xref: /aosp_15_r20/external/deqp/modules/gles31/functional/es31fFunctionalTests.cpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program OpenGL ES 3.1 Module
3*35238bceSAndroid Build Coastguard Worker  * -------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  *
5*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker  *
11*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker  *
19*35238bceSAndroid Build Coastguard Worker  *//*!
20*35238bceSAndroid Build Coastguard Worker  * \file
21*35238bceSAndroid Build Coastguard Worker  * \brief Functional Tests.
22*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker 
24*35238bceSAndroid Build Coastguard Worker #include "es31fFunctionalTests.hpp"
25*35238bceSAndroid Build Coastguard Worker 
26*35238bceSAndroid Build Coastguard Worker #include "glsShaderLibrary.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "es31fBasicComputeShaderTests.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "es31fComputeShaderBuiltinVarTests.hpp"
29*35238bceSAndroid Build Coastguard Worker #include "es31fDrawTests.hpp"
30*35238bceSAndroid Build Coastguard Worker #include "es31fShaderSharedVarTests.hpp"
31*35238bceSAndroid Build Coastguard Worker #include "es31fAtomicCounterTests.hpp"
32*35238bceSAndroid Build Coastguard Worker #include "es31fShaderAtomicOpTests.hpp"
33*35238bceSAndroid Build Coastguard Worker #include "es31fShaderImageLoadStoreTests.hpp"
34*35238bceSAndroid Build Coastguard Worker #include "es31fTessellationTests.hpp"
35*35238bceSAndroid Build Coastguard Worker #include "es31fSSBOLayoutTests.hpp"
36*35238bceSAndroid Build Coastguard Worker #include "es31fSSBOArrayLengthTests.hpp"
37*35238bceSAndroid Build Coastguard Worker #include "es31fShaderCommonFunctionTests.hpp"
38*35238bceSAndroid Build Coastguard Worker #include "es31fShaderPackingFunctionTests.hpp"
39*35238bceSAndroid Build Coastguard Worker #include "es31fShaderIntegerFunctionTests.hpp"
40*35238bceSAndroid Build Coastguard Worker #include "es31fStencilTexturingTests.hpp"
41*35238bceSAndroid Build Coastguard Worker #include "es31fShaderTextureSizeTests.hpp"
42*35238bceSAndroid Build Coastguard Worker #include "es31fShaderStateQueryTests.hpp"
43*35238bceSAndroid Build Coastguard Worker #include "es31fLayoutBindingTests.hpp"
44*35238bceSAndroid Build Coastguard Worker #include "es31fTextureLevelStateQueryTests.hpp"
45*35238bceSAndroid Build Coastguard Worker #include "es31fIntegerStateQueryTests.hpp"
46*35238bceSAndroid Build Coastguard Worker #include "es31fInternalFormatQueryTests.hpp"
47*35238bceSAndroid Build Coastguard Worker #include "es31fBooleanStateQueryTests.hpp"
48*35238bceSAndroid Build Coastguard Worker #include "es31fIndexedStateQueryTests.hpp"
49*35238bceSAndroid Build Coastguard Worker #include "es31fTextureStateQueryTests.hpp"
50*35238bceSAndroid Build Coastguard Worker #include "es31fFramebufferDefaultStateQueryTests.hpp"
51*35238bceSAndroid Build Coastguard Worker #include "es31fProgramPipelineStateQueryTests.hpp"
52*35238bceSAndroid Build Coastguard Worker #include "es31fProgramStateQueryTests.hpp"
53*35238bceSAndroid Build Coastguard Worker #include "es31fSamplerStateQueryTests.hpp"
54*35238bceSAndroid Build Coastguard Worker #include "es31fTextureFilteringTests.hpp"
55*35238bceSAndroid Build Coastguard Worker #include "es31fTextureFormatTests.hpp"
56*35238bceSAndroid Build Coastguard Worker #include "es31fTextureSpecificationTests.hpp"
57*35238bceSAndroid Build Coastguard Worker #include "es31fTextureMultisampleTests.hpp"
58*35238bceSAndroid Build Coastguard Worker #include "es31fMultisampleTests.hpp"
59*35238bceSAndroid Build Coastguard Worker #include "es31fSynchronizationTests.hpp"
60*35238bceSAndroid Build Coastguard Worker #include "es31fGeometryShaderTests.hpp"
61*35238bceSAndroid Build Coastguard Worker #include "es31fSampleShadingTests.hpp"
62*35238bceSAndroid Build Coastguard Worker #include "es31fSampleVariableTests.hpp"
63*35238bceSAndroid Build Coastguard Worker #include "es31fIndirectComputeDispatchTests.hpp"
64*35238bceSAndroid Build Coastguard Worker #include "es31fVertexAttributeBindingTests.hpp"
65*35238bceSAndroid Build Coastguard Worker #include "es31fVertexAttributeBindingStateQueryTests.hpp"
66*35238bceSAndroid Build Coastguard Worker #include "es31fShaderMultisampleInterpolationTests.hpp"
67*35238bceSAndroid Build Coastguard Worker #include "es31fShaderMultisampleInterpolationStateQueryTests.hpp"
68*35238bceSAndroid Build Coastguard Worker #include "es31fProgramUniformTests.hpp"
69*35238bceSAndroid Build Coastguard Worker #include "es31fOpaqueTypeIndexingTests.hpp"
70*35238bceSAndroid Build Coastguard Worker #include "es31fAdvancedBlendTests.hpp"
71*35238bceSAndroid Build Coastguard Worker #include "es31fSeparateShaderTests.hpp"
72*35238bceSAndroid Build Coastguard Worker #include "es31fUniformLocationTests.hpp"
73*35238bceSAndroid Build Coastguard Worker #include "es31fBuiltinPrecisionTests.hpp"
74*35238bceSAndroid Build Coastguard Worker #include "es31fTessellationGeometryInteractionTests.hpp"
75*35238bceSAndroid Build Coastguard Worker #include "es31fUniformBlockTests.hpp"
76*35238bceSAndroid Build Coastguard Worker #include "es31fDebugTests.hpp"
77*35238bceSAndroid Build Coastguard Worker #include "es31fFboColorbufferTests.hpp"
78*35238bceSAndroid Build Coastguard Worker #include "es31fFboNoAttachmentTests.hpp"
79*35238bceSAndroid Build Coastguard Worker #include "es31fFboSRGBWriteControlTests.hpp"
80*35238bceSAndroid Build Coastguard Worker #include "es31fProgramInterfaceQueryTests.hpp"
81*35238bceSAndroid Build Coastguard Worker #include "es31fTextureGatherTests.hpp"
82*35238bceSAndroid Build Coastguard Worker #include "es31fTextureFormatTests.hpp"
83*35238bceSAndroid Build Coastguard Worker #include "es31fTextureBufferTests.hpp"
84*35238bceSAndroid Build Coastguard Worker #include "es31fTextureBorderClampTests.hpp"
85*35238bceSAndroid Build Coastguard Worker #include "es31fShaderBuiltinConstantTests.hpp"
86*35238bceSAndroid Build Coastguard Worker #include "es31fShaderHelperInvocationTests.hpp"
87*35238bceSAndroid Build Coastguard Worker #include "es31fPrimitiveBoundingBoxTests.hpp"
88*35238bceSAndroid Build Coastguard Worker #include "es31fAndroidExtensionPackES31ATests.hpp"
89*35238bceSAndroid Build Coastguard Worker #include "es31fCopyImageTests.hpp"
90*35238bceSAndroid Build Coastguard Worker #include "es31fDefaultVertexArrayObjectTests.hpp"
91*35238bceSAndroid Build Coastguard Worker #include "es31fSRGBDecodeTests.hpp"
92*35238bceSAndroid Build Coastguard Worker #include "es31fDrawElementsBaseVertexTests.hpp"
93*35238bceSAndroid Build Coastguard Worker #include "es31fShaderFramebufferFetchTests.hpp"
94*35238bceSAndroid Build Coastguard Worker #include "es31fShaderUniformIntegerFunctionTests.hpp"
95*35238bceSAndroid Build Coastguard Worker 
96*35238bceSAndroid Build Coastguard Worker namespace deqp
97*35238bceSAndroid Build Coastguard Worker {
98*35238bceSAndroid Build Coastguard Worker namespace gles31
99*35238bceSAndroid Build Coastguard Worker {
100*35238bceSAndroid Build Coastguard Worker namespace Functional
101*35238bceSAndroid Build Coastguard Worker {
102*35238bceSAndroid Build Coastguard Worker 
103*35238bceSAndroid Build Coastguard Worker class ShaderLibraryTest : public TestCaseGroup
104*35238bceSAndroid Build Coastguard Worker {
105*35238bceSAndroid Build Coastguard Worker public:
ShaderLibraryTest(Context & context,const char * filename,const char * name,const char * description)106*35238bceSAndroid Build Coastguard Worker     ShaderLibraryTest(Context &context, const char *filename, const char *name, const char *description)
107*35238bceSAndroid Build Coastguard Worker         : TestCaseGroup(context, name, description)
108*35238bceSAndroid Build Coastguard Worker         , m_filename(filename)
109*35238bceSAndroid Build Coastguard Worker     {
110*35238bceSAndroid Build Coastguard Worker     }
111*35238bceSAndroid Build Coastguard Worker 
init(void)112*35238bceSAndroid Build Coastguard Worker     void init(void)
113*35238bceSAndroid Build Coastguard Worker     {
114*35238bceSAndroid Build Coastguard Worker         gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
115*35238bceSAndroid Build Coastguard Worker         std::string fileName                  = m_filename;
116*35238bceSAndroid Build Coastguard Worker         std::vector<tcu::TestNode *> children = shaderLibrary.loadShaderFile(fileName.c_str());
117*35238bceSAndroid Build Coastguard Worker 
118*35238bceSAndroid Build Coastguard Worker         for (int i = 0; i < (int)children.size(); i++)
119*35238bceSAndroid Build Coastguard Worker             addChild(children[i]);
120*35238bceSAndroid Build Coastguard Worker     }
121*35238bceSAndroid Build Coastguard Worker 
122*35238bceSAndroid Build Coastguard Worker private:
123*35238bceSAndroid Build Coastguard Worker     const std::string m_filename;
124*35238bceSAndroid Build Coastguard Worker };
125*35238bceSAndroid Build Coastguard Worker 
126*35238bceSAndroid Build Coastguard Worker class ShaderLibraryGroup : public TestCaseGroup
127*35238bceSAndroid Build Coastguard Worker {
128*35238bceSAndroid Build Coastguard Worker public:
129*35238bceSAndroid Build Coastguard Worker     struct File
130*35238bceSAndroid Build Coastguard Worker     {
131*35238bceSAndroid Build Coastguard Worker         const char *fileName;
132*35238bceSAndroid Build Coastguard Worker         const char *testName;
133*35238bceSAndroid Build Coastguard Worker         const char *description;
134*35238bceSAndroid Build Coastguard Worker     };
135*35238bceSAndroid Build Coastguard Worker 
ShaderLibraryGroup(Context & context,const char * name,const char * description,int numFiles,const File * files)136*35238bceSAndroid Build Coastguard Worker     ShaderLibraryGroup(Context &context, const char *name, const char *description, int numFiles, const File *files)
137*35238bceSAndroid Build Coastguard Worker         : TestCaseGroup(context, name, description)
138*35238bceSAndroid Build Coastguard Worker         , m_numFiles(numFiles)
139*35238bceSAndroid Build Coastguard Worker         , m_files(files)
140*35238bceSAndroid Build Coastguard Worker     {
141*35238bceSAndroid Build Coastguard Worker     }
142*35238bceSAndroid Build Coastguard Worker 
init(void)143*35238bceSAndroid Build Coastguard Worker     void init(void)
144*35238bceSAndroid Build Coastguard Worker     {
145*35238bceSAndroid Build Coastguard Worker         for (int ndx = 0; ndx < m_numFiles; ++ndx)
146*35238bceSAndroid Build Coastguard Worker             addChild(new ShaderLibraryTest(m_context, m_files[ndx].fileName, m_files[ndx].testName,
147*35238bceSAndroid Build Coastguard Worker                                            m_files[ndx].description));
148*35238bceSAndroid Build Coastguard Worker     }
149*35238bceSAndroid Build Coastguard Worker 
150*35238bceSAndroid Build Coastguard Worker private:
151*35238bceSAndroid Build Coastguard Worker     const int m_numFiles;
152*35238bceSAndroid Build Coastguard Worker     const File *const m_files;
153*35238bceSAndroid Build Coastguard Worker };
154*35238bceSAndroid Build Coastguard Worker 
155*35238bceSAndroid Build Coastguard Worker class ShaderBuiltinVarTests : public TestCaseGroup
156*35238bceSAndroid Build Coastguard Worker {
157*35238bceSAndroid Build Coastguard Worker public:
ShaderBuiltinVarTests(Context & context)158*35238bceSAndroid Build Coastguard Worker     ShaderBuiltinVarTests(Context &context) : TestCaseGroup(context, "builtin_var", "Shader Built-in Variable Tests")
159*35238bceSAndroid Build Coastguard Worker     {
160*35238bceSAndroid Build Coastguard Worker     }
161*35238bceSAndroid Build Coastguard Worker 
init(void)162*35238bceSAndroid Build Coastguard Worker     void init(void)
163*35238bceSAndroid Build Coastguard Worker     {
164*35238bceSAndroid Build Coastguard Worker         addChild(new ComputeShaderBuiltinVarTests(m_context));
165*35238bceSAndroid Build Coastguard Worker     }
166*35238bceSAndroid Build Coastguard Worker };
167*35238bceSAndroid Build Coastguard Worker 
168*35238bceSAndroid Build Coastguard Worker class ShaderBuiltinFunctionTests : public TestCaseGroup
169*35238bceSAndroid Build Coastguard Worker {
170*35238bceSAndroid Build Coastguard Worker public:
ShaderBuiltinFunctionTests(Context & context)171*35238bceSAndroid Build Coastguard Worker     ShaderBuiltinFunctionTests(Context &context)
172*35238bceSAndroid Build Coastguard Worker         : TestCaseGroup(context, "builtin_functions", "Built-in Function Tests")
173*35238bceSAndroid Build Coastguard Worker     {
174*35238bceSAndroid Build Coastguard Worker     }
175*35238bceSAndroid Build Coastguard Worker 
init(void)176*35238bceSAndroid Build Coastguard Worker     void init(void)
177*35238bceSAndroid Build Coastguard Worker     {
178*35238bceSAndroid Build Coastguard Worker         addChild(new ShaderCommonFunctionTests(m_context));
179*35238bceSAndroid Build Coastguard Worker         addChild(new ShaderPackingFunctionTests(m_context));
180*35238bceSAndroid Build Coastguard Worker         addChild(new ShaderIntegerFunctionTests(m_context));
181*35238bceSAndroid Build Coastguard Worker         addChild(new ShaderUniformIntegerFunctionTests(m_context));
182*35238bceSAndroid Build Coastguard Worker         addChild(new ShaderTextureSizeTests(m_context));
183*35238bceSAndroid Build Coastguard Worker         addChild(createBuiltinPrecisionTests(m_context));
184*35238bceSAndroid Build Coastguard Worker     }
185*35238bceSAndroid Build Coastguard Worker };
186*35238bceSAndroid Build Coastguard Worker 
187*35238bceSAndroid Build Coastguard Worker class ShaderLinkageTests : public TestCaseGroup
188*35238bceSAndroid Build Coastguard Worker {
189*35238bceSAndroid Build Coastguard Worker public:
ShaderLinkageTests(Context & context,bool isGL45)190*35238bceSAndroid Build Coastguard Worker     ShaderLinkageTests(Context &context, bool isGL45)
191*35238bceSAndroid Build Coastguard Worker         : TestCaseGroup(context, "linkage", "Linkage Tests")
192*35238bceSAndroid Build Coastguard Worker         , m_isGL45(isGL45)
193*35238bceSAndroid Build Coastguard Worker     {
194*35238bceSAndroid Build Coastguard Worker     }
195*35238bceSAndroid Build Coastguard Worker 
196*35238bceSAndroid Build Coastguard Worker private:
197*35238bceSAndroid Build Coastguard Worker     bool m_isGL45;
198*35238bceSAndroid Build Coastguard Worker 
init(void)199*35238bceSAndroid Build Coastguard Worker     void init(void)
200*35238bceSAndroid Build Coastguard Worker     {
201*35238bceSAndroid Build Coastguard Worker         static const ShaderLibraryGroup::File s_filesES31[] = {
202*35238bceSAndroid Build Coastguard Worker             {"shaders/es31/declarations.test", "declarations", "Declarations"},
203*35238bceSAndroid Build Coastguard Worker             {"shaders/es31/linkage_geometry.test", "geometry", "Geometry shader"},
204*35238bceSAndroid Build Coastguard Worker             {"shaders/es31/linkage_tessellation.test", "tessellation", "Tessellation shader"},
205*35238bceSAndroid Build Coastguard Worker             {"shaders/es31/linkage_tessellation_geometry.test", "tessellation_geometry",
206*35238bceSAndroid Build Coastguard Worker              "Tessellation and geometry shader"},
207*35238bceSAndroid Build Coastguard Worker             {"shaders/es31/linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks"},
208*35238bceSAndroid Build Coastguard Worker             {"shaders/es31/linkage_io_block.test", "io_block", "Shader io blocks"},
209*35238bceSAndroid Build Coastguard Worker             {"shaders/es31/linkage_uniform.test", "uniform", "Uniform linkage"},
210*35238bceSAndroid Build Coastguard Worker         };
211*35238bceSAndroid Build Coastguard Worker         static const ShaderLibraryGroup::File s_filesES32[] = {
212*35238bceSAndroid Build Coastguard Worker             {"shaders/es32/linkage_geometry.test", "geometry", "Geometry shader"},
213*35238bceSAndroid Build Coastguard Worker             {"shaders/es32/linkage_tessellation.test", "tessellation", "Tessellation shader"},
214*35238bceSAndroid Build Coastguard Worker             {"shaders/es32/linkage_tessellation_geometry.test", "tessellation_geometry",
215*35238bceSAndroid Build Coastguard Worker              "Tessellation and geometry shader"},
216*35238bceSAndroid Build Coastguard Worker             {"shaders/es32/linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks"},
217*35238bceSAndroid Build Coastguard Worker             {"shaders/es32/linkage_io_block.test", "io_block", "Shader io blocks"},
218*35238bceSAndroid Build Coastguard Worker             {"shaders/es32/linkage_uniform.test", "uniform", "Uniform linkage"},
219*35238bceSAndroid Build Coastguard Worker         };
220*35238bceSAndroid Build Coastguard Worker         static const ShaderLibraryGroup::File s_filesGL45[] = {
221*35238bceSAndroid Build Coastguard Worker             {"shaders/gl45/linkage_geometry.test", "geometry", "Geometry shader"},
222*35238bceSAndroid Build Coastguard Worker             {"shaders/gl45/linkage_tessellation.test", "tessellation", "Tessellation shader"},
223*35238bceSAndroid Build Coastguard Worker             {"shaders/gl45/linkage_tessellation_geometry.test", "tessellation_geometry",
224*35238bceSAndroid Build Coastguard Worker              "Tessellation and geometry shader"},
225*35238bceSAndroid Build Coastguard Worker             {"shaders/gl45/linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks"},
226*35238bceSAndroid Build Coastguard Worker             {"shaders/gl45/linkage_io_block.test", "io_block", "Shader io blocks"},
227*35238bceSAndroid Build Coastguard Worker             {"shaders/gl45/linkage_uniform.test", "uniform", "Uniform linkage"},
228*35238bceSAndroid Build Coastguard Worker         };
229*35238bceSAndroid Build Coastguard Worker 
230*35238bceSAndroid Build Coastguard Worker         if (m_isGL45)
231*35238bceSAndroid Build Coastguard Worker             addChild(new ShaderLibraryGroup(m_context, "gl45", "GL 4.5 Linkage", DE_LENGTH_OF_ARRAY(s_filesGL45),
232*35238bceSAndroid Build Coastguard Worker                                             s_filesGL45));
233*35238bceSAndroid Build Coastguard Worker         else
234*35238bceSAndroid Build Coastguard Worker         {
235*35238bceSAndroid Build Coastguard Worker             addChild(new ShaderLibraryGroup(m_context, "es31", "GLSL ES 3.1 Linkage", DE_LENGTH_OF_ARRAY(s_filesES31),
236*35238bceSAndroid Build Coastguard Worker                                             s_filesES31));
237*35238bceSAndroid Build Coastguard Worker             addChild(new ShaderLibraryGroup(m_context, "es32", "GLSL ES 3.2 Linkage", DE_LENGTH_OF_ARRAY(s_filesES32),
238*35238bceSAndroid Build Coastguard Worker                                             s_filesES32));
239*35238bceSAndroid Build Coastguard Worker         }
240*35238bceSAndroid Build Coastguard Worker     }
241*35238bceSAndroid Build Coastguard Worker };
242*35238bceSAndroid Build Coastguard Worker 
243*35238bceSAndroid Build Coastguard Worker class ShaderTests : public TestCaseGroup
244*35238bceSAndroid Build Coastguard Worker {
245*35238bceSAndroid Build Coastguard Worker public:
ShaderTests(Context & context,bool isGL45)246*35238bceSAndroid Build Coastguard Worker     ShaderTests(Context &context, bool isGL45)
247*35238bceSAndroid Build Coastguard Worker         : TestCaseGroup(context, "shaders", "Shading Language Tests")
248*35238bceSAndroid Build Coastguard Worker         , m_isGL45(isGL45)
249*35238bceSAndroid Build Coastguard Worker     {
250*35238bceSAndroid Build Coastguard Worker     }
251*35238bceSAndroid Build Coastguard Worker 
252*35238bceSAndroid Build Coastguard Worker private:
253*35238bceSAndroid Build Coastguard Worker     bool m_isGL45;
254*35238bceSAndroid Build Coastguard Worker 
init(void)255*35238bceSAndroid Build Coastguard Worker     void init(void)
256*35238bceSAndroid Build Coastguard Worker     {
257*35238bceSAndroid Build Coastguard Worker         addChild(new ShaderBuiltinVarTests(m_context));
258*35238bceSAndroid Build Coastguard Worker         addChild(new ShaderBuiltinFunctionTests(m_context));
259*35238bceSAndroid Build Coastguard Worker         addChild(new SampleVariableTests(m_context));
260*35238bceSAndroid Build Coastguard Worker         addChild(new ShaderMultisampleInterpolationTests(m_context));
261*35238bceSAndroid Build Coastguard Worker         addChild(new OpaqueTypeIndexingTests(m_context));
262*35238bceSAndroid Build Coastguard Worker 
263*35238bceSAndroid Build Coastguard Worker         {
264*35238bceSAndroid Build Coastguard Worker             static const ShaderLibraryGroup::File s_functionFiles[] = {
265*35238bceSAndroid Build Coastguard Worker                 {"shaders/es31/functions.test", "es31", "GLSL ES 3.1 Function Tests"},
266*35238bceSAndroid Build Coastguard Worker                 {"shaders/es32/functions.test", "es32", "GLSL ES 3.2 Function Tests"},
267*35238bceSAndroid Build Coastguard Worker             };
268*35238bceSAndroid Build Coastguard Worker             addChild(new ShaderLibraryGroup(m_context, "functions", "Function Tests",
269*35238bceSAndroid Build Coastguard Worker                                             DE_LENGTH_OF_ARRAY(s_functionFiles), s_functionFiles));
270*35238bceSAndroid Build Coastguard Worker         }
271*35238bceSAndroid Build Coastguard Worker 
272*35238bceSAndroid Build Coastguard Worker         {
273*35238bceSAndroid Build Coastguard Worker             static const ShaderLibraryGroup::File s_arraysFiles[] = {
274*35238bceSAndroid Build Coastguard Worker                 {"shaders/es31/arrays.test", "es31", "GLSL ES 3.1 Array Tests"},
275*35238bceSAndroid Build Coastguard Worker                 {"shaders/es32/arrays.test", "es32", "GLSL ES 3.2 Array Tests"},
276*35238bceSAndroid Build Coastguard Worker             };
277*35238bceSAndroid Build Coastguard Worker             addChild(new ShaderLibraryGroup(m_context, "arrays", "Array Tests", DE_LENGTH_OF_ARRAY(s_arraysFiles),
278*35238bceSAndroid Build Coastguard Worker                                             s_arraysFiles));
279*35238bceSAndroid Build Coastguard Worker         }
280*35238bceSAndroid Build Coastguard Worker 
281*35238bceSAndroid Build Coastguard Worker         {
282*35238bceSAndroid Build Coastguard Worker             static const ShaderLibraryGroup::File s_arraysOfArraysFilesES[] = {
283*35238bceSAndroid Build Coastguard Worker                 {"shaders/es31/arrays_of_arrays.test", "es31", "GLSL ES 3.1 Arrays of Arrays Tests"},
284*35238bceSAndroid Build Coastguard Worker                 {"shaders/es32/arrays_of_arrays.test", "es32", "GLSL ES 3.2 Arrays of Arrays Tests"},
285*35238bceSAndroid Build Coastguard Worker             };
286*35238bceSAndroid Build Coastguard Worker 
287*35238bceSAndroid Build Coastguard Worker             static const ShaderLibraryGroup::File s_arraysOfArraysFilesGL[] = {
288*35238bceSAndroid Build Coastguard Worker                 {"shaders/gl45/arrays_of_arrays.test", "gl45", "GLSL 4.5 Arrays of Arrays Tests"},
289*35238bceSAndroid Build Coastguard Worker             };
290*35238bceSAndroid Build Coastguard Worker             if (m_isGL45)
291*35238bceSAndroid Build Coastguard Worker                 addChild(new ShaderLibraryGroup(m_context, "arrays_of_arrays", "Arrays of Arras Tests",
292*35238bceSAndroid Build Coastguard Worker                                                 DE_LENGTH_OF_ARRAY(s_arraysOfArraysFilesGL), s_arraysOfArraysFilesGL));
293*35238bceSAndroid Build Coastguard Worker             else
294*35238bceSAndroid Build Coastguard Worker                 addChild(new ShaderLibraryGroup(m_context, "arrays_of_arrays", "Arrays of Arras Tests",
295*35238bceSAndroid Build Coastguard Worker                                                 DE_LENGTH_OF_ARRAY(s_arraysOfArraysFilesES), s_arraysOfArraysFilesES));
296*35238bceSAndroid Build Coastguard Worker         }
297*35238bceSAndroid Build Coastguard Worker 
298*35238bceSAndroid Build Coastguard Worker         addChild(new ShaderLinkageTests(m_context, m_isGL45));
299*35238bceSAndroid Build Coastguard Worker         addChild(new ShaderBuiltinConstantTests(m_context));
300*35238bceSAndroid Build Coastguard Worker         addChild(new ShaderHelperInvocationTests(m_context));
301*35238bceSAndroid Build Coastguard Worker 
302*35238bceSAndroid Build Coastguard Worker         {
303*35238bceSAndroid Build Coastguard Worker             static const ShaderLibraryGroup::File s_implicitConversionsFilesES[] = {
304*35238bceSAndroid Build Coastguard Worker                 {"shaders/es31/implicit_conversions.test", "es31",
305*35238bceSAndroid Build Coastguard Worker                  "GLSL ES 3.1 GL_EXT_shader_implicit_conversions Tests"},
306*35238bceSAndroid Build Coastguard Worker                 {"shaders/es32/implicit_conversions.test", "es32",
307*35238bceSAndroid Build Coastguard Worker                  "GLSL ES 3.2 GL_EXT_shader_implicit_conversions Tests"},
308*35238bceSAndroid Build Coastguard Worker             };
309*35238bceSAndroid Build Coastguard Worker             static const ShaderLibraryGroup::File s_implicitConversionsFilesGL[] = {
310*35238bceSAndroid Build Coastguard Worker                 {"shaders/gl45/implicit_conversions.test", "gl45", "GL45 implicit conversions Tests"},
311*35238bceSAndroid Build Coastguard Worker             };
312*35238bceSAndroid Build Coastguard Worker             if (m_isGL45)
313*35238bceSAndroid Build Coastguard Worker                 addChild(new ShaderLibraryGroup(m_context, "implicit_conversions", "GL45 implicit conversions Tests",
314*35238bceSAndroid Build Coastguard Worker                                                 DE_LENGTH_OF_ARRAY(s_implicitConversionsFilesGL),
315*35238bceSAndroid Build Coastguard Worker                                                 s_implicitConversionsFilesGL));
316*35238bceSAndroid Build Coastguard Worker             else
317*35238bceSAndroid Build Coastguard Worker                 addChild(new ShaderLibraryGroup(
318*35238bceSAndroid Build Coastguard Worker                     m_context, "implicit_conversions", "GL_EXT_shader_implicit_conversions Tests",
319*35238bceSAndroid Build Coastguard Worker                     DE_LENGTH_OF_ARRAY(s_implicitConversionsFilesES), s_implicitConversionsFilesES));
320*35238bceSAndroid Build Coastguard Worker         }
321*35238bceSAndroid Build Coastguard Worker 
322*35238bceSAndroid Build Coastguard Worker         {
323*35238bceSAndroid Build Coastguard Worker             static const ShaderLibraryGroup::File s_uniformBlockFiles[] = {
324*35238bceSAndroid Build Coastguard Worker                 {"shaders/es31/uniform_block.test", "es31", "GLSL ES 3.1 Uniform block tests"},
325*35238bceSAndroid Build Coastguard Worker                 {"shaders/es32/uniform_block.test", "es32", "GLSL ES 3.2 Uniform block tests"},
326*35238bceSAndroid Build Coastguard Worker             };
327*35238bceSAndroid Build Coastguard Worker             addChild(new ShaderLibraryGroup(m_context, "uniform_block", "Uniform block tests",
328*35238bceSAndroid Build Coastguard Worker                                             DE_LENGTH_OF_ARRAY(s_uniformBlockFiles), s_uniformBlockFiles));
329*35238bceSAndroid Build Coastguard Worker         }
330*35238bceSAndroid Build Coastguard Worker 
331*35238bceSAndroid Build Coastguard Worker         addChild(new ShaderFramebufferFetchTests(m_context));
332*35238bceSAndroid Build Coastguard Worker     }
333*35238bceSAndroid Build Coastguard Worker };
334*35238bceSAndroid Build Coastguard Worker 
335*35238bceSAndroid Build Coastguard Worker class ComputeTests : public TestCaseGroup
336*35238bceSAndroid Build Coastguard Worker {
337*35238bceSAndroid Build Coastguard Worker public:
ComputeTests(Context & context)338*35238bceSAndroid Build Coastguard Worker     ComputeTests(Context &context) : TestCaseGroup(context, "compute", "Compute Shader Tests")
339*35238bceSAndroid Build Coastguard Worker     {
340*35238bceSAndroid Build Coastguard Worker     }
341*35238bceSAndroid Build Coastguard Worker 
init(void)342*35238bceSAndroid Build Coastguard Worker     void init(void)
343*35238bceSAndroid Build Coastguard Worker     {
344*35238bceSAndroid Build Coastguard Worker         addChild(new BasicComputeShaderTests(m_context));
345*35238bceSAndroid Build Coastguard Worker         addChild(new ShaderSharedVarTests(m_context));
346*35238bceSAndroid Build Coastguard Worker         addChild(new IndirectComputeDispatchTests(m_context));
347*35238bceSAndroid Build Coastguard Worker     }
348*35238bceSAndroid Build Coastguard Worker };
349*35238bceSAndroid Build Coastguard Worker 
350*35238bceSAndroid Build Coastguard Worker class SSBOTests : public TestCaseGroup
351*35238bceSAndroid Build Coastguard Worker {
352*35238bceSAndroid Build Coastguard Worker public:
SSBOTests(Context & context)353*35238bceSAndroid Build Coastguard Worker     SSBOTests(Context &context) : TestCaseGroup(context, "ssbo", "Shader Storage Buffer Object Tests")
354*35238bceSAndroid Build Coastguard Worker     {
355*35238bceSAndroid Build Coastguard Worker     }
356*35238bceSAndroid Build Coastguard Worker 
init(void)357*35238bceSAndroid Build Coastguard Worker     void init(void)
358*35238bceSAndroid Build Coastguard Worker     {
359*35238bceSAndroid Build Coastguard Worker         addChild(new SSBOLayoutTests(m_context));
360*35238bceSAndroid Build Coastguard Worker         addChild(new ShaderAtomicOpTests(m_context, "atomic", ATOMIC_OPERAND_BUFFER_VARIABLE));
361*35238bceSAndroid Build Coastguard Worker         addChild(new SSBOArrayLengthTests(m_context));
362*35238bceSAndroid Build Coastguard Worker     }
363*35238bceSAndroid Build Coastguard Worker };
364*35238bceSAndroid Build Coastguard Worker 
365*35238bceSAndroid Build Coastguard Worker class TextureTests : public TestCaseGroup
366*35238bceSAndroid Build Coastguard Worker {
367*35238bceSAndroid Build Coastguard Worker public:
TextureTests(Context & context,bool isGL45)368*35238bceSAndroid Build Coastguard Worker     TextureTests(Context &context, bool isGL45) : TestCaseGroup(context, "texture", "Texture tests"), m_isGL45(isGL45)
369*35238bceSAndroid Build Coastguard Worker     {
370*35238bceSAndroid Build Coastguard Worker     }
371*35238bceSAndroid Build Coastguard Worker 
init(void)372*35238bceSAndroid Build Coastguard Worker     void init(void)
373*35238bceSAndroid Build Coastguard Worker     {
374*35238bceSAndroid Build Coastguard Worker         addChild(new TextureFilteringTests(m_context));
375*35238bceSAndroid Build Coastguard Worker         addChild(new TextureFormatTests(m_context));
376*35238bceSAndroid Build Coastguard Worker         addChild(new TextureSpecificationTests(m_context));
377*35238bceSAndroid Build Coastguard Worker         addChild(new TextureMultisampleTests(m_context));
378*35238bceSAndroid Build Coastguard Worker         addChild(new TextureGatherTests(m_context));
379*35238bceSAndroid Build Coastguard Worker         addChild(createTextureBufferTests(m_context));
380*35238bceSAndroid Build Coastguard Worker         addChild(new TextureBorderClampTests(m_context, m_isGL45));
381*35238bceSAndroid Build Coastguard Worker     }
382*35238bceSAndroid Build Coastguard Worker 
383*35238bceSAndroid Build Coastguard Worker private:
384*35238bceSAndroid Build Coastguard Worker     bool m_isGL45;
385*35238bceSAndroid Build Coastguard Worker };
386*35238bceSAndroid Build Coastguard Worker 
387*35238bceSAndroid Build Coastguard Worker class StateQueryTests : public TestCaseGroup
388*35238bceSAndroid Build Coastguard Worker {
389*35238bceSAndroid Build Coastguard Worker public:
StateQueryTests(Context & context)390*35238bceSAndroid Build Coastguard Worker     StateQueryTests(Context &context) : TestCaseGroup(context, "state_query", "State query tests")
391*35238bceSAndroid Build Coastguard Worker     {
392*35238bceSAndroid Build Coastguard Worker     }
393*35238bceSAndroid Build Coastguard Worker 
init(void)394*35238bceSAndroid Build Coastguard Worker     void init(void)
395*35238bceSAndroid Build Coastguard Worker     {
396*35238bceSAndroid Build Coastguard Worker         addChild(new BooleanStateQueryTests(m_context));
397*35238bceSAndroid Build Coastguard Worker         addChild(new IntegerStateQueryTests(m_context));
398*35238bceSAndroid Build Coastguard Worker         addChild(new IndexedStateQueryTests(m_context));
399*35238bceSAndroid Build Coastguard Worker         addChild(new TextureStateQueryTests(m_context));
400*35238bceSAndroid Build Coastguard Worker         addChild(new TextureLevelStateQueryTests(m_context));
401*35238bceSAndroid Build Coastguard Worker         addChild(new SamplerStateQueryTests(m_context));
402*35238bceSAndroid Build Coastguard Worker         addChild(new ShaderStateQueryTests(m_context));
403*35238bceSAndroid Build Coastguard Worker         addChild(new InternalFormatQueryTests(m_context));
404*35238bceSAndroid Build Coastguard Worker         addChild(new VertexAttributeBindingStateQueryTests(m_context));
405*35238bceSAndroid Build Coastguard Worker         addChild(new ShaderMultisampleInterpolationStateQueryTests(m_context));
406*35238bceSAndroid Build Coastguard Worker         addChild(new FramebufferDefaultStateQueryTests(m_context));
407*35238bceSAndroid Build Coastguard Worker         addChild(new ProgramStateQueryTests(m_context));
408*35238bceSAndroid Build Coastguard Worker         addChild(new ProgramPipelineStateQueryTests(m_context));
409*35238bceSAndroid Build Coastguard Worker     }
410*35238bceSAndroid Build Coastguard Worker };
411*35238bceSAndroid Build Coastguard Worker 
412*35238bceSAndroid Build Coastguard Worker class FboTests : public TestCaseGroup
413*35238bceSAndroid Build Coastguard Worker {
414*35238bceSAndroid Build Coastguard Worker public:
FboTests(Context & context)415*35238bceSAndroid Build Coastguard Worker     FboTests(Context &context) : TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
416*35238bceSAndroid Build Coastguard Worker     {
417*35238bceSAndroid Build Coastguard Worker     }
418*35238bceSAndroid Build Coastguard Worker 
init(void)419*35238bceSAndroid Build Coastguard Worker     void init(void)
420*35238bceSAndroid Build Coastguard Worker     {
421*35238bceSAndroid Build Coastguard Worker         addChild(new FboColorTests(m_context));
422*35238bceSAndroid Build Coastguard Worker         addChild(createFboNoAttachmentTests(m_context));
423*35238bceSAndroid Build Coastguard Worker         addChild(createFboNoAttachmentCompletenessTests(m_context));
424*35238bceSAndroid Build Coastguard Worker         addChild(new FboSRGBWriteControlTests(m_context));
425*35238bceSAndroid Build Coastguard Worker     }
426*35238bceSAndroid Build Coastguard Worker };
427*35238bceSAndroid Build Coastguard Worker 
428*35238bceSAndroid Build Coastguard Worker class SRGBTextureDecodeTests : public TestCaseGroup
429*35238bceSAndroid Build Coastguard Worker {
430*35238bceSAndroid Build Coastguard Worker public:
SRGBTextureDecodeTests(Context & context)431*35238bceSAndroid Build Coastguard Worker     SRGBTextureDecodeTests(Context &context)
432*35238bceSAndroid Build Coastguard Worker         : TestCaseGroup(context, "srgb_texture_decode", "GL_EXT_texture_sRGB_decode tests")
433*35238bceSAndroid Build Coastguard Worker     {
434*35238bceSAndroid Build Coastguard Worker     }
435*35238bceSAndroid Build Coastguard Worker 
init(void)436*35238bceSAndroid Build Coastguard Worker     void init(void)
437*35238bceSAndroid Build Coastguard Worker     {
438*35238bceSAndroid Build Coastguard Worker         addChild(new SRGBDecodeTests(m_context));
439*35238bceSAndroid Build Coastguard Worker     }
440*35238bceSAndroid Build Coastguard Worker };
441*35238bceSAndroid Build Coastguard Worker 
GLES31FunctionalTests(Context & context)442*35238bceSAndroid Build Coastguard Worker GLES31FunctionalTests::GLES31FunctionalTests(Context &context)
443*35238bceSAndroid Build Coastguard Worker     : TestCaseGroup(context, "functional", "Functionality Tests")
444*35238bceSAndroid Build Coastguard Worker {
445*35238bceSAndroid Build Coastguard Worker }
446*35238bceSAndroid Build Coastguard Worker 
~GLES31FunctionalTests(void)447*35238bceSAndroid Build Coastguard Worker GLES31FunctionalTests::~GLES31FunctionalTests(void)
448*35238bceSAndroid Build Coastguard Worker {
449*35238bceSAndroid Build Coastguard Worker }
450*35238bceSAndroid Build Coastguard Worker 
init(void)451*35238bceSAndroid Build Coastguard Worker void GLES31FunctionalTests::init(void)
452*35238bceSAndroid Build Coastguard Worker {
453*35238bceSAndroid Build Coastguard Worker     addChild(new ShaderTests(m_context, false));
454*35238bceSAndroid Build Coastguard Worker     addChild(new ComputeTests(m_context));
455*35238bceSAndroid Build Coastguard Worker     addChild(new DrawTests(m_context));
456*35238bceSAndroid Build Coastguard Worker     addChild(new TessellationTests(m_context, false));
457*35238bceSAndroid Build Coastguard Worker     addChild(new SSBOTests(m_context));
458*35238bceSAndroid Build Coastguard Worker     addChild(new UniformBlockTests(m_context));
459*35238bceSAndroid Build Coastguard Worker     addChild(new ShaderImageLoadStoreTests(m_context));
460*35238bceSAndroid Build Coastguard Worker     addChild(new AtomicCounterTests(m_context));
461*35238bceSAndroid Build Coastguard Worker     addChild(new StencilTexturingTests(m_context));
462*35238bceSAndroid Build Coastguard Worker     addChild(new TextureTests(m_context, false));
463*35238bceSAndroid Build Coastguard Worker     addChild(new StateQueryTests(m_context));
464*35238bceSAndroid Build Coastguard Worker     addChild(new MultisampleTests(m_context));
465*35238bceSAndroid Build Coastguard Worker     addChild(new SynchronizationTests(m_context));
466*35238bceSAndroid Build Coastguard Worker     addChild(new GeometryShaderTests(m_context, false));
467*35238bceSAndroid Build Coastguard Worker     addChild(new SampleShadingTests(m_context));
468*35238bceSAndroid Build Coastguard Worker     addChild(new VertexAttributeBindingTests(m_context));
469*35238bceSAndroid Build Coastguard Worker     addChild(new ProgramUniformTests(m_context));
470*35238bceSAndroid Build Coastguard Worker     addChild(new AdvancedBlendTests(m_context));
471*35238bceSAndroid Build Coastguard Worker     addChild(createGLESSeparateShaderTests(m_context));
472*35238bceSAndroid Build Coastguard Worker     addChild(new UniformLocationTests(m_context, false));
473*35238bceSAndroid Build Coastguard Worker     addChild(new TessellationGeometryInteractionTests(m_context, false));
474*35238bceSAndroid Build Coastguard Worker     addChild(new DebugTests(m_context));
475*35238bceSAndroid Build Coastguard Worker     addChild(new FboTests(m_context));
476*35238bceSAndroid Build Coastguard Worker     addChild(new ProgramInterfaceQueryTests(m_context, false));
477*35238bceSAndroid Build Coastguard Worker     addChild(new LayoutBindingTests(m_context));
478*35238bceSAndroid Build Coastguard Worker     addChild(new PrimitiveBoundingBoxTests(m_context));
479*35238bceSAndroid Build Coastguard Worker     addChild(new AndroidExtensionPackES31ATests(m_context));
480*35238bceSAndroid Build Coastguard Worker     addChild(createCopyImageTests(m_context, false));
481*35238bceSAndroid Build Coastguard Worker     addChild(new DefaultVertexArrayObjectTests(m_context));
482*35238bceSAndroid Build Coastguard Worker     addChild(new SRGBTextureDecodeTests(m_context));
483*35238bceSAndroid Build Coastguard Worker     addChild(new DrawElementsBaseVertexTests(m_context));
484*35238bceSAndroid Build Coastguard Worker }
485*35238bceSAndroid Build Coastguard Worker 
GL45ES31FunctionalTests(Context & context)486*35238bceSAndroid Build Coastguard Worker GL45ES31FunctionalTests::GL45ES31FunctionalTests(Context &context)
487*35238bceSAndroid Build Coastguard Worker     : TestCaseGroup(context, "functional", "Functionality Tests")
488*35238bceSAndroid Build Coastguard Worker {
489*35238bceSAndroid Build Coastguard Worker }
490*35238bceSAndroid Build Coastguard Worker 
~GL45ES31FunctionalTests(void)491*35238bceSAndroid Build Coastguard Worker GL45ES31FunctionalTests::~GL45ES31FunctionalTests(void)
492*35238bceSAndroid Build Coastguard Worker {
493*35238bceSAndroid Build Coastguard Worker }
494*35238bceSAndroid Build Coastguard Worker 
init(void)495*35238bceSAndroid Build Coastguard Worker void GL45ES31FunctionalTests::init(void)
496*35238bceSAndroid Build Coastguard Worker {
497*35238bceSAndroid Build Coastguard Worker     addChild(new ShaderTests(m_context, true));
498*35238bceSAndroid Build Coastguard Worker     addChild(new ComputeTests(m_context));
499*35238bceSAndroid Build Coastguard Worker     addChild(new DrawTests(m_context));
500*35238bceSAndroid Build Coastguard Worker     addChild(new TessellationTests(m_context, true));
501*35238bceSAndroid Build Coastguard Worker     addChild(new SSBOTests(m_context));
502*35238bceSAndroid Build Coastguard Worker     addChild(new UniformBlockTests(m_context));
503*35238bceSAndroid Build Coastguard Worker     addChild(new ShaderImageLoadStoreTests(m_context));
504*35238bceSAndroid Build Coastguard Worker     addChild(new AtomicCounterTests(m_context));
505*35238bceSAndroid Build Coastguard Worker     addChild(new StencilTexturingTests(m_context));
506*35238bceSAndroid Build Coastguard Worker     addChild(new TextureTests(m_context, true));
507*35238bceSAndroid Build Coastguard Worker     addChild(new StateQueryTests(m_context));
508*35238bceSAndroid Build Coastguard Worker     addChild(new MultisampleTests(m_context));
509*35238bceSAndroid Build Coastguard Worker     addChild(new SynchronizationTests(m_context));
510*35238bceSAndroid Build Coastguard Worker     addChild(new GeometryShaderTests(m_context, true));
511*35238bceSAndroid Build Coastguard Worker     addChild(new SampleShadingTests(m_context));
512*35238bceSAndroid Build Coastguard Worker     addChild(new VertexAttributeBindingTests(m_context));
513*35238bceSAndroid Build Coastguard Worker     addChild(new ProgramUniformTests(m_context));
514*35238bceSAndroid Build Coastguard Worker     addChild(new AdvancedBlendTests(m_context));
515*35238bceSAndroid Build Coastguard Worker     addChild(createCommonSeparateShaderTests(m_context));
516*35238bceSAndroid Build Coastguard Worker     addChild(new UniformLocationTests(m_context, true));
517*35238bceSAndroid Build Coastguard Worker     addChild(new TessellationGeometryInteractionTests(m_context, true));
518*35238bceSAndroid Build Coastguard Worker     addChild(new DebugTests(m_context));
519*35238bceSAndroid Build Coastguard Worker     addChild(new FboTests(m_context));
520*35238bceSAndroid Build Coastguard Worker     addChild(new ProgramInterfaceQueryTests(m_context, true));
521*35238bceSAndroid Build Coastguard Worker     addChild(new LayoutBindingTests(m_context));
522*35238bceSAndroid Build Coastguard Worker     addChild(new PrimitiveBoundingBoxTests(m_context));
523*35238bceSAndroid Build Coastguard Worker     addChild(createCopyImageTests(m_context, true));
524*35238bceSAndroid Build Coastguard Worker     addChild(new SRGBTextureDecodeTests(m_context));
525*35238bceSAndroid Build Coastguard Worker     addChild(new DrawElementsBaseVertexTests(m_context));
526*35238bceSAndroid Build Coastguard Worker }
527*35238bceSAndroid Build Coastguard Worker 
528*35238bceSAndroid Build Coastguard Worker } // namespace Functional
529*35238bceSAndroid Build Coastguard Worker } // namespace gles31
530*35238bceSAndroid Build Coastguard Worker } // namespace deqp
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