xref: /aosp_15_r20/external/deqp/modules/gles31/functional/es31fBuiltinPrecisionTests.cpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program OpenGL ES 3.1 Module
3*35238bceSAndroid Build Coastguard Worker  * -------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  *
5*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker  *
11*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker  *
19*35238bceSAndroid Build Coastguard Worker  *//*!
20*35238bceSAndroid Build Coastguard Worker  * \file
21*35238bceSAndroid Build Coastguard Worker  * \brief Tests for precision and range of GLSL builtins and types.
22*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker 
24*35238bceSAndroid Build Coastguard Worker #include "es31fBuiltinPrecisionTests.hpp"
25*35238bceSAndroid Build Coastguard Worker 
26*35238bceSAndroid Build Coastguard Worker #include "deUniquePtr.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "glsBuiltinPrecisionTests.hpp"
28*35238bceSAndroid Build Coastguard Worker 
29*35238bceSAndroid Build Coastguard Worker #include <vector>
30*35238bceSAndroid Build Coastguard Worker 
31*35238bceSAndroid Build Coastguard Worker namespace deqp
32*35238bceSAndroid Build Coastguard Worker {
33*35238bceSAndroid Build Coastguard Worker namespace gles31
34*35238bceSAndroid Build Coastguard Worker {
35*35238bceSAndroid Build Coastguard Worker namespace Functional
36*35238bceSAndroid Build Coastguard Worker {
37*35238bceSAndroid Build Coastguard Worker namespace bpt = gls::BuiltinPrecisionTests;
38*35238bceSAndroid Build Coastguard Worker 
createBuiltinPrecisionTests(Context & context)39*35238bceSAndroid Build Coastguard Worker TestCaseGroup *createBuiltinPrecisionTests(Context &context)
40*35238bceSAndroid Build Coastguard Worker {
41*35238bceSAndroid Build Coastguard Worker     TestCaseGroup *group = new TestCaseGroup(context, "precision", "Builtin precision tests");
42*35238bceSAndroid Build Coastguard Worker     std::vector<glu::ShaderType> shaderTypes;
43*35238bceSAndroid Build Coastguard Worker     de::MovePtr<const bpt::CaseFactories> es3Cases  = bpt::createES3BuiltinCases();
44*35238bceSAndroid Build Coastguard Worker     de::MovePtr<const bpt::CaseFactories> es31Cases = bpt::createES31BuiltinCases();
45*35238bceSAndroid Build Coastguard Worker 
46*35238bceSAndroid Build Coastguard Worker     shaderTypes.push_back(glu::SHADERTYPE_COMPUTE);
47*35238bceSAndroid Build Coastguard Worker 
48*35238bceSAndroid Build Coastguard Worker     bpt::addBuiltinPrecisionTests(context.getTestContext(), context.getRenderContext(), *es3Cases, shaderTypes, *group);
49*35238bceSAndroid Build Coastguard Worker 
50*35238bceSAndroid Build Coastguard Worker     shaderTypes.clear();
51*35238bceSAndroid Build Coastguard Worker     shaderTypes.push_back(glu::SHADERTYPE_VERTEX);
52*35238bceSAndroid Build Coastguard Worker     shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT);
53*35238bceSAndroid Build Coastguard Worker     shaderTypes.push_back(glu::SHADERTYPE_COMPUTE);
54*35238bceSAndroid Build Coastguard Worker 
55*35238bceSAndroid Build Coastguard Worker     bpt::addBuiltinPrecisionTests(context.getTestContext(), context.getRenderContext(), *es31Cases, shaderTypes,
56*35238bceSAndroid Build Coastguard Worker                                   *group);
57*35238bceSAndroid Build Coastguard Worker     return group;
58*35238bceSAndroid Build Coastguard Worker }
59*35238bceSAndroid Build Coastguard Worker 
60*35238bceSAndroid Build Coastguard Worker } // namespace Functional
61*35238bceSAndroid Build Coastguard Worker } // namespace gles31
62*35238bceSAndroid Build Coastguard Worker } // namespace deqp
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