1*890232f2SAndroid Build Coastguard Worker // <auto-generated> 2*890232f2SAndroid Build Coastguard Worker // automatically generated by the FlatBuffers compiler, do not modify 3*890232f2SAndroid Build Coastguard Worker // </auto-generated> 4*890232f2SAndroid Build Coastguard Worker 5*890232f2SAndroid Build Coastguard Worker namespace MyGame.Example 6*890232f2SAndroid Build Coastguard Worker { 7*890232f2SAndroid Build Coastguard Worker 8*890232f2SAndroid Build Coastguard Worker using global::System; 9*890232f2SAndroid Build Coastguard Worker using global::System.Collections.Generic; 10*890232f2SAndroid Build Coastguard Worker using global::FlatBuffers; 11*890232f2SAndroid Build Coastguard Worker 12*890232f2SAndroid Build Coastguard Worker public struct Stat : IFlatbufferObject 13*890232f2SAndroid Build Coastguard Worker { 14*890232f2SAndroid Build Coastguard Worker private Table __p; 15*890232f2SAndroid Build Coastguard Worker public ByteBuffer ByteBuffer { get { return __p.bb; } } ValidateVersionMyGame.Example.Stat16*890232f2SAndroid Build Coastguard Worker public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_2_0_0(); } GetRootAsStatMyGame.Example.Stat17*890232f2SAndroid Build Coastguard Worker public static Stat GetRootAsStat(ByteBuffer _bb) { return GetRootAsStat(_bb, new Stat()); } GetRootAsStatMyGame.Example.Stat18*890232f2SAndroid Build Coastguard Worker public static Stat GetRootAsStat(ByteBuffer _bb, Stat obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } __initMyGame.Example.Stat19*890232f2SAndroid Build Coastguard Worker public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } __assignMyGame.Example.Stat20*890232f2SAndroid Build Coastguard Worker public Stat __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 21*890232f2SAndroid Build Coastguard Worker 22*890232f2SAndroid Build Coastguard Worker public string Id { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } 23*890232f2SAndroid Build Coastguard Worker #if ENABLE_SPAN_T GetIdBytesMyGame.Example.Stat24*890232f2SAndroid Build Coastguard Worker public Span<byte> GetIdBytes() { return __p.__vector_as_span<byte>(4, 1); } 25*890232f2SAndroid Build Coastguard Worker #else GetIdBytesMyGame.Example.Stat26*890232f2SAndroid Build Coastguard Worker public ArraySegment<byte>? GetIdBytes() { return __p.__vector_as_arraysegment(4); } 27*890232f2SAndroid Build Coastguard Worker #endif GetIdArrayMyGame.Example.Stat28*890232f2SAndroid Build Coastguard Worker public byte[] GetIdArray() { return __p.__vector_as_array<byte>(4); } 29*890232f2SAndroid Build Coastguard Worker public long Val { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } MutateValMyGame.Example.Stat30*890232f2SAndroid Build Coastguard Worker public bool MutateVal(long val) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, val); return true; } else { return false; } } 31*890232f2SAndroid Build Coastguard Worker public ushort Count { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } } MutateCountMyGame.Example.Stat32*890232f2SAndroid Build Coastguard Worker public bool MutateCount(ushort count) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutUshort(o + __p.bb_pos, count); return true; } else { return false; } } 33*890232f2SAndroid Build Coastguard Worker CreateStatMyGame.Example.Stat34*890232f2SAndroid Build Coastguard Worker public static Offset<MyGame.Example.Stat> CreateStat(FlatBufferBuilder builder, 35*890232f2SAndroid Build Coastguard Worker StringOffset idOffset = default(StringOffset), 36*890232f2SAndroid Build Coastguard Worker long val = 0, 37*890232f2SAndroid Build Coastguard Worker ushort count = 0) { 38*890232f2SAndroid Build Coastguard Worker builder.StartTable(3); 39*890232f2SAndroid Build Coastguard Worker Stat.AddVal(builder, val); 40*890232f2SAndroid Build Coastguard Worker Stat.AddId(builder, idOffset); 41*890232f2SAndroid Build Coastguard Worker Stat.AddCount(builder, count); 42*890232f2SAndroid Build Coastguard Worker return Stat.EndStat(builder); 43*890232f2SAndroid Build Coastguard Worker } 44*890232f2SAndroid Build Coastguard Worker StartStatMyGame.Example.Stat45*890232f2SAndroid Build Coastguard Worker public static void StartStat(FlatBufferBuilder builder) { builder.StartTable(3); } AddIdMyGame.Example.Stat46*890232f2SAndroid Build Coastguard Worker public static void AddId(FlatBufferBuilder builder, StringOffset idOffset) { builder.AddOffset(0, idOffset.Value, 0); } AddValMyGame.Example.Stat47*890232f2SAndroid Build Coastguard Worker public static void AddVal(FlatBufferBuilder builder, long val) { builder.AddLong(1, val, 0); } AddCountMyGame.Example.Stat48*890232f2SAndroid Build Coastguard Worker public static void AddCount(FlatBufferBuilder builder, ushort count) { builder.AddUshort(2, count, 0); } EndStatMyGame.Example.Stat49*890232f2SAndroid Build Coastguard Worker public static Offset<MyGame.Example.Stat> EndStat(FlatBufferBuilder builder) { 50*890232f2SAndroid Build Coastguard Worker int o = builder.EndTable(); 51*890232f2SAndroid Build Coastguard Worker return new Offset<MyGame.Example.Stat>(o); 52*890232f2SAndroid Build Coastguard Worker } 53*890232f2SAndroid Build Coastguard Worker CreateSortedVectorOfStatMyGame.Example.Stat54*890232f2SAndroid Build Coastguard Worker public static VectorOffset CreateSortedVectorOfStat(FlatBufferBuilder builder, Offset<Stat>[] offsets) { 55*890232f2SAndroid Build Coastguard Worker Array.Sort(offsets, 56*890232f2SAndroid Build Coastguard Worker (Offset<Stat> o1, Offset<Stat> o2) => 57*890232f2SAndroid Build Coastguard Worker new Stat().__assign(builder.DataBuffer.Length - o1.Value, builder.DataBuffer).Count.CompareTo(new Stat().__assign(builder.DataBuffer.Length - o2.Value, builder.DataBuffer).Count)); 58*890232f2SAndroid Build Coastguard Worker return builder.CreateVectorOfTables(offsets); 59*890232f2SAndroid Build Coastguard Worker } 60*890232f2SAndroid Build Coastguard Worker __lookup_by_keyMyGame.Example.Stat61*890232f2SAndroid Build Coastguard Worker public static Stat? __lookup_by_key(int vectorLocation, ushort key, ByteBuffer bb) { 62*890232f2SAndroid Build Coastguard Worker Stat obj_ = new Stat(); 63*890232f2SAndroid Build Coastguard Worker int span = bb.GetInt(vectorLocation - 4); 64*890232f2SAndroid Build Coastguard Worker int start = 0; 65*890232f2SAndroid Build Coastguard Worker while (span != 0) { 66*890232f2SAndroid Build Coastguard Worker int middle = span / 2; 67*890232f2SAndroid Build Coastguard Worker int tableOffset = Table.__indirect(vectorLocation + 4 * (start + middle), bb); 68*890232f2SAndroid Build Coastguard Worker obj_.__assign(tableOffset, bb); 69*890232f2SAndroid Build Coastguard Worker int comp = obj_.Count.CompareTo(key); 70*890232f2SAndroid Build Coastguard Worker if (comp > 0) { 71*890232f2SAndroid Build Coastguard Worker span = middle; 72*890232f2SAndroid Build Coastguard Worker } else if (comp < 0) { 73*890232f2SAndroid Build Coastguard Worker middle++; 74*890232f2SAndroid Build Coastguard Worker start += middle; 75*890232f2SAndroid Build Coastguard Worker span -= middle; 76*890232f2SAndroid Build Coastguard Worker } else { 77*890232f2SAndroid Build Coastguard Worker return obj_; 78*890232f2SAndroid Build Coastguard Worker } 79*890232f2SAndroid Build Coastguard Worker } 80*890232f2SAndroid Build Coastguard Worker return null; 81*890232f2SAndroid Build Coastguard Worker } UnPackMyGame.Example.Stat82*890232f2SAndroid Build Coastguard Worker public StatT UnPack() { 83*890232f2SAndroid Build Coastguard Worker var _o = new StatT(); 84*890232f2SAndroid Build Coastguard Worker this.UnPackTo(_o); 85*890232f2SAndroid Build Coastguard Worker return _o; 86*890232f2SAndroid Build Coastguard Worker } UnPackToMyGame.Example.Stat87*890232f2SAndroid Build Coastguard Worker public void UnPackTo(StatT _o) { 88*890232f2SAndroid Build Coastguard Worker _o.Id = this.Id; 89*890232f2SAndroid Build Coastguard Worker _o.Val = this.Val; 90*890232f2SAndroid Build Coastguard Worker _o.Count = this.Count; 91*890232f2SAndroid Build Coastguard Worker } PackMyGame.Example.Stat92*890232f2SAndroid Build Coastguard Worker public static Offset<MyGame.Example.Stat> Pack(FlatBufferBuilder builder, StatT _o) { 93*890232f2SAndroid Build Coastguard Worker if (_o == null) return default(Offset<MyGame.Example.Stat>); 94*890232f2SAndroid Build Coastguard Worker var _id = _o.Id == null ? default(StringOffset) : builder.CreateString(_o.Id); 95*890232f2SAndroid Build Coastguard Worker return CreateStat( 96*890232f2SAndroid Build Coastguard Worker builder, 97*890232f2SAndroid Build Coastguard Worker _id, 98*890232f2SAndroid Build Coastguard Worker _o.Val, 99*890232f2SAndroid Build Coastguard Worker _o.Count); 100*890232f2SAndroid Build Coastguard Worker } 101*890232f2SAndroid Build Coastguard Worker } 102*890232f2SAndroid Build Coastguard Worker 103*890232f2SAndroid Build Coastguard Worker public class StatT 104*890232f2SAndroid Build Coastguard Worker { 105*890232f2SAndroid Build Coastguard Worker [Newtonsoft.Json.JsonProperty("id")] 106*890232f2SAndroid Build Coastguard Worker public string Id { get; set; } 107*890232f2SAndroid Build Coastguard Worker [Newtonsoft.Json.JsonProperty("val")] 108*890232f2SAndroid Build Coastguard Worker public long Val { get; set; } 109*890232f2SAndroid Build Coastguard Worker [Newtonsoft.Json.JsonProperty("count")] 110*890232f2SAndroid Build Coastguard Worker public ushort Count { get; set; } 111*890232f2SAndroid Build Coastguard Worker StatT()112*890232f2SAndroid Build Coastguard Worker public StatT() { 113*890232f2SAndroid Build Coastguard Worker this.Id = null; 114*890232f2SAndroid Build Coastguard Worker this.Val = 0; 115*890232f2SAndroid Build Coastguard Worker this.Count = 0; 116*890232f2SAndroid Build Coastguard Worker } 117*890232f2SAndroid Build Coastguard Worker } 118*890232f2SAndroid Build Coastguard Worker 119*890232f2SAndroid Build Coastguard Worker 120*890232f2SAndroid Build Coastguard Worker } 121