1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL ES 3.0 Module
3*35238bceSAndroid Build Coastguard Worker * -------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker *
5*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker *
7*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker *
11*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker *
13*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker *
19*35238bceSAndroid Build Coastguard Worker *//*!
20*35238bceSAndroid Build Coastguard Worker * \file
21*35238bceSAndroid Build Coastguard Worker * \brief Multisampling tests.
22*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard Worker #include "es3fMultisampleTests.hpp"
25*35238bceSAndroid Build Coastguard Worker #include "gluStrUtil.hpp"
26*35238bceSAndroid Build Coastguard Worker #include "gluShaderProgram.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "gluPixelTransfer.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "tcuSurface.hpp"
29*35238bceSAndroid Build Coastguard Worker #include "tcuImageCompare.hpp"
30*35238bceSAndroid Build Coastguard Worker #include "tcuRenderTarget.hpp"
31*35238bceSAndroid Build Coastguard Worker #include "tcuTestLog.hpp"
32*35238bceSAndroid Build Coastguard Worker #include "tcuTextureUtil.hpp"
33*35238bceSAndroid Build Coastguard Worker #include "tcuCommandLine.hpp"
34*35238bceSAndroid Build Coastguard Worker #include "deStringUtil.hpp"
35*35238bceSAndroid Build Coastguard Worker #include "deRandom.hpp"
36*35238bceSAndroid Build Coastguard Worker #include "deMath.h"
37*35238bceSAndroid Build Coastguard Worker #include "deString.h"
38*35238bceSAndroid Build Coastguard Worker
39*35238bceSAndroid Build Coastguard Worker #include <string>
40*35238bceSAndroid Build Coastguard Worker #include <vector>
41*35238bceSAndroid Build Coastguard Worker
42*35238bceSAndroid Build Coastguard Worker #include "glw.h"
43*35238bceSAndroid Build Coastguard Worker
44*35238bceSAndroid Build Coastguard Worker namespace deqp
45*35238bceSAndroid Build Coastguard Worker {
46*35238bceSAndroid Build Coastguard Worker namespace gles3
47*35238bceSAndroid Build Coastguard Worker {
48*35238bceSAndroid Build Coastguard Worker namespace Functional
49*35238bceSAndroid Build Coastguard Worker {
50*35238bceSAndroid Build Coastguard Worker
51*35238bceSAndroid Build Coastguard Worker using std::vector;
52*35238bceSAndroid Build Coastguard Worker using tcu::IVec2;
53*35238bceSAndroid Build Coastguard Worker using tcu::IVec4;
54*35238bceSAndroid Build Coastguard Worker using tcu::TestLog;
55*35238bceSAndroid Build Coastguard Worker using tcu::Vec2;
56*35238bceSAndroid Build Coastguard Worker using tcu::Vec3;
57*35238bceSAndroid Build Coastguard Worker using tcu::Vec4;
58*35238bceSAndroid Build Coastguard Worker
59*35238bceSAndroid Build Coastguard Worker static const GLenum FBO_COLOR_FORMAT = GL_RGBA8;
60*35238bceSAndroid Build Coastguard Worker static const float SQRT_HALF = 0.707107f;
61*35238bceSAndroid Build Coastguard Worker
62*35238bceSAndroid Build Coastguard Worker namespace
63*35238bceSAndroid Build Coastguard Worker {
64*35238bceSAndroid Build Coastguard Worker
65*35238bceSAndroid Build Coastguard Worker struct QuadCorners
66*35238bceSAndroid Build Coastguard Worker {
67*35238bceSAndroid Build Coastguard Worker Vec2 p0;
68*35238bceSAndroid Build Coastguard Worker Vec2 p1;
69*35238bceSAndroid Build Coastguard Worker Vec2 p2;
70*35238bceSAndroid Build Coastguard Worker Vec2 p3;
71*35238bceSAndroid Build Coastguard Worker
QuadCornersdeqp::gles3::Functional::__anon229183b90111::QuadCorners72*35238bceSAndroid Build Coastguard Worker QuadCorners(const Vec2 &p0_, const Vec2 &p1_, const Vec2 &p2_, const Vec2 &p3_) : p0(p0_), p1(p1_), p2(p2_), p3(p3_)
73*35238bceSAndroid Build Coastguard Worker {
74*35238bceSAndroid Build Coastguard Worker }
75*35238bceSAndroid Build Coastguard Worker };
76*35238bceSAndroid Build Coastguard Worker
77*35238bceSAndroid Build Coastguard Worker } // namespace
78*35238bceSAndroid Build Coastguard Worker
getIterationCount(const tcu::TestContext & ctx,int defaultCount)79*35238bceSAndroid Build Coastguard Worker static inline int getIterationCount(const tcu::TestContext &ctx, int defaultCount)
80*35238bceSAndroid Build Coastguard Worker {
81*35238bceSAndroid Build Coastguard Worker int cmdLineValue = ctx.getCommandLine().getTestIterationCount();
82*35238bceSAndroid Build Coastguard Worker return cmdLineValue > 0 ? cmdLineValue : defaultCount;
83*35238bceSAndroid Build Coastguard Worker }
84*35238bceSAndroid Build Coastguard Worker
getGLInteger(GLenum name)85*35238bceSAndroid Build Coastguard Worker static inline int getGLInteger(GLenum name)
86*35238bceSAndroid Build Coastguard Worker {
87*35238bceSAndroid Build Coastguard Worker int result;
88*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glGetIntegerv(name, &result));
89*35238bceSAndroid Build Coastguard Worker return result;
90*35238bceSAndroid Build Coastguard Worker }
91*35238bceSAndroid Build Coastguard Worker
92*35238bceSAndroid Build Coastguard Worker template <typename T>
min4(T a,T b,T c,T d)93*35238bceSAndroid Build Coastguard Worker static inline T min4(T a, T b, T c, T d)
94*35238bceSAndroid Build Coastguard Worker {
95*35238bceSAndroid Build Coastguard Worker return de::min(de::min(de::min(a, b), c), d);
96*35238bceSAndroid Build Coastguard Worker }
97*35238bceSAndroid Build Coastguard Worker
98*35238bceSAndroid Build Coastguard Worker template <typename T>
max4(T a,T b,T c,T d)99*35238bceSAndroid Build Coastguard Worker static inline T max4(T a, T b, T c, T d)
100*35238bceSAndroid Build Coastguard Worker {
101*35238bceSAndroid Build Coastguard Worker return de::max(de::max(de::max(a, b), c), d);
102*35238bceSAndroid Build Coastguard Worker }
103*35238bceSAndroid Build Coastguard Worker
isInsideQuad(const IVec2 & point,const IVec2 & p0,const IVec2 & p1,const IVec2 & p2,const IVec2 & p3)104*35238bceSAndroid Build Coastguard Worker static inline bool isInsideQuad(const IVec2 &point, const IVec2 &p0, const IVec2 &p1, const IVec2 &p2, const IVec2 &p3)
105*35238bceSAndroid Build Coastguard Worker {
106*35238bceSAndroid Build Coastguard Worker int dot0 = (point.x() - p0.x()) * (p1.y() - p0.y()) + (point.y() - p0.y()) * (p0.x() - p1.x());
107*35238bceSAndroid Build Coastguard Worker int dot1 = (point.x() - p1.x()) * (p2.y() - p1.y()) + (point.y() - p1.y()) * (p1.x() - p2.x());
108*35238bceSAndroid Build Coastguard Worker int dot2 = (point.x() - p2.x()) * (p3.y() - p2.y()) + (point.y() - p2.y()) * (p2.x() - p3.x());
109*35238bceSAndroid Build Coastguard Worker int dot3 = (point.x() - p3.x()) * (p0.y() - p3.y()) + (point.y() - p3.y()) * (p3.x() - p0.x());
110*35238bceSAndroid Build Coastguard Worker
111*35238bceSAndroid Build Coastguard Worker return (dot0 > 0) == (dot1 > 0) && (dot1 > 0) == (dot2 > 0) && (dot2 > 0) == (dot3 > 0);
112*35238bceSAndroid Build Coastguard Worker }
113*35238bceSAndroid Build Coastguard Worker
114*35238bceSAndroid Build Coastguard Worker /*--------------------------------------------------------------------*//*!
115*35238bceSAndroid Build Coastguard Worker * \brief Check if a region in an image is unicolored.
116*35238bceSAndroid Build Coastguard Worker *
117*35238bceSAndroid Build Coastguard Worker * Checks if the pixels in img inside the convex quadilateral defined by
118*35238bceSAndroid Build Coastguard Worker * p0, p1, p2 and p3 are all (approximately) of the same color.
119*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
isPixelRegionUnicolored(const tcu::Surface & img,const IVec2 & p0,const IVec2 & p1,const IVec2 & p2,const IVec2 & p3)120*35238bceSAndroid Build Coastguard Worker static bool isPixelRegionUnicolored(const tcu::Surface &img, const IVec2 &p0, const IVec2 &p1, const IVec2 &p2,
121*35238bceSAndroid Build Coastguard Worker const IVec2 &p3)
122*35238bceSAndroid Build Coastguard Worker {
123*35238bceSAndroid Build Coastguard Worker int xMin = de::clamp(min4(p0.x(), p1.x(), p2.x(), p3.x()), 0, img.getWidth() - 1);
124*35238bceSAndroid Build Coastguard Worker int yMin = de::clamp(min4(p0.y(), p1.y(), p2.y(), p3.y()), 0, img.getHeight() - 1);
125*35238bceSAndroid Build Coastguard Worker int xMax = de::clamp(max4(p0.x(), p1.x(), p2.x(), p3.x()), 0, img.getWidth() - 1);
126*35238bceSAndroid Build Coastguard Worker int yMax = de::clamp(max4(p0.y(), p1.y(), p2.y(), p3.y()), 0, img.getHeight() - 1);
127*35238bceSAndroid Build Coastguard Worker bool insideEncountered = false; //!< Whether we have already seen at least one pixel inside the region.
128*35238bceSAndroid Build Coastguard Worker tcu::RGBA insideColor; //!< Color of the first pixel inside the region.
129*35238bceSAndroid Build Coastguard Worker
130*35238bceSAndroid Build Coastguard Worker for (int y = yMin; y <= yMax; y++)
131*35238bceSAndroid Build Coastguard Worker for (int x = xMin; x <= xMax; x++)
132*35238bceSAndroid Build Coastguard Worker {
133*35238bceSAndroid Build Coastguard Worker if (isInsideQuad(IVec2(x, y), p0, p1, p2, p3))
134*35238bceSAndroid Build Coastguard Worker {
135*35238bceSAndroid Build Coastguard Worker tcu::RGBA pixColor = img.getPixel(x, y);
136*35238bceSAndroid Build Coastguard Worker
137*35238bceSAndroid Build Coastguard Worker if (insideEncountered)
138*35238bceSAndroid Build Coastguard Worker {
139*35238bceSAndroid Build Coastguard Worker if (!tcu::compareThreshold(
140*35238bceSAndroid Build Coastguard Worker pixColor, insideColor,
141*35238bceSAndroid Build Coastguard Worker tcu::RGBA(
142*35238bceSAndroid Build Coastguard Worker 3, 3, 3,
143*35238bceSAndroid Build Coastguard Worker 3))) // Pixel color differs from already-detected color inside same region - region not unicolored.
144*35238bceSAndroid Build Coastguard Worker return false;
145*35238bceSAndroid Build Coastguard Worker }
146*35238bceSAndroid Build Coastguard Worker else
147*35238bceSAndroid Build Coastguard Worker {
148*35238bceSAndroid Build Coastguard Worker insideEncountered = true;
149*35238bceSAndroid Build Coastguard Worker insideColor = pixColor;
150*35238bceSAndroid Build Coastguard Worker }
151*35238bceSAndroid Build Coastguard Worker }
152*35238bceSAndroid Build Coastguard Worker }
153*35238bceSAndroid Build Coastguard Worker
154*35238bceSAndroid Build Coastguard Worker return true;
155*35238bceSAndroid Build Coastguard Worker }
156*35238bceSAndroid Build Coastguard Worker
drawUnicolorTestErrors(tcu::Surface & img,const tcu::PixelBufferAccess & errorImg,const IVec2 & p0,const IVec2 & p1,const IVec2 & p2,const IVec2 & p3)157*35238bceSAndroid Build Coastguard Worker static bool drawUnicolorTestErrors(tcu::Surface &img, const tcu::PixelBufferAccess &errorImg, const IVec2 &p0,
158*35238bceSAndroid Build Coastguard Worker const IVec2 &p1, const IVec2 &p2, const IVec2 &p3)
159*35238bceSAndroid Build Coastguard Worker {
160*35238bceSAndroid Build Coastguard Worker int xMin = de::clamp(min4(p0.x(), p1.x(), p2.x(), p3.x()), 0, img.getWidth() - 1);
161*35238bceSAndroid Build Coastguard Worker int yMin = de::clamp(min4(p0.y(), p1.y(), p2.y(), p3.y()), 0, img.getHeight() - 1);
162*35238bceSAndroid Build Coastguard Worker int xMax = de::clamp(max4(p0.x(), p1.x(), p2.x(), p3.x()), 0, img.getWidth() - 1);
163*35238bceSAndroid Build Coastguard Worker int yMax = de::clamp(max4(p0.y(), p1.y(), p2.y(), p3.y()), 0, img.getHeight() - 1);
164*35238bceSAndroid Build Coastguard Worker tcu::RGBA refColor = img.getPixel((xMin + xMax) / 2, (yMin + yMax) / 2);
165*35238bceSAndroid Build Coastguard Worker
166*35238bceSAndroid Build Coastguard Worker for (int y = yMin; y <= yMax; y++)
167*35238bceSAndroid Build Coastguard Worker for (int x = xMin; x <= xMax; x++)
168*35238bceSAndroid Build Coastguard Worker {
169*35238bceSAndroid Build Coastguard Worker if (isInsideQuad(IVec2(x, y), p0, p1, p2, p3))
170*35238bceSAndroid Build Coastguard Worker {
171*35238bceSAndroid Build Coastguard Worker if (!tcu::compareThreshold(img.getPixel(x, y), refColor, tcu::RGBA(3, 3, 3, 3)))
172*35238bceSAndroid Build Coastguard Worker {
173*35238bceSAndroid Build Coastguard Worker img.setPixel(x, y, tcu::RGBA::red());
174*35238bceSAndroid Build Coastguard Worker errorImg.setPixel(Vec4(1.0f, 0.0f, 0.0f, 1.0f), x, y);
175*35238bceSAndroid Build Coastguard Worker }
176*35238bceSAndroid Build Coastguard Worker }
177*35238bceSAndroid Build Coastguard Worker }
178*35238bceSAndroid Build Coastguard Worker
179*35238bceSAndroid Build Coastguard Worker return true;
180*35238bceSAndroid Build Coastguard Worker }
181*35238bceSAndroid Build Coastguard Worker
182*35238bceSAndroid Build Coastguard Worker /*--------------------------------------------------------------------*//*!
183*35238bceSAndroid Build Coastguard Worker * \brief Abstract base class handling common stuff for multisample cases.
184*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
185*35238bceSAndroid Build Coastguard Worker class MultisampleCase : public TestCase
186*35238bceSAndroid Build Coastguard Worker {
187*35238bceSAndroid Build Coastguard Worker public:
188*35238bceSAndroid Build Coastguard Worker struct FboParams
189*35238bceSAndroid Build Coastguard Worker {
190*35238bceSAndroid Build Coastguard Worker bool useFbo;
191*35238bceSAndroid Build Coastguard Worker int numSamples; //!< If 0, use implementation-defined maximum.
192*35238bceSAndroid Build Coastguard Worker bool useDepth;
193*35238bceSAndroid Build Coastguard Worker bool useStencil;
194*35238bceSAndroid Build Coastguard Worker
FboParamsdeqp::gles3::Functional::MultisampleCase::FboParams195*35238bceSAndroid Build Coastguard Worker FboParams(int numSamples_, bool useDepth_, bool useStencil_)
196*35238bceSAndroid Build Coastguard Worker : useFbo(true)
197*35238bceSAndroid Build Coastguard Worker , numSamples(numSamples_)
198*35238bceSAndroid Build Coastguard Worker , useDepth(useDepth_)
199*35238bceSAndroid Build Coastguard Worker , useStencil(useStencil_)
200*35238bceSAndroid Build Coastguard Worker {
201*35238bceSAndroid Build Coastguard Worker }
202*35238bceSAndroid Build Coastguard Worker
FboParamsdeqp::gles3::Functional::MultisampleCase::FboParams203*35238bceSAndroid Build Coastguard Worker FboParams(void) : useFbo(false), numSamples(-1), useDepth(false), useStencil(false)
204*35238bceSAndroid Build Coastguard Worker {
205*35238bceSAndroid Build Coastguard Worker }
206*35238bceSAndroid Build Coastguard Worker };
207*35238bceSAndroid Build Coastguard Worker
208*35238bceSAndroid Build Coastguard Worker MultisampleCase(Context &context, const char *name, const char *desc, int desiredViewportSize,
209*35238bceSAndroid Build Coastguard Worker const FboParams &fboParams = FboParams());
210*35238bceSAndroid Build Coastguard Worker virtual ~MultisampleCase(void);
211*35238bceSAndroid Build Coastguard Worker
212*35238bceSAndroid Build Coastguard Worker virtual void init(void);
213*35238bceSAndroid Build Coastguard Worker virtual void deinit(void);
214*35238bceSAndroid Build Coastguard Worker
215*35238bceSAndroid Build Coastguard Worker protected:
216*35238bceSAndroid Build Coastguard Worker void renderTriangle(const Vec3 &p0, const Vec3 &p1, const Vec3 &p2, const Vec4 &c0, const Vec4 &c1,
217*35238bceSAndroid Build Coastguard Worker const Vec4 &c2) const;
218*35238bceSAndroid Build Coastguard Worker void renderTriangle(const Vec3 &p0, const Vec3 &p1, const Vec3 &p2, const Vec4 &color) const;
219*35238bceSAndroid Build Coastguard Worker void renderTriangle(const Vec2 &p0, const Vec2 &p1, const Vec2 &p2, const Vec4 &c0, const Vec4 &c1,
220*35238bceSAndroid Build Coastguard Worker const Vec4 &c2) const;
221*35238bceSAndroid Build Coastguard Worker void renderTriangle(const Vec2 &p0, const Vec2 &p1, const Vec2 &p2, const Vec4 &color) const;
222*35238bceSAndroid Build Coastguard Worker void renderQuad(const Vec2 &p0, const Vec2 &p1, const Vec2 &p2, const Vec2 &p3, const Vec4 &c0, const Vec4 &c1,
223*35238bceSAndroid Build Coastguard Worker const Vec4 &c2, const Vec4 &c3) const;
224*35238bceSAndroid Build Coastguard Worker void renderQuad(const Vec2 &p0, const Vec2 &p1, const Vec2 &p2, const Vec2 &p3, const Vec4 &color) const;
225*35238bceSAndroid Build Coastguard Worker void renderLine(const Vec2 &p0, const Vec2 &p1, const Vec4 &color) const;
226*35238bceSAndroid Build Coastguard Worker
227*35238bceSAndroid Build Coastguard Worker void randomizeViewport(void);
228*35238bceSAndroid Build Coastguard Worker void readImage(tcu::Surface &dst) const;
229*35238bceSAndroid Build Coastguard Worker
getRenderTargetSize(void) const230*35238bceSAndroid Build Coastguard Worker IVec2 getRenderTargetSize(void) const
231*35238bceSAndroid Build Coastguard Worker {
232*35238bceSAndroid Build Coastguard Worker return IVec2(m_renderWidth, m_renderHeight);
233*35238bceSAndroid Build Coastguard Worker }
234*35238bceSAndroid Build Coastguard Worker
235*35238bceSAndroid Build Coastguard Worker int m_numSamples;
236*35238bceSAndroid Build Coastguard Worker
237*35238bceSAndroid Build Coastguard Worker int m_viewportSize;
238*35238bceSAndroid Build Coastguard Worker
239*35238bceSAndroid Build Coastguard Worker private:
240*35238bceSAndroid Build Coastguard Worker MultisampleCase(const MultisampleCase &other);
241*35238bceSAndroid Build Coastguard Worker MultisampleCase &operator=(const MultisampleCase &other);
242*35238bceSAndroid Build Coastguard Worker
243*35238bceSAndroid Build Coastguard Worker const int m_desiredViewportSize;
244*35238bceSAndroid Build Coastguard Worker
245*35238bceSAndroid Build Coastguard Worker const FboParams m_fboParams;
246*35238bceSAndroid Build Coastguard Worker uint32_t m_msColorRbo;
247*35238bceSAndroid Build Coastguard Worker uint32_t m_msDepthStencilRbo;
248*35238bceSAndroid Build Coastguard Worker uint32_t m_resolveColorRbo;
249*35238bceSAndroid Build Coastguard Worker uint32_t m_msFbo;
250*35238bceSAndroid Build Coastguard Worker uint32_t m_resolveFbo;
251*35238bceSAndroid Build Coastguard Worker
252*35238bceSAndroid Build Coastguard Worker glu::ShaderProgram *m_program;
253*35238bceSAndroid Build Coastguard Worker int m_attrPositionLoc;
254*35238bceSAndroid Build Coastguard Worker int m_attrColorLoc;
255*35238bceSAndroid Build Coastguard Worker
256*35238bceSAndroid Build Coastguard Worker int m_renderWidth;
257*35238bceSAndroid Build Coastguard Worker int m_renderHeight;
258*35238bceSAndroid Build Coastguard Worker int m_viewportX;
259*35238bceSAndroid Build Coastguard Worker int m_viewportY;
260*35238bceSAndroid Build Coastguard Worker de::Random m_rnd;
261*35238bceSAndroid Build Coastguard Worker };
262*35238bceSAndroid Build Coastguard Worker
MultisampleCase(Context & context,const char * name,const char * desc,int desiredViewportSize,const FboParams & fboParams)263*35238bceSAndroid Build Coastguard Worker MultisampleCase::MultisampleCase(Context &context, const char *name, const char *desc, int desiredViewportSize,
264*35238bceSAndroid Build Coastguard Worker const FboParams &fboParams)
265*35238bceSAndroid Build Coastguard Worker : TestCase(context, name, desc)
266*35238bceSAndroid Build Coastguard Worker , m_numSamples(0)
267*35238bceSAndroid Build Coastguard Worker , m_viewportSize(0)
268*35238bceSAndroid Build Coastguard Worker , m_desiredViewportSize(desiredViewportSize)
269*35238bceSAndroid Build Coastguard Worker , m_fboParams(fboParams)
270*35238bceSAndroid Build Coastguard Worker , m_msColorRbo(0)
271*35238bceSAndroid Build Coastguard Worker , m_msDepthStencilRbo(0)
272*35238bceSAndroid Build Coastguard Worker , m_resolveColorRbo(0)
273*35238bceSAndroid Build Coastguard Worker , m_msFbo(0)
274*35238bceSAndroid Build Coastguard Worker , m_resolveFbo(0)
275*35238bceSAndroid Build Coastguard Worker , m_program(DE_NULL)
276*35238bceSAndroid Build Coastguard Worker , m_attrPositionLoc(-1)
277*35238bceSAndroid Build Coastguard Worker , m_attrColorLoc(-1)
278*35238bceSAndroid Build Coastguard Worker , m_renderWidth(fboParams.useFbo ? 2 * desiredViewportSize : context.getRenderTarget().getWidth())
279*35238bceSAndroid Build Coastguard Worker , m_renderHeight(fboParams.useFbo ? 2 * desiredViewportSize : context.getRenderTarget().getHeight())
280*35238bceSAndroid Build Coastguard Worker , m_viewportX(0)
281*35238bceSAndroid Build Coastguard Worker , m_viewportY(0)
282*35238bceSAndroid Build Coastguard Worker , m_rnd(deStringHash(name))
283*35238bceSAndroid Build Coastguard Worker {
284*35238bceSAndroid Build Coastguard Worker if (m_fboParams.useFbo)
285*35238bceSAndroid Build Coastguard Worker DE_ASSERT(m_fboParams.numSamples >= 0);
286*35238bceSAndroid Build Coastguard Worker }
287*35238bceSAndroid Build Coastguard Worker
~MultisampleCase(void)288*35238bceSAndroid Build Coastguard Worker MultisampleCase::~MultisampleCase(void)
289*35238bceSAndroid Build Coastguard Worker {
290*35238bceSAndroid Build Coastguard Worker MultisampleCase::deinit();
291*35238bceSAndroid Build Coastguard Worker }
292*35238bceSAndroid Build Coastguard Worker
deinit(void)293*35238bceSAndroid Build Coastguard Worker void MultisampleCase::deinit(void)
294*35238bceSAndroid Build Coastguard Worker {
295*35238bceSAndroid Build Coastguard Worker delete m_program;
296*35238bceSAndroid Build Coastguard Worker m_program = DE_NULL;
297*35238bceSAndroid Build Coastguard Worker
298*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, 0));
299*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, 0));
300*35238bceSAndroid Build Coastguard Worker
301*35238bceSAndroid Build Coastguard Worker if (m_msColorRbo != 0)
302*35238bceSAndroid Build Coastguard Worker {
303*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glDeleteRenderbuffers(1, &m_msColorRbo));
304*35238bceSAndroid Build Coastguard Worker m_msColorRbo = 0;
305*35238bceSAndroid Build Coastguard Worker }
306*35238bceSAndroid Build Coastguard Worker if (m_msDepthStencilRbo != 0)
307*35238bceSAndroid Build Coastguard Worker {
308*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glDeleteRenderbuffers(1, &m_msDepthStencilRbo));
309*35238bceSAndroid Build Coastguard Worker m_msDepthStencilRbo = 0;
310*35238bceSAndroid Build Coastguard Worker }
311*35238bceSAndroid Build Coastguard Worker if (m_resolveColorRbo != 0)
312*35238bceSAndroid Build Coastguard Worker {
313*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glDeleteRenderbuffers(1, &m_resolveColorRbo));
314*35238bceSAndroid Build Coastguard Worker m_resolveColorRbo = 0;
315*35238bceSAndroid Build Coastguard Worker }
316*35238bceSAndroid Build Coastguard Worker
317*35238bceSAndroid Build Coastguard Worker if (m_msFbo != 0)
318*35238bceSAndroid Build Coastguard Worker {
319*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glDeleteFramebuffers(1, &m_msFbo));
320*35238bceSAndroid Build Coastguard Worker m_msFbo = 0;
321*35238bceSAndroid Build Coastguard Worker }
322*35238bceSAndroid Build Coastguard Worker if (m_resolveFbo != 0)
323*35238bceSAndroid Build Coastguard Worker {
324*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glDeleteFramebuffers(1, &m_resolveFbo));
325*35238bceSAndroid Build Coastguard Worker m_resolveFbo = 0;
326*35238bceSAndroid Build Coastguard Worker }
327*35238bceSAndroid Build Coastguard Worker }
328*35238bceSAndroid Build Coastguard Worker
renderTriangle(const Vec3 & p0,const Vec3 & p1,const Vec3 & p2,const Vec4 & c0,const Vec4 & c1,const Vec4 & c2) const329*35238bceSAndroid Build Coastguard Worker void MultisampleCase::renderTriangle(const Vec3 &p0, const Vec3 &p1, const Vec3 &p2, const Vec4 &c0, const Vec4 &c1,
330*35238bceSAndroid Build Coastguard Worker const Vec4 &c2) const
331*35238bceSAndroid Build Coastguard Worker {
332*35238bceSAndroid Build Coastguard Worker float vertexPositions[] = {p0.x(), p0.y(), p0.z(), 1.0f, p1.x(), p1.y(),
333*35238bceSAndroid Build Coastguard Worker p1.z(), 1.0f, p2.x(), p2.y(), p2.z(), 1.0f};
334*35238bceSAndroid Build Coastguard Worker float vertexColors[] = {
335*35238bceSAndroid Build Coastguard Worker c0.x(), c0.y(), c0.z(), c0.w(), c1.x(), c1.y(), c1.z(), c1.w(), c2.x(), c2.y(), c2.z(), c2.w(),
336*35238bceSAndroid Build Coastguard Worker };
337*35238bceSAndroid Build Coastguard Worker
338*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc));
339*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]));
340*35238bceSAndroid Build Coastguard Worker
341*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrColorLoc));
342*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glVertexAttribPointer(m_attrColorLoc, 4, GL_FLOAT, false, 0, &vertexColors[0]));
343*35238bceSAndroid Build Coastguard Worker
344*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glUseProgram(m_program->getProgram()));
345*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glDrawArrays(GL_TRIANGLES, 0, 3));
346*35238bceSAndroid Build Coastguard Worker }
347*35238bceSAndroid Build Coastguard Worker
renderTriangle(const Vec3 & p0,const Vec3 & p1,const Vec3 & p2,const Vec4 & color) const348*35238bceSAndroid Build Coastguard Worker void MultisampleCase::renderTriangle(const Vec3 &p0, const Vec3 &p1, const Vec3 &p2, const Vec4 &color) const
349*35238bceSAndroid Build Coastguard Worker {
350*35238bceSAndroid Build Coastguard Worker renderTriangle(p0, p1, p2, color, color, color);
351*35238bceSAndroid Build Coastguard Worker }
352*35238bceSAndroid Build Coastguard Worker
renderTriangle(const Vec2 & p0,const Vec2 & p1,const Vec2 & p2,const Vec4 & c0,const Vec4 & c1,const Vec4 & c2) const353*35238bceSAndroid Build Coastguard Worker void MultisampleCase::renderTriangle(const Vec2 &p0, const Vec2 &p1, const Vec2 &p2, const Vec4 &c0, const Vec4 &c1,
354*35238bceSAndroid Build Coastguard Worker const Vec4 &c2) const
355*35238bceSAndroid Build Coastguard Worker {
356*35238bceSAndroid Build Coastguard Worker renderTriangle(Vec3(p0.x(), p0.y(), 0.0f), Vec3(p1.x(), p1.y(), 0.0f), Vec3(p2.x(), p2.y(), 0.0f), c0, c1, c2);
357*35238bceSAndroid Build Coastguard Worker }
358*35238bceSAndroid Build Coastguard Worker
renderTriangle(const Vec2 & p0,const Vec2 & p1,const Vec2 & p2,const Vec4 & color) const359*35238bceSAndroid Build Coastguard Worker void MultisampleCase::renderTriangle(const Vec2 &p0, const Vec2 &p1, const Vec2 &p2, const Vec4 &color) const
360*35238bceSAndroid Build Coastguard Worker {
361*35238bceSAndroid Build Coastguard Worker renderTriangle(p0, p1, p2, color, color, color);
362*35238bceSAndroid Build Coastguard Worker }
363*35238bceSAndroid Build Coastguard Worker
renderQuad(const Vec2 & p0,const Vec2 & p1,const Vec2 & p2,const Vec2 & p3,const Vec4 & c0,const Vec4 & c1,const Vec4 & c2,const Vec4 & c3) const364*35238bceSAndroid Build Coastguard Worker void MultisampleCase::renderQuad(const Vec2 &p0, const Vec2 &p1, const Vec2 &p2, const Vec2 &p3, const Vec4 &c0,
365*35238bceSAndroid Build Coastguard Worker const Vec4 &c1, const Vec4 &c2, const Vec4 &c3) const
366*35238bceSAndroid Build Coastguard Worker {
367*35238bceSAndroid Build Coastguard Worker renderTriangle(p0, p1, p2, c0, c1, c2);
368*35238bceSAndroid Build Coastguard Worker renderTriangle(p2, p1, p3, c2, c1, c3);
369*35238bceSAndroid Build Coastguard Worker }
370*35238bceSAndroid Build Coastguard Worker
renderQuad(const Vec2 & p0,const Vec2 & p1,const Vec2 & p2,const Vec2 & p3,const Vec4 & color) const371*35238bceSAndroid Build Coastguard Worker void MultisampleCase::renderQuad(const Vec2 &p0, const Vec2 &p1, const Vec2 &p2, const Vec2 &p3,
372*35238bceSAndroid Build Coastguard Worker const Vec4 &color) const
373*35238bceSAndroid Build Coastguard Worker {
374*35238bceSAndroid Build Coastguard Worker renderQuad(p0, p1, p2, p3, color, color, color, color);
375*35238bceSAndroid Build Coastguard Worker }
376*35238bceSAndroid Build Coastguard Worker
renderLine(const Vec2 & p0,const Vec2 & p1,const Vec4 & color) const377*35238bceSAndroid Build Coastguard Worker void MultisampleCase::renderLine(const Vec2 &p0, const Vec2 &p1, const Vec4 &color) const
378*35238bceSAndroid Build Coastguard Worker {
379*35238bceSAndroid Build Coastguard Worker float vertexPositions[] = {p0.x(), p0.y(), 0.0f, 1.0f, p1.x(), p1.y(), 0.0f, 1.0f};
380*35238bceSAndroid Build Coastguard Worker float vertexColors[] = {color.x(), color.y(), color.z(), color.w(), color.x(), color.y(), color.z(), color.w()};
381*35238bceSAndroid Build Coastguard Worker
382*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc));
383*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]));
384*35238bceSAndroid Build Coastguard Worker
385*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrColorLoc));
386*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glVertexAttribPointer(m_attrColorLoc, 4, GL_FLOAT, false, 0, &vertexColors[0]));
387*35238bceSAndroid Build Coastguard Worker
388*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glUseProgram(m_program->getProgram()));
389*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glDrawArrays(GL_LINES, 0, 2));
390*35238bceSAndroid Build Coastguard Worker }
391*35238bceSAndroid Build Coastguard Worker
randomizeViewport(void)392*35238bceSAndroid Build Coastguard Worker void MultisampleCase::randomizeViewport(void)
393*35238bceSAndroid Build Coastguard Worker {
394*35238bceSAndroid Build Coastguard Worker m_viewportX = m_rnd.getInt(0, m_renderWidth - m_viewportSize);
395*35238bceSAndroid Build Coastguard Worker m_viewportY = m_rnd.getInt(0, m_renderHeight - m_viewportSize);
396*35238bceSAndroid Build Coastguard Worker
397*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glViewport(m_viewportX, m_viewportY, m_viewportSize, m_viewportSize));
398*35238bceSAndroid Build Coastguard Worker }
399*35238bceSAndroid Build Coastguard Worker
readImage(tcu::Surface & dst) const400*35238bceSAndroid Build Coastguard Worker void MultisampleCase::readImage(tcu::Surface &dst) const
401*35238bceSAndroid Build Coastguard Worker {
402*35238bceSAndroid Build Coastguard Worker if (m_fboParams.useFbo)
403*35238bceSAndroid Build Coastguard Worker {
404*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo));
405*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glBlitFramebuffer(0, 0, m_renderWidth, m_renderHeight, 0, 0, m_renderWidth, m_renderHeight,
406*35238bceSAndroid Build Coastguard Worker GL_COLOR_BUFFER_BIT, GL_NEAREST));
407*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo));
408*35238bceSAndroid Build Coastguard Worker
409*35238bceSAndroid Build Coastguard Worker glu::readPixels(m_context.getRenderContext(), m_viewportX, m_viewportY, dst.getAccess());
410*35238bceSAndroid Build Coastguard Worker
411*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, m_msFbo));
412*35238bceSAndroid Build Coastguard Worker }
413*35238bceSAndroid Build Coastguard Worker else
414*35238bceSAndroid Build Coastguard Worker glu::readPixels(m_context.getRenderContext(), m_viewportX, m_viewportY, dst.getAccess());
415*35238bceSAndroid Build Coastguard Worker }
416*35238bceSAndroid Build Coastguard Worker
init(void)417*35238bceSAndroid Build Coastguard Worker void MultisampleCase::init(void)
418*35238bceSAndroid Build Coastguard Worker {
419*35238bceSAndroid Build Coastguard Worker static const char *vertShaderSource = "#version 300 es\n"
420*35238bceSAndroid Build Coastguard Worker "in highp vec4 a_position;\n"
421*35238bceSAndroid Build Coastguard Worker "in mediump vec4 a_color;\n"
422*35238bceSAndroid Build Coastguard Worker "out mediump vec4 v_color;\n"
423*35238bceSAndroid Build Coastguard Worker "void main()\n"
424*35238bceSAndroid Build Coastguard Worker "{\n"
425*35238bceSAndroid Build Coastguard Worker " gl_Position = a_position;\n"
426*35238bceSAndroid Build Coastguard Worker " v_color = a_color;\n"
427*35238bceSAndroid Build Coastguard Worker "}\n";
428*35238bceSAndroid Build Coastguard Worker
429*35238bceSAndroid Build Coastguard Worker static const char *fragShaderSource = "#version 300 es\n"
430*35238bceSAndroid Build Coastguard Worker "in mediump vec4 v_color;\n"
431*35238bceSAndroid Build Coastguard Worker "layout(location = 0) out mediump vec4 o_color;\n"
432*35238bceSAndroid Build Coastguard Worker "void main()\n"
433*35238bceSAndroid Build Coastguard Worker "{\n"
434*35238bceSAndroid Build Coastguard Worker " o_color = v_color;\n"
435*35238bceSAndroid Build Coastguard Worker "}\n";
436*35238bceSAndroid Build Coastguard Worker
437*35238bceSAndroid Build Coastguard Worker TestLog &log = m_testCtx.getLog();
438*35238bceSAndroid Build Coastguard Worker
439*35238bceSAndroid Build Coastguard Worker if (!m_fboParams.useFbo && m_context.getRenderTarget().getNumSamples() <= 1)
440*35238bceSAndroid Build Coastguard Worker throw tcu::NotSupportedError("No multisample buffers");
441*35238bceSAndroid Build Coastguard Worker
442*35238bceSAndroid Build Coastguard Worker if (m_fboParams.useFbo)
443*35238bceSAndroid Build Coastguard Worker {
444*35238bceSAndroid Build Coastguard Worker if (m_fboParams.numSamples > 0)
445*35238bceSAndroid Build Coastguard Worker m_numSamples = m_fboParams.numSamples;
446*35238bceSAndroid Build Coastguard Worker else
447*35238bceSAndroid Build Coastguard Worker {
448*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Querying maximum number of samples for "
449*35238bceSAndroid Build Coastguard Worker << glu::getTextureFormatName(FBO_COLOR_FORMAT) << " with glGetInternalformativ()"
450*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
451*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glGetInternalformativ(GL_RENDERBUFFER, FBO_COLOR_FORMAT, GL_SAMPLES, 1, &m_numSamples));
452*35238bceSAndroid Build Coastguard Worker }
453*35238bceSAndroid Build Coastguard Worker
454*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Using FBO of size (" << m_renderWidth << ", " << m_renderHeight << ") with "
455*35238bceSAndroid Build Coastguard Worker << m_numSamples << " samples" << TestLog::EndMessage;
456*35238bceSAndroid Build Coastguard Worker }
457*35238bceSAndroid Build Coastguard Worker else
458*35238bceSAndroid Build Coastguard Worker {
459*35238bceSAndroid Build Coastguard Worker // Query and log number of samples per pixel.
460*35238bceSAndroid Build Coastguard Worker
461*35238bceSAndroid Build Coastguard Worker m_numSamples = getGLInteger(GL_SAMPLES);
462*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "GL_SAMPLES = " << m_numSamples << TestLog::EndMessage;
463*35238bceSAndroid Build Coastguard Worker }
464*35238bceSAndroid Build Coastguard Worker
465*35238bceSAndroid Build Coastguard Worker // Prepare program.
466*35238bceSAndroid Build Coastguard Worker
467*35238bceSAndroid Build Coastguard Worker DE_ASSERT(!m_program);
468*35238bceSAndroid Build Coastguard Worker
469*35238bceSAndroid Build Coastguard Worker m_program = new glu::ShaderProgram(m_context.getRenderContext(),
470*35238bceSAndroid Build Coastguard Worker glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
471*35238bceSAndroid Build Coastguard Worker if (!m_program->isOk())
472*35238bceSAndroid Build Coastguard Worker throw tcu::TestError("Failed to compile program", DE_NULL, __FILE__, __LINE__);
473*35238bceSAndroid Build Coastguard Worker
474*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(m_attrPositionLoc = glGetAttribLocation(m_program->getProgram(), "a_position"));
475*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(m_attrColorLoc = glGetAttribLocation(m_program->getProgram(), "a_color"));
476*35238bceSAndroid Build Coastguard Worker
477*35238bceSAndroid Build Coastguard Worker if (m_attrPositionLoc < 0 || m_attrColorLoc < 0)
478*35238bceSAndroid Build Coastguard Worker {
479*35238bceSAndroid Build Coastguard Worker delete m_program;
480*35238bceSAndroid Build Coastguard Worker throw tcu::TestError("Invalid attribute locations", DE_NULL, __FILE__, __LINE__);
481*35238bceSAndroid Build Coastguard Worker }
482*35238bceSAndroid Build Coastguard Worker
483*35238bceSAndroid Build Coastguard Worker if (m_fboParams.useFbo)
484*35238bceSAndroid Build Coastguard Worker {
485*35238bceSAndroid Build Coastguard Worker DE_STATIC_ASSERT(sizeof(uint32_t) == sizeof(GLuint));
486*35238bceSAndroid Build Coastguard Worker
487*35238bceSAndroid Build Coastguard Worker // Setup ms color RBO.
488*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glGenRenderbuffers(1, &m_msColorRbo));
489*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, m_msColorRbo));
490*35238bceSAndroid Build Coastguard Worker
491*35238bceSAndroid Build Coastguard Worker // If glRenderbufferStorageMultisample() fails, check if it's because of a too high sample count.
492*35238bceSAndroid Build Coastguard Worker // \note We don't do the check until now because some implementations can't handle the GL_SAMPLES query with glGetInternalformativ(),
493*35238bceSAndroid Build Coastguard Worker // and we don't want that to be the cause of test case failure.
494*35238bceSAndroid Build Coastguard Worker try
495*35238bceSAndroid Build Coastguard Worker {
496*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_numSamples, FBO_COLOR_FORMAT,
497*35238bceSAndroid Build Coastguard Worker m_renderWidth, m_renderHeight));
498*35238bceSAndroid Build Coastguard Worker }
499*35238bceSAndroid Build Coastguard Worker catch (const glu::Error &)
500*35238bceSAndroid Build Coastguard Worker {
501*35238bceSAndroid Build Coastguard Worker GLint maxSampleCount = -1;
502*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glGetInternalformativ(GL_RENDERBUFFER, FBO_COLOR_FORMAT, GL_SAMPLES, 1, &maxSampleCount));
503*35238bceSAndroid Build Coastguard Worker if (maxSampleCount < m_numSamples)
504*35238bceSAndroid Build Coastguard Worker throw tcu::NotSupportedError(
505*35238bceSAndroid Build Coastguard Worker std::string("") + "Maximum sample count returned by glGetInternalformativ() for " +
506*35238bceSAndroid Build Coastguard Worker glu::getTextureFormatName(FBO_COLOR_FORMAT) + " is only " + de::toString(maxSampleCount));
507*35238bceSAndroid Build Coastguard Worker else
508*35238bceSAndroid Build Coastguard Worker throw;
509*35238bceSAndroid Build Coastguard Worker }
510*35238bceSAndroid Build Coastguard Worker
511*35238bceSAndroid Build Coastguard Worker if (m_fboParams.useDepth || m_fboParams.useStencil)
512*35238bceSAndroid Build Coastguard Worker {
513*35238bceSAndroid Build Coastguard Worker // Setup ms depth & stencil RBO.
514*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glGenRenderbuffers(1, &m_msDepthStencilRbo));
515*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, m_msDepthStencilRbo));
516*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_numSamples, GL_DEPTH24_STENCIL8,
517*35238bceSAndroid Build Coastguard Worker m_renderWidth, m_renderHeight));
518*35238bceSAndroid Build Coastguard Worker }
519*35238bceSAndroid Build Coastguard Worker
520*35238bceSAndroid Build Coastguard Worker // Setup ms FBO.
521*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glGenFramebuffers(1, &m_msFbo));
522*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, m_msFbo));
523*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_msColorRbo));
524*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
525*35238bceSAndroid Build Coastguard Worker m_msDepthStencilRbo));
526*35238bceSAndroid Build Coastguard Worker
527*35238bceSAndroid Build Coastguard Worker // Setup resolve color RBO.
528*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glGenRenderbuffers(1, &m_resolveColorRbo));
529*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, m_resolveColorRbo));
530*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glRenderbufferStorage(GL_RENDERBUFFER, FBO_COLOR_FORMAT, m_renderWidth, m_renderHeight));
531*35238bceSAndroid Build Coastguard Worker
532*35238bceSAndroid Build Coastguard Worker // Setup resolve FBO.
533*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glGenFramebuffers(1, &m_resolveFbo));
534*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo));
535*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(
536*35238bceSAndroid Build Coastguard Worker glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_resolveColorRbo));
537*35238bceSAndroid Build Coastguard Worker
538*35238bceSAndroid Build Coastguard Worker // Use ms FBO.
539*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, m_msFbo));
540*35238bceSAndroid Build Coastguard Worker }
541*35238bceSAndroid Build Coastguard Worker
542*35238bceSAndroid Build Coastguard Worker // Get suitable viewport size.
543*35238bceSAndroid Build Coastguard Worker
544*35238bceSAndroid Build Coastguard Worker m_viewportSize = de::min<int>(m_desiredViewportSize, de::min(m_renderWidth, m_renderHeight));
545*35238bceSAndroid Build Coastguard Worker randomizeViewport();
546*35238bceSAndroid Build Coastguard Worker }
547*35238bceSAndroid Build Coastguard Worker
548*35238bceSAndroid Build Coastguard Worker /*--------------------------------------------------------------------*//*!
549*35238bceSAndroid Build Coastguard Worker * \brief Base class for cases testing the value of sample count.
550*35238bceSAndroid Build Coastguard Worker *
551*35238bceSAndroid Build Coastguard Worker * Draws a test pattern (defined by renderPattern() of an inheriting class)
552*35238bceSAndroid Build Coastguard Worker * and counts the number of distinct colors in the resulting image. That
553*35238bceSAndroid Build Coastguard Worker * number should be at least the value of sample count plus one. This is
554*35238bceSAndroid Build Coastguard Worker * repeated with increased values of m_currentIteration until this correct
555*35238bceSAndroid Build Coastguard Worker * number of colors is detected or m_currentIteration reaches
556*35238bceSAndroid Build Coastguard Worker * m_maxNumIterations.
557*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
558*35238bceSAndroid Build Coastguard Worker class NumSamplesCase : public MultisampleCase
559*35238bceSAndroid Build Coastguard Worker {
560*35238bceSAndroid Build Coastguard Worker public:
561*35238bceSAndroid Build Coastguard Worker NumSamplesCase(Context &context, const char *name, const char *description,
562*35238bceSAndroid Build Coastguard Worker const FboParams &fboParams = FboParams());
~NumSamplesCase(void)563*35238bceSAndroid Build Coastguard Worker ~NumSamplesCase(void)
564*35238bceSAndroid Build Coastguard Worker {
565*35238bceSAndroid Build Coastguard Worker }
566*35238bceSAndroid Build Coastguard Worker
567*35238bceSAndroid Build Coastguard Worker IterateResult iterate(void);
568*35238bceSAndroid Build Coastguard Worker
569*35238bceSAndroid Build Coastguard Worker protected:
570*35238bceSAndroid Build Coastguard Worker virtual void renderPattern(void) const = 0;
571*35238bceSAndroid Build Coastguard Worker
572*35238bceSAndroid Build Coastguard Worker int m_currentIteration;
573*35238bceSAndroid Build Coastguard Worker
574*35238bceSAndroid Build Coastguard Worker private:
575*35238bceSAndroid Build Coastguard Worker enum
576*35238bceSAndroid Build Coastguard Worker {
577*35238bceSAndroid Build Coastguard Worker DEFAULT_MAX_NUM_ITERATIONS = 16
578*35238bceSAndroid Build Coastguard Worker };
579*35238bceSAndroid Build Coastguard Worker
580*35238bceSAndroid Build Coastguard Worker const int m_maxNumIterations;
581*35238bceSAndroid Build Coastguard Worker vector<tcu::RGBA> m_detectedColors;
582*35238bceSAndroid Build Coastguard Worker };
583*35238bceSAndroid Build Coastguard Worker
NumSamplesCase(Context & context,const char * name,const char * description,const FboParams & fboParams)584*35238bceSAndroid Build Coastguard Worker NumSamplesCase::NumSamplesCase(Context &context, const char *name, const char *description, const FboParams &fboParams)
585*35238bceSAndroid Build Coastguard Worker : MultisampleCase(context, name, description, 256, fboParams)
586*35238bceSAndroid Build Coastguard Worker , m_currentIteration(0)
587*35238bceSAndroid Build Coastguard Worker , m_maxNumIterations(getIterationCount(m_testCtx, DEFAULT_MAX_NUM_ITERATIONS))
588*35238bceSAndroid Build Coastguard Worker {
589*35238bceSAndroid Build Coastguard Worker }
590*35238bceSAndroid Build Coastguard Worker
iterate(void)591*35238bceSAndroid Build Coastguard Worker NumSamplesCase::IterateResult NumSamplesCase::iterate(void)
592*35238bceSAndroid Build Coastguard Worker {
593*35238bceSAndroid Build Coastguard Worker TestLog &log = m_testCtx.getLog();
594*35238bceSAndroid Build Coastguard Worker tcu::Surface renderedImg(m_viewportSize, m_viewportSize);
595*35238bceSAndroid Build Coastguard Worker
596*35238bceSAndroid Build Coastguard Worker randomizeViewport();
597*35238bceSAndroid Build Coastguard Worker
598*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
599*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
600*35238bceSAndroid Build Coastguard Worker
601*35238bceSAndroid Build Coastguard Worker renderPattern();
602*35238bceSAndroid Build Coastguard Worker
603*35238bceSAndroid Build Coastguard Worker // Read and log rendered image.
604*35238bceSAndroid Build Coastguard Worker
605*35238bceSAndroid Build Coastguard Worker readImage(renderedImg);
606*35238bceSAndroid Build Coastguard Worker
607*35238bceSAndroid Build Coastguard Worker log << TestLog::Image("RenderedImage", "Rendered image", renderedImg, QP_IMAGE_COMPRESSION_MODE_PNG);
608*35238bceSAndroid Build Coastguard Worker
609*35238bceSAndroid Build Coastguard Worker // Detect new, previously unseen colors from image.
610*35238bceSAndroid Build Coastguard Worker
611*35238bceSAndroid Build Coastguard Worker int requiredNumDistinctColors = m_numSamples + 1;
612*35238bceSAndroid Build Coastguard Worker
613*35238bceSAndroid Build Coastguard Worker for (int y = 0; y < renderedImg.getHeight() && (int)m_detectedColors.size() < requiredNumDistinctColors; y++)
614*35238bceSAndroid Build Coastguard Worker for (int x = 0; x < renderedImg.getWidth() && (int)m_detectedColors.size() < requiredNumDistinctColors; x++)
615*35238bceSAndroid Build Coastguard Worker {
616*35238bceSAndroid Build Coastguard Worker tcu::RGBA color = renderedImg.getPixel(x, y);
617*35238bceSAndroid Build Coastguard Worker
618*35238bceSAndroid Build Coastguard Worker int i;
619*35238bceSAndroid Build Coastguard Worker for (i = 0; i < (int)m_detectedColors.size(); i++)
620*35238bceSAndroid Build Coastguard Worker {
621*35238bceSAndroid Build Coastguard Worker if (tcu::compareThreshold(color, m_detectedColors[i], tcu::RGBA(3, 3, 3, 3)))
622*35238bceSAndroid Build Coastguard Worker break;
623*35238bceSAndroid Build Coastguard Worker }
624*35238bceSAndroid Build Coastguard Worker
625*35238bceSAndroid Build Coastguard Worker if (i == (int)m_detectedColors.size())
626*35238bceSAndroid Build Coastguard Worker m_detectedColors.push_back(color); // Color not previously detected.
627*35238bceSAndroid Build Coastguard Worker }
628*35238bceSAndroid Build Coastguard Worker
629*35238bceSAndroid Build Coastguard Worker // Log results.
630*35238bceSAndroid Build Coastguard Worker
631*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Number of distinct colors detected so far: "
632*35238bceSAndroid Build Coastguard Worker << ((int)m_detectedColors.size() >= requiredNumDistinctColors ? "at least " : "")
633*35238bceSAndroid Build Coastguard Worker << de::toString(m_detectedColors.size()) << TestLog::EndMessage;
634*35238bceSAndroid Build Coastguard Worker
635*35238bceSAndroid Build Coastguard Worker if ((int)m_detectedColors.size() < requiredNumDistinctColors)
636*35238bceSAndroid Build Coastguard Worker {
637*35238bceSAndroid Build Coastguard Worker // Haven't detected enough different colors yet.
638*35238bceSAndroid Build Coastguard Worker
639*35238bceSAndroid Build Coastguard Worker m_currentIteration++;
640*35238bceSAndroid Build Coastguard Worker
641*35238bceSAndroid Build Coastguard Worker if (m_currentIteration >= m_maxNumIterations)
642*35238bceSAndroid Build Coastguard Worker {
643*35238bceSAndroid Build Coastguard Worker const IVec2 targetSize = getRenderTargetSize();
644*35238bceSAndroid Build Coastguard Worker const int detectedNumSamples = (int)m_detectedColors.size() - 1; // One color is the background
645*35238bceSAndroid Build Coastguard Worker
646*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Failure: Number of distinct colors detected is lower than sample count+1"
647*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
648*35238bceSAndroid Build Coastguard Worker
649*35238bceSAndroid Build Coastguard Worker // For high resolution render targets the lack of samples is not likely detected by a human
650*35238bceSAndroid Build Coastguard Worker // and for GLES 3.0 the application cannot observe the sample count directly. So, it only
651*35238bceSAndroid Build Coastguard Worker // warrants a quality warning.
652*35238bceSAndroid Build Coastguard Worker if ((targetSize.x() >= 2048 || targetSize.y() >= 2048) && (detectedNumSamples >= (m_numSamples / 2)))
653*35238bceSAndroid Build Coastguard Worker m_context.getTestContext().setTestResult(QP_TEST_RESULT_QUALITY_WARNING,
654*35238bceSAndroid Build Coastguard Worker "Measured sample count below the advertised count");
655*35238bceSAndroid Build Coastguard Worker else
656*35238bceSAndroid Build Coastguard Worker m_context.getTestContext().setTestResult(QP_TEST_RESULT_FAIL, "Failed");
657*35238bceSAndroid Build Coastguard Worker return STOP;
658*35238bceSAndroid Build Coastguard Worker }
659*35238bceSAndroid Build Coastguard Worker else
660*35238bceSAndroid Build Coastguard Worker {
661*35238bceSAndroid Build Coastguard Worker log << TestLog::Message
662*35238bceSAndroid Build Coastguard Worker << "The number of distinct colors detected is lower than sample count+1 - trying again with a slightly "
663*35238bceSAndroid Build Coastguard Worker "altered pattern"
664*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
665*35238bceSAndroid Build Coastguard Worker return CONTINUE;
666*35238bceSAndroid Build Coastguard Worker }
667*35238bceSAndroid Build Coastguard Worker }
668*35238bceSAndroid Build Coastguard Worker else
669*35238bceSAndroid Build Coastguard Worker {
670*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Success: The number of distinct colors detected is at least sample count+1"
671*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
672*35238bceSAndroid Build Coastguard Worker m_context.getTestContext().setTestResult(QP_TEST_RESULT_PASS, "Passed");
673*35238bceSAndroid Build Coastguard Worker return STOP;
674*35238bceSAndroid Build Coastguard Worker }
675*35238bceSAndroid Build Coastguard Worker }
676*35238bceSAndroid Build Coastguard Worker
677*35238bceSAndroid Build Coastguard Worker class PolygonNumSamplesCase : public NumSamplesCase
678*35238bceSAndroid Build Coastguard Worker {
679*35238bceSAndroid Build Coastguard Worker public:
680*35238bceSAndroid Build Coastguard Worker PolygonNumSamplesCase(Context &context, const char *name, const char *description, int numFboSamples = 0);
~PolygonNumSamplesCase(void)681*35238bceSAndroid Build Coastguard Worker ~PolygonNumSamplesCase(void)
682*35238bceSAndroid Build Coastguard Worker {
683*35238bceSAndroid Build Coastguard Worker }
684*35238bceSAndroid Build Coastguard Worker
685*35238bceSAndroid Build Coastguard Worker protected:
686*35238bceSAndroid Build Coastguard Worker void renderPattern(void) const;
687*35238bceSAndroid Build Coastguard Worker };
688*35238bceSAndroid Build Coastguard Worker
PolygonNumSamplesCase(Context & context,const char * name,const char * description,int numFboSamples)689*35238bceSAndroid Build Coastguard Worker PolygonNumSamplesCase::PolygonNumSamplesCase(Context &context, const char *name, const char *description,
690*35238bceSAndroid Build Coastguard Worker int numFboSamples)
691*35238bceSAndroid Build Coastguard Worker : NumSamplesCase(context, name, description,
692*35238bceSAndroid Build Coastguard Worker numFboSamples >= 0 ? FboParams(numFboSamples, false, false) : FboParams())
693*35238bceSAndroid Build Coastguard Worker {
694*35238bceSAndroid Build Coastguard Worker }
695*35238bceSAndroid Build Coastguard Worker
renderPattern(void) const696*35238bceSAndroid Build Coastguard Worker void PolygonNumSamplesCase::renderPattern(void) const
697*35238bceSAndroid Build Coastguard Worker {
698*35238bceSAndroid Build Coastguard Worker // The test pattern consists of several triangles with edges at different angles.
699*35238bceSAndroid Build Coastguard Worker
700*35238bceSAndroid Build Coastguard Worker const int numTriangles = 25;
701*35238bceSAndroid Build Coastguard Worker for (int i = 0; i < numTriangles; i++)
702*35238bceSAndroid Build Coastguard Worker {
703*35238bceSAndroid Build Coastguard Worker float angle0 = 2.0f * DE_PI * (float)i / (float)numTriangles + 0.001f * (float)m_currentIteration;
704*35238bceSAndroid Build Coastguard Worker float angle1 = 2.0f * DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f * (float)m_currentIteration;
705*35238bceSAndroid Build Coastguard Worker
706*35238bceSAndroid Build Coastguard Worker renderTriangle(Vec2(0.0f, 0.0f), Vec2(deFloatCos(angle0) * 0.95f, deFloatSin(angle0) * 0.95f),
707*35238bceSAndroid Build Coastguard Worker Vec2(deFloatCos(angle1) * 0.95f, deFloatSin(angle1) * 0.95f), Vec4(1.0f));
708*35238bceSAndroid Build Coastguard Worker }
709*35238bceSAndroid Build Coastguard Worker }
710*35238bceSAndroid Build Coastguard Worker
711*35238bceSAndroid Build Coastguard Worker class LineNumSamplesCase : public NumSamplesCase
712*35238bceSAndroid Build Coastguard Worker {
713*35238bceSAndroid Build Coastguard Worker public:
714*35238bceSAndroid Build Coastguard Worker LineNumSamplesCase(Context &context, const char *name, const char *description, int numFboSamples = 0);
~LineNumSamplesCase(void)715*35238bceSAndroid Build Coastguard Worker ~LineNumSamplesCase(void)
716*35238bceSAndroid Build Coastguard Worker {
717*35238bceSAndroid Build Coastguard Worker }
718*35238bceSAndroid Build Coastguard Worker
719*35238bceSAndroid Build Coastguard Worker protected:
720*35238bceSAndroid Build Coastguard Worker void renderPattern(void) const;
721*35238bceSAndroid Build Coastguard Worker };
722*35238bceSAndroid Build Coastguard Worker
LineNumSamplesCase(Context & context,const char * name,const char * description,int numFboSamples)723*35238bceSAndroid Build Coastguard Worker LineNumSamplesCase::LineNumSamplesCase(Context &context, const char *name, const char *description, int numFboSamples)
724*35238bceSAndroid Build Coastguard Worker : NumSamplesCase(context, name, description,
725*35238bceSAndroid Build Coastguard Worker numFboSamples >= 0 ? FboParams(numFboSamples, false, false) : FboParams())
726*35238bceSAndroid Build Coastguard Worker {
727*35238bceSAndroid Build Coastguard Worker }
728*35238bceSAndroid Build Coastguard Worker
renderPattern(void) const729*35238bceSAndroid Build Coastguard Worker void LineNumSamplesCase::renderPattern(void) const
730*35238bceSAndroid Build Coastguard Worker {
731*35238bceSAndroid Build Coastguard Worker // The test pattern consists of several lines at different angles.
732*35238bceSAndroid Build Coastguard Worker
733*35238bceSAndroid Build Coastguard Worker // We scale the number of lines based on the viewport size. This is because a gl line's thickness is
734*35238bceSAndroid Build Coastguard Worker // constant in pixel units, i.e. they get relatively thicker as viewport size decreases. Thus we must
735*35238bceSAndroid Build Coastguard Worker // decrease the number of lines in order to decrease the extent of overlap among the lines in the
736*35238bceSAndroid Build Coastguard Worker // center of the pattern.
737*35238bceSAndroid Build Coastguard Worker const int numLines = (int)(100.0f * deFloatSqrt((float)m_viewportSize / 256.0f));
738*35238bceSAndroid Build Coastguard Worker
739*35238bceSAndroid Build Coastguard Worker for (int i = 0; i < numLines; i++)
740*35238bceSAndroid Build Coastguard Worker {
741*35238bceSAndroid Build Coastguard Worker float angle = 2.0f * DE_PI * (float)i / (float)numLines + 0.001f * (float)m_currentIteration;
742*35238bceSAndroid Build Coastguard Worker renderLine(Vec2(0.0f, 0.0f), Vec2(deFloatCos(angle) * 0.95f, deFloatSin(angle) * 0.95f), Vec4(1.0f));
743*35238bceSAndroid Build Coastguard Worker }
744*35238bceSAndroid Build Coastguard Worker }
745*35238bceSAndroid Build Coastguard Worker
746*35238bceSAndroid Build Coastguard Worker /*--------------------------------------------------------------------*//*!
747*35238bceSAndroid Build Coastguard Worker * \brief Case testing behaviour of common edges when multisampling.
748*35238bceSAndroid Build Coastguard Worker *
749*35238bceSAndroid Build Coastguard Worker * Draws a number of test patterns, each with a number of quads, each made
750*35238bceSAndroid Build Coastguard Worker * of two triangles, rotated at different angles. The inner edge inside the
751*35238bceSAndroid Build Coastguard Worker * quad (i.e. the common edge of the two triangles) still should not be
752*35238bceSAndroid Build Coastguard Worker * visible, despite multisampling - i.e. the two triangles forming the quad
753*35238bceSAndroid Build Coastguard Worker * should never get any common coverage bits in any pixel.
754*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
755*35238bceSAndroid Build Coastguard Worker class CommonEdgeCase : public MultisampleCase
756*35238bceSAndroid Build Coastguard Worker {
757*35238bceSAndroid Build Coastguard Worker public:
758*35238bceSAndroid Build Coastguard Worker enum CaseType
759*35238bceSAndroid Build Coastguard Worker {
760*35238bceSAndroid Build Coastguard Worker CASETYPE_SMALL_QUADS = 0, //!< Draw several small quads per iteration.
761*35238bceSAndroid Build Coastguard Worker CASETYPE_BIGGER_THAN_VIEWPORT_QUAD, //!< Draw one bigger-than-viewport quad per iteration.
762*35238bceSAndroid Build Coastguard Worker CASETYPE_FIT_VIEWPORT_QUAD, //!< Draw one exactly viewport-sized, axis aligned quad per iteration.
763*35238bceSAndroid Build Coastguard Worker
764*35238bceSAndroid Build Coastguard Worker CASETYPE_LAST
765*35238bceSAndroid Build Coastguard Worker };
766*35238bceSAndroid Build Coastguard Worker
767*35238bceSAndroid Build Coastguard Worker CommonEdgeCase(Context &context, const char *name, const char *description, CaseType caseType,
768*35238bceSAndroid Build Coastguard Worker int numFboSamples = 0);
~CommonEdgeCase(void)769*35238bceSAndroid Build Coastguard Worker ~CommonEdgeCase(void)
770*35238bceSAndroid Build Coastguard Worker {
771*35238bceSAndroid Build Coastguard Worker }
772*35238bceSAndroid Build Coastguard Worker
773*35238bceSAndroid Build Coastguard Worker void init(void);
774*35238bceSAndroid Build Coastguard Worker
775*35238bceSAndroid Build Coastguard Worker IterateResult iterate(void);
776*35238bceSAndroid Build Coastguard Worker
777*35238bceSAndroid Build Coastguard Worker private:
778*35238bceSAndroid Build Coastguard Worker enum
779*35238bceSAndroid Build Coastguard Worker {
780*35238bceSAndroid Build Coastguard Worker DEFAULT_SMALL_QUADS_ITERATIONS = 16,
781*35238bceSAndroid Build Coastguard Worker DEFAULT_BIGGER_THAN_VIEWPORT_QUAD_ITERATIONS = 8 * 8
782*35238bceSAndroid Build Coastguard Worker // \note With CASETYPE_FIT_VIEWPORT_QUAD, we don't do rotations other than multiples of 90 deg -> constant number of iterations.
783*35238bceSAndroid Build Coastguard Worker };
784*35238bceSAndroid Build Coastguard Worker
785*35238bceSAndroid Build Coastguard Worker const CaseType m_caseType;
786*35238bceSAndroid Build Coastguard Worker
787*35238bceSAndroid Build Coastguard Worker const int m_numIterations;
788*35238bceSAndroid Build Coastguard Worker int m_currentIteration;
789*35238bceSAndroid Build Coastguard Worker };
790*35238bceSAndroid Build Coastguard Worker
CommonEdgeCase(Context & context,const char * name,const char * description,CaseType caseType,int numFboSamples)791*35238bceSAndroid Build Coastguard Worker CommonEdgeCase::CommonEdgeCase(Context &context, const char *name, const char *description, CaseType caseType,
792*35238bceSAndroid Build Coastguard Worker int numFboSamples)
793*35238bceSAndroid Build Coastguard Worker : MultisampleCase(context, name, description, caseType == CASETYPE_SMALL_QUADS ? 128 : 32,
794*35238bceSAndroid Build Coastguard Worker numFboSamples >= 0 ? FboParams(numFboSamples, false, false) : FboParams())
795*35238bceSAndroid Build Coastguard Worker , m_caseType(caseType)
796*35238bceSAndroid Build Coastguard Worker , m_numIterations(caseType == CASETYPE_SMALL_QUADS ?
797*35238bceSAndroid Build Coastguard Worker getIterationCount(m_testCtx, DEFAULT_SMALL_QUADS_ITERATIONS) :
798*35238bceSAndroid Build Coastguard Worker caseType == CASETYPE_BIGGER_THAN_VIEWPORT_QUAD ?
799*35238bceSAndroid Build Coastguard Worker getIterationCount(m_testCtx, DEFAULT_BIGGER_THAN_VIEWPORT_QUAD_ITERATIONS) :
800*35238bceSAndroid Build Coastguard Worker 8)
801*35238bceSAndroid Build Coastguard Worker , m_currentIteration(0)
802*35238bceSAndroid Build Coastguard Worker {
803*35238bceSAndroid Build Coastguard Worker }
804*35238bceSAndroid Build Coastguard Worker
init(void)805*35238bceSAndroid Build Coastguard Worker void CommonEdgeCase::init(void)
806*35238bceSAndroid Build Coastguard Worker {
807*35238bceSAndroid Build Coastguard Worker MultisampleCase::init();
808*35238bceSAndroid Build Coastguard Worker
809*35238bceSAndroid Build Coastguard Worker if (m_caseType == CASETYPE_SMALL_QUADS)
810*35238bceSAndroid Build Coastguard Worker {
811*35238bceSAndroid Build Coastguard Worker // Check for a big enough viewport. With too small viewports the test case can't analyze the resulting image well enough.
812*35238bceSAndroid Build Coastguard Worker
813*35238bceSAndroid Build Coastguard Worker const int minViewportSize = 32;
814*35238bceSAndroid Build Coastguard Worker
815*35238bceSAndroid Build Coastguard Worker if (m_viewportSize < minViewportSize)
816*35238bceSAndroid Build Coastguard Worker throw tcu::InternalError("Render target width or height too low (is " + de::toString(m_viewportSize) +
817*35238bceSAndroid Build Coastguard Worker ", should be at least " + de::toString(minViewportSize) + ")");
818*35238bceSAndroid Build Coastguard Worker }
819*35238bceSAndroid Build Coastguard Worker
820*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glEnable(GL_BLEND));
821*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glBlendEquation(GL_FUNC_ADD));
822*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glBlendFunc(GL_ONE, GL_ONE));
823*35238bceSAndroid Build Coastguard Worker m_testCtx.getLog() << TestLog::Message
824*35238bceSAndroid Build Coastguard Worker << "Additive blending enabled in order to detect (erroneously) overlapping samples"
825*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
826*35238bceSAndroid Build Coastguard Worker }
827*35238bceSAndroid Build Coastguard Worker
iterate(void)828*35238bceSAndroid Build Coastguard Worker CommonEdgeCase::IterateResult CommonEdgeCase::iterate(void)
829*35238bceSAndroid Build Coastguard Worker {
830*35238bceSAndroid Build Coastguard Worker TestLog &log = m_testCtx.getLog();
831*35238bceSAndroid Build Coastguard Worker tcu::Surface renderedImg(m_viewportSize, m_viewportSize);
832*35238bceSAndroid Build Coastguard Worker tcu::Surface errorImg(m_viewportSize, m_viewportSize);
833*35238bceSAndroid Build Coastguard Worker
834*35238bceSAndroid Build Coastguard Worker randomizeViewport();
835*35238bceSAndroid Build Coastguard Worker
836*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
837*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
838*35238bceSAndroid Build Coastguard Worker
839*35238bceSAndroid Build Coastguard Worker // Draw test pattern. Test patterns consist of quads formed with two triangles.
840*35238bceSAndroid Build Coastguard Worker // After drawing the pattern, we check that the interior pixels of each quad are
841*35238bceSAndroid Build Coastguard Worker // all the same color - this is meant to verify that there are no artifacts on the inner edge.
842*35238bceSAndroid Build Coastguard Worker
843*35238bceSAndroid Build Coastguard Worker vector<QuadCorners> unicoloredRegions;
844*35238bceSAndroid Build Coastguard Worker
845*35238bceSAndroid Build Coastguard Worker if (m_caseType == CASETYPE_SMALL_QUADS)
846*35238bceSAndroid Build Coastguard Worker {
847*35238bceSAndroid Build Coastguard Worker // Draw several quads, rotated at different angles.
848*35238bceSAndroid Build Coastguard Worker
849*35238bceSAndroid Build Coastguard Worker const float quadDiagLen = 2.0f / 3.0f * 0.9f; // \note Fit 3 quads in both x and y directions.
850*35238bceSAndroid Build Coastguard Worker float angleCos;
851*35238bceSAndroid Build Coastguard Worker float angleSin;
852*35238bceSAndroid Build Coastguard Worker
853*35238bceSAndroid Build Coastguard Worker // \note First and second iteration get exact 0 (and 90, 180, 270) and 45 (and 135, 225, 315) angle quads, as they are kind of a special case.
854*35238bceSAndroid Build Coastguard Worker
855*35238bceSAndroid Build Coastguard Worker if (m_currentIteration == 0)
856*35238bceSAndroid Build Coastguard Worker {
857*35238bceSAndroid Build Coastguard Worker angleCos = 1.0f;
858*35238bceSAndroid Build Coastguard Worker angleSin = 0.0f;
859*35238bceSAndroid Build Coastguard Worker }
860*35238bceSAndroid Build Coastguard Worker else if (m_currentIteration == 1)
861*35238bceSAndroid Build Coastguard Worker {
862*35238bceSAndroid Build Coastguard Worker angleCos = SQRT_HALF;
863*35238bceSAndroid Build Coastguard Worker angleSin = SQRT_HALF;
864*35238bceSAndroid Build Coastguard Worker }
865*35238bceSAndroid Build Coastguard Worker else
866*35238bceSAndroid Build Coastguard Worker {
867*35238bceSAndroid Build Coastguard Worker float angle = 0.5f * DE_PI * (float)(m_currentIteration - 1) / (float)(m_numIterations - 1);
868*35238bceSAndroid Build Coastguard Worker angleCos = deFloatCos(angle);
869*35238bceSAndroid Build Coastguard Worker angleSin = deFloatSin(angle);
870*35238bceSAndroid Build Coastguard Worker }
871*35238bceSAndroid Build Coastguard Worker
872*35238bceSAndroid Build Coastguard Worker Vec2 corners[4] = {
873*35238bceSAndroid Build Coastguard Worker 0.5f * quadDiagLen * Vec2(angleCos, angleSin), 0.5f * quadDiagLen * Vec2(-angleSin, angleCos),
874*35238bceSAndroid Build Coastguard Worker 0.5f * quadDiagLen * Vec2(-angleCos, -angleSin), 0.5f * quadDiagLen * Vec2(angleSin, -angleCos)};
875*35238bceSAndroid Build Coastguard Worker
876*35238bceSAndroid Build Coastguard Worker unicoloredRegions.reserve(8);
877*35238bceSAndroid Build Coastguard Worker
878*35238bceSAndroid Build Coastguard Worker // Draw 8 quads.
879*35238bceSAndroid Build Coastguard Worker // First four are rotated at angles angle+0, angle+90, angle+180 and angle+270.
880*35238bceSAndroid Build Coastguard Worker // Last four are rotated the same angles as the first four, but the ordering of the last triangle's vertices is reversed.
881*35238bceSAndroid Build Coastguard Worker
882*35238bceSAndroid Build Coastguard Worker for (int quadNdx = 0; quadNdx < 8; quadNdx++)
883*35238bceSAndroid Build Coastguard Worker {
884*35238bceSAndroid Build Coastguard Worker Vec2 center = (2.0f - quadDiagLen) * Vec2((float)(quadNdx % 3), (float)(quadNdx / 3)) / 2.0f -
885*35238bceSAndroid Build Coastguard Worker 0.5f * (2.0f - quadDiagLen);
886*35238bceSAndroid Build Coastguard Worker
887*35238bceSAndroid Build Coastguard Worker renderTriangle(corners[(0 + quadNdx) % 4] + center, corners[(1 + quadNdx) % 4] + center,
888*35238bceSAndroid Build Coastguard Worker corners[(2 + quadNdx) % 4] + center, Vec4(0.5f, 0.5f, 0.5f, 1.0f));
889*35238bceSAndroid Build Coastguard Worker
890*35238bceSAndroid Build Coastguard Worker if (quadNdx >= 4)
891*35238bceSAndroid Build Coastguard Worker {
892*35238bceSAndroid Build Coastguard Worker renderTriangle(corners[(3 + quadNdx) % 4] + center, corners[(2 + quadNdx) % 4] + center,
893*35238bceSAndroid Build Coastguard Worker corners[(0 + quadNdx) % 4] + center, Vec4(0.5f, 0.5f, 0.5f, 1.0f));
894*35238bceSAndroid Build Coastguard Worker }
895*35238bceSAndroid Build Coastguard Worker else
896*35238bceSAndroid Build Coastguard Worker {
897*35238bceSAndroid Build Coastguard Worker renderTriangle(corners[(0 + quadNdx) % 4] + center, corners[(2 + quadNdx) % 4] + center,
898*35238bceSAndroid Build Coastguard Worker corners[(3 + quadNdx) % 4] + center, Vec4(0.5f, 0.5f, 0.5f, 1.0f));
899*35238bceSAndroid Build Coastguard Worker }
900*35238bceSAndroid Build Coastguard Worker
901*35238bceSAndroid Build Coastguard Worker // The size of the "interior" of a quad is assumed to be approximately unicolorRegionScale*<actual size of quad>.
902*35238bceSAndroid Build Coastguard Worker // By "interior" we here mean the region of non-boundary pixels of the rendered quad for which we can safely assume
903*35238bceSAndroid Build Coastguard Worker // that it has all coverage bits set to 1, for every pixel.
904*35238bceSAndroid Build Coastguard Worker float unicolorRegionScale = 1.0f - 6.0f * 2.0f / (float)m_viewportSize / quadDiagLen;
905*35238bceSAndroid Build Coastguard Worker unicoloredRegions.push_back(
906*35238bceSAndroid Build Coastguard Worker QuadCorners((center + corners[0] * unicolorRegionScale), (center + corners[1] * unicolorRegionScale),
907*35238bceSAndroid Build Coastguard Worker (center + corners[2] * unicolorRegionScale), (center + corners[3] * unicolorRegionScale)));
908*35238bceSAndroid Build Coastguard Worker }
909*35238bceSAndroid Build Coastguard Worker }
910*35238bceSAndroid Build Coastguard Worker else if (m_caseType == CASETYPE_BIGGER_THAN_VIEWPORT_QUAD)
911*35238bceSAndroid Build Coastguard Worker {
912*35238bceSAndroid Build Coastguard Worker // Draw a bigger-than-viewport quad, rotated at an angle depending on m_currentIteration.
913*35238bceSAndroid Build Coastguard Worker
914*35238bceSAndroid Build Coastguard Worker int quadBaseAngleNdx = m_currentIteration / 8;
915*35238bceSAndroid Build Coastguard Worker int quadSubAngleNdx = m_currentIteration % 8;
916*35238bceSAndroid Build Coastguard Worker float angleCos;
917*35238bceSAndroid Build Coastguard Worker float angleSin;
918*35238bceSAndroid Build Coastguard Worker
919*35238bceSAndroid Build Coastguard Worker if (quadBaseAngleNdx == 0)
920*35238bceSAndroid Build Coastguard Worker {
921*35238bceSAndroid Build Coastguard Worker angleCos = 1.0f;
922*35238bceSAndroid Build Coastguard Worker angleSin = 0.0f;
923*35238bceSAndroid Build Coastguard Worker }
924*35238bceSAndroid Build Coastguard Worker else if (quadBaseAngleNdx == 1)
925*35238bceSAndroid Build Coastguard Worker {
926*35238bceSAndroid Build Coastguard Worker angleCos = SQRT_HALF;
927*35238bceSAndroid Build Coastguard Worker angleSin = SQRT_HALF;
928*35238bceSAndroid Build Coastguard Worker }
929*35238bceSAndroid Build Coastguard Worker else
930*35238bceSAndroid Build Coastguard Worker {
931*35238bceSAndroid Build Coastguard Worker float angle = 0.5f * DE_PI * (float)(m_currentIteration - 1) / (float)(m_numIterations - 1);
932*35238bceSAndroid Build Coastguard Worker angleCos = deFloatCos(angle);
933*35238bceSAndroid Build Coastguard Worker angleSin = deFloatSin(angle);
934*35238bceSAndroid Build Coastguard Worker }
935*35238bceSAndroid Build Coastguard Worker
936*35238bceSAndroid Build Coastguard Worker float quadDiagLen = 2.5f / de::max(angleCos, angleSin);
937*35238bceSAndroid Build Coastguard Worker
938*35238bceSAndroid Build Coastguard Worker Vec2 corners[4] = {
939*35238bceSAndroid Build Coastguard Worker 0.5f * quadDiagLen * Vec2(angleCos, angleSin), 0.5f * quadDiagLen * Vec2(-angleSin, angleCos),
940*35238bceSAndroid Build Coastguard Worker 0.5f * quadDiagLen * Vec2(-angleCos, -angleSin), 0.5f * quadDiagLen * Vec2(angleSin, -angleCos)};
941*35238bceSAndroid Build Coastguard Worker
942*35238bceSAndroid Build Coastguard Worker renderTriangle(corners[(0 + quadSubAngleNdx) % 4], corners[(1 + quadSubAngleNdx) % 4],
943*35238bceSAndroid Build Coastguard Worker corners[(2 + quadSubAngleNdx) % 4], Vec4(0.5f, 0.5f, 0.5f, 1.0f));
944*35238bceSAndroid Build Coastguard Worker
945*35238bceSAndroid Build Coastguard Worker if (quadSubAngleNdx >= 4)
946*35238bceSAndroid Build Coastguard Worker {
947*35238bceSAndroid Build Coastguard Worker renderTriangle(corners[(3 + quadSubAngleNdx) % 4], corners[(2 + quadSubAngleNdx) % 4],
948*35238bceSAndroid Build Coastguard Worker corners[(0 + quadSubAngleNdx) % 4], Vec4(0.5f, 0.5f, 0.5f, 1.0f));
949*35238bceSAndroid Build Coastguard Worker }
950*35238bceSAndroid Build Coastguard Worker else
951*35238bceSAndroid Build Coastguard Worker {
952*35238bceSAndroid Build Coastguard Worker renderTriangle(corners[(0 + quadSubAngleNdx) % 4], corners[(2 + quadSubAngleNdx) % 4],
953*35238bceSAndroid Build Coastguard Worker corners[(3 + quadSubAngleNdx) % 4], Vec4(0.5f, 0.5f, 0.5f, 1.0f));
954*35238bceSAndroid Build Coastguard Worker }
955*35238bceSAndroid Build Coastguard Worker
956*35238bceSAndroid Build Coastguard Worker float unicolorRegionScale = 1.0f - 6.0f * 2.0f / (float)m_viewportSize / quadDiagLen;
957*35238bceSAndroid Build Coastguard Worker unicoloredRegions.push_back(QuadCorners((corners[0] * unicolorRegionScale), (corners[1] * unicolorRegionScale),
958*35238bceSAndroid Build Coastguard Worker (corners[2] * unicolorRegionScale),
959*35238bceSAndroid Build Coastguard Worker (corners[3] * unicolorRegionScale)));
960*35238bceSAndroid Build Coastguard Worker }
961*35238bceSAndroid Build Coastguard Worker else if (m_caseType == CASETYPE_FIT_VIEWPORT_QUAD)
962*35238bceSAndroid Build Coastguard Worker {
963*35238bceSAndroid Build Coastguard Worker // Draw an exactly viewport-sized quad, rotated by multiples of 90 degrees angle depending on m_currentIteration.
964*35238bceSAndroid Build Coastguard Worker
965*35238bceSAndroid Build Coastguard Worker int quadSubAngleNdx = m_currentIteration % 8;
966*35238bceSAndroid Build Coastguard Worker
967*35238bceSAndroid Build Coastguard Worker Vec2 corners[4] = {Vec2(1.0f, 1.0f), Vec2(-1.0f, 1.0f), Vec2(-1.0f, -1.0f), Vec2(1.0f, -1.0f)};
968*35238bceSAndroid Build Coastguard Worker
969*35238bceSAndroid Build Coastguard Worker renderTriangle(corners[(0 + quadSubAngleNdx) % 4], corners[(1 + quadSubAngleNdx) % 4],
970*35238bceSAndroid Build Coastguard Worker corners[(2 + quadSubAngleNdx) % 4], Vec4(0.5f, 0.5f, 0.5f, 1.0f));
971*35238bceSAndroid Build Coastguard Worker
972*35238bceSAndroid Build Coastguard Worker if (quadSubAngleNdx >= 4)
973*35238bceSAndroid Build Coastguard Worker {
974*35238bceSAndroid Build Coastguard Worker renderTriangle(corners[(3 + quadSubAngleNdx) % 4], corners[(2 + quadSubAngleNdx) % 4],
975*35238bceSAndroid Build Coastguard Worker corners[(0 + quadSubAngleNdx) % 4], Vec4(0.5f, 0.5f, 0.5f, 1.0f));
976*35238bceSAndroid Build Coastguard Worker }
977*35238bceSAndroid Build Coastguard Worker else
978*35238bceSAndroid Build Coastguard Worker {
979*35238bceSAndroid Build Coastguard Worker renderTriangle(corners[(0 + quadSubAngleNdx) % 4], corners[(2 + quadSubAngleNdx) % 4],
980*35238bceSAndroid Build Coastguard Worker corners[(3 + quadSubAngleNdx) % 4], Vec4(0.5f, 0.5f, 0.5f, 1.0f));
981*35238bceSAndroid Build Coastguard Worker }
982*35238bceSAndroid Build Coastguard Worker
983*35238bceSAndroid Build Coastguard Worker unicoloredRegions.push_back(QuadCorners(corners[0], corners[1], corners[2], corners[3]));
984*35238bceSAndroid Build Coastguard Worker }
985*35238bceSAndroid Build Coastguard Worker else
986*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
987*35238bceSAndroid Build Coastguard Worker
988*35238bceSAndroid Build Coastguard Worker // Read pixels and check unicolored regions.
989*35238bceSAndroid Build Coastguard Worker
990*35238bceSAndroid Build Coastguard Worker readImage(renderedImg);
991*35238bceSAndroid Build Coastguard Worker
992*35238bceSAndroid Build Coastguard Worker tcu::clear(errorImg.getAccess(), Vec4(0.0f, 1.0f, 0.0f, 1.0f));
993*35238bceSAndroid Build Coastguard Worker
994*35238bceSAndroid Build Coastguard Worker log << TestLog::Image("RenderedImage", "Rendered image", renderedImg, QP_IMAGE_COMPRESSION_MODE_PNG);
995*35238bceSAndroid Build Coastguard Worker
996*35238bceSAndroid Build Coastguard Worker bool errorsDetected = false;
997*35238bceSAndroid Build Coastguard Worker for (int i = 0; i < (int)unicoloredRegions.size(); i++)
998*35238bceSAndroid Build Coastguard Worker {
999*35238bceSAndroid Build Coastguard Worker const QuadCorners ®ion = unicoloredRegions[i];
1000*35238bceSAndroid Build Coastguard Worker IVec2 p0Win = ((region.p0 + 1.0f) * 0.5f * (float)(m_viewportSize - 1) + 0.5f).asInt();
1001*35238bceSAndroid Build Coastguard Worker IVec2 p1Win = ((region.p1 + 1.0f) * 0.5f * (float)(m_viewportSize - 1) + 0.5f).asInt();
1002*35238bceSAndroid Build Coastguard Worker IVec2 p2Win = ((region.p2 + 1.0f) * 0.5f * (float)(m_viewportSize - 1) + 0.5f).asInt();
1003*35238bceSAndroid Build Coastguard Worker IVec2 p3Win = ((region.p3 + 1.0f) * 0.5f * (float)(m_viewportSize - 1) + 0.5f).asInt();
1004*35238bceSAndroid Build Coastguard Worker bool errorsInCurrentRegion = !isPixelRegionUnicolored(renderedImg, p0Win, p1Win, p2Win, p3Win);
1005*35238bceSAndroid Build Coastguard Worker
1006*35238bceSAndroid Build Coastguard Worker if (errorsInCurrentRegion)
1007*35238bceSAndroid Build Coastguard Worker drawUnicolorTestErrors(renderedImg, errorImg.getAccess(), p0Win, p1Win, p2Win, p3Win);
1008*35238bceSAndroid Build Coastguard Worker
1009*35238bceSAndroid Build Coastguard Worker errorsDetected = errorsDetected || errorsInCurrentRegion;
1010*35238bceSAndroid Build Coastguard Worker }
1011*35238bceSAndroid Build Coastguard Worker
1012*35238bceSAndroid Build Coastguard Worker m_currentIteration++;
1013*35238bceSAndroid Build Coastguard Worker
1014*35238bceSAndroid Build Coastguard Worker if (errorsDetected)
1015*35238bceSAndroid Build Coastguard Worker {
1016*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Failure: Not all quad interiors seem unicolored - common-edge artifacts?"
1017*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
1018*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Erroneous pixels are drawn red in the following image" << TestLog::EndMessage;
1019*35238bceSAndroid Build Coastguard Worker log << TestLog::Image("RenderedImageWithErrors", "Rendered image with errors marked", renderedImg,
1020*35238bceSAndroid Build Coastguard Worker QP_IMAGE_COMPRESSION_MODE_PNG);
1021*35238bceSAndroid Build Coastguard Worker log << TestLog::Image("ErrorsOnly", "Image with error pixels only", errorImg, QP_IMAGE_COMPRESSION_MODE_PNG);
1022*35238bceSAndroid Build Coastguard Worker m_context.getTestContext().setTestResult(QP_TEST_RESULT_FAIL, "Failed");
1023*35238bceSAndroid Build Coastguard Worker return STOP;
1024*35238bceSAndroid Build Coastguard Worker }
1025*35238bceSAndroid Build Coastguard Worker else if (m_currentIteration < m_numIterations)
1026*35238bceSAndroid Build Coastguard Worker {
1027*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Quads seem OK - moving on to next pattern" << TestLog::EndMessage;
1028*35238bceSAndroid Build Coastguard Worker return CONTINUE;
1029*35238bceSAndroid Build Coastguard Worker }
1030*35238bceSAndroid Build Coastguard Worker else
1031*35238bceSAndroid Build Coastguard Worker {
1032*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Success: All quad interiors seem unicolored (no common-edge artifacts)"
1033*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
1034*35238bceSAndroid Build Coastguard Worker m_context.getTestContext().setTestResult(QP_TEST_RESULT_PASS, "Passed");
1035*35238bceSAndroid Build Coastguard Worker return STOP;
1036*35238bceSAndroid Build Coastguard Worker }
1037*35238bceSAndroid Build Coastguard Worker }
1038*35238bceSAndroid Build Coastguard Worker
1039*35238bceSAndroid Build Coastguard Worker /*--------------------------------------------------------------------*//*!
1040*35238bceSAndroid Build Coastguard Worker * \brief Test that depth values are per-sample.
1041*35238bceSAndroid Build Coastguard Worker *
1042*35238bceSAndroid Build Coastguard Worker * Draws intersecting, differently-colored polygons and checks that there
1043*35238bceSAndroid Build Coastguard Worker * are at least sample count+1 distinct colors present, due to some of the
1044*35238bceSAndroid Build Coastguard Worker * samples at the intersection line belonging to one and some to another
1045*35238bceSAndroid Build Coastguard Worker * polygon.
1046*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
1047*35238bceSAndroid Build Coastguard Worker class SampleDepthCase : public NumSamplesCase
1048*35238bceSAndroid Build Coastguard Worker {
1049*35238bceSAndroid Build Coastguard Worker public:
1050*35238bceSAndroid Build Coastguard Worker SampleDepthCase(Context &context, const char *name, const char *description, int numFboSamples = 0);
~SampleDepthCase(void)1051*35238bceSAndroid Build Coastguard Worker ~SampleDepthCase(void)
1052*35238bceSAndroid Build Coastguard Worker {
1053*35238bceSAndroid Build Coastguard Worker }
1054*35238bceSAndroid Build Coastguard Worker
1055*35238bceSAndroid Build Coastguard Worker void init(void);
1056*35238bceSAndroid Build Coastguard Worker
1057*35238bceSAndroid Build Coastguard Worker protected:
1058*35238bceSAndroid Build Coastguard Worker void renderPattern(void) const;
1059*35238bceSAndroid Build Coastguard Worker };
1060*35238bceSAndroid Build Coastguard Worker
SampleDepthCase(Context & context,const char * name,const char * description,int numFboSamples)1061*35238bceSAndroid Build Coastguard Worker SampleDepthCase::SampleDepthCase(Context &context, const char *name, const char *description, int numFboSamples)
1062*35238bceSAndroid Build Coastguard Worker : NumSamplesCase(context, name, description,
1063*35238bceSAndroid Build Coastguard Worker numFboSamples >= 0 ? FboParams(numFboSamples, true, false) : FboParams())
1064*35238bceSAndroid Build Coastguard Worker {
1065*35238bceSAndroid Build Coastguard Worker }
1066*35238bceSAndroid Build Coastguard Worker
init(void)1067*35238bceSAndroid Build Coastguard Worker void SampleDepthCase::init(void)
1068*35238bceSAndroid Build Coastguard Worker {
1069*35238bceSAndroid Build Coastguard Worker TestLog &log = m_testCtx.getLog();
1070*35238bceSAndroid Build Coastguard Worker
1071*35238bceSAndroid Build Coastguard Worker if (m_context.getRenderTarget().getDepthBits() == 0)
1072*35238bceSAndroid Build Coastguard Worker TCU_THROW(NotSupportedError, "Test requires depth buffer");
1073*35238bceSAndroid Build Coastguard Worker
1074*35238bceSAndroid Build Coastguard Worker MultisampleCase::init();
1075*35238bceSAndroid Build Coastguard Worker
1076*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glEnable(GL_DEPTH_TEST));
1077*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glDepthFunc(GL_LESS));
1078*35238bceSAndroid Build Coastguard Worker
1079*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Depth test enabled, depth func is GL_LESS" << TestLog::EndMessage;
1080*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Drawing several bigger-than-viewport black or white polygons intersecting each other"
1081*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
1082*35238bceSAndroid Build Coastguard Worker }
1083*35238bceSAndroid Build Coastguard Worker
renderPattern(void) const1084*35238bceSAndroid Build Coastguard Worker void SampleDepthCase::renderPattern(void) const
1085*35238bceSAndroid Build Coastguard Worker {
1086*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 0.0f));
1087*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glClearDepthf(1.0f));
1088*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
1089*35238bceSAndroid Build Coastguard Worker
1090*35238bceSAndroid Build Coastguard Worker {
1091*35238bceSAndroid Build Coastguard Worker const int numPolygons = 50;
1092*35238bceSAndroid Build Coastguard Worker
1093*35238bceSAndroid Build Coastguard Worker for (int i = 0; i < numPolygons; i++)
1094*35238bceSAndroid Build Coastguard Worker {
1095*35238bceSAndroid Build Coastguard Worker Vec4 color = i % 2 == 0 ? Vec4(1.0f, 1.0f, 1.0f, 1.0f) : Vec4(0.0f, 0.0f, 0.0f, 1.0f);
1096*35238bceSAndroid Build Coastguard Worker float angle = 2.0f * DE_PI * (float)i / (float)numPolygons + 0.001f * (float)m_currentIteration;
1097*35238bceSAndroid Build Coastguard Worker Vec3 pt0(3.0f * deFloatCos(angle + 2.0f * DE_PI * 0.0f / 3.0f),
1098*35238bceSAndroid Build Coastguard Worker 3.0f * deFloatSin(angle + 2.0f * DE_PI * 0.0f / 3.0f), 1.0f);
1099*35238bceSAndroid Build Coastguard Worker Vec3 pt1(3.0f * deFloatCos(angle + 2.0f * DE_PI * 1.0f / 3.0f),
1100*35238bceSAndroid Build Coastguard Worker 3.0f * deFloatSin(angle + 2.0f * DE_PI * 1.0f / 3.0f), 0.0f);
1101*35238bceSAndroid Build Coastguard Worker Vec3 pt2(3.0f * deFloatCos(angle + 2.0f * DE_PI * 2.0f / 3.0f),
1102*35238bceSAndroid Build Coastguard Worker 3.0f * deFloatSin(angle + 2.0f * DE_PI * 2.0f / 3.0f), 0.0f);
1103*35238bceSAndroid Build Coastguard Worker
1104*35238bceSAndroid Build Coastguard Worker renderTriangle(pt0, pt1, pt2, color);
1105*35238bceSAndroid Build Coastguard Worker }
1106*35238bceSAndroid Build Coastguard Worker }
1107*35238bceSAndroid Build Coastguard Worker }
1108*35238bceSAndroid Build Coastguard Worker
1109*35238bceSAndroid Build Coastguard Worker /*--------------------------------------------------------------------*//*!
1110*35238bceSAndroid Build Coastguard Worker * \brief Test that stencil buffer values are per-sample.
1111*35238bceSAndroid Build Coastguard Worker *
1112*35238bceSAndroid Build Coastguard Worker * Draws a unicolored pattern and marks drawn samples in stencil buffer;
1113*35238bceSAndroid Build Coastguard Worker * then clears and draws a viewport-size quad with that color and with
1114*35238bceSAndroid Build Coastguard Worker * proper stencil test such that the resulting image should be exactly the
1115*35238bceSAndroid Build Coastguard Worker * same as after the pattern was first drawn.
1116*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
1117*35238bceSAndroid Build Coastguard Worker class SampleStencilCase : public MultisampleCase
1118*35238bceSAndroid Build Coastguard Worker {
1119*35238bceSAndroid Build Coastguard Worker public:
1120*35238bceSAndroid Build Coastguard Worker SampleStencilCase(Context &context, const char *name, const char *description, int numFboSamples = 0);
~SampleStencilCase(void)1121*35238bceSAndroid Build Coastguard Worker ~SampleStencilCase(void)
1122*35238bceSAndroid Build Coastguard Worker {
1123*35238bceSAndroid Build Coastguard Worker }
1124*35238bceSAndroid Build Coastguard Worker
1125*35238bceSAndroid Build Coastguard Worker void init(void);
1126*35238bceSAndroid Build Coastguard Worker IterateResult iterate(void);
1127*35238bceSAndroid Build Coastguard Worker };
1128*35238bceSAndroid Build Coastguard Worker
SampleStencilCase(Context & context,const char * name,const char * description,int numFboSamples)1129*35238bceSAndroid Build Coastguard Worker SampleStencilCase::SampleStencilCase(Context &context, const char *name, const char *description, int numFboSamples)
1130*35238bceSAndroid Build Coastguard Worker : MultisampleCase(context, name, description, 256,
1131*35238bceSAndroid Build Coastguard Worker numFboSamples >= 0 ? FboParams(numFboSamples, false, true) : FboParams())
1132*35238bceSAndroid Build Coastguard Worker {
1133*35238bceSAndroid Build Coastguard Worker }
1134*35238bceSAndroid Build Coastguard Worker
init(void)1135*35238bceSAndroid Build Coastguard Worker void SampleStencilCase::init(void)
1136*35238bceSAndroid Build Coastguard Worker {
1137*35238bceSAndroid Build Coastguard Worker if (m_context.getRenderTarget().getStencilBits() == 0)
1138*35238bceSAndroid Build Coastguard Worker TCU_THROW(NotSupportedError, "Test requires stencil buffer");
1139*35238bceSAndroid Build Coastguard Worker
1140*35238bceSAndroid Build Coastguard Worker MultisampleCase::init();
1141*35238bceSAndroid Build Coastguard Worker }
1142*35238bceSAndroid Build Coastguard Worker
iterate(void)1143*35238bceSAndroid Build Coastguard Worker SampleStencilCase::IterateResult SampleStencilCase::iterate(void)
1144*35238bceSAndroid Build Coastguard Worker {
1145*35238bceSAndroid Build Coastguard Worker TestLog &log = m_testCtx.getLog();
1146*35238bceSAndroid Build Coastguard Worker tcu::Surface renderedImgFirst(m_viewportSize, m_viewportSize);
1147*35238bceSAndroid Build Coastguard Worker tcu::Surface renderedImgSecond(m_viewportSize, m_viewportSize);
1148*35238bceSAndroid Build Coastguard Worker
1149*35238bceSAndroid Build Coastguard Worker randomizeViewport();
1150*35238bceSAndroid Build Coastguard Worker
1151*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
1152*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glClearStencil(0));
1153*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT));
1154*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glEnable(GL_STENCIL_TEST));
1155*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glStencilFunc(GL_ALWAYS, 1, 1));
1156*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE));
1157*35238bceSAndroid Build Coastguard Worker
1158*35238bceSAndroid Build Coastguard Worker log << TestLog::Message
1159*35238bceSAndroid Build Coastguard Worker << "Drawing a pattern with glStencilFunc(GL_ALWAYS, 1, 1) and glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE)"
1160*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
1161*35238bceSAndroid Build Coastguard Worker
1162*35238bceSAndroid Build Coastguard Worker {
1163*35238bceSAndroid Build Coastguard Worker const int numTriangles = 25;
1164*35238bceSAndroid Build Coastguard Worker for (int i = 0; i < numTriangles; i++)
1165*35238bceSAndroid Build Coastguard Worker {
1166*35238bceSAndroid Build Coastguard Worker float angle0 = 2.0f * DE_PI * (float)i / (float)numTriangles;
1167*35238bceSAndroid Build Coastguard Worker float angle1 = 2.0f * DE_PI * ((float)i + 0.5f) / (float)numTriangles;
1168*35238bceSAndroid Build Coastguard Worker
1169*35238bceSAndroid Build Coastguard Worker renderTriangle(Vec2(0.0f, 0.0f), Vec2(deFloatCos(angle0) * 0.95f, deFloatSin(angle0) * 0.95f),
1170*35238bceSAndroid Build Coastguard Worker Vec2(deFloatCos(angle1) * 0.95f, deFloatSin(angle1) * 0.95f), Vec4(1.0f));
1171*35238bceSAndroid Build Coastguard Worker }
1172*35238bceSAndroid Build Coastguard Worker }
1173*35238bceSAndroid Build Coastguard Worker
1174*35238bceSAndroid Build Coastguard Worker readImage(renderedImgFirst);
1175*35238bceSAndroid Build Coastguard Worker log << TestLog::Image("RenderedImgFirst", "First image rendered", renderedImgFirst, QP_IMAGE_COMPRESSION_MODE_PNG);
1176*35238bceSAndroid Build Coastguard Worker
1177*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Clearing color buffer to black" << TestLog::EndMessage;
1178*35238bceSAndroid Build Coastguard Worker
1179*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1180*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glStencilFunc(GL_EQUAL, 1, 1));
1181*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP));
1182*35238bceSAndroid Build Coastguard Worker
1183*35238bceSAndroid Build Coastguard Worker {
1184*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Checking that color buffer was actually cleared to black" << TestLog::EndMessage;
1185*35238bceSAndroid Build Coastguard Worker
1186*35238bceSAndroid Build Coastguard Worker tcu::Surface clearedImg(m_viewportSize, m_viewportSize);
1187*35238bceSAndroid Build Coastguard Worker readImage(clearedImg);
1188*35238bceSAndroid Build Coastguard Worker
1189*35238bceSAndroid Build Coastguard Worker for (int y = 0; y < clearedImg.getHeight(); y++)
1190*35238bceSAndroid Build Coastguard Worker for (int x = 0; x < clearedImg.getWidth(); x++)
1191*35238bceSAndroid Build Coastguard Worker {
1192*35238bceSAndroid Build Coastguard Worker const tcu::RGBA &clr = clearedImg.getPixel(x, y);
1193*35238bceSAndroid Build Coastguard Worker if (clr != tcu::RGBA::black())
1194*35238bceSAndroid Build Coastguard Worker {
1195*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Failure: first non-black pixel, color " << clr
1196*35238bceSAndroid Build Coastguard Worker << ", detected at coordinates (" << x << ", " << y << ")" << TestLog::EndMessage;
1197*35238bceSAndroid Build Coastguard Worker log << TestLog::Image("ClearedImg", "Image after clearing, erroneously non-black", clearedImg);
1198*35238bceSAndroid Build Coastguard Worker m_context.getTestContext().setTestResult(QP_TEST_RESULT_FAIL, "Failed");
1199*35238bceSAndroid Build Coastguard Worker return STOP;
1200*35238bceSAndroid Build Coastguard Worker }
1201*35238bceSAndroid Build Coastguard Worker }
1202*35238bceSAndroid Build Coastguard Worker }
1203*35238bceSAndroid Build Coastguard Worker
1204*35238bceSAndroid Build Coastguard Worker log << TestLog::Message
1205*35238bceSAndroid Build Coastguard Worker << "Drawing a viewport-sized quad with glStencilFunc(GL_EQUAL, 1, 1) and glStencilOp(GL_KEEP, GL_KEEP, "
1206*35238bceSAndroid Build Coastguard Worker "GL_KEEP) - should result in same image as the first"
1207*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
1208*35238bceSAndroid Build Coastguard Worker
1209*35238bceSAndroid Build Coastguard Worker renderQuad(Vec2(-1.0f, -1.0f), Vec2(1.0f, -1.0f), Vec2(-1.0f, 1.0f), Vec2(1.0f, 1.0f), Vec4(1.0f));
1210*35238bceSAndroid Build Coastguard Worker
1211*35238bceSAndroid Build Coastguard Worker readImage(renderedImgSecond);
1212*35238bceSAndroid Build Coastguard Worker log << TestLog::Image("RenderedImgSecond", "Second image rendered", renderedImgSecond,
1213*35238bceSAndroid Build Coastguard Worker QP_IMAGE_COMPRESSION_MODE_PNG);
1214*35238bceSAndroid Build Coastguard Worker
1215*35238bceSAndroid Build Coastguard Worker bool passed = tcu::pixelThresholdCompare(log, "ImageCompare", "Image comparison", renderedImgFirst,
1216*35238bceSAndroid Build Coastguard Worker renderedImgSecond, tcu::RGBA(0), tcu::COMPARE_LOG_ON_ERROR);
1217*35238bceSAndroid Build Coastguard Worker
1218*35238bceSAndroid Build Coastguard Worker if (passed)
1219*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Success: The two images rendered are identical" << TestLog::EndMessage;
1220*35238bceSAndroid Build Coastguard Worker
1221*35238bceSAndroid Build Coastguard Worker m_context.getTestContext().setTestResult(passed ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
1222*35238bceSAndroid Build Coastguard Worker passed ? "Passed" : "Failed");
1223*35238bceSAndroid Build Coastguard Worker
1224*35238bceSAndroid Build Coastguard Worker return STOP;
1225*35238bceSAndroid Build Coastguard Worker }
1226*35238bceSAndroid Build Coastguard Worker
1227*35238bceSAndroid Build Coastguard Worker /*--------------------------------------------------------------------*//*!
1228*35238bceSAndroid Build Coastguard Worker * \brief Tests coverage mask generation proportionality property.
1229*35238bceSAndroid Build Coastguard Worker *
1230*35238bceSAndroid Build Coastguard Worker * Tests that the number of coverage bits in a coverage mask created by
1231*35238bceSAndroid Build Coastguard Worker * GL_SAMPLE_ALPHA_TO_COVERAGE or GL_SAMPLE_COVERAGE is, on average,
1232*35238bceSAndroid Build Coastguard Worker * proportional to the alpha or coverage value, respectively. Draws
1233*35238bceSAndroid Build Coastguard Worker * multiple frames, each time increasing the alpha or coverage value used,
1234*35238bceSAndroid Build Coastguard Worker * and checks that the average color is changing appropriately.
1235*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
1236*35238bceSAndroid Build Coastguard Worker class MaskProportionalityCase : public MultisampleCase
1237*35238bceSAndroid Build Coastguard Worker {
1238*35238bceSAndroid Build Coastguard Worker public:
1239*35238bceSAndroid Build Coastguard Worker enum CaseType
1240*35238bceSAndroid Build Coastguard Worker {
1241*35238bceSAndroid Build Coastguard Worker CASETYPE_ALPHA_TO_COVERAGE = 0,
1242*35238bceSAndroid Build Coastguard Worker CASETYPE_SAMPLE_COVERAGE,
1243*35238bceSAndroid Build Coastguard Worker CASETYPE_SAMPLE_COVERAGE_INVERTED,
1244*35238bceSAndroid Build Coastguard Worker
1245*35238bceSAndroid Build Coastguard Worker CASETYPE_LAST
1246*35238bceSAndroid Build Coastguard Worker };
1247*35238bceSAndroid Build Coastguard Worker
1248*35238bceSAndroid Build Coastguard Worker MaskProportionalityCase(Context &context, const char *name, const char *description, CaseType type,
1249*35238bceSAndroid Build Coastguard Worker int numFboSamples = 0);
~MaskProportionalityCase(void)1250*35238bceSAndroid Build Coastguard Worker ~MaskProportionalityCase(void)
1251*35238bceSAndroid Build Coastguard Worker {
1252*35238bceSAndroid Build Coastguard Worker }
1253*35238bceSAndroid Build Coastguard Worker
1254*35238bceSAndroid Build Coastguard Worker void init(void);
1255*35238bceSAndroid Build Coastguard Worker
1256*35238bceSAndroid Build Coastguard Worker IterateResult iterate(void);
1257*35238bceSAndroid Build Coastguard Worker
1258*35238bceSAndroid Build Coastguard Worker private:
1259*35238bceSAndroid Build Coastguard Worker const CaseType m_type;
1260*35238bceSAndroid Build Coastguard Worker
1261*35238bceSAndroid Build Coastguard Worker int m_numIterations;
1262*35238bceSAndroid Build Coastguard Worker int m_currentIteration;
1263*35238bceSAndroid Build Coastguard Worker
1264*35238bceSAndroid Build Coastguard Worker int32_t m_previousIterationColorSum;
1265*35238bceSAndroid Build Coastguard Worker };
1266*35238bceSAndroid Build Coastguard Worker
MaskProportionalityCase(Context & context,const char * name,const char * description,CaseType type,int numFboSamples)1267*35238bceSAndroid Build Coastguard Worker MaskProportionalityCase::MaskProportionalityCase(Context &context, const char *name, const char *description,
1268*35238bceSAndroid Build Coastguard Worker CaseType type, int numFboSamples)
1269*35238bceSAndroid Build Coastguard Worker : MultisampleCase(context, name, description, 32,
1270*35238bceSAndroid Build Coastguard Worker numFboSamples >= 0 ? FboParams(numFboSamples, false, false) : FboParams())
1271*35238bceSAndroid Build Coastguard Worker , m_type(type)
1272*35238bceSAndroid Build Coastguard Worker , m_numIterations(0)
1273*35238bceSAndroid Build Coastguard Worker , m_currentIteration(0)
1274*35238bceSAndroid Build Coastguard Worker , m_previousIterationColorSum(-1)
1275*35238bceSAndroid Build Coastguard Worker {
1276*35238bceSAndroid Build Coastguard Worker }
1277*35238bceSAndroid Build Coastguard Worker
init(void)1278*35238bceSAndroid Build Coastguard Worker void MaskProportionalityCase::init(void)
1279*35238bceSAndroid Build Coastguard Worker {
1280*35238bceSAndroid Build Coastguard Worker TestLog &log = m_testCtx.getLog();
1281*35238bceSAndroid Build Coastguard Worker
1282*35238bceSAndroid Build Coastguard Worker MultisampleCase::init();
1283*35238bceSAndroid Build Coastguard Worker
1284*35238bceSAndroid Build Coastguard Worker if (m_type == CASETYPE_ALPHA_TO_COVERAGE)
1285*35238bceSAndroid Build Coastguard Worker {
1286*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE));
1287*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "GL_SAMPLE_ALPHA_TO_COVERAGE is enabled" << TestLog::EndMessage;
1288*35238bceSAndroid Build Coastguard Worker }
1289*35238bceSAndroid Build Coastguard Worker else
1290*35238bceSAndroid Build Coastguard Worker {
1291*35238bceSAndroid Build Coastguard Worker DE_ASSERT(m_type == CASETYPE_SAMPLE_COVERAGE || m_type == CASETYPE_SAMPLE_COVERAGE_INVERTED);
1292*35238bceSAndroid Build Coastguard Worker
1293*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE));
1294*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "GL_SAMPLE_COVERAGE is enabled" << TestLog::EndMessage;
1295*35238bceSAndroid Build Coastguard Worker }
1296*35238bceSAndroid Build Coastguard Worker
1297*35238bceSAndroid Build Coastguard Worker m_numIterations = de::max(2, getIterationCount(m_testCtx, m_numSamples * 5));
1298*35238bceSAndroid Build Coastguard Worker
1299*35238bceSAndroid Build Coastguard Worker randomizeViewport(); // \note Using the same viewport for every iteration since coverage mask may depend on window-relative pixel coordinate.
1300*35238bceSAndroid Build Coastguard Worker }
1301*35238bceSAndroid Build Coastguard Worker
iterate(void)1302*35238bceSAndroid Build Coastguard Worker MaskProportionalityCase::IterateResult MaskProportionalityCase::iterate(void)
1303*35238bceSAndroid Build Coastguard Worker {
1304*35238bceSAndroid Build Coastguard Worker TestLog &log = m_testCtx.getLog();
1305*35238bceSAndroid Build Coastguard Worker tcu::Surface renderedImg(m_viewportSize, m_viewportSize);
1306*35238bceSAndroid Build Coastguard Worker int32_t numPixels = (int32_t)renderedImg.getWidth() * (int32_t)renderedImg.getHeight();
1307*35238bceSAndroid Build Coastguard Worker
1308*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Clearing color to black" << TestLog::EndMessage;
1309*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE));
1310*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
1311*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1312*35238bceSAndroid Build Coastguard Worker
1313*35238bceSAndroid Build Coastguard Worker if (m_type == CASETYPE_ALPHA_TO_COVERAGE)
1314*35238bceSAndroid Build Coastguard Worker {
1315*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE));
1316*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Using color mask TRUE, TRUE, TRUE, FALSE" << TestLog::EndMessage;
1317*35238bceSAndroid Build Coastguard Worker }
1318*35238bceSAndroid Build Coastguard Worker
1319*35238bceSAndroid Build Coastguard Worker // Draw quad.
1320*35238bceSAndroid Build Coastguard Worker
1321*35238bceSAndroid Build Coastguard Worker {
1322*35238bceSAndroid Build Coastguard Worker const Vec2 pt0(-1.0f, -1.0f);
1323*35238bceSAndroid Build Coastguard Worker const Vec2 pt1(1.0f, -1.0f);
1324*35238bceSAndroid Build Coastguard Worker const Vec2 pt2(-1.0f, 1.0f);
1325*35238bceSAndroid Build Coastguard Worker const Vec2 pt3(1.0f, 1.0f);
1326*35238bceSAndroid Build Coastguard Worker Vec4 quadColor(1.0f, 0.0f, 0.0f, 1.0f);
1327*35238bceSAndroid Build Coastguard Worker float alphaOrCoverageValue = (float)m_currentIteration / (float)(m_numIterations - 1);
1328*35238bceSAndroid Build Coastguard Worker
1329*35238bceSAndroid Build Coastguard Worker if (m_type == CASETYPE_ALPHA_TO_COVERAGE)
1330*35238bceSAndroid Build Coastguard Worker {
1331*35238bceSAndroid Build Coastguard Worker log << TestLog::Message
1332*35238bceSAndroid Build Coastguard Worker << "Drawing a red quad using alpha value " + de::floatToString(alphaOrCoverageValue, 2)
1333*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
1334*35238bceSAndroid Build Coastguard Worker quadColor.w() = alphaOrCoverageValue;
1335*35238bceSAndroid Build Coastguard Worker }
1336*35238bceSAndroid Build Coastguard Worker else
1337*35238bceSAndroid Build Coastguard Worker {
1338*35238bceSAndroid Build Coastguard Worker DE_ASSERT(m_type == CASETYPE_SAMPLE_COVERAGE || m_type == CASETYPE_SAMPLE_COVERAGE_INVERTED);
1339*35238bceSAndroid Build Coastguard Worker
1340*35238bceSAndroid Build Coastguard Worker bool isInverted = m_type == CASETYPE_SAMPLE_COVERAGE_INVERTED;
1341*35238bceSAndroid Build Coastguard Worker float coverageValue = isInverted ? 1.0f - alphaOrCoverageValue : alphaOrCoverageValue;
1342*35238bceSAndroid Build Coastguard Worker log << TestLog::Message
1343*35238bceSAndroid Build Coastguard Worker << "Drawing a red quad using sample coverage value " + de::floatToString(coverageValue, 2)
1344*35238bceSAndroid Build Coastguard Worker << (isInverted ? " (inverted)" : "") << TestLog::EndMessage;
1345*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glSampleCoverage(coverageValue, isInverted ? GL_TRUE : GL_FALSE));
1346*35238bceSAndroid Build Coastguard Worker }
1347*35238bceSAndroid Build Coastguard Worker
1348*35238bceSAndroid Build Coastguard Worker renderQuad(pt0, pt1, pt2, pt3, quadColor);
1349*35238bceSAndroid Build Coastguard Worker }
1350*35238bceSAndroid Build Coastguard Worker
1351*35238bceSAndroid Build Coastguard Worker // Read ang log image.
1352*35238bceSAndroid Build Coastguard Worker
1353*35238bceSAndroid Build Coastguard Worker readImage(renderedImg);
1354*35238bceSAndroid Build Coastguard Worker
1355*35238bceSAndroid Build Coastguard Worker log << TestLog::Image("RenderedImage", "Rendered image", renderedImg, QP_IMAGE_COMPRESSION_MODE_PNG);
1356*35238bceSAndroid Build Coastguard Worker
1357*35238bceSAndroid Build Coastguard Worker // Compute average red component in rendered image.
1358*35238bceSAndroid Build Coastguard Worker
1359*35238bceSAndroid Build Coastguard Worker int32_t sumRed = 0;
1360*35238bceSAndroid Build Coastguard Worker
1361*35238bceSAndroid Build Coastguard Worker for (int y = 0; y < renderedImg.getHeight(); y++)
1362*35238bceSAndroid Build Coastguard Worker for (int x = 0; x < renderedImg.getWidth(); x++)
1363*35238bceSAndroid Build Coastguard Worker sumRed += renderedImg.getPixel(x, y).getRed();
1364*35238bceSAndroid Build Coastguard Worker
1365*35238bceSAndroid Build Coastguard Worker log << TestLog::Message
1366*35238bceSAndroid Build Coastguard Worker << "Average red color component: " << de::floatToString((float)sumRed / 255.0f / (float)numPixels, 2)
1367*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
1368*35238bceSAndroid Build Coastguard Worker
1369*35238bceSAndroid Build Coastguard Worker // Check if average color has decreased from previous frame's color.
1370*35238bceSAndroid Build Coastguard Worker
1371*35238bceSAndroid Build Coastguard Worker if (sumRed < m_previousIterationColorSum)
1372*35238bceSAndroid Build Coastguard Worker {
1373*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Failure: Current average red color component is lower than previous"
1374*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
1375*35238bceSAndroid Build Coastguard Worker m_context.getTestContext().setTestResult(QP_TEST_RESULT_FAIL, "Failed");
1376*35238bceSAndroid Build Coastguard Worker return STOP;
1377*35238bceSAndroid Build Coastguard Worker }
1378*35238bceSAndroid Build Coastguard Worker
1379*35238bceSAndroid Build Coastguard Worker // Check if coverage mask is not all-zeros if alpha or coverage value is 0 (or 1, if inverted).
1380*35238bceSAndroid Build Coastguard Worker
1381*35238bceSAndroid Build Coastguard Worker if (m_currentIteration == 0 && sumRed != 0)
1382*35238bceSAndroid Build Coastguard Worker {
1383*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Failure: Image should be completely black" << TestLog::EndMessage;
1384*35238bceSAndroid Build Coastguard Worker m_context.getTestContext().setTestResult(QP_TEST_RESULT_FAIL, "Failed");
1385*35238bceSAndroid Build Coastguard Worker return STOP;
1386*35238bceSAndroid Build Coastguard Worker }
1387*35238bceSAndroid Build Coastguard Worker
1388*35238bceSAndroid Build Coastguard Worker if (m_currentIteration == m_numIterations - 1 && sumRed != 0xff * numPixels)
1389*35238bceSAndroid Build Coastguard Worker {
1390*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Failure: Image should be completely red" << TestLog::EndMessage;
1391*35238bceSAndroid Build Coastguard Worker
1392*35238bceSAndroid Build Coastguard Worker m_context.getTestContext().setTestResult(QP_TEST_RESULT_FAIL, "Failed");
1393*35238bceSAndroid Build Coastguard Worker return STOP;
1394*35238bceSAndroid Build Coastguard Worker }
1395*35238bceSAndroid Build Coastguard Worker
1396*35238bceSAndroid Build Coastguard Worker m_previousIterationColorSum = sumRed;
1397*35238bceSAndroid Build Coastguard Worker
1398*35238bceSAndroid Build Coastguard Worker m_currentIteration++;
1399*35238bceSAndroid Build Coastguard Worker
1400*35238bceSAndroid Build Coastguard Worker if (m_currentIteration >= m_numIterations)
1401*35238bceSAndroid Build Coastguard Worker {
1402*35238bceSAndroid Build Coastguard Worker log << TestLog::Message
1403*35238bceSAndroid Build Coastguard Worker << "Success: Number of coverage mask bits set appears to be, on average, proportional to "
1404*35238bceSAndroid Build Coastguard Worker << (m_type == CASETYPE_ALPHA_TO_COVERAGE ? "alpha" :
1405*35238bceSAndroid Build Coastguard Worker m_type == CASETYPE_SAMPLE_COVERAGE ? "sample coverage value" :
1406*35238bceSAndroid Build Coastguard Worker "inverted sample coverage value")
1407*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
1408*35238bceSAndroid Build Coastguard Worker
1409*35238bceSAndroid Build Coastguard Worker m_context.getTestContext().setTestResult(QP_TEST_RESULT_PASS, "Passed");
1410*35238bceSAndroid Build Coastguard Worker return STOP;
1411*35238bceSAndroid Build Coastguard Worker }
1412*35238bceSAndroid Build Coastguard Worker else
1413*35238bceSAndroid Build Coastguard Worker return CONTINUE;
1414*35238bceSAndroid Build Coastguard Worker }
1415*35238bceSAndroid Build Coastguard Worker
1416*35238bceSAndroid Build Coastguard Worker /*--------------------------------------------------------------------*//*!
1417*35238bceSAndroid Build Coastguard Worker * \brief Tests coverage mask generation constancy property.
1418*35238bceSAndroid Build Coastguard Worker *
1419*35238bceSAndroid Build Coastguard Worker * Tests that the coverage mask created by GL_SAMPLE_ALPHA_TO_COVERAGE or
1420*35238bceSAndroid Build Coastguard Worker * GL_SAMPLE_COVERAGE is constant at given pixel coordinates, with a given
1421*35238bceSAndroid Build Coastguard Worker * alpha component or coverage value, respectively. Draws two quads, with
1422*35238bceSAndroid Build Coastguard Worker * the second one fully overlapping the first one such that at any given
1423*35238bceSAndroid Build Coastguard Worker * pixel, both quads have the same alpha or coverage value. This way, if
1424*35238bceSAndroid Build Coastguard Worker * the constancy property is fulfilled, only the second quad should be
1425*35238bceSAndroid Build Coastguard Worker * visible.
1426*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
1427*35238bceSAndroid Build Coastguard Worker class MaskConstancyCase : public MultisampleCase
1428*35238bceSAndroid Build Coastguard Worker {
1429*35238bceSAndroid Build Coastguard Worker public:
1430*35238bceSAndroid Build Coastguard Worker enum CaseType
1431*35238bceSAndroid Build Coastguard Worker {
1432*35238bceSAndroid Build Coastguard Worker CASETYPE_ALPHA_TO_COVERAGE = 0, //!< Use only alpha-to-coverage.
1433*35238bceSAndroid Build Coastguard Worker CASETYPE_SAMPLE_COVERAGE, //!< Use only sample coverage.
1434*35238bceSAndroid Build Coastguard Worker CASETYPE_SAMPLE_COVERAGE_INVERTED, //!< Use only inverted sample coverage.
1435*35238bceSAndroid Build Coastguard Worker CASETYPE_BOTH, //!< Use both alpha-to-coverage and sample coverage.
1436*35238bceSAndroid Build Coastguard Worker CASETYPE_BOTH_INVERTED, //!< Use both alpha-to-coverage and inverted sample coverage.
1437*35238bceSAndroid Build Coastguard Worker
1438*35238bceSAndroid Build Coastguard Worker CASETYPE_LAST
1439*35238bceSAndroid Build Coastguard Worker };
1440*35238bceSAndroid Build Coastguard Worker
1441*35238bceSAndroid Build Coastguard Worker MaskConstancyCase(Context &context, const char *name, const char *description, CaseType type,
1442*35238bceSAndroid Build Coastguard Worker int numFboSamples = 0);
~MaskConstancyCase(void)1443*35238bceSAndroid Build Coastguard Worker ~MaskConstancyCase(void)
1444*35238bceSAndroid Build Coastguard Worker {
1445*35238bceSAndroid Build Coastguard Worker }
1446*35238bceSAndroid Build Coastguard Worker
1447*35238bceSAndroid Build Coastguard Worker IterateResult iterate(void);
1448*35238bceSAndroid Build Coastguard Worker
1449*35238bceSAndroid Build Coastguard Worker private:
1450*35238bceSAndroid Build Coastguard Worker const bool m_isAlphaToCoverageCase;
1451*35238bceSAndroid Build Coastguard Worker const bool m_isSampleCoverageCase;
1452*35238bceSAndroid Build Coastguard Worker const bool m_isInvertedSampleCoverageCase;
1453*35238bceSAndroid Build Coastguard Worker };
1454*35238bceSAndroid Build Coastguard Worker
MaskConstancyCase(Context & context,const char * name,const char * description,CaseType type,int numFboSamples)1455*35238bceSAndroid Build Coastguard Worker MaskConstancyCase::MaskConstancyCase(Context &context, const char *name, const char *description, CaseType type,
1456*35238bceSAndroid Build Coastguard Worker int numFboSamples)
1457*35238bceSAndroid Build Coastguard Worker : MultisampleCase(context, name, description, 256,
1458*35238bceSAndroid Build Coastguard Worker numFboSamples >= 0 ? FboParams(numFboSamples, false, false) : FboParams())
1459*35238bceSAndroid Build Coastguard Worker , m_isAlphaToCoverageCase(type == CASETYPE_ALPHA_TO_COVERAGE || type == CASETYPE_BOTH ||
1460*35238bceSAndroid Build Coastguard Worker type == CASETYPE_BOTH_INVERTED)
1461*35238bceSAndroid Build Coastguard Worker , m_isSampleCoverageCase(type == CASETYPE_SAMPLE_COVERAGE || type == CASETYPE_SAMPLE_COVERAGE_INVERTED ||
1462*35238bceSAndroid Build Coastguard Worker type == CASETYPE_BOTH || type == CASETYPE_BOTH_INVERTED)
1463*35238bceSAndroid Build Coastguard Worker , m_isInvertedSampleCoverageCase(type == CASETYPE_SAMPLE_COVERAGE_INVERTED || type == CASETYPE_BOTH_INVERTED)
1464*35238bceSAndroid Build Coastguard Worker {
1465*35238bceSAndroid Build Coastguard Worker }
1466*35238bceSAndroid Build Coastguard Worker
iterate(void)1467*35238bceSAndroid Build Coastguard Worker MaskConstancyCase::IterateResult MaskConstancyCase::iterate(void)
1468*35238bceSAndroid Build Coastguard Worker {
1469*35238bceSAndroid Build Coastguard Worker TestLog &log = m_testCtx.getLog();
1470*35238bceSAndroid Build Coastguard Worker tcu::Surface renderedImg(m_viewportSize, m_viewportSize);
1471*35238bceSAndroid Build Coastguard Worker
1472*35238bceSAndroid Build Coastguard Worker randomizeViewport();
1473*35238bceSAndroid Build Coastguard Worker
1474*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Clearing color to black" << TestLog::EndMessage;
1475*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
1476*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1477*35238bceSAndroid Build Coastguard Worker
1478*35238bceSAndroid Build Coastguard Worker if (m_isAlphaToCoverageCase)
1479*35238bceSAndroid Build Coastguard Worker {
1480*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE));
1481*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE));
1482*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "GL_SAMPLE_ALPHA_TO_COVERAGE is enabled" << TestLog::EndMessage;
1483*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Color mask is TRUE, TRUE, TRUE, FALSE" << TestLog::EndMessage;
1484*35238bceSAndroid Build Coastguard Worker }
1485*35238bceSAndroid Build Coastguard Worker
1486*35238bceSAndroid Build Coastguard Worker if (m_isSampleCoverageCase)
1487*35238bceSAndroid Build Coastguard Worker {
1488*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE));
1489*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "GL_SAMPLE_COVERAGE is enabled" << TestLog::EndMessage;
1490*35238bceSAndroid Build Coastguard Worker }
1491*35238bceSAndroid Build Coastguard Worker
1492*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Drawing several green quads, each fully overlapped by a red quad with the same "
1493*35238bceSAndroid Build Coastguard Worker << (m_isAlphaToCoverageCase ? "alpha" : "")
1494*35238bceSAndroid Build Coastguard Worker << (m_isAlphaToCoverageCase && m_isSampleCoverageCase ? " and " : "")
1495*35238bceSAndroid Build Coastguard Worker << (m_isInvertedSampleCoverageCase ? "inverted " : "") << (m_isSampleCoverageCase ? "sample coverage" : "")
1496*35238bceSAndroid Build Coastguard Worker << " values" << TestLog::EndMessage;
1497*35238bceSAndroid Build Coastguard Worker
1498*35238bceSAndroid Build Coastguard Worker const int numQuadRowsCols = m_numSamples * 4;
1499*35238bceSAndroid Build Coastguard Worker
1500*35238bceSAndroid Build Coastguard Worker for (int row = 0; row < numQuadRowsCols; row++)
1501*35238bceSAndroid Build Coastguard Worker {
1502*35238bceSAndroid Build Coastguard Worker for (int col = 0; col < numQuadRowsCols; col++)
1503*35238bceSAndroid Build Coastguard Worker {
1504*35238bceSAndroid Build Coastguard Worker float x0 = (float)(col + 0) / (float)numQuadRowsCols * 2.0f - 1.0f;
1505*35238bceSAndroid Build Coastguard Worker float x1 = (float)(col + 1) / (float)numQuadRowsCols * 2.0f - 1.0f;
1506*35238bceSAndroid Build Coastguard Worker float y0 = (float)(row + 0) / (float)numQuadRowsCols * 2.0f - 1.0f;
1507*35238bceSAndroid Build Coastguard Worker float y1 = (float)(row + 1) / (float)numQuadRowsCols * 2.0f - 1.0f;
1508*35238bceSAndroid Build Coastguard Worker const Vec4 baseGreen(0.0f, 1.0f, 0.0f, 0.0f);
1509*35238bceSAndroid Build Coastguard Worker const Vec4 baseRed(1.0f, 0.0f, 0.0f, 0.0f);
1510*35238bceSAndroid Build Coastguard Worker Vec4 alpha0(0.0f, 0.0f, 0.0f, m_isAlphaToCoverageCase ? (float)col / (float)(numQuadRowsCols - 1) : 1.0f);
1511*35238bceSAndroid Build Coastguard Worker Vec4 alpha1(0.0f, 0.0f, 0.0f, m_isAlphaToCoverageCase ? (float)row / (float)(numQuadRowsCols - 1) : 1.0f);
1512*35238bceSAndroid Build Coastguard Worker
1513*35238bceSAndroid Build Coastguard Worker if (m_isSampleCoverageCase)
1514*35238bceSAndroid Build Coastguard Worker {
1515*35238bceSAndroid Build Coastguard Worker float value = (float)(row * numQuadRowsCols + col) / (float)(numQuadRowsCols * numQuadRowsCols - 1);
1516*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glSampleCoverage(m_isInvertedSampleCoverageCase ? 1.0f - value : value,
1517*35238bceSAndroid Build Coastguard Worker m_isInvertedSampleCoverageCase ? GL_TRUE : GL_FALSE));
1518*35238bceSAndroid Build Coastguard Worker }
1519*35238bceSAndroid Build Coastguard Worker
1520*35238bceSAndroid Build Coastguard Worker renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen + alpha0, baseGreen + alpha1,
1521*35238bceSAndroid Build Coastguard Worker baseGreen + alpha0, baseGreen + alpha1);
1522*35238bceSAndroid Build Coastguard Worker renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed + alpha0, baseRed + alpha1,
1523*35238bceSAndroid Build Coastguard Worker baseRed + alpha0, baseRed + alpha1);
1524*35238bceSAndroid Build Coastguard Worker }
1525*35238bceSAndroid Build Coastguard Worker }
1526*35238bceSAndroid Build Coastguard Worker
1527*35238bceSAndroid Build Coastguard Worker readImage(renderedImg);
1528*35238bceSAndroid Build Coastguard Worker
1529*35238bceSAndroid Build Coastguard Worker log << TestLog::Image("RenderedImage", "Rendered image", renderedImg, QP_IMAGE_COMPRESSION_MODE_PNG);
1530*35238bceSAndroid Build Coastguard Worker
1531*35238bceSAndroid Build Coastguard Worker for (int y = 0; y < renderedImg.getHeight(); y++)
1532*35238bceSAndroid Build Coastguard Worker for (int x = 0; x < renderedImg.getWidth(); x++)
1533*35238bceSAndroid Build Coastguard Worker {
1534*35238bceSAndroid Build Coastguard Worker if (renderedImg.getPixel(x, y).getGreen() > 0)
1535*35238bceSAndroid Build Coastguard Worker {
1536*35238bceSAndroid Build Coastguard Worker log << TestLog::Message
1537*35238bceSAndroid Build Coastguard Worker << "Failure: Non-zero green color component detected - should have been completely overwritten by "
1538*35238bceSAndroid Build Coastguard Worker "red quad"
1539*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
1540*35238bceSAndroid Build Coastguard Worker m_context.getTestContext().setTestResult(QP_TEST_RESULT_FAIL, "Failed");
1541*35238bceSAndroid Build Coastguard Worker return STOP;
1542*35238bceSAndroid Build Coastguard Worker }
1543*35238bceSAndroid Build Coastguard Worker }
1544*35238bceSAndroid Build Coastguard Worker
1545*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Success: Coverage mask appears to be constant at a given pixel coordinate with a given "
1546*35238bceSAndroid Build Coastguard Worker << (m_isAlphaToCoverageCase ? "alpha" : "")
1547*35238bceSAndroid Build Coastguard Worker << (m_isAlphaToCoverageCase && m_isSampleCoverageCase ? " and " : "")
1548*35238bceSAndroid Build Coastguard Worker << (m_isSampleCoverageCase ? "coverage value" : "") << TestLog::EndMessage;
1549*35238bceSAndroid Build Coastguard Worker
1550*35238bceSAndroid Build Coastguard Worker m_context.getTestContext().setTestResult(QP_TEST_RESULT_PASS, "Passed");
1551*35238bceSAndroid Build Coastguard Worker
1552*35238bceSAndroid Build Coastguard Worker return STOP;
1553*35238bceSAndroid Build Coastguard Worker }
1554*35238bceSAndroid Build Coastguard Worker
1555*35238bceSAndroid Build Coastguard Worker /*--------------------------------------------------------------------*//*!
1556*35238bceSAndroid Build Coastguard Worker * \brief Tests coverage mask inversion validity.
1557*35238bceSAndroid Build Coastguard Worker *
1558*35238bceSAndroid Build Coastguard Worker * Tests that the coverage masks obtained by glSampleCoverage(..., GL_TRUE)
1559*35238bceSAndroid Build Coastguard Worker * and glSampleCoverage(..., GL_FALSE) are indeed each others' inverses.
1560*35238bceSAndroid Build Coastguard Worker * This is done by drawing a pattern, with varying coverage values,
1561*35238bceSAndroid Build Coastguard Worker * overlapped by a pattern that has inverted masks and is otherwise
1562*35238bceSAndroid Build Coastguard Worker * identical. The resulting image is compared to one obtained by drawing
1563*35238bceSAndroid Build Coastguard Worker * the same pattern but with all-ones coverage masks.
1564*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
1565*35238bceSAndroid Build Coastguard Worker class CoverageMaskInvertCase : public MultisampleCase
1566*35238bceSAndroid Build Coastguard Worker {
1567*35238bceSAndroid Build Coastguard Worker public:
1568*35238bceSAndroid Build Coastguard Worker CoverageMaskInvertCase(Context &context, const char *name, const char *description, int numFboSamples = 0);
~CoverageMaskInvertCase(void)1569*35238bceSAndroid Build Coastguard Worker ~CoverageMaskInvertCase(void)
1570*35238bceSAndroid Build Coastguard Worker {
1571*35238bceSAndroid Build Coastguard Worker }
1572*35238bceSAndroid Build Coastguard Worker
1573*35238bceSAndroid Build Coastguard Worker IterateResult iterate(void);
1574*35238bceSAndroid Build Coastguard Worker
1575*35238bceSAndroid Build Coastguard Worker private:
1576*35238bceSAndroid Build Coastguard Worker void drawPattern(bool invertSampleCoverage) const;
1577*35238bceSAndroid Build Coastguard Worker };
1578*35238bceSAndroid Build Coastguard Worker
CoverageMaskInvertCase(Context & context,const char * name,const char * description,int numFboSamples)1579*35238bceSAndroid Build Coastguard Worker CoverageMaskInvertCase::CoverageMaskInvertCase(Context &context, const char *name, const char *description,
1580*35238bceSAndroid Build Coastguard Worker int numFboSamples)
1581*35238bceSAndroid Build Coastguard Worker : MultisampleCase(context, name, description, 256,
1582*35238bceSAndroid Build Coastguard Worker numFboSamples >= 0 ? FboParams(numFboSamples, false, false) : FboParams())
1583*35238bceSAndroid Build Coastguard Worker {
1584*35238bceSAndroid Build Coastguard Worker }
1585*35238bceSAndroid Build Coastguard Worker
drawPattern(bool invertSampleCoverage) const1586*35238bceSAndroid Build Coastguard Worker void CoverageMaskInvertCase::drawPattern(bool invertSampleCoverage) const
1587*35238bceSAndroid Build Coastguard Worker {
1588*35238bceSAndroid Build Coastguard Worker const int numTriangles = 25;
1589*35238bceSAndroid Build Coastguard Worker for (int i = 0; i < numTriangles; i++)
1590*35238bceSAndroid Build Coastguard Worker {
1591*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(
1592*35238bceSAndroid Build Coastguard Worker glSampleCoverage((float)i / (float)(numTriangles - 1), invertSampleCoverage ? GL_TRUE : GL_FALSE));
1593*35238bceSAndroid Build Coastguard Worker
1594*35238bceSAndroid Build Coastguard Worker float angle0 = 2.0f * DE_PI * (float)i / (float)numTriangles;
1595*35238bceSAndroid Build Coastguard Worker float angle1 = 2.0f * DE_PI * ((float)i + 0.5f) / (float)numTriangles;
1596*35238bceSAndroid Build Coastguard Worker
1597*35238bceSAndroid Build Coastguard Worker renderTriangle(Vec2(0.0f, 0.0f), Vec2(deFloatCos(angle0) * 0.95f, deFloatSin(angle0) * 0.95f),
1598*35238bceSAndroid Build Coastguard Worker Vec2(deFloatCos(angle1) * 0.95f, deFloatSin(angle1) * 0.95f),
1599*35238bceSAndroid Build Coastguard Worker Vec4(0.4f + (float)i / (float)numTriangles * 0.6f, 0.5f + (float)i / (float)numTriangles * 0.3f,
1600*35238bceSAndroid Build Coastguard Worker 0.6f - (float)i / (float)numTriangles * 0.5f,
1601*35238bceSAndroid Build Coastguard Worker 0.7f - (float)i / (float)numTriangles * 0.7f));
1602*35238bceSAndroid Build Coastguard Worker }
1603*35238bceSAndroid Build Coastguard Worker }
1604*35238bceSAndroid Build Coastguard Worker
iterate(void)1605*35238bceSAndroid Build Coastguard Worker CoverageMaskInvertCase::IterateResult CoverageMaskInvertCase::iterate(void)
1606*35238bceSAndroid Build Coastguard Worker {
1607*35238bceSAndroid Build Coastguard Worker TestLog &log = m_testCtx.getLog();
1608*35238bceSAndroid Build Coastguard Worker tcu::Surface renderedImgNoSampleCoverage(m_viewportSize, m_viewportSize);
1609*35238bceSAndroid Build Coastguard Worker tcu::Surface renderedImgSampleCoverage(m_viewportSize, m_viewportSize);
1610*35238bceSAndroid Build Coastguard Worker
1611*35238bceSAndroid Build Coastguard Worker randomizeViewport();
1612*35238bceSAndroid Build Coastguard Worker
1613*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glEnable(GL_BLEND));
1614*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glBlendEquation(GL_FUNC_ADD));
1615*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glBlendFunc(GL_ONE, GL_ONE));
1616*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Additive blending enabled in order to detect (erroneously) overlapping samples"
1617*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
1618*35238bceSAndroid Build Coastguard Worker
1619*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Clearing color to all-zeros" << TestLog::EndMessage;
1620*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 0.0f));
1621*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1622*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Drawing the pattern with GL_SAMPLE_COVERAGE disabled" << TestLog::EndMessage;
1623*35238bceSAndroid Build Coastguard Worker drawPattern(false);
1624*35238bceSAndroid Build Coastguard Worker readImage(renderedImgNoSampleCoverage);
1625*35238bceSAndroid Build Coastguard Worker
1626*35238bceSAndroid Build Coastguard Worker log << TestLog::Image("RenderedImageNoSampleCoverage", "Rendered image with GL_SAMPLE_COVERAGE disabled",
1627*35238bceSAndroid Build Coastguard Worker renderedImgNoSampleCoverage, QP_IMAGE_COMPRESSION_MODE_PNG);
1628*35238bceSAndroid Build Coastguard Worker
1629*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Clearing color to all-zeros" << TestLog::EndMessage;
1630*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1631*35238bceSAndroid Build Coastguard Worker GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE));
1632*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Drawing the pattern with GL_SAMPLE_COVERAGE enabled, using non-inverted masks"
1633*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
1634*35238bceSAndroid Build Coastguard Worker drawPattern(false);
1635*35238bceSAndroid Build Coastguard Worker log << TestLog::Message
1636*35238bceSAndroid Build Coastguard Worker << "Drawing the pattern with GL_SAMPLE_COVERAGE enabled, using same sample coverage values but inverted masks"
1637*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
1638*35238bceSAndroid Build Coastguard Worker drawPattern(true);
1639*35238bceSAndroid Build Coastguard Worker readImage(renderedImgSampleCoverage);
1640*35238bceSAndroid Build Coastguard Worker
1641*35238bceSAndroid Build Coastguard Worker log << TestLog::Image("RenderedImageSampleCoverage", "Rendered image with GL_SAMPLE_COVERAGE enabled",
1642*35238bceSAndroid Build Coastguard Worker renderedImgSampleCoverage, QP_IMAGE_COMPRESSION_MODE_PNG);
1643*35238bceSAndroid Build Coastguard Worker
1644*35238bceSAndroid Build Coastguard Worker bool passed = tcu::pixelThresholdCompare(
1645*35238bceSAndroid Build Coastguard Worker log, "CoverageVsNoCoverage", "Comparison of same pattern with GL_SAMPLE_COVERAGE disabled and enabled",
1646*35238bceSAndroid Build Coastguard Worker renderedImgNoSampleCoverage, renderedImgSampleCoverage, tcu::RGBA(0), tcu::COMPARE_LOG_ON_ERROR);
1647*35238bceSAndroid Build Coastguard Worker
1648*35238bceSAndroid Build Coastguard Worker if (passed)
1649*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Success: The two images rendered are identical" << TestLog::EndMessage;
1650*35238bceSAndroid Build Coastguard Worker
1651*35238bceSAndroid Build Coastguard Worker m_context.getTestContext().setTestResult(passed ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
1652*35238bceSAndroid Build Coastguard Worker passed ? "Passed" : "Failed");
1653*35238bceSAndroid Build Coastguard Worker
1654*35238bceSAndroid Build Coastguard Worker return STOP;
1655*35238bceSAndroid Build Coastguard Worker }
1656*35238bceSAndroid Build Coastguard Worker
MultisampleTests(Context & context)1657*35238bceSAndroid Build Coastguard Worker MultisampleTests::MultisampleTests(Context &context) : TestCaseGroup(context, "multisample", "Multisampling tests")
1658*35238bceSAndroid Build Coastguard Worker {
1659*35238bceSAndroid Build Coastguard Worker }
1660*35238bceSAndroid Build Coastguard Worker
~MultisampleTests(void)1661*35238bceSAndroid Build Coastguard Worker MultisampleTests::~MultisampleTests(void)
1662*35238bceSAndroid Build Coastguard Worker {
1663*35238bceSAndroid Build Coastguard Worker }
1664*35238bceSAndroid Build Coastguard Worker
init(void)1665*35238bceSAndroid Build Coastguard Worker void MultisampleTests::init(void)
1666*35238bceSAndroid Build Coastguard Worker {
1667*35238bceSAndroid Build Coastguard Worker enum CaseType
1668*35238bceSAndroid Build Coastguard Worker {
1669*35238bceSAndroid Build Coastguard Worker CASETYPE_DEFAULT_FRAMEBUFFER = 0,
1670*35238bceSAndroid Build Coastguard Worker CASETYPE_FBO_4_SAMPLES,
1671*35238bceSAndroid Build Coastguard Worker CASETYPE_FBO_8_SAMPLES,
1672*35238bceSAndroid Build Coastguard Worker CASETYPE_FBO_MAX_SAMPLES,
1673*35238bceSAndroid Build Coastguard Worker
1674*35238bceSAndroid Build Coastguard Worker CASETYPE_LAST
1675*35238bceSAndroid Build Coastguard Worker };
1676*35238bceSAndroid Build Coastguard Worker
1677*35238bceSAndroid Build Coastguard Worker for (int caseTypeI = 0; caseTypeI < (int)CASETYPE_LAST; caseTypeI++)
1678*35238bceSAndroid Build Coastguard Worker {
1679*35238bceSAndroid Build Coastguard Worker CaseType caseType = (CaseType)caseTypeI;
1680*35238bceSAndroid Build Coastguard Worker int numFboSamples = caseType == CASETYPE_DEFAULT_FRAMEBUFFER ? -1 :
1681*35238bceSAndroid Build Coastguard Worker caseType == CASETYPE_FBO_4_SAMPLES ? 4 :
1682*35238bceSAndroid Build Coastguard Worker caseType == CASETYPE_FBO_8_SAMPLES ? 8 :
1683*35238bceSAndroid Build Coastguard Worker caseType == CASETYPE_FBO_MAX_SAMPLES ? 0 :
1684*35238bceSAndroid Build Coastguard Worker -2;
1685*35238bceSAndroid Build Coastguard Worker
1686*35238bceSAndroid Build Coastguard Worker TestCaseGroup *group = new TestCaseGroup(
1687*35238bceSAndroid Build Coastguard Worker m_context,
1688*35238bceSAndroid Build Coastguard Worker caseType == CASETYPE_DEFAULT_FRAMEBUFFER ? "default_framebuffer" :
1689*35238bceSAndroid Build Coastguard Worker caseType == CASETYPE_FBO_4_SAMPLES ? "fbo_4_samples" :
1690*35238bceSAndroid Build Coastguard Worker caseType == CASETYPE_FBO_8_SAMPLES ? "fbo_8_samples" :
1691*35238bceSAndroid Build Coastguard Worker caseType == CASETYPE_FBO_MAX_SAMPLES ? "fbo_max_samples" :
1692*35238bceSAndroid Build Coastguard Worker DE_NULL,
1693*35238bceSAndroid Build Coastguard Worker caseType == CASETYPE_DEFAULT_FRAMEBUFFER ? "Render into default framebuffer" :
1694*35238bceSAndroid Build Coastguard Worker caseType == CASETYPE_FBO_4_SAMPLES ? "Render into a framebuffer object with 4 samples" :
1695*35238bceSAndroid Build Coastguard Worker caseType == CASETYPE_FBO_8_SAMPLES ? "Render into a framebuffer object with 8 samples" :
1696*35238bceSAndroid Build Coastguard Worker caseType == CASETYPE_FBO_MAX_SAMPLES ?
1697*35238bceSAndroid Build Coastguard Worker "Render into a framebuffer object with the maximum number of samples" :
1698*35238bceSAndroid Build Coastguard Worker DE_NULL);
1699*35238bceSAndroid Build Coastguard Worker DE_ASSERT(group->getName() != DE_NULL);
1700*35238bceSAndroid Build Coastguard Worker DE_ASSERT(numFboSamples >= -1);
1701*35238bceSAndroid Build Coastguard Worker addChild(group);
1702*35238bceSAndroid Build Coastguard Worker
1703*35238bceSAndroid Build Coastguard Worker group->addChild(new PolygonNumSamplesCase(m_context, "num_samples_polygon",
1704*35238bceSAndroid Build Coastguard Worker "Test sanity of the sample count, with polygons", numFboSamples));
1705*35238bceSAndroid Build Coastguard Worker group->addChild(new LineNumSamplesCase(m_context, "num_samples_line",
1706*35238bceSAndroid Build Coastguard Worker "Test sanity of the sample count, with lines", numFboSamples));
1707*35238bceSAndroid Build Coastguard Worker group->addChild(new CommonEdgeCase(m_context, "common_edge_small_quads",
1708*35238bceSAndroid Build Coastguard Worker "Test polygons' common edges with small quads",
1709*35238bceSAndroid Build Coastguard Worker CommonEdgeCase::CASETYPE_SMALL_QUADS, numFboSamples));
1710*35238bceSAndroid Build Coastguard Worker group->addChild(new CommonEdgeCase(m_context, "common_edge_big_quad",
1711*35238bceSAndroid Build Coastguard Worker "Test polygons' common edges with bigger-than-viewport quads",
1712*35238bceSAndroid Build Coastguard Worker CommonEdgeCase::CASETYPE_BIGGER_THAN_VIEWPORT_QUAD, numFboSamples));
1713*35238bceSAndroid Build Coastguard Worker group->addChild(new CommonEdgeCase(m_context, "common_edge_viewport_quad",
1714*35238bceSAndroid Build Coastguard Worker "Test polygons' common edges with exactly viewport-sized quads",
1715*35238bceSAndroid Build Coastguard Worker CommonEdgeCase::CASETYPE_FIT_VIEWPORT_QUAD, numFboSamples));
1716*35238bceSAndroid Build Coastguard Worker group->addChild(
1717*35238bceSAndroid Build Coastguard Worker new SampleDepthCase(m_context, "depth", "Test that depth values are per-sample", numFboSamples));
1718*35238bceSAndroid Build Coastguard Worker group->addChild(
1719*35238bceSAndroid Build Coastguard Worker new SampleStencilCase(m_context, "stencil", "Test that stencil values are per-sample", numFboSamples));
1720*35238bceSAndroid Build Coastguard Worker group->addChild(new CoverageMaskInvertCase(
1721*35238bceSAndroid Build Coastguard Worker m_context, "sample_coverage_invert",
1722*35238bceSAndroid Build Coastguard Worker "Test that non-inverted and inverted sample coverage masks are each other's negations", numFboSamples));
1723*35238bceSAndroid Build Coastguard Worker
1724*35238bceSAndroid Build Coastguard Worker group->addChild(new MaskProportionalityCase(m_context, "proportionality_alpha_to_coverage",
1725*35238bceSAndroid Build Coastguard Worker "Test the proportionality property of GL_SAMPLE_ALPHA_TO_COVERAGE",
1726*35238bceSAndroid Build Coastguard Worker MaskProportionalityCase::CASETYPE_ALPHA_TO_COVERAGE,
1727*35238bceSAndroid Build Coastguard Worker numFboSamples));
1728*35238bceSAndroid Build Coastguard Worker group->addChild(new MaskProportionalityCase(m_context, "proportionality_sample_coverage",
1729*35238bceSAndroid Build Coastguard Worker "Test the proportionality property of GL_SAMPLE_COVERAGE",
1730*35238bceSAndroid Build Coastguard Worker MaskProportionalityCase::CASETYPE_SAMPLE_COVERAGE, numFboSamples));
1731*35238bceSAndroid Build Coastguard Worker group->addChild(
1732*35238bceSAndroid Build Coastguard Worker new MaskProportionalityCase(m_context, "proportionality_sample_coverage_inverted",
1733*35238bceSAndroid Build Coastguard Worker "Test the proportionality property of inverted-mask GL_SAMPLE_COVERAGE",
1734*35238bceSAndroid Build Coastguard Worker MaskProportionalityCase::CASETYPE_SAMPLE_COVERAGE_INVERTED, numFboSamples));
1735*35238bceSAndroid Build Coastguard Worker
1736*35238bceSAndroid Build Coastguard Worker group->addChild(new MaskConstancyCase(m_context, "constancy_alpha_to_coverage",
1737*35238bceSAndroid Build Coastguard Worker "Test that coverage mask is constant at given coordinates with a given "
1738*35238bceSAndroid Build Coastguard Worker "alpha or coverage value, using GL_SAMPLE_ALPHA_TO_COVERAGE",
1739*35238bceSAndroid Build Coastguard Worker MaskConstancyCase::CASETYPE_ALPHA_TO_COVERAGE, numFboSamples));
1740*35238bceSAndroid Build Coastguard Worker group->addChild(new MaskConstancyCase(m_context, "constancy_sample_coverage",
1741*35238bceSAndroid Build Coastguard Worker "Test that coverage mask is constant at given coordinates with a given "
1742*35238bceSAndroid Build Coastguard Worker "alpha or coverage value, using GL_SAMPLE_COVERAGE",
1743*35238bceSAndroid Build Coastguard Worker MaskConstancyCase::CASETYPE_SAMPLE_COVERAGE, numFboSamples));
1744*35238bceSAndroid Build Coastguard Worker group->addChild(new MaskConstancyCase(m_context, "constancy_sample_coverage_inverted",
1745*35238bceSAndroid Build Coastguard Worker "Test that coverage mask is constant at given coordinates with a given "
1746*35238bceSAndroid Build Coastguard Worker "alpha or coverage value, using inverted-mask GL_SAMPLE_COVERAGE",
1747*35238bceSAndroid Build Coastguard Worker MaskConstancyCase::CASETYPE_SAMPLE_COVERAGE_INVERTED, numFboSamples));
1748*35238bceSAndroid Build Coastguard Worker group->addChild(
1749*35238bceSAndroid Build Coastguard Worker new MaskConstancyCase(m_context, "constancy_both",
1750*35238bceSAndroid Build Coastguard Worker "Test that coverage mask is constant at given coordinates with a given alpha or "
1751*35238bceSAndroid Build Coastguard Worker "coverage value, using GL_SAMPLE_ALPHA_TO_COVERAGE and GL_SAMPLE_COVERAGE",
1752*35238bceSAndroid Build Coastguard Worker MaskConstancyCase::CASETYPE_BOTH, numFboSamples));
1753*35238bceSAndroid Build Coastguard Worker group->addChild(new MaskConstancyCase(
1754*35238bceSAndroid Build Coastguard Worker m_context, "constancy_both_inverted",
1755*35238bceSAndroid Build Coastguard Worker "Test that coverage mask is constant at given coordinates with a given alpha or coverage value, using "
1756*35238bceSAndroid Build Coastguard Worker "GL_SAMPLE_ALPHA_TO_COVERAGE and inverted-mask GL_SAMPLE_COVERAGE",
1757*35238bceSAndroid Build Coastguard Worker MaskConstancyCase::CASETYPE_BOTH_INVERTED, numFboSamples));
1758*35238bceSAndroid Build Coastguard Worker }
1759*35238bceSAndroid Build Coastguard Worker }
1760*35238bceSAndroid Build Coastguard Worker
1761*35238bceSAndroid Build Coastguard Worker } // namespace Functional
1762*35238bceSAndroid Build Coastguard Worker } // namespace gles3
1763*35238bceSAndroid Build Coastguard Worker } // namespace deqp
1764