1*35238bceSAndroid Build Coastguard Worker #ifndef _GLSSHADERLIBRARYCASE_HPP 2*35238bceSAndroid Build Coastguard Worker #define _GLSSHADERLIBRARYCASE_HPP 3*35238bceSAndroid Build Coastguard Worker /*------------------------------------------------------------------------- 4*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL (ES) Module 5*35238bceSAndroid Build Coastguard Worker * ----------------------------------------------- 6*35238bceSAndroid Build Coastguard Worker * 7*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project 8*35238bceSAndroid Build Coastguard Worker * 9*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 10*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 11*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at 12*35238bceSAndroid Build Coastguard Worker * 13*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 14*35238bceSAndroid Build Coastguard Worker * 15*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 16*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 17*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 19*35238bceSAndroid Build Coastguard Worker * limitations under the License. 20*35238bceSAndroid Build Coastguard Worker * 21*35238bceSAndroid Build Coastguard Worker *//*! 22*35238bceSAndroid Build Coastguard Worker * \file 23*35238bceSAndroid Build Coastguard Worker * \brief Shader test case. 24*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/ 25*35238bceSAndroid Build Coastguard Worker 26*35238bceSAndroid Build Coastguard Worker #include "gluDefs.hpp" 27*35238bceSAndroid Build Coastguard Worker #include "gluShaderLibrary.hpp" 28*35238bceSAndroid Build Coastguard Worker #include "tcuTestCase.hpp" 29*35238bceSAndroid Build Coastguard Worker 30*35238bceSAndroid Build Coastguard Worker namespace glu 31*35238bceSAndroid Build Coastguard Worker { 32*35238bceSAndroid Build Coastguard Worker class RenderContext; 33*35238bceSAndroid Build Coastguard Worker class ContextInfo; 34*35238bceSAndroid Build Coastguard Worker } // namespace glu 35*35238bceSAndroid Build Coastguard Worker 36*35238bceSAndroid Build Coastguard Worker namespace deqp 37*35238bceSAndroid Build Coastguard Worker { 38*35238bceSAndroid Build Coastguard Worker namespace gls 39*35238bceSAndroid Build Coastguard Worker { 40*35238bceSAndroid Build Coastguard Worker 41*35238bceSAndroid Build Coastguard Worker // ShaderCase node. 42*35238bceSAndroid Build Coastguard Worker 43*35238bceSAndroid Build Coastguard Worker class ShaderLibraryCase : public tcu::TestCase 44*35238bceSAndroid Build Coastguard Worker { 45*35238bceSAndroid Build Coastguard Worker public: 46*35238bceSAndroid Build Coastguard Worker // Methods. 47*35238bceSAndroid Build Coastguard Worker ShaderLibraryCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const glu::ContextInfo &contextInfo, 48*35238bceSAndroid Build Coastguard Worker const char *caseName, const char *description, 49*35238bceSAndroid Build Coastguard Worker const glu::sl::ShaderCaseSpecification &specification); 50*35238bceSAndroid Build Coastguard Worker virtual ~ShaderLibraryCase(void); 51*35238bceSAndroid Build Coastguard Worker 52*35238bceSAndroid Build Coastguard Worker private: 53*35238bceSAndroid Build Coastguard Worker void init(void); 54*35238bceSAndroid Build Coastguard Worker bool execute(void); 55*35238bceSAndroid Build Coastguard Worker IterateResult iterate(void); 56*35238bceSAndroid Build Coastguard Worker 57*35238bceSAndroid Build Coastguard Worker ShaderLibraryCase(const ShaderLibraryCase &); // not allowed! 58*35238bceSAndroid Build Coastguard Worker ShaderLibraryCase &operator=(const ShaderLibraryCase &); // not allowed! 59*35238bceSAndroid Build Coastguard Worker 60*35238bceSAndroid Build Coastguard Worker // Member variables. 61*35238bceSAndroid Build Coastguard Worker glu::RenderContext &m_renderCtx; 62*35238bceSAndroid Build Coastguard Worker const glu::ContextInfo &m_contextInfo; 63*35238bceSAndroid Build Coastguard Worker const glu::sl::ShaderCaseSpecification m_spec; 64*35238bceSAndroid Build Coastguard Worker }; 65*35238bceSAndroid Build Coastguard Worker 66*35238bceSAndroid Build Coastguard Worker } // namespace gls 67*35238bceSAndroid Build Coastguard Worker } // namespace deqp 68*35238bceSAndroid Build Coastguard Worker 69*35238bceSAndroid Build Coastguard Worker #endif // _GLSSHADERLIBRARYCASE_HPP 70