1*890232f2SAndroid Build Coastguard Worker-- need to update the Lua path to point to the local flatbuffers implementation 2*890232f2SAndroid Build Coastguard Workerpackage.path = string.format("../lua/?.lua;%s",package.path) 3*890232f2SAndroid Build Coastguard Workerpackage.path = string.format("./lua/?.lua;%s",package.path) 4*890232f2SAndroid Build Coastguard Worker 5*890232f2SAndroid Build Coastguard Worker-- require the library 6*890232f2SAndroid Build Coastguard Workerlocal flatbuffers = require("flatbuffers") 7*890232f2SAndroid Build Coastguard Worker 8*890232f2SAndroid Build Coastguard Workerlocal binaryArray = flatbuffers.binaryArray-- for hex dump utility 9*890232f2SAndroid Build Coastguard Worker 10*890232f2SAndroid Build Coastguard Worker-- require the files generated from the schema 11*890232f2SAndroid Build Coastguard Workerlocal weapon = require("MyGame.Sample.Weapon") 12*890232f2SAndroid Build Coastguard Workerlocal monster = require("MyGame.Sample.Monster") 13*890232f2SAndroid Build Coastguard Workerlocal vec3 = require("MyGame.Sample.Vec3") 14*890232f2SAndroid Build Coastguard Workerlocal color = require("MyGame.Sample.Color") 15*890232f2SAndroid Build Coastguard Workerlocal equipment = require("MyGame.Sample.Equipment") 16*890232f2SAndroid Build Coastguard Worker 17*890232f2SAndroid Build Coastguard Worker-- get access to the builder, providing an array of size 1024 18*890232f2SAndroid Build Coastguard Workerlocal builder = flatbuffers.Builder(1024) 19*890232f2SAndroid Build Coastguard Worker 20*890232f2SAndroid Build Coastguard Workerlocal weaponOne = builder:CreateString("Sword") 21*890232f2SAndroid Build Coastguard Workerlocal weaponTwo = builder:CreateString("Axe") 22*890232f2SAndroid Build Coastguard Worker 23*890232f2SAndroid Build Coastguard Worker-- Create the first 'Weapon' 24*890232f2SAndroid Build Coastguard Workerweapon.Start(builder) 25*890232f2SAndroid Build Coastguard Workerweapon.AddName(builder, weaponOne) 26*890232f2SAndroid Build Coastguard Workerweapon.AddDamage(builder, 3) 27*890232f2SAndroid Build Coastguard Workerlocal sword = weapon.End(builder) 28*890232f2SAndroid Build Coastguard Worker 29*890232f2SAndroid Build Coastguard Worker-- Create the second 'Weapon' 30*890232f2SAndroid Build Coastguard Workerweapon.Start(builder) 31*890232f2SAndroid Build Coastguard Workerweapon.AddName(builder, weaponTwo) 32*890232f2SAndroid Build Coastguard Workerweapon.AddDamage(builder, 5) 33*890232f2SAndroid Build Coastguard Workerlocal axe = weapon.End(builder) 34*890232f2SAndroid Build Coastguard Worker 35*890232f2SAndroid Build Coastguard Worker-- Serialize a name for our mosnter, called 'orc' 36*890232f2SAndroid Build Coastguard Workerlocal name = builder:CreateString("Orc") 37*890232f2SAndroid Build Coastguard Worker 38*890232f2SAndroid Build Coastguard Worker-- Create a `vector` representing the inventory of the Orc. Each number 39*890232f2SAndroid Build Coastguard Worker-- could correspond to an item that can be claimed after he is slain. 40*890232f2SAndroid Build Coastguard Worker-- Note: Since we prepend the bytes, this loop iterates in reverse. 41*890232f2SAndroid Build Coastguard Workermonster.StartInventoryVector(builder, 10) 42*890232f2SAndroid Build Coastguard Workerfor i=10,1,-1 do 43*890232f2SAndroid Build Coastguard Worker builder:PrependByte(i) 44*890232f2SAndroid Build Coastguard Workerend 45*890232f2SAndroid Build Coastguard Workerlocal inv = builder:EndVector(10) 46*890232f2SAndroid Build Coastguard Worker 47*890232f2SAndroid Build Coastguard Worker-- Create a FlatBuffer vector and prepend the weapons. 48*890232f2SAndroid Build Coastguard Worker-- Note: Since we prepend the data, prepend them in reverse order. 49*890232f2SAndroid Build Coastguard Workermonster.StartWeaponsVector(builder, 2) 50*890232f2SAndroid Build Coastguard Workerbuilder:PrependUOffsetTRelative(axe) 51*890232f2SAndroid Build Coastguard Workerbuilder:PrependUOffsetTRelative(sword) 52*890232f2SAndroid Build Coastguard Workerlocal weapons = builder:EndVector(2) 53*890232f2SAndroid Build Coastguard Worker 54*890232f2SAndroid Build Coastguard Worker-- Create our monster by using Start() andEnd() 55*890232f2SAndroid Build Coastguard Workermonster.Start(builder) 56*890232f2SAndroid Build Coastguard Workermonster.AddPos(builder, vec3.CreateVec3(builder, 1.0, 2.0, 3.0)) 57*890232f2SAndroid Build Coastguard Workermonster.AddHp(builder, 300) 58*890232f2SAndroid Build Coastguard Workermonster.AddName(builder, name) 59*890232f2SAndroid Build Coastguard Workermonster.AddInventory(builder, inv) 60*890232f2SAndroid Build Coastguard Workermonster.AddColor(builder, color.Red) 61*890232f2SAndroid Build Coastguard Workermonster.AddWeapons(builder, weapons) 62*890232f2SAndroid Build Coastguard Workermonster.AddEquippedType(builder, equipment.Weapon) 63*890232f2SAndroid Build Coastguard Workermonster.AddEquipped(builder, axe) 64*890232f2SAndroid Build Coastguard Workerlocal orc = monster.End(builder) 65*890232f2SAndroid Build Coastguard Worker 66*890232f2SAndroid Build Coastguard Worker-- Call 'Finish()' to instruct the builder that this monster is complete. 67*890232f2SAndroid Build Coastguard Workerbuilder:Finish(orc) 68*890232f2SAndroid Build Coastguard Worker 69*890232f2SAndroid Build Coastguard Worker-- Get the flatbuffer as a string containing the binary data 70*890232f2SAndroid Build Coastguard Workerlocal bufAsString = builder:Output() 71*890232f2SAndroid Build Coastguard Worker 72*890232f2SAndroid Build Coastguard Worker-- Convert the string representation into binary array Lua structure 73*890232f2SAndroid Build Coastguard Workerlocal buf = flatbuffers.binaryArray.New(bufAsString) 74*890232f2SAndroid Build Coastguard Worker 75*890232f2SAndroid Build Coastguard Worker-- Get an accessor to the root object insert the buffer 76*890232f2SAndroid Build Coastguard Workerlocal mon = monster.GetRootAsMonster(buf, 0) 77*890232f2SAndroid Build Coastguard Worker 78*890232f2SAndroid Build Coastguard Workerassert(mon:Mana() == 150) 79*890232f2SAndroid Build Coastguard Workerassert(mon:Hp() == 300) 80*890232f2SAndroid Build Coastguard Workerassert(mon:Name() == "Orc") 81*890232f2SAndroid Build Coastguard Workerassert(mon:Color() == color.Red) 82*890232f2SAndroid Build Coastguard Workerassert(mon:Pos():X() == 1.0) 83*890232f2SAndroid Build Coastguard Workerassert(mon:Pos():Y() == 2.0) 84*890232f2SAndroid Build Coastguard Workerassert(mon:Pos():Z() == 3.0) 85*890232f2SAndroid Build Coastguard Worker 86*890232f2SAndroid Build Coastguard Workerfor i=1,mon:InventoryLength() do 87*890232f2SAndroid Build Coastguard Worker assert(mon:Inventory(i) == i) 88*890232f2SAndroid Build Coastguard Workerend 89*890232f2SAndroid Build Coastguard Worker 90*890232f2SAndroid Build Coastguard Workerlocal expected = { 91*890232f2SAndroid Build Coastguard Worker {w = 'Sword', d = 3}, 92*890232f2SAndroid Build Coastguard Worker {w = 'Axe', d = 5} 93*890232f2SAndroid Build Coastguard Worker} 94*890232f2SAndroid Build Coastguard Worker 95*890232f2SAndroid Build Coastguard Workerfor i=1,mon:WeaponsLength() do 96*890232f2SAndroid Build Coastguard Worker assert(mon:Weapons(i):Name() == expected[i].w) 97*890232f2SAndroid Build Coastguard Worker assert(mon:Weapons(i):Damage() == expected[i].d) 98*890232f2SAndroid Build Coastguard Workerend 99*890232f2SAndroid Build Coastguard Worker 100*890232f2SAndroid Build Coastguard Workerassert(mon:EquippedType() == equipment.Weapon) 101*890232f2SAndroid Build Coastguard Worker 102*890232f2SAndroid Build Coastguard Workerlocal unionWeapon = weapon.New() 103*890232f2SAndroid Build Coastguard WorkerunionWeapon:Init(mon:Equipped().bytes,mon:Equipped().pos) 104*890232f2SAndroid Build Coastguard Workerassert(unionWeapon:Name() == "Axe") 105*890232f2SAndroid Build Coastguard Workerassert(unionWeapon:Damage() == 5) 106*890232f2SAndroid Build Coastguard Worker 107*890232f2SAndroid Build Coastguard Workerprint("The Lua FlatBuffer example was successfully created and verified!")