1*890232f2SAndroid Build Coastguard Workernamespace MyGame.Example; 2*890232f2SAndroid Build Coastguard Worker 3*890232f2SAndroid Build Coastguard Workerenum TestEnum : byte { A, B, C } 4*890232f2SAndroid Build Coastguard Worker 5*890232f2SAndroid Build Coastguard Workerstruct NestedStruct{ 6*890232f2SAndroid Build Coastguard Worker a:[int:2]; 7*890232f2SAndroid Build Coastguard Worker b:TestEnum; 8*890232f2SAndroid Build Coastguard Worker c:[TestEnum:2]; 9*890232f2SAndroid Build Coastguard Worker d:[int64:2]; 10*890232f2SAndroid Build Coastguard Worker} 11*890232f2SAndroid Build Coastguard Worker 12*890232f2SAndroid Build Coastguard Workerstruct ArrayStruct{ 13*890232f2SAndroid Build Coastguard Worker a:float; 14*890232f2SAndroid Build Coastguard Worker b:[int:0xF]; 15*890232f2SAndroid Build Coastguard Worker c:byte; 16*890232f2SAndroid Build Coastguard Worker d:[NestedStruct:2]; 17*890232f2SAndroid Build Coastguard Worker e:int32; 18*890232f2SAndroid Build Coastguard Worker f:[int64:2]; 19*890232f2SAndroid Build Coastguard Worker} 20*890232f2SAndroid Build Coastguard Worker 21*890232f2SAndroid Build Coastguard Workertable ArrayTable{ 22*890232f2SAndroid Build Coastguard Worker a:ArrayStruct; 23*890232f2SAndroid Build Coastguard Worker} 24*890232f2SAndroid Build Coastguard Worker 25*890232f2SAndroid Build Coastguard Workerroot_type ArrayTable; 26*890232f2SAndroid Build Coastguard Workerfile_identifier "ARRT"; 27*890232f2SAndroid Build Coastguard Workerfile_extension "mon"; 28