xref: /aosp_15_r20/external/drm_hwcomposer/compositor/FlatteningController.cpp (revision 0a9764fe0a15e71ebbeb85e87e10990c23aab47f)
1*0a9764feSAndroid Build Coastguard Worker /*
2*0a9764feSAndroid Build Coastguard Worker  * Copyright (C) 2023 The Android Open Source Project
3*0a9764feSAndroid Build Coastguard Worker  *
4*0a9764feSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*0a9764feSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*0a9764feSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*0a9764feSAndroid Build Coastguard Worker  *
8*0a9764feSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*0a9764feSAndroid Build Coastguard Worker  *
10*0a9764feSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*0a9764feSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*0a9764feSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*0a9764feSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*0a9764feSAndroid Build Coastguard Worker  * limitations under the License.
15*0a9764feSAndroid Build Coastguard Worker  */
16*0a9764feSAndroid Build Coastguard Worker 
17*0a9764feSAndroid Build Coastguard Worker /*
18*0a9764feSAndroid Build Coastguard Worker  * Usually, display controllers do not use intermediate buffer for composition
19*0a9764feSAndroid Build Coastguard Worker  * results. Instead, they scan-out directly from the input buffers, composing
20*0a9764feSAndroid Build Coastguard Worker  * the planes on the fly every VSYNC.
21*0a9764feSAndroid Build Coastguard Worker  *
22*0a9764feSAndroid Build Coastguard Worker  * Flattening is a technique that reduces memory bandwidth and power consumption
23*0a9764feSAndroid Build Coastguard Worker  * by converting non-updating multi-plane composition into a single-plane.
24*0a9764feSAndroid Build Coastguard Worker  * Additionally, flattening also makes more shared planes available for use by
25*0a9764feSAndroid Build Coastguard Worker  * other CRTCs.
26*0a9764feSAndroid Build Coastguard Worker  *
27*0a9764feSAndroid Build Coastguard Worker  * If the client is not updating layers for 1 second, FlatCon triggers a
28*0a9764feSAndroid Build Coastguard Worker  * callback to refresh the screen. The compositor should mark all layers to be
29*0a9764feSAndroid Build Coastguard Worker  * composed by the client into a single framebuffer using GPU.
30*0a9764feSAndroid Build Coastguard Worker  */
31*0a9764feSAndroid Build Coastguard Worker 
32*0a9764feSAndroid Build Coastguard Worker #define LOG_TAG "drmhwc"
33*0a9764feSAndroid Build Coastguard Worker 
34*0a9764feSAndroid Build Coastguard Worker #include "FlatteningController.h"
35*0a9764feSAndroid Build Coastguard Worker 
36*0a9764feSAndroid Build Coastguard Worker #include "utils/log.h"
37*0a9764feSAndroid Build Coastguard Worker 
38*0a9764feSAndroid Build Coastguard Worker namespace android {
39*0a9764feSAndroid Build Coastguard Worker 
CreateInstance(FlatConCallbacks & cbks)40*0a9764feSAndroid Build Coastguard Worker auto FlatteningController::CreateInstance(FlatConCallbacks &cbks)
41*0a9764feSAndroid Build Coastguard Worker     -> std::shared_ptr<FlatteningController> {
42*0a9764feSAndroid Build Coastguard Worker   auto fc = std::shared_ptr<FlatteningController>(new FlatteningController());
43*0a9764feSAndroid Build Coastguard Worker 
44*0a9764feSAndroid Build Coastguard Worker   /* Disable the controller by default as it can cause refresh event to be
45*0a9764feSAndroid Build Coastguard Worker    * issued at creation time, even when it is not required. This can fail VTS
46*0a9764feSAndroid Build Coastguard Worker    * tests at teardown that check for this behaviour. See:
47*0a9764feSAndroid Build Coastguard Worker    * https://cs.android.com/android/platform/superproject/main/+/cedca652b903e4f4e584e457b5a7038e0825fb94:hardware/interfaces/graphics/composer/aidl/vts/VtsComposerClient.cpp;drc=a2a6deaf5036e081f48379b6573db4465538b5ac;l=604
48*0a9764feSAndroid Build Coastguard Worker    */
49*0a9764feSAndroid Build Coastguard Worker   fc->Disable();
50*0a9764feSAndroid Build Coastguard Worker   fc->cbks_ = cbks;
51*0a9764feSAndroid Build Coastguard Worker 
52*0a9764feSAndroid Build Coastguard Worker   std::thread(&FlatteningController::ThreadFn, fc).detach();
53*0a9764feSAndroid Build Coastguard Worker 
54*0a9764feSAndroid Build Coastguard Worker   return fc;
55*0a9764feSAndroid Build Coastguard Worker }
56*0a9764feSAndroid Build Coastguard Worker 
57*0a9764feSAndroid Build Coastguard Worker /* Compositor should call this every frame */
NewFrame()58*0a9764feSAndroid Build Coastguard Worker bool FlatteningController::NewFrame() {
59*0a9764feSAndroid Build Coastguard Worker   bool wake_it = false;
60*0a9764feSAndroid Build Coastguard Worker   auto lock = std::lock_guard<std::mutex>(mutex_);
61*0a9764feSAndroid Build Coastguard Worker 
62*0a9764feSAndroid Build Coastguard Worker   if (flatten_next_frame_) {
63*0a9764feSAndroid Build Coastguard Worker     flatten_next_frame_ = false;
64*0a9764feSAndroid Build Coastguard Worker     return true;
65*0a9764feSAndroid Build Coastguard Worker   }
66*0a9764feSAndroid Build Coastguard Worker 
67*0a9764feSAndroid Build Coastguard Worker   sleep_until_ = std::chrono::system_clock::now() + kTimeout;
68*0a9764feSAndroid Build Coastguard Worker   if (disabled_) {
69*0a9764feSAndroid Build Coastguard Worker     wake_it = true;
70*0a9764feSAndroid Build Coastguard Worker     disabled_ = false;
71*0a9764feSAndroid Build Coastguard Worker   }
72*0a9764feSAndroid Build Coastguard Worker 
73*0a9764feSAndroid Build Coastguard Worker   if (wake_it)
74*0a9764feSAndroid Build Coastguard Worker     cv_.notify_all();
75*0a9764feSAndroid Build Coastguard Worker 
76*0a9764feSAndroid Build Coastguard Worker   return false;
77*0a9764feSAndroid Build Coastguard Worker }
78*0a9764feSAndroid Build Coastguard Worker 
ThreadFn(const std::shared_ptr<FlatteningController> & fc)79*0a9764feSAndroid Build Coastguard Worker void FlatteningController::ThreadFn(
80*0a9764feSAndroid Build Coastguard Worker     const std::shared_ptr<FlatteningController> &fc) {
81*0a9764feSAndroid Build Coastguard Worker   for (;;) {
82*0a9764feSAndroid Build Coastguard Worker     std::unique_lock<std::mutex> lock(fc->mutex_);
83*0a9764feSAndroid Build Coastguard Worker     if (fc.use_count() == 1 || !fc->cbks_.trigger)
84*0a9764feSAndroid Build Coastguard Worker       break;
85*0a9764feSAndroid Build Coastguard Worker 
86*0a9764feSAndroid Build Coastguard Worker     if (fc->sleep_until_ <= std::chrono::system_clock::now() &&
87*0a9764feSAndroid Build Coastguard Worker         !fc->disabled_) {
88*0a9764feSAndroid Build Coastguard Worker       fc->disabled_ = true;
89*0a9764feSAndroid Build Coastguard Worker       fc->flatten_next_frame_ = true;
90*0a9764feSAndroid Build Coastguard Worker       ALOGV("Timeout. Sending an event to compositor");
91*0a9764feSAndroid Build Coastguard Worker       fc->cbks_.trigger();
92*0a9764feSAndroid Build Coastguard Worker     }
93*0a9764feSAndroid Build Coastguard Worker 
94*0a9764feSAndroid Build Coastguard Worker     if (fc->disabled_) {
95*0a9764feSAndroid Build Coastguard Worker       ALOGV("Wait");
96*0a9764feSAndroid Build Coastguard Worker       fc->cv_.wait(lock);
97*0a9764feSAndroid Build Coastguard Worker     } else {
98*0a9764feSAndroid Build Coastguard Worker       ALOGV("Wait_until");
99*0a9764feSAndroid Build Coastguard Worker       fc->cv_.wait_until(lock, fc->sleep_until_);
100*0a9764feSAndroid Build Coastguard Worker     }
101*0a9764feSAndroid Build Coastguard Worker   }
102*0a9764feSAndroid Build Coastguard Worker }
103*0a9764feSAndroid Build Coastguard Worker 
104*0a9764feSAndroid Build Coastguard Worker }  // namespace android
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