xref: /aosp_15_r20/external/deqp/modules/gles31/functional/es31fNegativePreciseTests.cpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program OpenGL ES 3.1 Module
3*35238bceSAndroid Build Coastguard Worker  * -------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  *
5*35238bceSAndroid Build Coastguard Worker  * Copyright 2016 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker  *
11*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker  *
19*35238bceSAndroid Build Coastguard Worker  *//*!
20*35238bceSAndroid Build Coastguard Worker  * \file
21*35238bceSAndroid Build Coastguard Worker  * \brief Negative Precise Tests
22*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker 
24*35238bceSAndroid Build Coastguard Worker #include "es31fNegativePreciseTests.hpp"
25*35238bceSAndroid Build Coastguard Worker 
26*35238bceSAndroid Build Coastguard Worker #include "gluShaderProgram.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "glwEnums.hpp"
28*35238bceSAndroid Build Coastguard Worker 
29*35238bceSAndroid Build Coastguard Worker namespace deqp
30*35238bceSAndroid Build Coastguard Worker {
31*35238bceSAndroid Build Coastguard Worker namespace gles31
32*35238bceSAndroid Build Coastguard Worker {
33*35238bceSAndroid Build Coastguard Worker namespace Functional
34*35238bceSAndroid Build Coastguard Worker {
35*35238bceSAndroid Build Coastguard Worker namespace NegativeTestShared
36*35238bceSAndroid Build Coastguard Worker {
37*35238bceSAndroid Build Coastguard Worker namespace
38*35238bceSAndroid Build Coastguard Worker {
39*35238bceSAndroid Build Coastguard Worker 
40*35238bceSAndroid Build Coastguard Worker enum TestPrecise
41*35238bceSAndroid Build Coastguard Worker {
42*35238bceSAndroid Build Coastguard Worker     TEST_PRECISE_AS_VARIABLE_NAME = 0,
43*35238bceSAndroid Build Coastguard Worker     TEST_PRECISE_AS_FUNCTION_NAME,
44*35238bceSAndroid Build Coastguard Worker     TEST_PRECISE_AS_ARGUMENT_NAME,
45*35238bceSAndroid Build Coastguard Worker     TEST_PRECISE_AS_MACRO_NAME,
46*35238bceSAndroid Build Coastguard Worker     TEST_PRECISE_MACRO_AND_VARIABLE,
47*35238bceSAndroid Build Coastguard Worker     TEST_PRECISE_MACRO_AND_FUNCTION,
48*35238bceSAndroid Build Coastguard Worker     TEST_PRECISE_MACRO_AND_ARGUMENT,
49*35238bceSAndroid Build Coastguard Worker 
50*35238bceSAndroid Build Coastguard Worker     TEST_PRECISE_LAST
51*35238bceSAndroid Build Coastguard Worker };
52*35238bceSAndroid Build Coastguard Worker 
53*35238bceSAndroid Build Coastguard Worker static const glu::ShaderType s_shaderTypes[] = {glu::SHADERTYPE_VERTEX,
54*35238bceSAndroid Build Coastguard Worker                                                 glu::SHADERTYPE_FRAGMENT,
55*35238bceSAndroid Build Coastguard Worker                                                 glu::SHADERTYPE_GEOMETRY,
56*35238bceSAndroid Build Coastguard Worker                                                 glu::SHADERTYPE_COMPUTE,
57*35238bceSAndroid Build Coastguard Worker                                                 glu::SHADERTYPE_TESSELLATION_CONTROL,
58*35238bceSAndroid Build Coastguard Worker                                                 glu::SHADERTYPE_TESSELLATION_EVALUATION};
59*35238bceSAndroid Build Coastguard Worker 
generateShaderSource(NegativeTestContext & ctx,glu::ShaderType shaderType,TestPrecise test)60*35238bceSAndroid Build Coastguard Worker std::string generateShaderSource(NegativeTestContext &ctx, glu::ShaderType shaderType, TestPrecise test)
61*35238bceSAndroid Build Coastguard Worker {
62*35238bceSAndroid Build Coastguard Worker     const bool supportsES32        = contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2));
63*35238bceSAndroid Build Coastguard Worker     const glu::GLSLVersion version = supportsES32 ? glu::GLSL_VERSION_320_ES : glu::GLSL_VERSION_310_ES;
64*35238bceSAndroid Build Coastguard Worker     std::ostringstream source;
65*35238bceSAndroid Build Coastguard Worker 
66*35238bceSAndroid Build Coastguard Worker     source << glu::getGLSLVersionDeclaration(version) << "\n"
67*35238bceSAndroid Build Coastguard Worker            << (supportsES32 ? "" : "#extension GL_EXT_gpu_shader5 : enable\n");
68*35238bceSAndroid Build Coastguard Worker 
69*35238bceSAndroid Build Coastguard Worker     switch (test)
70*35238bceSAndroid Build Coastguard Worker     {
71*35238bceSAndroid Build Coastguard Worker     case TEST_PRECISE_AS_MACRO_NAME:
72*35238bceSAndroid Build Coastguard Worker         source << "#define precise 0\n";
73*35238bceSAndroid Build Coastguard Worker         break;
74*35238bceSAndroid Build Coastguard Worker 
75*35238bceSAndroid Build Coastguard Worker     case TEST_PRECISE_MACRO_AND_VARIABLE:
76*35238bceSAndroid Build Coastguard Worker     case TEST_PRECISE_MACRO_AND_FUNCTION:
77*35238bceSAndroid Build Coastguard Worker     case TEST_PRECISE_MACRO_AND_ARGUMENT:
78*35238bceSAndroid Build Coastguard Worker         source << "#define precise aName\n";
79*35238bceSAndroid Build Coastguard Worker         break;
80*35238bceSAndroid Build Coastguard Worker     default:
81*35238bceSAndroid Build Coastguard Worker         break;
82*35238bceSAndroid Build Coastguard Worker     }
83*35238bceSAndroid Build Coastguard Worker 
84*35238bceSAndroid Build Coastguard Worker     switch (shaderType)
85*35238bceSAndroid Build Coastguard Worker     {
86*35238bceSAndroid Build Coastguard Worker     case glu::SHADERTYPE_GEOMETRY:
87*35238bceSAndroid Build Coastguard Worker         source << (supportsES32 ? "" : "#extension GL_EXT_geometry_shader : enable\n")
88*35238bceSAndroid Build Coastguard Worker                << "layout(max_vertices = 5) out;\n";
89*35238bceSAndroid Build Coastguard Worker         break;
90*35238bceSAndroid Build Coastguard Worker 
91*35238bceSAndroid Build Coastguard Worker     case glu::SHADERTYPE_TESSELLATION_CONTROL:
92*35238bceSAndroid Build Coastguard Worker         source << (supportsES32 ? "" : "#extension GL_EXT_tessellation_shader : enable\n")
93*35238bceSAndroid Build Coastguard Worker                << "layout(vertices = 3) out;\n";
94*35238bceSAndroid Build Coastguard Worker         break;
95*35238bceSAndroid Build Coastguard Worker 
96*35238bceSAndroid Build Coastguard Worker     case glu::SHADERTYPE_TESSELLATION_EVALUATION:
97*35238bceSAndroid Build Coastguard Worker         source << (supportsES32 ? "" : "#extension GL_EXT_tessellation_shader : enable\n")
98*35238bceSAndroid Build Coastguard Worker                << "layout(triangles, equal_spacing, cw) in;\n";
99*35238bceSAndroid Build Coastguard Worker         break;
100*35238bceSAndroid Build Coastguard Worker 
101*35238bceSAndroid Build Coastguard Worker     default:
102*35238bceSAndroid Build Coastguard Worker         break;
103*35238bceSAndroid Build Coastguard Worker     }
104*35238bceSAndroid Build Coastguard Worker 
105*35238bceSAndroid Build Coastguard Worker     switch (test)
106*35238bceSAndroid Build Coastguard Worker     {
107*35238bceSAndroid Build Coastguard Worker     case TEST_PRECISE_AS_FUNCTION_NAME:
108*35238bceSAndroid Build Coastguard Worker     case TEST_PRECISE_MACRO_AND_FUNCTION:
109*35238bceSAndroid Build Coastguard Worker         source << "\n"
110*35238bceSAndroid Build Coastguard Worker                << "void precise()\n"
111*35238bceSAndroid Build Coastguard Worker                << "{\n"
112*35238bceSAndroid Build Coastguard Worker                << "}\n";
113*35238bceSAndroid Build Coastguard Worker         break;
114*35238bceSAndroid Build Coastguard Worker 
115*35238bceSAndroid Build Coastguard Worker     case TEST_PRECISE_AS_ARGUMENT_NAME:
116*35238bceSAndroid Build Coastguard Worker     case TEST_PRECISE_MACRO_AND_ARGUMENT:
117*35238bceSAndroid Build Coastguard Worker         source << "\n"
118*35238bceSAndroid Build Coastguard Worker                << "void example(int precise)\n"
119*35238bceSAndroid Build Coastguard Worker                << "{\n"
120*35238bceSAndroid Build Coastguard Worker                << "}\n";
121*35238bceSAndroid Build Coastguard Worker         break;
122*35238bceSAndroid Build Coastguard Worker 
123*35238bceSAndroid Build Coastguard Worker     default:
124*35238bceSAndroid Build Coastguard Worker         break;
125*35238bceSAndroid Build Coastguard Worker     }
126*35238bceSAndroid Build Coastguard Worker 
127*35238bceSAndroid Build Coastguard Worker     source << "void main()\n"
128*35238bceSAndroid Build Coastguard Worker            << "{\n";
129*35238bceSAndroid Build Coastguard Worker 
130*35238bceSAndroid Build Coastguard Worker     switch (test)
131*35238bceSAndroid Build Coastguard Worker     {
132*35238bceSAndroid Build Coastguard Worker     case TEST_PRECISE_AS_VARIABLE_NAME:
133*35238bceSAndroid Build Coastguard Worker     case TEST_PRECISE_MACRO_AND_VARIABLE:
134*35238bceSAndroid Build Coastguard Worker         source << "    int precise = 1;\n";
135*35238bceSAndroid Build Coastguard Worker         break;
136*35238bceSAndroid Build Coastguard Worker     case TEST_PRECISE_AS_MACRO_NAME:
137*35238bceSAndroid Build Coastguard Worker         source << "    int number = precise;\n";
138*35238bceSAndroid Build Coastguard Worker         break;
139*35238bceSAndroid Build Coastguard Worker     default:
140*35238bceSAndroid Build Coastguard Worker         break;
141*35238bceSAndroid Build Coastguard Worker     }
142*35238bceSAndroid Build Coastguard Worker 
143*35238bceSAndroid Build Coastguard Worker     source << "}\n";
144*35238bceSAndroid Build Coastguard Worker 
145*35238bceSAndroid Build Coastguard Worker     return source.str();
146*35238bceSAndroid Build Coastguard Worker }
147*35238bceSAndroid Build Coastguard Worker 
generateAndVerifyShader(NegativeTestContext & ctx,glu::ShaderType shaderType,TestPrecise test)148*35238bceSAndroid Build Coastguard Worker void generateAndVerifyShader(NegativeTestContext &ctx, glu::ShaderType shaderType, TestPrecise test)
149*35238bceSAndroid Build Coastguard Worker {
150*35238bceSAndroid Build Coastguard Worker     glu::Shader shader(ctx.getRenderContext(), shaderType);
151*35238bceSAndroid Build Coastguard Worker     std::string shaderSource = generateShaderSource(ctx, shaderType, test);
152*35238bceSAndroid Build Coastguard Worker     const char *const source = shaderSource.c_str();
153*35238bceSAndroid Build Coastguard Worker     const int length         = (int)shaderSource.size();
154*35238bceSAndroid Build Coastguard Worker 
155*35238bceSAndroid Build Coastguard Worker     shader.setSources(1, &source, &length);
156*35238bceSAndroid Build Coastguard Worker     shader.compile();
157*35238bceSAndroid Build Coastguard Worker 
158*35238bceSAndroid Build Coastguard Worker     ctx.getLog() << shader;
159*35238bceSAndroid Build Coastguard Worker 
160*35238bceSAndroid Build Coastguard Worker     if (shader.getCompileStatus())
161*35238bceSAndroid Build Coastguard Worker         ctx.fail("Shader was not expected to compile.");
162*35238bceSAndroid Build Coastguard Worker }
163*35238bceSAndroid Build Coastguard Worker 
checkSupport(NegativeTestContext & ctx)164*35238bceSAndroid Build Coastguard Worker static bool checkSupport(NegativeTestContext &ctx)
165*35238bceSAndroid Build Coastguard Worker {
166*35238bceSAndroid Build Coastguard Worker     return ctx.isExtensionSupported("GL_EXT_gpu_shader5") ||
167*35238bceSAndroid Build Coastguard Worker            contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ||
168*35238bceSAndroid Build Coastguard Worker            contextSupports(ctx.getRenderContext().getType(), glu::ApiType::core(4, 5));
169*35238bceSAndroid Build Coastguard Worker }
170*35238bceSAndroid Build Coastguard Worker 
precise_as_variable_name(NegativeTestContext & ctx)171*35238bceSAndroid Build Coastguard Worker void precise_as_variable_name(NegativeTestContext &ctx)
172*35238bceSAndroid Build Coastguard Worker {
173*35238bceSAndroid Build Coastguard Worker     TCU_CHECK_AND_THROW(
174*35238bceSAndroid Build Coastguard Worker         NotSupportedError, checkSupport(ctx),
175*35238bceSAndroid Build Coastguard Worker         "This test requires support for the extension GL_EXT_gpu_shader5 or context version 3.2 or higher.");
176*35238bceSAndroid Build Coastguard Worker 
177*35238bceSAndroid Build Coastguard Worker     ctx.beginSection("Test that precise cannot be used as a variable name.");
178*35238bceSAndroid Build Coastguard Worker     for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_shaderTypes); ++ndx)
179*35238bceSAndroid Build Coastguard Worker     {
180*35238bceSAndroid Build Coastguard Worker         if (ctx.isShaderSupported(s_shaderTypes[ndx]))
181*35238bceSAndroid Build Coastguard Worker             generateAndVerifyShader(ctx, s_shaderTypes[ndx], TEST_PRECISE_AS_VARIABLE_NAME);
182*35238bceSAndroid Build Coastguard Worker     }
183*35238bceSAndroid Build Coastguard Worker     ctx.endSection();
184*35238bceSAndroid Build Coastguard Worker }
185*35238bceSAndroid Build Coastguard Worker 
precise_as_function_name(NegativeTestContext & ctx)186*35238bceSAndroid Build Coastguard Worker void precise_as_function_name(NegativeTestContext &ctx)
187*35238bceSAndroid Build Coastguard Worker {
188*35238bceSAndroid Build Coastguard Worker     TCU_CHECK_AND_THROW(
189*35238bceSAndroid Build Coastguard Worker         NotSupportedError, checkSupport(ctx),
190*35238bceSAndroid Build Coastguard Worker         "This test requires support for the extension GL_EXT_gpu_shader5 or context version 3.2 or higher.");
191*35238bceSAndroid Build Coastguard Worker 
192*35238bceSAndroid Build Coastguard Worker     ctx.beginSection("Test that precise cannot be used as a function name.");
193*35238bceSAndroid Build Coastguard Worker     for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_shaderTypes); ++ndx)
194*35238bceSAndroid Build Coastguard Worker     {
195*35238bceSAndroid Build Coastguard Worker         if (ctx.isShaderSupported(s_shaderTypes[ndx]))
196*35238bceSAndroid Build Coastguard Worker             generateAndVerifyShader(ctx, s_shaderTypes[ndx], TEST_PRECISE_AS_FUNCTION_NAME);
197*35238bceSAndroid Build Coastguard Worker     }
198*35238bceSAndroid Build Coastguard Worker     ctx.endSection();
199*35238bceSAndroid Build Coastguard Worker }
200*35238bceSAndroid Build Coastguard Worker 
precise_as_function_argument(NegativeTestContext & ctx)201*35238bceSAndroid Build Coastguard Worker void precise_as_function_argument(NegativeTestContext &ctx)
202*35238bceSAndroid Build Coastguard Worker {
203*35238bceSAndroid Build Coastguard Worker     TCU_CHECK_AND_THROW(
204*35238bceSAndroid Build Coastguard Worker         NotSupportedError, checkSupport(ctx),
205*35238bceSAndroid Build Coastguard Worker         "This test requires support for the extension GL_EXT_gpu_shader5 or context version 3.2 or higher.");
206*35238bceSAndroid Build Coastguard Worker 
207*35238bceSAndroid Build Coastguard Worker     ctx.beginSection("Test that precise cannot be used as a argument name.");
208*35238bceSAndroid Build Coastguard Worker     for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_shaderTypes); ++ndx)
209*35238bceSAndroid Build Coastguard Worker     {
210*35238bceSAndroid Build Coastguard Worker         if (ctx.isShaderSupported(s_shaderTypes[ndx]))
211*35238bceSAndroid Build Coastguard Worker             generateAndVerifyShader(ctx, s_shaderTypes[ndx], TEST_PRECISE_AS_ARGUMENT_NAME);
212*35238bceSAndroid Build Coastguard Worker     }
213*35238bceSAndroid Build Coastguard Worker     ctx.endSection();
214*35238bceSAndroid Build Coastguard Worker }
215*35238bceSAndroid Build Coastguard Worker 
216*35238bceSAndroid Build Coastguard Worker } // namespace
217*35238bceSAndroid Build Coastguard Worker 
getNegativePreciseTestFunctions(void)218*35238bceSAndroid Build Coastguard Worker std::vector<FunctionContainer> getNegativePreciseTestFunctions(void)
219*35238bceSAndroid Build Coastguard Worker {
220*35238bceSAndroid Build Coastguard Worker     const FunctionContainer funcs[] = {
221*35238bceSAndroid Build Coastguard Worker         {precise_as_variable_name, "precise_as_variable_name", "Test precise keyword as variable name."},
222*35238bceSAndroid Build Coastguard Worker         {precise_as_function_name, "precise_as_function_name", "Test precise keyword as function name."},
223*35238bceSAndroid Build Coastguard Worker         {precise_as_function_argument, "precise_as_function_argument", "Test precise keyword as argument name."},
224*35238bceSAndroid Build Coastguard Worker     };
225*35238bceSAndroid Build Coastguard Worker 
226*35238bceSAndroid Build Coastguard Worker     return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs));
227*35238bceSAndroid Build Coastguard Worker }
228*35238bceSAndroid Build Coastguard Worker 
229*35238bceSAndroid Build Coastguard Worker } // namespace NegativeTestShared
230*35238bceSAndroid Build Coastguard Worker } // namespace Functional
231*35238bceSAndroid Build Coastguard Worker } // namespace gles31
232*35238bceSAndroid Build Coastguard Worker } // namespace deqp
233