1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL ES 3.0 Module
3*35238bceSAndroid Build Coastguard Worker * -------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker *
5*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker *
7*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker *
11*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker *
13*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker *
19*35238bceSAndroid Build Coastguard Worker *//*!
20*35238bceSAndroid Build Coastguard Worker * \file
21*35238bceSAndroid Build Coastguard Worker * \brief OpenGL ES 3.0 test context.
22*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard Worker #include "tes3Context.hpp"
25*35238bceSAndroid Build Coastguard Worker #include "gluRenderContext.hpp"
26*35238bceSAndroid Build Coastguard Worker #include "gluRenderConfig.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "gluFboRenderContext.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "gluContextInfo.hpp"
29*35238bceSAndroid Build Coastguard Worker #include "tcuCommandLine.hpp"
30*35238bceSAndroid Build Coastguard Worker #include "glwWrapper.hpp"
31*35238bceSAndroid Build Coastguard Worker
32*35238bceSAndroid Build Coastguard Worker namespace deqp
33*35238bceSAndroid Build Coastguard Worker {
34*35238bceSAndroid Build Coastguard Worker namespace gles3
35*35238bceSAndroid Build Coastguard Worker {
36*35238bceSAndroid Build Coastguard Worker
Context(tcu::TestContext & testCtx,glu::ApiType apiType)37*35238bceSAndroid Build Coastguard Worker Context::Context(tcu::TestContext &testCtx, glu::ApiType apiType)
38*35238bceSAndroid Build Coastguard Worker : m_testCtx(testCtx)
39*35238bceSAndroid Build Coastguard Worker , m_renderCtx(DE_NULL)
40*35238bceSAndroid Build Coastguard Worker , m_contextInfo(DE_NULL)
41*35238bceSAndroid Build Coastguard Worker , m_apiType(apiType)
42*35238bceSAndroid Build Coastguard Worker {
43*35238bceSAndroid Build Coastguard Worker try
44*35238bceSAndroid Build Coastguard Worker {
45*35238bceSAndroid Build Coastguard Worker m_renderCtx = glu::createDefaultRenderContext(m_testCtx.getPlatform(), m_testCtx.getCommandLine(), m_apiType);
46*35238bceSAndroid Build Coastguard Worker m_contextInfo = glu::ContextInfo::create(*m_renderCtx);
47*35238bceSAndroid Build Coastguard Worker
48*35238bceSAndroid Build Coastguard Worker // Set up function table for transparent wrapper.
49*35238bceSAndroid Build Coastguard Worker glw::setCurrentThreadFunctions(&m_renderCtx->getFunctions());
50*35238bceSAndroid Build Coastguard Worker }
51*35238bceSAndroid Build Coastguard Worker catch (...)
52*35238bceSAndroid Build Coastguard Worker {
53*35238bceSAndroid Build Coastguard Worker glw::setCurrentThreadFunctions(DE_NULL);
54*35238bceSAndroid Build Coastguard Worker
55*35238bceSAndroid Build Coastguard Worker delete m_contextInfo;
56*35238bceSAndroid Build Coastguard Worker delete m_renderCtx;
57*35238bceSAndroid Build Coastguard Worker
58*35238bceSAndroid Build Coastguard Worker throw;
59*35238bceSAndroid Build Coastguard Worker }
60*35238bceSAndroid Build Coastguard Worker }
61*35238bceSAndroid Build Coastguard Worker
~Context(void)62*35238bceSAndroid Build Coastguard Worker Context::~Context(void)
63*35238bceSAndroid Build Coastguard Worker {
64*35238bceSAndroid Build Coastguard Worker // Remove functions from wrapper.
65*35238bceSAndroid Build Coastguard Worker glw::setCurrentThreadFunctions(DE_NULL);
66*35238bceSAndroid Build Coastguard Worker
67*35238bceSAndroid Build Coastguard Worker delete m_contextInfo;
68*35238bceSAndroid Build Coastguard Worker delete m_renderCtx;
69*35238bceSAndroid Build Coastguard Worker }
70*35238bceSAndroid Build Coastguard Worker
getRenderTarget(void) const71*35238bceSAndroid Build Coastguard Worker const tcu::RenderTarget &Context::getRenderTarget(void) const
72*35238bceSAndroid Build Coastguard Worker {
73*35238bceSAndroid Build Coastguard Worker return m_renderCtx->getRenderTarget();
74*35238bceSAndroid Build Coastguard Worker }
75*35238bceSAndroid Build Coastguard Worker
76*35238bceSAndroid Build Coastguard Worker } // namespace gles3
77*35238bceSAndroid Build Coastguard Worker } // namespace deqp
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