1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL ES 3.1 Module
3*35238bceSAndroid Build Coastguard Worker * -------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker *
5*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker *
7*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker *
11*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker *
13*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker *
19*35238bceSAndroid Build Coastguard Worker *//*!
20*35238bceSAndroid Build Coastguard Worker * \file
21*35238bceSAndroid Build Coastguard Worker * \brief OpenGL ES 3.1 test context.
22*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard Worker #include "tes31Context.hpp"
25*35238bceSAndroid Build Coastguard Worker #include "gluRenderConfig.hpp"
26*35238bceSAndroid Build Coastguard Worker #include "gluFboRenderContext.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "gluContextInfo.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "gluDummyRenderContext.hpp"
29*35238bceSAndroid Build Coastguard Worker #include "tcuCommandLine.hpp"
30*35238bceSAndroid Build Coastguard Worker
31*35238bceSAndroid Build Coastguard Worker namespace deqp
32*35238bceSAndroid Build Coastguard Worker {
33*35238bceSAndroid Build Coastguard Worker namespace gles31
34*35238bceSAndroid Build Coastguard Worker {
35*35238bceSAndroid Build Coastguard Worker
Context(tcu::TestContext & testCtx,glu::ApiType apiType)36*35238bceSAndroid Build Coastguard Worker Context::Context(tcu::TestContext &testCtx, glu::ApiType apiType)
37*35238bceSAndroid Build Coastguard Worker : m_testCtx(testCtx)
38*35238bceSAndroid Build Coastguard Worker , m_renderCtx(DE_NULL)
39*35238bceSAndroid Build Coastguard Worker , m_contextInfo(DE_NULL)
40*35238bceSAndroid Build Coastguard Worker , m_apiType(apiType)
41*35238bceSAndroid Build Coastguard Worker {
42*35238bceSAndroid Build Coastguard Worker if (m_testCtx.getCommandLine().getRunMode() == tcu::RUNMODE_EXECUTE)
43*35238bceSAndroid Build Coastguard Worker createRenderContext();
44*35238bceSAndroid Build Coastguard Worker else
45*35238bceSAndroid Build Coastguard Worker {
46*35238bceSAndroid Build Coastguard Worker // \todo [2016-11-15 pyry] Many tests (erroneously) inspect context type
47*35238bceSAndroid Build Coastguard Worker // during test hierarchy construction. We should fix that
48*35238bceSAndroid Build Coastguard Worker // and revert empty context to advertise unknown context type.
49*35238bceSAndroid Build Coastguard Worker m_renderCtx = new glu::EmptyRenderContext(glu::ContextType(glu::ApiType::es(3, 1)));
50*35238bceSAndroid Build Coastguard Worker }
51*35238bceSAndroid Build Coastguard Worker }
52*35238bceSAndroid Build Coastguard Worker
~Context(void)53*35238bceSAndroid Build Coastguard Worker Context::~Context(void)
54*35238bceSAndroid Build Coastguard Worker {
55*35238bceSAndroid Build Coastguard Worker destroyRenderContext();
56*35238bceSAndroid Build Coastguard Worker }
57*35238bceSAndroid Build Coastguard Worker
createRenderContext(void)58*35238bceSAndroid Build Coastguard Worker void Context::createRenderContext(void)
59*35238bceSAndroid Build Coastguard Worker {
60*35238bceSAndroid Build Coastguard Worker DE_ASSERT(!m_renderCtx && !m_contextInfo);
61*35238bceSAndroid Build Coastguard Worker
62*35238bceSAndroid Build Coastguard Worker try
63*35238bceSAndroid Build Coastguard Worker {
64*35238bceSAndroid Build Coastguard Worker m_renderCtx = glu::createDefaultRenderContext(m_testCtx.getPlatform(), m_testCtx.getCommandLine(), m_apiType);
65*35238bceSAndroid Build Coastguard Worker m_contextInfo = glu::ContextInfo::create(*m_renderCtx);
66*35238bceSAndroid Build Coastguard Worker }
67*35238bceSAndroid Build Coastguard Worker catch (...)
68*35238bceSAndroid Build Coastguard Worker {
69*35238bceSAndroid Build Coastguard Worker destroyRenderContext();
70*35238bceSAndroid Build Coastguard Worker throw;
71*35238bceSAndroid Build Coastguard Worker }
72*35238bceSAndroid Build Coastguard Worker }
73*35238bceSAndroid Build Coastguard Worker
destroyRenderContext(void)74*35238bceSAndroid Build Coastguard Worker void Context::destroyRenderContext(void)
75*35238bceSAndroid Build Coastguard Worker {
76*35238bceSAndroid Build Coastguard Worker delete m_contextInfo;
77*35238bceSAndroid Build Coastguard Worker delete m_renderCtx;
78*35238bceSAndroid Build Coastguard Worker
79*35238bceSAndroid Build Coastguard Worker m_contextInfo = DE_NULL;
80*35238bceSAndroid Build Coastguard Worker m_renderCtx = DE_NULL;
81*35238bceSAndroid Build Coastguard Worker }
82*35238bceSAndroid Build Coastguard Worker
getRenderTarget(void) const83*35238bceSAndroid Build Coastguard Worker const tcu::RenderTarget &Context::getRenderTarget(void) const
84*35238bceSAndroid Build Coastguard Worker {
85*35238bceSAndroid Build Coastguard Worker return m_renderCtx->getRenderTarget();
86*35238bceSAndroid Build Coastguard Worker }
87*35238bceSAndroid Build Coastguard Worker
88*35238bceSAndroid Build Coastguard Worker } // namespace gles31
89*35238bceSAndroid Build Coastguard Worker } // namespace deqp
90