xref: /aosp_15_r20/external/google-fruit/examples/server/server.cpp (revision a65addddcf69f38db5b288d787b6b7571a57bb8f)
1*a65addddSAndroid Build Coastguard Worker /*
2*a65addddSAndroid Build Coastguard Worker  * Copyright 2014 Google Inc. All rights reserved.
3*a65addddSAndroid Build Coastguard Worker  *
4*a65addddSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*a65addddSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*a65addddSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*a65addddSAndroid Build Coastguard Worker  *
8*a65addddSAndroid Build Coastguard Worker  *     http://www.apache.org/licenses/LICENSE-2.0
9*a65addddSAndroid Build Coastguard Worker  *
10*a65addddSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*a65addddSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*a65addddSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*a65addddSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*a65addddSAndroid Build Coastguard Worker  * limitations under the License.
15*a65addddSAndroid Build Coastguard Worker  */
16*a65addddSAndroid Build Coastguard Worker 
17*a65addddSAndroid Build Coastguard Worker #include "server.h"
18*a65addddSAndroid Build Coastguard Worker 
19*a65addddSAndroid Build Coastguard Worker #include <ctime>
20*a65addddSAndroid Build Coastguard Worker #include <iostream>
21*a65addddSAndroid Build Coastguard Worker #include <thread>
22*a65addddSAndroid Build Coastguard Worker 
23*a65addddSAndroid Build Coastguard Worker using namespace std;
24*a65addddSAndroid Build Coastguard Worker using namespace fruit;
25*a65addddSAndroid Build Coastguard Worker 
26*a65addddSAndroid Build Coastguard Worker class ServerImpl : public Server {
27*a65addddSAndroid Build Coastguard Worker private:
28*a65addddSAndroid Build Coastguard Worker   std::vector<std::thread> threads;
29*a65addddSAndroid Build Coastguard Worker 
30*a65addddSAndroid Build Coastguard Worker public:
INJECT(ServerImpl ())31*a65addddSAndroid Build Coastguard Worker   INJECT(ServerImpl()) {}
32*a65addddSAndroid Build Coastguard Worker 
~ServerImpl()33*a65addddSAndroid Build Coastguard Worker   ~ServerImpl() {
34*a65addddSAndroid Build Coastguard Worker     for (std::thread& t : threads) {
35*a65addddSAndroid Build Coastguard Worker       t.join();
36*a65addddSAndroid Build Coastguard Worker     }
37*a65addddSAndroid Build Coastguard Worker   }
38*a65addddSAndroid Build Coastguard Worker 
run(Component<Required<Request,ServerContext>,RequestDispatcher> (* getRequestDispatcherComponent)())39*a65addddSAndroid Build Coastguard Worker   void run(Component<Required<Request, ServerContext>, RequestDispatcher> (*getRequestDispatcherComponent)()) override {
40*a65addddSAndroid Build Coastguard Worker     ServerContext serverContext;
41*a65addddSAndroid Build Coastguard Worker     serverContext.startupTime = getTime();
42*a65addddSAndroid Build Coastguard Worker 
43*a65addddSAndroid Build Coastguard Worker     const NormalizedComponent<Required<Request>, RequestDispatcher> requestDispatcherNormalizedComponent(
44*a65addddSAndroid Build Coastguard Worker         getRequestDispatcherComponentWithContext, getRequestDispatcherComponent, &serverContext);
45*a65addddSAndroid Build Coastguard Worker 
46*a65addddSAndroid Build Coastguard Worker     cerr << "Server started." << endl;
47*a65addddSAndroid Build Coastguard Worker 
48*a65addddSAndroid Build Coastguard Worker     while (1) {
49*a65addddSAndroid Build Coastguard Worker       cerr << endl;
50*a65addddSAndroid Build Coastguard Worker       cerr << "Enter the request (absolute path starting with \"/foo/\" or \"/bar/\"), or an empty line to exit."
51*a65addddSAndroid Build Coastguard Worker            << endl;
52*a65addddSAndroid Build Coastguard Worker       Request request;
53*a65addddSAndroid Build Coastguard Worker       getline(cin, request.path);
54*a65addddSAndroid Build Coastguard Worker       cerr << "Server received request: " + request.path << endl;
55*a65addddSAndroid Build Coastguard Worker       if (request.path.empty()) {
56*a65addddSAndroid Build Coastguard Worker         cerr << "Server received empty line, shutting down." << endl;
57*a65addddSAndroid Build Coastguard Worker         break;
58*a65addddSAndroid Build Coastguard Worker       }
59*a65addddSAndroid Build Coastguard Worker 
60*a65addddSAndroid Build Coastguard Worker       // In production code we would use a thread pool.
61*a65addddSAndroid Build Coastguard Worker       // Here we spawn a new thread each time to keep it simple.
62*a65addddSAndroid Build Coastguard Worker       threads.push_back(std::thread(worker_thread_main, std::ref(requestDispatcherNormalizedComponent), request));
63*a65addddSAndroid Build Coastguard Worker     }
64*a65addddSAndroid Build Coastguard Worker   }
65*a65addddSAndroid Build Coastguard Worker 
66*a65addddSAndroid Build Coastguard Worker private:
worker_thread_main(const NormalizedComponent<Required<Request>,RequestDispatcher> & requestDispatcherNormalizedComponent,Request request)67*a65addddSAndroid Build Coastguard Worker   static void worker_thread_main(
68*a65addddSAndroid Build Coastguard Worker       const NormalizedComponent<Required<Request>, RequestDispatcher>& requestDispatcherNormalizedComponent,
69*a65addddSAndroid Build Coastguard Worker       Request request) {
70*a65addddSAndroid Build Coastguard Worker     Injector<RequestDispatcher> injector(requestDispatcherNormalizedComponent, getRequestComponent, &request);
71*a65addddSAndroid Build Coastguard Worker 
72*a65addddSAndroid Build Coastguard Worker     RequestDispatcher* requestDispatcher(injector);
73*a65addddSAndroid Build Coastguard Worker     requestDispatcher->handleRequest();
74*a65addddSAndroid Build Coastguard Worker   }
75*a65addddSAndroid Build Coastguard Worker 
getTime()76*a65addddSAndroid Build Coastguard Worker   static string getTime() {
77*a65addddSAndroid Build Coastguard Worker     time_t now = time(nullptr);
78*a65addddSAndroid Build Coastguard Worker     tm* localTime = localtime(&now);
79*a65addddSAndroid Build Coastguard Worker     char buffer[100];
80*a65addddSAndroid Build Coastguard Worker     std::size_t num_written_chars = strftime(buffer, sizeof(buffer), "%A %B %e %T %Y", localTime);
81*a65addddSAndroid Build Coastguard Worker     if (num_written_chars == 0) {
82*a65addddSAndroid Build Coastguard Worker         return "";
83*a65addddSAndroid Build Coastguard Worker     }
84*a65addddSAndroid Build Coastguard Worker     string result(buffer);
85*a65addddSAndroid Build Coastguard Worker     if (result.size() != 0 && result.back() == '\n') {
86*a65addddSAndroid Build Coastguard Worker       result.pop_back();
87*a65addddSAndroid Build Coastguard Worker     }
88*a65addddSAndroid Build Coastguard Worker     return result;
89*a65addddSAndroid Build Coastguard Worker   }
90*a65addddSAndroid Build Coastguard Worker 
getRequestComponent(Request * request)91*a65addddSAndroid Build Coastguard Worker   static Component<Request> getRequestComponent(Request* request) {
92*a65addddSAndroid Build Coastguard Worker     return createComponent().bindInstance(*request);
93*a65addddSAndroid Build Coastguard Worker   }
94*a65addddSAndroid Build Coastguard Worker 
getRequestDispatcherComponentWithContext(Component<Required<Request,ServerContext>,RequestDispatcher> (* getRequestDispatcherComponent)(),ServerContext * serverContext)95*a65addddSAndroid Build Coastguard Worker   static Component<Required<Request>, RequestDispatcher> getRequestDispatcherComponentWithContext(
96*a65addddSAndroid Build Coastguard Worker       Component<Required<Request, ServerContext>, RequestDispatcher> (*getRequestDispatcherComponent)(),
97*a65addddSAndroid Build Coastguard Worker       ServerContext* serverContext) {
98*a65addddSAndroid Build Coastguard Worker     return createComponent().install(getRequestDispatcherComponent).bindInstance(*serverContext);
99*a65addddSAndroid Build Coastguard Worker   }
100*a65addddSAndroid Build Coastguard Worker };
101*a65addddSAndroid Build Coastguard Worker 
getServerComponent()102*a65addddSAndroid Build Coastguard Worker fruit::Component<Server> getServerComponent() {
103*a65addddSAndroid Build Coastguard Worker   return fruit::createComponent().bind<Server, ServerImpl>();
104*a65addddSAndroid Build Coastguard Worker }
105