1// automatically generated by the FlatBuffers compiler, do not modify 2import { Monster as MyGame_Example2_Monster } from '../../my-game/example2/monster'; 3import { Monster } from '../../my-game/example/monster'; 4import { TestSimpleTableWithEnum } from '../../my-game/example/test-simple-table-with-enum'; 5export var Any; 6(function (Any) { 7 Any[Any["NONE"] = 0] = "NONE"; 8 Any[Any["Monster"] = 1] = "Monster"; 9 Any[Any["TestSimpleTableWithEnum"] = 2] = "TestSimpleTableWithEnum"; 10 Any[Any["MyGame_Example2_Monster"] = 3] = "MyGame_Example2_Monster"; 11})(Any || (Any = {})); 12export function unionToAny(type, accessor) { 13 switch (Any[type]) { 14 case 'NONE': return null; 15 case 'Monster': return accessor(new Monster()); 16 case 'TestSimpleTableWithEnum': return accessor(new TestSimpleTableWithEnum()); 17 case 'MyGame_Example2_Monster': return accessor(new MyGame_Example2_Monster()); 18 default: return null; 19 } 20} 21export function unionListToAny(type, accessor, index) { 22 switch (Any[type]) { 23 case 'NONE': return null; 24 case 'Monster': return accessor(index, new Monster()); 25 case 'TestSimpleTableWithEnum': return accessor(index, new TestSimpleTableWithEnum()); 26 case 'MyGame_Example2_Monster': return accessor(index, new MyGame_Example2_Monster()); 27 default: return null; 28 } 29} 30