xref: /aosp_15_r20/external/flatbuffers/tests/MyGame/Example/Ability.cs (revision 890232f25432b36107d06881e0a25aaa6b473652)
1*890232f2SAndroid Build Coastguard Worker // <auto-generated>
2*890232f2SAndroid Build Coastguard Worker //  automatically generated by the FlatBuffers compiler, do not modify
3*890232f2SAndroid Build Coastguard Worker // </auto-generated>
4*890232f2SAndroid Build Coastguard Worker 
5*890232f2SAndroid Build Coastguard Worker namespace MyGame.Example
6*890232f2SAndroid Build Coastguard Worker {
7*890232f2SAndroid Build Coastguard Worker 
8*890232f2SAndroid Build Coastguard Worker using global::System;
9*890232f2SAndroid Build Coastguard Worker using global::System.Collections.Generic;
10*890232f2SAndroid Build Coastguard Worker using global::FlatBuffers;
11*890232f2SAndroid Build Coastguard Worker 
12*890232f2SAndroid Build Coastguard Worker public struct Ability : IFlatbufferObject
13*890232f2SAndroid Build Coastguard Worker {
14*890232f2SAndroid Build Coastguard Worker   private Struct __p;
15*890232f2SAndroid Build Coastguard Worker   public ByteBuffer ByteBuffer { get { return __p.bb; } }
__initMyGame.Example.Ability16*890232f2SAndroid Build Coastguard Worker   public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
__assignMyGame.Example.Ability17*890232f2SAndroid Build Coastguard Worker   public Ability __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
18*890232f2SAndroid Build Coastguard Worker 
19*890232f2SAndroid Build Coastguard Worker   public uint Id { get { return __p.bb.GetUint(__p.bb_pos + 0); } }
MutateIdMyGame.Example.Ability20*890232f2SAndroid Build Coastguard Worker   public void MutateId(uint id) { __p.bb.PutUint(__p.bb_pos + 0, id); }
21*890232f2SAndroid Build Coastguard Worker   public uint Distance { get { return __p.bb.GetUint(__p.bb_pos + 4); } }
MutateDistanceMyGame.Example.Ability22*890232f2SAndroid Build Coastguard Worker   public void MutateDistance(uint distance) { __p.bb.PutUint(__p.bb_pos + 4, distance); }
23*890232f2SAndroid Build Coastguard Worker 
CreateAbilityMyGame.Example.Ability24*890232f2SAndroid Build Coastguard Worker   public static Offset<MyGame.Example.Ability> CreateAbility(FlatBufferBuilder builder, uint Id, uint Distance) {
25*890232f2SAndroid Build Coastguard Worker     builder.Prep(4, 8);
26*890232f2SAndroid Build Coastguard Worker     builder.PutUint(Distance);
27*890232f2SAndroid Build Coastguard Worker     builder.PutUint(Id);
28*890232f2SAndroid Build Coastguard Worker     return new Offset<MyGame.Example.Ability>(builder.Offset);
29*890232f2SAndroid Build Coastguard Worker   }
UnPackMyGame.Example.Ability30*890232f2SAndroid Build Coastguard Worker   public AbilityT UnPack() {
31*890232f2SAndroid Build Coastguard Worker     var _o = new AbilityT();
32*890232f2SAndroid Build Coastguard Worker     this.UnPackTo(_o);
33*890232f2SAndroid Build Coastguard Worker     return _o;
34*890232f2SAndroid Build Coastguard Worker   }
UnPackToMyGame.Example.Ability35*890232f2SAndroid Build Coastguard Worker   public void UnPackTo(AbilityT _o) {
36*890232f2SAndroid Build Coastguard Worker     _o.Id = this.Id;
37*890232f2SAndroid Build Coastguard Worker     _o.Distance = this.Distance;
38*890232f2SAndroid Build Coastguard Worker   }
PackMyGame.Example.Ability39*890232f2SAndroid Build Coastguard Worker   public static Offset<MyGame.Example.Ability> Pack(FlatBufferBuilder builder, AbilityT _o) {
40*890232f2SAndroid Build Coastguard Worker     if (_o == null) return default(Offset<MyGame.Example.Ability>);
41*890232f2SAndroid Build Coastguard Worker     return CreateAbility(
42*890232f2SAndroid Build Coastguard Worker       builder,
43*890232f2SAndroid Build Coastguard Worker       _o.Id,
44*890232f2SAndroid Build Coastguard Worker       _o.Distance);
45*890232f2SAndroid Build Coastguard Worker   }
46*890232f2SAndroid Build Coastguard Worker }
47*890232f2SAndroid Build Coastguard Worker 
48*890232f2SAndroid Build Coastguard Worker public class AbilityT
49*890232f2SAndroid Build Coastguard Worker {
50*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("id")]
51*890232f2SAndroid Build Coastguard Worker   public uint Id { get; set; }
52*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("distance")]
53*890232f2SAndroid Build Coastguard Worker   public uint Distance { get; set; }
54*890232f2SAndroid Build Coastguard Worker 
AbilityT()55*890232f2SAndroid Build Coastguard Worker   public AbilityT() {
56*890232f2SAndroid Build Coastguard Worker     this.Id = 0;
57*890232f2SAndroid Build Coastguard Worker     this.Distance = 0;
58*890232f2SAndroid Build Coastguard Worker   }
59*890232f2SAndroid Build Coastguard Worker }
60*890232f2SAndroid Build Coastguard Worker 
61*890232f2SAndroid Build Coastguard Worker 
62*890232f2SAndroid Build Coastguard Worker }
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