xref: /aosp_15_r20/external/deqp/modules/glshared/glsRandomUniformBlockCase.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker #ifndef _GLSRANDOMUNIFORMBLOCKCASE_HPP
2*35238bceSAndroid Build Coastguard Worker #define _GLSRANDOMUNIFORMBLOCKCASE_HPP
3*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program OpenGL (ES) Module
5*35238bceSAndroid Build Coastguard Worker  * -----------------------------------------------
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
8*35238bceSAndroid Build Coastguard Worker  *
9*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
10*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
11*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
14*35238bceSAndroid Build Coastguard Worker  *
15*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
16*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
17*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
19*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
20*35238bceSAndroid Build Coastguard Worker  *
21*35238bceSAndroid Build Coastguard Worker  *//*!
22*35238bceSAndroid Build Coastguard Worker  * \file
23*35238bceSAndroid Build Coastguard Worker  * \brief Random uniform block layout case.
24*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
25*35238bceSAndroid Build Coastguard Worker 
26*35238bceSAndroid Build Coastguard Worker #include "tcuDefs.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "tcuTestCase.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "glsUniformBlockCase.hpp"
29*35238bceSAndroid Build Coastguard Worker 
30*35238bceSAndroid Build Coastguard Worker namespace de
31*35238bceSAndroid Build Coastguard Worker {
32*35238bceSAndroid Build Coastguard Worker class Random;
33*35238bceSAndroid Build Coastguard Worker } // namespace de
34*35238bceSAndroid Build Coastguard Worker 
35*35238bceSAndroid Build Coastguard Worker namespace deqp
36*35238bceSAndroid Build Coastguard Worker {
37*35238bceSAndroid Build Coastguard Worker namespace gls
38*35238bceSAndroid Build Coastguard Worker {
39*35238bceSAndroid Build Coastguard Worker 
40*35238bceSAndroid Build Coastguard Worker namespace ub
41*35238bceSAndroid Build Coastguard Worker {
42*35238bceSAndroid Build Coastguard Worker 
43*35238bceSAndroid Build Coastguard Worker enum FeatureBits
44*35238bceSAndroid Build Coastguard Worker {
45*35238bceSAndroid Build Coastguard Worker     FEATURE_VECTORS          = (1 << 0),
46*35238bceSAndroid Build Coastguard Worker     FEATURE_MATRICES         = (1 << 1),
47*35238bceSAndroid Build Coastguard Worker     FEATURE_ARRAYS           = (1 << 2),
48*35238bceSAndroid Build Coastguard Worker     FEATURE_STRUCTS          = (1 << 3),
49*35238bceSAndroid Build Coastguard Worker     FEATURE_NESTED_STRUCTS   = (1 << 4),
50*35238bceSAndroid Build Coastguard Worker     FEATURE_INSTANCE_ARRAYS  = (1 << 5),
51*35238bceSAndroid Build Coastguard Worker     FEATURE_VERTEX_BLOCKS    = (1 << 6),
52*35238bceSAndroid Build Coastguard Worker     FEATURE_FRAGMENT_BLOCKS  = (1 << 7),
53*35238bceSAndroid Build Coastguard Worker     FEATURE_SHARED_BLOCKS    = (1 << 8),
54*35238bceSAndroid Build Coastguard Worker     FEATURE_UNUSED_UNIFORMS  = (1 << 9),
55*35238bceSAndroid Build Coastguard Worker     FEATURE_UNUSED_MEMBERS   = (1 << 10),
56*35238bceSAndroid Build Coastguard Worker     FEATURE_PACKED_LAYOUT    = (1 << 11),
57*35238bceSAndroid Build Coastguard Worker     FEATURE_SHARED_LAYOUT    = (1 << 12),
58*35238bceSAndroid Build Coastguard Worker     FEATURE_STD140_LAYOUT    = (1 << 13),
59*35238bceSAndroid Build Coastguard Worker     FEATURE_MATRIX_LAYOUT    = (1 << 14), //!< Matrix layout flags.
60*35238bceSAndroid Build Coastguard Worker     FEATURE_ARRAYS_OF_ARRAYS = (1 << 15)
61*35238bceSAndroid Build Coastguard Worker };
62*35238bceSAndroid Build Coastguard Worker 
63*35238bceSAndroid Build Coastguard Worker } // namespace ub
64*35238bceSAndroid Build Coastguard Worker 
65*35238bceSAndroid Build Coastguard Worker class RandomUniformBlockCase : public UniformBlockCase
66*35238bceSAndroid Build Coastguard Worker {
67*35238bceSAndroid Build Coastguard Worker public:
68*35238bceSAndroid Build Coastguard Worker     RandomUniformBlockCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, glu::GLSLVersion glslVersion,
69*35238bceSAndroid Build Coastguard Worker                            const char *name, const char *description, BufferMode bufferMode, uint32_t features,
70*35238bceSAndroid Build Coastguard Worker                            uint32_t seed);
71*35238bceSAndroid Build Coastguard Worker 
72*35238bceSAndroid Build Coastguard Worker     void init(void);
73*35238bceSAndroid Build Coastguard Worker 
74*35238bceSAndroid Build Coastguard Worker private:
75*35238bceSAndroid Build Coastguard Worker     void generateBlock(de::Random &rnd, uint32_t layoutFlags);
76*35238bceSAndroid Build Coastguard Worker     void generateUniform(de::Random &rnd, ub::UniformBlock &block);
77*35238bceSAndroid Build Coastguard Worker     ub::VarType generateType(de::Random &rnd, int typeDepth, bool arrayOk);
78*35238bceSAndroid Build Coastguard Worker 
79*35238bceSAndroid Build Coastguard Worker     const uint32_t m_features;
80*35238bceSAndroid Build Coastguard Worker     const int m_maxVertexBlocks;
81*35238bceSAndroid Build Coastguard Worker     const int m_maxFragmentBlocks;
82*35238bceSAndroid Build Coastguard Worker     const int m_maxSharedBlocks;
83*35238bceSAndroid Build Coastguard Worker     const int m_maxInstances;
84*35238bceSAndroid Build Coastguard Worker     const int m_maxArrayLength;
85*35238bceSAndroid Build Coastguard Worker     const int m_maxStructDepth;
86*35238bceSAndroid Build Coastguard Worker     const int m_maxBlockMembers;
87*35238bceSAndroid Build Coastguard Worker     const int m_maxStructMembers;
88*35238bceSAndroid Build Coastguard Worker     const uint32_t m_seed;
89*35238bceSAndroid Build Coastguard Worker 
90*35238bceSAndroid Build Coastguard Worker     int m_blockNdx;
91*35238bceSAndroid Build Coastguard Worker     int m_uniformNdx;
92*35238bceSAndroid Build Coastguard Worker     int m_structNdx;
93*35238bceSAndroid Build Coastguard Worker };
94*35238bceSAndroid Build Coastguard Worker 
95*35238bceSAndroid Build Coastguard Worker } // namespace gls
96*35238bceSAndroid Build Coastguard Worker } // namespace deqp
97*35238bceSAndroid Build Coastguard Worker 
98*35238bceSAndroid Build Coastguard Worker #endif // _GLSRANDOMUNIFORMBLOCKCASE_HPP
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