xref: /aosp_15_r20/external/deqp/modules/gles31/tes31Context.cpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program OpenGL ES 3.1 Module
3*35238bceSAndroid Build Coastguard Worker  * -------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  *
5*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker  *
11*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker  *
19*35238bceSAndroid Build Coastguard Worker  *//*!
20*35238bceSAndroid Build Coastguard Worker  * \file
21*35238bceSAndroid Build Coastguard Worker  * \brief OpenGL ES 3.1 test context.
22*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker 
24*35238bceSAndroid Build Coastguard Worker #include "tes31Context.hpp"
25*35238bceSAndroid Build Coastguard Worker #include "gluRenderConfig.hpp"
26*35238bceSAndroid Build Coastguard Worker #include "gluFboRenderContext.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "gluContextInfo.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "gluDummyRenderContext.hpp"
29*35238bceSAndroid Build Coastguard Worker #include "tcuCommandLine.hpp"
30*35238bceSAndroid Build Coastguard Worker 
31*35238bceSAndroid Build Coastguard Worker namespace deqp
32*35238bceSAndroid Build Coastguard Worker {
33*35238bceSAndroid Build Coastguard Worker namespace gles31
34*35238bceSAndroid Build Coastguard Worker {
35*35238bceSAndroid Build Coastguard Worker 
Context(tcu::TestContext & testCtx,glu::ApiType apiType)36*35238bceSAndroid Build Coastguard Worker Context::Context(tcu::TestContext &testCtx, glu::ApiType apiType)
37*35238bceSAndroid Build Coastguard Worker     : m_testCtx(testCtx)
38*35238bceSAndroid Build Coastguard Worker     , m_renderCtx(DE_NULL)
39*35238bceSAndroid Build Coastguard Worker     , m_contextInfo(DE_NULL)
40*35238bceSAndroid Build Coastguard Worker     , m_apiType(apiType)
41*35238bceSAndroid Build Coastguard Worker {
42*35238bceSAndroid Build Coastguard Worker     if (m_testCtx.getCommandLine().getRunMode() == tcu::RUNMODE_EXECUTE)
43*35238bceSAndroid Build Coastguard Worker         createRenderContext();
44*35238bceSAndroid Build Coastguard Worker     else
45*35238bceSAndroid Build Coastguard Worker     {
46*35238bceSAndroid Build Coastguard Worker         // \todo [2016-11-15 pyry] Many tests (erroneously) inspect context type
47*35238bceSAndroid Build Coastguard Worker         //                           during test hierarchy construction. We should fix that
48*35238bceSAndroid Build Coastguard Worker         //                           and revert empty context to advertise unknown context type.
49*35238bceSAndroid Build Coastguard Worker         m_renderCtx = new glu::EmptyRenderContext(glu::ContextType(glu::ApiType::es(3, 1)));
50*35238bceSAndroid Build Coastguard Worker     }
51*35238bceSAndroid Build Coastguard Worker }
52*35238bceSAndroid Build Coastguard Worker 
~Context(void)53*35238bceSAndroid Build Coastguard Worker Context::~Context(void)
54*35238bceSAndroid Build Coastguard Worker {
55*35238bceSAndroid Build Coastguard Worker     destroyRenderContext();
56*35238bceSAndroid Build Coastguard Worker }
57*35238bceSAndroid Build Coastguard Worker 
createRenderContext(void)58*35238bceSAndroid Build Coastguard Worker void Context::createRenderContext(void)
59*35238bceSAndroid Build Coastguard Worker {
60*35238bceSAndroid Build Coastguard Worker     DE_ASSERT(!m_renderCtx && !m_contextInfo);
61*35238bceSAndroid Build Coastguard Worker 
62*35238bceSAndroid Build Coastguard Worker     try
63*35238bceSAndroid Build Coastguard Worker     {
64*35238bceSAndroid Build Coastguard Worker         m_renderCtx   = glu::createDefaultRenderContext(m_testCtx.getPlatform(), m_testCtx.getCommandLine(), m_apiType);
65*35238bceSAndroid Build Coastguard Worker         m_contextInfo = glu::ContextInfo::create(*m_renderCtx);
66*35238bceSAndroid Build Coastguard Worker     }
67*35238bceSAndroid Build Coastguard Worker     catch (...)
68*35238bceSAndroid Build Coastguard Worker     {
69*35238bceSAndroid Build Coastguard Worker         destroyRenderContext();
70*35238bceSAndroid Build Coastguard Worker         throw;
71*35238bceSAndroid Build Coastguard Worker     }
72*35238bceSAndroid Build Coastguard Worker }
73*35238bceSAndroid Build Coastguard Worker 
destroyRenderContext(void)74*35238bceSAndroid Build Coastguard Worker void Context::destroyRenderContext(void)
75*35238bceSAndroid Build Coastguard Worker {
76*35238bceSAndroid Build Coastguard Worker     delete m_contextInfo;
77*35238bceSAndroid Build Coastguard Worker     delete m_renderCtx;
78*35238bceSAndroid Build Coastguard Worker 
79*35238bceSAndroid Build Coastguard Worker     m_contextInfo = DE_NULL;
80*35238bceSAndroid Build Coastguard Worker     m_renderCtx   = DE_NULL;
81*35238bceSAndroid Build Coastguard Worker }
82*35238bceSAndroid Build Coastguard Worker 
getRenderTarget(void) const83*35238bceSAndroid Build Coastguard Worker const tcu::RenderTarget &Context::getRenderTarget(void) const
84*35238bceSAndroid Build Coastguard Worker {
85*35238bceSAndroid Build Coastguard Worker     return m_renderCtx->getRenderTarget();
86*35238bceSAndroid Build Coastguard Worker }
87*35238bceSAndroid Build Coastguard Worker 
88*35238bceSAndroid Build Coastguard Worker } // namespace gles31
89*35238bceSAndroid Build Coastguard Worker } // namespace deqp
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