1*890232f2SAndroid Build Coastguard Worker// test schema file 2*890232f2SAndroid Build Coastguard Worker 3*890232f2SAndroid Build Coastguard Workerinclude "include_test1.fbs"; 4*890232f2SAndroid Build Coastguard Worker 5*890232f2SAndroid Build Coastguard Workernamespace MyGame; 6*890232f2SAndroid Build Coastguard Worker 7*890232f2SAndroid Build Coastguard Workertable InParentNamespace {} 8*890232f2SAndroid Build Coastguard Worker 9*890232f2SAndroid Build Coastguard Workernamespace MyGame.Example2; 10*890232f2SAndroid Build Coastguard Worker 11*890232f2SAndroid Build Coastguard Workertable Monster {} // Test having same name as below, but in different namespace. 12*890232f2SAndroid Build Coastguard Worker 13*890232f2SAndroid Build Coastguard Workernamespace MyGame.Example; 14*890232f2SAndroid Build Coastguard Worker 15*890232f2SAndroid Build Coastguard Workerattribute "priority"; 16*890232f2SAndroid Build Coastguard Worker 17*890232f2SAndroid Build Coastguard Worker/// Composite components of Monster color. 18*890232f2SAndroid Build Coastguard Workerenum Color:ubyte (bit_flags) { 19*890232f2SAndroid Build Coastguard Worker Red = 0, // color Red = (1u << 0) 20*890232f2SAndroid Build Coastguard Worker /// \brief color Green 21*890232f2SAndroid Build Coastguard Worker /// Green is bit_flag with value (1u << 1) 22*890232f2SAndroid Build Coastguard Worker Green, 23*890232f2SAndroid Build Coastguard Worker /// \brief color Blue (1u << 3) 24*890232f2SAndroid Build Coastguard Worker Blue = 3, 25*890232f2SAndroid Build Coastguard Worker} 26*890232f2SAndroid Build Coastguard Worker 27*890232f2SAndroid Build Coastguard Workerenum Race:byte { 28*890232f2SAndroid Build Coastguard Worker None = -1, 29*890232f2SAndroid Build Coastguard Worker Human = 0, 30*890232f2SAndroid Build Coastguard Worker Dwarf, 31*890232f2SAndroid Build Coastguard Worker Elf, 32*890232f2SAndroid Build Coastguard Worker} 33*890232f2SAndroid Build Coastguard Worker 34*890232f2SAndroid Build Coastguard Workerunion Any { Monster, TestSimpleTableWithEnum, MyGame.Example2.Monster } 35*890232f2SAndroid Build Coastguard Worker 36*890232f2SAndroid Build Coastguard Workerunion AnyUniqueAliases { M: Monster, TS: TestSimpleTableWithEnum, M2: MyGame.Example2.Monster } 37*890232f2SAndroid Build Coastguard Workerunion AnyAmbiguousAliases { M1: Monster, M2: Monster, M3: Monster } 38*890232f2SAndroid Build Coastguard Worker 39*890232f2SAndroid Build Coastguard Workerstruct Test { a:short; b:byte; } 40*890232f2SAndroid Build Coastguard Worker 41*890232f2SAndroid Build Coastguard Workertable TestSimpleTableWithEnum (csharp_partial, private) { 42*890232f2SAndroid Build Coastguard Worker color: Color = Green; 43*890232f2SAndroid Build Coastguard Worker} 44*890232f2SAndroid Build Coastguard Worker 45*890232f2SAndroid Build Coastguard Workerstruct Vec3 (force_align: 8) { 46*890232f2SAndroid Build Coastguard Worker x:float; 47*890232f2SAndroid Build Coastguard Worker y:float; 48*890232f2SAndroid Build Coastguard Worker z:float; 49*890232f2SAndroid Build Coastguard Worker test1:double; 50*890232f2SAndroid Build Coastguard Worker test2:Color; 51*890232f2SAndroid Build Coastguard Worker test3:Test; 52*890232f2SAndroid Build Coastguard Worker} 53*890232f2SAndroid Build Coastguard Worker 54*890232f2SAndroid Build Coastguard Workerstruct Ability { 55*890232f2SAndroid Build Coastguard Worker id:uint(key); 56*890232f2SAndroid Build Coastguard Worker distance:uint; 57*890232f2SAndroid Build Coastguard Worker} 58*890232f2SAndroid Build Coastguard Worker 59*890232f2SAndroid Build Coastguard Workerstruct StructOfStructs { 60*890232f2SAndroid Build Coastguard Worker a: Ability; 61*890232f2SAndroid Build Coastguard Worker b: Test; 62*890232f2SAndroid Build Coastguard Worker c: Ability; 63*890232f2SAndroid Build Coastguard Worker} 64*890232f2SAndroid Build Coastguard Worker 65*890232f2SAndroid Build Coastguard Workertable Stat { 66*890232f2SAndroid Build Coastguard Worker id:string; 67*890232f2SAndroid Build Coastguard Worker val:long; 68*890232f2SAndroid Build Coastguard Worker count:ushort (key); 69*890232f2SAndroid Build Coastguard Worker} 70*890232f2SAndroid Build Coastguard Worker 71*890232f2SAndroid Build Coastguard Workertable Referrable { 72*890232f2SAndroid Build Coastguard Worker id:ulong(key, hash:"fnv1a_64"); 73*890232f2SAndroid Build Coastguard Worker} 74*890232f2SAndroid Build Coastguard Worker 75*890232f2SAndroid Build Coastguard Worker/// an example documentation comment: "monster object" 76*890232f2SAndroid Build Coastguard Workertable Monster { 77*890232f2SAndroid Build Coastguard Worker pos:Vec3 (id: 0); 78*890232f2SAndroid Build Coastguard Worker hp:short = 100 (id: 2); 79*890232f2SAndroid Build Coastguard Worker mana:short = 150 (id: 1); 80*890232f2SAndroid Build Coastguard Worker name:string (id: 3, key); 81*890232f2SAndroid Build Coastguard Worker color:Color = Blue (id: 6); 82*890232f2SAndroid Build Coastguard Worker inventory:[ubyte] (id: 5); 83*890232f2SAndroid Build Coastguard Worker friendly:bool = false (deprecated, priority: 1, id: 4); 84*890232f2SAndroid Build Coastguard Worker /// an example documentation comment: this will end up in the generated code 85*890232f2SAndroid Build Coastguard Worker /// multiline too 86*890232f2SAndroid Build Coastguard Worker testarrayoftables:[Monster] (id: 11); 87*890232f2SAndroid Build Coastguard Worker testarrayofstring:[string] (id: 10); 88*890232f2SAndroid Build Coastguard Worker testarrayofstring2:[string] (id: 28); 89*890232f2SAndroid Build Coastguard Worker testarrayofbools:[bool] (id: 24); 90*890232f2SAndroid Build Coastguard Worker testarrayofsortedstruct:[Ability] (id: 29); 91*890232f2SAndroid Build Coastguard Worker enemy:MyGame.Example.Monster (id:12); // Test referring by full namespace. 92*890232f2SAndroid Build Coastguard Worker test:Any (id: 8); 93*890232f2SAndroid Build Coastguard Worker test4:[Test] (id: 9); 94*890232f2SAndroid Build Coastguard Worker test5:[Test] (id: 31); 95*890232f2SAndroid Build Coastguard Worker testnestedflatbuffer:[ubyte] (id:13, nested_flatbuffer: "Monster"); 96*890232f2SAndroid Build Coastguard Worker testempty:Stat (id:14); 97*890232f2SAndroid Build Coastguard Worker testbool:bool (id:15); 98*890232f2SAndroid Build Coastguard Worker testhashs32_fnv1:int (id:16, hash:"fnv1_32"); 99*890232f2SAndroid Build Coastguard Worker testhashu32_fnv1:uint (id:17, hash:"fnv1_32"); 100*890232f2SAndroid Build Coastguard Worker testhashs64_fnv1:long (id:18, hash:"fnv1_64"); 101*890232f2SAndroid Build Coastguard Worker testhashu64_fnv1:ulong (id:19, hash:"fnv1_64"); 102*890232f2SAndroid Build Coastguard Worker testhashs32_fnv1a:int (id:20, hash:"fnv1a_32"); 103*890232f2SAndroid Build Coastguard Worker testhashu32_fnv1a:uint (id:21, hash:"fnv1a_32", cpp_type:"Stat"); 104*890232f2SAndroid Build Coastguard Worker testhashs64_fnv1a:long (id:22, hash:"fnv1a_64"); 105*890232f2SAndroid Build Coastguard Worker testhashu64_fnv1a:ulong (id:23, hash:"fnv1a_64"); 106*890232f2SAndroid Build Coastguard Worker testf:float = 3.14159 (id:25); 107*890232f2SAndroid Build Coastguard Worker testf2:float = 3 (id:26); 108*890232f2SAndroid Build Coastguard Worker testf3:float (id:27); 109*890232f2SAndroid Build Coastguard Worker flex:[ubyte] (id:30, flexbuffer); 110*890232f2SAndroid Build Coastguard Worker vector_of_longs:[long] (id:32); 111*890232f2SAndroid Build Coastguard Worker vector_of_doubles:[double] (id:33); 112*890232f2SAndroid Build Coastguard Worker parent_namespace_test:InParentNamespace (id:34); 113*890232f2SAndroid Build Coastguard Worker vector_of_referrables:[Referrable](id:35); 114*890232f2SAndroid Build Coastguard Worker single_weak_reference:ulong(id:36, hash:"fnv1a_64", cpp_type:"ReferrableT"); 115*890232f2SAndroid Build Coastguard Worker vector_of_weak_references:[ulong](id:37, hash:"fnv1a_64", cpp_type:"ReferrableT"); 116*890232f2SAndroid Build Coastguard Worker vector_of_strong_referrables:[Referrable](id:38, cpp_ptr_type:"default_ptr_type"); //was shared_ptr 117*890232f2SAndroid Build Coastguard Worker co_owning_reference:ulong(id:39, hash:"fnv1a_64", cpp_type:"ReferrableT", cpp_ptr_type:"naked"); //was shared_ptr as well 118*890232f2SAndroid Build Coastguard Worker vector_of_co_owning_references:[ulong](id:40, hash:"fnv1a_64", cpp_type:"ReferrableT", cpp_ptr_type:"default_ptr_type", cpp_ptr_type_get:".get()"); //was shared_ptr 119*890232f2SAndroid Build Coastguard Worker non_owning_reference:ulong(id:41, hash:"fnv1a_64", cpp_type:"ReferrableT", cpp_ptr_type:"naked", cpp_ptr_type_get:""); //was weak_ptr 120*890232f2SAndroid Build Coastguard Worker vector_of_non_owning_references:[ulong](id:42, hash:"fnv1a_64", cpp_type:"ReferrableT", cpp_ptr_type:"naked", cpp_ptr_type_get:""); //was weak_ptr 121*890232f2SAndroid Build Coastguard Worker any_unique:AnyUniqueAliases(id:44); 122*890232f2SAndroid Build Coastguard Worker any_ambiguous:AnyAmbiguousAliases (id:46); 123*890232f2SAndroid Build Coastguard Worker vector_of_enums:[Color] (id:47); 124*890232f2SAndroid Build Coastguard Worker signed_enum:Race = None (id:48); 125*890232f2SAndroid Build Coastguard Worker testrequirednestedflatbuffer:[ubyte] (id:49, nested_flatbuffer: "Monster"); 126*890232f2SAndroid Build Coastguard Worker scalar_key_sorted_tables:[Stat] (id: 50); 127*890232f2SAndroid Build Coastguard Worker} 128*890232f2SAndroid Build Coastguard Worker 129*890232f2SAndroid Build Coastguard Workertable TypeAliases { 130*890232f2SAndroid Build Coastguard Worker i8:int8; 131*890232f2SAndroid Build Coastguard Worker u8:uint8; 132*890232f2SAndroid Build Coastguard Worker i16:int16; 133*890232f2SAndroid Build Coastguard Worker u16:uint16; 134*890232f2SAndroid Build Coastguard Worker i32:int32; 135*890232f2SAndroid Build Coastguard Worker u32:uint32; 136*890232f2SAndroid Build Coastguard Worker i64:int64; 137*890232f2SAndroid Build Coastguard Worker u64:uint64; 138*890232f2SAndroid Build Coastguard Worker f32:float32; 139*890232f2SAndroid Build Coastguard Worker f64:float64; 140*890232f2SAndroid Build Coastguard Worker v8:[int8]; 141*890232f2SAndroid Build Coastguard Worker vf64:[float64]; 142*890232f2SAndroid Build Coastguard Worker} 143*890232f2SAndroid Build Coastguard Worker 144*890232f2SAndroid Build Coastguard Workerrpc_service MonsterStorage { 145*890232f2SAndroid Build Coastguard Worker Store(Monster):Stat (streaming: "none"); 146*890232f2SAndroid Build Coastguard Worker Retrieve(Stat):Monster (streaming: "server", idempotent); 147*890232f2SAndroid Build Coastguard Worker GetMaxHitPoint(Monster):Stat (streaming: "client"); 148*890232f2SAndroid Build Coastguard Worker GetMinMaxHitPoints(Monster):Stat (streaming: "bidi"); 149*890232f2SAndroid Build Coastguard Worker} 150*890232f2SAndroid Build Coastguard Worker 151*890232f2SAndroid Build Coastguard Workerroot_type Monster; 152*890232f2SAndroid Build Coastguard Worker 153*890232f2SAndroid Build Coastguard Workerfile_identifier "MONS"; 154*890232f2SAndroid Build Coastguard Workerfile_extension "mon"; 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