestCase
348*35238bceSAndroid Build Coastguard Worker
349*35238bceSAndroid Build Coastguard Worker class UsageTestCase : public PolygonOffsetTestCase
350*35238bceSAndroid Build Coastguard Worker {
351*35238bceSAndroid Build Coastguard Worker public:
352*35238bceSAndroid Build Coastguard Worker UsageTestCase(Context &context, const char *name, const char *description, GLenum internalFormat,
353*35238bceSAndroid Build Coastguard Worker const char *internalFormatName);
354*35238bceSAndroid Build Coastguard Worker
355*35238bceSAndroid Build Coastguard Worker void testPolygonOffset(void);
356*35238bceSAndroid Build Coastguard Worker };
357*35238bceSAndroid Build Coastguard Worker
UsageTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)358*35238bceSAndroid Build Coastguard Worker UsageTestCase::UsageTestCase(Context &context, const char *name, const char *description, GLenum internalFormat,
359*35238bceSAndroid Build Coastguard Worker const char *internalFormatName)
360*35238bceSAndroid Build Coastguard Worker : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
361*35238bceSAndroid Build Coastguard Worker {
362*35238bceSAndroid Build Coastguard Worker }
363*35238bceSAndroid Build Coastguard Worker
testPolygonOffset(void)364*35238bceSAndroid Build Coastguard Worker void UsageTestCase::testPolygonOffset(void)
365*35238bceSAndroid Build Coastguard Worker {
366*35238bceSAndroid Build Coastguard Worker using tcu::TestLog;
367*35238bceSAndroid Build Coastguard Worker
368*35238bceSAndroid Build Coastguard Worker const tcu::Vec4 triangle[] = {
369*35238bceSAndroid Build Coastguard Worker tcu::Vec4(-1, 1, 0, 1),
370*35238bceSAndroid Build Coastguard Worker tcu::Vec4(1, 1, 0, 1),
371*35238bceSAndroid Build Coastguard Worker tcu::Vec4(1, -1, 0, 1),
372*35238bceSAndroid Build Coastguard Worker };
373*35238bceSAndroid Build Coastguard Worker
374*35238bceSAndroid Build Coastguard Worker tcu::TestLog &log = m_testCtx.getLog();
375*35238bceSAndroid Build Coastguard Worker tcu::Surface testImage(m_targetSize, m_targetSize);
376*35238bceSAndroid Build Coastguard Worker tcu::Surface referenceImage(m_targetSize, m_targetSize);
377*35238bceSAndroid Build Coastguard Worker int subpixelBits = 0;
378*35238bceSAndroid Build Coastguard Worker
379*35238bceSAndroid Build Coastguard Worker // render test image
380*35238bceSAndroid Build Coastguard Worker {
381*35238bceSAndroid Build Coastguard Worker const glw::Functions &gl = m_context.getRenderContext().getFunctions();
382*35238bceSAndroid Build Coastguard Worker const glu::ShaderProgram program(m_context.getRenderContext(),
383*35238bceSAndroid Build Coastguard Worker glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
384*35238bceSAndroid Build Coastguard Worker const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
385*35238bceSAndroid Build Coastguard Worker const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
386*35238bceSAndroid Build Coastguard Worker
387*35238bceSAndroid Build Coastguard Worker if (!program.isOk())
388*35238bceSAndroid Build Coastguard Worker {
389*35238bceSAndroid Build Coastguard Worker log << program;
390*35238bceSAndroid Build Coastguard Worker TCU_FAIL("Shader compile failed.");
391*35238bceSAndroid Build Coastguard Worker }
392*35238bceSAndroid Build Coastguard Worker
393*35238bceSAndroid Build Coastguard Worker gl.clearColor(0, 0, 0, 1);
394*35238bceSAndroid Build Coastguard Worker gl.clearDepthf(1.0f);
395*35238bceSAndroid Build Coastguard Worker gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
396*35238bceSAndroid Build Coastguard Worker gl.viewport(0, 0, m_targetSize, m_targetSize);
397*35238bceSAndroid Build Coastguard Worker gl.useProgram(program.getProgram());
398*35238bceSAndroid Build Coastguard Worker gl.enable(GL_DEPTH_TEST);
399*35238bceSAndroid Build Coastguard Worker gl.depthFunc(
400*35238bceSAndroid Build Coastguard Worker GL_LEQUAL); // make test pass if polygon offset doesn't do anything. It has its own test case. This test is only for to detect always-on cases.
401*35238bceSAndroid Build Coastguard Worker
402*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "DepthFunc = GL_LEQUAL" << TestLog::EndMessage;
403*35238bceSAndroid Build Coastguard Worker
404*35238bceSAndroid Build Coastguard Worker gl.enableVertexAttribArray(positionLoc);
405*35238bceSAndroid Build Coastguard Worker gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
406*35238bceSAndroid Build Coastguard Worker
407*35238bceSAndroid Build Coastguard Worker //draw back (offset disabled)
408*35238bceSAndroid Build Coastguard Worker
409*35238bceSAndroid Build Coastguard Worker log << TestLog::Message
410*35238bceSAndroid Build Coastguard Worker << "Draw bottom-right. Color = White.\tState: PolygonOffset(0, -2), POLYGON_OFFSET_FILL disabled."
411*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
412*35238bceSAndroid Build Coastguard Worker
413*35238bceSAndroid Build Coastguard Worker gl.polygonOffset(0, -2);
414*35238bceSAndroid Build Coastguard Worker gl.disable(GL_POLYGON_OFFSET_FILL);
415*35238bceSAndroid Build Coastguard Worker gl.vertexAttrib4f(colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
416*35238bceSAndroid Build Coastguard Worker gl.drawArrays(GL_TRIANGLES, 0, 3);
417*35238bceSAndroid Build Coastguard Worker
418*35238bceSAndroid Build Coastguard Worker //draw front
419*35238bceSAndroid Build Coastguard Worker
420*35238bceSAndroid Build Coastguard Worker log << TestLog::Message
421*35238bceSAndroid Build Coastguard Worker << "Draw bottom-right. Color = Red.\tState: PolygonOffset(0, -1), POLYGON_OFFSET_FILL enabled."
422*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
423*35238bceSAndroid Build Coastguard Worker
424*35238bceSAndroid Build Coastguard Worker gl.polygonOffset(0, -1);
425*35238bceSAndroid Build Coastguard Worker gl.enable(GL_POLYGON_OFFSET_FILL);
426*35238bceSAndroid Build Coastguard Worker gl.vertexAttrib4f(colorLoc, 1.0f, 0.0f, 0.0f, 1.0f);
427*35238bceSAndroid Build Coastguard Worker gl.drawArrays(GL_TRIANGLES, 0, 3);
428*35238bceSAndroid Build Coastguard Worker
429*35238bceSAndroid Build Coastguard Worker gl.disableVertexAttribArray(positionLoc);
430*35238bceSAndroid Build Coastguard Worker gl.useProgram(0);
431*35238bceSAndroid Build Coastguard Worker gl.finish();
432*35238bceSAndroid Build Coastguard Worker
433*35238bceSAndroid Build Coastguard Worker glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
434*35238bceSAndroid Build Coastguard Worker
435*35238bceSAndroid Build Coastguard Worker gl.getIntegerv(GL_SUBPIXEL_BITS, &subpixelBits);
436*35238bceSAndroid Build Coastguard Worker }
437*35238bceSAndroid Build Coastguard Worker
438*35238bceSAndroid Build Coastguard Worker // render reference image
439*35238bceSAndroid Build Coastguard Worker {
440*35238bceSAndroid Build Coastguard Worker rr::Renderer referenceRenderer;
441*35238bceSAndroid Build Coastguard Worker rr::VertexAttrib attribs[2];
442*35238bceSAndroid Build Coastguard Worker rr::RenderState state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize)), subpixelBits);
443*35238bceSAndroid Build Coastguard Worker
444*35238bceSAndroid Build Coastguard Worker PositionColorShader program;
445*35238bceSAndroid Build Coastguard Worker
446*35238bceSAndroid Build Coastguard Worker attribs[0].type = rr::VERTEXATTRIBTYPE_FLOAT;
447*35238bceSAndroid Build Coastguard Worker attribs[0].size = 4;
448*35238bceSAndroid Build Coastguard Worker attribs[0].stride = 0;
449*35238bceSAndroid Build Coastguard Worker attribs[0].instanceDivisor = 0;
450*35238bceSAndroid Build Coastguard Worker attribs[0].pointer = triangle;
451*35238bceSAndroid Build Coastguard Worker
452*35238bceSAndroid Build Coastguard Worker attribs[1].type = rr::VERTEXATTRIBTYPE_DONT_CARE;
453*35238bceSAndroid Build Coastguard Worker attribs[1].generic = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
454*35238bceSAndroid Build Coastguard Worker
455*35238bceSAndroid Build Coastguard Worker tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
456*35238bceSAndroid Build Coastguard Worker
457*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Expecting: Bottom-right = Red." << TestLog::EndMessage;
458*35238bceSAndroid Build Coastguard Worker
459*35238bceSAndroid Build Coastguard Worker referenceRenderer.draw(rr::DrawCommand(
460*35238bceSAndroid Build Coastguard Worker state,
461*35238bceSAndroid Build Coastguard Worker rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())),
462*35238bceSAndroid Build Coastguard Worker rr::Program(program.getVertexShader(), program.getFragmentShader()), 2, attribs,
463*35238bceSAndroid Build Coastguard Worker rr::PrimitiveList(rr::PRIMITIVETYPE_TRIANGLES, 3, 0)));
464*35238bceSAndroid Build Coastguard Worker }
465*35238bceSAndroid Build Coastguard Worker
466*35238bceSAndroid Build Coastguard Worker // compare
467*35238bceSAndroid Build Coastguard Worker verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
468*35238bceSAndroid Build Coastguard Worker }
469*35238bceSAndroid Build Coastguard Worker
470*35238bceSAndroid Build Coastguard Worker // UsageDisplacementTestCase
471*35238bceSAndroid Build Coastguard Worker
472*35238bceSAndroid Build Coastguard Worker class UsageDisplacementTestCase : public PolygonOffsetTestCase
473*35238bceSAndroid Build Coastguard Worker {
474*35238bceSAndroid Build Coastguard Worker public:
475*35238bceSAndroid Build Coastguard Worker UsageDisplacementTestCase(Context &context, const char *name, const char *description, GLenum internalFormat,
476*35238bceSAndroid Build Coastguard Worker const char *internalFormatName);
477*35238bceSAndroid Build Coastguard Worker
478*35238bceSAndroid Build Coastguard Worker private:
479*35238bceSAndroid Build Coastguard Worker tcu::Vec4 genRandomVec4(de::Random &rnd) const;
480*35238bceSAndroid Build Coastguard Worker void testPolygonOffset(void);
481*35238bceSAndroid Build Coastguard Worker };
482*35238bceSAndroid Build Coastguard Worker
UsageDisplacementTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)483*35238bceSAndroid Build Coastguard Worker UsageDisplacementTestCase::UsageDisplacementTestCase(Context &context, const char *name, const char *description,
484*35238bceSAndroid Build Coastguard Worker GLenum internalFormat, const char *internalFormatName)
485*35238bceSAndroid Build Coastguard Worker : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
486*35238bceSAndroid Build Coastguard Worker {
487*35238bceSAndroid Build Coastguard Worker }
488*35238bceSAndroid Build Coastguard Worker
genRandomVec4(de::Random & rnd) const489*35238bceSAndroid Build Coastguard Worker tcu::Vec4 UsageDisplacementTestCase::genRandomVec4(de::Random &rnd) const
490*35238bceSAndroid Build Coastguard Worker {
491*35238bceSAndroid Build Coastguard Worker // generater triangle endpoint with following properties
492*35238bceSAndroid Build Coastguard Worker // 1) it will not be clipped
493*35238bceSAndroid Build Coastguard Worker // 2) it is not near either far or near plane to prevent possible problems related to depth clamping
494*35238bceSAndroid Build Coastguard Worker // => w >= 1.0 and z in (-0.9, 0.9) range
495*35238bceSAndroid Build Coastguard Worker tcu::Vec4 retVal;
496*35238bceSAndroid Build Coastguard Worker
497*35238bceSAndroid Build Coastguard Worker retVal.x() = rnd.getFloat(-1, 1);
498*35238bceSAndroid Build Coastguard Worker retVal.y() = rnd.getFloat(-1, 1);
499*35238bceSAndroid Build Coastguard Worker retVal.z() = 0.5f;
500*35238bceSAndroid Build Coastguard Worker retVal.w() = 1.0f + rnd.getFloat();
501*35238bceSAndroid Build Coastguard Worker
502*35238bceSAndroid Build Coastguard Worker return retVal;
503*35238bceSAndroid Build Coastguard Worker }
504*35238bceSAndroid Build Coastguard Worker
testPolygonOffset(void)505*35238bceSAndroid Build Coastguard Worker void UsageDisplacementTestCase::testPolygonOffset(void)
506*35238bceSAndroid Build Coastguard Worker {
507*35238bceSAndroid Build Coastguard Worker using tcu::TestLog;
508*35238bceSAndroid Build Coastguard Worker
509*35238bceSAndroid Build Coastguard Worker de::Random rnd(0xdec0de);
510*35238bceSAndroid Build Coastguard Worker tcu::TestLog &log = m_testCtx.getLog();
511*35238bceSAndroid Build Coastguard Worker tcu::Surface testImage(m_targetSize, m_targetSize);
512*35238bceSAndroid Build Coastguard Worker tcu::Surface referenceImage(m_targetSize, m_targetSize);
513*35238bceSAndroid Build Coastguard Worker
514*35238bceSAndroid Build Coastguard Worker // render test image
515*35238bceSAndroid Build Coastguard Worker {
516*35238bceSAndroid Build Coastguard Worker const glw::Functions &gl = m_context.getRenderContext().getFunctions();
517*35238bceSAndroid Build Coastguard Worker const glu::ShaderProgram program(m_context.getRenderContext(),
518*35238bceSAndroid Build Coastguard Worker glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
519*35238bceSAndroid Build Coastguard Worker const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
520*35238bceSAndroid Build Coastguard Worker const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
521*35238bceSAndroid Build Coastguard Worker const int numIterations = 40;
522*35238bceSAndroid Build Coastguard Worker
523*35238bceSAndroid Build Coastguard Worker if (!program.isOk())
524*35238bceSAndroid Build Coastguard Worker {
525*35238bceSAndroid Build Coastguard Worker log << program;
526*35238bceSAndroid Build Coastguard Worker TCU_FAIL("Shader compile failed.");
527*35238bceSAndroid Build Coastguard Worker }
528*35238bceSAndroid Build Coastguard Worker
529*35238bceSAndroid Build Coastguard Worker gl.clearColor(0, 0, 0, 1);
530*35238bceSAndroid Build Coastguard Worker gl.clearDepthf(1.0f);
531*35238bceSAndroid Build Coastguard Worker gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
532*35238bceSAndroid Build Coastguard Worker gl.viewport(0, 0, m_targetSize, m_targetSize);
533*35238bceSAndroid Build Coastguard Worker gl.useProgram(program.getProgram());
534*35238bceSAndroid Build Coastguard Worker gl.enable(GL_DEPTH_TEST);
535*35238bceSAndroid Build Coastguard Worker gl.enable(GL_POLYGON_OFFSET_FILL);
536*35238bceSAndroid Build Coastguard Worker gl.enableVertexAttribArray(positionLoc);
537*35238bceSAndroid Build Coastguard Worker gl.vertexAttrib4f(colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
538*35238bceSAndroid Build Coastguard Worker
539*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Framebuffer cleared, clear color = Black." << TestLog::EndMessage;
540*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
541*35238bceSAndroid Build Coastguard Worker
542*35238bceSAndroid Build Coastguard Worker // draw colorless (mask = 0,0,0) triangle at random* location, set offset and render green triangle with depthfunc = equal
543*35238bceSAndroid Build Coastguard Worker // *) w >= 1.0 and z in (-1, 1) range
544*35238bceSAndroid Build Coastguard Worker for (int iterationNdx = 0; iterationNdx < numIterations; ++iterationNdx)
545*35238bceSAndroid Build Coastguard Worker {
546*35238bceSAndroid Build Coastguard Worker const bool offsetDirection = rnd.getBool();
547*35238bceSAndroid Build Coastguard Worker const float offset = offsetDirection ? -1.0f : 1.0f;
548*35238bceSAndroid Build Coastguard Worker tcu::Vec4 triangle[3];
549*35238bceSAndroid Build Coastguard Worker
550*35238bceSAndroid Build Coastguard Worker for (int vertexNdx = 0; vertexNdx < DE_LENGTH_OF_ARRAY(triangle); ++vertexNdx)
551*35238bceSAndroid Build Coastguard Worker triangle[vertexNdx] = genRandomVec4(rnd);
552*35238bceSAndroid Build Coastguard Worker
553*35238bceSAndroid Build Coastguard Worker gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
554*35238bceSAndroid Build Coastguard Worker
555*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Setup triangle with random coordinates:" << TestLog::EndMessage;
556*35238bceSAndroid Build Coastguard Worker for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangle); ++ndx)
557*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "\tx=" << triangle[ndx].x() << "\ty=" << triangle[ndx].y()
558*35238bceSAndroid Build Coastguard Worker << "\tz=" << triangle[ndx].z() << "\tw=" << triangle[ndx].w() << TestLog::EndMessage;
559*35238bceSAndroid Build Coastguard Worker
560*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Draw colorless triangle.\tState: DepthFunc = GL_ALWAYS, PolygonOffset(0, 0)."
561*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
562*35238bceSAndroid Build Coastguard Worker
563*35238bceSAndroid Build Coastguard Worker gl.depthFunc(GL_ALWAYS);
564*35238bceSAndroid Build Coastguard Worker gl.polygonOffset(0, 0);
565*35238bceSAndroid Build Coastguard Worker gl.colorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
566*35238bceSAndroid Build Coastguard Worker gl.drawArrays(GL_TRIANGLES, 0, 3);
567*35238bceSAndroid Build Coastguard Worker
568*35238bceSAndroid Build Coastguard Worker // all fragments should have different Z => DepthFunc == GL_EQUAL fails with every fragment
569*35238bceSAndroid Build Coastguard Worker
570*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Draw green triangle.\tState: DepthFunc = GL_EQUAL, PolygonOffset(0, " << offset
571*35238bceSAndroid Build Coastguard Worker << ")." << TestLog::EndMessage;
572*35238bceSAndroid Build Coastguard Worker
573*35238bceSAndroid Build Coastguard Worker gl.depthFunc(GL_EQUAL);
574*35238bceSAndroid Build Coastguard Worker gl.polygonOffset(0, offset);
575*35238bceSAndroid Build Coastguard Worker gl.colorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
576*35238bceSAndroid Build Coastguard Worker gl.drawArrays(GL_TRIANGLES, 0, 3);
577*35238bceSAndroid Build Coastguard Worker
578*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << TestLog::EndMessage; // empty line for clarity
579*35238bceSAndroid Build Coastguard Worker }
580*35238bceSAndroid Build Coastguard Worker
581*35238bceSAndroid Build Coastguard Worker gl.disableVertexAttribArray(positionLoc);
582*35238bceSAndroid Build Coastguard Worker gl.useProgram(0);
583*35238bceSAndroid Build Coastguard Worker gl.finish();
584*35238bceSAndroid Build Coastguard Worker
585*35238bceSAndroid Build Coastguard Worker glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
586*35238bceSAndroid Build Coastguard Worker }
587*35238bceSAndroid Build Coastguard Worker
588*35238bceSAndroid Build Coastguard Worker // render reference image
589*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Expecting black framebuffer." << TestLog::EndMessage;
590*35238bceSAndroid Build Coastguard Worker tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
591*35238bceSAndroid Build Coastguard Worker
592*35238bceSAndroid Build Coastguard Worker // compare
593*35238bceSAndroid Build Coastguard Worker verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
594*35238bceSAndroid Build Coastguard Worker }
595*35238bceSAndroid Build Coastguard Worker
596*35238bceSAndroid Build Coastguard Worker // UsagePositiveNegativeTestCase
597*35238bceSAndroid Build Coastguard Worker
598*35238bceSAndroid Build Coastguard Worker class UsagePositiveNegativeTestCase : public PolygonOffsetTestCase
599*35238bceSAndroid Build Coastguard Worker {
600*35238bceSAndroid Build Coastguard Worker public:
601*35238bceSAndroid Build Coastguard Worker UsagePositiveNegativeTestCase(Context &context, const char *name, const char *description, GLenum internalFormat,
602*35238bceSAndroid Build Coastguard Worker const char *internalFormatName);
603*35238bceSAndroid Build Coastguard Worker
604*35238bceSAndroid Build Coastguard Worker void testPolygonOffset(void);
605*35238bceSAndroid Build Coastguard Worker };
606*35238bceSAndroid Build Coastguard Worker
UsagePositiveNegativeTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)607*35238bceSAndroid Build Coastguard Worker UsagePositiveNegativeTestCase::UsagePositiveNegativeTestCase(Context &context, const char *name,
608*35238bceSAndroid Build Coastguard Worker const char *description, GLenum internalFormat,
609*35238bceSAndroid Build Coastguard Worker const char *internalFormatName)
610*35238bceSAndroid Build Coastguard Worker : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
611*35238bceSAndroid Build Coastguard Worker {
612*35238bceSAndroid Build Coastguard Worker }
613*35238bceSAndroid Build Coastguard Worker
testPolygonOffset(void)614*35238bceSAndroid Build Coastguard Worker void UsagePositiveNegativeTestCase::testPolygonOffset(void)
615*35238bceSAndroid Build Coastguard Worker {
616*35238bceSAndroid Build Coastguard Worker using tcu::TestLog;
617*35238bceSAndroid Build Coastguard Worker
618*35238bceSAndroid Build Coastguard Worker const tcu::Vec4 triangleBottomRight[] = {
619*35238bceSAndroid Build Coastguard Worker tcu::Vec4(-1, 1, 0, 1),
620*35238bceSAndroid Build Coastguard Worker tcu::Vec4(1, 1, 0, 1),
621*35238bceSAndroid Build Coastguard Worker tcu::Vec4(1, -1, 0, 1),
622*35238bceSAndroid Build Coastguard Worker };
623*35238bceSAndroid Build Coastguard Worker const tcu::Vec4 triangleTopLeft[] = {
624*35238bceSAndroid Build Coastguard Worker tcu::Vec4(-1, -1, 0, 1),
625*35238bceSAndroid Build Coastguard Worker tcu::Vec4(-1, 1, 0, 1),
626*35238bceSAndroid Build Coastguard Worker tcu::Vec4(1, -1, 0, 1),
627*35238bceSAndroid Build Coastguard Worker };
628*35238bceSAndroid Build Coastguard Worker
629*35238bceSAndroid Build Coastguard Worker tcu::TestLog &log = m_testCtx.getLog();
630*35238bceSAndroid Build Coastguard Worker tcu::Surface testImage(m_targetSize, m_targetSize);
631*35238bceSAndroid Build Coastguard Worker tcu::Surface referenceImage(m_targetSize, m_targetSize);
632*35238bceSAndroid Build Coastguard Worker int subpixelBits = 0;
633*35238bceSAndroid Build Coastguard Worker
634*35238bceSAndroid Build Coastguard Worker // render test image
635*35238bceSAndroid Build Coastguard Worker {
636*35238bceSAndroid Build Coastguard Worker const glw::Functions &gl = m_context.getRenderContext().getFunctions();
637*35238bceSAndroid Build Coastguard Worker const glu::ShaderProgram program(m_context.getRenderContext(),
638*35238bceSAndroid Build Coastguard Worker glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
639*35238bceSAndroid Build Coastguard Worker const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
640*35238bceSAndroid Build Coastguard Worker const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
641*35238bceSAndroid Build Coastguard Worker
642*35238bceSAndroid Build Coastguard Worker if (!program.isOk())
643*35238bceSAndroid Build Coastguard Worker {
644*35238bceSAndroid Build Coastguard Worker log << program;
645*35238bceSAndroid Build Coastguard Worker TCU_FAIL("Shader compile failed.");
646*35238bceSAndroid Build Coastguard Worker }
647*35238bceSAndroid Build Coastguard Worker
648*35238bceSAndroid Build Coastguard Worker gl.clearColor(0, 0, 0, 1);
649*35238bceSAndroid Build Coastguard Worker gl.clearDepthf(1.0f);
650*35238bceSAndroid Build Coastguard Worker gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
651*35238bceSAndroid Build Coastguard Worker gl.viewport(0, 0, m_targetSize, m_targetSize);
652*35238bceSAndroid Build Coastguard Worker gl.depthFunc(GL_LESS);
653*35238bceSAndroid Build Coastguard Worker gl.useProgram(program.getProgram());
654*35238bceSAndroid Build Coastguard Worker gl.enable(GL_DEPTH_TEST);
655*35238bceSAndroid Build Coastguard Worker gl.enable(GL_POLYGON_OFFSET_FILL);
656*35238bceSAndroid Build Coastguard Worker gl.enableVertexAttribArray(positionLoc);
657*35238bceSAndroid Build Coastguard Worker
658*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "DepthFunc = GL_LESS." << TestLog::EndMessage;
659*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
660*35238bceSAndroid Build Coastguard Worker
661*35238bceSAndroid Build Coastguard Worker //draw top left (negative offset test)
662*35238bceSAndroid Build Coastguard Worker {
663*35238bceSAndroid Build Coastguard Worker gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
664*35238bceSAndroid Build Coastguard Worker
665*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Draw top-left. Color = White.\tState: PolygonOffset(0, 0)."
666*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
667*35238bceSAndroid Build Coastguard Worker
668*35238bceSAndroid Build Coastguard Worker gl.polygonOffset(0, 0);
669*35238bceSAndroid Build Coastguard Worker gl.vertexAttrib4f(colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
670*35238bceSAndroid Build Coastguard Worker gl.drawArrays(GL_TRIANGLES, 0, 3);
671*35238bceSAndroid Build Coastguard Worker
672*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Draw top-left. Color = Green.\tState: PolygonOffset(0, -1)."
673*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
674*35238bceSAndroid Build Coastguard Worker
675*35238bceSAndroid Build Coastguard Worker gl.polygonOffset(0, -1);
676*35238bceSAndroid Build Coastguard Worker gl.vertexAttrib4f(colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
677*35238bceSAndroid Build Coastguard Worker gl.drawArrays(GL_TRIANGLES, 0, 3);
678*35238bceSAndroid Build Coastguard Worker }
679*35238bceSAndroid Build Coastguard Worker
680*35238bceSAndroid Build Coastguard Worker //draw bottom right (positive offset test)
681*35238bceSAndroid Build Coastguard Worker {
682*35238bceSAndroid Build Coastguard Worker gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
683*35238bceSAndroid Build Coastguard Worker
684*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Draw bottom-right. Color = White.\tState: PolygonOffset(0, 1)."
685*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
686*35238bceSAndroid Build Coastguard Worker
687*35238bceSAndroid Build Coastguard Worker gl.polygonOffset(0, 1);
688*35238bceSAndroid Build Coastguard Worker gl.vertexAttrib4f(colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
689*35238bceSAndroid Build Coastguard Worker gl.drawArrays(GL_TRIANGLES, 0, 3);
690*35238bceSAndroid Build Coastguard Worker
691*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Draw bottom-right. Color = Yellow.\tState: PolygonOffset(0, 0)."
692*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
693*35238bceSAndroid Build Coastguard Worker
694*35238bceSAndroid Build Coastguard Worker gl.polygonOffset(0, 0);
695*35238bceSAndroid Build Coastguard Worker gl.vertexAttrib4f(colorLoc, 1.0f, 1.0f, 0.0f, 1.0f);
696*35238bceSAndroid Build Coastguard Worker gl.drawArrays(GL_TRIANGLES, 0, 3);
697*35238bceSAndroid Build Coastguard Worker }
698*35238bceSAndroid Build Coastguard Worker
699*35238bceSAndroid Build Coastguard Worker gl.disableVertexAttribArray(positionLoc);
700*35238bceSAndroid Build Coastguard Worker gl.useProgram(0);
701*35238bceSAndroid Build Coastguard Worker gl.finish();
702*35238bceSAndroid Build Coastguard Worker
703*35238bceSAndroid Build Coastguard Worker glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
704*35238bceSAndroid Build Coastguard Worker
705*35238bceSAndroid Build Coastguard Worker gl.getIntegerv(GL_SUBPIXEL_BITS, &subpixelBits);
706*35238bceSAndroid Build Coastguard Worker }
707*35238bceSAndroid Build Coastguard Worker
708*35238bceSAndroid Build Coastguard Worker // render reference image
709*35238bceSAndroid Build Coastguard Worker {
710*35238bceSAndroid Build Coastguard Worker rr::Renderer referenceRenderer;
711*35238bceSAndroid Build Coastguard Worker rr::VertexAttrib attribs[2];
712*35238bceSAndroid Build Coastguard Worker rr::RenderState state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize)), subpixelBits);
713*35238bceSAndroid Build Coastguard Worker
714*35238bceSAndroid Build Coastguard Worker PositionColorShader program;
715*35238bceSAndroid Build Coastguard Worker
716*35238bceSAndroid Build Coastguard Worker attribs[0].type = rr::VERTEXATTRIBTYPE_FLOAT;
717*35238bceSAndroid Build Coastguard Worker attribs[0].size = 4;
718*35238bceSAndroid Build Coastguard Worker attribs[0].stride = 0;
719*35238bceSAndroid Build Coastguard Worker attribs[0].instanceDivisor = 0;
720*35238bceSAndroid Build Coastguard Worker attribs[0].pointer = triangleTopLeft;
721*35238bceSAndroid Build Coastguard Worker
722*35238bceSAndroid Build Coastguard Worker attribs[1].type = rr::VERTEXATTRIBTYPE_DONT_CARE;
723*35238bceSAndroid Build Coastguard Worker attribs[1].generic = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
724*35238bceSAndroid Build Coastguard Worker
725*35238bceSAndroid Build Coastguard Worker tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
726*35238bceSAndroid Build Coastguard Worker
727*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Expecting: Top-left = Green, Bottom-right = Yellow." << TestLog::EndMessage;
728*35238bceSAndroid Build Coastguard Worker
729*35238bceSAndroid Build Coastguard Worker referenceRenderer.draw(rr::DrawCommand(
730*35238bceSAndroid Build Coastguard Worker state,
731*35238bceSAndroid Build Coastguard Worker rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())),
732*35238bceSAndroid Build Coastguard Worker rr::Program(program.getVertexShader(), program.getFragmentShader()), 2, attribs,
733*35238bceSAndroid Build Coastguard Worker rr::PrimitiveList(rr::PRIMITIVETYPE_TRIANGLES, 3, 0)));
734*35238bceSAndroid Build Coastguard Worker
735*35238bceSAndroid Build Coastguard Worker attribs[0].pointer = triangleBottomRight;
736*35238bceSAndroid Build Coastguard Worker attribs[1].generic = tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f);
737*35238bceSAndroid Build Coastguard Worker
738*35238bceSAndroid Build Coastguard Worker referenceRenderer.draw(rr::DrawCommand(
739*35238bceSAndroid Build Coastguard Worker state,
740*35238bceSAndroid Build Coastguard Worker rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())),
741*35238bceSAndroid Build Coastguard Worker rr::Program(program.getVertexShader(), program.getFragmentShader()), 2, attribs,
742*35238bceSAndroid Build Coastguard Worker rr::PrimitiveList(rr::PRIMITIVETYPE_TRIANGLES, 3, 0)));
743*35238bceSAndroid Build Coastguard Worker }
744*35238bceSAndroid Build Coastguard Worker
745*35238bceSAndroid Build Coastguard Worker // compare
746*35238bceSAndroid Build Coastguard Worker verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
747*35238bceSAndroid Build Coastguard Worker }
748*35238bceSAndroid Build Coastguard Worker
749*35238bceSAndroid Build Coastguard Worker // ResultClampingTestCase
750*35238bceSAndroid Build Coastguard Worker
751*35238bceSAndroid Build Coastguard Worker class ResultClampingTestCase : public PolygonOffsetTestCase
752*35238bceSAndroid Build Coastguard Worker {
753*35238bceSAndroid Build Coastguard Worker public:
754*35238bceSAndroid Build Coastguard Worker ResultClampingTestCase(Context &context, const char *name, const char *description, GLenum internalFormat,
755*35238bceSAndroid Build Coastguard Worker const char *internalFormatName);
756*35238bceSAndroid Build Coastguard Worker
757*35238bceSAndroid Build Coastguard Worker void testPolygonOffset(void);
758*35238bceSAndroid Build Coastguard Worker };
759*35238bceSAndroid Build Coastguard Worker
ResultClampingTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)760*35238bceSAndroid Build Coastguard Worker ResultClampingTestCase::ResultClampingTestCase(Context &context, const char *name, const char *description,
761*35238bceSAndroid Build Coastguard Worker GLenum internalFormat, const char *internalFormatName)
762*35238bceSAndroid Build Coastguard Worker : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
763*35238bceSAndroid Build Coastguard Worker {
764*35238bceSAndroid Build Coastguard Worker }
765*35238bceSAndroid Build Coastguard Worker
testPolygonOffset(void)766*35238bceSAndroid Build Coastguard Worker void ResultClampingTestCase::testPolygonOffset(void)
767*35238bceSAndroid Build Coastguard Worker {
768*35238bceSAndroid Build Coastguard Worker using tcu::TestLog;
769*35238bceSAndroid Build Coastguard Worker
770*35238bceSAndroid Build Coastguard Worker const tcu::Vec4 triangleBottomRight[] = {
771*35238bceSAndroid Build Coastguard Worker tcu::Vec4(-1, 1, 1, 1),
772*35238bceSAndroid Build Coastguard Worker tcu::Vec4(1, 1, 1, 1),
773*35238bceSAndroid Build Coastguard Worker tcu::Vec4(1, -1, 1, 1),
774*35238bceSAndroid Build Coastguard Worker };
775*35238bceSAndroid Build Coastguard Worker const tcu::Vec4 triangleTopLeft[] = {
776*35238bceSAndroid Build Coastguard Worker tcu::Vec4(-1, -1, -1, 1),
777*35238bceSAndroid Build Coastguard Worker tcu::Vec4(-1, 1, -1, 1),
778*35238bceSAndroid Build Coastguard Worker tcu::Vec4(1, -1, -1, 1),
779*35238bceSAndroid Build Coastguard Worker };
780*35238bceSAndroid Build Coastguard Worker
781*35238bceSAndroid Build Coastguard Worker tcu::TestLog &log = m_testCtx.getLog();
782*35238bceSAndroid Build Coastguard Worker tcu::Surface testImage(m_targetSize, m_targetSize);
783*35238bceSAndroid Build Coastguard Worker tcu::Surface referenceImage(m_targetSize, m_targetSize);
784*35238bceSAndroid Build Coastguard Worker
785*35238bceSAndroid Build Coastguard Worker // render test image
786*35238bceSAndroid Build Coastguard Worker {
787*35238bceSAndroid Build Coastguard Worker const glw::Functions &gl = m_context.getRenderContext().getFunctions();
788*35238bceSAndroid Build Coastguard Worker const glu::ShaderProgram program(m_context.getRenderContext(),
789*35238bceSAndroid Build Coastguard Worker glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
790*35238bceSAndroid Build Coastguard Worker const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
791*35238bceSAndroid Build Coastguard Worker const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
792*35238bceSAndroid Build Coastguard Worker
793*35238bceSAndroid Build Coastguard Worker if (!program.isOk())
794*35238bceSAndroid Build Coastguard Worker {
795*35238bceSAndroid Build Coastguard Worker log << program;
796*35238bceSAndroid Build Coastguard Worker TCU_FAIL("Shader compile failed.");
797*35238bceSAndroid Build Coastguard Worker }
798*35238bceSAndroid Build Coastguard Worker
799*35238bceSAndroid Build Coastguard Worker gl.clearColor(0, 0, 0, 1);
800*35238bceSAndroid Build Coastguard Worker gl.clearDepthf(1.0f);
801*35238bceSAndroid Build Coastguard Worker gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
802*35238bceSAndroid Build Coastguard Worker gl.viewport(0, 0, m_targetSize, m_targetSize);
803*35238bceSAndroid Build Coastguard Worker gl.useProgram(program.getProgram());
804*35238bceSAndroid Build Coastguard Worker gl.enable(GL_DEPTH_TEST);
805*35238bceSAndroid Build Coastguard Worker gl.enable(GL_POLYGON_OFFSET_FILL);
806*35238bceSAndroid Build Coastguard Worker gl.enableVertexAttribArray(positionLoc);
807*35238bceSAndroid Build Coastguard Worker
808*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
809*35238bceSAndroid Build Coastguard Worker
810*35238bceSAndroid Build Coastguard Worker //draw bottom right (far)
811*35238bceSAndroid Build Coastguard Worker {
812*35238bceSAndroid Build Coastguard Worker gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
813*35238bceSAndroid Build Coastguard Worker
814*35238bceSAndroid Build Coastguard Worker log << TestLog::Message
815*35238bceSAndroid Build Coastguard Worker << "Draw bottom-right. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 8), Polygon Z = "
816*35238bceSAndroid Build Coastguard Worker "1.0. (Result depth should clamp to 1.0)."
817*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
818*35238bceSAndroid Build Coastguard Worker
819*35238bceSAndroid Build Coastguard Worker gl.depthFunc(GL_ALWAYS);
820*35238bceSAndroid Build Coastguard Worker gl.polygonOffset(0, 8);
821*35238bceSAndroid Build Coastguard Worker gl.vertexAttrib4f(colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
822*35238bceSAndroid Build Coastguard Worker gl.drawArrays(GL_TRIANGLES, 0, 3);
823*35238bceSAndroid Build Coastguard Worker
824*35238bceSAndroid Build Coastguard Worker log << TestLog::Message
825*35238bceSAndroid Build Coastguard Worker << "Draw bottom-right. Color = Red.\tState: DepthFunc = GREATER, PolygonOffset(0, 9), Polygon Z = 1.0. "
826*35238bceSAndroid Build Coastguard Worker "(Result depth should clamp to 1.0 too)"
827*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
828*35238bceSAndroid Build Coastguard Worker
829*35238bceSAndroid Build Coastguard Worker gl.depthFunc(GL_GREATER);
830*35238bceSAndroid Build Coastguard Worker gl.polygonOffset(0, 9);
831*35238bceSAndroid Build Coastguard Worker gl.vertexAttrib4f(colorLoc, 1.0f, 0.0f, 0.0f, 1.0f);
832*35238bceSAndroid Build Coastguard Worker gl.drawArrays(GL_TRIANGLES, 0, 3);
833*35238bceSAndroid Build Coastguard Worker }
834*35238bceSAndroid Build Coastguard Worker
835*35238bceSAndroid Build Coastguard Worker //draw top left (near)
836*35238bceSAndroid Build Coastguard Worker {
837*35238bceSAndroid Build Coastguard Worker gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
838*35238bceSAndroid Build Coastguard Worker
839*35238bceSAndroid Build Coastguard Worker log << TestLog::Message
840*35238bceSAndroid Build Coastguard Worker << "Draw top-left. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, -8), Polygon Z = -1.0. "
841*35238bceSAndroid Build Coastguard Worker "(Result depth should clamp to -1.0)"
842*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
843*35238bceSAndroid Build Coastguard Worker
844*35238bceSAndroid Build Coastguard Worker gl.depthFunc(GL_ALWAYS);
845*35238bceSAndroid Build Coastguard Worker gl.polygonOffset(0, -8);
846*35238bceSAndroid Build Coastguard Worker gl.vertexAttrib4f(colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
847*35238bceSAndroid Build Coastguard Worker gl.drawArrays(GL_TRIANGLES, 0, 3);
848*35238bceSAndroid Build Coastguard Worker
849*35238bceSAndroid Build Coastguard Worker log << TestLog::Message
850*35238bceSAndroid Build Coastguard Worker << "Draw top-left. Color = Yellow.\tState: DepthFunc = LESS, PolygonOffset(0, -9), Polygon Z = -1.0. "
851*35238bceSAndroid Build Coastguard Worker "(Result depth should clamp to -1.0 too)."
852*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
853*35238bceSAndroid Build Coastguard Worker
854*35238bceSAndroid Build Coastguard Worker gl.depthFunc(GL_LESS);
855*35238bceSAndroid Build Coastguard Worker gl.polygonOffset(0, -9);
856*35238bceSAndroid Build Coastguard Worker gl.vertexAttrib4f(colorLoc, 1.0f, 1.0f, 0.0f, 1.0f);
857*35238bceSAndroid Build Coastguard Worker gl.drawArrays(GL_TRIANGLES, 0, 3);
858*35238bceSAndroid Build Coastguard Worker }
859*35238bceSAndroid Build Coastguard Worker
860*35238bceSAndroid Build Coastguard Worker gl.disableVertexAttribArray(positionLoc);
861*35238bceSAndroid Build Coastguard Worker gl.useProgram(0);
862*35238bceSAndroid Build Coastguard Worker gl.finish();
863*35238bceSAndroid Build Coastguard Worker
864*35238bceSAndroid Build Coastguard Worker glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
865*35238bceSAndroid Build Coastguard Worker }
866*35238bceSAndroid Build Coastguard Worker
867*35238bceSAndroid Build Coastguard Worker // render reference image
868*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Expecting: Top-left = White, Bottom-right = White." << TestLog::EndMessage;
869*35238bceSAndroid Build Coastguard Worker tcu::clear(referenceImage.getAccess(), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
870*35238bceSAndroid Build Coastguard Worker
871*35238bceSAndroid Build Coastguard Worker // compare
872*35238bceSAndroid Build Coastguard Worker verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
873*35238bceSAndroid Build Coastguard Worker }
874*35238bceSAndroid Build Coastguard Worker
875*35238bceSAndroid Build Coastguard Worker // UsageSlopeTestCase
876*35238bceSAndroid Build Coastguard Worker
877*35238bceSAndroid Build Coastguard Worker class UsageSlopeTestCase : public PolygonOffsetTestCase
878*35238bceSAndroid Build Coastguard Worker {
879*35238bceSAndroid Build Coastguard Worker public:
880*35238bceSAndroid Build Coastguard Worker UsageSlopeTestCase(Context &context, const char *name, const char *description, GLenum internalFormat,
881*35238bceSAndroid Build Coastguard Worker const char *internalFormatName);
882*35238bceSAndroid Build Coastguard Worker
883*35238bceSAndroid Build Coastguard Worker void testPolygonOffset(void);
884*35238bceSAndroid Build Coastguard Worker };
885*35238bceSAndroid Build Coastguard Worker
UsageSlopeTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)886*35238bceSAndroid Build Coastguard Worker UsageSlopeTestCase::UsageSlopeTestCase(Context &context, const char *name, const char *description,
887*35238bceSAndroid Build Coastguard Worker GLenum internalFormat, const char *internalFormatName)
888*35238bceSAndroid Build Coastguard Worker : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
889*35238bceSAndroid Build Coastguard Worker {
890*35238bceSAndroid Build Coastguard Worker }
891*35238bceSAndroid Build Coastguard Worker
testPolygonOffset(void)892*35238bceSAndroid Build Coastguard Worker void UsageSlopeTestCase::testPolygonOffset(void)
893*35238bceSAndroid Build Coastguard Worker {
894*35238bceSAndroid Build Coastguard Worker using tcu::TestLog;
895*35238bceSAndroid Build Coastguard Worker
896*35238bceSAndroid Build Coastguard Worker const tcu::Vec4 triangleBottomRight[] = {
897*35238bceSAndroid Build Coastguard Worker tcu::Vec4(-1, 1, 0.0f, 1),
898*35238bceSAndroid Build Coastguard Worker tcu::Vec4(1, 1, 0.9f, 1),
899*35238bceSAndroid Build Coastguard Worker tcu::Vec4(1, -1, 0.9f, 1),
900*35238bceSAndroid Build Coastguard Worker };
901*35238bceSAndroid Build Coastguard Worker const tcu::Vec4 triangleTopLeft[] = {
902*35238bceSAndroid Build Coastguard Worker tcu::Vec4(-1, -1, -0.9f, 1),
903*35238bceSAndroid Build Coastguard Worker tcu::Vec4(-1, 1, 0.9f, 1),
904*35238bceSAndroid Build Coastguard Worker tcu::Vec4(1, -1, 0.0f, 1),
905*35238bceSAndroid Build Coastguard Worker };
906*35238bceSAndroid Build Coastguard Worker
907*35238bceSAndroid Build Coastguard Worker tcu::TestLog &log = m_testCtx.getLog();
908*35238bceSAndroid Build Coastguard Worker tcu::Surface testImage(m_targetSize, m_targetSize);
909*35238bceSAndroid Build Coastguard Worker tcu::Surface referenceImage(m_targetSize, m_targetSize);
910*35238bceSAndroid Build Coastguard Worker
911*35238bceSAndroid Build Coastguard Worker // render test image
912*35238bceSAndroid Build Coastguard Worker {
913*35238bceSAndroid Build Coastguard Worker const glw::Functions &gl = m_context.getRenderContext().getFunctions();
914*35238bceSAndroid Build Coastguard Worker const glu::ShaderProgram program(m_context.getRenderContext(),
915*35238bceSAndroid Build Coastguard Worker glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
916*35238bceSAndroid Build Coastguard Worker const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
917*35238bceSAndroid Build Coastguard Worker const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
918*35238bceSAndroid Build Coastguard Worker
919*35238bceSAndroid Build Coastguard Worker if (!program.isOk())
920*35238bceSAndroid Build Coastguard Worker {
921*35238bceSAndroid Build Coastguard Worker log << program;
922*35238bceSAndroid Build Coastguard Worker TCU_FAIL("Shader compile failed.");
923*35238bceSAndroid Build Coastguard Worker }
924*35238bceSAndroid Build Coastguard Worker
925*35238bceSAndroid Build Coastguard Worker gl.clearColor(0, 0, 0, 1);
926*35238bceSAndroid Build Coastguard Worker gl.clearDepthf(1.0f);
927*35238bceSAndroid Build Coastguard Worker gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
928*35238bceSAndroid Build Coastguard Worker gl.viewport(0, 0, m_targetSize, m_targetSize);
929*35238bceSAndroid Build Coastguard Worker gl.useProgram(program.getProgram());
930*35238bceSAndroid Build Coastguard Worker gl.enable(GL_DEPTH_TEST);
931*35238bceSAndroid Build Coastguard Worker gl.enable(GL_POLYGON_OFFSET_FILL);
932*35238bceSAndroid Build Coastguard Worker gl.enableVertexAttribArray(positionLoc);
933*35238bceSAndroid Build Coastguard Worker
934*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
935*35238bceSAndroid Build Coastguard Worker
936*35238bceSAndroid Build Coastguard Worker //draw top left (negative offset test)
937*35238bceSAndroid Build Coastguard Worker {
938*35238bceSAndroid Build Coastguard Worker gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
939*35238bceSAndroid Build Coastguard Worker
940*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Draw top-left. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 0)."
941*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
942*35238bceSAndroid Build Coastguard Worker
943*35238bceSAndroid Build Coastguard Worker gl.depthFunc(GL_ALWAYS);
944*35238bceSAndroid Build Coastguard Worker gl.polygonOffset(0, 0);
945*35238bceSAndroid Build Coastguard Worker gl.vertexAttrib4f(colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
946*35238bceSAndroid Build Coastguard Worker gl.drawArrays(GL_TRIANGLES, 0, 3);
947*35238bceSAndroid Build Coastguard Worker
948*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Draw top-left. Color = Green.\tState: DepthFunc = LESS, PolygonOffset(-1, 0)."
949*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
950*35238bceSAndroid Build Coastguard Worker
951*35238bceSAndroid Build Coastguard Worker gl.depthFunc(GL_LESS);
952*35238bceSAndroid Build Coastguard Worker gl.polygonOffset(-1, 0);
953*35238bceSAndroid Build Coastguard Worker gl.vertexAttrib4f(colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
954*35238bceSAndroid Build Coastguard Worker gl.drawArrays(GL_TRIANGLES, 0, 3);
955*35238bceSAndroid Build Coastguard Worker }
956*35238bceSAndroid Build Coastguard Worker
957*35238bceSAndroid Build Coastguard Worker //draw bottom right (positive offset test)
958*35238bceSAndroid Build Coastguard Worker {
959*35238bceSAndroid Build Coastguard Worker gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
960*35238bceSAndroid Build Coastguard Worker
961*35238bceSAndroid Build Coastguard Worker log << TestLog::Message
962*35238bceSAndroid Build Coastguard Worker << "Draw bottom-right. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 0)."
963*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
964*35238bceSAndroid Build Coastguard Worker
965*35238bceSAndroid Build Coastguard Worker gl.depthFunc(GL_ALWAYS);
966*35238bceSAndroid Build Coastguard Worker gl.polygonOffset(0, 0);
967*35238bceSAndroid Build Coastguard Worker gl.vertexAttrib4f(colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
968*35238bceSAndroid Build Coastguard Worker gl.drawArrays(GL_TRIANGLES, 0, 3);
969*35238bceSAndroid Build Coastguard Worker
970*35238bceSAndroid Build Coastguard Worker log << TestLog::Message
971*35238bceSAndroid Build Coastguard Worker << "Draw bottom-right. Color = Green.\tState: DepthFunc = GREATER, PolygonOffset(1, 0)."
972*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
973*35238bceSAndroid Build Coastguard Worker
974*35238bceSAndroid Build Coastguard Worker gl.depthFunc(GL_GREATER);
975*35238bceSAndroid Build Coastguard Worker gl.polygonOffset(1, 0);
976*35238bceSAndroid Build Coastguard Worker gl.vertexAttrib4f(colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
977*35238bceSAndroid Build Coastguard Worker gl.drawArrays(GL_TRIANGLES, 0, 3);
978*35238bceSAndroid Build Coastguard Worker }
979*35238bceSAndroid Build Coastguard Worker
980*35238bceSAndroid Build Coastguard Worker gl.disableVertexAttribArray(positionLoc);
981*35238bceSAndroid Build Coastguard Worker gl.useProgram(0);
982*35238bceSAndroid Build Coastguard Worker gl.finish();
983*35238bceSAndroid Build Coastguard Worker
984*35238bceSAndroid Build Coastguard Worker glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
985*35238bceSAndroid Build Coastguard Worker }
986*35238bceSAndroid Build Coastguard Worker
987*35238bceSAndroid Build Coastguard Worker // render reference image
988*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Expecting: Top-left = Green, Bottom-right = Green." << TestLog::EndMessage;
989*35238bceSAndroid Build Coastguard Worker tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f));
990*35238bceSAndroid Build Coastguard Worker
991*35238bceSAndroid Build Coastguard Worker // compare
992*35238bceSAndroid Build Coastguard Worker verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
993*35238bceSAndroid Build Coastguard Worker }
994*35238bceSAndroid Build Coastguard Worker
995*35238bceSAndroid Build Coastguard Worker // ZeroSlopeTestCase
996*35238bceSAndroid Build Coastguard Worker
997*35238bceSAndroid Build Coastguard Worker class ZeroSlopeTestCase : public PolygonOffsetTestCase
998*35238bceSAndroid Build Coastguard Worker {
999*35238bceSAndroid Build Coastguard Worker public:
1000*35238bceSAndroid Build Coastguard Worker ZeroSlopeTestCase(Context &context, const char *name, const char *description, GLenum internalFormat,
1001*35238bceSAndroid Build Coastguard Worker const char *internalFormatName);
1002*35238bceSAndroid Build Coastguard Worker
1003*35238bceSAndroid Build Coastguard Worker void testPolygonOffset(void);
1004*35238bceSAndroid Build Coastguard Worker };
1005*35238bceSAndroid Build Coastguard Worker
ZeroSlopeTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)1006*35238bceSAndroid Build Coastguard Worker ZeroSlopeTestCase::ZeroSlopeTestCase(Context &context, const char *name, const char *description, GLenum internalFormat,
1007*35238bceSAndroid Build Coastguard Worker const char *internalFormatName)
1008*35238bceSAndroid Build Coastguard Worker : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
1009*35238bceSAndroid Build Coastguard Worker {
1010*35238bceSAndroid Build Coastguard Worker }
1011*35238bceSAndroid Build Coastguard Worker
testPolygonOffset(void)1012*35238bceSAndroid Build Coastguard Worker void ZeroSlopeTestCase::testPolygonOffset(void)
1013*35238bceSAndroid Build Coastguard Worker {
1014*35238bceSAndroid Build Coastguard Worker using tcu::TestLog;
1015*35238bceSAndroid Build Coastguard Worker
1016*35238bceSAndroid Build Coastguard Worker const tcu::Vec4 triangle[] = {
1017*35238bceSAndroid Build Coastguard Worker tcu::Vec4(-0.4f, 0.4f, 0.0f, 1.0f),
1018*35238bceSAndroid Build Coastguard Worker tcu::Vec4(-0.8f, -0.5f, 0.0f, 1.0f),
1019*35238bceSAndroid Build Coastguard Worker tcu::Vec4(0.7f, 0.2f, 0.0f, 1.0f),
1020*35238bceSAndroid Build Coastguard Worker };
1021*35238bceSAndroid Build Coastguard Worker
1022*35238bceSAndroid Build Coastguard Worker tcu::TestLog &log = m_testCtx.getLog();
1023*35238bceSAndroid Build Coastguard Worker tcu::Surface testImage(m_targetSize, m_targetSize);
1024*35238bceSAndroid Build Coastguard Worker tcu::Surface referenceImage(m_targetSize, m_targetSize);
1025*35238bceSAndroid Build Coastguard Worker
1026*35238bceSAndroid Build Coastguard Worker // log the triangle
1027*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Setup triangle with coordinates:" << TestLog::EndMessage;
1028*35238bceSAndroid Build Coastguard Worker for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangle); ++ndx)
1029*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "\tx=" << triangle[ndx].x() << "\ty=" << triangle[ndx].y()
1030*35238bceSAndroid Build Coastguard Worker << "\tz=" << triangle[ndx].z() << "\tw=" << triangle[ndx].w() << TestLog::EndMessage;
1031*35238bceSAndroid Build Coastguard Worker
1032*35238bceSAndroid Build Coastguard Worker // render test image
1033*35238bceSAndroid Build Coastguard Worker {
1034*35238bceSAndroid Build Coastguard Worker const glw::Functions &gl = m_context.getRenderContext().getFunctions();
1035*35238bceSAndroid Build Coastguard Worker const glu::ShaderProgram program(m_context.getRenderContext(),
1036*35238bceSAndroid Build Coastguard Worker glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
1037*35238bceSAndroid Build Coastguard Worker const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
1038*35238bceSAndroid Build Coastguard Worker const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
1039*35238bceSAndroid Build Coastguard Worker
1040*35238bceSAndroid Build Coastguard Worker if (!program.isOk())
1041*35238bceSAndroid Build Coastguard Worker {
1042*35238bceSAndroid Build Coastguard Worker log << program;
1043*35238bceSAndroid Build Coastguard Worker TCU_FAIL("Shader compile failed.");
1044*35238bceSAndroid Build Coastguard Worker }
1045*35238bceSAndroid Build Coastguard Worker
1046*35238bceSAndroid Build Coastguard Worker gl.clearColor(0, 0, 0, 1);
1047*35238bceSAndroid Build Coastguard Worker gl.clearDepthf(1.0f);
1048*35238bceSAndroid Build Coastguard Worker gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
1049*35238bceSAndroid Build Coastguard Worker gl.viewport(0, 0, m_targetSize, m_targetSize);
1050*35238bceSAndroid Build Coastguard Worker gl.useProgram(program.getProgram());
1051*35238bceSAndroid Build Coastguard Worker gl.enable(GL_DEPTH_TEST);
1052*35238bceSAndroid Build Coastguard Worker gl.enable(GL_POLYGON_OFFSET_FILL);
1053*35238bceSAndroid Build Coastguard Worker gl.enableVertexAttribArray(positionLoc);
1054*35238bceSAndroid Build Coastguard Worker
1055*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
1056*35238bceSAndroid Build Coastguard Worker
1057*35238bceSAndroid Build Coastguard Worker {
1058*35238bceSAndroid Build Coastguard Worker gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
1059*35238bceSAndroid Build Coastguard Worker
1060*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Draw triangle. Color = Red.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 0)."
1061*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
1062*35238bceSAndroid Build Coastguard Worker
1063*35238bceSAndroid Build Coastguard Worker gl.depthFunc(GL_ALWAYS);
1064*35238bceSAndroid Build Coastguard Worker gl.polygonOffset(0, 0);
1065*35238bceSAndroid Build Coastguard Worker gl.vertexAttrib4f(colorLoc, 1.0f, 0.0f, 0.0f, 1.0f);
1066*35238bceSAndroid Build Coastguard Worker gl.drawArrays(GL_TRIANGLES, 0, 3);
1067*35238bceSAndroid Build Coastguard Worker
1068*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Draw triangle. Color = Black.\tState: DepthFunc = EQUAL, PolygonOffset(4, 0)."
1069*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
1070*35238bceSAndroid Build Coastguard Worker
1071*35238bceSAndroid Build Coastguard Worker gl.depthFunc(GL_EQUAL);
1072*35238bceSAndroid Build Coastguard Worker gl.polygonOffset(4, 0); // triangle slope == 0
1073*35238bceSAndroid Build Coastguard Worker gl.vertexAttrib4f(colorLoc, 0.0f, 0.0f, 0.0f, 1.0f);
1074*35238bceSAndroid Build Coastguard Worker gl.drawArrays(GL_TRIANGLES, 0, 3);
1075*35238bceSAndroid Build Coastguard Worker }
1076*35238bceSAndroid Build Coastguard Worker
1077*35238bceSAndroid Build Coastguard Worker gl.disableVertexAttribArray(positionLoc);
1078*35238bceSAndroid Build Coastguard Worker gl.useProgram(0);
1079*35238bceSAndroid Build Coastguard Worker gl.finish();
1080*35238bceSAndroid Build Coastguard Worker
1081*35238bceSAndroid Build Coastguard Worker glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
1082*35238bceSAndroid Build Coastguard Worker }
1083*35238bceSAndroid Build Coastguard Worker
1084*35238bceSAndroid Build Coastguard Worker // render reference image
1085*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Expecting black triangle." << TestLog::EndMessage;
1086*35238bceSAndroid Build Coastguard Worker tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
1087*35238bceSAndroid Build Coastguard Worker
1088*35238bceSAndroid Build Coastguard Worker // compare
1089*35238bceSAndroid Build Coastguard Worker verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
1090*35238bceSAndroid Build Coastguard Worker }
1091*35238bceSAndroid Build Coastguard Worker
1092*35238bceSAndroid Build Coastguard Worker // OneSlopeTestCase
1093*35238bceSAndroid Build Coastguard Worker
1094*35238bceSAndroid Build Coastguard Worker class OneSlopeTestCase : public PolygonOffsetTestCase
1095*35238bceSAndroid Build Coastguard Worker {
1096*35238bceSAndroid Build Coastguard Worker public:
1097*35238bceSAndroid Build Coastguard Worker OneSlopeTestCase(Context &context, const char *name, const char *description, GLenum internalFormat,
1098*35238bceSAndroid Build Coastguard Worker const char *internalFormatName);
1099*35238bceSAndroid Build Coastguard Worker
1100*35238bceSAndroid Build Coastguard Worker void testPolygonOffset(void);
1101*35238bceSAndroid Build Coastguard Worker };
1102*35238bceSAndroid Build Coastguard Worker
OneSlopeTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)1103*35238bceSAndroid Build Coastguard Worker OneSlopeTestCase::OneSlopeTestCase(Context &context, const char *name, const char *description, GLenum internalFormat,
1104*35238bceSAndroid Build Coastguard Worker const char *internalFormatName)
1105*35238bceSAndroid Build Coastguard Worker : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
1106*35238bceSAndroid Build Coastguard Worker {
1107*35238bceSAndroid Build Coastguard Worker }
1108*35238bceSAndroid Build Coastguard Worker
testPolygonOffset(void)1109*35238bceSAndroid Build Coastguard Worker void OneSlopeTestCase::testPolygonOffset(void)
1110*35238bceSAndroid Build Coastguard Worker {
1111*35238bceSAndroid Build Coastguard Worker using tcu::TestLog;
1112*35238bceSAndroid Build Coastguard Worker
1113*35238bceSAndroid Build Coastguard Worker /*
1114*35238bceSAndroid Build Coastguard Worker * setup vertices subject to following properties
1115*35238bceSAndroid Build Coastguard Worker * dz_w / dx_w == 1
1116*35238bceSAndroid Build Coastguard Worker * dz_w / dy_w == 0
1117*35238bceSAndroid Build Coastguard Worker * or
1118*35238bceSAndroid Build Coastguard Worker * dz_w / dx_w == 0
1119*35238bceSAndroid Build Coastguard Worker * dz_w / dy_w == 1
1120*35238bceSAndroid Build Coastguard Worker * ==> m == 1
1121*35238bceSAndroid Build Coastguard Worker */
1122*35238bceSAndroid Build Coastguard Worker const float cornerDepth = float(m_targetSize);
1123*35238bceSAndroid Build Coastguard Worker const tcu::Vec4 triangles[2][3] = {
1124*35238bceSAndroid Build Coastguard Worker {
1125*35238bceSAndroid Build Coastguard Worker tcu::Vec4(-1, -1, -cornerDepth, 1),
1126*35238bceSAndroid Build Coastguard Worker tcu::Vec4(-1, 1, -cornerDepth, 1),
1127*35238bceSAndroid Build Coastguard Worker tcu::Vec4(1, -1, cornerDepth, 1),
1128*35238bceSAndroid Build Coastguard Worker },
1129*35238bceSAndroid Build Coastguard Worker {
1130*35238bceSAndroid Build Coastguard Worker tcu::Vec4(-1, 1, cornerDepth, 1),
1131*35238bceSAndroid Build Coastguard Worker tcu::Vec4(1, 1, cornerDepth, 1),
1132*35238bceSAndroid Build Coastguard Worker tcu::Vec4(1, -1, -cornerDepth, 1),
1133*35238bceSAndroid Build Coastguard Worker },
1134*35238bceSAndroid Build Coastguard Worker };
1135*35238bceSAndroid Build Coastguard Worker
1136*35238bceSAndroid Build Coastguard Worker tcu::TestLog &log = m_testCtx.getLog();
1137*35238bceSAndroid Build Coastguard Worker tcu::Surface testImage(m_targetSize, m_targetSize);
1138*35238bceSAndroid Build Coastguard Worker tcu::Surface referenceImage(m_targetSize, m_targetSize);
1139*35238bceSAndroid Build Coastguard Worker
1140*35238bceSAndroid Build Coastguard Worker // log triangle info
1141*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Setup triangle0 coordinates: (slope in window coordinates = 1.0)"
1142*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
1143*35238bceSAndroid Build Coastguard Worker for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[0]); ++ndx)
1144*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "\tx=" << triangles[0][ndx].x() << "\ty=" << triangles[0][ndx].y()
1145*35238bceSAndroid Build Coastguard Worker << "\tz=" << triangles[0][ndx].z() << "\tw=" << triangles[0][ndx].w() << TestLog::EndMessage;
1146*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Setup triangle1 coordinates: (slope in window coordinates = 1.0)"
1147*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
1148*35238bceSAndroid Build Coastguard Worker for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[1]); ++ndx)
1149*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "\tx=" << triangles[1][ndx].x() << "\ty=" << triangles[1][ndx].y()
1150*35238bceSAndroid Build Coastguard Worker << "\tz=" << triangles[1][ndx].z() << "\tw=" << triangles[1][ndx].w() << TestLog::EndMessage;
1151*35238bceSAndroid Build Coastguard Worker
1152*35238bceSAndroid Build Coastguard Worker // render test image
1153*35238bceSAndroid Build Coastguard Worker {
1154*35238bceSAndroid Build Coastguard Worker const glw::Functions &gl = m_context.getRenderContext().getFunctions();
1155*35238bceSAndroid Build Coastguard Worker const glu::ShaderProgram program(m_context.getRenderContext(),
1156*35238bceSAndroid Build Coastguard Worker glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
1157*35238bceSAndroid Build Coastguard Worker const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
1158*35238bceSAndroid Build Coastguard Worker const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
1159*35238bceSAndroid Build Coastguard Worker
1160*35238bceSAndroid Build Coastguard Worker if (!program.isOk())
1161*35238bceSAndroid Build Coastguard Worker {
1162*35238bceSAndroid Build Coastguard Worker log << program;
1163*35238bceSAndroid Build Coastguard Worker TCU_FAIL("Shader compile failed.");
1164*35238bceSAndroid Build Coastguard Worker }
1165*35238bceSAndroid Build Coastguard Worker
1166*35238bceSAndroid Build Coastguard Worker gl.clearColor(0, 0, 0, 1);
1167*35238bceSAndroid Build Coastguard Worker gl.clear(GL_COLOR_BUFFER_BIT);
1168*35238bceSAndroid Build Coastguard Worker gl.viewport(0, 0, m_targetSize, m_targetSize);
1169*35238bceSAndroid Build Coastguard Worker gl.useProgram(program.getProgram());
1170*35238bceSAndroid Build Coastguard Worker gl.enable(GL_DEPTH_TEST);
1171*35238bceSAndroid Build Coastguard Worker gl.enable(GL_POLYGON_OFFSET_FILL);
1172*35238bceSAndroid Build Coastguard Worker gl.enableVertexAttribArray(positionLoc);
1173*35238bceSAndroid Build Coastguard Worker
1174*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Framebuffer cleared, clear color = Black." << TestLog::EndMessage;
1175*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
1176*35238bceSAndroid Build Coastguard Worker
1177*35238bceSAndroid Build Coastguard Worker // top left (positive offset)
1178*35238bceSAndroid Build Coastguard Worker {
1179*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Clear depth to 1.0." << TestLog::EndMessage;
1180*35238bceSAndroid Build Coastguard Worker
1181*35238bceSAndroid Build Coastguard Worker gl.clearDepthf(1.0f); // far
1182*35238bceSAndroid Build Coastguard Worker gl.clear(GL_DEPTH_BUFFER_BIT);
1183*35238bceSAndroid Build Coastguard Worker
1184*35238bceSAndroid Build Coastguard Worker gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[0]);
1185*35238bceSAndroid Build Coastguard Worker
1186*35238bceSAndroid Build Coastguard Worker log << TestLog::Message
1187*35238bceSAndroid Build Coastguard Worker << "Draw triangle0. Color = Red.\tState: DepthFunc = NOTEQUAL, PolygonOffset(10, 0). (Result depth "
1188*35238bceSAndroid Build Coastguard Worker "should clamp to 1.0)."
1189*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
1190*35238bceSAndroid Build Coastguard Worker
1191*35238bceSAndroid Build Coastguard Worker gl.polygonOffset(10, 0); // clamps any depth on the triangle to 1
1192*35238bceSAndroid Build Coastguard Worker gl.depthFunc(GL_NOTEQUAL);
1193*35238bceSAndroid Build Coastguard Worker gl.vertexAttrib4f(colorLoc, 1.0f, 0.0f, 0.0f, 1.0f);
1194*35238bceSAndroid Build Coastguard Worker gl.drawArrays(GL_TRIANGLES, 0, 3);
1195*35238bceSAndroid Build Coastguard Worker }
1196*35238bceSAndroid Build Coastguard Worker // bottom right (negative offset)
1197*35238bceSAndroid Build Coastguard Worker {
1198*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Clear depth to 0.0." << TestLog::EndMessage;
1199*35238bceSAndroid Build Coastguard Worker
1200*35238bceSAndroid Build Coastguard Worker gl.clearDepthf(0.0f); // far
1201*35238bceSAndroid Build Coastguard Worker gl.clear(GL_DEPTH_BUFFER_BIT);
1202*35238bceSAndroid Build Coastguard Worker
1203*35238bceSAndroid Build Coastguard Worker gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[1]);
1204*35238bceSAndroid Build Coastguard Worker
1205*35238bceSAndroid Build Coastguard Worker log << TestLog::Message
1206*35238bceSAndroid Build Coastguard Worker << "Draw triangle1. Color = Green.\tState: DepthFunc = NOTEQUAL, PolygonOffset(-10, 0). (Result depth "
1207*35238bceSAndroid Build Coastguard Worker "should clamp to 0.0)."
1208*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
1209*35238bceSAndroid Build Coastguard Worker
1210*35238bceSAndroid Build Coastguard Worker gl.polygonOffset(-10, 0); // clamps depth to 0
1211*35238bceSAndroid Build Coastguard Worker gl.depthFunc(GL_NOTEQUAL);
1212*35238bceSAndroid Build Coastguard Worker gl.vertexAttrib4f(colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
1213*35238bceSAndroid Build Coastguard Worker gl.drawArrays(GL_TRIANGLES, 0, 3);
1214*35238bceSAndroid Build Coastguard Worker }
1215*35238bceSAndroid Build Coastguard Worker
1216*35238bceSAndroid Build Coastguard Worker gl.disableVertexAttribArray(positionLoc);
1217*35238bceSAndroid Build Coastguard Worker gl.useProgram(0);
1218*35238bceSAndroid Build Coastguard Worker gl.finish();
1219*35238bceSAndroid Build Coastguard Worker
1220*35238bceSAndroid Build Coastguard Worker glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
1221*35238bceSAndroid Build Coastguard Worker }
1222*35238bceSAndroid Build Coastguard Worker
1223*35238bceSAndroid Build Coastguard Worker // render reference image
1224*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Expecting black framebuffer." << TestLog::EndMessage;
1225*35238bceSAndroid Build Coastguard Worker tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
1226*35238bceSAndroid Build Coastguard Worker
1227*35238bceSAndroid Build Coastguard Worker // compare
1228*35238bceSAndroid Build Coastguard Worker verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
1229*35238bceSAndroid Build Coastguard Worker }
1230*35238bceSAndroid Build Coastguard Worker
1231*35238bceSAndroid Build Coastguard Worker } // namespace
1232*35238bceSAndroid Build Coastguard Worker
PolygonOffsetTests(Context & context)1233*35238bceSAndroid Build Coastguard Worker PolygonOffsetTests::PolygonOffsetTests(Context &context)
1234*35238bceSAndroid Build Coastguard Worker : TestCaseGroup(context, "polygon_offset", "Polygon offset tests")
1235*35238bceSAndroid Build Coastguard Worker {
1236*35238bceSAndroid Build Coastguard Worker }
1237*35238bceSAndroid Build Coastguard Worker
~PolygonOffsetTests(void)1238*35238bceSAndroid Build Coastguard Worker PolygonOffsetTests::~PolygonOffsetTests(void)
1239*35238bceSAndroid Build Coastguard Worker {
1240*35238bceSAndroid Build Coastguard Worker }
1241*35238bceSAndroid Build Coastguard Worker
init(void)1242*35238bceSAndroid Build Coastguard Worker void PolygonOffsetTests::init(void)
1243*35238bceSAndroid Build Coastguard Worker {
1244*35238bceSAndroid Build Coastguard Worker const struct DepthBufferFormat
1245*35238bceSAndroid Build Coastguard Worker {
1246*35238bceSAndroid Build Coastguard Worker enum BufferType
1247*35238bceSAndroid Build Coastguard Worker {
1248*35238bceSAndroid Build Coastguard Worker TYPE_FIXED_POINT,
1249*35238bceSAndroid Build Coastguard Worker TYPE_FLOATING_POINT,
1250*35238bceSAndroid Build Coastguard Worker TYPE_UNKNOWN
1251*35238bceSAndroid Build Coastguard Worker };
1252*35238bceSAndroid Build Coastguard Worker
1253*35238bceSAndroid Build Coastguard Worker GLenum internalFormat;
1254*35238bceSAndroid Build Coastguard Worker int bits;
1255*35238bceSAndroid Build Coastguard Worker BufferType floatingPoint;
1256*35238bceSAndroid Build Coastguard Worker const char *name;
1257*35238bceSAndroid Build Coastguard Worker } depthFormats[] = {
1258*35238bceSAndroid Build Coastguard Worker {0, 0, DepthBufferFormat::TYPE_UNKNOWN, "default"},
1259*35238bceSAndroid Build Coastguard Worker {GL_DEPTH_COMPONENT16, 16, DepthBufferFormat::TYPE_FIXED_POINT, "fixed16"},
1260*35238bceSAndroid Build Coastguard Worker };
1261*35238bceSAndroid Build Coastguard Worker
1262*35238bceSAndroid Build Coastguard Worker for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthFormats); ++ndx)
1263*35238bceSAndroid Build Coastguard Worker {
1264*35238bceSAndroid Build Coastguard Worker const DepthBufferFormat &format = depthFormats[ndx];
1265*35238bceSAndroid Build Coastguard Worker
1266*35238bceSAndroid Build Coastguard Worker // enable works?
1267*35238bceSAndroid Build Coastguard Worker addChild(new UsageTestCase(m_context, (std::string(format.name) + "_enable").c_str(),
1268*35238bceSAndroid Build Coastguard Worker "test enable GL_POLYGON_OFFSET_FILL", format.internalFormat, format.name));
1269*35238bceSAndroid Build Coastguard Worker
1270*35238bceSAndroid Build Coastguard Worker // Really moves the polygons ?
1271*35238bceSAndroid Build Coastguard Worker addChild(new UsageDisplacementTestCase(m_context,
1272*35238bceSAndroid Build Coastguard Worker (std::string(format.name) + "_displacement_with_units").c_str(),
1273*35238bceSAndroid Build Coastguard Worker "test polygon offset", format.internalFormat, format.name));
1274*35238bceSAndroid Build Coastguard Worker
1275*35238bceSAndroid Build Coastguard Worker // Really moves the polygons to right direction ?
1276*35238bceSAndroid Build Coastguard Worker addChild(new UsagePositiveNegativeTestCase(m_context, (std::string(format.name) + "_render_with_units").c_str(),
1277*35238bceSAndroid Build Coastguard Worker "test polygon offset", format.internalFormat, format.name));
1278*35238bceSAndroid Build Coastguard Worker
1279*35238bceSAndroid Build Coastguard Worker // Is total result clamped to [0,1] like promised?
1280*35238bceSAndroid Build Coastguard Worker addChild(new ResultClampingTestCase(m_context, (std::string(format.name) + "_result_depth_clamp").c_str(),
1281*35238bceSAndroid Build Coastguard Worker "test polygon offset clamping", format.internalFormat, format.name));
1282*35238bceSAndroid Build Coastguard Worker
1283*35238bceSAndroid Build Coastguard Worker // Slope really moves the polygon?
1284*35238bceSAndroid Build Coastguard Worker addChild(new UsageSlopeTestCase(m_context, (std::string(format.name) + "_render_with_factor").c_str(),
1285*35238bceSAndroid Build Coastguard Worker "test polygon offset factor", format.internalFormat, format.name));
1286*35238bceSAndroid Build Coastguard Worker
1287*35238bceSAndroid Build Coastguard Worker // Factor with zero slope
1288*35238bceSAndroid Build Coastguard Worker addChild(new ZeroSlopeTestCase(m_context, (std::string(format.name) + "_factor_0_slope").c_str(),
1289*35238bceSAndroid Build Coastguard Worker "test polygon offset factor", format.internalFormat, format.name));
1290*35238bceSAndroid Build Coastguard Worker
1291*35238bceSAndroid Build Coastguard Worker // Factor with 1.0 slope
1292*35238bceSAndroid Build Coastguard Worker addChild(new OneSlopeTestCase(m_context, (std::string(format.name) + "_factor_1_slope").c_str(),
1293*35238bceSAndroid Build Coastguard Worker "test polygon offset factor", format.internalFormat, format.name));
1294*35238bceSAndroid Build Coastguard Worker }
1295*35238bceSAndroid Build Coastguard Worker }
1296*35238bceSAndroid Build Coastguard Worker
1297*35238bceSAndroid Build Coastguard Worker } // namespace Functional
1298*35238bceSAndroid Build Coastguard Worker } // namespace gles2
1299*35238bceSAndroid Build Coastguard Worker } // namespace deqp
1300