xref: /aosp_15_r20/external/dng_sdk/source/dng_temperature.cpp (revision fd1fabb72dbdf09ea7034f531e6f8e9f57334c8d)
1*fd1fabb7SAndroid Build Coastguard Worker /*****************************************************************************/
2*fd1fabb7SAndroid Build Coastguard Worker // Copyright 2006 Adobe Systems Incorporated
3*fd1fabb7SAndroid Build Coastguard Worker // All Rights Reserved.
4*fd1fabb7SAndroid Build Coastguard Worker //
5*fd1fabb7SAndroid Build Coastguard Worker // NOTICE:  Adobe permits you to use, modify, and distribute this file in
6*fd1fabb7SAndroid Build Coastguard Worker // accordance with the terms of the Adobe license agreement accompanying it.
7*fd1fabb7SAndroid Build Coastguard Worker /*****************************************************************************/
8*fd1fabb7SAndroid Build Coastguard Worker 
9*fd1fabb7SAndroid Build Coastguard Worker /* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_temperature.cpp#1 $ */
10*fd1fabb7SAndroid Build Coastguard Worker /* $DateTime: 2012/05/30 13:28:51 $ */
11*fd1fabb7SAndroid Build Coastguard Worker /* $Change: 832332 $ */
12*fd1fabb7SAndroid Build Coastguard Worker /* $Author: tknoll $ */
13*fd1fabb7SAndroid Build Coastguard Worker 
14*fd1fabb7SAndroid Build Coastguard Worker #include "dng_temperature.h"
15*fd1fabb7SAndroid Build Coastguard Worker 
16*fd1fabb7SAndroid Build Coastguard Worker #include "dng_xy_coord.h"
17*fd1fabb7SAndroid Build Coastguard Worker 
18*fd1fabb7SAndroid Build Coastguard Worker /*****************************************************************************/
19*fd1fabb7SAndroid Build Coastguard Worker 
20*fd1fabb7SAndroid Build Coastguard Worker // Scale factor between distances in uv space to a more user friendly "tint"
21*fd1fabb7SAndroid Build Coastguard Worker // parameter.
22*fd1fabb7SAndroid Build Coastguard Worker 
23*fd1fabb7SAndroid Build Coastguard Worker static const real64 kTintScale = -3000.0;
24*fd1fabb7SAndroid Build Coastguard Worker 
25*fd1fabb7SAndroid Build Coastguard Worker /*****************************************************************************/
26*fd1fabb7SAndroid Build Coastguard Worker 
27*fd1fabb7SAndroid Build Coastguard Worker // Table from Wyszecki & Stiles, "Color Science", second edition, page 228.
28*fd1fabb7SAndroid Build Coastguard Worker 
29*fd1fabb7SAndroid Build Coastguard Worker struct ruvt
30*fd1fabb7SAndroid Build Coastguard Worker 	{
31*fd1fabb7SAndroid Build Coastguard Worker 	real64 r;
32*fd1fabb7SAndroid Build Coastguard Worker 	real64 u;
33*fd1fabb7SAndroid Build Coastguard Worker 	real64 v;
34*fd1fabb7SAndroid Build Coastguard Worker 	real64 t;
35*fd1fabb7SAndroid Build Coastguard Worker 	};
36*fd1fabb7SAndroid Build Coastguard Worker 
37*fd1fabb7SAndroid Build Coastguard Worker static const ruvt kTempTable [] =
38*fd1fabb7SAndroid Build Coastguard Worker 	{
39*fd1fabb7SAndroid Build Coastguard Worker 	{   0, 0.18006, 0.26352, -0.24341 },
40*fd1fabb7SAndroid Build Coastguard Worker 	{  10, 0.18066, 0.26589, -0.25479 },
41*fd1fabb7SAndroid Build Coastguard Worker 	{  20, 0.18133, 0.26846, -0.26876 },
42*fd1fabb7SAndroid Build Coastguard Worker 	{  30, 0.18208, 0.27119, -0.28539 },
43*fd1fabb7SAndroid Build Coastguard Worker 	{  40, 0.18293, 0.27407, -0.30470 },
44*fd1fabb7SAndroid Build Coastguard Worker 	{  50, 0.18388, 0.27709, -0.32675 },
45*fd1fabb7SAndroid Build Coastguard Worker 	{  60, 0.18494, 0.28021, -0.35156 },
46*fd1fabb7SAndroid Build Coastguard Worker 	{  70, 0.18611, 0.28342, -0.37915 },
47*fd1fabb7SAndroid Build Coastguard Worker 	{  80, 0.18740, 0.28668, -0.40955 },
48*fd1fabb7SAndroid Build Coastguard Worker 	{  90, 0.18880, 0.28997, -0.44278 },
49*fd1fabb7SAndroid Build Coastguard Worker 	{ 100, 0.19032, 0.29326, -0.47888 },
50*fd1fabb7SAndroid Build Coastguard Worker 	{ 125, 0.19462, 0.30141, -0.58204 },
51*fd1fabb7SAndroid Build Coastguard Worker 	{ 150, 0.19962, 0.30921, -0.70471 },
52*fd1fabb7SAndroid Build Coastguard Worker 	{ 175, 0.20525, 0.31647, -0.84901 },
53*fd1fabb7SAndroid Build Coastguard Worker 	{ 200, 0.21142, 0.32312, -1.0182 },
54*fd1fabb7SAndroid Build Coastguard Worker 	{ 225, 0.21807, 0.32909, -1.2168 },
55*fd1fabb7SAndroid Build Coastguard Worker 	{ 250, 0.22511, 0.33439, -1.4512 },
56*fd1fabb7SAndroid Build Coastguard Worker 	{ 275, 0.23247, 0.33904, -1.7298 },
57*fd1fabb7SAndroid Build Coastguard Worker 	{ 300, 0.24010, 0.34308, -2.0637 },
58*fd1fabb7SAndroid Build Coastguard Worker 	{ 325, 0.24702, 0.34655, -2.4681 },
59*fd1fabb7SAndroid Build Coastguard Worker 	{ 350, 0.25591, 0.34951, -2.9641 },
60*fd1fabb7SAndroid Build Coastguard Worker 	{ 375, 0.26400, 0.35200, -3.5814 },
61*fd1fabb7SAndroid Build Coastguard Worker 	{ 400, 0.27218, 0.35407, -4.3633 },
62*fd1fabb7SAndroid Build Coastguard Worker 	{ 425, 0.28039, 0.35577, -5.3762 },
63*fd1fabb7SAndroid Build Coastguard Worker 	{ 450, 0.28863, 0.35714, -6.7262 },
64*fd1fabb7SAndroid Build Coastguard Worker 	{ 475, 0.29685, 0.35823, -8.5955 },
65*fd1fabb7SAndroid Build Coastguard Worker 	{ 500, 0.30505, 0.35907, -11.324 },
66*fd1fabb7SAndroid Build Coastguard Worker 	{ 525, 0.31320, 0.35968, -15.628 },
67*fd1fabb7SAndroid Build Coastguard Worker 	{ 550, 0.32129, 0.36011, -23.325 },
68*fd1fabb7SAndroid Build Coastguard Worker 	{ 575, 0.32931, 0.36038, -40.770 },
69*fd1fabb7SAndroid Build Coastguard Worker 	{ 600, 0.33724, 0.36051, -116.45 }
70*fd1fabb7SAndroid Build Coastguard Worker 	};
71*fd1fabb7SAndroid Build Coastguard Worker 
72*fd1fabb7SAndroid Build Coastguard Worker /*****************************************************************************/
73*fd1fabb7SAndroid Build Coastguard Worker 
Set_xy_coord(const dng_xy_coord & xy)74*fd1fabb7SAndroid Build Coastguard Worker void dng_temperature::Set_xy_coord (const dng_xy_coord &xy)
75*fd1fabb7SAndroid Build Coastguard Worker 	{
76*fd1fabb7SAndroid Build Coastguard Worker 
77*fd1fabb7SAndroid Build Coastguard Worker 	// Convert to uv space.
78*fd1fabb7SAndroid Build Coastguard Worker 
79*fd1fabb7SAndroid Build Coastguard Worker 	real64 u = 2.0 * xy.x / (1.5 - xy.x + 6.0 * xy.y);
80*fd1fabb7SAndroid Build Coastguard Worker 	real64 v = 3.0 * xy.y / (1.5 - xy.x + 6.0 * xy.y);
81*fd1fabb7SAndroid Build Coastguard Worker 
82*fd1fabb7SAndroid Build Coastguard Worker 	// Search for line pair coordinate is between.
83*fd1fabb7SAndroid Build Coastguard Worker 
84*fd1fabb7SAndroid Build Coastguard Worker 	real64 last_dt = 0.0;
85*fd1fabb7SAndroid Build Coastguard Worker 
86*fd1fabb7SAndroid Build Coastguard Worker 	real64 last_dv = 0.0;
87*fd1fabb7SAndroid Build Coastguard Worker 	real64 last_du = 0.0;
88*fd1fabb7SAndroid Build Coastguard Worker 
89*fd1fabb7SAndroid Build Coastguard Worker 	for (uint32 index = 1; index <= 30; index++)
90*fd1fabb7SAndroid Build Coastguard Worker 		{
91*fd1fabb7SAndroid Build Coastguard Worker 
92*fd1fabb7SAndroid Build Coastguard Worker 		// Convert slope to delta-u and delta-v, with length 1.
93*fd1fabb7SAndroid Build Coastguard Worker 
94*fd1fabb7SAndroid Build Coastguard Worker 		real64 du = 1.0;
95*fd1fabb7SAndroid Build Coastguard Worker 		real64 dv = kTempTable [index] . t;
96*fd1fabb7SAndroid Build Coastguard Worker 
97*fd1fabb7SAndroid Build Coastguard Worker 		real64 len = sqrt (1.0 + dv * dv);
98*fd1fabb7SAndroid Build Coastguard Worker 
99*fd1fabb7SAndroid Build Coastguard Worker 		du /= len;
100*fd1fabb7SAndroid Build Coastguard Worker 		dv /= len;
101*fd1fabb7SAndroid Build Coastguard Worker 
102*fd1fabb7SAndroid Build Coastguard Worker 		// Find delta from black body point to test coordinate.
103*fd1fabb7SAndroid Build Coastguard Worker 
104*fd1fabb7SAndroid Build Coastguard Worker 		real64 uu = u - kTempTable [index] . u;
105*fd1fabb7SAndroid Build Coastguard Worker 		real64 vv = v - kTempTable [index] . v;
106*fd1fabb7SAndroid Build Coastguard Worker 
107*fd1fabb7SAndroid Build Coastguard Worker 		// Find distance above or below line.
108*fd1fabb7SAndroid Build Coastguard Worker 
109*fd1fabb7SAndroid Build Coastguard Worker 		real64 dt = - uu * dv + vv * du;
110*fd1fabb7SAndroid Build Coastguard Worker 
111*fd1fabb7SAndroid Build Coastguard Worker 		// If below line, we have found line pair.
112*fd1fabb7SAndroid Build Coastguard Worker 
113*fd1fabb7SAndroid Build Coastguard Worker 		if (dt <= 0.0 || index == 30)
114*fd1fabb7SAndroid Build Coastguard Worker 			{
115*fd1fabb7SAndroid Build Coastguard Worker 
116*fd1fabb7SAndroid Build Coastguard Worker 			// Find fractional weight of two lines.
117*fd1fabb7SAndroid Build Coastguard Worker 
118*fd1fabb7SAndroid Build Coastguard Worker 			if (dt > 0.0)
119*fd1fabb7SAndroid Build Coastguard Worker 				dt = 0.0;
120*fd1fabb7SAndroid Build Coastguard Worker 
121*fd1fabb7SAndroid Build Coastguard Worker 			dt = -dt;
122*fd1fabb7SAndroid Build Coastguard Worker 
123*fd1fabb7SAndroid Build Coastguard Worker 			real64 f;
124*fd1fabb7SAndroid Build Coastguard Worker 
125*fd1fabb7SAndroid Build Coastguard Worker 			if (index == 1)
126*fd1fabb7SAndroid Build Coastguard Worker 				{
127*fd1fabb7SAndroid Build Coastguard Worker 				f = 0.0;
128*fd1fabb7SAndroid Build Coastguard Worker 				}
129*fd1fabb7SAndroid Build Coastguard Worker 			else
130*fd1fabb7SAndroid Build Coastguard Worker 				{
131*fd1fabb7SAndroid Build Coastguard Worker 				f = dt / (last_dt + dt);
132*fd1fabb7SAndroid Build Coastguard Worker 				}
133*fd1fabb7SAndroid Build Coastguard Worker 
134*fd1fabb7SAndroid Build Coastguard Worker 			// Interpolate the temperature.
135*fd1fabb7SAndroid Build Coastguard Worker 
136*fd1fabb7SAndroid Build Coastguard Worker 			fTemperature = 1.0E6 / (kTempTable [index - 1] . r * f +
137*fd1fabb7SAndroid Build Coastguard Worker 								    kTempTable [index    ] . r * (1.0 - f));
138*fd1fabb7SAndroid Build Coastguard Worker 
139*fd1fabb7SAndroid Build Coastguard Worker 			// Find delta from black body point to test coordinate.
140*fd1fabb7SAndroid Build Coastguard Worker 
141*fd1fabb7SAndroid Build Coastguard Worker 			uu = u - (kTempTable [index - 1] . u * f +
142*fd1fabb7SAndroid Build Coastguard Worker 					  kTempTable [index    ] . u * (1.0 - f));
143*fd1fabb7SAndroid Build Coastguard Worker 
144*fd1fabb7SAndroid Build Coastguard Worker 			vv = v - (kTempTable [index - 1] . v * f +
145*fd1fabb7SAndroid Build Coastguard Worker 					  kTempTable [index    ] . v * (1.0 - f));
146*fd1fabb7SAndroid Build Coastguard Worker 
147*fd1fabb7SAndroid Build Coastguard Worker 			// Interpolate vectors along slope.
148*fd1fabb7SAndroid Build Coastguard Worker 
149*fd1fabb7SAndroid Build Coastguard Worker 			du = du * (1.0 - f) + last_du * f;
150*fd1fabb7SAndroid Build Coastguard Worker 			dv = dv * (1.0 - f) + last_dv * f;
151*fd1fabb7SAndroid Build Coastguard Worker 
152*fd1fabb7SAndroid Build Coastguard Worker 			len = sqrt (du * du + dv * dv);
153*fd1fabb7SAndroid Build Coastguard Worker 
154*fd1fabb7SAndroid Build Coastguard Worker 			du /= len;
155*fd1fabb7SAndroid Build Coastguard Worker 			dv /= len;
156*fd1fabb7SAndroid Build Coastguard Worker 
157*fd1fabb7SAndroid Build Coastguard Worker 			// Find distance along slope.
158*fd1fabb7SAndroid Build Coastguard Worker 
159*fd1fabb7SAndroid Build Coastguard Worker 			fTint = (uu * du + vv * dv) * kTintScale;
160*fd1fabb7SAndroid Build Coastguard Worker 
161*fd1fabb7SAndroid Build Coastguard Worker 			break;
162*fd1fabb7SAndroid Build Coastguard Worker 
163*fd1fabb7SAndroid Build Coastguard Worker 			}
164*fd1fabb7SAndroid Build Coastguard Worker 
165*fd1fabb7SAndroid Build Coastguard Worker 		// Try next line pair.
166*fd1fabb7SAndroid Build Coastguard Worker 
167*fd1fabb7SAndroid Build Coastguard Worker 		last_dt = dt;
168*fd1fabb7SAndroid Build Coastguard Worker 
169*fd1fabb7SAndroid Build Coastguard Worker 		last_du = du;
170*fd1fabb7SAndroid Build Coastguard Worker 		last_dv = dv;
171*fd1fabb7SAndroid Build Coastguard Worker 
172*fd1fabb7SAndroid Build Coastguard Worker 		}
173*fd1fabb7SAndroid Build Coastguard Worker 
174*fd1fabb7SAndroid Build Coastguard Worker 	}
175*fd1fabb7SAndroid Build Coastguard Worker 
176*fd1fabb7SAndroid Build Coastguard Worker /*****************************************************************************/
177*fd1fabb7SAndroid Build Coastguard Worker 
Get_xy_coord() const178*fd1fabb7SAndroid Build Coastguard Worker dng_xy_coord dng_temperature::Get_xy_coord () const
179*fd1fabb7SAndroid Build Coastguard Worker 	{
180*fd1fabb7SAndroid Build Coastguard Worker 
181*fd1fabb7SAndroid Build Coastguard Worker 	dng_xy_coord result;
182*fd1fabb7SAndroid Build Coastguard Worker 
183*fd1fabb7SAndroid Build Coastguard Worker 	// Find inverse temperature to use as index.
184*fd1fabb7SAndroid Build Coastguard Worker 
185*fd1fabb7SAndroid Build Coastguard Worker 	real64 r = 1.0E6 / fTemperature;
186*fd1fabb7SAndroid Build Coastguard Worker 
187*fd1fabb7SAndroid Build Coastguard Worker 	// Convert tint to offset is uv space.
188*fd1fabb7SAndroid Build Coastguard Worker 
189*fd1fabb7SAndroid Build Coastguard Worker 	real64 offset = fTint * (1.0 / kTintScale);
190*fd1fabb7SAndroid Build Coastguard Worker 
191*fd1fabb7SAndroid Build Coastguard Worker 	// Search for line pair containing coordinate.
192*fd1fabb7SAndroid Build Coastguard Worker 
193*fd1fabb7SAndroid Build Coastguard Worker 	for (uint32 index = 0; index <= 29; index++)
194*fd1fabb7SAndroid Build Coastguard Worker 		{
195*fd1fabb7SAndroid Build Coastguard Worker 
196*fd1fabb7SAndroid Build Coastguard Worker 		if (r < kTempTable [index + 1] . r || index == 29)
197*fd1fabb7SAndroid Build Coastguard Worker 			{
198*fd1fabb7SAndroid Build Coastguard Worker 
199*fd1fabb7SAndroid Build Coastguard Worker 			// Find relative weight of first line.
200*fd1fabb7SAndroid Build Coastguard Worker 
201*fd1fabb7SAndroid Build Coastguard Worker 			real64 f = (kTempTable [index + 1] . r - r) /
202*fd1fabb7SAndroid Build Coastguard Worker 					   (kTempTable [index + 1] . r - kTempTable [index] . r);
203*fd1fabb7SAndroid Build Coastguard Worker 
204*fd1fabb7SAndroid Build Coastguard Worker 			// Interpolate the black body coordinates.
205*fd1fabb7SAndroid Build Coastguard Worker 
206*fd1fabb7SAndroid Build Coastguard Worker 			real64 u = kTempTable [index    ] . u * f +
207*fd1fabb7SAndroid Build Coastguard Worker 					   kTempTable [index + 1] . u * (1.0 - f);
208*fd1fabb7SAndroid Build Coastguard Worker 
209*fd1fabb7SAndroid Build Coastguard Worker 			real64 v = kTempTable [index    ] . v * f +
210*fd1fabb7SAndroid Build Coastguard Worker 					   kTempTable [index + 1] . v * (1.0 - f);
211*fd1fabb7SAndroid Build Coastguard Worker 
212*fd1fabb7SAndroid Build Coastguard Worker 			// Find vectors along slope for each line.
213*fd1fabb7SAndroid Build Coastguard Worker 
214*fd1fabb7SAndroid Build Coastguard Worker 			real64 uu1 = 1.0;
215*fd1fabb7SAndroid Build Coastguard Worker 			real64 vv1 = kTempTable [index] . t;
216*fd1fabb7SAndroid Build Coastguard Worker 
217*fd1fabb7SAndroid Build Coastguard Worker 			real64 uu2 = 1.0;
218*fd1fabb7SAndroid Build Coastguard Worker 			real64 vv2 = kTempTable [index + 1] . t;
219*fd1fabb7SAndroid Build Coastguard Worker 
220*fd1fabb7SAndroid Build Coastguard Worker 			real64 len1 = sqrt (1.0 + vv1 * vv1);
221*fd1fabb7SAndroid Build Coastguard Worker 			real64 len2 = sqrt (1.0 + vv2 * vv2);
222*fd1fabb7SAndroid Build Coastguard Worker 
223*fd1fabb7SAndroid Build Coastguard Worker 			uu1 /= len1;
224*fd1fabb7SAndroid Build Coastguard Worker 			vv1 /= len1;
225*fd1fabb7SAndroid Build Coastguard Worker 
226*fd1fabb7SAndroid Build Coastguard Worker 			uu2 /= len2;
227*fd1fabb7SAndroid Build Coastguard Worker 			vv2 /= len2;
228*fd1fabb7SAndroid Build Coastguard Worker 
229*fd1fabb7SAndroid Build Coastguard Worker 			// Find vector from black body point.
230*fd1fabb7SAndroid Build Coastguard Worker 
231*fd1fabb7SAndroid Build Coastguard Worker 			real64 uu3 = uu1 * f + uu2 * (1.0 - f);
232*fd1fabb7SAndroid Build Coastguard Worker 			real64 vv3 = vv1 * f + vv2 * (1.0 - f);
233*fd1fabb7SAndroid Build Coastguard Worker 
234*fd1fabb7SAndroid Build Coastguard Worker 			real64 len3 = sqrt (uu3 * uu3 + vv3 * vv3);
235*fd1fabb7SAndroid Build Coastguard Worker 
236*fd1fabb7SAndroid Build Coastguard Worker 			uu3 /= len3;
237*fd1fabb7SAndroid Build Coastguard Worker 			vv3 /= len3;
238*fd1fabb7SAndroid Build Coastguard Worker 
239*fd1fabb7SAndroid Build Coastguard Worker 			// Adjust coordinate along this vector.
240*fd1fabb7SAndroid Build Coastguard Worker 
241*fd1fabb7SAndroid Build Coastguard Worker 			u += uu3 * offset;
242*fd1fabb7SAndroid Build Coastguard Worker 			v += vv3 * offset;
243*fd1fabb7SAndroid Build Coastguard Worker 
244*fd1fabb7SAndroid Build Coastguard Worker 			// Convert to xy coordinates.
245*fd1fabb7SAndroid Build Coastguard Worker 
246*fd1fabb7SAndroid Build Coastguard Worker 			result.x = 1.5 * u / (u - 4.0 * v + 2.0);
247*fd1fabb7SAndroid Build Coastguard Worker 			result.y =       v / (u - 4.0 * v + 2.0);
248*fd1fabb7SAndroid Build Coastguard Worker 
249*fd1fabb7SAndroid Build Coastguard Worker 			break;
250*fd1fabb7SAndroid Build Coastguard Worker 
251*fd1fabb7SAndroid Build Coastguard Worker 			}
252*fd1fabb7SAndroid Build Coastguard Worker 
253*fd1fabb7SAndroid Build Coastguard Worker 		}
254*fd1fabb7SAndroid Build Coastguard Worker 
255*fd1fabb7SAndroid Build Coastguard Worker 	return result;
256*fd1fabb7SAndroid Build Coastguard Worker 
257*fd1fabb7SAndroid Build Coastguard Worker 	}
258*fd1fabb7SAndroid Build Coastguard Worker 
259*fd1fabb7SAndroid Build Coastguard Worker /*****************************************************************************/
260