xref: /aosp_15_r20/external/deqp/modules/glshared/glsFragmentOpUtil.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker #ifndef _GLSFRAGMENTOPUTIL_HPP
2*35238bceSAndroid Build Coastguard Worker #define _GLSFRAGMENTOPUTIL_HPP
3*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program OpenGL (ES) Module
5*35238bceSAndroid Build Coastguard Worker  * -----------------------------------------------
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
8*35238bceSAndroid Build Coastguard Worker  *
9*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
10*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
11*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
14*35238bceSAndroid Build Coastguard Worker  *
15*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
16*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
17*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
19*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
20*35238bceSAndroid Build Coastguard Worker  *
21*35238bceSAndroid Build Coastguard Worker  *//*!
22*35238bceSAndroid Build Coastguard Worker  * \file
23*35238bceSAndroid Build Coastguard Worker  * \brief Fragment operation test utilities.
24*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
25*35238bceSAndroid Build Coastguard Worker 
26*35238bceSAndroid Build Coastguard Worker #include "tcuDefs.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "gluShaderUtil.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "tcuVector.hpp"
29*35238bceSAndroid Build Coastguard Worker #include "tcuTexture.hpp"
30*35238bceSAndroid Build Coastguard Worker #include "rrFragmentOperations.hpp"
31*35238bceSAndroid Build Coastguard Worker 
32*35238bceSAndroid Build Coastguard Worker namespace glu
33*35238bceSAndroid Build Coastguard Worker {
34*35238bceSAndroid Build Coastguard Worker class ShaderProgram;
35*35238bceSAndroid Build Coastguard Worker class RenderContext;
36*35238bceSAndroid Build Coastguard Worker } // namespace glu
37*35238bceSAndroid Build Coastguard Worker 
38*35238bceSAndroid Build Coastguard Worker namespace deqp
39*35238bceSAndroid Build Coastguard Worker {
40*35238bceSAndroid Build Coastguard Worker namespace gls
41*35238bceSAndroid Build Coastguard Worker {
42*35238bceSAndroid Build Coastguard Worker namespace FragmentOpUtil
43*35238bceSAndroid Build Coastguard Worker {
44*35238bceSAndroid Build Coastguard Worker 
45*35238bceSAndroid Build Coastguard Worker struct Quad
46*35238bceSAndroid Build Coastguard Worker {
47*35238bceSAndroid Build Coastguard Worker     tcu::Vec2 posA;
48*35238bceSAndroid Build Coastguard Worker     tcu::Vec2 posB;
49*35238bceSAndroid Build Coastguard Worker 
50*35238bceSAndroid Build Coastguard Worker     // Normalized device coordinates (range [-1, 1]).
51*35238bceSAndroid Build Coastguard Worker     // In order (A.x, A.y), (A.x, B.y), (B.x, A.y), (B.x, B.y)
52*35238bceSAndroid Build Coastguard Worker     tcu::Vec4 color[4];
53*35238bceSAndroid Build Coastguard Worker     tcu::Vec4 color1[4];
54*35238bceSAndroid Build Coastguard Worker     float depth[4];
55*35238bceSAndroid Build Coastguard Worker 
Quaddeqp::gls::FragmentOpUtil::Quad56*35238bceSAndroid Build Coastguard Worker     Quad(void) : posA(-1.0f, -1.0f), posB(1.0f, 1.0f)
57*35238bceSAndroid Build Coastguard Worker     {
58*35238bceSAndroid Build Coastguard Worker         for (int i = 0; i < DE_LENGTH_OF_ARRAY(depth); i++)
59*35238bceSAndroid Build Coastguard Worker             depth[i] = 0.0f;
60*35238bceSAndroid Build Coastguard Worker     }
61*35238bceSAndroid Build Coastguard Worker };
62*35238bceSAndroid Build Coastguard Worker 
63*35238bceSAndroid Build Coastguard Worker class QuadRenderer
64*35238bceSAndroid Build Coastguard Worker {
65*35238bceSAndroid Build Coastguard Worker public:
66*35238bceSAndroid Build Coastguard Worker     QuadRenderer(const glu::RenderContext &context, glu::GLSLVersion glslVersion);
67*35238bceSAndroid Build Coastguard Worker     ~QuadRenderer(void);
68*35238bceSAndroid Build Coastguard Worker 
69*35238bceSAndroid Build Coastguard Worker     void render(const Quad &quad) const;
70*35238bceSAndroid Build Coastguard Worker 
71*35238bceSAndroid Build Coastguard Worker private:
72*35238bceSAndroid Build Coastguard Worker     QuadRenderer(const QuadRenderer &other);            // Not allowed!
73*35238bceSAndroid Build Coastguard Worker     QuadRenderer &operator=(const QuadRenderer &other); // Not allowed!
74*35238bceSAndroid Build Coastguard Worker 
75*35238bceSAndroid Build Coastguard Worker     const glu::RenderContext &m_context;
76*35238bceSAndroid Build Coastguard Worker     glu::ShaderProgram *m_program;
77*35238bceSAndroid Build Coastguard Worker     int m_positionLoc;
78*35238bceSAndroid Build Coastguard Worker     int m_colorLoc;
79*35238bceSAndroid Build Coastguard Worker     int m_color1Loc;
80*35238bceSAndroid Build Coastguard Worker     const bool m_blendFuncExt;
81*35238bceSAndroid Build Coastguard Worker };
82*35238bceSAndroid Build Coastguard Worker 
83*35238bceSAndroid Build Coastguard Worker struct IntegerQuad
84*35238bceSAndroid Build Coastguard Worker {
85*35238bceSAndroid Build Coastguard Worker     tcu::IVec2 posA;
86*35238bceSAndroid Build Coastguard Worker     tcu::IVec2 posB;
87*35238bceSAndroid Build Coastguard Worker 
88*35238bceSAndroid Build Coastguard Worker     // Viewport coordinates (depth in range [0, 1]).
89*35238bceSAndroid Build Coastguard Worker     // In order (A.x, A.y), (A.x, B.y), (B.x, A.y), (B.x, B.y)
90*35238bceSAndroid Build Coastguard Worker     tcu::Vec4 color[4];
91*35238bceSAndroid Build Coastguard Worker     tcu::Vec4 color1[4];
92*35238bceSAndroid Build Coastguard Worker     float depth[4];
93*35238bceSAndroid Build Coastguard Worker 
IntegerQuaddeqp::gls::FragmentOpUtil::IntegerQuad94*35238bceSAndroid Build Coastguard Worker     IntegerQuad(int windowWidth, int windowHeight) : posA(0, 0), posB(windowWidth - 1, windowHeight - 1)
95*35238bceSAndroid Build Coastguard Worker     {
96*35238bceSAndroid Build Coastguard Worker         for (int i = 0; i < DE_LENGTH_OF_ARRAY(depth); i++)
97*35238bceSAndroid Build Coastguard Worker             depth[i] = 0.0f;
98*35238bceSAndroid Build Coastguard Worker     }
99*35238bceSAndroid Build Coastguard Worker 
IntegerQuaddeqp::gls::FragmentOpUtil::IntegerQuad100*35238bceSAndroid Build Coastguard Worker     IntegerQuad(void) : posA(0, 0), posB(1, 1)
101*35238bceSAndroid Build Coastguard Worker     {
102*35238bceSAndroid Build Coastguard Worker         for (int i = 0; i < DE_LENGTH_OF_ARRAY(depth); i++)
103*35238bceSAndroid Build Coastguard Worker             depth[i] = 0.0f;
104*35238bceSAndroid Build Coastguard Worker     }
105*35238bceSAndroid Build Coastguard Worker };
106*35238bceSAndroid Build Coastguard Worker 
107*35238bceSAndroid Build Coastguard Worker class ReferenceQuadRenderer
108*35238bceSAndroid Build Coastguard Worker {
109*35238bceSAndroid Build Coastguard Worker public:
110*35238bceSAndroid Build Coastguard Worker     ReferenceQuadRenderer(void);
111*35238bceSAndroid Build Coastguard Worker 
112*35238bceSAndroid Build Coastguard Worker     void render(const tcu::PixelBufferAccess &colorBuffer, const tcu::PixelBufferAccess &depthBuffer,
113*35238bceSAndroid Build Coastguard Worker                 const tcu::PixelBufferAccess &stencilBuffer, const IntegerQuad &quad,
114*35238bceSAndroid Build Coastguard Worker                 const rr::FragmentOperationState &state);
115*35238bceSAndroid Build Coastguard Worker 
116*35238bceSAndroid Build Coastguard Worker private:
117*35238bceSAndroid Build Coastguard Worker     enum
118*35238bceSAndroid Build Coastguard Worker     {
119*35238bceSAndroid Build Coastguard Worker         MAX_FRAGMENT_BUFFER_SIZE = 1024
120*35238bceSAndroid Build Coastguard Worker     };
121*35238bceSAndroid Build Coastguard Worker 
122*35238bceSAndroid Build Coastguard Worker     void flushFragmentBuffer(const rr::MultisamplePixelBufferAccess &colorBuffer,
123*35238bceSAndroid Build Coastguard Worker                              const rr::MultisamplePixelBufferAccess &depthBuffer,
124*35238bceSAndroid Build Coastguard Worker                              const rr::MultisamplePixelBufferAccess &stencilBuffer, rr::FaceType faceType,
125*35238bceSAndroid Build Coastguard Worker                              const rr::FragmentOperationState &state);
126*35238bceSAndroid Build Coastguard Worker 
127*35238bceSAndroid Build Coastguard Worker     rr::Fragment m_fragmentBuffer[MAX_FRAGMENT_BUFFER_SIZE];
128*35238bceSAndroid Build Coastguard Worker     float m_fragmentDepths[MAX_FRAGMENT_BUFFER_SIZE];
129*35238bceSAndroid Build Coastguard Worker     int m_fragmentBufferSize;
130*35238bceSAndroid Build Coastguard Worker 
131*35238bceSAndroid Build Coastguard Worker     rr::FragmentProcessor m_fragmentProcessor;
132*35238bceSAndroid Build Coastguard Worker };
133*35238bceSAndroid Build Coastguard Worker 
134*35238bceSAndroid Build Coastguard Worker // These functions take a normally-indexed 2d pixel buffer and return a pixel buffer access
135*35238bceSAndroid Build Coastguard Worker // that indexes the same memory area, but using the multisample indexing convention.
136*35238bceSAndroid Build Coastguard Worker tcu::PixelBufferAccess getMultisampleAccess(const tcu::PixelBufferAccess &original);
137*35238bceSAndroid Build Coastguard Worker tcu::ConstPixelBufferAccess getMultisampleAccess(const tcu::ConstPixelBufferAccess &original);
138*35238bceSAndroid Build Coastguard Worker 
139*35238bceSAndroid Build Coastguard Worker } // namespace FragmentOpUtil
140*35238bceSAndroid Build Coastguard Worker } // namespace gls
141*35238bceSAndroid Build Coastguard Worker } // namespace deqp
142*35238bceSAndroid Build Coastguard Worker 
143*35238bceSAndroid Build Coastguard Worker #endif // _GLSFRAGMENTOPUTIL_HPP
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