xref: /aosp_15_r20/external/flatbuffers/tests/MyGame/Example/Stat.cs (revision 890232f25432b36107d06881e0a25aaa6b473652)
1*890232f2SAndroid Build Coastguard Worker // <auto-generated>
2*890232f2SAndroid Build Coastguard Worker //  automatically generated by the FlatBuffers compiler, do not modify
3*890232f2SAndroid Build Coastguard Worker // </auto-generated>
4*890232f2SAndroid Build Coastguard Worker 
5*890232f2SAndroid Build Coastguard Worker namespace MyGame.Example
6*890232f2SAndroid Build Coastguard Worker {
7*890232f2SAndroid Build Coastguard Worker 
8*890232f2SAndroid Build Coastguard Worker using global::System;
9*890232f2SAndroid Build Coastguard Worker using global::System.Collections.Generic;
10*890232f2SAndroid Build Coastguard Worker using global::FlatBuffers;
11*890232f2SAndroid Build Coastguard Worker 
12*890232f2SAndroid Build Coastguard Worker public struct Stat : IFlatbufferObject
13*890232f2SAndroid Build Coastguard Worker {
14*890232f2SAndroid Build Coastguard Worker   private Table __p;
15*890232f2SAndroid Build Coastguard Worker   public ByteBuffer ByteBuffer { get { return __p.bb; } }
ValidateVersionMyGame.Example.Stat16*890232f2SAndroid Build Coastguard Worker   public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_2_0_0(); }
GetRootAsStatMyGame.Example.Stat17*890232f2SAndroid Build Coastguard Worker   public static Stat GetRootAsStat(ByteBuffer _bb) { return GetRootAsStat(_bb, new Stat()); }
GetRootAsStatMyGame.Example.Stat18*890232f2SAndroid Build Coastguard Worker   public static Stat GetRootAsStat(ByteBuffer _bb, Stat obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
__initMyGame.Example.Stat19*890232f2SAndroid Build Coastguard Worker   public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
__assignMyGame.Example.Stat20*890232f2SAndroid Build Coastguard Worker   public Stat __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
21*890232f2SAndroid Build Coastguard Worker 
22*890232f2SAndroid Build Coastguard Worker   public string Id { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
23*890232f2SAndroid Build Coastguard Worker #if ENABLE_SPAN_T
GetIdBytesMyGame.Example.Stat24*890232f2SAndroid Build Coastguard Worker   public Span<byte> GetIdBytes() { return __p.__vector_as_span<byte>(4, 1); }
25*890232f2SAndroid Build Coastguard Worker #else
GetIdBytesMyGame.Example.Stat26*890232f2SAndroid Build Coastguard Worker   public ArraySegment<byte>? GetIdBytes() { return __p.__vector_as_arraysegment(4); }
27*890232f2SAndroid Build Coastguard Worker #endif
GetIdArrayMyGame.Example.Stat28*890232f2SAndroid Build Coastguard Worker   public byte[] GetIdArray() { return __p.__vector_as_array<byte>(4); }
29*890232f2SAndroid Build Coastguard Worker   public long Val { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
MutateValMyGame.Example.Stat30*890232f2SAndroid Build Coastguard Worker   public bool MutateVal(long val) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, val); return true; } else { return false; } }
31*890232f2SAndroid Build Coastguard Worker   public ushort Count { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } }
MutateCountMyGame.Example.Stat32*890232f2SAndroid Build Coastguard Worker   public bool MutateCount(ushort count) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutUshort(o + __p.bb_pos, count); return true; } else { return false; } }
33*890232f2SAndroid Build Coastguard Worker 
CreateStatMyGame.Example.Stat34*890232f2SAndroid Build Coastguard Worker   public static Offset<MyGame.Example.Stat> CreateStat(FlatBufferBuilder builder,
35*890232f2SAndroid Build Coastguard Worker       StringOffset idOffset = default(StringOffset),
36*890232f2SAndroid Build Coastguard Worker       long val = 0,
37*890232f2SAndroid Build Coastguard Worker       ushort count = 0) {
38*890232f2SAndroid Build Coastguard Worker     builder.StartTable(3);
39*890232f2SAndroid Build Coastguard Worker     Stat.AddVal(builder, val);
40*890232f2SAndroid Build Coastguard Worker     Stat.AddId(builder, idOffset);
41*890232f2SAndroid Build Coastguard Worker     Stat.AddCount(builder, count);
42*890232f2SAndroid Build Coastguard Worker     return Stat.EndStat(builder);
43*890232f2SAndroid Build Coastguard Worker   }
44*890232f2SAndroid Build Coastguard Worker 
StartStatMyGame.Example.Stat45*890232f2SAndroid Build Coastguard Worker   public static void StartStat(FlatBufferBuilder builder) { builder.StartTable(3); }
AddIdMyGame.Example.Stat46*890232f2SAndroid Build Coastguard Worker   public static void AddId(FlatBufferBuilder builder, StringOffset idOffset) { builder.AddOffset(0, idOffset.Value, 0); }
AddValMyGame.Example.Stat47*890232f2SAndroid Build Coastguard Worker   public static void AddVal(FlatBufferBuilder builder, long val) { builder.AddLong(1, val, 0); }
AddCountMyGame.Example.Stat48*890232f2SAndroid Build Coastguard Worker   public static void AddCount(FlatBufferBuilder builder, ushort count) { builder.AddUshort(2, count, 0); }
EndStatMyGame.Example.Stat49*890232f2SAndroid Build Coastguard Worker   public static Offset<MyGame.Example.Stat> EndStat(FlatBufferBuilder builder) {
50*890232f2SAndroid Build Coastguard Worker     int o = builder.EndTable();
51*890232f2SAndroid Build Coastguard Worker     return new Offset<MyGame.Example.Stat>(o);
52*890232f2SAndroid Build Coastguard Worker   }
53*890232f2SAndroid Build Coastguard Worker 
CreateSortedVectorOfStatMyGame.Example.Stat54*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateSortedVectorOfStat(FlatBufferBuilder builder, Offset<Stat>[] offsets) {
55*890232f2SAndroid Build Coastguard Worker     Array.Sort(offsets,
56*890232f2SAndroid Build Coastguard Worker       (Offset<Stat> o1, Offset<Stat> o2) =>
57*890232f2SAndroid Build Coastguard Worker         new Stat().__assign(builder.DataBuffer.Length - o1.Value, builder.DataBuffer).Count.CompareTo(new Stat().__assign(builder.DataBuffer.Length - o2.Value, builder.DataBuffer).Count));
58*890232f2SAndroid Build Coastguard Worker     return builder.CreateVectorOfTables(offsets);
59*890232f2SAndroid Build Coastguard Worker   }
60*890232f2SAndroid Build Coastguard Worker 
__lookup_by_keyMyGame.Example.Stat61*890232f2SAndroid Build Coastguard Worker   public static Stat? __lookup_by_key(int vectorLocation, ushort key, ByteBuffer bb) {
62*890232f2SAndroid Build Coastguard Worker     Stat obj_ = new Stat();
63*890232f2SAndroid Build Coastguard Worker     int span = bb.GetInt(vectorLocation - 4);
64*890232f2SAndroid Build Coastguard Worker     int start = 0;
65*890232f2SAndroid Build Coastguard Worker     while (span != 0) {
66*890232f2SAndroid Build Coastguard Worker       int middle = span / 2;
67*890232f2SAndroid Build Coastguard Worker       int tableOffset = Table.__indirect(vectorLocation + 4 * (start + middle), bb);
68*890232f2SAndroid Build Coastguard Worker       obj_.__assign(tableOffset, bb);
69*890232f2SAndroid Build Coastguard Worker       int comp = obj_.Count.CompareTo(key);
70*890232f2SAndroid Build Coastguard Worker       if (comp > 0) {
71*890232f2SAndroid Build Coastguard Worker         span = middle;
72*890232f2SAndroid Build Coastguard Worker       } else if (comp < 0) {
73*890232f2SAndroid Build Coastguard Worker         middle++;
74*890232f2SAndroid Build Coastguard Worker         start += middle;
75*890232f2SAndroid Build Coastguard Worker         span -= middle;
76*890232f2SAndroid Build Coastguard Worker       } else {
77*890232f2SAndroid Build Coastguard Worker         return obj_;
78*890232f2SAndroid Build Coastguard Worker       }
79*890232f2SAndroid Build Coastguard Worker     }
80*890232f2SAndroid Build Coastguard Worker     return null;
81*890232f2SAndroid Build Coastguard Worker   }
UnPackMyGame.Example.Stat82*890232f2SAndroid Build Coastguard Worker   public StatT UnPack() {
83*890232f2SAndroid Build Coastguard Worker     var _o = new StatT();
84*890232f2SAndroid Build Coastguard Worker     this.UnPackTo(_o);
85*890232f2SAndroid Build Coastguard Worker     return _o;
86*890232f2SAndroid Build Coastguard Worker   }
UnPackToMyGame.Example.Stat87*890232f2SAndroid Build Coastguard Worker   public void UnPackTo(StatT _o) {
88*890232f2SAndroid Build Coastguard Worker     _o.Id = this.Id;
89*890232f2SAndroid Build Coastguard Worker     _o.Val = this.Val;
90*890232f2SAndroid Build Coastguard Worker     _o.Count = this.Count;
91*890232f2SAndroid Build Coastguard Worker   }
PackMyGame.Example.Stat92*890232f2SAndroid Build Coastguard Worker   public static Offset<MyGame.Example.Stat> Pack(FlatBufferBuilder builder, StatT _o) {
93*890232f2SAndroid Build Coastguard Worker     if (_o == null) return default(Offset<MyGame.Example.Stat>);
94*890232f2SAndroid Build Coastguard Worker     var _id = _o.Id == null ? default(StringOffset) : builder.CreateString(_o.Id);
95*890232f2SAndroid Build Coastguard Worker     return CreateStat(
96*890232f2SAndroid Build Coastguard Worker       builder,
97*890232f2SAndroid Build Coastguard Worker       _id,
98*890232f2SAndroid Build Coastguard Worker       _o.Val,
99*890232f2SAndroid Build Coastguard Worker       _o.Count);
100*890232f2SAndroid Build Coastguard Worker   }
101*890232f2SAndroid Build Coastguard Worker }
102*890232f2SAndroid Build Coastguard Worker 
103*890232f2SAndroid Build Coastguard Worker public class StatT
104*890232f2SAndroid Build Coastguard Worker {
105*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("id")]
106*890232f2SAndroid Build Coastguard Worker   public string Id { get; set; }
107*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("val")]
108*890232f2SAndroid Build Coastguard Worker   public long Val { get; set; }
109*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("count")]
110*890232f2SAndroid Build Coastguard Worker   public ushort Count { get; set; }
111*890232f2SAndroid Build Coastguard Worker 
StatT()112*890232f2SAndroid Build Coastguard Worker   public StatT() {
113*890232f2SAndroid Build Coastguard Worker     this.Id = null;
114*890232f2SAndroid Build Coastguard Worker     this.Val = 0;
115*890232f2SAndroid Build Coastguard Worker     this.Count = 0;
116*890232f2SAndroid Build Coastguard Worker   }
117*890232f2SAndroid Build Coastguard Worker }
118*890232f2SAndroid Build Coastguard Worker 
119*890232f2SAndroid Build Coastguard Worker 
120*890232f2SAndroid Build Coastguard Worker }
121