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12*8c35d5eeSXin Li<h1>Google C++ Style Guide</h1>
13*8c35d5eeSXin Li<div class="horizontal_toc" id="tocDiv"></div>
14*8c35d5eeSXin Li<div class="main_body">
15*8c35d5eeSXin Li
16*8c35d5eeSXin Li<h2 id="Background" class="ignoreLink">Background</h2>
17*8c35d5eeSXin Li
18*8c35d5eeSXin Li<p>C++ is one of the main development languages  used by
19*8c35d5eeSXin Limany of Google's open-source projects. As every C++
20*8c35d5eeSXin Liprogrammer knows, the language has many powerful features, but
21*8c35d5eeSXin Lithis power brings with it complexity, which in turn can make
22*8c35d5eeSXin Licode more bug-prone and harder to read and maintain.</p>
23*8c35d5eeSXin Li
24*8c35d5eeSXin Li<p>The goal of this guide is to manage this complexity by
25*8c35d5eeSXin Lidescribing in detail the dos and don'ts of writing C++ code
26*8c35d5eeSXin Li. These rules exist to
27*8c35d5eeSXin Likeep  the code base manageable while still allowing
28*8c35d5eeSXin Licoders to use C++ language features productively.</p>
29*8c35d5eeSXin Li
30*8c35d5eeSXin Li<p><em>Style</em>, also known as readability, is what we call
31*8c35d5eeSXin Lithe conventions that govern our C++ code. The term Style is a
32*8c35d5eeSXin Libit of a misnomer, since these conventions cover far more than
33*8c35d5eeSXin Lijust source file formatting.</p>
34*8c35d5eeSXin Li
35*8c35d5eeSXin Li<p>
36*8c35d5eeSXin LiMost open-source projects developed by
37*8c35d5eeSXin LiGoogle conform to the requirements in this guide.
38*8c35d5eeSXin Li</p>
39*8c35d5eeSXin Li
40*8c35d5eeSXin Li
41*8c35d5eeSXin Li
42*8c35d5eeSXin Li<p>Note that this guide is not a C++ tutorial: we assume that
43*8c35d5eeSXin Lithe reader is familiar with the language. </p>
44*8c35d5eeSXin Li
45*8c35d5eeSXin Li<h3 id="Goals">Goals of the Style Guide</h3>
46*8c35d5eeSXin Li
47*8c35d5eeSXin Li<p>Why do we have this document?</p>
48*8c35d5eeSXin Li
49*8c35d5eeSXin Li<p>There are a few core goals that we believe this guide should
50*8c35d5eeSXin Liserve. These are the fundamental <b>why</b>s that
51*8c35d5eeSXin Liunderlie all of the individual rules. By bringing these ideas to
52*8c35d5eeSXin Lithe fore, we hope to ground discussions and make it clearer to our
53*8c35d5eeSXin Libroader community why the rules are in place and why particular
54*8c35d5eeSXin Lidecisions have been made. If you understand what goals each rule is
55*8c35d5eeSXin Liserving, it should be clearer to everyone when a rule may be waived
56*8c35d5eeSXin Li(some can be), and what sort of argument or alternative would be
57*8c35d5eeSXin Linecessary to change a rule in the guide.</p>
58*8c35d5eeSXin Li
59*8c35d5eeSXin Li<p>The goals of the style guide as we currently see them are as follows:</p>
60*8c35d5eeSXin Li<dl>
61*8c35d5eeSXin Li<dt>Style rules should pull their weight</dt>
62*8c35d5eeSXin Li<dd>The benefit of a style rule
63*8c35d5eeSXin Limust be large enough to justify asking all of our engineers to
64*8c35d5eeSXin Liremember it. The benefit is measured relative to the codebase we would
65*8c35d5eeSXin Liget without the rule, so a rule against a very harmful practice may
66*8c35d5eeSXin Listill have a small benefit if people are unlikely to do it
67*8c35d5eeSXin Lianyway. This principle mostly explains the rules we don&#8217;t have, rather
68*8c35d5eeSXin Lithan the rules we do: for example, <code>goto</code> contravenes many
69*8c35d5eeSXin Liof the following principles, but is already vanishingly rare, so the Style
70*8c35d5eeSXin LiGuide doesn&#8217;t discuss it.</dd>
71*8c35d5eeSXin Li
72*8c35d5eeSXin Li<dt>Optimize for the reader, not the writer</dt>
73*8c35d5eeSXin Li<dd>Our codebase (and most individual components submitted to it) is
74*8c35d5eeSXin Liexpected to continue for quite some time. As a result, more time will
75*8c35d5eeSXin Libe spent reading most of our code than writing it. We explicitly
76*8c35d5eeSXin Lichoose to optimize for the experience of our average software engineer
77*8c35d5eeSXin Lireading, maintaining, and debugging code in our codebase rather than
78*8c35d5eeSXin Liease when writing said code.  "Leave a trace for the reader" is a
79*8c35d5eeSXin Liparticularly common sub-point of this principle: When something
80*8c35d5eeSXin Lisurprising or unusual is happening in a snippet of code (for example,
81*8c35d5eeSXin Litransfer of pointer ownership), leaving textual hints for the reader
82*8c35d5eeSXin Liat the point of use is valuable (<code>std::unique_ptr</code>
83*8c35d5eeSXin Lidemonstrates the ownership transfer unambiguously at the call
84*8c35d5eeSXin Lisite). </dd>
85*8c35d5eeSXin Li
86*8c35d5eeSXin Li<dt>Be consistent with existing code</dt>
87*8c35d5eeSXin Li<dd>Using one style consistently through our codebase lets us focus on
88*8c35d5eeSXin Liother (more important) issues. Consistency also allows for
89*8c35d5eeSXin Liautomation: tools that format your code or adjust
90*8c35d5eeSXin Liyour <code>#include</code>s only work properly when your code is
91*8c35d5eeSXin Liconsistent with the expectations of the tooling. In many cases, rules
92*8c35d5eeSXin Lithat are attributed to "Be Consistent" boil down to "Just pick one and
93*8c35d5eeSXin Listop worrying about it"; the potential value of allowing flexibility
94*8c35d5eeSXin Lion these points is outweighed by the cost of having people argue over
95*8c35d5eeSXin Lithem. </dd>
96*8c35d5eeSXin Li
97*8c35d5eeSXin Li<dt>Be consistent with the broader C++ community when appropriate</dt>
98*8c35d5eeSXin Li<dd>Consistency with the way other organizations use C++ has value for
99*8c35d5eeSXin Lithe same reasons as consistency within our code base. If a feature in
100*8c35d5eeSXin Lithe C++ standard solves a problem, or if some idiom is widely known
101*8c35d5eeSXin Liand accepted, that's an argument for using it. However, sometimes
102*8c35d5eeSXin Listandard features and idioms are flawed, or were just designed without
103*8c35d5eeSXin Liour codebase's needs in mind. In those cases (as described below) it's
104*8c35d5eeSXin Liappropriate to constrain or ban standard features.  In some cases we
105*8c35d5eeSXin Liprefer a homegrown or third-party library over a library defined in
106*8c35d5eeSXin Lithe C++ Standard, either out of perceived superiority or insufficient
107*8c35d5eeSXin Livalue to transition the codebase to the standard interface.</dd>
108*8c35d5eeSXin Li
109*8c35d5eeSXin Li<dt>Avoid surprising or dangerous constructs</dt>
110*8c35d5eeSXin Li<dd>C++ has features that are more surprising or dangerous than one
111*8c35d5eeSXin Limight think at a glance. Some style guide restrictions are in place to
112*8c35d5eeSXin Liprevent falling into these pitfalls. There is a high bar for style
113*8c35d5eeSXin Liguide waivers on such restrictions, because waiving such rules often
114*8c35d5eeSXin Lidirectly risks compromising program correctness.
115*8c35d5eeSXin Li</dd>
116*8c35d5eeSXin Li
117*8c35d5eeSXin Li<dt>Avoid constructs that our average C++ programmer would find tricky
118*8c35d5eeSXin Lior hard to maintain</dt>
119*8c35d5eeSXin Li<dd>C++ has features that may not be generally appropriate because of
120*8c35d5eeSXin Lithe complexity they introduce to the code. In widely used
121*8c35d5eeSXin Licode, it may be more acceptable to use
122*8c35d5eeSXin Litrickier language constructs, because any benefits of more complex
123*8c35d5eeSXin Liimplementation are multiplied widely by usage, and the cost in understanding
124*8c35d5eeSXin Lithe complexity does not need to be paid again when working with new
125*8c35d5eeSXin Liportions of the codebase. When in doubt, waivers to rules of this type
126*8c35d5eeSXin Lican be sought by asking
127*8c35d5eeSXin Liyour project leads. This is specifically
128*8c35d5eeSXin Liimportant for our codebase because code ownership and team membership
129*8c35d5eeSXin Lichanges over time: even if everyone that works with some piece of code
130*8c35d5eeSXin Licurrently understands it, such understanding is not guaranteed to hold a
131*8c35d5eeSXin Lifew years from now.</dd>
132*8c35d5eeSXin Li
133*8c35d5eeSXin Li<dt>Be mindful of our scale</dt>
134*8c35d5eeSXin Li<dd>With a codebase of 100+ million lines and thousands of engineers,
135*8c35d5eeSXin Lisome mistakes and simplifications for one engineer can become costly
136*8c35d5eeSXin Lifor many. For instance it's particularly important to
137*8c35d5eeSXin Liavoid polluting the global namespace: name collisions across a
138*8c35d5eeSXin Licodebase of hundreds of millions of lines are difficult to work with
139*8c35d5eeSXin Liand hard to avoid if everyone puts things into the global
140*8c35d5eeSXin Linamespace.</dd>
141*8c35d5eeSXin Li
142*8c35d5eeSXin Li<dt>Concede to optimization when necessary</dt>
143*8c35d5eeSXin Li<dd>Performance optimizations can sometimes be necessary and
144*8c35d5eeSXin Liappropriate, even when they conflict with the other principles of this
145*8c35d5eeSXin Lidocument.</dd>
146*8c35d5eeSXin Li</dl>
147*8c35d5eeSXin Li
148*8c35d5eeSXin Li<p>The intent of this document is to provide maximal guidance with
149*8c35d5eeSXin Lireasonable restriction. As always, common sense and good taste should
150*8c35d5eeSXin Liprevail. By this we specifically refer to the established conventions
151*8c35d5eeSXin Liof the entire Google C++ community, not just your personal preferences
152*8c35d5eeSXin Lior those of your team. Be skeptical about and reluctant to use
153*8c35d5eeSXin Liclever or unusual constructs: the absence of a prohibition is not the
154*8c35d5eeSXin Lisame as a license to proceed.  Use your judgment, and if you are
155*8c35d5eeSXin Liunsure, please don't hesitate to ask your project leads to get additional
156*8c35d5eeSXin Liinput.</p>
157*8c35d5eeSXin Li
158*8c35d5eeSXin Li
159*8c35d5eeSXin Li
160*8c35d5eeSXin Li<h2 id="C++_Version">C++ Version</h2>
161*8c35d5eeSXin Li
162*8c35d5eeSXin Li<p>Currently, code should target C++17, i.e., should not use C++2x
163*8c35d5eeSXin Li  features. The C++ version targeted by this guide will advance
164*8c35d5eeSXin Li  (aggressively) over time.</p>
165*8c35d5eeSXin Li
166*8c35d5eeSXin Li
167*8c35d5eeSXin Li
168*8c35d5eeSXin Li<p>Do not use
169*8c35d5eeSXin Li  <a href="#Nonstandard_Extensions">non-standard extensions</a>.</p>
170*8c35d5eeSXin Li
171*8c35d5eeSXin Li  <div>Consider portability to other environments
172*8c35d5eeSXin Libefore using features from C++14 and C++17 in your project.
173*8c35d5eeSXin Li</div>
174*8c35d5eeSXin Li
175*8c35d5eeSXin Li<h2 id="Header_Files">Header Files</h2>
176*8c35d5eeSXin Li
177*8c35d5eeSXin Li<p>In general, every <code>.cc</code> file should have an
178*8c35d5eeSXin Liassociated <code>.h</code> file. There are some common
179*8c35d5eeSXin Liexceptions, such as  unittests and
180*8c35d5eeSXin Lismall <code>.cc</code> files containing just a
181*8c35d5eeSXin Li<code>main()</code> function.</p>
182*8c35d5eeSXin Li
183*8c35d5eeSXin Li<p>Correct use of header files can make a huge difference to
184*8c35d5eeSXin Lithe readability, size and performance of your code.</p>
185*8c35d5eeSXin Li
186*8c35d5eeSXin Li<p>The following rules will guide you through the various
187*8c35d5eeSXin Lipitfalls of using header files.</p>
188*8c35d5eeSXin Li
189*8c35d5eeSXin Li<a id="The_-inl.h_Files"></a>
190*8c35d5eeSXin Li<h3 id="Self_contained_Headers">Self-contained Headers</h3>
191*8c35d5eeSXin Li
192*8c35d5eeSXin Li<p>Header files should be self-contained (compile on their own) and
193*8c35d5eeSXin Liend in <code>.h</code>.  Non-header files that are meant for inclusion
194*8c35d5eeSXin Lishould end in <code>.inc</code> and be used sparingly.</p>
195*8c35d5eeSXin Li
196*8c35d5eeSXin Li<p>All header files should be self-contained. Users and refactoring
197*8c35d5eeSXin Litools should not have to adhere to special conditions to include the
198*8c35d5eeSXin Liheader. Specifically, a header should
199*8c35d5eeSXin Lihave <a href="#The__define_Guard">header guards</a> and include all
200*8c35d5eeSXin Liother headers it needs.</p>
201*8c35d5eeSXin Li
202*8c35d5eeSXin Li<p>Prefer placing the definitions for template and inline functions in
203*8c35d5eeSXin Lithe same file as their declarations.  The definitions of these
204*8c35d5eeSXin Liconstructs must be included into every <code>.cc</code> file that uses
205*8c35d5eeSXin Lithem, or the program may fail to link in some build configurations.  If
206*8c35d5eeSXin Lideclarations and definitions are in different files, including the
207*8c35d5eeSXin Liformer should transitively include the latter.  Do not move these
208*8c35d5eeSXin Lidefinitions to separately included header files (<code>-inl.h</code>);
209*8c35d5eeSXin Lithis practice was common in the past, but is no longer allowed.</p>
210*8c35d5eeSXin Li
211*8c35d5eeSXin Li<p>As an exception, a template that is explicitly instantiated for
212*8c35d5eeSXin Liall relevant sets of template arguments, or that is a private
213*8c35d5eeSXin Liimplementation detail of a class, is allowed to be defined in the one
214*8c35d5eeSXin Liand only <code>.cc</code> file that instantiates the template.</p>
215*8c35d5eeSXin Li
216*8c35d5eeSXin Li<p>There are rare cases where a file designed to be included is not
217*8c35d5eeSXin Liself-contained.  These are typically intended to be included at unusual
218*8c35d5eeSXin Lilocations, such as the middle of another file.  They might not
219*8c35d5eeSXin Liuse <a href="#The__define_Guard">header guards</a>, and might not include
220*8c35d5eeSXin Litheir prerequisites.  Name such files with the <code>.inc</code>
221*8c35d5eeSXin Liextension.  Use sparingly, and prefer self-contained headers when
222*8c35d5eeSXin Lipossible.</p>
223*8c35d5eeSXin Li
224*8c35d5eeSXin Li<h3 id="The__define_Guard">The #define Guard</h3>
225*8c35d5eeSXin Li
226*8c35d5eeSXin Li<p>All header files should have <code>#define</code> guards to
227*8c35d5eeSXin Liprevent multiple inclusion. The format of the symbol name
228*8c35d5eeSXin Lishould be
229*8c35d5eeSXin Li
230*8c35d5eeSXin Li<code><i>&lt;PROJECT&gt;</i>_<i>&lt;PATH&gt;</i>_<i>&lt;FILE&gt;</i>_H_</code>.</p>
231*8c35d5eeSXin Li
232*8c35d5eeSXin Li
233*8c35d5eeSXin Li
234*8c35d5eeSXin Li<div>
235*8c35d5eeSXin Li<p>To guarantee uniqueness, they should
236*8c35d5eeSXin Libe based on the full path in a project's source tree. For
237*8c35d5eeSXin Liexample, the file <code>foo/src/bar/baz.h</code> in
238*8c35d5eeSXin Liproject <code>foo</code> should have the following
239*8c35d5eeSXin Liguard:</p>
240*8c35d5eeSXin Li</div>
241*8c35d5eeSXin Li
242*8c35d5eeSXin Li<pre>#ifndef FOO_BAR_BAZ_H_
243*8c35d5eeSXin Li#define FOO_BAR_BAZ_H_
244*8c35d5eeSXin Li
245*8c35d5eeSXin Li...
246*8c35d5eeSXin Li
247*8c35d5eeSXin Li#endif  // FOO_BAR_BAZ_H_
248*8c35d5eeSXin Li</pre>
249*8c35d5eeSXin Li
250*8c35d5eeSXin Li
251*8c35d5eeSXin Li
252*8c35d5eeSXin Li<h3 id="Forward_Declarations">Forward Declarations</h3>
253*8c35d5eeSXin Li
254*8c35d5eeSXin Li<p>Avoid using forward declarations where possible.
255*8c35d5eeSXin LiInstead, <code>#include</code> the headers you need.</p>
256*8c35d5eeSXin Li
257*8c35d5eeSXin Li<p class="definition"></p>
258*8c35d5eeSXin Li<p>A "forward declaration" is a declaration of a class,
259*8c35d5eeSXin Lifunction, or template without an associated definition.</p>
260*8c35d5eeSXin Li
261*8c35d5eeSXin Li<p class="pros"></p>
262*8c35d5eeSXin Li<ul>
263*8c35d5eeSXin Li  <li>Forward declarations can save compile time, as
264*8c35d5eeSXin Li  <code>#include</code>s force the compiler to open
265*8c35d5eeSXin Li  more files and process more input.</li>
266*8c35d5eeSXin Li
267*8c35d5eeSXin Li  <li>Forward declarations can save on unnecessary
268*8c35d5eeSXin Li  recompilation. <code>#include</code>s can force
269*8c35d5eeSXin Li  your code to be recompiled more often, due to unrelated
270*8c35d5eeSXin Li  changes in the header.</li>
271*8c35d5eeSXin Li</ul>
272*8c35d5eeSXin Li
273*8c35d5eeSXin Li<p class="cons"></p>
274*8c35d5eeSXin Li<ul>
275*8c35d5eeSXin Li  <li>Forward declarations can hide a dependency, allowing
276*8c35d5eeSXin Li  user code to skip necessary recompilation when headers
277*8c35d5eeSXin Li  change.</li>
278*8c35d5eeSXin Li
279*8c35d5eeSXin Li  <li>A forward declaration may be broken by subsequent
280*8c35d5eeSXin Li  changes to the library. Forward declarations of functions
281*8c35d5eeSXin Li  and templates can prevent the header owners from making
282*8c35d5eeSXin Li  otherwise-compatible changes to their APIs, such as
283*8c35d5eeSXin Li  widening a parameter type, adding a template parameter
284*8c35d5eeSXin Li  with a default value, or migrating to a new namespace.</li>
285*8c35d5eeSXin Li
286*8c35d5eeSXin Li  <li>Forward declaring symbols from namespace
287*8c35d5eeSXin Li  <code>std::</code> yields undefined behavior.</li>
288*8c35d5eeSXin Li
289*8c35d5eeSXin Li  <li>It can be difficult to determine whether a forward
290*8c35d5eeSXin Li  declaration or a full <code>#include</code> is needed.
291*8c35d5eeSXin Li  Replacing an <code>#include</code> with a forward
292*8c35d5eeSXin Li  declaration can silently change the meaning of
293*8c35d5eeSXin Li  code:
294*8c35d5eeSXin Li      <pre>      // b.h:
295*8c35d5eeSXin Li      struct B {};
296*8c35d5eeSXin Li      struct D : B {};
297*8c35d5eeSXin Li
298*8c35d5eeSXin Li      // good_user.cc:
299*8c35d5eeSXin Li      #include "b.h"
300*8c35d5eeSXin Li      void f(B*);
301*8c35d5eeSXin Li      void f(void*);
302*8c35d5eeSXin Li      void test(D* x) { f(x); }  // calls f(B*)
303*8c35d5eeSXin Li      </pre>
304*8c35d5eeSXin Li  If the <code>#include</code> was replaced with forward
305*8c35d5eeSXin Li  decls for <code>B</code> and <code>D</code>,
306*8c35d5eeSXin Li  <code>test()</code> would call <code>f(void*)</code>.
307*8c35d5eeSXin Li  </li>
308*8c35d5eeSXin Li
309*8c35d5eeSXin Li  <li>Forward declaring multiple symbols from a header
310*8c35d5eeSXin Li  can be more verbose than simply
311*8c35d5eeSXin Li  <code>#include</code>ing the header.</li>
312*8c35d5eeSXin Li
313*8c35d5eeSXin Li  <li>Structuring code to enable forward declarations
314*8c35d5eeSXin Li  (e.g. using pointer members instead of object members)
315*8c35d5eeSXin Li  can make the code slower and more complex.</li>
316*8c35d5eeSXin Li
317*8c35d5eeSXin Li
318*8c35d5eeSXin Li</ul>
319*8c35d5eeSXin Li
320*8c35d5eeSXin Li<p class="decision"></p>
321*8c35d5eeSXin Li<ul>
322*8c35d5eeSXin Li  <li>Try to avoid forward declarations of entities
323*8c35d5eeSXin Li  defined in another project.</li>
324*8c35d5eeSXin Li
325*8c35d5eeSXin Li  <li>When using a function declared in a header file,
326*8c35d5eeSXin Li  always <code>#include</code> that header.</li>
327*8c35d5eeSXin Li
328*8c35d5eeSXin Li  <li>When using a class template, prefer to
329*8c35d5eeSXin Li  <code>#include</code> its header file.</li>
330*8c35d5eeSXin Li</ul>
331*8c35d5eeSXin Li
332*8c35d5eeSXin Li<p>Please see <a href="#Names_and_Order_of_Includes">Names and Order
333*8c35d5eeSXin Liof Includes</a> for rules about when to #include a header.</p>
334*8c35d5eeSXin Li
335*8c35d5eeSXin Li<h3 id="Inline_Functions">Inline Functions</h3>
336*8c35d5eeSXin Li
337*8c35d5eeSXin Li<p>Define functions inline only when they are small, say, 10
338*8c35d5eeSXin Lilines or fewer.</p>
339*8c35d5eeSXin Li
340*8c35d5eeSXin Li<p class="definition"></p>
341*8c35d5eeSXin Li<p>You can declare functions in a way that allows the compiler to expand
342*8c35d5eeSXin Lithem inline rather than calling them through the usual
343*8c35d5eeSXin Lifunction call mechanism.</p>
344*8c35d5eeSXin Li
345*8c35d5eeSXin Li<p class="pros"></p>
346*8c35d5eeSXin Li<p>Inlining a function can generate more efficient object
347*8c35d5eeSXin Licode, as long as the inlined function is small. Feel free
348*8c35d5eeSXin Lito inline accessors and mutators, and other short,
349*8c35d5eeSXin Liperformance-critical functions.</p>
350*8c35d5eeSXin Li
351*8c35d5eeSXin Li<p class="cons"></p>
352*8c35d5eeSXin Li<p>Overuse of inlining can actually make programs slower.
353*8c35d5eeSXin LiDepending on a function's size, inlining it can cause the
354*8c35d5eeSXin Licode size to increase or decrease. Inlining a very small
355*8c35d5eeSXin Liaccessor function will usually decrease code size while
356*8c35d5eeSXin Liinlining a very large function can dramatically increase
357*8c35d5eeSXin Licode size. On modern processors smaller code usually runs
358*8c35d5eeSXin Lifaster due to better use of the instruction cache.</p>
359*8c35d5eeSXin Li
360*8c35d5eeSXin Li<p class="decision"></p>
361*8c35d5eeSXin Li<p>A decent rule of thumb is to not inline a function if
362*8c35d5eeSXin Liit is more than 10 lines long. Beware of destructors,
363*8c35d5eeSXin Liwhich are often longer than they appear because of
364*8c35d5eeSXin Liimplicit member- and base-destructor calls!</p>
365*8c35d5eeSXin Li
366*8c35d5eeSXin Li<p>Another useful rule of thumb: it's typically not cost
367*8c35d5eeSXin Lieffective to inline functions with loops or switch
368*8c35d5eeSXin Listatements (unless, in the common case, the loop or
369*8c35d5eeSXin Liswitch statement is never executed).</p>
370*8c35d5eeSXin Li
371*8c35d5eeSXin Li<p>It is important to know that functions are not always
372*8c35d5eeSXin Liinlined even if they are declared as such; for example,
373*8c35d5eeSXin Livirtual and recursive functions are not normally inlined.
374*8c35d5eeSXin LiUsually recursive functions should not be inline. The
375*8c35d5eeSXin Limain reason for making a virtual function inline is to
376*8c35d5eeSXin Liplace its definition in the class, either for convenience
377*8c35d5eeSXin Lior to document its behavior, e.g., for accessors and
378*8c35d5eeSXin Limutators.</p>
379*8c35d5eeSXin Li
380*8c35d5eeSXin Li<h3 id="Names_and_Order_of_Includes">Names and Order of Includes</h3>
381*8c35d5eeSXin Li
382*8c35d5eeSXin Li<p>Include headers in the following order: Related header, C system headers,
383*8c35d5eeSXin LiC++ standard library headers,
384*8c35d5eeSXin Liother libraries' headers, your project's
385*8c35d5eeSXin Liheaders.</p>
386*8c35d5eeSXin Li
387*8c35d5eeSXin Li<p>
388*8c35d5eeSXin LiAll of a project's header files should be
389*8c35d5eeSXin Lilisted as descendants of the project's source
390*8c35d5eeSXin Lidirectory without use of UNIX directory aliases
391*8c35d5eeSXin Li<code>.</code> (the current directory) or <code>..</code>
392*8c35d5eeSXin Li(the parent directory). For example,
393*8c35d5eeSXin Li
394*8c35d5eeSXin Li<code>google-awesome-project/src/base/logging.h</code>
395*8c35d5eeSXin Lishould be included as:</p>
396*8c35d5eeSXin Li
397*8c35d5eeSXin Li<pre>#include "base/logging.h"
398*8c35d5eeSXin Li</pre>
399*8c35d5eeSXin Li
400*8c35d5eeSXin Li<p>In <code><var>dir/foo</var>.cc</code> or
401*8c35d5eeSXin Li<code><var>dir/foo_test</var>.cc</code>, whose main
402*8c35d5eeSXin Lipurpose is to implement or test the stuff in
403*8c35d5eeSXin Li<code><var>dir2/foo2</var>.h</code>, order your includes
404*8c35d5eeSXin Lias follows:</p>
405*8c35d5eeSXin Li
406*8c35d5eeSXin Li<ol>
407*8c35d5eeSXin Li  <li><code><var>dir2/foo2</var>.h</code>.</li>
408*8c35d5eeSXin Li
409*8c35d5eeSXin Li  <li>A blank line</li>
410*8c35d5eeSXin Li
411*8c35d5eeSXin Li  <li>C system headers (more precisely: headers in angle brackets with the
412*8c35d5eeSXin Li    <code>.h</code> extension), e.g. <code>&lt;unistd.h&gt;</code>,
413*8c35d5eeSXin Li    <code>&lt;stdlib.h&gt;</code>.</li>
414*8c35d5eeSXin Li
415*8c35d5eeSXin Li  <li>A blank line</li>
416*8c35d5eeSXin Li
417*8c35d5eeSXin Li  <li>C++ standard library headers (without file extension), e.g.
418*8c35d5eeSXin Li    <code>&lt;algorithm&gt;</code>, <code>&lt;cstddef&gt;</code>.</li>
419*8c35d5eeSXin Li
420*8c35d5eeSXin Li  <li>A blank line</li>
421*8c35d5eeSXin Li
422*8c35d5eeSXin Li  <div>
423*8c35d5eeSXin Li  <li>Other libraries' <code>.h</code> files.</li>
424*8c35d5eeSXin Li  </div>
425*8c35d5eeSXin Li
426*8c35d5eeSXin Li  <li>
427*8c35d5eeSXin Li  Your project's <code>.h</code>
428*8c35d5eeSXin Li  files.</li>
429*8c35d5eeSXin Li</ol>
430*8c35d5eeSXin Li
431*8c35d5eeSXin Li<p>Separate each non-empty group with one blank line.</p>
432*8c35d5eeSXin Li
433*8c35d5eeSXin Li<p>With the preferred ordering, if the related header
434*8c35d5eeSXin Li<code><var>dir2/foo2</var>.h</code> omits any necessary
435*8c35d5eeSXin Liincludes, the build of <code><var>dir/foo</var>.cc</code>
436*8c35d5eeSXin Lior <code><var>dir/foo</var>_test.cc</code> will break.
437*8c35d5eeSXin LiThus, this rule ensures that build breaks show up first
438*8c35d5eeSXin Lifor the people working on these files, not for innocent
439*8c35d5eeSXin Lipeople in other packages.</p>
440*8c35d5eeSXin Li
441*8c35d5eeSXin Li<p><code><var>dir/foo</var>.cc</code> and
442*8c35d5eeSXin Li<code><var>dir2/foo2</var>.h</code> are usually in the same
443*8c35d5eeSXin Lidirectory (e.g. <code>base/basictypes_test.cc</code> and
444*8c35d5eeSXin Li<code>base/basictypes.h</code>), but may sometimes be in different
445*8c35d5eeSXin Lidirectories too.</p>
446*8c35d5eeSXin Li
447*8c35d5eeSXin Li
448*8c35d5eeSXin Li
449*8c35d5eeSXin Li<p>Note that the C headers such as <code>stddef.h</code>
450*8c35d5eeSXin Liare essentially interchangeable with their C++ counterparts
451*8c35d5eeSXin Li(<code>cstddef</code>).
452*8c35d5eeSXin LiEither style is acceptable, but prefer consistency with existing code.</p>
453*8c35d5eeSXin Li
454*8c35d5eeSXin Li<p>Within each section the includes should be ordered
455*8c35d5eeSXin Lialphabetically. Note that older code might not conform to
456*8c35d5eeSXin Lithis rule and should be fixed when convenient.</p>
457*8c35d5eeSXin Li
458*8c35d5eeSXin Li<p>You should include all the headers that define the symbols you rely
459*8c35d5eeSXin Liupon, except in the unusual case of <a href="#Forward_Declarations">forward
460*8c35d5eeSXin Lideclaration</a>. If you rely on symbols from <code>bar.h</code>,
461*8c35d5eeSXin Lidon't count on the fact that you included <code>foo.h</code> which
462*8c35d5eeSXin Li(currently) includes <code>bar.h</code>: include <code>bar.h</code>
463*8c35d5eeSXin Liyourself, unless <code>foo.h</code> explicitly demonstrates its intent
464*8c35d5eeSXin Lito provide you the symbols of <code>bar.h</code>.</p>
465*8c35d5eeSXin Li
466*8c35d5eeSXin Li<p>For example, the includes in
467*8c35d5eeSXin Li
468*8c35d5eeSXin Li<code>google-awesome-project/src/foo/internal/fooserver.cc</code>
469*8c35d5eeSXin Limight look like this:</p>
470*8c35d5eeSXin Li
471*8c35d5eeSXin Li<pre>#include "foo/server/fooserver.h"
472*8c35d5eeSXin Li
473*8c35d5eeSXin Li#include &lt;sys/types.h&gt;
474*8c35d5eeSXin Li#include &lt;unistd.h&gt;
475*8c35d5eeSXin Li
476*8c35d5eeSXin Li#include &lt;string&gt;
477*8c35d5eeSXin Li#include &lt;vector&gt;
478*8c35d5eeSXin Li
479*8c35d5eeSXin Li#include "base/basictypes.h"
480*8c35d5eeSXin Li#include "base/commandlineflags.h"
481*8c35d5eeSXin Li#include "foo/server/bar.h"
482*8c35d5eeSXin Li</pre>
483*8c35d5eeSXin Li
484*8c35d5eeSXin Li<p><b>Exception:</b></p>
485*8c35d5eeSXin Li
486*8c35d5eeSXin Li<p>Sometimes, system-specific code needs
487*8c35d5eeSXin Liconditional includes. Such code can put conditional
488*8c35d5eeSXin Liincludes after other includes. Of course, keep your
489*8c35d5eeSXin Lisystem-specific code small and localized. Example:</p>
490*8c35d5eeSXin Li
491*8c35d5eeSXin Li<pre>#include "foo/public/fooserver.h"
492*8c35d5eeSXin Li
493*8c35d5eeSXin Li#include "base/port.h"  // For LANG_CXX11.
494*8c35d5eeSXin Li
495*8c35d5eeSXin Li#ifdef LANG_CXX11
496*8c35d5eeSXin Li#include &lt;initializer_list&gt;
497*8c35d5eeSXin Li#endif  // LANG_CXX11
498*8c35d5eeSXin Li</pre>
499*8c35d5eeSXin Li
500*8c35d5eeSXin Li<h2 id="Scoping">Scoping</h2>
501*8c35d5eeSXin Li
502*8c35d5eeSXin Li<h3 id="Namespaces">Namespaces</h3>
503*8c35d5eeSXin Li
504*8c35d5eeSXin Li<p>With few exceptions, place code in a namespace. Namespaces
505*8c35d5eeSXin Lishould have unique names based on the project name, and possibly
506*8c35d5eeSXin Liits path. Do not use <i>using-directives</i> (e.g.
507*8c35d5eeSXin Li<code>using namespace foo</code>). Do not use
508*8c35d5eeSXin Liinline namespaces. For unnamed namespaces, see
509*8c35d5eeSXin Li<a href="#Unnamed_Namespaces_and_Static_Variables">Unnamed Namespaces and
510*8c35d5eeSXin LiStatic Variables</a>.
511*8c35d5eeSXin Li
512*8c35d5eeSXin Li</p><p class="definition"></p>
513*8c35d5eeSXin Li<p>Namespaces subdivide the global scope
514*8c35d5eeSXin Liinto distinct, named scopes, and so are useful for preventing
515*8c35d5eeSXin Liname collisions in the global scope.</p>
516*8c35d5eeSXin Li
517*8c35d5eeSXin Li<p class="pros"></p>
518*8c35d5eeSXin Li
519*8c35d5eeSXin Li<p>Namespaces provide a method for preventing name conflicts
520*8c35d5eeSXin Liin large programs while allowing most code to use reasonably
521*8c35d5eeSXin Lishort names.</p>
522*8c35d5eeSXin Li
523*8c35d5eeSXin Li<p>For example, if two different projects have a class
524*8c35d5eeSXin Li<code>Foo</code> in the global scope, these symbols may
525*8c35d5eeSXin Licollide at compile time or at runtime. If each project
526*8c35d5eeSXin Liplaces their code in a namespace, <code>project1::Foo</code>
527*8c35d5eeSXin Liand <code>project2::Foo</code> are now distinct symbols that
528*8c35d5eeSXin Lido not collide, and code within each project's namespace
529*8c35d5eeSXin Lican continue to refer to <code>Foo</code> without the prefix.</p>
530*8c35d5eeSXin Li
531*8c35d5eeSXin Li<p>Inline namespaces automatically place their names in
532*8c35d5eeSXin Lithe enclosing scope. Consider the following snippet, for
533*8c35d5eeSXin Liexample:</p>
534*8c35d5eeSXin Li
535*8c35d5eeSXin Li<pre class="neutralcode">namespace outer {
536*8c35d5eeSXin Liinline namespace inner {
537*8c35d5eeSXin Li  void foo();
538*8c35d5eeSXin Li}  // namespace inner
539*8c35d5eeSXin Li}  // namespace outer
540*8c35d5eeSXin Li</pre>
541*8c35d5eeSXin Li
542*8c35d5eeSXin Li<p>The expressions <code>outer::inner::foo()</code> and
543*8c35d5eeSXin Li<code>outer::foo()</code> are interchangeable. Inline
544*8c35d5eeSXin Linamespaces are primarily intended for ABI compatibility
545*8c35d5eeSXin Liacross versions.</p>
546*8c35d5eeSXin Li
547*8c35d5eeSXin Li<p class="cons"></p>
548*8c35d5eeSXin Li
549*8c35d5eeSXin Li<p>Namespaces can be confusing, because they complicate
550*8c35d5eeSXin Lithe mechanics of figuring out what definition a name refers
551*8c35d5eeSXin Lito.</p>
552*8c35d5eeSXin Li
553*8c35d5eeSXin Li<p>Inline namespaces, in particular, can be confusing
554*8c35d5eeSXin Libecause names aren't actually restricted to the namespace
555*8c35d5eeSXin Liwhere they are declared. They are only useful as part of
556*8c35d5eeSXin Lisome larger versioning policy.</p>
557*8c35d5eeSXin Li
558*8c35d5eeSXin Li<p>In some contexts, it's necessary to repeatedly refer to
559*8c35d5eeSXin Lisymbols by their fully-qualified names. For deeply-nested
560*8c35d5eeSXin Linamespaces, this can add a lot of clutter.</p>
561*8c35d5eeSXin Li
562*8c35d5eeSXin Li<p class="decision"></p>
563*8c35d5eeSXin Li
564*8c35d5eeSXin Li<p>Namespaces should be used as follows:</p>
565*8c35d5eeSXin Li
566*8c35d5eeSXin Li<ul>
567*8c35d5eeSXin Li  <li>Follow the rules on <a href="#Namespace_Names">Namespace Names</a>.
568*8c35d5eeSXin Li  </li><li>Terminate namespaces with comments as shown in the given examples.
569*8c35d5eeSXin Li  </li><li>
570*8c35d5eeSXin Li
571*8c35d5eeSXin Li  <p>Namespaces wrap the entire source file after
572*8c35d5eeSXin Li  includes,
573*8c35d5eeSXin Li  <a href="https://gflags.github.io/gflags/">
574*8c35d5eeSXin Li  gflags</a> definitions/declarations
575*8c35d5eeSXin Li  and forward declarations of classes from other namespaces.</p>
576*8c35d5eeSXin Li
577*8c35d5eeSXin Li<pre>// In the .h file
578*8c35d5eeSXin Linamespace mynamespace {
579*8c35d5eeSXin Li
580*8c35d5eeSXin Li// All declarations are within the namespace scope.
581*8c35d5eeSXin Li// Notice the lack of indentation.
582*8c35d5eeSXin Liclass MyClass {
583*8c35d5eeSXin Li public:
584*8c35d5eeSXin Li  ...
585*8c35d5eeSXin Li  void Foo();
586*8c35d5eeSXin Li};
587*8c35d5eeSXin Li
588*8c35d5eeSXin Li}  // namespace mynamespace
589*8c35d5eeSXin Li</pre>
590*8c35d5eeSXin Li
591*8c35d5eeSXin Li<pre>// In the .cc file
592*8c35d5eeSXin Linamespace mynamespace {
593*8c35d5eeSXin Li
594*8c35d5eeSXin Li// Definition of functions is within scope of the namespace.
595*8c35d5eeSXin Livoid MyClass::Foo() {
596*8c35d5eeSXin Li  ...
597*8c35d5eeSXin Li}
598*8c35d5eeSXin Li
599*8c35d5eeSXin Li}  // namespace mynamespace
600*8c35d5eeSXin Li</pre>
601*8c35d5eeSXin Li
602*8c35d5eeSXin Li  <p>More complex <code>.cc</code> files might have additional details,
603*8c35d5eeSXin Li  like flags or using-declarations.</p>
604*8c35d5eeSXin Li
605*8c35d5eeSXin Li<pre>#include "a.h"
606*8c35d5eeSXin Li
607*8c35d5eeSXin LiABSL_FLAG(bool, someflag, false, "dummy flag");
608*8c35d5eeSXin Li
609*8c35d5eeSXin Linamespace mynamespace {
610*8c35d5eeSXin Li
611*8c35d5eeSXin Liusing ::foo::Bar;
612*8c35d5eeSXin Li
613*8c35d5eeSXin Li...code for mynamespace...    // Code goes against the left margin.
614*8c35d5eeSXin Li
615*8c35d5eeSXin Li}  // namespace mynamespace
616*8c35d5eeSXin Li</pre>
617*8c35d5eeSXin Li  </li>
618*8c35d5eeSXin Li
619*8c35d5eeSXin Li  <li>To place generated protocol
620*8c35d5eeSXin Li  message code in a namespace, use the
621*8c35d5eeSXin Li  <code>package</code> specifier in the
622*8c35d5eeSXin Li  <code>.proto</code> file. See
623*8c35d5eeSXin Li
624*8c35d5eeSXin Li
625*8c35d5eeSXin Li  <a href="https://developers.google.com/protocol-buffers/docs/reference/cpp-generated#package">
626*8c35d5eeSXin Li  Protocol Buffer Packages</a>
627*8c35d5eeSXin Li  for details.</li>
628*8c35d5eeSXin Li
629*8c35d5eeSXin Li  <li>Do not declare anything in namespace
630*8c35d5eeSXin Li  <code>std</code>, including forward declarations of
631*8c35d5eeSXin Li  standard library classes. Declaring entities in
632*8c35d5eeSXin Li  namespace <code>std</code> is undefined behavior, i.e.,
633*8c35d5eeSXin Li  not portable. To declare entities from the standard
634*8c35d5eeSXin Li  library, include the appropriate header file.</li>
635*8c35d5eeSXin Li
636*8c35d5eeSXin Li  <li><p>You may not use a <i>using-directive</i>
637*8c35d5eeSXin Li  to make all names from a namespace available.</p>
638*8c35d5eeSXin Li
639*8c35d5eeSXin Li<pre class="badcode">// Forbidden -- This pollutes the namespace.
640*8c35d5eeSXin Liusing namespace foo;
641*8c35d5eeSXin Li</pre>
642*8c35d5eeSXin Li  </li>
643*8c35d5eeSXin Li
644*8c35d5eeSXin Li  <li><p>Do not use <i>Namespace aliases</i> at namespace scope
645*8c35d5eeSXin Li  in header files except in explicitly marked
646*8c35d5eeSXin Li  internal-only namespaces, because anything imported into a namespace
647*8c35d5eeSXin Li  in a header file becomes part of the public
648*8c35d5eeSXin Li  API exported by that file.</p>
649*8c35d5eeSXin Li
650*8c35d5eeSXin Li<pre>// Shorten access to some commonly used names in .cc files.
651*8c35d5eeSXin Linamespace baz = ::foo::bar::baz;
652*8c35d5eeSXin Li</pre>
653*8c35d5eeSXin Li
654*8c35d5eeSXin Li<pre>// Shorten access to some commonly used names (in a .h file).
655*8c35d5eeSXin Linamespace librarian {
656*8c35d5eeSXin Linamespace impl {  // Internal, not part of the API.
657*8c35d5eeSXin Linamespace sidetable = ::pipeline_diagnostics::sidetable;
658*8c35d5eeSXin Li}  // namespace impl
659*8c35d5eeSXin Li
660*8c35d5eeSXin Liinline void my_inline_function() {
661*8c35d5eeSXin Li  // namespace alias local to a function (or method).
662*8c35d5eeSXin Li  namespace baz = ::foo::bar::baz;
663*8c35d5eeSXin Li  ...
664*8c35d5eeSXin Li}
665*8c35d5eeSXin Li}  // namespace librarian
666*8c35d5eeSXin Li</pre>
667*8c35d5eeSXin Li
668*8c35d5eeSXin Li  </li><li>Do not use inline namespaces.</li>
669*8c35d5eeSXin Li</ul>
670*8c35d5eeSXin Li
671*8c35d5eeSXin Li<h3 id="Unnamed_Namespaces_and_Static_Variables">Unnamed Namespaces and Static
672*8c35d5eeSXin LiVariables</h3>
673*8c35d5eeSXin Li
674*8c35d5eeSXin Li<p>When definitions in a <code>.cc</code> file do not need to be
675*8c35d5eeSXin Lireferenced outside that file, place them in an unnamed
676*8c35d5eeSXin Linamespace or declare them <code>static</code>. Do not use either
677*8c35d5eeSXin Liof these constructs in <code>.h</code> files.
678*8c35d5eeSXin Li
679*8c35d5eeSXin Li</p><p class="definition"></p>
680*8c35d5eeSXin Li<p>All declarations can be given internal linkage by placing them in unnamed
681*8c35d5eeSXin Linamespaces. Functions and variables can also be given internal linkage by
682*8c35d5eeSXin Lideclaring them <code>static</code>. This means that anything you're declaring
683*8c35d5eeSXin Lican't be accessed from another file. If a different file declares something with
684*8c35d5eeSXin Lithe same name, then the two entities are completely independent.</p>
685*8c35d5eeSXin Li
686*8c35d5eeSXin Li<p class="decision"></p>
687*8c35d5eeSXin Li
688*8c35d5eeSXin Li<p>Use of internal linkage in <code>.cc</code> files is encouraged
689*8c35d5eeSXin Lifor all code that does not need to be referenced elsewhere.
690*8c35d5eeSXin LiDo not use internal linkage in <code>.h</code> files.</p>
691*8c35d5eeSXin Li
692*8c35d5eeSXin Li<p>Format unnamed namespaces like named namespaces. In the
693*8c35d5eeSXin Li  terminating comment, leave the namespace name empty:</p>
694*8c35d5eeSXin Li
695*8c35d5eeSXin Li<pre>namespace {
696*8c35d5eeSXin Li...
697*8c35d5eeSXin Li}  // namespace
698*8c35d5eeSXin Li</pre>
699*8c35d5eeSXin Li
700*8c35d5eeSXin Li<h3 id="Nonmember,_Static_Member,_and_Global_Functions">Nonmember, Static Member, and Global Functions</h3>
701*8c35d5eeSXin Li
702*8c35d5eeSXin Li<p>Prefer placing nonmember functions in a namespace; use completely global
703*8c35d5eeSXin Lifunctions rarely. Do not use a class simply to group static functions. Static
704*8c35d5eeSXin Limethods of a class should generally be closely related to instances of the
705*8c35d5eeSXin Liclass or the class's static data.</p>
706*8c35d5eeSXin Li
707*8c35d5eeSXin Li
708*8c35d5eeSXin Li<p class="pros"></p>
709*8c35d5eeSXin Li<p>Nonmember and static member functions can be useful in
710*8c35d5eeSXin Lisome situations. Putting nonmember functions in a
711*8c35d5eeSXin Linamespace avoids polluting the global namespace.</p>
712*8c35d5eeSXin Li
713*8c35d5eeSXin Li<p class="cons"></p>
714*8c35d5eeSXin Li<p>Nonmember and static member functions may make more sense
715*8c35d5eeSXin Lias members of a new class, especially if they access
716*8c35d5eeSXin Liexternal resources or have significant dependencies.</p>
717*8c35d5eeSXin Li
718*8c35d5eeSXin Li<p class="decision"></p>
719*8c35d5eeSXin Li<p>Sometimes it is useful to define a
720*8c35d5eeSXin Lifunction not bound to a class instance. Such a function
721*8c35d5eeSXin Lican be either a static member or a nonmember function.
722*8c35d5eeSXin LiNonmember functions should not depend on external
723*8c35d5eeSXin Livariables, and should nearly always exist in a namespace.
724*8c35d5eeSXin LiDo not create classes only to group static member functions;
725*8c35d5eeSXin Lithis is no different than just giving the function names a
726*8c35d5eeSXin Licommon prefix, and such grouping is usually unnecessary anyway.</p>
727*8c35d5eeSXin Li
728*8c35d5eeSXin Li<p>If you define a nonmember function and it is only
729*8c35d5eeSXin Lineeded in its <code>.cc</code> file, use
730*8c35d5eeSXin Li<a href="#Unnamed_Namespaces_and_Static_Variables">internal linkage</a> to limit
731*8c35d5eeSXin Liits scope.</p>
732*8c35d5eeSXin Li
733*8c35d5eeSXin Li<h3 id="Local_Variables">Local Variables</h3>
734*8c35d5eeSXin Li
735*8c35d5eeSXin Li<p>Place a function's variables in the narrowest scope
736*8c35d5eeSXin Lipossible, and initialize variables in the declaration.</p>
737*8c35d5eeSXin Li
738*8c35d5eeSXin Li<p>C++ allows you to declare variables anywhere in a
739*8c35d5eeSXin Lifunction. We encourage you to declare them in as local a
740*8c35d5eeSXin Liscope as possible, and as close to the first use as
741*8c35d5eeSXin Lipossible. This makes it easier for the reader to find the
742*8c35d5eeSXin Lideclaration and see what type the variable is and what it
743*8c35d5eeSXin Liwas initialized to. In particular, initialization should
744*8c35d5eeSXin Libe used instead of declaration and assignment, e.g.:</p>
745*8c35d5eeSXin Li
746*8c35d5eeSXin Li<pre class="badcode">int i;
747*8c35d5eeSXin Lii = f();      // Bad -- initialization separate from declaration.
748*8c35d5eeSXin Li</pre>
749*8c35d5eeSXin Li
750*8c35d5eeSXin Li<pre>int j = g();  // Good -- declaration has initialization.
751*8c35d5eeSXin Li</pre>
752*8c35d5eeSXin Li
753*8c35d5eeSXin Li<pre class="badcode">std::vector&lt;int&gt; v;
754*8c35d5eeSXin Liv.push_back(1);  // Prefer initializing using brace initialization.
755*8c35d5eeSXin Liv.push_back(2);
756*8c35d5eeSXin Li</pre>
757*8c35d5eeSXin Li
758*8c35d5eeSXin Li<pre>std::vector&lt;int&gt; v = {1, 2};  // Good -- v starts initialized.
759*8c35d5eeSXin Li</pre>
760*8c35d5eeSXin Li
761*8c35d5eeSXin Li<p>Variables needed for <code>if</code>, <code>while</code>
762*8c35d5eeSXin Liand <code>for</code> statements should normally be declared
763*8c35d5eeSXin Liwithin those statements, so that such variables are confined
764*8c35d5eeSXin Lito those scopes.  E.g.:</p>
765*8c35d5eeSXin Li
766*8c35d5eeSXin Li<pre>while (const char* p = strchr(str, '/')) str = p + 1;
767*8c35d5eeSXin Li</pre>
768*8c35d5eeSXin Li
769*8c35d5eeSXin Li<p>There is one caveat: if the variable is an object, its
770*8c35d5eeSXin Liconstructor is invoked every time it enters scope and is
771*8c35d5eeSXin Licreated, and its destructor is invoked every time it goes
772*8c35d5eeSXin Liout of scope.</p>
773*8c35d5eeSXin Li
774*8c35d5eeSXin Li<pre class="badcode">// Inefficient implementation:
775*8c35d5eeSXin Lifor (int i = 0; i &lt; 1000000; ++i) {
776*8c35d5eeSXin Li  Foo f;  // My ctor and dtor get called 1000000 times each.
777*8c35d5eeSXin Li  f.DoSomething(i);
778*8c35d5eeSXin Li}
779*8c35d5eeSXin Li</pre>
780*8c35d5eeSXin Li
781*8c35d5eeSXin Li<p>It may be more efficient to declare such a variable
782*8c35d5eeSXin Liused in a loop outside that loop:</p>
783*8c35d5eeSXin Li
784*8c35d5eeSXin Li<pre>Foo f;  // My ctor and dtor get called once each.
785*8c35d5eeSXin Lifor (int i = 0; i &lt; 1000000; ++i) {
786*8c35d5eeSXin Li  f.DoSomething(i);
787*8c35d5eeSXin Li}
788*8c35d5eeSXin Li</pre>
789*8c35d5eeSXin Li
790*8c35d5eeSXin Li<h3 id="Static_and_Global_Variables">Static and Global Variables</h3>
791*8c35d5eeSXin Li
792*8c35d5eeSXin Li<p>Objects with
793*8c35d5eeSXin Li<a href="http://en.cppreference.com/w/cpp/language/storage_duration#Storage_duration">
794*8c35d5eeSXin Listatic storage duration</a> are forbidden unless they are
795*8c35d5eeSXin Li<a href="http://en.cppreference.com/w/cpp/types/is_destructible">trivially
796*8c35d5eeSXin Lidestructible</a>. Informally this means that the destructor does not do
797*8c35d5eeSXin Lianything, even taking member and base destructors into account. More formally it
798*8c35d5eeSXin Limeans that the type has no user-defined or virtual destructor and that all bases
799*8c35d5eeSXin Liand non-static members are trivially destructible.
800*8c35d5eeSXin LiStatic function-local variables may use dynamic initialization.
801*8c35d5eeSXin LiUse of dynamic initialization for static class member variables or variables at
802*8c35d5eeSXin Linamespace scope is discouraged, but allowed in limited circumstances; see below
803*8c35d5eeSXin Lifor details.</p>
804*8c35d5eeSXin Li
805*8c35d5eeSXin Li<p>As a rule of thumb: a global variable satisfies these requirements if its
806*8c35d5eeSXin Lideclaration, considered in isolation, could be <code>constexpr</code>.</p>
807*8c35d5eeSXin Li
808*8c35d5eeSXin Li<p class="definition"></p>
809*8c35d5eeSXin Li<p>Every object has a <dfn>storage duration</dfn>, which correlates with its
810*8c35d5eeSXin Lilifetime. Objects with static storage duration live from the point of their
811*8c35d5eeSXin Liinitialization until the end of the program. Such objects appear as variables at
812*8c35d5eeSXin Linamespace scope ("global variables"), as static data members of classes, or as
813*8c35d5eeSXin Lifunction-local variables that are declared with the <code>static</code>
814*8c35d5eeSXin Lispecifier. Function-local static variables are initialized when control first
815*8c35d5eeSXin Lipasses through their declaration; all other objects with static storage duration
816*8c35d5eeSXin Liare initialized as part of program start-up. All objects with static storage
817*8c35d5eeSXin Liduration are destroyed at program exit (which happens before unjoined threads
818*8c35d5eeSXin Liare terminated).</p>
819*8c35d5eeSXin Li
820*8c35d5eeSXin Li<p>Initialization may be <dfn>dynamic</dfn>, which means that something
821*8c35d5eeSXin Linon-trivial happens during initialization. (For example, consider a constructor
822*8c35d5eeSXin Lithat allocates memory, or a variable that is initialized with the current
823*8c35d5eeSXin Liprocess ID.) The other kind of initialization is <dfn>static</dfn>
824*8c35d5eeSXin Liinitialization. The two aren't quite opposites, though: static
825*8c35d5eeSXin Liinitialization <em>always</em> happens to objects with static storage duration
826*8c35d5eeSXin Li(initializing the object either to a given constant or to a representation
827*8c35d5eeSXin Liconsisting of all bytes set to zero), whereas dynamic initialization happens
828*8c35d5eeSXin Liafter that, if required.</p>
829*8c35d5eeSXin Li
830*8c35d5eeSXin Li<p class="pros"></p>
831*8c35d5eeSXin Li<p>Global and static variables are very useful for a large number of
832*8c35d5eeSXin Liapplications: named constants, auxiliary data structures internal to some
833*8c35d5eeSXin Litranslation unit, command-line flags, logging, registration mechanisms,
834*8c35d5eeSXin Libackground infrastructure, etc.</p>
835*8c35d5eeSXin Li
836*8c35d5eeSXin Li<p class="cons"></p>
837*8c35d5eeSXin Li<p>Global and static variables that use dynamic initialization or have
838*8c35d5eeSXin Linon-trivial destructors create complexity that can easily lead to hard-to-find
839*8c35d5eeSXin Libugs. Dynamic initialization is not ordered across translation units, and
840*8c35d5eeSXin Lineither is destruction (except that destruction
841*8c35d5eeSXin Lihappens in reverse order of initialization). When one initialization refers to
842*8c35d5eeSXin Lianother variable with static storage duration, it is possible that this causes
843*8c35d5eeSXin Lian object to be accessed before its lifetime has begun (or after its lifetime
844*8c35d5eeSXin Lihas ended). Moreover, when a program starts threads that are not joined at exit,
845*8c35d5eeSXin Lithose threads may attempt to access objects after their lifetime has ended if
846*8c35d5eeSXin Litheir destructor has already run.</p>
847*8c35d5eeSXin Li
848*8c35d5eeSXin Li<p class="decision"></p>
849*8c35d5eeSXin Li<h4>Decision on destruction</h4>
850*8c35d5eeSXin Li
851*8c35d5eeSXin Li<p>When destructors are trivial, their execution is not subject to ordering at
852*8c35d5eeSXin Liall (they are effectively not "run"); otherwise we are exposed to the risk of
853*8c35d5eeSXin Liaccessing objects after the end of their lifetime. Therefore, we only allow
854*8c35d5eeSXin Liobjects with static storage duration if they are trivially destructible.
855*8c35d5eeSXin LiFundamental types (like pointers and <code>int</code>) are trivially
856*8c35d5eeSXin Lidestructible, as are arrays of trivially destructible types. Note that
857*8c35d5eeSXin Livariables marked with <code>constexpr</code> are trivially destructible.</p>
858*8c35d5eeSXin Li<pre>const int kNum = 10;  // allowed
859*8c35d5eeSXin Li
860*8c35d5eeSXin Listruct X { int n; };
861*8c35d5eeSXin Liconst X kX[] = {{1}, {2}, {3}};  // allowed
862*8c35d5eeSXin Li
863*8c35d5eeSXin Livoid foo() {
864*8c35d5eeSXin Li  static const char* const kMessages[] = {"hello", "world"};  // allowed
865*8c35d5eeSXin Li}
866*8c35d5eeSXin Li
867*8c35d5eeSXin Li// allowed: constexpr guarantees trivial destructor
868*8c35d5eeSXin Liconstexpr std::array&lt;int, 3&gt; kArray = {{1, 2, 3}};</pre>
869*8c35d5eeSXin Li<pre class="badcode">// bad: non-trivial destructor
870*8c35d5eeSXin Liconst std::string kFoo = "foo";
871*8c35d5eeSXin Li
872*8c35d5eeSXin Li// bad for the same reason, even though kBar is a reference (the
873*8c35d5eeSXin Li// rule also applies to lifetime-extended temporary objects)
874*8c35d5eeSXin Liconst std::string&amp; kBar = StrCat("a", "b", "c");
875*8c35d5eeSXin Li
876*8c35d5eeSXin Livoid bar() {
877*8c35d5eeSXin Li  // bad: non-trivial destructor
878*8c35d5eeSXin Li  static std::map&lt;int, int&gt; kData = {{1, 0}, {2, 0}, {3, 0}};
879*8c35d5eeSXin Li}</pre>
880*8c35d5eeSXin Li
881*8c35d5eeSXin Li<p>Note that references are not objects, and thus they are not subject to the
882*8c35d5eeSXin Liconstraints on destructibility. The constraint on dynamic initialization still
883*8c35d5eeSXin Liapplies, though. In particular, a function-local static reference of the form
884*8c35d5eeSXin Li<code>static T&amp; t = *new T;</code> is allowed.</p>
885*8c35d5eeSXin Li
886*8c35d5eeSXin Li<h4>Decision on initialization</h4>
887*8c35d5eeSXin Li
888*8c35d5eeSXin Li<p>Initialization is a more complex topic. This is because we must not only
889*8c35d5eeSXin Liconsider whether class constructors execute, but we must also consider the
890*8c35d5eeSXin Lievaluation of the initializer:</p>
891*8c35d5eeSXin Li<pre class="neutralcode">int n = 5;    // fine
892*8c35d5eeSXin Liint m = f();  // ? (depends on f)
893*8c35d5eeSXin LiFoo x;        // ? (depends on Foo::Foo)
894*8c35d5eeSXin LiBar y = g();  // ? (depends on g and on Bar::Bar)
895*8c35d5eeSXin Li</pre>
896*8c35d5eeSXin Li
897*8c35d5eeSXin Li<p>All but the first statement expose us to indeterminate initialization
898*8c35d5eeSXin Liordering.</p>
899*8c35d5eeSXin Li
900*8c35d5eeSXin Li<p>The concept we are looking for is called <em>constant initialization</em> in
901*8c35d5eeSXin Lithe formal language of the C++ standard. It means that the initializing
902*8c35d5eeSXin Liexpression is a constant expression, and if the object is initialized by a
903*8c35d5eeSXin Liconstructor call, then the constructor must be specified as
904*8c35d5eeSXin Li<code>constexpr</code>, too:</p>
905*8c35d5eeSXin Li<pre>struct Foo { constexpr Foo(int) {} };
906*8c35d5eeSXin Li
907*8c35d5eeSXin Liint n = 5;  // fine, 5 is a constant expression
908*8c35d5eeSXin LiFoo x(2);   // fine, 2 is a constant expression and the chosen constructor is constexpr
909*8c35d5eeSXin LiFoo a[] = { Foo(1), Foo(2), Foo(3) };  // fine</pre>
910*8c35d5eeSXin Li
911*8c35d5eeSXin Li<p>Constant initialization is always allowed. Constant initialization of
912*8c35d5eeSXin Listatic storage duration variables should be marked with <code>constexpr</code>
913*8c35d5eeSXin Lior where possible the
914*8c35d5eeSXin Li
915*8c35d5eeSXin Li
916*8c35d5eeSXin Li<a href="https://github.com/abseil/abseil-cpp/blob/03c1513538584f4a04d666be5eb469e3979febba/absl/base/attributes.h#L540">
917*8c35d5eeSXin Li<code>ABSL_CONST_INIT</code></a>
918*8c35d5eeSXin Liattribute. Any non-local static storage
919*8c35d5eeSXin Liduration variable that is not so marked should be presumed to have
920*8c35d5eeSXin Lidynamic initialization, and reviewed very carefully.</p>
921*8c35d5eeSXin Li
922*8c35d5eeSXin Li<p>By contrast, the following initializations are problematic:</p>
923*8c35d5eeSXin Li
924*8c35d5eeSXin Li<pre class="badcode">// Some declarations used below.
925*8c35d5eeSXin Litime_t time(time_t*);      // not constexpr!
926*8c35d5eeSXin Liint f();                   // not constexpr!
927*8c35d5eeSXin Listruct Bar { Bar() {} };
928*8c35d5eeSXin Li
929*8c35d5eeSXin Li// Problematic initializations.
930*8c35d5eeSXin Litime_t m = time(nullptr);  // initializing expression not a constant expression
931*8c35d5eeSXin LiFoo y(f());                // ditto
932*8c35d5eeSXin LiBar b;                     // chosen constructor Bar::Bar() not constexpr</pre>
933*8c35d5eeSXin Li
934*8c35d5eeSXin Li<p>Dynamic initialization of nonlocal variables is discouraged, and in general
935*8c35d5eeSXin Liit is forbidden. However, we do permit it if no aspect of the program depends
936*8c35d5eeSXin Lion the sequencing of this initialization with respect to all other
937*8c35d5eeSXin Liinitializations. Under those restrictions, the ordering of the initialization
938*8c35d5eeSXin Lidoes not make an observable difference. For example:</p>
939*8c35d5eeSXin Li<pre>int p = getpid();  // allowed, as long as no other static variable
940*8c35d5eeSXin Li                   // uses p in its own initialization</pre>
941*8c35d5eeSXin Li
942*8c35d5eeSXin Li<p>Dynamic initialization of static local variables is allowed (and common).</p>
943*8c35d5eeSXin Li
944*8c35d5eeSXin Li
945*8c35d5eeSXin Li
946*8c35d5eeSXin Li<h4>Common patterns</h4>
947*8c35d5eeSXin Li
948*8c35d5eeSXin Li<ul>
949*8c35d5eeSXin Li  <li>Global strings: if you require a global or static string constant,
950*8c35d5eeSXin Li    consider using a simple character array, or a char pointer to the first
951*8c35d5eeSXin Li    element of a string literal. String literals have static storage duration
952*8c35d5eeSXin Li    already and are usually sufficient.</li>
953*8c35d5eeSXin Li  <li>Maps, sets, and other dynamic containers: if you require a static, fixed
954*8c35d5eeSXin Li    collection, such as a set to search against or a lookup table, you cannot
955*8c35d5eeSXin Li    use the dynamic containers from the standard library as a static variable,
956*8c35d5eeSXin Li    since they have non-trivial destructors. Instead, consider a simple array of
957*8c35d5eeSXin Li    trivial types, e.g. an array of arrays of ints (for a "map from int to
958*8c35d5eeSXin Li    int"), or an array of pairs (e.g. pairs of <code>int</code> and <code>const
959*8c35d5eeSXin Li    char*</code>). For small collections, linear search is entirely sufficient
960*8c35d5eeSXin Li    (and efficient, due to memory locality); consider using the facilities from
961*8c35d5eeSXin Li
962*8c35d5eeSXin Li    <a href="https://github.com/abseil/abseil-cpp/blob/master/absl/algorithm/container.h">absl/algorithm/container.h</a>
963*8c35d5eeSXin Li
964*8c35d5eeSXin Li
965*8c35d5eeSXin Li    for the standard operations. If necessary, keep the collection in sorted
966*8c35d5eeSXin Li    order and use a binary search algorithm. If you do really prefer a dynamic
967*8c35d5eeSXin Li    container from the standard library, consider using a function-local static
968*8c35d5eeSXin Li    pointer, as described below.</li>
969*8c35d5eeSXin Li  <li>Smart pointers (<code>unique_ptr</code>, <code>shared_ptr</code>): smart
970*8c35d5eeSXin Li    pointers execute cleanup during destruction and are therefore forbidden.
971*8c35d5eeSXin Li    Consider whether your use case fits into one of the other patterns described
972*8c35d5eeSXin Li    in this section. One simple solution is to use a plain pointer to a
973*8c35d5eeSXin Li    dynamically allocated object and never delete it (see last item).</li>
974*8c35d5eeSXin Li  <li>Static variables of custom types: if you require static, constant data of
975*8c35d5eeSXin Li    a type that you need to define yourself, give the type a trivial destructor
976*8c35d5eeSXin Li    and a <code>constexpr</code> constructor.</li>
977*8c35d5eeSXin Li  <li>If all else fails, you can create an object dynamically and never delete
978*8c35d5eeSXin Li    it by using a function-local static pointer or reference (e.g. <code>static
979*8c35d5eeSXin Li    const auto&amp; impl = *new T(args...);</code>).</li>
980*8c35d5eeSXin Li</ul>
981*8c35d5eeSXin Li
982*8c35d5eeSXin Li<h3 id="thread_local">thread_local Variables</h3>
983*8c35d5eeSXin Li
984*8c35d5eeSXin Li<p><code>thread_local</code> variables that aren't declared inside a function
985*8c35d5eeSXin Limust be initialized with a true compile-time constant,
986*8c35d5eeSXin Liand this must be enforced by using the
987*8c35d5eeSXin Li
988*8c35d5eeSXin Li
989*8c35d5eeSXin Li<a href="https://github.com/abseil/abseil-cpp/blob/master/absl/base/attributes.h">
990*8c35d5eeSXin Li<code>ABSL_CONST_INIT</code></a>
991*8c35d5eeSXin Liattribute. Prefer
992*8c35d5eeSXin Li<code>thread_local</code> over other ways of defining thread-local data.</p>
993*8c35d5eeSXin Li
994*8c35d5eeSXin Li<p class="definition"></p>
995*8c35d5eeSXin Li<p>Starting with C++11, variables can be declared with the
996*8c35d5eeSXin Li<code>thread_local</code> specifier:</p>
997*8c35d5eeSXin Li<pre>thread_local Foo foo = ...;
998*8c35d5eeSXin Li</pre>
999*8c35d5eeSXin Li<p>Such a variable is actually a collection of objects, so that when different
1000*8c35d5eeSXin Lithreads access it, they are actually accessing different objects.
1001*8c35d5eeSXin Li<code>thread_local</code> variables are much like
1002*8c35d5eeSXin Li<a href="#Static_and_Global_Variables">static storage duration variables</a>
1003*8c35d5eeSXin Liin many respects. For instance, they can be declared at namespace scope,
1004*8c35d5eeSXin Liinside functions, or as static class members, but not as ordinary class
1005*8c35d5eeSXin Limembers.</p>
1006*8c35d5eeSXin Li
1007*8c35d5eeSXin Li<p><code>thread_local</code> variable instances are initialized much like
1008*8c35d5eeSXin Listatic variables, except that they must be initialized separately for each
1009*8c35d5eeSXin Lithread, rather than once at program startup. This means that
1010*8c35d5eeSXin Li<code>thread_local</code> variables declared within a function are safe, but
1011*8c35d5eeSXin Liother <code>thread_local</code> variables are subject to the same
1012*8c35d5eeSXin Liinitialization-order issues as static variables (and more besides).</p>
1013*8c35d5eeSXin Li
1014*8c35d5eeSXin Li<p><code>thread_local</code> variable instances are destroyed when their thread
1015*8c35d5eeSXin Literminates, so they do not have the destruction-order issues of static
1016*8c35d5eeSXin Livariables.</p>
1017*8c35d5eeSXin Li
1018*8c35d5eeSXin Li<p class="pros"></p>
1019*8c35d5eeSXin Li<ul>
1020*8c35d5eeSXin Li  <li>Thread-local data is inherently safe from races (because only one thread
1021*8c35d5eeSXin Li    can ordinarily access it), which makes <code>thread_local</code> useful for
1022*8c35d5eeSXin Li    concurrent programming.</li>
1023*8c35d5eeSXin Li  <li><code>thread_local</code> is the only standard-supported way of creating
1024*8c35d5eeSXin Li    thread-local data.</li>
1025*8c35d5eeSXin Li</ul>
1026*8c35d5eeSXin Li
1027*8c35d5eeSXin Li<p class="cons"></p>
1028*8c35d5eeSXin Li<ul>
1029*8c35d5eeSXin Li  <li>Accessing a <code>thread_local</code> variable may trigger execution of
1030*8c35d5eeSXin Li    an unpredictable and uncontrollable amount of other code.</li>
1031*8c35d5eeSXin Li  <li><code>thread_local</code> variables are effectively global variables,
1032*8c35d5eeSXin Li    and have all the drawbacks of global variables other than lack of
1033*8c35d5eeSXin Li    thread-safety.</li>
1034*8c35d5eeSXin Li  <li>The memory consumed by a <code>thread_local</code> variable scales with
1035*8c35d5eeSXin Li    the number of running threads (in the worst case), which can be quite large
1036*8c35d5eeSXin Li    in a  program.</li>
1037*8c35d5eeSXin Li  <li>An ordinary class member cannot be <code>thread_local</code>.</li>
1038*8c35d5eeSXin Li  <li><code>thread_local</code> may not be as efficient as certain compiler
1039*8c35d5eeSXin Li    intrinsics.</li>
1040*8c35d5eeSXin Li</ul>
1041*8c35d5eeSXin Li
1042*8c35d5eeSXin Li<p class="decision"></p>
1043*8c35d5eeSXin Li  <p><code>thread_local</code> variables inside a function have no safety
1044*8c35d5eeSXin Li    concerns, so they can be used without restriction. Note that you can use
1045*8c35d5eeSXin Li    a function-scope <code>thread_local</code> to simulate a class- or
1046*8c35d5eeSXin Li    namespace-scope <code>thread_local</code> by defining a function or
1047*8c35d5eeSXin Li    static method that exposes it:</p>
1048*8c35d5eeSXin Li
1049*8c35d5eeSXin Li<pre>Foo&amp; MyThreadLocalFoo() {
1050*8c35d5eeSXin Li  thread_local Foo result = ComplicatedInitialization();
1051*8c35d5eeSXin Li  return result;
1052*8c35d5eeSXin Li}
1053*8c35d5eeSXin Li</pre>
1054*8c35d5eeSXin Li
1055*8c35d5eeSXin Li<p><code>thread_local</code> variables at class or namespace scope must be
1056*8c35d5eeSXin Liinitialized with a true compile-time constant (i.e. they must have no
1057*8c35d5eeSXin Lidynamic initialization). To enforce this, <code>thread_local</code> variables
1058*8c35d5eeSXin Liat class or namespace scope must be annotated with
1059*8c35d5eeSXin Li
1060*8c35d5eeSXin Li
1061*8c35d5eeSXin Li<a href="https://github.com/abseil/abseil-cpp/blob/master/absl/base/attributes.h">
1062*8c35d5eeSXin Li<code>ABSL_CONST_INIT</code></a>
1063*8c35d5eeSXin Li(or <code>constexpr</code>, but that should be rare):</p>
1064*8c35d5eeSXin Li
1065*8c35d5eeSXin Li<pre>ABSL_CONST_INIT thread_local Foo foo = ...;
1066*8c35d5eeSXin Li</pre>
1067*8c35d5eeSXin Li
1068*8c35d5eeSXin Li<p><code>thread_local</code> should be preferred over other mechanisms for
1069*8c35d5eeSXin Lidefining thread-local data.</p>
1070*8c35d5eeSXin Li
1071*8c35d5eeSXin Li<h2 id="Classes">Classes</h2>
1072*8c35d5eeSXin Li
1073*8c35d5eeSXin Li<p>Classes are the fundamental unit of code in C++. Naturally,
1074*8c35d5eeSXin Liwe use them extensively. This section lists the main dos and
1075*8c35d5eeSXin Lidon'ts you should follow when writing a class.</p>
1076*8c35d5eeSXin Li
1077*8c35d5eeSXin Li<h3 id="Doing_Work_in_Constructors">Doing Work in Constructors</h3>
1078*8c35d5eeSXin Li
1079*8c35d5eeSXin Li<p>Avoid virtual method calls in constructors, and avoid
1080*8c35d5eeSXin Liinitialization that can fail if you can't signal an error.</p>
1081*8c35d5eeSXin Li
1082*8c35d5eeSXin Li<p class="definition"></p>
1083*8c35d5eeSXin Li<p>It is possible to perform arbitrary initialization in the body
1084*8c35d5eeSXin Liof the constructor.</p>
1085*8c35d5eeSXin Li
1086*8c35d5eeSXin Li<p class="pros"></p>
1087*8c35d5eeSXin Li<ul>
1088*8c35d5eeSXin Li  <li>No need to worry about whether the class has been initialized or
1089*8c35d5eeSXin Li  not.</li>
1090*8c35d5eeSXin Li
1091*8c35d5eeSXin Li  <li>Objects that are fully initialized by constructor call can
1092*8c35d5eeSXin Li  be <code>const</code> and may also be easier to use with standard containers
1093*8c35d5eeSXin Li  or algorithms.</li>
1094*8c35d5eeSXin Li</ul>
1095*8c35d5eeSXin Li
1096*8c35d5eeSXin Li<p class="cons"></p>
1097*8c35d5eeSXin Li<ul>
1098*8c35d5eeSXin Li  <li>If the work calls virtual functions, these calls
1099*8c35d5eeSXin Li  will not get dispatched to the subclass
1100*8c35d5eeSXin Li  implementations. Future modification to your class can
1101*8c35d5eeSXin Li  quietly introduce this problem even if your class is
1102*8c35d5eeSXin Li  not currently subclassed, causing much confusion.</li>
1103*8c35d5eeSXin Li
1104*8c35d5eeSXin Li  <li>There is no easy way for constructors to signal errors, short of
1105*8c35d5eeSXin Li  crashing the program (not always appropriate) or using exceptions
1106*8c35d5eeSXin Li  (which are <a href="#Exceptions">forbidden</a>).</li>
1107*8c35d5eeSXin Li
1108*8c35d5eeSXin Li  <li>If the work fails, we now have an object whose initialization
1109*8c35d5eeSXin Li  code failed, so it may be an unusual state requiring a <code>bool
1110*8c35d5eeSXin Li  IsValid()</code> state checking mechanism (or similar) which is easy
1111*8c35d5eeSXin Li  to forget to call.</li>
1112*8c35d5eeSXin Li
1113*8c35d5eeSXin Li  <li>You cannot take the address of a constructor, so whatever work
1114*8c35d5eeSXin Li  is done in the constructor cannot easily be handed off to, for
1115*8c35d5eeSXin Li  example, another thread.</li>
1116*8c35d5eeSXin Li</ul>
1117*8c35d5eeSXin Li
1118*8c35d5eeSXin Li<p class="decision"></p>
1119*8c35d5eeSXin Li<p>Constructors should never call virtual functions. If appropriate
1120*8c35d5eeSXin Lifor your code ,
1121*8c35d5eeSXin Literminating the program may be an appropriate error handling
1122*8c35d5eeSXin Liresponse. Otherwise, consider a factory function
1123*8c35d5eeSXin Lior <code>Init()</code> method as described in
1124*8c35d5eeSXin Li<a href="https://abseil.io/tips/42">TotW #42</a>
1125*8c35d5eeSXin Li.
1126*8c35d5eeSXin LiAvoid <code>Init()</code> methods on objects with
1127*8c35d5eeSXin Lino other states that affect which public methods may be called
1128*8c35d5eeSXin Li(semi-constructed objects of this form are particularly hard to work
1129*8c35d5eeSXin Liwith correctly).</p>
1130*8c35d5eeSXin Li
1131*8c35d5eeSXin Li<a id="Explicit_Constructors"></a>
1132*8c35d5eeSXin Li<h3 id="Implicit_Conversions">Implicit Conversions</h3>
1133*8c35d5eeSXin Li
1134*8c35d5eeSXin Li<p>Do not define implicit conversions. Use the <code>explicit</code>
1135*8c35d5eeSXin Likeyword for conversion operators and single-argument
1136*8c35d5eeSXin Liconstructors.</p>
1137*8c35d5eeSXin Li
1138*8c35d5eeSXin Li<p class="definition"></p>
1139*8c35d5eeSXin Li<p>Implicit conversions allow an
1140*8c35d5eeSXin Liobject of one type (called the <dfn>source type</dfn>) to
1141*8c35d5eeSXin Libe used where a different type (called the <dfn>destination
1142*8c35d5eeSXin Litype</dfn>) is expected, such as when passing an
1143*8c35d5eeSXin Li<code>int</code> argument to a function that takes a
1144*8c35d5eeSXin Li<code>double</code> parameter.</p>
1145*8c35d5eeSXin Li
1146*8c35d5eeSXin Li<p>In addition to the implicit conversions defined by the language,
1147*8c35d5eeSXin Liusers can define their own, by adding appropriate members to the
1148*8c35d5eeSXin Liclass definition of the source or destination type. An implicit
1149*8c35d5eeSXin Liconversion in the source type is defined by a type conversion operator
1150*8c35d5eeSXin Linamed after the destination type (e.g. <code>operator
1151*8c35d5eeSXin Libool()</code>). An implicit conversion in the destination
1152*8c35d5eeSXin Litype is defined by a constructor that can take the source type as
1153*8c35d5eeSXin Liits only argument (or only argument with no default value).</p>
1154*8c35d5eeSXin Li
1155*8c35d5eeSXin Li<p>The <code>explicit</code> keyword can be applied to a constructor
1156*8c35d5eeSXin Lior (since C++11) a conversion operator, to ensure that it can only be
1157*8c35d5eeSXin Liused when the destination type is explicit at the point of use,
1158*8c35d5eeSXin Lie.g. with a cast. This applies not only to implicit conversions, but to
1159*8c35d5eeSXin LiC++11's list initialization syntax:</p>
1160*8c35d5eeSXin Li<pre>class Foo {
1161*8c35d5eeSXin Li  explicit Foo(int x, double y);
1162*8c35d5eeSXin Li  ...
1163*8c35d5eeSXin Li};
1164*8c35d5eeSXin Li
1165*8c35d5eeSXin Livoid Func(Foo f);
1166*8c35d5eeSXin Li</pre>
1167*8c35d5eeSXin Li<pre class="badcode">Func({42, 3.14});  // Error
1168*8c35d5eeSXin Li</pre>
1169*8c35d5eeSXin LiThis kind of code isn't technically an implicit conversion, but the
1170*8c35d5eeSXin Lilanguage treats it as one as far as <code>explicit</code> is concerned.
1171*8c35d5eeSXin Li
1172*8c35d5eeSXin Li<p class="pros"></p>
1173*8c35d5eeSXin Li<ul>
1174*8c35d5eeSXin Li<li>Implicit conversions can make a type more usable and
1175*8c35d5eeSXin Li    expressive by eliminating the need to explicitly name a type
1176*8c35d5eeSXin Li    when it's obvious.</li>
1177*8c35d5eeSXin Li<li>Implicit conversions can be a simpler alternative to
1178*8c35d5eeSXin Li    overloading, such as when a single
1179*8c35d5eeSXin Li    function with a <code>string_view</code> parameter takes the
1180*8c35d5eeSXin Li    place of separate overloads for <code>std::string</code> and
1181*8c35d5eeSXin Li    <code>const char*</code>.</li>
1182*8c35d5eeSXin Li<li>List initialization syntax is a concise and expressive
1183*8c35d5eeSXin Li    way of initializing objects.</li>
1184*8c35d5eeSXin Li</ul>
1185*8c35d5eeSXin Li
1186*8c35d5eeSXin Li<p class="cons"></p>
1187*8c35d5eeSXin Li<ul>
1188*8c35d5eeSXin Li<li>Implicit conversions can hide type-mismatch bugs, where the
1189*8c35d5eeSXin Li    destination type does not match the user's expectation, or
1190*8c35d5eeSXin Li    the user is unaware that any conversion will take place.</li>
1191*8c35d5eeSXin Li
1192*8c35d5eeSXin Li<li>Implicit conversions can make code harder to read, particularly
1193*8c35d5eeSXin Li    in the presence of overloading, by making it less obvious what
1194*8c35d5eeSXin Li    code is actually getting called.</li>
1195*8c35d5eeSXin Li
1196*8c35d5eeSXin Li<li>Constructors that take a single argument may accidentally
1197*8c35d5eeSXin Li    be usable as implicit type conversions, even if they are not
1198*8c35d5eeSXin Li    intended to do so.</li>
1199*8c35d5eeSXin Li
1200*8c35d5eeSXin Li<li>When a single-argument constructor is not marked
1201*8c35d5eeSXin Li    <code>explicit</code>, there's no reliable way to tell whether
1202*8c35d5eeSXin Li    it's intended to define an implicit conversion, or the author
1203*8c35d5eeSXin Li    simply forgot to mark it.</li>
1204*8c35d5eeSXin Li
1205*8c35d5eeSXin Li<li>It's not always clear which type should provide the conversion,
1206*8c35d5eeSXin Li    and if they both do, the code becomes ambiguous.</li>
1207*8c35d5eeSXin Li
1208*8c35d5eeSXin Li<li>List initialization can suffer from the same problems if
1209*8c35d5eeSXin Li    the destination type is implicit, particularly if the
1210*8c35d5eeSXin Li    list has only a single element.</li>
1211*8c35d5eeSXin Li</ul>
1212*8c35d5eeSXin Li
1213*8c35d5eeSXin Li<p class="decision"></p>
1214*8c35d5eeSXin Li<p>Type conversion operators, and constructors that are
1215*8c35d5eeSXin Licallable with a single argument, must be marked
1216*8c35d5eeSXin Li<code>explicit</code> in the class definition. As an
1217*8c35d5eeSXin Liexception, copy and move constructors should not be
1218*8c35d5eeSXin Li<code>explicit</code>, since they do not perform type
1219*8c35d5eeSXin Liconversion. Implicit conversions can sometimes be necessary and
1220*8c35d5eeSXin Liappropriate for types that are designed to transparently wrap other
1221*8c35d5eeSXin Litypes. In that case, contact
1222*8c35d5eeSXin Liyour project leads to request
1223*8c35d5eeSXin Lia waiver of this rule.</p>
1224*8c35d5eeSXin Li
1225*8c35d5eeSXin Li<p>Constructors that cannot be called with a single argument
1226*8c35d5eeSXin Limay omit <code>explicit</code>. Constructors that
1227*8c35d5eeSXin Litake a single <code>std::initializer_list</code> parameter should
1228*8c35d5eeSXin Lialso omit <code>explicit</code>, in order to support copy-initialization
1229*8c35d5eeSXin Li(e.g. <code>MyType m = {1, 2};</code>).</p>
1230*8c35d5eeSXin Li
1231*8c35d5eeSXin Li<h3 id="Copyable_Movable_Types">Copyable and Movable Types</h3>
1232*8c35d5eeSXin Li<a id="Copy_Constructors"></a>
1233*8c35d5eeSXin Li
1234*8c35d5eeSXin Li<p>A class's public API must make clear whether the class is copyable,
1235*8c35d5eeSXin Limove-only, or neither copyable nor movable. Support copying and/or
1236*8c35d5eeSXin Limoving if these operations are clear and meaningful for your type.</p>
1237*8c35d5eeSXin Li
1238*8c35d5eeSXin Li<p class="definition"></p>
1239*8c35d5eeSXin Li<p>A movable type is one that can be initialized and assigned
1240*8c35d5eeSXin Lifrom temporaries.</p>
1241*8c35d5eeSXin Li
1242*8c35d5eeSXin Li<p>A copyable type is one that can be initialized or assigned from
1243*8c35d5eeSXin Liany other object of the same type (so is also movable by definition), with the
1244*8c35d5eeSXin Listipulation that the value of the source does not change.
1245*8c35d5eeSXin Li<code>std::unique_ptr&lt;int&gt;</code> is an example of a movable but not
1246*8c35d5eeSXin Licopyable type (since the value of the source
1247*8c35d5eeSXin Li<code>std::unique_ptr&lt;int&gt;</code> must be modified during assignment to
1248*8c35d5eeSXin Lithe destination). <code>int</code> and <code>std::string</code> are examples of
1249*8c35d5eeSXin Limovable types that are also copyable. (For <code>int</code>, the move and copy
1250*8c35d5eeSXin Lioperations are the same; for <code>std::string</code>, there exists a move operation
1251*8c35d5eeSXin Lithat is less expensive than a copy.)</p>
1252*8c35d5eeSXin Li
1253*8c35d5eeSXin Li<p>For user-defined types, the copy behavior is defined by the copy
1254*8c35d5eeSXin Liconstructor and the copy-assignment operator. Move behavior is defined by the
1255*8c35d5eeSXin Limove constructor and the move-assignment operator, if they exist, or by the
1256*8c35d5eeSXin Licopy constructor and the copy-assignment operator otherwise.</p>
1257*8c35d5eeSXin Li
1258*8c35d5eeSXin Li<p>The copy/move constructors can be implicitly invoked by the compiler
1259*8c35d5eeSXin Liin some situations, e.g. when passing objects by value.</p>
1260*8c35d5eeSXin Li
1261*8c35d5eeSXin Li<p class="pros"></p>
1262*8c35d5eeSXin Li<p>Objects of copyable and movable types can be passed and returned by value,
1263*8c35d5eeSXin Liwhich makes APIs simpler, safer, and more general. Unlike when passing objects
1264*8c35d5eeSXin Liby pointer or reference, there's no risk of confusion over ownership,
1265*8c35d5eeSXin Lilifetime, mutability, and similar issues, and no need to specify them in the
1266*8c35d5eeSXin Licontract. It also prevents non-local interactions between the client and the
1267*8c35d5eeSXin Liimplementation, which makes them easier to understand, maintain, and optimize by
1268*8c35d5eeSXin Lithe compiler. Further, such objects can be used with generic APIs that
1269*8c35d5eeSXin Lirequire pass-by-value, such as most containers, and they allow for additional
1270*8c35d5eeSXin Liflexibility in e.g., type composition.</p>
1271*8c35d5eeSXin Li
1272*8c35d5eeSXin Li<p>Copy/move constructors and assignment operators are usually
1273*8c35d5eeSXin Lieasier to define correctly than alternatives
1274*8c35d5eeSXin Lilike <code>Clone()</code>, <code>CopyFrom()</code> or <code>Swap()</code>,
1275*8c35d5eeSXin Libecause they can be generated by the compiler, either implicitly or
1276*8c35d5eeSXin Liwith <code>= default</code>.  They are concise, and ensure
1277*8c35d5eeSXin Lithat all data members are copied. Copy and move
1278*8c35d5eeSXin Liconstructors are also generally more efficient, because they don't
1279*8c35d5eeSXin Lirequire heap allocation or separate initialization and assignment
1280*8c35d5eeSXin Listeps, and they're eligible for optimizations such as
1281*8c35d5eeSXin Li
1282*8c35d5eeSXin Li<a href="http://en.cppreference.com/w/cpp/language/copy_elision">
1283*8c35d5eeSXin Licopy elision</a>.</p>
1284*8c35d5eeSXin Li
1285*8c35d5eeSXin Li<p>Move operations allow the implicit and efficient transfer of
1286*8c35d5eeSXin Liresources out of rvalue objects. This allows a plainer coding style
1287*8c35d5eeSXin Liin some cases.</p>
1288*8c35d5eeSXin Li
1289*8c35d5eeSXin Li<p class="cons"></p>
1290*8c35d5eeSXin Li<p>Some types do not need to be copyable, and providing copy
1291*8c35d5eeSXin Lioperations for such types can be confusing, nonsensical, or outright
1292*8c35d5eeSXin Liincorrect. Types representing singleton objects (<code>Registerer</code>),
1293*8c35d5eeSXin Liobjects tied to a specific scope (<code>Cleanup</code>), or closely coupled to
1294*8c35d5eeSXin Liobject identity (<code>Mutex</code>) cannot be copied meaningfully.
1295*8c35d5eeSXin LiCopy operations for base class types that are to be used
1296*8c35d5eeSXin Lipolymorphically are hazardous, because use of them can lead to
1297*8c35d5eeSXin Li<a href="https://en.wikipedia.org/wiki/Object_slicing">object slicing</a>.
1298*8c35d5eeSXin LiDefaulted or carelessly-implemented copy operations can be incorrect, and the
1299*8c35d5eeSXin Liresulting bugs can be confusing and difficult to diagnose.</p>
1300*8c35d5eeSXin Li
1301*8c35d5eeSXin Li<p>Copy constructors are invoked implicitly, which makes the
1302*8c35d5eeSXin Liinvocation easy to miss. This may cause confusion for programmers used to
1303*8c35d5eeSXin Lilanguages where pass-by-reference is conventional or mandatory. It may also
1304*8c35d5eeSXin Liencourage excessive copying, which can cause performance problems.</p>
1305*8c35d5eeSXin Li
1306*8c35d5eeSXin Li<p class="decision"></p>
1307*8c35d5eeSXin Li
1308*8c35d5eeSXin Li<p>Every class's public interface must make clear which copy and move
1309*8c35d5eeSXin Lioperations the class supports. This should usually take the form of explicitly
1310*8c35d5eeSXin Lideclaring and/or deleting the appropriate operations in the <code>public</code>
1311*8c35d5eeSXin Lisection of the declaration.</p>
1312*8c35d5eeSXin Li
1313*8c35d5eeSXin Li<p>Specifically, a copyable class should explicitly declare the copy
1314*8c35d5eeSXin Lioperations, a move-only class should explicitly declare the move operations,
1315*8c35d5eeSXin Liand a non-copyable/movable class should explicitly delete the copy operations.
1316*8c35d5eeSXin LiExplicitly declaring or deleting all four copy/move operations is permitted,
1317*8c35d5eeSXin Libut not required. If you provide a copy or move assignment operator, you
1318*8c35d5eeSXin Limust also provide the corresponding constructor.</p>
1319*8c35d5eeSXin Li
1320*8c35d5eeSXin Li<pre>class Copyable {
1321*8c35d5eeSXin Li public:
1322*8c35d5eeSXin Li  Copyable(const Copyable&amp; other) = default;
1323*8c35d5eeSXin Li  Copyable&amp; operator=(const Copyable&amp; other) = default;
1324*8c35d5eeSXin Li
1325*8c35d5eeSXin Li  // The implicit move operations are suppressed by the declarations above.
1326*8c35d5eeSXin Li};
1327*8c35d5eeSXin Li
1328*8c35d5eeSXin Liclass MoveOnly {
1329*8c35d5eeSXin Li public:
1330*8c35d5eeSXin Li  MoveOnly(MoveOnly&amp;&amp; other);
1331*8c35d5eeSXin Li  MoveOnly&amp; operator=(MoveOnly&amp;&amp; other);
1332*8c35d5eeSXin Li
1333*8c35d5eeSXin Li  // The copy operations are implicitly deleted, but you can
1334*8c35d5eeSXin Li  // spell that out explicitly if you want:
1335*8c35d5eeSXin Li  MoveOnly(const MoveOnly&amp;) = delete;
1336*8c35d5eeSXin Li  MoveOnly&amp; operator=(const MoveOnly&amp;) = delete;
1337*8c35d5eeSXin Li};
1338*8c35d5eeSXin Li
1339*8c35d5eeSXin Liclass NotCopyableOrMovable {
1340*8c35d5eeSXin Li public:
1341*8c35d5eeSXin Li  // Not copyable or movable
1342*8c35d5eeSXin Li  NotCopyableOrMovable(const NotCopyableOrMovable&amp;) = delete;
1343*8c35d5eeSXin Li  NotCopyableOrMovable&amp; operator=(const NotCopyableOrMovable&amp;)
1344*8c35d5eeSXin Li      = delete;
1345*8c35d5eeSXin Li
1346*8c35d5eeSXin Li  // The move operations are implicitly disabled, but you can
1347*8c35d5eeSXin Li  // spell that out explicitly if you want:
1348*8c35d5eeSXin Li  NotCopyableOrMovable(NotCopyableOrMovable&amp;&amp;) = delete;
1349*8c35d5eeSXin Li  NotCopyableOrMovable&amp; operator=(NotCopyableOrMovable&amp;&amp;)
1350*8c35d5eeSXin Li      = delete;
1351*8c35d5eeSXin Li};
1352*8c35d5eeSXin Li</pre>
1353*8c35d5eeSXin Li
1354*8c35d5eeSXin Li<p>These declarations/deletions can be omitted only if they are obvious:
1355*8c35d5eeSXin Li</p><ul>
1356*8c35d5eeSXin Li<li>If the class has no <code>private</code> section, like a
1357*8c35d5eeSXin Li    <a href="#Structs_vs._Classes">struct</a> or an interface-only base class,
1358*8c35d5eeSXin Li    then the copyability/movability can be determined by the
1359*8c35d5eeSXin Li    copyability/movability of any public data members.
1360*8c35d5eeSXin Li</li><li>If a base class clearly isn't copyable or movable, derived classes
1361*8c35d5eeSXin Li    naturally won't be either.  An interface-only base class that leaves these
1362*8c35d5eeSXin Li    operations implicit is not sufficient to make concrete subclasses clear.
1363*8c35d5eeSXin Li</li><li>Note that if you explicitly declare or delete either the constructor or
1364*8c35d5eeSXin Li    assignment operation for copy, the other copy operation is not obvious and
1365*8c35d5eeSXin Li    must be declared or deleted.  Likewise for move operations.
1366*8c35d5eeSXin Li</li></ul>
1367*8c35d5eeSXin Li
1368*8c35d5eeSXin Li<p>A type should not be copyable/movable if the meaning of
1369*8c35d5eeSXin Licopying/moving is unclear to a casual user, or if it incurs unexpected
1370*8c35d5eeSXin Licosts. Move operations for copyable types are strictly a performance
1371*8c35d5eeSXin Lioptimization and are a potential source of bugs and complexity, so
1372*8c35d5eeSXin Liavoid defining them unless they are significantly more efficient than
1373*8c35d5eeSXin Lithe corresponding copy operations.  If your type provides copy operations, it is
1374*8c35d5eeSXin Lirecommended that you design your class so that the default implementation of
1375*8c35d5eeSXin Lithose operations is correct. Remember to review the correctness of any
1376*8c35d5eeSXin Lidefaulted operations as you would any other code.</p>
1377*8c35d5eeSXin Li
1378*8c35d5eeSXin Li<p>Due to the risk of slicing, prefer to avoid providing a public assignment
1379*8c35d5eeSXin Lioperator or copy/move constructor for a class that's
1380*8c35d5eeSXin Liintended to be derived from (and prefer to avoid deriving from a class
1381*8c35d5eeSXin Liwith such members). If your base class needs to be
1382*8c35d5eeSXin Licopyable, provide a public virtual <code>Clone()</code>
1383*8c35d5eeSXin Limethod, and a protected copy constructor that derived classes
1384*8c35d5eeSXin Lican use to implement it.</p>
1385*8c35d5eeSXin Li
1386*8c35d5eeSXin Li
1387*8c35d5eeSXin Li
1388*8c35d5eeSXin Li<h3 id="Structs_vs._Classes">Structs vs. Classes</h3>
1389*8c35d5eeSXin Li
1390*8c35d5eeSXin Li<p>Use a <code>struct</code> only for passive objects that
1391*8c35d5eeSXin Li      carry data; everything else is a <code>class</code>.</p>
1392*8c35d5eeSXin Li
1393*8c35d5eeSXin Li<p>The <code>struct</code> and <code>class</code>
1394*8c35d5eeSXin Likeywords behave almost identically in C++. We add our own
1395*8c35d5eeSXin Lisemantic meanings to each keyword, so you should use the
1396*8c35d5eeSXin Liappropriate keyword for the data-type you're
1397*8c35d5eeSXin Lidefining.</p>
1398*8c35d5eeSXin Li
1399*8c35d5eeSXin Li<p><code>structs</code> should be used for passive objects that carry
1400*8c35d5eeSXin Lidata, and may have associated constants, but lack any functionality
1401*8c35d5eeSXin Liother than access/setting the data members. All fields must be public,
1402*8c35d5eeSXin Liand accessed directly rather than through getter/setter methods. The
1403*8c35d5eeSXin Listruct must not have invariants that imply relationships between
1404*8c35d5eeSXin Lidifferent fields, since direct user access to those fields may break
1405*8c35d5eeSXin Lithose invariants. Methods should not provide behavior but should only
1406*8c35d5eeSXin Libe used to set up the data members, e.g., constructor, destructor,
1407*8c35d5eeSXin Li<code>Initialize()</code>, <code>Reset()</code>.</p>
1408*8c35d5eeSXin Li
1409*8c35d5eeSXin Li<p>If more functionality or invariants are required, a
1410*8c35d5eeSXin Li<code>class</code> is more appropriate. If in doubt, make
1411*8c35d5eeSXin Liit a <code>class</code>.</p>
1412*8c35d5eeSXin Li
1413*8c35d5eeSXin Li<p>For consistency with STL, you can use
1414*8c35d5eeSXin Li<code>struct</code> instead of <code>class</code> for
1415*8c35d5eeSXin Listateless types, such as traits,
1416*8c35d5eeSXin Li<a href="#Template_metaprogramming">template metafunctions</a>,
1417*8c35d5eeSXin Liand some functors.</p>
1418*8c35d5eeSXin Li
1419*8c35d5eeSXin Li<p>Note that member variables in structs and classes have
1420*8c35d5eeSXin Li<a href="#Variable_Names">different naming rules</a>.</p>
1421*8c35d5eeSXin Li
1422*8c35d5eeSXin Li<h3 id="Structs_vs._Tuples">Structs vs. Pairs and Tuples</h3>
1423*8c35d5eeSXin Li
1424*8c35d5eeSXin Li<p>Prefer to use a <code>struct</code> instead of a pair or a
1425*8c35d5eeSXin Lituple whenever the elements can have meaningful names.</p>
1426*8c35d5eeSXin Li
1427*8c35d5eeSXin Li<p>
1428*8c35d5eeSXin Li  While using pairs and tuples can avoid the need to define a custom type,
1429*8c35d5eeSXin Li  potentially saving work when <em>writing</em> code, a meaningful field
1430*8c35d5eeSXin Li  name will almost always be much clearer when <em>reading</em> code than
1431*8c35d5eeSXin Li  <code>.first</code>, <code>.second</code>, or <code>std::get&lt;X&gt;</code>.
1432*8c35d5eeSXin Li  While C++14's introduction of <code>std::get&lt;Type&gt;</code> to access a
1433*8c35d5eeSXin Li  tuple element by type rather than index (when the type is unique) can
1434*8c35d5eeSXin Li  sometimes partially mitigate this, a field name is usually substantially
1435*8c35d5eeSXin Li  clearer and more informative than a type.
1436*8c35d5eeSXin Li</p>
1437*8c35d5eeSXin Li
1438*8c35d5eeSXin Li<p>
1439*8c35d5eeSXin Li  Pairs and tuples may be appropriate in generic code where there are not
1440*8c35d5eeSXin Li  specific meanings for the elements of the pair or tuple. Their use may
1441*8c35d5eeSXin Li  also be required in order to interoperate with existing code or APIs.
1442*8c35d5eeSXin Li</p>
1443*8c35d5eeSXin Li
1444*8c35d5eeSXin Li<a id="Multiple_Inheritance"></a>
1445*8c35d5eeSXin Li<h3 id="Inheritance">Inheritance</h3>
1446*8c35d5eeSXin Li
1447*8c35d5eeSXin Li<p>Composition is often more appropriate than inheritance.
1448*8c35d5eeSXin LiWhen using inheritance, make it <code>public</code>.</p>
1449*8c35d5eeSXin Li
1450*8c35d5eeSXin Li<p class="definition"></p>
1451*8c35d5eeSXin Li<p> When a sub-class
1452*8c35d5eeSXin Liinherits from a base class, it includes the definitions
1453*8c35d5eeSXin Liof all the data and operations that the base class
1454*8c35d5eeSXin Lidefines. "Interface inheritance" is inheritance from a
1455*8c35d5eeSXin Lipure abstract base class (one with no state or defined
1456*8c35d5eeSXin Limethods); all other inheritance is "implementation
1457*8c35d5eeSXin Liinheritance".</p>
1458*8c35d5eeSXin Li
1459*8c35d5eeSXin Li<p class="pros"></p>
1460*8c35d5eeSXin Li<p>Implementation inheritance reduces code size by re-using
1461*8c35d5eeSXin Lithe base class code as it specializes an existing type.
1462*8c35d5eeSXin LiBecause inheritance is a compile-time declaration, you
1463*8c35d5eeSXin Liand the compiler can understand the operation and detect
1464*8c35d5eeSXin Lierrors. Interface inheritance can be used to
1465*8c35d5eeSXin Liprogrammatically enforce that a class expose a particular
1466*8c35d5eeSXin LiAPI. Again, the compiler can detect errors, in this case,
1467*8c35d5eeSXin Liwhen a class does not define a necessary method of the
1468*8c35d5eeSXin LiAPI.</p>
1469*8c35d5eeSXin Li
1470*8c35d5eeSXin Li<p class="cons"></p>
1471*8c35d5eeSXin Li<p>For implementation inheritance, because the code
1472*8c35d5eeSXin Liimplementing a sub-class is spread between the base and
1473*8c35d5eeSXin Lithe sub-class, it can be more difficult to understand an
1474*8c35d5eeSXin Liimplementation. The sub-class cannot override functions
1475*8c35d5eeSXin Lithat are not virtual, so the sub-class cannot change
1476*8c35d5eeSXin Liimplementation.</p>
1477*8c35d5eeSXin Li
1478*8c35d5eeSXin Li<p>Multiple inheritance is especially problematic, because
1479*8c35d5eeSXin Liit often imposes a higher performance overhead (in fact,
1480*8c35d5eeSXin Lithe performance drop from single inheritance to multiple
1481*8c35d5eeSXin Liinheritance can often be greater than the performance
1482*8c35d5eeSXin Lidrop from ordinary to virtual dispatch), and because
1483*8c35d5eeSXin Liit risks leading to "diamond" inheritance patterns,
1484*8c35d5eeSXin Liwhich are prone to ambiguity, confusion, and outright bugs.</p>
1485*8c35d5eeSXin Li
1486*8c35d5eeSXin Li<p class="decision"></p>
1487*8c35d5eeSXin Li
1488*8c35d5eeSXin Li<p>All inheritance should be <code>public</code>. If you
1489*8c35d5eeSXin Liwant to do private inheritance, you should be including
1490*8c35d5eeSXin Lian instance of the base class as a member instead.</p>
1491*8c35d5eeSXin Li
1492*8c35d5eeSXin Li<p>Do not overuse implementation inheritance. Composition
1493*8c35d5eeSXin Liis often more appropriate. Try to restrict use of
1494*8c35d5eeSXin Liinheritance to the "is-a" case: <code>Bar</code>
1495*8c35d5eeSXin Lisubclasses <code>Foo</code> if it can reasonably be said
1496*8c35d5eeSXin Lithat <code>Bar</code> "is a kind of"
1497*8c35d5eeSXin Li<code>Foo</code>.</p>
1498*8c35d5eeSXin Li
1499*8c35d5eeSXin Li<p>Limit the use of <code>protected</code> to those
1500*8c35d5eeSXin Limember functions that might need to be accessed from
1501*8c35d5eeSXin Lisubclasses. Note that <a href="#Access_Control">data
1502*8c35d5eeSXin Limembers should be private</a>.</p>
1503*8c35d5eeSXin Li
1504*8c35d5eeSXin Li<p>Explicitly annotate overrides of virtual functions or virtual
1505*8c35d5eeSXin Lidestructors with exactly one of an <code>override</code> or (less
1506*8c35d5eeSXin Lifrequently) <code>final</code> specifier. Do not
1507*8c35d5eeSXin Liuse <code>virtual</code> when declaring an override.
1508*8c35d5eeSXin LiRationale: A function or destructor marked
1509*8c35d5eeSXin Li<code>override</code> or <code>final</code> that is
1510*8c35d5eeSXin Linot an override of a base class virtual function will
1511*8c35d5eeSXin Linot compile, and this helps catch common errors. The
1512*8c35d5eeSXin Lispecifiers serve as documentation; if no specifier is
1513*8c35d5eeSXin Lipresent, the reader has to check all ancestors of the
1514*8c35d5eeSXin Liclass in question to determine if the function or
1515*8c35d5eeSXin Lidestructor is virtual or not.</p>
1516*8c35d5eeSXin Li
1517*8c35d5eeSXin Li<p>Multiple inheritance is permitted, but multiple <em>implementation</em>
1518*8c35d5eeSXin Liinheritance is strongly discouraged.</p>
1519*8c35d5eeSXin Li
1520*8c35d5eeSXin Li<h3 id="Operator_Overloading">Operator Overloading</h3>
1521*8c35d5eeSXin Li
1522*8c35d5eeSXin Li<p>Overload operators judiciously. Do not use user-defined literals.</p>
1523*8c35d5eeSXin Li
1524*8c35d5eeSXin Li<p class="definition"></p>
1525*8c35d5eeSXin Li<p>C++ permits user code to
1526*8c35d5eeSXin Li<a href="http://en.cppreference.com/w/cpp/language/operators">declare
1527*8c35d5eeSXin Lioverloaded versions of the built-in operators</a> using the
1528*8c35d5eeSXin Li<code>operator</code> keyword, so long as one of the parameters
1529*8c35d5eeSXin Liis a user-defined type. The <code>operator</code> keyword also
1530*8c35d5eeSXin Lipermits user code to define new kinds of literals using
1531*8c35d5eeSXin Li<code>operator""</code>, and to define type-conversion functions
1532*8c35d5eeSXin Lisuch as <code>operator bool()</code>.</p>
1533*8c35d5eeSXin Li
1534*8c35d5eeSXin Li<p class="pros"></p>
1535*8c35d5eeSXin Li<p>Operator overloading can make code more concise and
1536*8c35d5eeSXin Liintuitive by enabling user-defined types to behave the same
1537*8c35d5eeSXin Lias built-in types. Overloaded operators are the idiomatic names
1538*8c35d5eeSXin Lifor certain operations (e.g. <code>==</code>, <code>&lt;</code>,
1539*8c35d5eeSXin Li<code>=</code>, and <code>&lt;&lt;</code>), and adhering to
1540*8c35d5eeSXin Lithose conventions can make user-defined types more readable
1541*8c35d5eeSXin Liand enable them to interoperate with libraries that expect
1542*8c35d5eeSXin Lithose names.</p>
1543*8c35d5eeSXin Li
1544*8c35d5eeSXin Li<p>User-defined literals are a very concise notation for
1545*8c35d5eeSXin Licreating objects of user-defined types.</p>
1546*8c35d5eeSXin Li
1547*8c35d5eeSXin Li<p class="cons"></p>
1548*8c35d5eeSXin Li<ul>
1549*8c35d5eeSXin Li  <li>Providing a correct, consistent, and unsurprising
1550*8c35d5eeSXin Li  set of operator overloads requires some care, and failure
1551*8c35d5eeSXin Li  to do so can lead to confusion and bugs.</li>
1552*8c35d5eeSXin Li
1553*8c35d5eeSXin Li  <li>Overuse of operators can lead to obfuscated code,
1554*8c35d5eeSXin Li  particularly if the overloaded operator's semantics
1555*8c35d5eeSXin Li  don't follow convention.</li>
1556*8c35d5eeSXin Li
1557*8c35d5eeSXin Li  <li>The hazards of function overloading apply just as
1558*8c35d5eeSXin Li  much to operator overloading, if not more so.</li>
1559*8c35d5eeSXin Li
1560*8c35d5eeSXin Li  <li>Operator overloads can fool our intuition into
1561*8c35d5eeSXin Li  thinking that expensive operations are cheap, built-in
1562*8c35d5eeSXin Li  operations.</li>
1563*8c35d5eeSXin Li
1564*8c35d5eeSXin Li  <li>Finding the call sites for overloaded operators may
1565*8c35d5eeSXin Li  require a search tool that's aware of C++ syntax, rather
1566*8c35d5eeSXin Li  than e.g. grep.</li>
1567*8c35d5eeSXin Li
1568*8c35d5eeSXin Li  <li>If you get the argument type of an overloaded operator
1569*8c35d5eeSXin Li  wrong, you may get a different overload rather than a
1570*8c35d5eeSXin Li  compiler error. For example, <code>foo &lt; bar</code>
1571*8c35d5eeSXin Li  may do one thing, while <code>&amp;foo &lt; &amp;bar</code>
1572*8c35d5eeSXin Li  does something totally different.</li>
1573*8c35d5eeSXin Li
1574*8c35d5eeSXin Li  <li>Certain operator overloads are inherently hazardous.
1575*8c35d5eeSXin Li  Overloading unary <code>&amp;</code> can cause the same
1576*8c35d5eeSXin Li  code to have different meanings depending on whether
1577*8c35d5eeSXin Li  the overload declaration is visible. Overloads of
1578*8c35d5eeSXin Li  <code>&amp;&amp;</code>, <code>||</code>, and <code>,</code>
1579*8c35d5eeSXin Li  (comma) cannot match the evaluation-order semantics of the
1580*8c35d5eeSXin Li  built-in operators.</li>
1581*8c35d5eeSXin Li
1582*8c35d5eeSXin Li  <li>Operators are often defined outside the class,
1583*8c35d5eeSXin Li  so there's a risk of different files introducing
1584*8c35d5eeSXin Li  different definitions of the same operator. If both
1585*8c35d5eeSXin Li  definitions are linked into the same binary, this results
1586*8c35d5eeSXin Li  in undefined behavior, which can manifest as subtle
1587*8c35d5eeSXin Li  run-time bugs.</li>
1588*8c35d5eeSXin Li
1589*8c35d5eeSXin Li  <li>User-defined literals (UDLs) allow the creation of new
1590*8c35d5eeSXin Li  syntactic forms that are unfamiliar even to experienced C++
1591*8c35d5eeSXin Li  programmers, such as <code>"Hello World"sv</code> as a
1592*8c35d5eeSXin Li  shorthand for <code>std::string_view("Hello World")</code>.
1593*8c35d5eeSXin Li  Existing notations are clearer, though less terse.</li>
1594*8c35d5eeSXin Li
1595*8c35d5eeSXin Li  <li>Because they can't be namespace-qualified, uses of UDLs also require
1596*8c35d5eeSXin Li  use of either using-directives (which <a href="#Namespaces">we ban</a>) or
1597*8c35d5eeSXin Li  using-declarations (which <a href="#Aliases">we ban in header files</a> except
1598*8c35d5eeSXin Li  when the imported names are part of the interface exposed by the header
1599*8c35d5eeSXin Li  file in question).  Given that header files would have to avoid UDL
1600*8c35d5eeSXin Li  suffixes, we prefer to avoid having conventions for literals differ
1601*8c35d5eeSXin Li  between header files and source files.
1602*8c35d5eeSXin Li  </li>
1603*8c35d5eeSXin Li</ul>
1604*8c35d5eeSXin Li
1605*8c35d5eeSXin Li<p class="decision"></p>
1606*8c35d5eeSXin Li<p>Define overloaded operators only if their meaning is
1607*8c35d5eeSXin Liobvious, unsurprising, and consistent with the corresponding
1608*8c35d5eeSXin Libuilt-in operators. For example, use <code>|</code> as a
1609*8c35d5eeSXin Libitwise- or logical-or, not as a shell-style pipe.</p>
1610*8c35d5eeSXin Li
1611*8c35d5eeSXin Li<p>Define operators only on your own types. More precisely,
1612*8c35d5eeSXin Lidefine them in the same headers, .cc files, and namespaces
1613*8c35d5eeSXin Lias the types they operate on. That way, the operators are available
1614*8c35d5eeSXin Liwherever the type is, minimizing the risk of multiple
1615*8c35d5eeSXin Lidefinitions. If possible, avoid defining operators as templates,
1616*8c35d5eeSXin Libecause they must satisfy this rule for any possible template
1617*8c35d5eeSXin Liarguments. If you define an operator, also define
1618*8c35d5eeSXin Liany related operators that make sense, and make sure they
1619*8c35d5eeSXin Liare defined consistently. For example, if you overload
1620*8c35d5eeSXin Li<code>&lt;</code>, overload all the comparison operators,
1621*8c35d5eeSXin Liand make sure <code>&lt;</code> and <code>&gt;</code> never
1622*8c35d5eeSXin Lireturn true for the same arguments.</p>
1623*8c35d5eeSXin Li
1624*8c35d5eeSXin Li<p>Prefer to define non-modifying binary operators as
1625*8c35d5eeSXin Linon-member functions. If a binary operator is defined as a
1626*8c35d5eeSXin Liclass member, implicit conversions will apply to the
1627*8c35d5eeSXin Liright-hand argument, but not the left-hand one. It will
1628*8c35d5eeSXin Liconfuse your users if <code>a &lt; b</code> compiles but
1629*8c35d5eeSXin Li<code>b &lt; a</code> doesn't.</p>
1630*8c35d5eeSXin Li
1631*8c35d5eeSXin Li<p>Don't go out of your way to avoid defining operator
1632*8c35d5eeSXin Lioverloads. For example, prefer to define <code>==</code>,
1633*8c35d5eeSXin Li<code>=</code>, and <code>&lt;&lt;</code>, rather than
1634*8c35d5eeSXin Li<code>Equals()</code>, <code>CopyFrom()</code>, and
1635*8c35d5eeSXin Li<code>PrintTo()</code>. Conversely, don't define
1636*8c35d5eeSXin Lioperator overloads just because other libraries expect
1637*8c35d5eeSXin Lithem. For example, if your type doesn't have a natural
1638*8c35d5eeSXin Liordering, but you want to store it in a <code>std::set</code>,
1639*8c35d5eeSXin Liuse a custom comparator rather than overloading
1640*8c35d5eeSXin Li<code>&lt;</code>.</p>
1641*8c35d5eeSXin Li
1642*8c35d5eeSXin Li<p>Do not overload <code>&amp;&amp;</code>, <code>||</code>,
1643*8c35d5eeSXin Li<code>,</code> (comma), or unary <code>&amp;</code>. Do not overload
1644*8c35d5eeSXin Li<code>operator""</code>, i.e. do not introduce user-defined
1645*8c35d5eeSXin Liliterals.  Do not use any such literals provided by others
1646*8c35d5eeSXin Li(including the standard library).</p>
1647*8c35d5eeSXin Li
1648*8c35d5eeSXin Li<p>Type conversion operators are covered in the section on
1649*8c35d5eeSXin Li<a href="#Implicit_Conversions">implicit conversions</a>.
1650*8c35d5eeSXin LiThe <code>=</code> operator is covered in the section on
1651*8c35d5eeSXin Li<a href="#Copy_Constructors">copy constructors</a>. Overloading
1652*8c35d5eeSXin Li<code>&lt;&lt;</code> for use with streams is covered in the
1653*8c35d5eeSXin Lisection on <a href="#Streams">streams</a>. See also the rules on
1654*8c35d5eeSXin Li<a href="#Function_Overloading">function overloading</a>, which
1655*8c35d5eeSXin Liapply to operator overloading as well.</p>
1656*8c35d5eeSXin Li
1657*8c35d5eeSXin Li<h3 id="Access_Control">Access Control</h3>
1658*8c35d5eeSXin Li
1659*8c35d5eeSXin Li<p>Make classes' data members <code>private</code>, unless they are
1660*8c35d5eeSXin Li<a href="#Constant_Names">constants</a>. This simplifies reasoning about invariants, at the cost
1661*8c35d5eeSXin Liof some easy boilerplate in the form of accessors (usually <code>const</code>) if necessary.</p>
1662*8c35d5eeSXin Li
1663*8c35d5eeSXin Li<p>For technical
1664*8c35d5eeSXin Lireasons, we allow data members of a test fixture class in a .cc file to
1665*8c35d5eeSXin Libe <code>protected</code> when using
1666*8c35d5eeSXin Li
1667*8c35d5eeSXin Li
1668*8c35d5eeSXin Li<a href="https://github.com/google/googletest">Google
1669*8c35d5eeSXin LiTest</a>).</p>
1670*8c35d5eeSXin Li
1671*8c35d5eeSXin Li<h3 id="Declaration_Order">Declaration Order</h3>
1672*8c35d5eeSXin Li
1673*8c35d5eeSXin Li<p>Group similar declarations together, placing public parts
1674*8c35d5eeSXin Liearlier.</p>
1675*8c35d5eeSXin Li
1676*8c35d5eeSXin Li<p>A class definition should usually start with a
1677*8c35d5eeSXin Li<code>public:</code> section, followed by
1678*8c35d5eeSXin Li<code>protected:</code>, then <code>private:</code>.  Omit
1679*8c35d5eeSXin Lisections that would be empty.</p>
1680*8c35d5eeSXin Li
1681*8c35d5eeSXin Li<p>Within each section, generally prefer grouping similar
1682*8c35d5eeSXin Likinds of declarations together, and generally prefer the
1683*8c35d5eeSXin Lifollowing order: types (including <code>typedef</code>,
1684*8c35d5eeSXin Li<code>using</code>, and nested structs and classes),
1685*8c35d5eeSXin Liconstants, factory functions, constructors, assignment
1686*8c35d5eeSXin Lioperators, destructor, all other methods, data members.</p>
1687*8c35d5eeSXin Li
1688*8c35d5eeSXin Li<p>Do not put large method definitions inline in the
1689*8c35d5eeSXin Liclass definition. Usually, only trivial or
1690*8c35d5eeSXin Liperformance-critical, and very short, methods may be
1691*8c35d5eeSXin Lidefined inline. See <a href="#Inline_Functions">Inline
1692*8c35d5eeSXin LiFunctions</a> for more details.</p>
1693*8c35d5eeSXin Li
1694*8c35d5eeSXin Li<h2 id="Functions">Functions</h2>
1695*8c35d5eeSXin Li
1696*8c35d5eeSXin Li<a id="Function_Parameter_Ordering"></a>
1697*8c35d5eeSXin Li<h3 id="Output_Parameters">Output Parameters</h3>
1698*8c35d5eeSXin Li
1699*8c35d5eeSXin Li<p>The output of a C++ function is naturally provided via
1700*8c35d5eeSXin Lia return value and sometimes via output parameters.</p>
1701*8c35d5eeSXin Li
1702*8c35d5eeSXin Li<p>Prefer using return values over output parameters: they
1703*8c35d5eeSXin Liimprove readability, and often provide the same or better
1704*8c35d5eeSXin Liperformance.  If output-only parameters are used,
1705*8c35d5eeSXin Lithey should appear after input parameters.</p>
1706*8c35d5eeSXin Li
1707*8c35d5eeSXin Li<p>Parameters are either input to the function, output from the
1708*8c35d5eeSXin Lifunction, or both. Input parameters are usually values or
1709*8c35d5eeSXin Li<code>const</code> references, while output and input/output
1710*8c35d5eeSXin Liparameters will be pointers to non-<code>const</code>.</p>
1711*8c35d5eeSXin Li
1712*8c35d5eeSXin Li<p>When ordering function parameters, put all input-only
1713*8c35d5eeSXin Liparameters before any output parameters. In particular,
1714*8c35d5eeSXin Lido not add new parameters to the end of the function just
1715*8c35d5eeSXin Libecause they are new; place new input-only parameters before
1716*8c35d5eeSXin Lithe output parameters.</p>
1717*8c35d5eeSXin Li
1718*8c35d5eeSXin Li<p>This is not a hard-and-fast rule. Parameters that are
1719*8c35d5eeSXin Liboth input and output (often classes/structs) muddy the
1720*8c35d5eeSXin Liwaters, and, as always, consistency with related
1721*8c35d5eeSXin Lifunctions may require you to bend the rule.</p>
1722*8c35d5eeSXin Li
1723*8c35d5eeSXin Li<h3 id="Write_Short_Functions">Write Short Functions</h3>
1724*8c35d5eeSXin Li
1725*8c35d5eeSXin Li<p>Prefer small and focused functions.</p>
1726*8c35d5eeSXin Li
1727*8c35d5eeSXin Li<p>We recognize that long functions are sometimes
1728*8c35d5eeSXin Liappropriate, so no hard limit is placed on functions
1729*8c35d5eeSXin Lilength. If a function exceeds about 40 lines, think about
1730*8c35d5eeSXin Liwhether it can be broken up without harming the structure
1731*8c35d5eeSXin Liof the program.</p>
1732*8c35d5eeSXin Li
1733*8c35d5eeSXin Li<p>Even if your long function works perfectly now,
1734*8c35d5eeSXin Lisomeone modifying it in a few months may add new
1735*8c35d5eeSXin Libehavior. This could result in bugs that are hard to
1736*8c35d5eeSXin Lifind. Keeping your functions short and simple makes it
1737*8c35d5eeSXin Lieasier for other people to read and modify your code.
1738*8c35d5eeSXin LiSmall functions are also easier to test.</p>
1739*8c35d5eeSXin Li
1740*8c35d5eeSXin Li<p>You could find long and complicated functions when
1741*8c35d5eeSXin Liworking with
1742*8c35d5eeSXin Lisome code. Do not be
1743*8c35d5eeSXin Liintimidated by modifying existing code: if working with
1744*8c35d5eeSXin Lisuch a function proves to be difficult, you find that
1745*8c35d5eeSXin Lierrors are hard to debug, or you want to use a piece of
1746*8c35d5eeSXin Liit in several different contexts, consider breaking up
1747*8c35d5eeSXin Lithe function into smaller and more manageable pieces.</p>
1748*8c35d5eeSXin Li
1749*8c35d5eeSXin Li<h3 id="Reference_Arguments">Reference Arguments</h3>
1750*8c35d5eeSXin Li
1751*8c35d5eeSXin Li<p>All parameters passed by lvalue reference must be labeled
1752*8c35d5eeSXin Li<code>const</code>.</p>
1753*8c35d5eeSXin Li
1754*8c35d5eeSXin Li<p class="definition"></p>
1755*8c35d5eeSXin Li<p>In C, if a
1756*8c35d5eeSXin Lifunction needs to modify a variable, the parameter must
1757*8c35d5eeSXin Liuse a pointer, eg <code>int foo(int *pval)</code>. In
1758*8c35d5eeSXin LiC++, the function can alternatively declare a reference
1759*8c35d5eeSXin Liparameter: <code>int foo(int &amp;val)</code>.</p>
1760*8c35d5eeSXin Li
1761*8c35d5eeSXin Li<p class="pros"></p>
1762*8c35d5eeSXin Li<p>Defining a parameter as reference avoids ugly code like
1763*8c35d5eeSXin Li<code>(*pval)++</code>. Necessary for some applications
1764*8c35d5eeSXin Lilike copy constructors. Makes it clear, unlike with
1765*8c35d5eeSXin Lipointers, that a null pointer is not a possible
1766*8c35d5eeSXin Livalue.</p>
1767*8c35d5eeSXin Li
1768*8c35d5eeSXin Li<p class="cons"></p>
1769*8c35d5eeSXin Li<p>References can be confusing, as they have value syntax
1770*8c35d5eeSXin Libut pointer semantics.</p>
1771*8c35d5eeSXin Li
1772*8c35d5eeSXin Li<p class="decision"></p>
1773*8c35d5eeSXin Li<p>Within function parameter lists all references must be
1774*8c35d5eeSXin Li<code>const</code>:</p>
1775*8c35d5eeSXin Li
1776*8c35d5eeSXin Li<pre>void Foo(const std::string &amp;in, std::string *out);
1777*8c35d5eeSXin Li</pre>
1778*8c35d5eeSXin Li
1779*8c35d5eeSXin Li<p>In fact it is a very strong convention in Google code
1780*8c35d5eeSXin Lithat input arguments are values or <code>const</code>
1781*8c35d5eeSXin Lireferences while output arguments are pointers. Input
1782*8c35d5eeSXin Liparameters may be <code>const</code> pointers, but we
1783*8c35d5eeSXin Linever allow non-<code>const</code> reference parameters
1784*8c35d5eeSXin Liexcept when required by convention, e.g.,
1785*8c35d5eeSXin Li<code>swap()</code>.</p>
1786*8c35d5eeSXin Li
1787*8c35d5eeSXin Li<p>However, there are some instances where using
1788*8c35d5eeSXin Li<code>const T*</code> is preferable to <code>const
1789*8c35d5eeSXin LiT&amp;</code> for input parameters. For example:</p>
1790*8c35d5eeSXin Li
1791*8c35d5eeSXin Li<ul>
1792*8c35d5eeSXin Li  <li>You want to pass in a null pointer.</li>
1793*8c35d5eeSXin Li
1794*8c35d5eeSXin Li  <li>The function saves a pointer or reference to the
1795*8c35d5eeSXin Li  input.</li>
1796*8c35d5eeSXin Li</ul>
1797*8c35d5eeSXin Li
1798*8c35d5eeSXin Li<p> Remember that most of the time input
1799*8c35d5eeSXin Liparameters are going to be specified as <code>const
1800*8c35d5eeSXin LiT&amp;</code>. Using <code>const T*</code> instead
1801*8c35d5eeSXin Licommunicates to the reader that the input is somehow
1802*8c35d5eeSXin Litreated differently. So if you choose <code>const
1803*8c35d5eeSXin LiT*</code> rather than <code>const T&amp;</code>, do so
1804*8c35d5eeSXin Lifor a concrete reason; otherwise it will likely confuse
1805*8c35d5eeSXin Lireaders by making them look for an explanation that
1806*8c35d5eeSXin Lidoesn't exist.</p>
1807*8c35d5eeSXin Li
1808*8c35d5eeSXin Li<h3 id="Function_Overloading">Function Overloading</h3>
1809*8c35d5eeSXin Li
1810*8c35d5eeSXin Li<p>Use overloaded functions (including constructors) only if a
1811*8c35d5eeSXin Lireader looking at a call site can get a good idea of what
1812*8c35d5eeSXin Liis happening without having to first figure out exactly
1813*8c35d5eeSXin Liwhich overload is being called.</p>
1814*8c35d5eeSXin Li
1815*8c35d5eeSXin Li<p class="definition"></p>
1816*8c35d5eeSXin Li<p>You may write a function that takes a <code>const
1817*8c35d5eeSXin Listd::string&amp;</code> and overload it with another that
1818*8c35d5eeSXin Litakes <code>const char*</code>. However, in this case consider
1819*8c35d5eeSXin Listd::string_view
1820*8c35d5eeSXin Li instead.</p>
1821*8c35d5eeSXin Li
1822*8c35d5eeSXin Li<pre>class MyClass {
1823*8c35d5eeSXin Li public:
1824*8c35d5eeSXin Li  void Analyze(const std::string &amp;text);
1825*8c35d5eeSXin Li  void Analyze(const char *text, size_t textlen);
1826*8c35d5eeSXin Li};
1827*8c35d5eeSXin Li</pre>
1828*8c35d5eeSXin Li
1829*8c35d5eeSXin Li<p class="pros"></p>
1830*8c35d5eeSXin Li<p>Overloading can make code more intuitive by allowing an
1831*8c35d5eeSXin Liidentically-named function to take different arguments.
1832*8c35d5eeSXin LiIt may be necessary for templatized code, and it can be
1833*8c35d5eeSXin Liconvenient for Visitors.</p>
1834*8c35d5eeSXin Li<p>Overloading based on const or ref qualification may make utility
1835*8c35d5eeSXin Li  code more usable, more efficient, or both.
1836*8c35d5eeSXin Li  (See <a href="http://abseil.io/tips/148">TotW 148</a> for more.)
1837*8c35d5eeSXin Li</p>
1838*8c35d5eeSXin Li
1839*8c35d5eeSXin Li<p class="cons"></p>
1840*8c35d5eeSXin Li<p>If a function is overloaded by the argument types alone,
1841*8c35d5eeSXin Lia reader may have to understand C++'s complex matching
1842*8c35d5eeSXin Lirules in order to tell what's going on. Also many people
1843*8c35d5eeSXin Liare confused by the semantics of inheritance if a derived
1844*8c35d5eeSXin Liclass overrides only some of the variants of a
1845*8c35d5eeSXin Lifunction.</p>
1846*8c35d5eeSXin Li
1847*8c35d5eeSXin Li<p class="decision"></p>
1848*8c35d5eeSXin Li<p>You may overload a function when there are no semantic differences
1849*8c35d5eeSXin Libetween variants. These overloads may vary in types, qualifiers, or
1850*8c35d5eeSXin Liargument count. However, a reader of such a call must not need to know
1851*8c35d5eeSXin Liwhich member of the overload set is chosen, only that <b>something</b>
1852*8c35d5eeSXin Lifrom the set is being called. If you can document all entries in the
1853*8c35d5eeSXin Lioverload set with a single comment in the header, that is a good sign
1854*8c35d5eeSXin Lithat it is a well-designed overload set.</p>
1855*8c35d5eeSXin Li
1856*8c35d5eeSXin Li<h3 id="Default_Arguments">Default Arguments</h3>
1857*8c35d5eeSXin Li
1858*8c35d5eeSXin Li<p>Default arguments are allowed on non-virtual functions
1859*8c35d5eeSXin Liwhen the default is guaranteed to always have the same
1860*8c35d5eeSXin Livalue. Follow the same restrictions as for <a href="#Function_Overloading">function overloading</a>, and
1861*8c35d5eeSXin Liprefer overloaded functions if the readability gained with
1862*8c35d5eeSXin Lidefault arguments doesn't outweigh the downsides below.</p>
1863*8c35d5eeSXin Li
1864*8c35d5eeSXin Li<p class="pros"></p>
1865*8c35d5eeSXin Li<p>Often you have a function that uses default values, but
1866*8c35d5eeSXin Lioccasionally you want to override the defaults. Default
1867*8c35d5eeSXin Liparameters allow an easy way to do this without having to
1868*8c35d5eeSXin Lidefine many functions for the rare exceptions. Compared
1869*8c35d5eeSXin Lito overloading the function, default arguments have a
1870*8c35d5eeSXin Licleaner syntax, with less boilerplate and a clearer
1871*8c35d5eeSXin Lidistinction between 'required' and 'optional'
1872*8c35d5eeSXin Liarguments.</p>
1873*8c35d5eeSXin Li
1874*8c35d5eeSXin Li<p class="cons"></p>
1875*8c35d5eeSXin Li<p>Defaulted arguments are another way to achieve the
1876*8c35d5eeSXin Lisemantics of overloaded functions, so all the <a href="#Function_Overloading">reasons not to overload
1877*8c35d5eeSXin Lifunctions</a> apply.</p>
1878*8c35d5eeSXin Li
1879*8c35d5eeSXin Li<p>The defaults for arguments in a virtual function call are
1880*8c35d5eeSXin Lidetermined by the static type of the target object, and
1881*8c35d5eeSXin Lithere's no guarantee that all overrides of a given function
1882*8c35d5eeSXin Lideclare the same defaults.</p>
1883*8c35d5eeSXin Li
1884*8c35d5eeSXin Li<p>Default parameters are re-evaluated at each call site,
1885*8c35d5eeSXin Liwhich can bloat the generated code. Readers may also expect
1886*8c35d5eeSXin Lithe default's value to be fixed at the declaration instead
1887*8c35d5eeSXin Liof varying at each call.</p>
1888*8c35d5eeSXin Li
1889*8c35d5eeSXin Li<p>Function pointers are confusing in the presence of
1890*8c35d5eeSXin Lidefault arguments, since the function signature often
1891*8c35d5eeSXin Lidoesn't match the call signature. Adding
1892*8c35d5eeSXin Lifunction overloads avoids these problems.</p>
1893*8c35d5eeSXin Li
1894*8c35d5eeSXin Li<p class="decision"></p>
1895*8c35d5eeSXin Li<p>Default arguments are banned on virtual functions, where
1896*8c35d5eeSXin Lithey don't work properly, and in cases where the specified
1897*8c35d5eeSXin Lidefault might not evaluate to the same value depending on
1898*8c35d5eeSXin Liwhen it was evaluated. (For example, don't write <code>void
1899*8c35d5eeSXin Lif(int n = counter++);</code>.)</p>
1900*8c35d5eeSXin Li
1901*8c35d5eeSXin Li<p>In some other cases, default arguments can improve the
1902*8c35d5eeSXin Lireadability of their function declarations enough to
1903*8c35d5eeSXin Liovercome the downsides above, so they are allowed. When in
1904*8c35d5eeSXin Lidoubt, use overloads.</p>
1905*8c35d5eeSXin Li
1906*8c35d5eeSXin Li<h3 id="trailing_return">Trailing Return Type Syntax</h3>
1907*8c35d5eeSXin Li
1908*8c35d5eeSXin Li<p>Use trailing return types only where using the ordinary syntax (leading
1909*8c35d5eeSXin Li  return types) is impractical or much less readable.</p>
1910*8c35d5eeSXin Li
1911*8c35d5eeSXin Li<p class="definition"></p>
1912*8c35d5eeSXin Li<p>C++ allows two different forms of function declarations. In the older
1913*8c35d5eeSXin Li  form, the return type appears before the function name. For example:</p>
1914*8c35d5eeSXin Li<pre>int foo(int x);
1915*8c35d5eeSXin Li</pre>
1916*8c35d5eeSXin Li<p>The newer form, introduced in C++11, uses the <code>auto</code>
1917*8c35d5eeSXin Li  keyword before the function name and a trailing return type after
1918*8c35d5eeSXin Li  the argument list. For example, the declaration above could
1919*8c35d5eeSXin Li  equivalently be written:</p>
1920*8c35d5eeSXin Li<pre>auto foo(int x) -&gt; int;
1921*8c35d5eeSXin Li</pre>
1922*8c35d5eeSXin Li<p>The trailing return type is in the function's scope. This doesn't
1923*8c35d5eeSXin Li  make a difference for a simple case like <code>int</code> but it matters
1924*8c35d5eeSXin Li  for more complicated cases, like types declared in class scope or
1925*8c35d5eeSXin Li  types written in terms of the function parameters.</p>
1926*8c35d5eeSXin Li
1927*8c35d5eeSXin Li<p class="pros"></p>
1928*8c35d5eeSXin Li<p>Trailing return types are the only way to explicitly specify the
1929*8c35d5eeSXin Li  return type of a <a href="#Lambda_expressions">lambda expression</a>.
1930*8c35d5eeSXin Li  In some cases the compiler is able to deduce a lambda's return type,
1931*8c35d5eeSXin Li  but not in all cases. Even when the compiler can deduce it automatically,
1932*8c35d5eeSXin Li  sometimes specifying it explicitly would be clearer for readers.
1933*8c35d5eeSXin Li</p>
1934*8c35d5eeSXin Li<p>Sometimes it's easier and more readable to specify a return type
1935*8c35d5eeSXin Li  after the function's parameter list has already appeared. This is
1936*8c35d5eeSXin Li  particularly true when the return type depends on template parameters.
1937*8c35d5eeSXin Li  For example:</p>
1938*8c35d5eeSXin Li  <pre>    template &lt;typename T, typename U&gt;
1939*8c35d5eeSXin Li    auto add(T t, U u) -&gt; decltype(t + u);
1940*8c35d5eeSXin Li  </pre>
1941*8c35d5eeSXin Li  versus
1942*8c35d5eeSXin Li  <pre>    template &lt;typename T, typename U&gt;
1943*8c35d5eeSXin Li    decltype(declval&lt;T&amp;&gt;() + declval&lt;U&amp;&gt;()) add(T t, U u);
1944*8c35d5eeSXin Li  </pre>
1945*8c35d5eeSXin Li
1946*8c35d5eeSXin Li<p class="cons"></p>
1947*8c35d5eeSXin Li<p>Trailing return type syntax is relatively new and it has no
1948*8c35d5eeSXin Li  analogue in C++-like languages such as C and Java, so some readers may
1949*8c35d5eeSXin Li  find it unfamiliar.</p>
1950*8c35d5eeSXin Li<p>Existing code bases have an enormous number of function
1951*8c35d5eeSXin Li  declarations that aren't going to get changed to use the new syntax,
1952*8c35d5eeSXin Li  so the realistic choices are using the old syntax only or using a mixture
1953*8c35d5eeSXin Li  of the two. Using a single version is better for uniformity of style.</p>
1954*8c35d5eeSXin Li
1955*8c35d5eeSXin Li<p class="decision"></p>
1956*8c35d5eeSXin Li<p>In most cases, continue to use the older style of function
1957*8c35d5eeSXin Li  declaration where the return type goes before the function name.
1958*8c35d5eeSXin Li  Use the new trailing-return-type form only in cases where it's
1959*8c35d5eeSXin Li  required (such as lambdas) or where, by putting the type after the
1960*8c35d5eeSXin Li  function's parameter list, it allows you to write the type in a much
1961*8c35d5eeSXin Li  more readable way. The latter case should be rare; it's mostly an
1962*8c35d5eeSXin Li  issue in fairly complicated template code, which is
1963*8c35d5eeSXin Li  <a href="#Template_metaprogramming">discouraged in most cases</a>.</p>
1964*8c35d5eeSXin Li
1965*8c35d5eeSXin Li
1966*8c35d5eeSXin Li<h2 id="Google-Specific_Magic">Google-Specific Magic</h2>
1967*8c35d5eeSXin Li
1968*8c35d5eeSXin Li
1969*8c35d5eeSXin Li
1970*8c35d5eeSXin Li<div>
1971*8c35d5eeSXin Li<p>There are various tricks and utilities that
1972*8c35d5eeSXin Liwe use to make C++ code more robust, and various ways we use
1973*8c35d5eeSXin LiC++ that may differ from what you see elsewhere.</p>
1974*8c35d5eeSXin Li</div>
1975*8c35d5eeSXin Li
1976*8c35d5eeSXin Li
1977*8c35d5eeSXin Li
1978*8c35d5eeSXin Li<h3 id="Ownership_and_Smart_Pointers">Ownership and Smart Pointers</h3>
1979*8c35d5eeSXin Li
1980*8c35d5eeSXin Li<p>Prefer to have single, fixed owners for dynamically
1981*8c35d5eeSXin Liallocated objects. Prefer to transfer ownership with smart
1982*8c35d5eeSXin Lipointers.</p>
1983*8c35d5eeSXin Li
1984*8c35d5eeSXin Li<p class="definition"></p>
1985*8c35d5eeSXin Li<p>"Ownership" is a bookkeeping technique for managing
1986*8c35d5eeSXin Lidynamically allocated memory (and other resources). The
1987*8c35d5eeSXin Liowner of a dynamically allocated object is an object or
1988*8c35d5eeSXin Lifunction that is responsible for ensuring that it is
1989*8c35d5eeSXin Lideleted when no longer needed. Ownership can sometimes be
1990*8c35d5eeSXin Lishared, in which case the last owner is typically
1991*8c35d5eeSXin Liresponsible for deleting it. Even when ownership is not
1992*8c35d5eeSXin Lishared, it can be transferred from one piece of code to
1993*8c35d5eeSXin Lianother.</p>
1994*8c35d5eeSXin Li
1995*8c35d5eeSXin Li<p>"Smart" pointers are classes that act like pointers,
1996*8c35d5eeSXin Lie.g. by overloading the <code>*</code> and
1997*8c35d5eeSXin Li<code>-&gt;</code> operators. Some smart pointer types
1998*8c35d5eeSXin Lican be used to automate ownership bookkeeping, to ensure
1999*8c35d5eeSXin Lithese responsibilities are met.
2000*8c35d5eeSXin Li<a href="http://en.cppreference.com/w/cpp/memory/unique_ptr">
2001*8c35d5eeSXin Li<code>std::unique_ptr</code></a> is a smart pointer type
2002*8c35d5eeSXin Liintroduced in C++11, which expresses exclusive ownership
2003*8c35d5eeSXin Liof a dynamically allocated object; the object is deleted
2004*8c35d5eeSXin Liwhen the <code>std::unique_ptr</code> goes out of scope.
2005*8c35d5eeSXin LiIt cannot be copied, but can be <em>moved</em> to
2006*8c35d5eeSXin Lirepresent ownership transfer.
2007*8c35d5eeSXin Li<a href="http://en.cppreference.com/w/cpp/memory/shared_ptr">
2008*8c35d5eeSXin Li<code>std::shared_ptr</code></a> is a smart pointer type
2009*8c35d5eeSXin Lithat expresses shared ownership of
2010*8c35d5eeSXin Lia dynamically allocated object. <code>std::shared_ptr</code>s
2011*8c35d5eeSXin Lican be copied; ownership of the object is shared among
2012*8c35d5eeSXin Liall copies, and the object is deleted when the last
2013*8c35d5eeSXin Li<code>std::shared_ptr</code> is destroyed. </p>
2014*8c35d5eeSXin Li
2015*8c35d5eeSXin Li<p class="pros"></p>
2016*8c35d5eeSXin Li<ul>
2017*8c35d5eeSXin Li  <li>It's virtually impossible to manage dynamically
2018*8c35d5eeSXin Li  allocated memory without some sort of ownership
2019*8c35d5eeSXin Li  logic.</li>
2020*8c35d5eeSXin Li
2021*8c35d5eeSXin Li  <li>Transferring ownership of an object can be cheaper
2022*8c35d5eeSXin Li  than copying it (if copying it is even possible).</li>
2023*8c35d5eeSXin Li
2024*8c35d5eeSXin Li  <li>Transferring ownership can be simpler than
2025*8c35d5eeSXin Li  'borrowing' a pointer or reference, because it reduces
2026*8c35d5eeSXin Li  the need to coordinate the lifetime of the object
2027*8c35d5eeSXin Li  between the two users.</li>
2028*8c35d5eeSXin Li
2029*8c35d5eeSXin Li  <li>Smart pointers can improve readability by making
2030*8c35d5eeSXin Li  ownership logic explicit, self-documenting, and
2031*8c35d5eeSXin Li  unambiguous.</li>
2032*8c35d5eeSXin Li
2033*8c35d5eeSXin Li  <li>Smart pointers can eliminate manual ownership
2034*8c35d5eeSXin Li  bookkeeping, simplifying the code and ruling out large
2035*8c35d5eeSXin Li  classes of errors.</li>
2036*8c35d5eeSXin Li
2037*8c35d5eeSXin Li  <li>For const objects, shared ownership can be a simple
2038*8c35d5eeSXin Li  and efficient alternative to deep copying.</li>
2039*8c35d5eeSXin Li</ul>
2040*8c35d5eeSXin Li
2041*8c35d5eeSXin Li<p class="cons"></p>
2042*8c35d5eeSXin Li<ul>
2043*8c35d5eeSXin Li  <li>Ownership must be represented and transferred via
2044*8c35d5eeSXin Li  pointers (whether smart or plain). Pointer semantics
2045*8c35d5eeSXin Li  are more complicated than value semantics, especially
2046*8c35d5eeSXin Li  in APIs: you have to worry not just about ownership,
2047*8c35d5eeSXin Li  but also aliasing, lifetime, and mutability, among
2048*8c35d5eeSXin Li  other issues.</li>
2049*8c35d5eeSXin Li
2050*8c35d5eeSXin Li  <li>The performance costs of value semantics are often
2051*8c35d5eeSXin Li  overestimated, so the performance benefits of ownership
2052*8c35d5eeSXin Li  transfer might not justify the readability and
2053*8c35d5eeSXin Li  complexity costs.</li>
2054*8c35d5eeSXin Li
2055*8c35d5eeSXin Li  <li>APIs that transfer ownership force their clients
2056*8c35d5eeSXin Li  into a single memory management model.</li>
2057*8c35d5eeSXin Li
2058*8c35d5eeSXin Li  <li>Code using smart pointers is less explicit about
2059*8c35d5eeSXin Li  where the resource releases take place.</li>
2060*8c35d5eeSXin Li
2061*8c35d5eeSXin Li  <li><code>std::unique_ptr</code> expresses ownership
2062*8c35d5eeSXin Li  transfer using C++11's move semantics, which are
2063*8c35d5eeSXin Li  relatively new and may confuse some programmers.</li>
2064*8c35d5eeSXin Li
2065*8c35d5eeSXin Li  <li>Shared ownership can be a tempting alternative to
2066*8c35d5eeSXin Li  careful ownership design, obfuscating the design of a
2067*8c35d5eeSXin Li  system.</li>
2068*8c35d5eeSXin Li
2069*8c35d5eeSXin Li  <li>Shared ownership requires explicit bookkeeping at
2070*8c35d5eeSXin Li  run-time, which can be costly.</li>
2071*8c35d5eeSXin Li
2072*8c35d5eeSXin Li  <li>In some cases (e.g. cyclic references), objects
2073*8c35d5eeSXin Li  with shared ownership may never be deleted.</li>
2074*8c35d5eeSXin Li
2075*8c35d5eeSXin Li  <li>Smart pointers are not perfect substitutes for
2076*8c35d5eeSXin Li  plain pointers.</li>
2077*8c35d5eeSXin Li</ul>
2078*8c35d5eeSXin Li
2079*8c35d5eeSXin Li<p class="decision"></p>
2080*8c35d5eeSXin Li<p>If dynamic allocation is necessary, prefer to keep
2081*8c35d5eeSXin Liownership with the code that allocated it. If other code
2082*8c35d5eeSXin Lineeds access to the object, consider passing it a copy,
2083*8c35d5eeSXin Lior passing a pointer or reference without transferring
2084*8c35d5eeSXin Liownership. Prefer to use <code>std::unique_ptr</code> to
2085*8c35d5eeSXin Limake ownership transfer explicit. For example:</p>
2086*8c35d5eeSXin Li
2087*8c35d5eeSXin Li<pre>std::unique_ptr&lt;Foo&gt; FooFactory();
2088*8c35d5eeSXin Livoid FooConsumer(std::unique_ptr&lt;Foo&gt; ptr);
2089*8c35d5eeSXin Li</pre>
2090*8c35d5eeSXin Li
2091*8c35d5eeSXin Li
2092*8c35d5eeSXin Li
2093*8c35d5eeSXin Li<p>Do not design your code to use shared ownership
2094*8c35d5eeSXin Liwithout a very good reason. One such reason is to avoid
2095*8c35d5eeSXin Liexpensive copy operations, but you should only do this if
2096*8c35d5eeSXin Lithe performance benefits are significant, and the
2097*8c35d5eeSXin Liunderlying object is immutable (i.e.
2098*8c35d5eeSXin Li<code>std::shared_ptr&lt;const Foo&gt;</code>).  If you
2099*8c35d5eeSXin Lido use shared ownership, prefer to use
2100*8c35d5eeSXin Li<code>std::shared_ptr</code>.</p>
2101*8c35d5eeSXin Li
2102*8c35d5eeSXin Li<p>Never use <code>std::auto_ptr</code>. Instead, use
2103*8c35d5eeSXin Li<code>std::unique_ptr</code>.</p>
2104*8c35d5eeSXin Li
2105*8c35d5eeSXin Li<h3 id="cpplint">cpplint</h3>
2106*8c35d5eeSXin Li
2107*8c35d5eeSXin Li<p>Use <code>cpplint.py</code> to detect style errors.</p>
2108*8c35d5eeSXin Li
2109*8c35d5eeSXin Li<p><code>cpplint.py</code>
2110*8c35d5eeSXin Liis a tool that reads a source file and identifies many
2111*8c35d5eeSXin Listyle errors. It is not perfect, and has both false
2112*8c35d5eeSXin Lipositives and false negatives, but it is still a valuable
2113*8c35d5eeSXin Litool. False positives can be ignored by putting <code>//
2114*8c35d5eeSXin LiNOLINT</code> at the end of the line or
2115*8c35d5eeSXin Li<code>// NOLINTNEXTLINE</code> in the previous line.</p>
2116*8c35d5eeSXin Li
2117*8c35d5eeSXin Li
2118*8c35d5eeSXin Li
2119*8c35d5eeSXin Li<div>
2120*8c35d5eeSXin Li<p>Some projects have instructions on
2121*8c35d5eeSXin Lihow to run <code>cpplint.py</code> from their project
2122*8c35d5eeSXin Litools. If the project you are contributing to does not,
2123*8c35d5eeSXin Liyou can download
2124*8c35d5eeSXin Li<a href="https://raw.githubusercontent.com/google/styleguide/gh-pages/cpplint/cpplint.py">
2125*8c35d5eeSXin Li<code>cpplint.py</code></a> separately.</p>
2126*8c35d5eeSXin Li</div>
2127*8c35d5eeSXin Li
2128*8c35d5eeSXin Li
2129*8c35d5eeSXin Li
2130*8c35d5eeSXin Li<h2 id="Other_C++_Features">Other C++ Features</h2>
2131*8c35d5eeSXin Li
2132*8c35d5eeSXin Li<h3 id="Rvalue_references">Rvalue References</h3>
2133*8c35d5eeSXin Li
2134*8c35d5eeSXin Li<p>Use rvalue references to:</p>
2135*8c35d5eeSXin Li<ul>
2136*8c35d5eeSXin Li  <li>Define move constructors and move assignment operators.</li>
2137*8c35d5eeSXin Li
2138*8c35d5eeSXin Li  <li>Define <a href="#Function_Overloading">overload sets</a> with
2139*8c35d5eeSXin Li  const&amp; and &amp;&amp; variants if you have evidence that this
2140*8c35d5eeSXin Li  provides meaningfully better performance than passing by value,
2141*8c35d5eeSXin Li  or if you're writing low-overhead generic code that needs to support
2142*8c35d5eeSXin Li  arbitrary types. Beware combinatorial overload sets, that is, seldom
2143*8c35d5eeSXin Li  overload more than one parameter.</li>
2144*8c35d5eeSXin Li
2145*8c35d5eeSXin Li  <li>Support 'perfect forwarding' in generic code.</li>
2146*8c35d5eeSXin Li</ul>
2147*8c35d5eeSXin Li
2148*8c35d5eeSXin Li<p class="definition"></p>
2149*8c35d5eeSXin Li<p> Rvalue references
2150*8c35d5eeSXin Liare a type of reference that can only bind to temporary
2151*8c35d5eeSXin Liobjects. The syntax is similar to traditional reference
2152*8c35d5eeSXin Lisyntax. For example, <code>void f(std::string&amp;&amp;
2153*8c35d5eeSXin Lis);</code> declares a function whose argument is an
2154*8c35d5eeSXin Lirvalue reference to a std::string.</p>
2155*8c35d5eeSXin Li
2156*8c35d5eeSXin Li<p id="Forwarding_references"> When the token '&amp;&amp;' is applied to
2157*8c35d5eeSXin Lian unqualified template argument in a function
2158*8c35d5eeSXin Liparameter, special template argument deduction
2159*8c35d5eeSXin Lirules apply. Such a reference is called forwarding reference.</p>
2160*8c35d5eeSXin Li
2161*8c35d5eeSXin Li<p class="pros"></p>
2162*8c35d5eeSXin Li<ul>
2163*8c35d5eeSXin Li  <li>Defining a move constructor (a constructor taking
2164*8c35d5eeSXin Li  an rvalue reference to the class type) makes it
2165*8c35d5eeSXin Li  possible to move a value instead of copying it. If
2166*8c35d5eeSXin Li  <code>v1</code> is a <code>std::vector&lt;std::string&gt;</code>,
2167*8c35d5eeSXin Li  for example, then <code>auto v2(std::move(v1))</code>
2168*8c35d5eeSXin Li  will probably just result in some simple pointer
2169*8c35d5eeSXin Li  manipulation instead of copying a large amount of data.
2170*8c35d5eeSXin Li  In many cases this can result in a major performance
2171*8c35d5eeSXin Li  improvement.</li>
2172*8c35d5eeSXin Li
2173*8c35d5eeSXin Li  <li>Rvalue references make it possible to implement
2174*8c35d5eeSXin Li  types that are movable but not copyable, which can be
2175*8c35d5eeSXin Li  useful for types that have no sensible definition of
2176*8c35d5eeSXin Li  copying but where you might still want to pass them as
2177*8c35d5eeSXin Li  function arguments, put them in containers, etc.</li>
2178*8c35d5eeSXin Li
2179*8c35d5eeSXin Li  <li><code>std::move</code> is necessary to make
2180*8c35d5eeSXin Li  effective use of some standard-library types, such as
2181*8c35d5eeSXin Li  <code>std::unique_ptr</code>.</li>
2182*8c35d5eeSXin Li
2183*8c35d5eeSXin Li  <li><a href="#Forwarding_references">Forwarding references</a> which
2184*8c35d5eeSXin Li  use the rvalue reference token, make it possible to write a
2185*8c35d5eeSXin Li  generic function wrapper that forwards its arguments to
2186*8c35d5eeSXin Li  another function, and works whether or not its
2187*8c35d5eeSXin Li  arguments are temporary objects and/or const.
2188*8c35d5eeSXin Li  This is called 'perfect forwarding'.</li>
2189*8c35d5eeSXin Li</ul>
2190*8c35d5eeSXin Li
2191*8c35d5eeSXin Li<p class="cons"></p>
2192*8c35d5eeSXin Li<ul>
2193*8c35d5eeSXin Li  <li>Rvalue references are not yet widely understood. Rules like reference
2194*8c35d5eeSXin Li  collapsing and the special deduction rule for forwarding references
2195*8c35d5eeSXin Li  are somewhat obscure.</li>
2196*8c35d5eeSXin Li
2197*8c35d5eeSXin Li  <li>Rvalue references are often misused. Using rvalue
2198*8c35d5eeSXin Li  references is counter-intuitive in signatures where the argument is expected
2199*8c35d5eeSXin Li  to have a valid specified state after the function call, or where no move
2200*8c35d5eeSXin Li  operation is performed.</li>
2201*8c35d5eeSXin Li</ul>
2202*8c35d5eeSXin Li
2203*8c35d5eeSXin Li<p class="decision"></p>
2204*8c35d5eeSXin Li<p>You may use rvalue references to define move constructors and move
2205*8c35d5eeSXin Liassignment operators (as described in
2206*8c35d5eeSXin Li<a href="#Copyable_Movable_Types">Copyable and Movable Types</a>). See the
2207*8c35d5eeSXin Li<a href="primer#copying_moving">C++ Primer</a> for more information about
2208*8c35d5eeSXin Limove semantics and <code>std::move</code>.</p>
2209*8c35d5eeSXin Li
2210*8c35d5eeSXin Li<p>You may use rvalue references to define pairs of overloads, one taking
2211*8c35d5eeSXin Li<code>Foo&amp;&amp;</code> and the other taking <code>const Foo&amp;</code>.
2212*8c35d5eeSXin LiUsually the preferred solution is just to pass by value, but an overloaded pair
2213*8c35d5eeSXin Liof functions sometimes yields better performance and is sometimes necessary in
2214*8c35d5eeSXin Ligeneric code that needs to support a wide variety of types. As always: if
2215*8c35d5eeSXin Liyou're writing more complicated code for the sake of performance, make sure you
2216*8c35d5eeSXin Lihave evidence that it actually helps.</p>
2217*8c35d5eeSXin Li
2218*8c35d5eeSXin Li<p>You may use forwarding references in conjunction with <code>
2219*8c35d5eeSXin Li<a href="http://en.cppreference.com/w/cpp/utility/forward">std::forward</a></code>,
2220*8c35d5eeSXin Lito support perfect forwarding.</p>
2221*8c35d5eeSXin Li
2222*8c35d5eeSXin Li<h3 id="Friends">Friends</h3>
2223*8c35d5eeSXin Li
2224*8c35d5eeSXin Li<p>We allow use of <code>friend</code> classes and functions,
2225*8c35d5eeSXin Liwithin reason.</p>
2226*8c35d5eeSXin Li
2227*8c35d5eeSXin Li<p>Friends should usually be defined in the same file so
2228*8c35d5eeSXin Lithat the reader does not have to look in another file to
2229*8c35d5eeSXin Lifind uses of the private members of a class. A common use
2230*8c35d5eeSXin Liof <code>friend</code> is to have a
2231*8c35d5eeSXin Li<code>FooBuilder</code> class be a friend of
2232*8c35d5eeSXin Li<code>Foo</code> so that it can construct the inner state
2233*8c35d5eeSXin Liof <code>Foo</code> correctly, without exposing this
2234*8c35d5eeSXin Listate to the world. In some cases it may be useful to
2235*8c35d5eeSXin Limake a unittest class a friend of the class it tests.</p>
2236*8c35d5eeSXin Li
2237*8c35d5eeSXin Li<p>Friends extend, but do not break, the encapsulation
2238*8c35d5eeSXin Liboundary of a class. In some cases this is better than
2239*8c35d5eeSXin Limaking a member public when you want to give only one
2240*8c35d5eeSXin Liother class access to it. However, most classes should
2241*8c35d5eeSXin Liinteract with other classes solely through their public
2242*8c35d5eeSXin Limembers.</p>
2243*8c35d5eeSXin Li
2244*8c35d5eeSXin Li<h3 id="Exceptions">Exceptions</h3>
2245*8c35d5eeSXin Li
2246*8c35d5eeSXin Li<p>We do not use C++ exceptions.</p>
2247*8c35d5eeSXin Li
2248*8c35d5eeSXin Li<p class="pros"></p>
2249*8c35d5eeSXin Li<ul>
2250*8c35d5eeSXin Li  <li>Exceptions allow higher levels of an application to
2251*8c35d5eeSXin Li  decide how to handle "can't happen" failures in deeply
2252*8c35d5eeSXin Li  nested functions, without the obscuring and error-prone
2253*8c35d5eeSXin Li  bookkeeping of error codes.</li>
2254*8c35d5eeSXin Li
2255*8c35d5eeSXin Li
2256*8c35d5eeSXin Li
2257*8c35d5eeSXin Li  <div>
2258*8c35d5eeSXin Li  <li>Exceptions are used by most other
2259*8c35d5eeSXin Li  modern languages. Using them in C++ would make it more
2260*8c35d5eeSXin Li  consistent with Python, Java, and the C++ that others
2261*8c35d5eeSXin Li  are familiar with.</li>
2262*8c35d5eeSXin Li  </div>
2263*8c35d5eeSXin Li
2264*8c35d5eeSXin Li  <li>Some third-party C++ libraries use exceptions, and
2265*8c35d5eeSXin Li  turning them off internally makes it harder to
2266*8c35d5eeSXin Li  integrate with those libraries.</li>
2267*8c35d5eeSXin Li
2268*8c35d5eeSXin Li  <li>Exceptions are the only way for a constructor to
2269*8c35d5eeSXin Li  fail. We can simulate this with a factory function or
2270*8c35d5eeSXin Li  an <code>Init()</code> method, but these require heap
2271*8c35d5eeSXin Li  allocation or a new "invalid" state, respectively.</li>
2272*8c35d5eeSXin Li
2273*8c35d5eeSXin Li  <li>Exceptions are really handy in testing
2274*8c35d5eeSXin Li  frameworks.</li>
2275*8c35d5eeSXin Li</ul>
2276*8c35d5eeSXin Li
2277*8c35d5eeSXin Li<p class="cons"></p>
2278*8c35d5eeSXin Li<ul>
2279*8c35d5eeSXin Li  <li>When you add a <code>throw</code> statement to an
2280*8c35d5eeSXin Li  existing function, you must examine all of its
2281*8c35d5eeSXin Li  transitive callers. Either they must make at least the
2282*8c35d5eeSXin Li  basic exception safety guarantee, or they must never
2283*8c35d5eeSXin Li  catch the exception and be happy with the program
2284*8c35d5eeSXin Li  terminating as a result. For instance, if
2285*8c35d5eeSXin Li  <code>f()</code> calls <code>g()</code> calls
2286*8c35d5eeSXin Li  <code>h()</code>, and <code>h</code> throws an
2287*8c35d5eeSXin Li  exception that <code>f</code> catches, <code>g</code>
2288*8c35d5eeSXin Li  has to be careful or it may not clean up properly.</li>
2289*8c35d5eeSXin Li
2290*8c35d5eeSXin Li  <li>More generally, exceptions make the control flow of
2291*8c35d5eeSXin Li  programs difficult to evaluate by looking at code:
2292*8c35d5eeSXin Li  functions may return in places you don't expect. This
2293*8c35d5eeSXin Li  causes maintainability and debugging difficulties. You
2294*8c35d5eeSXin Li  can minimize this cost via some rules on how and where
2295*8c35d5eeSXin Li  exceptions can be used, but at the cost of more that a
2296*8c35d5eeSXin Li  developer needs to know and understand.</li>
2297*8c35d5eeSXin Li
2298*8c35d5eeSXin Li  <li>Exception safety requires both RAII and different
2299*8c35d5eeSXin Li  coding practices. Lots of supporting machinery is
2300*8c35d5eeSXin Li  needed to make writing correct exception-safe code
2301*8c35d5eeSXin Li  easy. Further, to avoid requiring readers to understand
2302*8c35d5eeSXin Li  the entire call graph, exception-safe code must isolate
2303*8c35d5eeSXin Li  logic that writes to persistent state into a "commit"
2304*8c35d5eeSXin Li  phase. This will have both benefits and costs (perhaps
2305*8c35d5eeSXin Li  where you're forced to obfuscate code to isolate the
2306*8c35d5eeSXin Li  commit). Allowing exceptions would force us to always
2307*8c35d5eeSXin Li  pay those costs even when they're not worth it.</li>
2308*8c35d5eeSXin Li
2309*8c35d5eeSXin Li  <li>Turning on exceptions adds data to each binary
2310*8c35d5eeSXin Li  produced, increasing compile time (probably slightly)
2311*8c35d5eeSXin Li  and possibly increasing address space pressure.
2312*8c35d5eeSXin Li  </li>
2313*8c35d5eeSXin Li
2314*8c35d5eeSXin Li  <li>The availability of exceptions may encourage
2315*8c35d5eeSXin Li  developers to throw them when they are not appropriate
2316*8c35d5eeSXin Li  or recover from them when it's not safe to do so. For
2317*8c35d5eeSXin Li  example, invalid user input should not cause exceptions
2318*8c35d5eeSXin Li  to be thrown. We would need to make the style guide
2319*8c35d5eeSXin Li  even longer to document these restrictions!</li>
2320*8c35d5eeSXin Li</ul>
2321*8c35d5eeSXin Li
2322*8c35d5eeSXin Li<p class="decision"></p>
2323*8c35d5eeSXin Li<p>On their face, the benefits of using exceptions
2324*8c35d5eeSXin Lioutweigh the costs, especially in new projects. However,
2325*8c35d5eeSXin Lifor existing code, the introduction of exceptions has
2326*8c35d5eeSXin Liimplications on all dependent code. If exceptions can be
2327*8c35d5eeSXin Lipropagated beyond a new project, it also becomes
2328*8c35d5eeSXin Liproblematic to integrate the new project into existing
2329*8c35d5eeSXin Liexception-free code. Because most existing C++ code at
2330*8c35d5eeSXin LiGoogle is not prepared to deal with exceptions, it is
2331*8c35d5eeSXin Licomparatively difficult to adopt new code that generates
2332*8c35d5eeSXin Liexceptions.</p>
2333*8c35d5eeSXin Li
2334*8c35d5eeSXin Li<p>Given that Google's existing code is not
2335*8c35d5eeSXin Liexception-tolerant, the costs of using exceptions are
2336*8c35d5eeSXin Lisomewhat greater than the costs in a new project. The
2337*8c35d5eeSXin Liconversion process would be slow and error-prone. We
2338*8c35d5eeSXin Lidon't believe that the available alternatives to
2339*8c35d5eeSXin Liexceptions, such as error codes and assertions, introduce
2340*8c35d5eeSXin Lia significant burden. </p>
2341*8c35d5eeSXin Li
2342*8c35d5eeSXin Li<p>Our advice against using exceptions is not predicated
2343*8c35d5eeSXin Lion philosophical or moral grounds, but practical ones.
2344*8c35d5eeSXin Li Because we'd like to use our open-source
2345*8c35d5eeSXin Liprojects at Google and it's difficult to do so if those
2346*8c35d5eeSXin Liprojects use exceptions, we need to advise against
2347*8c35d5eeSXin Liexceptions in Google open-source projects as well.
2348*8c35d5eeSXin LiThings would probably be different if we had to do it all
2349*8c35d5eeSXin Liover again from scratch.</p>
2350*8c35d5eeSXin Li
2351*8c35d5eeSXin Li<p>This prohibition also applies to the exception handling related
2352*8c35d5eeSXin Lifeatures added in C++11, such as
2353*8c35d5eeSXin Li<code>std::exception_ptr</code> and
2354*8c35d5eeSXin Li<code>std::nested_exception</code>.</p>
2355*8c35d5eeSXin Li
2356*8c35d5eeSXin Li<p>There is an <a href="#Windows_Code">exception</a> to
2357*8c35d5eeSXin Lithis rule (no pun intended) for Windows code.</p>
2358*8c35d5eeSXin Li
2359*8c35d5eeSXin Li<h3 id="noexcept"><code>noexcept</code></h3>
2360*8c35d5eeSXin Li
2361*8c35d5eeSXin Li<p>Specify <code>noexcept</code> when it is useful and correct.</p>
2362*8c35d5eeSXin Li
2363*8c35d5eeSXin Li<p class="definition"></p>
2364*8c35d5eeSXin Li<p>The <code>noexcept</code> specifier is used to specify whether
2365*8c35d5eeSXin Lia function will throw exceptions or not. If an exception
2366*8c35d5eeSXin Liescapes from a function marked <code>noexcept</code>, the program
2367*8c35d5eeSXin Licrashes via <code>std::terminate</code>.</p>
2368*8c35d5eeSXin Li
2369*8c35d5eeSXin Li<p>The <code>noexcept</code> operator performs a compile-time
2370*8c35d5eeSXin Licheck that returns true if an expression is declared to not
2371*8c35d5eeSXin Lithrow any exceptions.</p>
2372*8c35d5eeSXin Li
2373*8c35d5eeSXin Li<p class="pros"></p>
2374*8c35d5eeSXin Li<ul>
2375*8c35d5eeSXin Li  <li>Specifying move constructors as <code>noexcept</code>
2376*8c35d5eeSXin Li  improves performance in some cases, e.g.
2377*8c35d5eeSXin Li  <code>std::vector&lt;T&gt;::resize()</code> moves rather than
2378*8c35d5eeSXin Li  copies the objects if T's move constructor is
2379*8c35d5eeSXin Li  <code>noexcept</code>.</li>
2380*8c35d5eeSXin Li
2381*8c35d5eeSXin Li  <li>Specifying <code>noexcept</code> on a function can
2382*8c35d5eeSXin Li  trigger compiler optimizations in environments where
2383*8c35d5eeSXin Li  exceptions are enabled, e.g. compiler does not have to
2384*8c35d5eeSXin Li  generate extra code for stack-unwinding, if it knows
2385*8c35d5eeSXin Li  that no exceptions can be thrown due to a
2386*8c35d5eeSXin Li  <code>noexcept</code> specifier.</li>
2387*8c35d5eeSXin Li</ul>
2388*8c35d5eeSXin Li
2389*8c35d5eeSXin Li<p class="cons"></p>
2390*8c35d5eeSXin Li<ul>
2391*8c35d5eeSXin Li  <li>
2392*8c35d5eeSXin Li
2393*8c35d5eeSXin Li  In projects following this guide
2394*8c35d5eeSXin Li  that have exceptions disabled it is hard
2395*8c35d5eeSXin Li  to ensure that <code>noexcept</code>
2396*8c35d5eeSXin Li  specifiers are correct, and hard to define what
2397*8c35d5eeSXin Li  correctness even means.</li>
2398*8c35d5eeSXin Li
2399*8c35d5eeSXin Li  <li>It's hard, if not impossible, to undo <code>noexcept</code>
2400*8c35d5eeSXin Li  because it eliminates a guarantee that callers may be relying
2401*8c35d5eeSXin Li  on, in ways that are hard to detect.</li>
2402*8c35d5eeSXin Li</ul>
2403*8c35d5eeSXin Li
2404*8c35d5eeSXin Li<p class="decision"></p>
2405*8c35d5eeSXin Li<p>You may use <code>noexcept</code> when it is useful for
2406*8c35d5eeSXin Liperformance if it accurately reflects the intended semantics
2407*8c35d5eeSXin Liof your function, i.e. that if an exception is somehow thrown
2408*8c35d5eeSXin Lifrom within the function body then it represents a fatal error.
2409*8c35d5eeSXin LiYou can assume that <code>noexcept</code> on move constructors
2410*8c35d5eeSXin Lihas a meaningful performance benefit. If you think
2411*8c35d5eeSXin Lithere is significant performance benefit from specifying
2412*8c35d5eeSXin Li<code>noexcept</code> on some other function, please discuss it
2413*8c35d5eeSXin Liwith
2414*8c35d5eeSXin Liyour project leads.</p>
2415*8c35d5eeSXin Li
2416*8c35d5eeSXin Li<p>Prefer unconditional <code>noexcept</code> if exceptions are
2417*8c35d5eeSXin Licompletely disabled (i.e. most Google C++ environments).
2418*8c35d5eeSXin LiOtherwise, use conditional <code>noexcept</code> specifiers
2419*8c35d5eeSXin Liwith simple conditions, in ways that evaluate false only in
2420*8c35d5eeSXin Lithe few cases where the function could potentially throw.
2421*8c35d5eeSXin LiThe tests might include type traits check on whether the
2422*8c35d5eeSXin Liinvolved operation might throw (e.g.
2423*8c35d5eeSXin Li<code>std::is_nothrow_move_constructible</code> for
2424*8c35d5eeSXin Limove-constructing objects), or on whether allocation can throw
2425*8c35d5eeSXin Li(e.g. <code>absl::default_allocator_is_nothrow</code> for
2426*8c35d5eeSXin Listandard default allocation). Note in many cases the only
2427*8c35d5eeSXin Lipossible cause for an exception is allocation failure (we
2428*8c35d5eeSXin Libelieve move constructors should not throw except due to
2429*8c35d5eeSXin Liallocation failure), and there are many applications where it&#8217;s
2430*8c35d5eeSXin Liappropriate to treat memory exhaustion as a fatal error rather
2431*8c35d5eeSXin Lithan an exceptional condition that your program should attempt
2432*8c35d5eeSXin Lito recover from.  Even for other
2433*8c35d5eeSXin Lipotential failures you should prioritize interface simplicity
2434*8c35d5eeSXin Liover supporting all possible exception throwing scenarios:
2435*8c35d5eeSXin Liinstead of writing a complicated <code>noexcept</code> clause
2436*8c35d5eeSXin Lithat depends on whether a hash function can throw, for example,
2437*8c35d5eeSXin Lisimply document that your component doesn&#8217;t support hash
2438*8c35d5eeSXin Lifunctions throwing and make it unconditionally
2439*8c35d5eeSXin Li<code>noexcept</code>.</p>
2440*8c35d5eeSXin Li
2441*8c35d5eeSXin Li<h3 id="Run-Time_Type_Information__RTTI_">Run-Time Type
2442*8c35d5eeSXin LiInformation (RTTI)</h3>
2443*8c35d5eeSXin Li
2444*8c35d5eeSXin Li<p>Avoid using Run Time Type Information (RTTI).</p>
2445*8c35d5eeSXin Li
2446*8c35d5eeSXin Li<p class="definition"></p>
2447*8c35d5eeSXin Li<p> RTTI allows a
2448*8c35d5eeSXin Liprogrammer to query the C++ class of an object at run
2449*8c35d5eeSXin Litime. This is done by use of <code>typeid</code> or
2450*8c35d5eeSXin Li<code>dynamic_cast</code>.</p>
2451*8c35d5eeSXin Li
2452*8c35d5eeSXin Li<p class="pros"></p>
2453*8c35d5eeSXin Li<p>The standard alternatives to RTTI (described below)
2454*8c35d5eeSXin Lirequire modification or redesign of the class hierarchy
2455*8c35d5eeSXin Liin question. Sometimes such modifications are infeasible
2456*8c35d5eeSXin Lior undesirable, particularly in widely-used or mature
2457*8c35d5eeSXin Licode.</p>
2458*8c35d5eeSXin Li
2459*8c35d5eeSXin Li<p>RTTI can be useful in some unit tests. For example, it
2460*8c35d5eeSXin Liis useful in tests of factory classes where the test has
2461*8c35d5eeSXin Lito verify that a newly created object has the expected
2462*8c35d5eeSXin Lidynamic type. It is also useful in managing the
2463*8c35d5eeSXin Lirelationship between objects and their mocks.</p>
2464*8c35d5eeSXin Li
2465*8c35d5eeSXin Li<p>RTTI is useful when considering multiple abstract
2466*8c35d5eeSXin Liobjects. Consider</p>
2467*8c35d5eeSXin Li
2468*8c35d5eeSXin Li<pre>bool Base::Equal(Base* other) = 0;
2469*8c35d5eeSXin Libool Derived::Equal(Base* other) {
2470*8c35d5eeSXin Li  Derived* that = dynamic_cast&lt;Derived*&gt;(other);
2471*8c35d5eeSXin Li  if (that == nullptr)
2472*8c35d5eeSXin Li    return false;
2473*8c35d5eeSXin Li  ...
2474*8c35d5eeSXin Li}
2475*8c35d5eeSXin Li</pre>
2476*8c35d5eeSXin Li
2477*8c35d5eeSXin Li<p class="cons"></p>
2478*8c35d5eeSXin Li<p>Querying the type of an object at run-time frequently
2479*8c35d5eeSXin Limeans a design problem. Needing to know the type of an
2480*8c35d5eeSXin Liobject at runtime is often an indication that the design
2481*8c35d5eeSXin Liof your class hierarchy is flawed.</p>
2482*8c35d5eeSXin Li
2483*8c35d5eeSXin Li<p>Undisciplined use of RTTI makes code hard to maintain.
2484*8c35d5eeSXin LiIt can lead to type-based decision trees or switch
2485*8c35d5eeSXin Listatements scattered throughout the code, all of which
2486*8c35d5eeSXin Limust be examined when making further changes.</p>
2487*8c35d5eeSXin Li
2488*8c35d5eeSXin Li<p class="decision"></p>
2489*8c35d5eeSXin Li<p>RTTI has legitimate uses but is prone to abuse, so you
2490*8c35d5eeSXin Limust be careful when using it. You may use it freely in
2491*8c35d5eeSXin Liunittests, but avoid it when possible in other code. In
2492*8c35d5eeSXin Liparticular, think twice before using RTTI in new code. If
2493*8c35d5eeSXin Liyou find yourself needing to write code that behaves
2494*8c35d5eeSXin Lidifferently based on the class of an object, consider one
2495*8c35d5eeSXin Liof the following alternatives to querying the type:</p>
2496*8c35d5eeSXin Li
2497*8c35d5eeSXin Li<ul>
2498*8c35d5eeSXin Li  <li>Virtual methods are the preferred way of executing
2499*8c35d5eeSXin Li  different code paths depending on a specific subclass
2500*8c35d5eeSXin Li  type. This puts the work within the object itself.</li>
2501*8c35d5eeSXin Li
2502*8c35d5eeSXin Li  <li>If the work belongs outside the object and instead
2503*8c35d5eeSXin Li  in some processing code, consider a double-dispatch
2504*8c35d5eeSXin Li  solution, such as the Visitor design pattern. This
2505*8c35d5eeSXin Li  allows a facility outside the object itself to
2506*8c35d5eeSXin Li  determine the type of class using the built-in type
2507*8c35d5eeSXin Li  system.</li>
2508*8c35d5eeSXin Li</ul>
2509*8c35d5eeSXin Li
2510*8c35d5eeSXin Li<p>When the logic of a program guarantees that a given
2511*8c35d5eeSXin Liinstance of a base class is in fact an instance of a
2512*8c35d5eeSXin Liparticular derived class, then a
2513*8c35d5eeSXin Li<code>dynamic_cast</code> may be used freely on the
2514*8c35d5eeSXin Liobject.  Usually one
2515*8c35d5eeSXin Lican use a <code>static_cast</code> as an alternative in
2516*8c35d5eeSXin Lisuch situations.</p>
2517*8c35d5eeSXin Li
2518*8c35d5eeSXin Li<p>Decision trees based on type are a strong indication
2519*8c35d5eeSXin Lithat your code is on the wrong track.</p>
2520*8c35d5eeSXin Li
2521*8c35d5eeSXin Li<pre class="badcode">if (typeid(*data) == typeid(D1)) {
2522*8c35d5eeSXin Li  ...
2523*8c35d5eeSXin Li} else if (typeid(*data) == typeid(D2)) {
2524*8c35d5eeSXin Li  ...
2525*8c35d5eeSXin Li} else if (typeid(*data) == typeid(D3)) {
2526*8c35d5eeSXin Li...
2527*8c35d5eeSXin Li</pre>
2528*8c35d5eeSXin Li
2529*8c35d5eeSXin Li<p>Code such as this usually breaks when additional
2530*8c35d5eeSXin Lisubclasses are added to the class hierarchy. Moreover,
2531*8c35d5eeSXin Liwhen properties of a subclass change, it is difficult to
2532*8c35d5eeSXin Lifind and modify all the affected code segments.</p>
2533*8c35d5eeSXin Li
2534*8c35d5eeSXin Li<p>Do not hand-implement an RTTI-like workaround. The
2535*8c35d5eeSXin Liarguments against RTTI apply just as much to workarounds
2536*8c35d5eeSXin Lilike class hierarchies with type tags. Moreover,
2537*8c35d5eeSXin Liworkarounds disguise your true intent.</p>
2538*8c35d5eeSXin Li
2539*8c35d5eeSXin Li<h3 id="Casting">Casting</h3>
2540*8c35d5eeSXin Li
2541*8c35d5eeSXin Li<p>Use C++-style casts
2542*8c35d5eeSXin Lilike <code>static_cast&lt;float&gt;(double_value)</code>, or brace
2543*8c35d5eeSXin Liinitialization for conversion of arithmetic types like
2544*8c35d5eeSXin Li<code>int64 y = int64{1} &lt;&lt; 42</code>. Do not use
2545*8c35d5eeSXin Licast formats like
2546*8c35d5eeSXin Li<code>int y = (int)x</code> or <code>int y = int(x)</code> (but the latter
2547*8c35d5eeSXin Liis okay when invoking a constructor of a class type).</p>
2548*8c35d5eeSXin Li
2549*8c35d5eeSXin Li<p class="definition"></p>
2550*8c35d5eeSXin Li<p> C++ introduced a
2551*8c35d5eeSXin Lidifferent cast system from C that distinguishes the types
2552*8c35d5eeSXin Liof cast operations.</p>
2553*8c35d5eeSXin Li
2554*8c35d5eeSXin Li<p class="pros"></p>
2555*8c35d5eeSXin Li<p>The problem with C casts is the ambiguity of the operation;
2556*8c35d5eeSXin Lisometimes you are doing a <em>conversion</em>
2557*8c35d5eeSXin Li(e.g., <code>(int)3.5</code>) and sometimes you are doing
2558*8c35d5eeSXin Lia <em>cast</em> (e.g., <code>(int)"hello"</code>). Brace
2559*8c35d5eeSXin Liinitialization and C++ casts can often help avoid this
2560*8c35d5eeSXin Liambiguity. Additionally, C++ casts are more visible when searching for
2561*8c35d5eeSXin Lithem.</p>
2562*8c35d5eeSXin Li
2563*8c35d5eeSXin Li<p class="cons"></p>
2564*8c35d5eeSXin Li<p>The C++-style cast syntax is verbose and cumbersome.</p>
2565*8c35d5eeSXin Li
2566*8c35d5eeSXin Li<p class="decision"></p>
2567*8c35d5eeSXin Li<p>Do not use C-style casts. Instead, use these C++-style casts when
2568*8c35d5eeSXin Liexplicit type conversion is necessary. </p>
2569*8c35d5eeSXin Li
2570*8c35d5eeSXin Li<ul>
2571*8c35d5eeSXin Li  <li>Use brace initialization to convert arithmetic types
2572*8c35d5eeSXin Li  (e.g. <code>int64{x}</code>).  This is the safest approach because code
2573*8c35d5eeSXin Li  will not compile if conversion can result in information loss.  The
2574*8c35d5eeSXin Li  syntax is also concise.</li>
2575*8c35d5eeSXin Li
2576*8c35d5eeSXin Li
2577*8c35d5eeSXin Li
2578*8c35d5eeSXin Li  <li>Use <code>static_cast</code> as the equivalent of a C-style cast
2579*8c35d5eeSXin Li  that does value conversion, when you need to
2580*8c35d5eeSXin Li  explicitly up-cast a pointer from a class to its superclass, or when
2581*8c35d5eeSXin Li  you need to explicitly cast a pointer from a superclass to a
2582*8c35d5eeSXin Li  subclass.  In this last case, you must be sure your object is
2583*8c35d5eeSXin Li  actually an instance of the subclass.</li>
2584*8c35d5eeSXin Li
2585*8c35d5eeSXin Li
2586*8c35d5eeSXin Li
2587*8c35d5eeSXin Li  <li>Use <code>const_cast</code> to remove the
2588*8c35d5eeSXin Li  <code>const</code> qualifier (see <a href="#Use_of_const">const</a>).</li>
2589*8c35d5eeSXin Li
2590*8c35d5eeSXin Li  <li>Use <code>reinterpret_cast</code> to do unsafe conversions of
2591*8c35d5eeSXin Li  pointer types to and from integer and other pointer
2592*8c35d5eeSXin Li  types. Use this
2593*8c35d5eeSXin Li  only if you know what you are doing and you understand the aliasing
2594*8c35d5eeSXin Li  issues. Also, consider the alternative
2595*8c35d5eeSXin Li  <code>absl::bit_cast</code>.</li>
2596*8c35d5eeSXin Li
2597*8c35d5eeSXin Li  <li>Use <code>absl::bit_cast</code> to interpret the raw bits of a
2598*8c35d5eeSXin Li  value using a different type of the same size (a type pun), such as
2599*8c35d5eeSXin Li  interpreting the bits of a <code>double</code> as
2600*8c35d5eeSXin Li  <code>int64</code>.</li>
2601*8c35d5eeSXin Li</ul>
2602*8c35d5eeSXin Li
2603*8c35d5eeSXin Li<p>See the <a href="#Run-Time_Type_Information__RTTI_">
2604*8c35d5eeSXin LiRTTI section</a> for guidance on the use of
2605*8c35d5eeSXin Li<code>dynamic_cast</code>.</p>
2606*8c35d5eeSXin Li
2607*8c35d5eeSXin Li<h3 id="Streams">Streams</h3>
2608*8c35d5eeSXin Li
2609*8c35d5eeSXin Li<p>Use streams where appropriate, and stick to "simple"
2610*8c35d5eeSXin Liusages. Overload <code>&lt;&lt;</code> for streaming only for types
2611*8c35d5eeSXin Lirepresenting values, and write only the user-visible value, not any
2612*8c35d5eeSXin Liimplementation details.</p>
2613*8c35d5eeSXin Li
2614*8c35d5eeSXin Li<p class="definition"></p>
2615*8c35d5eeSXin Li<p>Streams are the standard I/O abstraction in C++, as
2616*8c35d5eeSXin Liexemplified by the standard header <code>&lt;iostream&gt;</code>.
2617*8c35d5eeSXin LiThey are widely used in Google code, mostly for debug logging
2618*8c35d5eeSXin Liand test diagnostics.</p>
2619*8c35d5eeSXin Li
2620*8c35d5eeSXin Li<p class="pros"></p>
2621*8c35d5eeSXin Li<p>The <code>&lt;&lt;</code> and <code>&gt;&gt;</code>
2622*8c35d5eeSXin Listream operators provide an API for formatted I/O that
2623*8c35d5eeSXin Liis easily learned, portable, reusable, and extensible.
2624*8c35d5eeSXin Li<code>printf</code>, by contrast, doesn't even support
2625*8c35d5eeSXin Li<code>std::string</code>, to say nothing of user-defined types,
2626*8c35d5eeSXin Liand is very difficult to use portably.
2627*8c35d5eeSXin Li<code>printf</code> also obliges you to choose among the
2628*8c35d5eeSXin Linumerous slightly different versions of that function,
2629*8c35d5eeSXin Liand navigate the dozens of conversion specifiers.</p>
2630*8c35d5eeSXin Li
2631*8c35d5eeSXin Li<p>Streams provide first-class support for console I/O
2632*8c35d5eeSXin Livia <code>std::cin</code>, <code>std::cout</code>,
2633*8c35d5eeSXin Li<code>std::cerr</code>, and <code>std::clog</code>.
2634*8c35d5eeSXin LiThe C APIs do as well, but are hampered by the need to
2635*8c35d5eeSXin Limanually buffer the input. </p>
2636*8c35d5eeSXin Li
2637*8c35d5eeSXin Li<p class="cons"></p>
2638*8c35d5eeSXin Li<ul>
2639*8c35d5eeSXin Li<li>Stream formatting can be configured by mutating the
2640*8c35d5eeSXin Listate of the stream. Such mutations are persistent, so
2641*8c35d5eeSXin Lithe behavior of your code can be affected by the entire
2642*8c35d5eeSXin Liprevious history of the stream, unless you go out of your
2643*8c35d5eeSXin Liway to restore it to a known state every time other code
2644*8c35d5eeSXin Limight have touched it. User code can not only modify the
2645*8c35d5eeSXin Libuilt-in state, it can add new state variables and behaviors
2646*8c35d5eeSXin Lithrough a registration system.</li>
2647*8c35d5eeSXin Li
2648*8c35d5eeSXin Li<li>It is difficult to precisely control stream output, due
2649*8c35d5eeSXin Lito the above issues, the way code and data are mixed in
2650*8c35d5eeSXin Listreaming code, and the use of operator overloading (which
2651*8c35d5eeSXin Limay select a different overload than you expect).</li>
2652*8c35d5eeSXin Li
2653*8c35d5eeSXin Li<li>The practice of building up output through chains
2654*8c35d5eeSXin Liof <code>&lt;&lt;</code> operators interferes with
2655*8c35d5eeSXin Liinternationalization, because it bakes word order into the
2656*8c35d5eeSXin Licode, and streams' support for localization is <a href="http://www.boost.org/doc/libs/1_48_0/libs/locale/doc/html/rationale.html#rationale_why">
2657*8c35d5eeSXin Liflawed</a>.</li>
2658*8c35d5eeSXin Li
2659*8c35d5eeSXin Li
2660*8c35d5eeSXin Li
2661*8c35d5eeSXin Li
2662*8c35d5eeSXin Li
2663*8c35d5eeSXin Li<li>The streams API is subtle and complex, so programmers must
2664*8c35d5eeSXin Lidevelop experience with it in order to use it effectively.</li>
2665*8c35d5eeSXin Li
2666*8c35d5eeSXin Li<li>Resolving the many overloads of <code>&lt;&lt;</code> is
2667*8c35d5eeSXin Liextremely costly for the compiler. When used pervasively in a
2668*8c35d5eeSXin Lilarge code base, it can consume as much as 20% of the parsing
2669*8c35d5eeSXin Liand semantic analysis time.</li>
2670*8c35d5eeSXin Li</ul>
2671*8c35d5eeSXin Li
2672*8c35d5eeSXin Li<p class="decision"></p>
2673*8c35d5eeSXin Li<p>Use streams only when they are the best tool for the job.
2674*8c35d5eeSXin LiThis is typically the case when the I/O is ad-hoc, local,
2675*8c35d5eeSXin Lihuman-readable, and targeted at other developers rather than
2676*8c35d5eeSXin Liend-users. Be consistent with the code around you, and with the
2677*8c35d5eeSXin Licodebase as a whole; if there's an established tool for
2678*8c35d5eeSXin Liyour problem, use that tool instead.
2679*8c35d5eeSXin LiIn particular,
2680*8c35d5eeSXin Li
2681*8c35d5eeSXin Lilogging libraries are usually a better
2682*8c35d5eeSXin Lichoice than <code>std::cerr</code> or <code>std::clog</code>
2683*8c35d5eeSXin Lifor diagnostic output, and the libraries in
2684*8c35d5eeSXin Li
2685*8c35d5eeSXin Li<code>absl/strings</code>
2686*8c35d5eeSXin Lior the equivalent are usually a
2687*8c35d5eeSXin Libetter choice than <code>std::stringstream</code>.</p>
2688*8c35d5eeSXin Li
2689*8c35d5eeSXin Li<p>Avoid using streams for I/O that faces external users or
2690*8c35d5eeSXin Lihandles untrusted data. Instead, find and use the appropriate
2691*8c35d5eeSXin Litemplating libraries to handle issues like internationalization,
2692*8c35d5eeSXin Lilocalization, and security hardening.</p>
2693*8c35d5eeSXin Li
2694*8c35d5eeSXin Li<p>If you do use streams, avoid the stateful parts of the
2695*8c35d5eeSXin Listreams API (other than error state), such as <code>imbue()</code>,
2696*8c35d5eeSXin Li<code>xalloc()</code>, and <code>register_callback()</code>.
2697*8c35d5eeSXin LiUse explicit formatting functions (see e.g.
2698*8c35d5eeSXin Li
2699*8c35d5eeSXin Li<code>absl/strings</code>)
2700*8c35d5eeSXin Lirather than
2701*8c35d5eeSXin Listream manipulators or formatting flags to control formatting
2702*8c35d5eeSXin Lidetails such as number base, precision, or padding.</p>
2703*8c35d5eeSXin Li
2704*8c35d5eeSXin Li<p>Overload <code>&lt;&lt;</code> as a streaming operator
2705*8c35d5eeSXin Lifor your type only if your type represents a value, and
2706*8c35d5eeSXin Li<code>&lt;&lt;</code> writes out a human-readable string
2707*8c35d5eeSXin Lirepresentation of that value. Avoid exposing implementation
2708*8c35d5eeSXin Lidetails in the output of <code>&lt;&lt;</code>; if you need to print
2709*8c35d5eeSXin Liobject internals for debugging, use named functions instead
2710*8c35d5eeSXin Li(a method named <code>DebugString()</code> is the most common
2711*8c35d5eeSXin Liconvention).</p>
2712*8c35d5eeSXin Li
2713*8c35d5eeSXin Li<h3 id="Preincrement_and_Predecrement">Preincrement and Predecrement</h3>
2714*8c35d5eeSXin Li
2715*8c35d5eeSXin Li<p>Use prefix form (<code>++i</code>) of the increment and
2716*8c35d5eeSXin Lidecrement operators with iterators and other template
2717*8c35d5eeSXin Liobjects.</p>
2718*8c35d5eeSXin Li
2719*8c35d5eeSXin Li<p class="definition"></p>
2720*8c35d5eeSXin Li<p> When a variable
2721*8c35d5eeSXin Liis incremented (<code>++i</code> or <code>i++</code>) or
2722*8c35d5eeSXin Lidecremented (<code>--i</code> or <code>i--</code>) and
2723*8c35d5eeSXin Lithe value of the expression is not used, one must decide
2724*8c35d5eeSXin Liwhether to preincrement (decrement) or postincrement
2725*8c35d5eeSXin Li(decrement).</p>
2726*8c35d5eeSXin Li
2727*8c35d5eeSXin Li<p class="pros"></p>
2728*8c35d5eeSXin Li<p>When the return value is ignored, the "pre" form
2729*8c35d5eeSXin Li(<code>++i</code>) is never less efficient than the
2730*8c35d5eeSXin Li"post" form (<code>i++</code>), and is often more
2731*8c35d5eeSXin Liefficient. This is because post-increment (or decrement)
2732*8c35d5eeSXin Lirequires a copy of <code>i</code> to be made, which is
2733*8c35d5eeSXin Lithe value of the expression. If <code>i</code> is an
2734*8c35d5eeSXin Liiterator or other non-scalar type, copying <code>i</code>
2735*8c35d5eeSXin Licould be expensive. Since the two types of increment
2736*8c35d5eeSXin Libehave the same when the value is ignored, why not just
2737*8c35d5eeSXin Lialways pre-increment?</p>
2738*8c35d5eeSXin Li
2739*8c35d5eeSXin Li<p class="cons"></p>
2740*8c35d5eeSXin Li<p>The tradition developed, in C, of using post-increment
2741*8c35d5eeSXin Liwhen the expression value is not used, especially in
2742*8c35d5eeSXin Li<code>for</code> loops. Some find post-increment easier
2743*8c35d5eeSXin Lito read, since the "subject" (<code>i</code>) precedes
2744*8c35d5eeSXin Lithe "verb" (<code>++</code>), just like in English.</p>
2745*8c35d5eeSXin Li
2746*8c35d5eeSXin Li<p class="decision"></p>
2747*8c35d5eeSXin Li<p> For simple scalar
2748*8c35d5eeSXin Li(non-object) values there is no reason to prefer one form
2749*8c35d5eeSXin Liand we allow either. For iterators and other template
2750*8c35d5eeSXin Litypes, use pre-increment.</p>
2751*8c35d5eeSXin Li
2752*8c35d5eeSXin Li<h3 id="Use_of_const">Use of const</h3>
2753*8c35d5eeSXin Li
2754*8c35d5eeSXin Li<p>In APIs, use <code>const</code> whenever it makes sense.
2755*8c35d5eeSXin Li<code>constexpr</code> is a better choice for some uses of
2756*8c35d5eeSXin Liconst.</p>
2757*8c35d5eeSXin Li
2758*8c35d5eeSXin Li<p class="definition"></p>
2759*8c35d5eeSXin Li<p> Declared variables and parameters can be preceded
2760*8c35d5eeSXin Liby the keyword <code>const</code> to indicate the variables
2761*8c35d5eeSXin Liare not changed (e.g., <code>const int foo</code>). Class
2762*8c35d5eeSXin Lifunctions can have the <code>const</code> qualifier to
2763*8c35d5eeSXin Liindicate the function does not change the state of the
2764*8c35d5eeSXin Liclass member variables (e.g., <code>class Foo { int
2765*8c35d5eeSXin LiBar(char c) const; };</code>).</p>
2766*8c35d5eeSXin Li
2767*8c35d5eeSXin Li<p class="pros"></p>
2768*8c35d5eeSXin Li<p>Easier for people to understand how variables are being
2769*8c35d5eeSXin Liused. Allows the compiler to do better type checking,
2770*8c35d5eeSXin Liand, conceivably, generate better code. Helps people
2771*8c35d5eeSXin Liconvince themselves of program correctness because they
2772*8c35d5eeSXin Liknow the functions they call are limited in how they can
2773*8c35d5eeSXin Limodify your variables. Helps people know what functions
2774*8c35d5eeSXin Liare safe to use without locks in multi-threaded
2775*8c35d5eeSXin Liprograms.</p>
2776*8c35d5eeSXin Li
2777*8c35d5eeSXin Li<p class="cons"></p>
2778*8c35d5eeSXin Li<p><code>const</code> is viral: if you pass a
2779*8c35d5eeSXin Li<code>const</code> variable to a function, that function
2780*8c35d5eeSXin Limust have <code>const</code> in its prototype (or the
2781*8c35d5eeSXin Livariable will need a <code>const_cast</code>). This can
2782*8c35d5eeSXin Libe a particular problem when calling library
2783*8c35d5eeSXin Lifunctions.</p>
2784*8c35d5eeSXin Li
2785*8c35d5eeSXin Li<p class="decision"></p>
2786*8c35d5eeSXin Li<p>We strongly recommend using <code>const</code>
2787*8c35d5eeSXin Liin APIs (i.e. on function parameters, methods, and
2788*8c35d5eeSXin Linon-local variables) wherever it is meaningful and accurate. This
2789*8c35d5eeSXin Liprovides consistent, mostly compiler-verified documentation
2790*8c35d5eeSXin Liof what objects an operation can mutate. Having
2791*8c35d5eeSXin Lia consistent and reliable way to distinguish reads from writes
2792*8c35d5eeSXin Liis critical to writing thread-safe code, and is useful in
2793*8c35d5eeSXin Limany other contexts as well. In particular:</p>
2794*8c35d5eeSXin Li
2795*8c35d5eeSXin Li<ul>
2796*8c35d5eeSXin Li  <li>If a function guarantees that it will not modify an argument
2797*8c35d5eeSXin Li  passed by reference or by pointer, the corresponding function parameter
2798*8c35d5eeSXin Li  should be a reference-to-const (<code>const T&amp;</code>) or
2799*8c35d5eeSXin Li  pointer-to-const (<code>const T*</code>), respectively.</li>
2800*8c35d5eeSXin Li
2801*8c35d5eeSXin Li  <li>For a function parameter passed by value, <code>const</code> has
2802*8c35d5eeSXin Li  no effect on the caller, thus is not recommended in function
2803*8c35d5eeSXin Li  declarations. See
2804*8c35d5eeSXin Li
2805*8c35d5eeSXin Li
2806*8c35d5eeSXin Li  <a href="https://abseil.io/tips/109">TotW #109</a>.
2807*8c35d5eeSXin Li
2808*8c35d5eeSXin Li
2809*8c35d5eeSXin Li  </li><li>Declare methods to be <code>const</code> unless they
2810*8c35d5eeSXin Li  alter the logical state of the object (or enable the user to modify
2811*8c35d5eeSXin Li  that state, e.g. by returning a non-const reference, but that's
2812*8c35d5eeSXin Li  rare), or they can't safely be invoked concurrently.</li>
2813*8c35d5eeSXin Li</ul>
2814*8c35d5eeSXin Li
2815*8c35d5eeSXin Li<p>Using <code>const</code> on local variables is neither encouraged
2816*8c35d5eeSXin Linor discouraged.</p>
2817*8c35d5eeSXin Li
2818*8c35d5eeSXin Li<p>All of a class's <code>const</code> operations should be safe
2819*8c35d5eeSXin Lito invoke concurrently with each other. If that's not feasible, the class must
2820*8c35d5eeSXin Libe clearly documented as "thread-unsafe".</p>
2821*8c35d5eeSXin Li
2822*8c35d5eeSXin Li
2823*8c35d5eeSXin Li<h4>Where to put the const</h4>
2824*8c35d5eeSXin Li
2825*8c35d5eeSXin Li<p>Some people favor the form <code>int const *foo</code>
2826*8c35d5eeSXin Lito <code>const int* foo</code>. They argue that this is
2827*8c35d5eeSXin Limore readable because it's more consistent: it keeps the
2828*8c35d5eeSXin Lirule that <code>const</code> always follows the object
2829*8c35d5eeSXin Liit's describing. However, this consistency argument
2830*8c35d5eeSXin Lidoesn't apply in codebases with few deeply-nested pointer
2831*8c35d5eeSXin Liexpressions since most <code>const</code> expressions
2832*8c35d5eeSXin Lihave only one <code>const</code>, and it applies to the
2833*8c35d5eeSXin Liunderlying value. In such cases, there's no consistency
2834*8c35d5eeSXin Lito maintain. Putting the <code>const</code> first is
2835*8c35d5eeSXin Liarguably more readable, since it follows English in
2836*8c35d5eeSXin Liputting the "adjective" (<code>const</code>) before the
2837*8c35d5eeSXin Li"noun" (<code>int</code>).</p>
2838*8c35d5eeSXin Li
2839*8c35d5eeSXin Li<p>That said, while we encourage putting
2840*8c35d5eeSXin Li<code>const</code> first, we do not require it. But be
2841*8c35d5eeSXin Liconsistent with the code around you!</p>
2842*8c35d5eeSXin Li
2843*8c35d5eeSXin Li<h3 id="Use_of_constexpr">Use of constexpr</h3>
2844*8c35d5eeSXin Li
2845*8c35d5eeSXin Li<p>Use <code>constexpr</code> to define true
2846*8c35d5eeSXin Liconstants or to ensure constant initialization.</p>
2847*8c35d5eeSXin Li
2848*8c35d5eeSXin Li<p class="definition"></p>
2849*8c35d5eeSXin Li<p> Some variables can be declared <code>constexpr</code>
2850*8c35d5eeSXin Lito indicate the variables are true constants, i.e. fixed at
2851*8c35d5eeSXin Licompilation/link time. Some functions and constructors
2852*8c35d5eeSXin Lican be declared <code>constexpr</code> which enables them
2853*8c35d5eeSXin Lito be used in defining a <code>constexpr</code>
2854*8c35d5eeSXin Livariable.</p>
2855*8c35d5eeSXin Li
2856*8c35d5eeSXin Li<p class="pros"></p>
2857*8c35d5eeSXin Li<p>Use of <code>constexpr</code> enables definition of
2858*8c35d5eeSXin Liconstants with floating-point expressions rather than
2859*8c35d5eeSXin Lijust literals; definition of constants of user-defined
2860*8c35d5eeSXin Litypes; and definition of constants with function
2861*8c35d5eeSXin Licalls.</p>
2862*8c35d5eeSXin Li
2863*8c35d5eeSXin Li<p class="cons"></p>
2864*8c35d5eeSXin Li<p>Prematurely marking something as constexpr may cause
2865*8c35d5eeSXin Limigration problems if later on it has to be downgraded.
2866*8c35d5eeSXin LiCurrent restrictions on what is allowed in constexpr
2867*8c35d5eeSXin Lifunctions and constructors may invite obscure workarounds
2868*8c35d5eeSXin Liin these definitions.</p>
2869*8c35d5eeSXin Li
2870*8c35d5eeSXin Li<p class="decision"></p>
2871*8c35d5eeSXin Li<p><code>constexpr</code> definitions enable a more
2872*8c35d5eeSXin Lirobust specification of the constant parts of an
2873*8c35d5eeSXin Liinterface. Use <code>constexpr</code> to specify true
2874*8c35d5eeSXin Liconstants and the functions that support their
2875*8c35d5eeSXin Lidefinitions. Avoid complexifying function definitions to
2876*8c35d5eeSXin Lienable their use with <code>constexpr</code>. Do not use
2877*8c35d5eeSXin Li<code>constexpr</code> to force inlining.</p>
2878*8c35d5eeSXin Li
2879*8c35d5eeSXin Li<h3 id="Integer_Types">Integer Types</h3>
2880*8c35d5eeSXin Li
2881*8c35d5eeSXin Li<p>Of the built-in C++ integer types, the only one used
2882*8c35d5eeSXin Li is
2883*8c35d5eeSXin Li<code>int</code>. If a program needs a variable of a
2884*8c35d5eeSXin Lidifferent size, use
2885*8c35d5eeSXin Lia precise-width integer type from
2886*8c35d5eeSXin Li<code>&lt;stdint.h&gt;</code>, such as
2887*8c35d5eeSXin Li<code>int16_t</code>. If your variable represents a
2888*8c35d5eeSXin Livalue that could ever be greater than or equal to 2^31
2889*8c35d5eeSXin Li(2GiB), use a 64-bit type such as
2890*8c35d5eeSXin Li<code>int64_t</code>.
2891*8c35d5eeSXin LiKeep in mind that even if your value won't ever be too large
2892*8c35d5eeSXin Lifor an <code>int</code>, it may be used in intermediate
2893*8c35d5eeSXin Licalculations which may require a larger type. When in doubt,
2894*8c35d5eeSXin Lichoose a larger type.</p>
2895*8c35d5eeSXin Li
2896*8c35d5eeSXin Li<p class="definition"></p>
2897*8c35d5eeSXin Li<p> C++ does not specify the sizes of integer types
2898*8c35d5eeSXin Lilike <code>int</code>. Typically people assume
2899*8c35d5eeSXin Lithat <code>short</code> is 16 bits,
2900*8c35d5eeSXin Li<code>int</code> is 32 bits, <code>long</code> is 32 bits
2901*8c35d5eeSXin Liand <code>long long</code> is 64 bits.</p>
2902*8c35d5eeSXin Li
2903*8c35d5eeSXin Li<p class="pros"></p>
2904*8c35d5eeSXin Li<p>Uniformity of declaration.</p>
2905*8c35d5eeSXin Li
2906*8c35d5eeSXin Li<p class="cons"></p>
2907*8c35d5eeSXin Li<p>The sizes of integral types in C++ can vary based on
2908*8c35d5eeSXin Licompiler and architecture.</p>
2909*8c35d5eeSXin Li
2910*8c35d5eeSXin Li<p class="decision"></p>
2911*8c35d5eeSXin Li
2912*8c35d5eeSXin Li<p>
2913*8c35d5eeSXin Li<code>&lt;cstdint&gt;</code> defines types
2914*8c35d5eeSXin Lilike <code>int16_t</code>, <code>uint32_t</code>,
2915*8c35d5eeSXin Li<code>int64_t</code>, etc. You should always use
2916*8c35d5eeSXin Lithose in preference to <code>short</code>, <code>unsigned
2917*8c35d5eeSXin Lilong long</code> and the like, when you need a guarantee
2918*8c35d5eeSXin Lion the size of an integer. Of the C integer types, only
2919*8c35d5eeSXin Li<code>int</code> should be used. When appropriate, you
2920*8c35d5eeSXin Liare welcome to use standard types like
2921*8c35d5eeSXin Li<code>size_t</code> and <code>ptrdiff_t</code>.</p>
2922*8c35d5eeSXin Li
2923*8c35d5eeSXin Li<p>We use <code>int</code> very often, for integers we
2924*8c35d5eeSXin Liknow are not going to be too big, e.g., loop counters.
2925*8c35d5eeSXin LiUse plain old <code>int</code> for such things. You
2926*8c35d5eeSXin Lishould assume that an <code>int</code> is
2927*8c35d5eeSXin Li
2928*8c35d5eeSXin Liat least 32 bits, but don't
2929*8c35d5eeSXin Liassume that it has more than 32 bits. If you need a 64-bit
2930*8c35d5eeSXin Liinteger type, use
2931*8c35d5eeSXin Li<code>int64_t</code>
2932*8c35d5eeSXin Lior
2933*8c35d5eeSXin Li<code>uint64_t</code>.</p>
2934*8c35d5eeSXin Li
2935*8c35d5eeSXin Li<p>For integers we know can be "big",
2936*8c35d5eeSXin Li use
2937*8c35d5eeSXin Li<code>int64_t</code>.
2938*8c35d5eeSXin Li</p>
2939*8c35d5eeSXin Li
2940*8c35d5eeSXin Li<p>You should not use the unsigned integer types such as
2941*8c35d5eeSXin Li
2942*8c35d5eeSXin Li<code>uint32_t</code>, unless there is a valid
2943*8c35d5eeSXin Lireason such as representing a bit pattern rather than a
2944*8c35d5eeSXin Linumber, or you need defined overflow modulo 2^N. In
2945*8c35d5eeSXin Liparticular, do not use unsigned types to say a number
2946*8c35d5eeSXin Liwill never be negative. Instead, use
2947*8c35d5eeSXin Li
2948*8c35d5eeSXin Liassertions for this.</p>
2949*8c35d5eeSXin Li
2950*8c35d5eeSXin Li
2951*8c35d5eeSXin Li
2952*8c35d5eeSXin Li<p>If your code is a container that returns a size, be
2953*8c35d5eeSXin Lisure to use a type that will accommodate any possible
2954*8c35d5eeSXin Liusage of your container. When in doubt, use a larger type
2955*8c35d5eeSXin Lirather than a smaller type.</p>
2956*8c35d5eeSXin Li
2957*8c35d5eeSXin Li<p>Use care when converting integer types. Integer conversions and
2958*8c35d5eeSXin Lipromotions can cause undefined behavior, leading to security bugs and
2959*8c35d5eeSXin Liother problems.</p>
2960*8c35d5eeSXin Li
2961*8c35d5eeSXin Li<h4>On Unsigned Integers</h4>
2962*8c35d5eeSXin Li
2963*8c35d5eeSXin Li<p>Unsigned integers are good for representing bitfields and modular
2964*8c35d5eeSXin Liarithmetic. Because of historical accident, the C++ standard also uses
2965*8c35d5eeSXin Liunsigned integers to represent the size of containers - many members
2966*8c35d5eeSXin Liof the standards body believe this to be a mistake, but it is
2967*8c35d5eeSXin Lieffectively impossible to fix at this point. The fact that unsigned
2968*8c35d5eeSXin Liarithmetic doesn't model the behavior of a simple integer, but is
2969*8c35d5eeSXin Liinstead defined by the standard to model modular arithmetic (wrapping
2970*8c35d5eeSXin Liaround on overflow/underflow), means that a significant class of bugs
2971*8c35d5eeSXin Licannot be diagnosed by the compiler. In other cases, the defined
2972*8c35d5eeSXin Libehavior impedes optimization.</p>
2973*8c35d5eeSXin Li
2974*8c35d5eeSXin Li<p>That said, mixing signedness of integer types is responsible for an
2975*8c35d5eeSXin Liequally large class of problems. The best advice we can provide: try
2976*8c35d5eeSXin Lito use iterators and containers rather than pointers and sizes, try
2977*8c35d5eeSXin Linot to mix signedness, and try to avoid unsigned types (except for
2978*8c35d5eeSXin Lirepresenting bitfields or modular arithmetic). Do not use an unsigned
2979*8c35d5eeSXin Litype merely to assert that a variable is non-negative.</p>
2980*8c35d5eeSXin Li
2981*8c35d5eeSXin Li<h3 id="64-bit_Portability">64-bit Portability</h3>
2982*8c35d5eeSXin Li
2983*8c35d5eeSXin Li<p>Code should be 64-bit and 32-bit friendly. Bear in mind
2984*8c35d5eeSXin Liproblems of printing, comparisons, and structure alignment.</p>
2985*8c35d5eeSXin Li
2986*8c35d5eeSXin Li<ul>
2987*8c35d5eeSXin Li  <li>
2988*8c35d5eeSXin Li  <p>Correct portable <code>printf()</code> conversion specifiers for
2989*8c35d5eeSXin Li  some integral typedefs rely on macro expansions that we find unpleasant to
2990*8c35d5eeSXin Li  use and impractical to require (the <code>PRI</code> macros from
2991*8c35d5eeSXin Li  <code>&lt;cinttypes&gt;</code>). Unless there is no reasonable alternative
2992*8c35d5eeSXin Li  for your particular case, try to avoid or even upgrade APIs that rely on the
2993*8c35d5eeSXin Li  <code>printf</code> family. Instead use a library supporting typesafe numeric
2994*8c35d5eeSXin Li  formatting, such as
2995*8c35d5eeSXin Li
2996*8c35d5eeSXin Li
2997*8c35d5eeSXin Li    <a href="https://github.com/abseil/abseil-cpp/blob/master/absl/strings/str_cat.h"><code>StrCat</code></a>
2998*8c35d5eeSXin Li
2999*8c35d5eeSXin Li    or
3000*8c35d5eeSXin Li
3001*8c35d5eeSXin Li
3002*8c35d5eeSXin Li    <a href="https://github.com/abseil/abseil-cpp/blob/master/absl/strings/substitute.h"><code>Substitute</code></a>
3003*8c35d5eeSXin Li
3004*8c35d5eeSXin Li    for fast simple conversions,
3005*8c35d5eeSXin Li
3006*8c35d5eeSXin Li    or <a href="#Streams"><code>std::ostream</code></a>.</p>
3007*8c35d5eeSXin Li
3008*8c35d5eeSXin Li  <p>Unfortunately, the <code>PRI</code> macros are the only portable way to
3009*8c35d5eeSXin Li  specify a conversion for the standard bitwidth typedefs (e.g.
3010*8c35d5eeSXin Li  <code>int64_t</code>, <code>uint64_t</code>, <code>int32_t</code>,
3011*8c35d5eeSXin Li  <code>uint32_t</code>, etc).
3012*8c35d5eeSXin Li
3013*8c35d5eeSXin Li  Where possible, avoid passing arguments of types specified by bitwidth
3014*8c35d5eeSXin Li  typedefs to <code>printf</code>-based APIs. Note that it is acceptable
3015*8c35d5eeSXin Li  to use typedefs for which printf has dedicated length modifiers, such as
3016*8c35d5eeSXin Li  <code>size_t</code> (<code>z</code>),
3017*8c35d5eeSXin Li  <code>ptrdiff_t</code> (<code>t</code>), and
3018*8c35d5eeSXin Li  <code>maxint_t</code> (<code>j</code>).</p>
3019*8c35d5eeSXin Li  </li>
3020*8c35d5eeSXin Li
3021*8c35d5eeSXin Li  <li>Remember that <code>sizeof(void *)</code> !=
3022*8c35d5eeSXin Li  <code>sizeof(int)</code>. Use <code>intptr_t</code> if
3023*8c35d5eeSXin Li  you want a pointer-sized integer.</li>
3024*8c35d5eeSXin Li
3025*8c35d5eeSXin Li  <li>You may need to be careful with structure
3026*8c35d5eeSXin Li  alignments, particularly for structures being stored on
3027*8c35d5eeSXin Li  disk. Any class/structure with a
3028*8c35d5eeSXin Li  <code>int64_t</code>/<code>uint64_t</code>
3029*8c35d5eeSXin Li  member will by default end up being 8-byte aligned on a
3030*8c35d5eeSXin Li  64-bit system. If you have such structures being shared
3031*8c35d5eeSXin Li  on disk between 32-bit and 64-bit code, you will need
3032*8c35d5eeSXin Li  to ensure that they are packed the same on both
3033*8c35d5eeSXin Li  architectures.
3034*8c35d5eeSXin Li  Most compilers offer a way to
3035*8c35d5eeSXin Li  alter structure alignment. For gcc, you can use
3036*8c35d5eeSXin Li  <code>__attribute__((packed))</code>. MSVC offers
3037*8c35d5eeSXin Li  <code>#pragma pack()</code> and
3038*8c35d5eeSXin Li  <code>__declspec(align())</code>.</li>
3039*8c35d5eeSXin Li
3040*8c35d5eeSXin Li  <li>
3041*8c35d5eeSXin Li  <p>Use <a href="#Casting">braced-initialization</a> as needed to create
3042*8c35d5eeSXin Li  64-bit constants. For example:</p>
3043*8c35d5eeSXin Li
3044*8c35d5eeSXin Li
3045*8c35d5eeSXin Li<div>
3046*8c35d5eeSXin Li<pre>int64_t my_value{0x123456789};
3047*8c35d5eeSXin Liuint64_t my_mask{3ULL &lt;&lt; 48};
3048*8c35d5eeSXin Li</pre>
3049*8c35d5eeSXin Li</div>
3050*8c35d5eeSXin Li  </li>
3051*8c35d5eeSXin Li</ul>
3052*8c35d5eeSXin Li
3053*8c35d5eeSXin Li<h3 id="Preprocessor_Macros">Preprocessor Macros</h3>
3054*8c35d5eeSXin Li
3055*8c35d5eeSXin Li<p>Avoid defining macros, especially in headers; prefer
3056*8c35d5eeSXin Liinline functions, enums, and <code>const</code> variables.
3057*8c35d5eeSXin LiName macros with a project-specific prefix. Do not use
3058*8c35d5eeSXin Limacros to define pieces of a C++ API.</p>
3059*8c35d5eeSXin Li
3060*8c35d5eeSXin Li<p>Macros mean that the code you see is not the same as
3061*8c35d5eeSXin Lithe code the compiler sees. This can introduce unexpected
3062*8c35d5eeSXin Libehavior, especially since macros have global scope.</p>
3063*8c35d5eeSXin Li
3064*8c35d5eeSXin Li<p>The problems introduced by macros are especially severe
3065*8c35d5eeSXin Liwhen they are used to define pieces of a C++ API,
3066*8c35d5eeSXin Liand still more so for public APIs. Every error message from
3067*8c35d5eeSXin Lithe compiler when developers incorrectly use that interface
3068*8c35d5eeSXin Linow must explain how the macros formed the interface.
3069*8c35d5eeSXin LiRefactoring and analysis tools have a dramatically harder
3070*8c35d5eeSXin Litime updating the interface. As a consequence, we
3071*8c35d5eeSXin Lispecifically disallow using macros in this way.
3072*8c35d5eeSXin LiFor example, avoid patterns like:</p>
3073*8c35d5eeSXin Li
3074*8c35d5eeSXin Li<pre class="badcode">class WOMBAT_TYPE(Foo) {
3075*8c35d5eeSXin Li  // ...
3076*8c35d5eeSXin Li
3077*8c35d5eeSXin Li public:
3078*8c35d5eeSXin Li  EXPAND_PUBLIC_WOMBAT_API(Foo)
3079*8c35d5eeSXin Li
3080*8c35d5eeSXin Li  EXPAND_WOMBAT_COMPARISONS(Foo, ==, &lt;)
3081*8c35d5eeSXin Li};
3082*8c35d5eeSXin Li</pre>
3083*8c35d5eeSXin Li
3084*8c35d5eeSXin Li<p>Luckily, macros are not nearly as necessary in C++ as
3085*8c35d5eeSXin Lithey are in C. Instead of using a macro to inline
3086*8c35d5eeSXin Liperformance-critical code, use an inline function.
3087*8c35d5eeSXin LiInstead of using a macro to store a constant, use a
3088*8c35d5eeSXin Li<code>const</code> variable. Instead of using a macro to
3089*8c35d5eeSXin Li"abbreviate" a long variable name, use a reference.
3090*8c35d5eeSXin LiInstead of using a macro to conditionally compile code
3091*8c35d5eeSXin Li... well, don't do that at all (except, of course, for
3092*8c35d5eeSXin Lithe <code>#define</code> guards to prevent double
3093*8c35d5eeSXin Liinclusion of header files). It makes testing much more
3094*8c35d5eeSXin Lidifficult.</p>
3095*8c35d5eeSXin Li
3096*8c35d5eeSXin Li<p>Macros can do things these other techniques cannot,
3097*8c35d5eeSXin Liand you do see them in the codebase, especially in the
3098*8c35d5eeSXin Lilower-level libraries. And some of their special features
3099*8c35d5eeSXin Li(like stringifying, concatenation, and so forth) are not
3100*8c35d5eeSXin Liavailable through the language proper. But before using a
3101*8c35d5eeSXin Limacro, consider carefully whether there's a non-macro way
3102*8c35d5eeSXin Lito achieve the same result. If you need to use a macro to
3103*8c35d5eeSXin Lidefine an interface, contact
3104*8c35d5eeSXin Liyour project leads to request
3105*8c35d5eeSXin Lia waiver of this rule.</p>
3106*8c35d5eeSXin Li
3107*8c35d5eeSXin Li<p>The following usage pattern will avoid many problems
3108*8c35d5eeSXin Liwith macros; if you use macros, follow it whenever
3109*8c35d5eeSXin Lipossible:</p>
3110*8c35d5eeSXin Li
3111*8c35d5eeSXin Li<ul>
3112*8c35d5eeSXin Li  <li>Don't define macros in a <code>.h</code> file.</li>
3113*8c35d5eeSXin Li
3114*8c35d5eeSXin Li  <li><code>#define</code> macros right before you use
3115*8c35d5eeSXin Li  them, and <code>#undef</code> them right after.</li>
3116*8c35d5eeSXin Li
3117*8c35d5eeSXin Li  <li>Do not just <code>#undef</code> an existing macro
3118*8c35d5eeSXin Li  before replacing it with your own; instead, pick a name
3119*8c35d5eeSXin Li  that's likely to be unique.</li>
3120*8c35d5eeSXin Li
3121*8c35d5eeSXin Li  <li>Try not to use macros that expand to unbalanced C++
3122*8c35d5eeSXin Li  constructs, or at least document that behavior
3123*8c35d5eeSXin Li  well.</li>
3124*8c35d5eeSXin Li
3125*8c35d5eeSXin Li  <li>Prefer not using <code>##</code> to generate
3126*8c35d5eeSXin Li  function/class/variable names.</li>
3127*8c35d5eeSXin Li</ul>
3128*8c35d5eeSXin Li
3129*8c35d5eeSXin Li<p>Exporting macros from headers (i.e. defining them in a header
3130*8c35d5eeSXin Liwithout <code>#undef</code>ing them before the end of the header)
3131*8c35d5eeSXin Liis extremely strongly discouraged. If you do export a macro from a
3132*8c35d5eeSXin Liheader, it must have a globally unique name. To achieve this, it
3133*8c35d5eeSXin Limust be named with a prefix consisting of your project's namespace
3134*8c35d5eeSXin Liname (but upper case). </p>
3135*8c35d5eeSXin Li
3136*8c35d5eeSXin Li<h3 id="0_and_nullptr/NULL">0 and nullptr/NULL</h3>
3137*8c35d5eeSXin Li
3138*8c35d5eeSXin Li<p>Use <code>nullptr</code> for pointers, and <code>'\0'</code> for chars (and
3139*8c35d5eeSXin Linot the <code>0</code> literal).</p>
3140*8c35d5eeSXin Li
3141*8c35d5eeSXin Li<p>For pointers (address values), use <code>nullptr</code>, as this
3142*8c35d5eeSXin Liprovides type-safety.</p>
3143*8c35d5eeSXin Li
3144*8c35d5eeSXin Li<p>For C++03 projects, prefer <code>NULL</code> to <code>0</code>. While the
3145*8c35d5eeSXin Livalues are equivalent, <code>NULL</code> looks more like a pointer to the
3146*8c35d5eeSXin Lireader, and some C++ compilers provide special definitions of <code>NULL</code>
3147*8c35d5eeSXin Liwhich enable them to give useful warnings. Never use <code>NULL</code> for
3148*8c35d5eeSXin Linumeric (integer or floating-point) values.</p>
3149*8c35d5eeSXin Li
3150*8c35d5eeSXin Li<p>Use <code>'\0'</code> for the null character. Using the correct type makes
3151*8c35d5eeSXin Lithe code more readable.</p>
3152*8c35d5eeSXin Li
3153*8c35d5eeSXin Li<h3 id="sizeof">sizeof</h3>
3154*8c35d5eeSXin Li
3155*8c35d5eeSXin Li<p>Prefer <code>sizeof(<var>varname</var>)</code> to
3156*8c35d5eeSXin Li<code>sizeof(<var>type</var>)</code>.</p>
3157*8c35d5eeSXin Li
3158*8c35d5eeSXin Li<p>Use <code>sizeof(<var>varname</var>)</code> when you
3159*8c35d5eeSXin Litake the size of a particular variable.
3160*8c35d5eeSXin Li<code>sizeof(<var>varname</var>)</code> will update
3161*8c35d5eeSXin Liappropriately if someone changes the variable type either
3162*8c35d5eeSXin Linow or later. You may use
3163*8c35d5eeSXin Li<code>sizeof(<var>type</var>)</code> for code unrelated
3164*8c35d5eeSXin Lito any particular variable, such as code that manages an
3165*8c35d5eeSXin Liexternal or internal data format where a variable of an
3166*8c35d5eeSXin Liappropriate C++ type is not convenient.</p>
3167*8c35d5eeSXin Li
3168*8c35d5eeSXin Li<pre>struct data;
3169*8c35d5eeSXin Limemset(&amp;data, 0, sizeof(data));
3170*8c35d5eeSXin Li</pre>
3171*8c35d5eeSXin Li
3172*8c35d5eeSXin Li<pre class="badcode">memset(&amp;data, 0, sizeof(Struct));
3173*8c35d5eeSXin Li</pre>
3174*8c35d5eeSXin Li
3175*8c35d5eeSXin Li<pre>if (raw_size &lt; sizeof(int)) {
3176*8c35d5eeSXin Li  LOG(ERROR) &lt;&lt; "compressed record not big enough for count: " &lt;&lt; raw_size;
3177*8c35d5eeSXin Li  return false;
3178*8c35d5eeSXin Li}
3179*8c35d5eeSXin Li</pre>
3180*8c35d5eeSXin Li
3181*8c35d5eeSXin Li<a name="auto"></a>
3182*8c35d5eeSXin Li<h3 id="Type_deduction">Type deduction</h3>
3183*8c35d5eeSXin Li
3184*8c35d5eeSXin Li<p>Use type deduction only if it makes the code clearer to readers who aren't
3185*8c35d5eeSXin Li  familiar with the project, or if it makes the code safer. Do not use it
3186*8c35d5eeSXin Li  merely to avoid the inconvenience of writing an explicit type.</p>
3187*8c35d5eeSXin Li
3188*8c35d5eeSXin Li<p class="definition"></p>
3189*8c35d5eeSXin Li
3190*8c35d5eeSXin Li<p>There are several contexts in which C++ allows (or even requires) types to
3191*8c35d5eeSXin Libe deduced by the compiler, rather than spelled out explicitly in the code:</p>
3192*8c35d5eeSXin Li<dl>
3193*8c35d5eeSXin Li  <dt><a href="https://en.cppreference.com/w/cpp/language/template_argument_deduction">Function template argument deduction</a></dt>
3194*8c35d5eeSXin Li  <dd>A function template can be invoked without explicit template arguments.
3195*8c35d5eeSXin Li    The compiler deduces those arguments from the types of the function
3196*8c35d5eeSXin Li    arguments:
3197*8c35d5eeSXin Li    <pre class="neutralcode">template &lt;typename T&gt;
3198*8c35d5eeSXin Livoid f(T t);
3199*8c35d5eeSXin Li
3200*8c35d5eeSXin Lif(0);  // Invokes f&lt;int&gt;(0)</pre>
3201*8c35d5eeSXin Li  </dd>
3202*8c35d5eeSXin Li  <dt><a href="https://en.cppreference.com/w/cpp/language/auto"><code>auto</code> variable declarations</a></dt>
3203*8c35d5eeSXin Li  <dd>A variable declaration can use the <code>auto</code> keyword in place
3204*8c35d5eeSXin Li    of the type. The compiler deduces the type from the variable's
3205*8c35d5eeSXin Li    initializer, following the same rules as function template argument
3206*8c35d5eeSXin Li    deduction with the same initializer (so long as you don't use curly braces
3207*8c35d5eeSXin Li    instead of parentheses).
3208*8c35d5eeSXin Li    <pre class="neutralcode">auto a = 42;  // a is an int
3209*8c35d5eeSXin Liauto&amp; b = a;  // b is an int&amp;
3210*8c35d5eeSXin Liauto c = b;   // c is an int
3211*8c35d5eeSXin Liauto d{42};   // d is an int, not a std::initializer_list&lt;int&gt;
3212*8c35d5eeSXin Li</pre>
3213*8c35d5eeSXin Li    <code>auto</code> can be qualified with <code>const</code>, and can be
3214*8c35d5eeSXin Li    used as part of a pointer or reference type, but it can't be used as a
3215*8c35d5eeSXin Li    template argument. A rare variant of this syntax uses
3216*8c35d5eeSXin Li    <code>decltype(auto)</code> instead of <code>auto</code>, in which case
3217*8c35d5eeSXin Li    the deduced type is the result of applying
3218*8c35d5eeSXin Li    <a href="https://en.cppreference.com/w/cpp/language/decltype"><code>decltype</code></a>
3219*8c35d5eeSXin Li    to the initializer.
3220*8c35d5eeSXin Li  </dd>
3221*8c35d5eeSXin Li  <dt><a href="https://en.cppreference.com/w/cpp/language/function#Return_type_deduction">Function return type deduction</a></dt>
3222*8c35d5eeSXin Li  <dd><code>auto</code> (and <code>decltype(auto)</code>) can also be used in
3223*8c35d5eeSXin Li    place of a function return type. The compiler deduces the return type from
3224*8c35d5eeSXin Li    the <code>return</code> statements in the function body, following the same
3225*8c35d5eeSXin Li    rules as for variable declarations:
3226*8c35d5eeSXin Li    <pre class="neutralcode">auto f() { return 0; }  // The return type of f is int</pre>
3227*8c35d5eeSXin Li    <a href="#Lambda_expressions">Lambda expression</a> return types can be
3228*8c35d5eeSXin Li    deduced in the same way, but this is triggered by omitting the return type,
3229*8c35d5eeSXin Li    rather than by an explicit <code>auto</code>. Confusingly,
3230*8c35d5eeSXin Li    <a href="trailing_return">trailing return type</a> syntax for functions
3231*8c35d5eeSXin Li    also uses <code>auto</code> in the return-type position, but that doesn't
3232*8c35d5eeSXin Li    rely on type deduction; it's just an alternate syntax for an explicit
3233*8c35d5eeSXin Li    return type.
3234*8c35d5eeSXin Li  </dd>
3235*8c35d5eeSXin Li  <dt><a href="https://isocpp.org/wiki/faq/cpp14-language#generic-lambdas">Generic lambdas</a></dt>
3236*8c35d5eeSXin Li  <dd>A lambda expression can use the <code>auto</code> keyword in place of
3237*8c35d5eeSXin Li    one or more of its parameter types. This causes the lambda's call operator
3238*8c35d5eeSXin Li    to be a function template instead of an ordinary function, with a separate
3239*8c35d5eeSXin Li    template parameter for each <code>auto</code> function parameter:
3240*8c35d5eeSXin Li    <pre class="neutralcode">// Sort `vec` in increasing order
3241*8c35d5eeSXin Listd::sort(vec.begin(), vec.end(), [](auto lhs, auto rhs) { return lhs &gt; rhs; });</pre>
3242*8c35d5eeSXin Li  </dd>
3243*8c35d5eeSXin Li  <dt><a href="https://isocpp.org/wiki/faq/cpp14-language#lambda-captures">Lambda init captures</a></dt>
3244*8c35d5eeSXin Li  <dd>Lambda captures can have explicit initializers, which can be used to
3245*8c35d5eeSXin Li    declare wholly new variables rather than only capturing existing ones:
3246*8c35d5eeSXin Li    <pre class="neutralcode">[x = 42, y = "foo"] { ... }  // x is an int, and y is a const char*</pre>
3247*8c35d5eeSXin Li    This syntax doesn't allow the type to be specified; instead, it's deduced
3248*8c35d5eeSXin Li    using the rules for <code>auto</code> variables.
3249*8c35d5eeSXin Li  </dd>
3250*8c35d5eeSXin Li  <dt><a href="https://en.cppreference.com/w/cpp/language/class_template_argument_deduction">Class template argument deduction</a></dt>
3251*8c35d5eeSXin Li  <dd>See <a href="#CTAD">below</a>.</dd>
3252*8c35d5eeSXin Li  <dt><a href="https://en.cppreference.com/w/cpp/language/structured_binding">Structured bindings</a></dt>
3253*8c35d5eeSXin Li  <dd>When declaring a tuple, struct, or array using <code>auto</code>, you can
3254*8c35d5eeSXin Li    specify names for the individual elements instead of a name for the whole
3255*8c35d5eeSXin Li    object; these names are called "structured bindings", and the whole
3256*8c35d5eeSXin Li    declaration is called a "structured binding declaration". This syntax
3257*8c35d5eeSXin Li    provides no way of specifying the type of either the enclosing object
3258*8c35d5eeSXin Li    or the individual names:
3259*8c35d5eeSXin Li    <pre class="neutralcode">auto [iter, success] = my_map.insert({key, value});
3260*8c35d5eeSXin Liif (!success) {
3261*8c35d5eeSXin Li  iter-&gt;second = value;
3262*8c35d5eeSXin Li}</pre>
3263*8c35d5eeSXin Li    The <code>auto</code> can also be qualified with <code>const</code>,
3264*8c35d5eeSXin Li    <code>&amp;</code>, and <code>&amp;&amp;</code>, but note that these qualifiers
3265*8c35d5eeSXin Li    technically apply to the anonymous tuple/struct/array, rather than the
3266*8c35d5eeSXin Li    individual bindings. The rules that determine the types of the bindings
3267*8c35d5eeSXin Li    are quite complex; the results tend to be unsurprising, except that
3268*8c35d5eeSXin Li    the binding types typically won't be references even if the declaration
3269*8c35d5eeSXin Li    declares a reference (but they will usually behave like references anyway).
3270*8c35d5eeSXin Li  </dd>
3271*8c35d5eeSXin Li
3272*8c35d5eeSXin Li<p>(These summaries omit many details and caveats; see the links for further
3273*8c35d5eeSXin Li  information.)</p>
3274*8c35d5eeSXin Li
3275*8c35d5eeSXin Li<p class="pros"></p>
3276*8c35d5eeSXin Li
3277*8c35d5eeSXin Li<ul>
3278*8c35d5eeSXin Li  <li>C++ type names can be long and cumbersome, especially when they
3279*8c35d5eeSXin Li    involve templates or namespaces.</li>
3280*8c35d5eeSXin Li  <li>When a C++ type name is repeated within a single declaration or a
3281*8c35d5eeSXin Li    small code region, the repetition may not be aiding readability.</li>
3282*8c35d5eeSXin Li  <li>It is sometimes safer to let the type be deduced, since that avoids
3283*8c35d5eeSXin Li    the possibility of unintended copies or type conversions.</li>
3284*8c35d5eeSXin Li</ul>
3285*8c35d5eeSXin Li
3286*8c35d5eeSXin Li<p class="cons"></p>
3287*8c35d5eeSXin Li<p>C++ code is usually clearer when types are explicit,
3288*8c35d5eeSXin Li  especially when type deduction would depend on information from
3289*8c35d5eeSXin Li  distant parts of the code. In expressions like:</p>
3290*8c35d5eeSXin Li
3291*8c35d5eeSXin Li<pre class="badcode">auto foo = x.add_foo();
3292*8c35d5eeSXin Liauto i = y.Find(key);
3293*8c35d5eeSXin Li</pre>
3294*8c35d5eeSXin Li
3295*8c35d5eeSXin Li<p>it may not be obvious what the resulting types are if the type
3296*8c35d5eeSXin Li  of <code>y</code> isn't very well known, or if <code>y</code> was
3297*8c35d5eeSXin Li  declared many lines earlier.</p>
3298*8c35d5eeSXin Li
3299*8c35d5eeSXin Li<p>Programmers have to understand when type deduction will or won't
3300*8c35d5eeSXin Li  produce a reference type, or they'll get copies when they didn't
3301*8c35d5eeSXin Li  mean to.</p>
3302*8c35d5eeSXin Li
3303*8c35d5eeSXin Li<p>If a deduced type is used as part of an interface, then a
3304*8c35d5eeSXin Li  programmer might change its type while only intending to
3305*8c35d5eeSXin Li  change its value, leading to a more radical API change
3306*8c35d5eeSXin Li  than intended.</p>
3307*8c35d5eeSXin Li
3308*8c35d5eeSXin Li<p class="decision"></p>
3309*8c35d5eeSXin Li
3310*8c35d5eeSXin Li<p>The fundamental rule is: use type deduction only to make the code
3311*8c35d5eeSXin Li  clearer or safer, and do not use it merely to avoid the
3312*8c35d5eeSXin Li  inconvenience of writing an explicit type. When judging whether the
3313*8c35d5eeSXin Li  code is clearer, keep in mind that your readers are not necessarily
3314*8c35d5eeSXin Li  on your team, or familiar with your project, so types that you and
3315*8c35d5eeSXin Li  your reviewer experience as as unnecessary clutter will very often
3316*8c35d5eeSXin Li  provide useful information to others. For example, you can assume that
3317*8c35d5eeSXin Li  the return type of <code>make_unique&lt;Foo&gt;()</code> is obvious,
3318*8c35d5eeSXin Li  but the return type of <code>MyWidgetFactory()</code> probably isn't.</p>
3319*8c35d5eeSXin Li
3320*8c35d5eeSXin Li  <p>These principles applies to all forms of type deduction, but the
3321*8c35d5eeSXin Li  details vary, as described in the following sections.</p>
3322*8c35d5eeSXin Li
3323*8c35d5eeSXin Li<h4>Function template argument deduction</h4>
3324*8c35d5eeSXin Li
3325*8c35d5eeSXin Li<p>Function template argument deduction is almost always OK. Type deduction
3326*8c35d5eeSXin Li  is the expected default way of interacting with function templates,
3327*8c35d5eeSXin Li  because it allows function templates to act like infinite sets of ordinary
3328*8c35d5eeSXin Li  function overloads. Consequently, function templates are almost always
3329*8c35d5eeSXin Li  designed so that template argument deduction is clear and safe, or
3330*8c35d5eeSXin Li  doesn't compile.</p>
3331*8c35d5eeSXin Li
3332*8c35d5eeSXin Li<h4>Local variable type deduction</h4>
3333*8c35d5eeSXin Li
3334*8c35d5eeSXin Li<p>For local variables, you can use type deduction to make the code clearer
3335*8c35d5eeSXin Li  by eliminating type information that is obvious or irrelevant, so that
3336*8c35d5eeSXin Li  the reader can focus on the meaningful parts of the code:
3337*8c35d5eeSXin Li  </p><pre class="neutralcode">std::unique_ptr&lt;WidgetWithBellsAndWhistles&gt; widget_ptr =
3338*8c35d5eeSXin Li    absl::make_unique&lt;WidgetWithBellsAndWhistles&gt;(arg1, arg2);
3339*8c35d5eeSXin Liabsl::flat_hash_map&lt;std::string,
3340*8c35d5eeSXin Li                    std::unique_ptr&lt;WidgetWithBellsAndWhistles&gt;&gt;::const_iterator
3341*8c35d5eeSXin Li    it = my_map_.find(key);
3342*8c35d5eeSXin Listd::array&lt;int, 0&gt; numbers = {4, 8, 15, 16, 23, 42};</pre>
3343*8c35d5eeSXin Li
3344*8c35d5eeSXin Li  <pre class="goodcode">auto widget_ptr = absl::make_unique&lt;WidgetWithBellsAndWhistles&gt;(arg1, arg2);
3345*8c35d5eeSXin Liauto it = my_map_.find(key);
3346*8c35d5eeSXin Listd::array numbers = {4, 8, 15, 16, 23, 42};</pre>
3347*8c35d5eeSXin Li
3348*8c35d5eeSXin Li<p>Types sometimes contain a mixture of useful information and boilerplate,
3349*8c35d5eeSXin Li  such as <code>it</code> in the example above: it's obvious that the
3350*8c35d5eeSXin Li  type is an iterator, and in many contexts the container type and even the
3351*8c35d5eeSXin Li  key type aren't relevant, but the type of the values is probably useful.
3352*8c35d5eeSXin Li  In such situations, it's often possible to define local variables with
3353*8c35d5eeSXin Li  explicit types that convey the relevant information:
3354*8c35d5eeSXin Li  </p><pre class="goodcode">auto it = my_map_.find(key);
3355*8c35d5eeSXin Liif (it != my_map_.end()) {
3356*8c35d5eeSXin Li  WidgetWithBellsAndWhistles&amp; widget = *it-&gt;second;
3357*8c35d5eeSXin Li  // Do stuff with `widget`
3358*8c35d5eeSXin Li}</pre>
3359*8c35d5eeSXin Li  If the type is a template instance, and the parameters are
3360*8c35d5eeSXin Li  boilerplate but the template itself is informative, you can use
3361*8c35d5eeSXin Li  class template argument deduction to suppress the boilerplate. However,
3362*8c35d5eeSXin Li  cases where this actually provides a meaningful benefit are quite rare.
3363*8c35d5eeSXin Li  Note that class template argument deduction is also subject to a
3364*8c35d5eeSXin Li  <a href="#CTAD">separate style rule</a>.
3365*8c35d5eeSXin Li
3366*8c35d5eeSXin Li<p>Do not use <code>decltype(auto)</code> if a simpler option will work,
3367*8c35d5eeSXin Li  because it's a fairly obscure feature, so it has a high cost in code
3368*8c35d5eeSXin Li  clarity.</p>
3369*8c35d5eeSXin Li
3370*8c35d5eeSXin Li<h4>Return type deduction</h4>
3371*8c35d5eeSXin Li
3372*8c35d5eeSXin Li<p>Use return type deduction (for both functions and lambdas) only if the
3373*8c35d5eeSXin Li  function body has a very small number of <code>return</code> statements,
3374*8c35d5eeSXin Li  and very little other code, because otherwise the reader may not be able
3375*8c35d5eeSXin Li  to tell at a glance what the return type is. Furthermore, use it only
3376*8c35d5eeSXin Li  if the function or lambda has a very narrow scope, because functions with
3377*8c35d5eeSXin Li  deduced return types don't define abstraction boundaries: the implementation
3378*8c35d5eeSXin Li  <em>is</em> the interface. In particular, public functions in header files
3379*8c35d5eeSXin Li  should almost never have deduced return types.</p>
3380*8c35d5eeSXin Li
3381*8c35d5eeSXin Li<h4>Parameter type deduction</h4>
3382*8c35d5eeSXin Li
3383*8c35d5eeSXin Li<p><code>auto</code> parameter types for lambdas should be used with caution,
3384*8c35d5eeSXin Li  because the actual type is determined by the code that calls the lambda,
3385*8c35d5eeSXin Li  rather than by the definition of the lambda. Consequently, an explicit
3386*8c35d5eeSXin Li  type will almost always be clearer unless the lambda is explicitly called
3387*8c35d5eeSXin Li  very close to where it's defined (so that the reader can easily see both),
3388*8c35d5eeSXin Li  or the lambda is passed to an interface so well-known that it's
3389*8c35d5eeSXin Li  obvious what arguments it will eventually be called with (e.g.
3390*8c35d5eeSXin Li  the <code>std::sort</code> example above).</p>
3391*8c35d5eeSXin Li
3392*8c35d5eeSXin Li<h4>Lambda init captures</h4>
3393*8c35d5eeSXin Li
3394*8c35d5eeSXin Li<p>Init captures are covered by a <a href="#Lambda_expressions">more specific
3395*8c35d5eeSXin Li    style rule</a>, which largely supersedes the general rules for
3396*8c35d5eeSXin Li  type deduction.</p>
3397*8c35d5eeSXin Li
3398*8c35d5eeSXin Li<h4>Structured bindings</h4>
3399*8c35d5eeSXin Li
3400*8c35d5eeSXin Li<p>Unlike other forms of type deduction, structured bindings can actually
3401*8c35d5eeSXin Li  give the reader additional information, by giving meaningful names to the
3402*8c35d5eeSXin Li  elements of a larger object. This means that a structured binding declaration
3403*8c35d5eeSXin Li  may provide a net readability improvement over an explicit type, even in cases
3404*8c35d5eeSXin Li  where <code>auto</code> would not. Structured bindings are especially
3405*8c35d5eeSXin Li  beneficial when the object is a pair or tuple (as in the <code>insert</code>
3406*8c35d5eeSXin Li  example above), because they don't have meaningful field names to begin with,
3407*8c35d5eeSXin Li  but note that you generally <a href="#Structs_vs._Tuples">shouldn't use
3408*8c35d5eeSXin Li    pairs or tuples</a> unless a pre-existing API like <code>insert</code>
3409*8c35d5eeSXin Li  forces you to.</p>
3410*8c35d5eeSXin Li
3411*8c35d5eeSXin Li<p>If the object being bound is a struct, it may sometimes be helpful to
3412*8c35d5eeSXin Li  provide names that are more specific to your usage, but keep in mind that
3413*8c35d5eeSXin Li  this may also mean the names are less recognizable to your reader than the
3414*8c35d5eeSXin Li  field names. We recommend using a comment to indicate the name of the
3415*8c35d5eeSXin Li  underlying field, if it doesn't match the name of the binding, using the
3416*8c35d5eeSXin Li  same syntax as for function parameter comments:
3417*8c35d5eeSXin Li  </p><pre>auto [/*field_name1=*/ bound_name1, /*field_name2=*/ bound_name2] = ...</pre>
3418*8c35d5eeSXin Li  As with function parameter comments, this can enable tools to detect if
3419*8c35d5eeSXin Li  you get the order of the fields wrong.
3420*8c35d5eeSXin Li
3421*8c35d5eeSXin Li<h3 id="CTAD">Class template argument deduction</h3>
3422*8c35d5eeSXin Li
3423*8c35d5eeSXin Li<p>Use class template argument deduction only with templates that have
3424*8c35d5eeSXin Li  explicitly opted into supporting it.</p>
3425*8c35d5eeSXin Li
3426*8c35d5eeSXin Li<p class="definition"></p>
3427*8c35d5eeSXin Li<p><a href="https://en.cppreference.com/w/cpp/language/class_template_argument_deduction">Class
3428*8c35d5eeSXin Li    template argument deduction</a> (often abbreviated "CTAD") occurs when
3429*8c35d5eeSXin Li  a variable is declared with a type that names a template, and the template
3430*8c35d5eeSXin Li  argument list is not provided (not even empty angle brackets):
3431*8c35d5eeSXin Li  </p><pre class="neutralcode">std::array a = {1, 2, 3};  // `a` is a std::array&lt;int, 3&gt;</pre>
3432*8c35d5eeSXin Li  The compiler deduces the arguments from the initializer using the
3433*8c35d5eeSXin Li  template's "deduction guides", which can be explicit or implicit.
3434*8c35d5eeSXin Li
3435*8c35d5eeSXin Li<p>Explicit deduction guides look like function declarations with trailing
3436*8c35d5eeSXin Li  return types, except that there's no leading <code>auto</code>, and the
3437*8c35d5eeSXin Li  function name is the name of the template. For example, the above example
3438*8c35d5eeSXin Li  relies on this deduction guide for <code>std::array</code>:
3439*8c35d5eeSXin Li  </p><pre class="neutralcode">namespace std {
3440*8c35d5eeSXin Litemplate &lt;class T, class... U&gt;
3441*8c35d5eeSXin Liarray(T, U...) -&gt; std::array&lt;T, 1 + sizeof...(U)&gt;;
3442*8c35d5eeSXin Li}</pre>
3443*8c35d5eeSXin Li  Constructors in a primary template (as opposed to a template specialization)
3444*8c35d5eeSXin Li  also implicitly define deduction guides.
3445*8c35d5eeSXin Li
3446*8c35d5eeSXin Li<p>When you declare a variable that relies on CTAD, the compiler selects
3447*8c35d5eeSXin Li  a deduction guide using the rules of constructor overload resolution,
3448*8c35d5eeSXin Li  and that guide's return type becomes the type of the variable.</p>
3449*8c35d5eeSXin Li
3450*8c35d5eeSXin Li<p class="pros"></p>
3451*8c35d5eeSXin Li<p>CTAD can sometimes allow you to omit boilerplate from your code.</p>
3452*8c35d5eeSXin Li
3453*8c35d5eeSXin Li<p class="cons"></p>
3454*8c35d5eeSXin Li<p>The implicit deduction guides that are generated from constructors
3455*8c35d5eeSXin Li  may have undesirable behavior, or be outright incorrect. This is
3456*8c35d5eeSXin Li  particularly problematic for constructors written before CTAD was
3457*8c35d5eeSXin Li  introduced in C++17, because the authors of those constructors had no
3458*8c35d5eeSXin Li  way of knowing about (much less fixing) any problems that their
3459*8c35d5eeSXin Li  constructors would cause for CTAD. Furthermore, adding explicit deduction
3460*8c35d5eeSXin Li  guides to fix those problems might break any existing code that relies on
3461*8c35d5eeSXin Li  the implicit deduction guides.</p>
3462*8c35d5eeSXin Li
3463*8c35d5eeSXin Li<p>CTAD also suffers from many of the same drawbacks as <code>auto</code>,
3464*8c35d5eeSXin Li  because they are both mechanisms for deducing all or part of a variable's
3465*8c35d5eeSXin Li  type from its initializer. CTAD does give the reader more information
3466*8c35d5eeSXin Li  than <code>auto</code>, but it also doesn't give the reader an obvious
3467*8c35d5eeSXin Li  cue that information has been omitted.</p>
3468*8c35d5eeSXin Li
3469*8c35d5eeSXin Li<p class="decision"></p>
3470*8c35d5eeSXin Li<p>Do not use CTAD with a given template unless the template's maintainers
3471*8c35d5eeSXin Li  have opted into supporting use of CTAD by providing at least one explicit
3472*8c35d5eeSXin Li  deduction guide (all templates in the <code>std</code> namespace are
3473*8c35d5eeSXin Li  also presumed to have opted in). This should be enforced with a compiler
3474*8c35d5eeSXin Li  warning if available.</p>
3475*8c35d5eeSXin Li
3476*8c35d5eeSXin Li<p>Uses of CTAD must also follow the general rules on
3477*8c35d5eeSXin Li  <a href="#Type_deduction">Type deduction</a>.</p>
3478*8c35d5eeSXin Li
3479*8c35d5eeSXin Li<h3 id="Lambda_expressions">Lambda expressions</h3>
3480*8c35d5eeSXin Li
3481*8c35d5eeSXin Li<p>Use lambda expressions where appropriate. Prefer explicit captures
3482*8c35d5eeSXin Liwhen the lambda will escape the current scope.</p>
3483*8c35d5eeSXin Li
3484*8c35d5eeSXin Li<p class="definition"></p>
3485*8c35d5eeSXin Li<p> Lambda expressions are a concise way of creating anonymous
3486*8c35d5eeSXin Lifunction objects. They're often useful when passing
3487*8c35d5eeSXin Lifunctions as arguments. For example:</p>
3488*8c35d5eeSXin Li
3489*8c35d5eeSXin Li<pre>std::sort(v.begin(), v.end(), [](int x, int y) {
3490*8c35d5eeSXin Li  return Weight(x) &lt; Weight(y);
3491*8c35d5eeSXin Li});
3492*8c35d5eeSXin Li</pre>
3493*8c35d5eeSXin Li
3494*8c35d5eeSXin Li<p> They further allow capturing variables from the enclosing scope either
3495*8c35d5eeSXin Liexplicitly by name, or implicitly using a default capture. Explicit captures
3496*8c35d5eeSXin Lirequire each variable to be listed, as
3497*8c35d5eeSXin Lieither a value or reference capture:</p>
3498*8c35d5eeSXin Li
3499*8c35d5eeSXin Li<pre>int weight = 3;
3500*8c35d5eeSXin Liint sum = 0;
3501*8c35d5eeSXin Li// Captures `weight` by value and `sum` by reference.
3502*8c35d5eeSXin Listd::for_each(v.begin(), v.end(), [weight, &amp;sum](int x) {
3503*8c35d5eeSXin Li  sum += weight * x;
3504*8c35d5eeSXin Li});
3505*8c35d5eeSXin Li</pre>
3506*8c35d5eeSXin Li
3507*8c35d5eeSXin Li
3508*8c35d5eeSXin Li<p>Default captures implicitly capture any variable referenced in the
3509*8c35d5eeSXin Lilambda body, including <code>this</code> if any members are used:</p>
3510*8c35d5eeSXin Li
3511*8c35d5eeSXin Li<pre>const std::vector&lt;int&gt; lookup_table = ...;
3512*8c35d5eeSXin Listd::vector&lt;int&gt; indices = ...;
3513*8c35d5eeSXin Li// Captures `lookup_table` by reference, sorts `indices` by the value
3514*8c35d5eeSXin Li// of the associated element in `lookup_table`.
3515*8c35d5eeSXin Listd::sort(indices.begin(), indices.end(), [&amp;](int a, int b) {
3516*8c35d5eeSXin Li  return lookup_table[a] &lt; lookup_table[b];
3517*8c35d5eeSXin Li});
3518*8c35d5eeSXin Li</pre>
3519*8c35d5eeSXin Li
3520*8c35d5eeSXin Li<p>A variable capture can also have an explicit initializer, which can
3521*8c35d5eeSXin Li  be used for capturing move-only variables by value, or for other situations
3522*8c35d5eeSXin Li  not handled by ordinary reference or value captures:
3523*8c35d5eeSXin Li  </p><pre>std::unique_ptr&lt;Foo&gt; foo = ...;
3524*8c35d5eeSXin Li[foo = std::move(foo)] () {
3525*8c35d5eeSXin Li  ...
3526*8c35d5eeSXin Li}</pre>
3527*8c35d5eeSXin Li  Such captures (often called "init captures" or "generalized lambda captures")
3528*8c35d5eeSXin Li  need not actually "capture" anything from the enclosing scope, or even have
3529*8c35d5eeSXin Li  a name from the enclosing scope; this syntax is a fully general way to define
3530*8c35d5eeSXin Li  members of a lambda object:
3531*8c35d5eeSXin Li  <pre class="neutralcode">[foo = std::vector&lt;int&gt;({1, 2, 3})] () {
3532*8c35d5eeSXin Li  ...
3533*8c35d5eeSXin Li}</pre>
3534*8c35d5eeSXin Li  The type of a capture with an initializer is deduced using the same rules
3535*8c35d5eeSXin Li  as <code>auto</code>.
3536*8c35d5eeSXin Li
3537*8c35d5eeSXin Li<p class="pros"></p>
3538*8c35d5eeSXin Li<ul>
3539*8c35d5eeSXin Li  <li>Lambdas are much more concise than other ways of
3540*8c35d5eeSXin Li   defining function objects to be passed to STL
3541*8c35d5eeSXin Li   algorithms, which can be a readability
3542*8c35d5eeSXin Li   improvement.</li>
3543*8c35d5eeSXin Li
3544*8c35d5eeSXin Li  <li>Appropriate use of default captures can remove
3545*8c35d5eeSXin Li    redundancy and highlight important exceptions from
3546*8c35d5eeSXin Li    the default.</li>
3547*8c35d5eeSXin Li
3548*8c35d5eeSXin Li   <li>Lambdas, <code>std::function</code>, and
3549*8c35d5eeSXin Li   <code>std::bind</code> can be used in combination as a
3550*8c35d5eeSXin Li   general purpose callback mechanism; they make it easy
3551*8c35d5eeSXin Li   to write functions that take bound functions as
3552*8c35d5eeSXin Li   arguments.</li>
3553*8c35d5eeSXin Li</ul>
3554*8c35d5eeSXin Li
3555*8c35d5eeSXin Li<p class="cons"></p>
3556*8c35d5eeSXin Li<ul>
3557*8c35d5eeSXin Li  <li>Variable capture in lambdas can be a source of dangling-pointer
3558*8c35d5eeSXin Li  bugs, particularly if a lambda escapes the current scope.</li>
3559*8c35d5eeSXin Li
3560*8c35d5eeSXin Li  <li>Default captures by value can be misleading because they do not prevent
3561*8c35d5eeSXin Li  dangling-pointer bugs. Capturing a pointer by value doesn't cause a deep
3562*8c35d5eeSXin Li  copy, so it often has the same lifetime issues as capture by reference.
3563*8c35d5eeSXin Li  This is especially confusing when capturing 'this' by value, since the use
3564*8c35d5eeSXin Li  of 'this' is often implicit.</li>
3565*8c35d5eeSXin Li
3566*8c35d5eeSXin Li  <li>Captures actually declare new variables (whether or not the captures have
3567*8c35d5eeSXin Li    initializers), but they look nothing like any other variable declaration
3568*8c35d5eeSXin Li    syntax in C++. In particular, there's no place for the variable's type,
3569*8c35d5eeSXin Li    or even an <code>auto</code> placeholder (although init captures can
3570*8c35d5eeSXin Li    indicate it indirectly, e.g. with a cast). This can make it difficult to
3571*8c35d5eeSXin Li    even recognize them as declarations.</li>
3572*8c35d5eeSXin Li
3573*8c35d5eeSXin Li  <li>Init captures inherently rely on <a href="#Type_deduction">type
3574*8c35d5eeSXin Li      deduction</a>, and suffer from many of the same drawbacks as
3575*8c35d5eeSXin Li    <code>auto</code>, with the additional problem that the syntax doesn't
3576*8c35d5eeSXin Li    even cue the reader that deduction is taking place.</li>
3577*8c35d5eeSXin Li
3578*8c35d5eeSXin Li  <li>It's possible for use of lambdas to get out of
3579*8c35d5eeSXin Li  hand; very long nested anonymous functions can make
3580*8c35d5eeSXin Li  code harder to understand.</li>
3581*8c35d5eeSXin Li
3582*8c35d5eeSXin Li</ul>
3583*8c35d5eeSXin Li
3584*8c35d5eeSXin Li<p class="decision"></p>
3585*8c35d5eeSXin Li<ul>
3586*8c35d5eeSXin Li<li>Use lambda expressions where appropriate, with formatting as
3587*8c35d5eeSXin Lidescribed <a href="#Formatting_Lambda_Expressions">below</a>.</li>
3588*8c35d5eeSXin Li<li>Prefer explicit captures if the lambda may escape the current scope.
3589*8c35d5eeSXin LiFor example, instead of:
3590*8c35d5eeSXin Li<pre class="badcode">{
3591*8c35d5eeSXin Li  Foo foo;
3592*8c35d5eeSXin Li  ...
3593*8c35d5eeSXin Li  executor-&gt;Schedule([&amp;] { Frobnicate(foo); })
3594*8c35d5eeSXin Li  ...
3595*8c35d5eeSXin Li}
3596*8c35d5eeSXin Li// BAD! The fact that the lambda makes use of a reference to `foo` and
3597*8c35d5eeSXin Li// possibly `this` (if `Frobnicate` is a member function) may not be
3598*8c35d5eeSXin Li// apparent on a cursory inspection. If the lambda is invoked after
3599*8c35d5eeSXin Li// the function returns, that would be bad, because both `foo`
3600*8c35d5eeSXin Li// and the enclosing object could have been destroyed.
3601*8c35d5eeSXin Li</pre>
3602*8c35d5eeSXin Liprefer to write:
3603*8c35d5eeSXin Li<pre>{
3604*8c35d5eeSXin Li  Foo foo;
3605*8c35d5eeSXin Li  ...
3606*8c35d5eeSXin Li  executor-&gt;Schedule([&amp;foo] { Frobnicate(foo); })
3607*8c35d5eeSXin Li  ...
3608*8c35d5eeSXin Li}
3609*8c35d5eeSXin Li// BETTER - The compile will fail if `Frobnicate` is a member
3610*8c35d5eeSXin Li// function, and it's clearer that `foo` is dangerously captured by
3611*8c35d5eeSXin Li// reference.
3612*8c35d5eeSXin Li</pre>
3613*8c35d5eeSXin Li</li>
3614*8c35d5eeSXin Li<li>Use default capture by reference ([&amp;]) only when the
3615*8c35d5eeSXin Lilifetime of the lambda is obviously shorter than any potential
3616*8c35d5eeSXin Licaptures.
3617*8c35d5eeSXin Li</li>
3618*8c35d5eeSXin Li<li>Use default capture by value ([=]) only as a means of binding a
3619*8c35d5eeSXin Lifew variables for a short lambda, where the set of captured
3620*8c35d5eeSXin Livariables is obvious at a glance. Prefer not to write long or
3621*8c35d5eeSXin Licomplex lambdas with default capture by value.
3622*8c35d5eeSXin Li</li>
3623*8c35d5eeSXin Li<li>Use captures only to actually capture variables from the enclosing scope.
3624*8c35d5eeSXin Li  Do not use captures with initializers to introduce new names, or
3625*8c35d5eeSXin Li  to substantially change the meaning of an existing name. Instead,
3626*8c35d5eeSXin Li  declare a new variable in the conventional way and then capture it,
3627*8c35d5eeSXin Li  or avoid the lambda shorthand and define a function object explicitly.</li>
3628*8c35d5eeSXin Li<li>See the section on <a href="#Type_deduction">type deduction</a>
3629*8c35d5eeSXin Li  for guidance on specifying the parameter and return types.</li>
3630*8c35d5eeSXin Li
3631*8c35d5eeSXin Li</ul>
3632*8c35d5eeSXin Li
3633*8c35d5eeSXin Li<h3 id="Template_metaprogramming">Template metaprogramming</h3>
3634*8c35d5eeSXin Li
3635*8c35d5eeSXin Li<p>Avoid complicated template programming.</p>
3636*8c35d5eeSXin Li
3637*8c35d5eeSXin Li<p class="definition"></p>
3638*8c35d5eeSXin Li<p>Template metaprogramming refers to a family of techniques that
3639*8c35d5eeSXin Liexploit the fact that the C++ template instantiation mechanism is
3640*8c35d5eeSXin LiTuring complete and can be used to perform arbitrary compile-time
3641*8c35d5eeSXin Licomputation in the type domain.</p>
3642*8c35d5eeSXin Li
3643*8c35d5eeSXin Li<p class="pros"></p>
3644*8c35d5eeSXin Li<p>Template metaprogramming allows extremely flexible interfaces that
3645*8c35d5eeSXin Liare type safe and high performance. Facilities like
3646*8c35d5eeSXin Li
3647*8c35d5eeSXin Li<a href="https://code.google.com/p/googletest/">Google Test</a>,
3648*8c35d5eeSXin Li<code>std::tuple</code>, <code>std::function</code>, and
3649*8c35d5eeSXin LiBoost.Spirit would be impossible without it.</p>
3650*8c35d5eeSXin Li
3651*8c35d5eeSXin Li<p class="cons"></p>
3652*8c35d5eeSXin Li<p>The techniques used in template metaprogramming are often obscure
3653*8c35d5eeSXin Lito anyone but language experts. Code that uses templates in
3654*8c35d5eeSXin Licomplicated ways is often unreadable, and is hard to debug or
3655*8c35d5eeSXin Limaintain.</p>
3656*8c35d5eeSXin Li
3657*8c35d5eeSXin Li<p>Template metaprogramming often leads to extremely poor compile
3658*8c35d5eeSXin Litime error messages: even if an interface is simple, the complicated
3659*8c35d5eeSXin Liimplementation details become visible when the user does something
3660*8c35d5eeSXin Liwrong.</p>
3661*8c35d5eeSXin Li
3662*8c35d5eeSXin Li<p>Template metaprogramming interferes with large scale refactoring by
3663*8c35d5eeSXin Limaking the job of refactoring tools harder. First, the template code
3664*8c35d5eeSXin Liis expanded in multiple contexts, and it's hard to verify that the
3665*8c35d5eeSXin Litransformation makes sense in all of them. Second, some refactoring
3666*8c35d5eeSXin Litools work with an AST that only represents the structure of the code
3667*8c35d5eeSXin Liafter template expansion. It can be difficult to automatically work
3668*8c35d5eeSXin Liback to the original source construct that needs to be
3669*8c35d5eeSXin Lirewritten.</p>
3670*8c35d5eeSXin Li
3671*8c35d5eeSXin Li<p class="decision"></p>
3672*8c35d5eeSXin Li<p>Template metaprogramming sometimes allows cleaner and easier-to-use
3673*8c35d5eeSXin Liinterfaces than would be possible without it, but it's also often a
3674*8c35d5eeSXin Litemptation to be overly clever. It's best used in a small number of
3675*8c35d5eeSXin Lilow level components where the extra maintenance burden is spread out
3676*8c35d5eeSXin Liover a large number of uses.</p>
3677*8c35d5eeSXin Li
3678*8c35d5eeSXin Li<p>Think twice before using template metaprogramming or other
3679*8c35d5eeSXin Licomplicated template techniques; think about whether the average
3680*8c35d5eeSXin Limember of your team will be able to understand your code well enough
3681*8c35d5eeSXin Lito maintain it after you switch to another project, or whether a
3682*8c35d5eeSXin Linon-C++ programmer or someone casually browsing the code base will be
3683*8c35d5eeSXin Liable to understand the error messages or trace the flow of a function
3684*8c35d5eeSXin Lithey want to call.  If you're using recursive template instantiations
3685*8c35d5eeSXin Lior type lists or metafunctions or expression templates, or relying on
3686*8c35d5eeSXin LiSFINAE or on the <code>sizeof</code> trick for detecting function
3687*8c35d5eeSXin Lioverload resolution, then there's a good chance you've gone too
3688*8c35d5eeSXin Lifar.</p>
3689*8c35d5eeSXin Li
3690*8c35d5eeSXin Li<p>If you use template metaprogramming, you should expect to put
3691*8c35d5eeSXin Liconsiderable effort into minimizing and isolating the complexity. You
3692*8c35d5eeSXin Lishould hide metaprogramming as an implementation detail whenever
3693*8c35d5eeSXin Lipossible, so that user-facing headers are readable, and you should
3694*8c35d5eeSXin Limake sure that tricky code is especially well commented. You should
3695*8c35d5eeSXin Licarefully document how the code is used, and you should say something
3696*8c35d5eeSXin Liabout what the "generated" code looks like. Pay extra attention to the
3697*8c35d5eeSXin Lierror messages that the compiler emits when users make mistakes.  The
3698*8c35d5eeSXin Lierror messages are part of your user interface, and your code should
3699*8c35d5eeSXin Libe tweaked as necessary so that the error messages are understandable
3700*8c35d5eeSXin Liand actionable from a user point of view.</p>
3701*8c35d5eeSXin Li
3702*8c35d5eeSXin Li<h3 id="Boost">Boost</h3>
3703*8c35d5eeSXin Li
3704*8c35d5eeSXin Li<p>Use only approved libraries from the Boost library
3705*8c35d5eeSXin Licollection.</p>
3706*8c35d5eeSXin Li
3707*8c35d5eeSXin Li<p class="definition"></p>
3708*8c35d5eeSXin Li<p> The
3709*8c35d5eeSXin Li<a href="https://www.boost.org/">
3710*8c35d5eeSXin LiBoost library collection</a> is a popular collection of
3711*8c35d5eeSXin Lipeer-reviewed, free, open-source C++ libraries.</p>
3712*8c35d5eeSXin Li
3713*8c35d5eeSXin Li<p class="pros"></p>
3714*8c35d5eeSXin Li<p>Boost code is generally very high-quality, is widely
3715*8c35d5eeSXin Liportable, and fills many important gaps in the C++
3716*8c35d5eeSXin Listandard library, such as type traits and better binders.</p>
3717*8c35d5eeSXin Li
3718*8c35d5eeSXin Li<p class="cons"></p>
3719*8c35d5eeSXin Li<p>Some Boost libraries encourage coding practices which can
3720*8c35d5eeSXin Lihamper readability, such as metaprogramming and other
3721*8c35d5eeSXin Liadvanced template techniques, and an excessively
3722*8c35d5eeSXin Li"functional" style of programming. </p>
3723*8c35d5eeSXin Li
3724*8c35d5eeSXin Li<p class="decision"></p>
3725*8c35d5eeSXin Li
3726*8c35d5eeSXin Li
3727*8c35d5eeSXin Li
3728*8c35d5eeSXin Li<div>
3729*8c35d5eeSXin Li<p>In order to maintain a high level of readability for
3730*8c35d5eeSXin Liall contributors who might read and maintain code, we
3731*8c35d5eeSXin Lionly allow an approved subset of Boost features.
3732*8c35d5eeSXin LiCurrently, the following libraries are permitted:</p>
3733*8c35d5eeSXin Li
3734*8c35d5eeSXin Li<ul>
3735*8c35d5eeSXin Li  <li>
3736*8c35d5eeSXin Li  <a href="https://www.boost.org/libs/utility/call_traits.htm">
3737*8c35d5eeSXin Li  Call Traits</a> from <code>boost/call_traits.hpp</code></li>
3738*8c35d5eeSXin Li
3739*8c35d5eeSXin Li  <li><a href="https://www.boost.org/libs/utility/compressed_pair.htm">
3740*8c35d5eeSXin Li  Compressed Pair</a> from  <code>boost/compressed_pair.hpp</code></li>
3741*8c35d5eeSXin Li
3742*8c35d5eeSXin Li  <li><a href="https://www.boost.org/libs/graph/">
3743*8c35d5eeSXin Li  The Boost Graph Library (BGL)</a> from <code>boost/graph</code>,
3744*8c35d5eeSXin Li  except serialization (<code>adj_list_serialize.hpp</code>) and
3745*8c35d5eeSXin Li   parallel/distributed algorithms and data structures
3746*8c35d5eeSXin Li   (<code>boost/graph/parallel/*</code> and
3747*8c35d5eeSXin Li   <code>boost/graph/distributed/*</code>).</li>
3748*8c35d5eeSXin Li
3749*8c35d5eeSXin Li  <li><a href="https://www.boost.org/libs/property_map/">
3750*8c35d5eeSXin Li  Property Map</a> from <code>boost/property_map</code>, except
3751*8c35d5eeSXin Li  parallel/distributed property maps (<code>boost/property_map/parallel/*</code>).</li>
3752*8c35d5eeSXin Li
3753*8c35d5eeSXin Li  <li><a href="https://www.boost.org/libs/iterator/">
3754*8c35d5eeSXin Li  Iterator</a> from <code>boost/iterator</code></li>
3755*8c35d5eeSXin Li
3756*8c35d5eeSXin Li  <li>The part of <a href="https://www.boost.org/libs/polygon/">
3757*8c35d5eeSXin Li  Polygon</a> that deals with Voronoi diagram
3758*8c35d5eeSXin Li  construction and doesn't depend on the rest of
3759*8c35d5eeSXin Li  Polygon:
3760*8c35d5eeSXin Li  <code>boost/polygon/voronoi_builder.hpp</code>,
3761*8c35d5eeSXin Li  <code>boost/polygon/voronoi_diagram.hpp</code>, and
3762*8c35d5eeSXin Li  <code>boost/polygon/voronoi_geometry_type.hpp</code></li>
3763*8c35d5eeSXin Li
3764*8c35d5eeSXin Li  <li><a href="https://www.boost.org/libs/bimap/">
3765*8c35d5eeSXin Li  Bimap</a> from <code>boost/bimap</code></li>
3766*8c35d5eeSXin Li
3767*8c35d5eeSXin Li  <li><a href="https://www.boost.org/libs/math/doc/html/dist.html">
3768*8c35d5eeSXin Li  Statistical Distributions and Functions</a> from
3769*8c35d5eeSXin Li  <code>boost/math/distributions</code></li>
3770*8c35d5eeSXin Li
3771*8c35d5eeSXin Li  <li><a href="https://www.boost.org/libs/math/doc/html/special.html">
3772*8c35d5eeSXin Li  Special Functions</a> from <code>boost/math/special_functions</code></li>
3773*8c35d5eeSXin Li
3774*8c35d5eeSXin Li  <li><a href="https://www.boost.org/libs/math/doc/html/root_finding.html">
3775*8c35d5eeSXin Li  Root Finding Functions</a> from <code>boost/math/tools</code></li>
3776*8c35d5eeSXin Li
3777*8c35d5eeSXin Li  <li><a href="https://www.boost.org/libs/multi_index/">
3778*8c35d5eeSXin Li  Multi-index</a> from <code>boost/multi_index</code></li>
3779*8c35d5eeSXin Li
3780*8c35d5eeSXin Li  <li><a href="https://www.boost.org/libs/heap/">
3781*8c35d5eeSXin Li  Heap</a> from <code>boost/heap</code></li>
3782*8c35d5eeSXin Li
3783*8c35d5eeSXin Li  <li>The flat containers from
3784*8c35d5eeSXin Li  <a href="https://www.boost.org/libs/container/">Container</a>:
3785*8c35d5eeSXin Li  <code>boost/container/flat_map</code>, and
3786*8c35d5eeSXin Li  <code>boost/container/flat_set</code></li>
3787*8c35d5eeSXin Li
3788*8c35d5eeSXin Li  <li><a href="https://www.boost.org/libs/intrusive/">Intrusive</a>
3789*8c35d5eeSXin Li  from <code>boost/intrusive</code>.</li>
3790*8c35d5eeSXin Li
3791*8c35d5eeSXin Li  <li><a href="https://www.boost.org/libs/sort/">The
3792*8c35d5eeSXin Li  <code>boost/sort</code> library</a>.</li>
3793*8c35d5eeSXin Li
3794*8c35d5eeSXin Li  <li><a href="https://www.boost.org/libs/preprocessor/">Preprocessor</a>
3795*8c35d5eeSXin Li  from <code>boost/preprocessor</code>.</li>
3796*8c35d5eeSXin Li</ul>
3797*8c35d5eeSXin Li
3798*8c35d5eeSXin Li<p>We are actively considering adding other Boost
3799*8c35d5eeSXin Lifeatures to the list, so this list may be expanded in
3800*8c35d5eeSXin Lithe future.</p>
3801*8c35d5eeSXin Li</div>
3802*8c35d5eeSXin Li
3803*8c35d5eeSXin Li
3804*8c35d5eeSXin Li
3805*8c35d5eeSXin Li<h3 id="std_hash">std::hash</h3>
3806*8c35d5eeSXin Li
3807*8c35d5eeSXin Li<p>Do not define specializations of <code>std::hash</code>.</p>
3808*8c35d5eeSXin Li
3809*8c35d5eeSXin Li<p class="definition"></p>
3810*8c35d5eeSXin Li<p><code>std::hash&lt;T&gt;</code> is the function object that the
3811*8c35d5eeSXin LiC++11 hash containers use to hash keys of type <code>T</code>,
3812*8c35d5eeSXin Liunless the user explicitly specifies a different hash function. For
3813*8c35d5eeSXin Liexample, <code>std::unordered_map&lt;int, std::string&gt;</code> is a hash
3814*8c35d5eeSXin Limap that uses <code>std::hash&lt;int&gt;</code> to hash its keys,
3815*8c35d5eeSXin Liwhereas <code>std::unordered_map&lt;int, std::string, MyIntHash&gt;</code>
3816*8c35d5eeSXin Liuses <code>MyIntHash</code>.</p>
3817*8c35d5eeSXin Li
3818*8c35d5eeSXin Li<p><code>std::hash</code> is defined for all integral, floating-point,
3819*8c35d5eeSXin Lipointer, and <code>enum</code> types, as well as some standard library
3820*8c35d5eeSXin Litypes such as <code>string</code> and <code>unique_ptr</code>. Users
3821*8c35d5eeSXin Lican enable it to work for their own types by defining specializations
3822*8c35d5eeSXin Liof it for those types.</p>
3823*8c35d5eeSXin Li
3824*8c35d5eeSXin Li<p class="pros"></p>
3825*8c35d5eeSXin Li<p><code>std::hash</code> is easy to use, and simplifies the code
3826*8c35d5eeSXin Lisince you don't have to name it explicitly. Specializing
3827*8c35d5eeSXin Li<code>std::hash</code> is the standard way of specifying how to
3828*8c35d5eeSXin Lihash a type, so it's what outside resources will teach, and what
3829*8c35d5eeSXin Linew engineers will expect.</p>
3830*8c35d5eeSXin Li
3831*8c35d5eeSXin Li<p class="cons"></p>
3832*8c35d5eeSXin Li<p><code>std::hash</code> is hard to specialize. It requires a lot
3833*8c35d5eeSXin Liof boilerplate code, and more importantly, it combines responsibility
3834*8c35d5eeSXin Lifor identifying the hash inputs with responsibility for executing the
3835*8c35d5eeSXin Lihashing algorithm itself. The type author has to be responsible for
3836*8c35d5eeSXin Lithe former, but the latter requires expertise that a type author
3837*8c35d5eeSXin Liusually doesn't have, and shouldn't need. The stakes here are high
3838*8c35d5eeSXin Libecause low-quality hash functions can be security vulnerabilities,
3839*8c35d5eeSXin Lidue to the emergence of
3840*8c35d5eeSXin Li<a href="https://emboss.github.io/blog/2012/12/14/breaking-murmur-hash-flooding-dos-reloaded/">
3841*8c35d5eeSXin Lihash flooding attacks</a>.</p>
3842*8c35d5eeSXin Li
3843*8c35d5eeSXin Li<p>Even for experts, <code>std::hash</code> specializations are
3844*8c35d5eeSXin Liinordinately difficult to implement correctly for compound types,
3845*8c35d5eeSXin Libecause the implementation cannot recursively call <code>std::hash</code>
3846*8c35d5eeSXin Lion data members. High-quality hash algorithms maintain large
3847*8c35d5eeSXin Liamounts of internal state, and reducing that state to the
3848*8c35d5eeSXin Li<code>size_t</code> bytes that <code>std::hash</code>
3849*8c35d5eeSXin Lireturns is usually the slowest part of the computation, so it
3850*8c35d5eeSXin Lishould not be done more than once.</p>
3851*8c35d5eeSXin Li
3852*8c35d5eeSXin Li<p>Due to exactly that issue, <code>std::hash</code> does not work
3853*8c35d5eeSXin Liwith <code>std::pair</code> or <code>std::tuple</code>, and the
3854*8c35d5eeSXin Lilanguage does not allow us to extend it to support them.</p>
3855*8c35d5eeSXin Li
3856*8c35d5eeSXin Li<p class="decision"></p>
3857*8c35d5eeSXin Li<p>You can use <code>std::hash</code> with the types that it supports
3858*8c35d5eeSXin Li"out of the box", but do not specialize it to support additional types.
3859*8c35d5eeSXin LiIf you need a hash table with a key type that <code>std::hash</code>
3860*8c35d5eeSXin Lidoes not support, consider using legacy hash containers (e.g.
3861*8c35d5eeSXin Li<code>hash_map</code>) for now; they use a different default hasher,
3862*8c35d5eeSXin Liwhich is unaffected by this prohibition.</p>
3863*8c35d5eeSXin Li
3864*8c35d5eeSXin Li<p>If you want to use the standard hash containers anyway, you will
3865*8c35d5eeSXin Lineed to specify a custom hasher for the key type, e.g.</p>
3866*8c35d5eeSXin Li<pre>std::unordered_map&lt;MyKeyType, Value, MyKeyTypeHasher&gt; my_map;
3867*8c35d5eeSXin Li</pre><p>
3868*8c35d5eeSXin LiConsult with the type's owners to see if there is an existing hasher
3869*8c35d5eeSXin Lithat you can use; otherwise work with them to provide one,
3870*8c35d5eeSXin Li or roll your own.</p>
3871*8c35d5eeSXin Li
3872*8c35d5eeSXin Li<p>We are planning to provide a hash function that can work with any type,
3873*8c35d5eeSXin Liusing a new customization mechanism that doesn't have the drawbacks of
3874*8c35d5eeSXin Li<code>std::hash</code>.</p>
3875*8c35d5eeSXin Li
3876*8c35d5eeSXin Li
3877*8c35d5eeSXin Li
3878*8c35d5eeSXin Li<h3 id="Other_Features"><a name="C++11">Other C++ Features</a></h3>
3879*8c35d5eeSXin Li
3880*8c35d5eeSXin Li<p>As with <a href="#Boost">Boost</a>, some modern C++
3881*8c35d5eeSXin Liextensions encourage coding practices that hamper
3882*8c35d5eeSXin Lireadability&#8212;for example by removing
3883*8c35d5eeSXin Lichecked redundancy (such as type names) that may be
3884*8c35d5eeSXin Lihelpful to readers, or by encouraging template
3885*8c35d5eeSXin Limetaprogramming. Other extensions duplicate functionality
3886*8c35d5eeSXin Liavailable through existing mechanisms, which may lead to confusion
3887*8c35d5eeSXin Liand conversion costs.</p>
3888*8c35d5eeSXin Li
3889*8c35d5eeSXin Li<p class="decision"></p>
3890*8c35d5eeSXin Li<p>In addition to what's described in the rest of the style
3891*8c35d5eeSXin Liguide, the following C++ features may not be used:</p>
3892*8c35d5eeSXin Li
3893*8c35d5eeSXin Li<ul>
3894*8c35d5eeSXin Li
3895*8c35d5eeSXin Li
3896*8c35d5eeSXin Li  <li>Compile-time rational numbers
3897*8c35d5eeSXin Li  (<code>&lt;ratio&gt;</code>), because of concerns that
3898*8c35d5eeSXin Li  it's tied to a more template-heavy interface
3899*8c35d5eeSXin Li  style.</li>
3900*8c35d5eeSXin Li
3901*8c35d5eeSXin Li  <li>The <code>&lt;cfenv&gt;</code> and
3902*8c35d5eeSXin Li  <code>&lt;fenv.h&gt;</code> headers, because many
3903*8c35d5eeSXin Li  compilers do not support those features reliably.</li>
3904*8c35d5eeSXin Li
3905*8c35d5eeSXin Li  <li>The <code>&lt;filesystem&gt;</code> header, which
3906*8c35d5eeSXin Li
3907*8c35d5eeSXin Li  does not have sufficient support for testing, and suffers
3908*8c35d5eeSXin Li  from inherent security vulnerabilities.</li>
3909*8c35d5eeSXin Li
3910*8c35d5eeSXin Li
3911*8c35d5eeSXin Li</ul>
3912*8c35d5eeSXin Li
3913*8c35d5eeSXin Li<h3 id="Nonstandard_Extensions">Nonstandard Extensions</h3>
3914*8c35d5eeSXin Li
3915*8c35d5eeSXin Li<p>Nonstandard extensions to C++ may not be used unless otherwise specified.</p>
3916*8c35d5eeSXin Li
3917*8c35d5eeSXin Li<p class="definition"></p>
3918*8c35d5eeSXin Li<p>Compilers support various extensions that are not part of standard C++. Such
3919*8c35d5eeSXin Li  extensions include GCC's <code>__attribute__</code>, intrinsic functions such
3920*8c35d5eeSXin Li  as <code>__builtin_prefetch</code>, designated initializers (e.g.
3921*8c35d5eeSXin Li  <code>Foo f = {.field = 3}</code>), inline assembly, <code>__COUNTER__</code>,
3922*8c35d5eeSXin Li  <code>__PRETTY_FUNCTION__</code>, compound statement expressions (e.g.
3923*8c35d5eeSXin Li  <code>foo = ({ int x; Bar(&amp;x); x })</code>, variable-length arrays and
3924*8c35d5eeSXin Li  <code>alloca()</code>, and the "<a href="https://en.wikipedia.org/wiki/Elvis_operator">Elvis Operator</a>"
3925*8c35d5eeSXin Li  <code>a?:b</code>.</p>
3926*8c35d5eeSXin Li
3927*8c35d5eeSXin Li<p class="pros"></p>
3928*8c35d5eeSXin Li  <ul>
3929*8c35d5eeSXin Li    <li>Nonstandard extensions may provide useful features that do not exist
3930*8c35d5eeSXin Li      in standard C++. For example, some people think that designated
3931*8c35d5eeSXin Li      initializers are more readable than standard C++ features like
3932*8c35d5eeSXin Li      constructors.</li>
3933*8c35d5eeSXin Li    <li>Important performance guidance to the compiler can only be specified
3934*8c35d5eeSXin Li      using extensions.</li>
3935*8c35d5eeSXin Li  </ul>
3936*8c35d5eeSXin Li
3937*8c35d5eeSXin Li<p class="cons"></p>
3938*8c35d5eeSXin Li  <ul>
3939*8c35d5eeSXin Li    <li>Nonstandard extensions do not work in all compilers. Use of nonstandard
3940*8c35d5eeSXin Li      extensions reduces portability of code.</li>
3941*8c35d5eeSXin Li    <li>Even if they are supported in all targeted compilers, the extensions
3942*8c35d5eeSXin Li      are often not well-specified, and there may be subtle behavior differences
3943*8c35d5eeSXin Li      between compilers.</li>
3944*8c35d5eeSXin Li    <li>Nonstandard extensions add to the language features that a reader must
3945*8c35d5eeSXin Li      know to understand the code.</li>
3946*8c35d5eeSXin Li  </ul>
3947*8c35d5eeSXin Li
3948*8c35d5eeSXin Li<p class="decision"></p>
3949*8c35d5eeSXin Li<p>Do not use nonstandard extensions. You may use portability wrappers that
3950*8c35d5eeSXin Li  are implemented using nonstandard extensions, so long as those wrappers
3951*8c35d5eeSXin Li
3952*8c35d5eeSXin Li  are provided by a designated project-wide
3953*8c35d5eeSXin Li  portability header.</p>
3954*8c35d5eeSXin Li
3955*8c35d5eeSXin Li<h3 id="Aliases">Aliases</h3>
3956*8c35d5eeSXin Li
3957*8c35d5eeSXin Li<p>Public aliases are for the benefit of an API's user, and should be clearly documented.</p>
3958*8c35d5eeSXin Li
3959*8c35d5eeSXin Li<p class="definition"></p>
3960*8c35d5eeSXin Li<p>There are several ways to create names that are aliases of other entities:</p>
3961*8c35d5eeSXin Li<pre>typedef Foo Bar;
3962*8c35d5eeSXin Liusing Bar = Foo;
3963*8c35d5eeSXin Liusing other_namespace::Foo;
3964*8c35d5eeSXin Li</pre>
3965*8c35d5eeSXin Li
3966*8c35d5eeSXin Li  <p>In new code, <code>using</code> is preferable to <code>typedef</code>,
3967*8c35d5eeSXin Li  because it provides a more consistent syntax with the rest of C++ and works
3968*8c35d5eeSXin Li  with templates.</p>
3969*8c35d5eeSXin Li
3970*8c35d5eeSXin Li  <p>Like other declarations, aliases declared in a header file are part of that
3971*8c35d5eeSXin Li  header's public API unless they're in a function definition, in the private portion of a class,
3972*8c35d5eeSXin Li  or in an explicitly-marked internal namespace. Aliases in such areas or in .cc files are
3973*8c35d5eeSXin Li  implementation details (because client code can't refer to them), and are not restricted by this
3974*8c35d5eeSXin Li  rule.</p>
3975*8c35d5eeSXin Li
3976*8c35d5eeSXin Li<p class="pros"></p>
3977*8c35d5eeSXin Li  <ul>
3978*8c35d5eeSXin Li    <li>Aliases can improve readability by simplifying a long or complicated name.</li>
3979*8c35d5eeSXin Li    <li>Aliases can reduce duplication by naming in one place a type used repeatedly in an API,
3980*8c35d5eeSXin Li      which <em>might</em> make it easier to change the type later.
3981*8c35d5eeSXin Li    </li>
3982*8c35d5eeSXin Li  </ul>
3983*8c35d5eeSXin Li
3984*8c35d5eeSXin Li<p class="cons"></p>
3985*8c35d5eeSXin Li  <ul>
3986*8c35d5eeSXin Li    <li>When placed in a header where client code can refer to them, aliases increase the
3987*8c35d5eeSXin Li      number of entities in that header's API, increasing its complexity.</li>
3988*8c35d5eeSXin Li    <li>Clients can easily rely on unintended details of public aliases, making
3989*8c35d5eeSXin Li      changes difficult.</li>
3990*8c35d5eeSXin Li    <li>It can be tempting to create a public alias that is only intended for use
3991*8c35d5eeSXin Li      in the implementation, without considering its impact on the API, or on maintainability.</li>
3992*8c35d5eeSXin Li    <li>Aliases can create risk of name collisions</li>
3993*8c35d5eeSXin Li    <li>Aliases can reduce readability by giving a familiar construct an unfamiliar name</li>
3994*8c35d5eeSXin Li    <li>Type aliases can create an unclear API contract:
3995*8c35d5eeSXin Li      it is unclear whether the alias is guaranteed to be identical to the type it aliases,
3996*8c35d5eeSXin Li      to have the same API, or only to be usable in specified narrow ways</li>
3997*8c35d5eeSXin Li  </ul>
3998*8c35d5eeSXin Li
3999*8c35d5eeSXin Li<p class="decision"></p>
4000*8c35d5eeSXin Li<p>Don't put an alias in your public API just to save typing in the implementation;
4001*8c35d5eeSXin Li  do so only if you intend it to be used by your clients.</p>
4002*8c35d5eeSXin Li<p>When defining a public alias, document the intent of
4003*8c35d5eeSXin Lithe new name, including whether it is guaranteed to always be the same as the type
4004*8c35d5eeSXin Liit's currently aliased to, or whether a more limited compatibility is
4005*8c35d5eeSXin Liintended. This lets the user know whether they can treat the types as
4006*8c35d5eeSXin Lisubstitutable or whether more specific rules must be followed, and can help the
4007*8c35d5eeSXin Liimplementation retain some degree of freedom to change the alias.</p>
4008*8c35d5eeSXin Li<p>Don't put namespace aliases in your public API. (See also <a href="#Namespaces">Namespaces</a>).
4009*8c35d5eeSXin Li</p>
4010*8c35d5eeSXin Li
4011*8c35d5eeSXin Li<p>For example, these aliases document how they are intended to be used in client code:</p>
4012*8c35d5eeSXin Li<pre>namespace mynamespace {
4013*8c35d5eeSXin Li// Used to store field measurements. DataPoint may change from Bar* to some internal type.
4014*8c35d5eeSXin Li// Client code should treat it as an opaque pointer.
4015*8c35d5eeSXin Liusing DataPoint = foo::Bar*;
4016*8c35d5eeSXin Li
4017*8c35d5eeSXin Li// A set of measurements. Just an alias for user convenience.
4018*8c35d5eeSXin Liusing TimeSeries = std::unordered_set&lt;DataPoint, std::hash&lt;DataPoint&gt;, DataPointComparator&gt;;
4019*8c35d5eeSXin Li}  // namespace mynamespace
4020*8c35d5eeSXin Li</pre>
4021*8c35d5eeSXin Li
4022*8c35d5eeSXin Li<p>These aliases don't document intended use, and half of them aren't meant for client use:</p>
4023*8c35d5eeSXin Li
4024*8c35d5eeSXin Li<pre class="badcode">namespace mynamespace {
4025*8c35d5eeSXin Li// Bad: none of these say how they should be used.
4026*8c35d5eeSXin Liusing DataPoint = foo::Bar*;
4027*8c35d5eeSXin Liusing std::unordered_set;  // Bad: just for local convenience
4028*8c35d5eeSXin Liusing std::hash;           // Bad: just for local convenience
4029*8c35d5eeSXin Litypedef unordered_set&lt;DataPoint, hash&lt;DataPoint&gt;, DataPointComparator&gt; TimeSeries;
4030*8c35d5eeSXin Li}  // namespace mynamespace
4031*8c35d5eeSXin Li</pre>
4032*8c35d5eeSXin Li
4033*8c35d5eeSXin Li<p>However, local convenience aliases are fine in function definitions, private sections of
4034*8c35d5eeSXin Li  classes, explicitly marked internal namespaces, and in .cc files:</p>
4035*8c35d5eeSXin Li
4036*8c35d5eeSXin Li<pre>// In a .cc file
4037*8c35d5eeSXin Liusing foo::Bar;
4038*8c35d5eeSXin Li</pre>
4039*8c35d5eeSXin Li
4040*8c35d5eeSXin Li<h2 id="Naming">Naming</h2>
4041*8c35d5eeSXin Li
4042*8c35d5eeSXin Li<p>The most important consistency rules are those that govern
4043*8c35d5eeSXin Linaming. The style of a name immediately informs us what sort of
4044*8c35d5eeSXin Lithing the named entity is: a type, a variable, a function, a
4045*8c35d5eeSXin Liconstant, a macro, etc., without requiring us to search for the
4046*8c35d5eeSXin Lideclaration of that entity. The pattern-matching engine in our
4047*8c35d5eeSXin Librains relies a great deal on these naming rules.
4048*8c35d5eeSXin Li</p>
4049*8c35d5eeSXin Li
4050*8c35d5eeSXin Li<p>Naming rules are pretty arbitrary, but
4051*8c35d5eeSXin Li we feel that
4052*8c35d5eeSXin Liconsistency is more important than individual preferences in this
4053*8c35d5eeSXin Liarea, so regardless of whether you find them sensible or not,
4054*8c35d5eeSXin Lithe rules are the rules.</p>
4055*8c35d5eeSXin Li
4056*8c35d5eeSXin Li<h3 id="General_Naming_Rules">General Naming Rules</h3>
4057*8c35d5eeSXin Li
4058*8c35d5eeSXin Li<p>Optimize for readability using names that would be clear
4059*8c35d5eeSXin Lieven to people on a different team.</p>
4060*8c35d5eeSXin Li
4061*8c35d5eeSXin Li<p>Use names that describe the purpose or intent of the object.
4062*8c35d5eeSXin LiDo not worry about saving horizontal space as it is far
4063*8c35d5eeSXin Limore important to make your code immediately
4064*8c35d5eeSXin Liunderstandable by a new reader. Minimize the use of
4065*8c35d5eeSXin Liabbreviations that would likely be unknown to someone outside
4066*8c35d5eeSXin Liyour project (especially acronyms and initialisms). Do not
4067*8c35d5eeSXin Liabbreviate by deleting letters within a word. As a rule of thumb,
4068*8c35d5eeSXin Lian abbreviation is probably OK if it's listed in
4069*8c35d5eeSXin Li Wikipedia. Generally speaking, descriptiveness should be
4070*8c35d5eeSXin Liproportional to the name's scope of visibility. For example,
4071*8c35d5eeSXin Li<code>n</code> may be a fine name within a 5-line function,
4072*8c35d5eeSXin Libut within the scope of a class, it's likely too vague.</p>
4073*8c35d5eeSXin Li
4074*8c35d5eeSXin Li<pre>class MyClass {
4075*8c35d5eeSXin Li public:
4076*8c35d5eeSXin Li  int CountFooErrors(const std::vector&lt;Foo&gt;&amp; foos) {
4077*8c35d5eeSXin Li    int n = 0;  // Clear meaning given limited scope and context
4078*8c35d5eeSXin Li    for (const auto&amp; foo : foos) {
4079*8c35d5eeSXin Li      ...
4080*8c35d5eeSXin Li      ++n;
4081*8c35d5eeSXin Li    }
4082*8c35d5eeSXin Li    return n;
4083*8c35d5eeSXin Li  }
4084*8c35d5eeSXin Li  void DoSomethingImportant() {
4085*8c35d5eeSXin Li    std::string fqdn = ...;  // Well-known abbreviation for Fully Qualified Domain Name
4086*8c35d5eeSXin Li  }
4087*8c35d5eeSXin Li private:
4088*8c35d5eeSXin Li  const int kMaxAllowedConnections = ...;  // Clear meaning within context
4089*8c35d5eeSXin Li};
4090*8c35d5eeSXin Li</pre>
4091*8c35d5eeSXin Li
4092*8c35d5eeSXin Li<pre class="badcode">class MyClass {
4093*8c35d5eeSXin Li public:
4094*8c35d5eeSXin Li  int CountFooErrors(const std::vector&lt;Foo&gt;&amp; foos) {
4095*8c35d5eeSXin Li    int total_number_of_foo_errors = 0;  // Overly verbose given limited scope and context
4096*8c35d5eeSXin Li    for (int foo_index = 0; foo_index &lt; foos.size(); ++foo_index) {  // Use idiomatic `i`
4097*8c35d5eeSXin Li      ...
4098*8c35d5eeSXin Li      ++total_number_of_foo_errors;
4099*8c35d5eeSXin Li    }
4100*8c35d5eeSXin Li    return total_number_of_foo_errors;
4101*8c35d5eeSXin Li  }
4102*8c35d5eeSXin Li  void DoSomethingImportant() {
4103*8c35d5eeSXin Li    int cstmr_id = ...;  // Deletes internal letters
4104*8c35d5eeSXin Li  }
4105*8c35d5eeSXin Li private:
4106*8c35d5eeSXin Li  const int kNum = ...;  // Unclear meaning within broad scope
4107*8c35d5eeSXin Li};
4108*8c35d5eeSXin Li</pre>
4109*8c35d5eeSXin Li
4110*8c35d5eeSXin Li<p>Note that certain universally-known abbreviations are OK, such as
4111*8c35d5eeSXin Li<code>i</code> for an iteration variable and <code>T</code> for a
4112*8c35d5eeSXin Litemplate parameter.</p>
4113*8c35d5eeSXin Li
4114*8c35d5eeSXin Li<p>For the purposes of the naming rules below, a "word" is anything that you
4115*8c35d5eeSXin Liwould write in English without internal spaces. This includes abbreviations and
4116*8c35d5eeSXin Liacronyms; e.g., for "<a href="https://en.wikipedia.org/wiki/Camel_case">camel
4117*8c35d5eeSXin Licase</a>" or "Pascal case," in which the first letter of each word is
4118*8c35d5eeSXin Licapitalized, use a name like <code>StartRpc()</code>, not
4119*8c35d5eeSXin Li<code>StartRPC()</code>.</p>
4120*8c35d5eeSXin Li
4121*8c35d5eeSXin Li<p>Template parameters should follow the naming style for their
4122*8c35d5eeSXin Licategory: type template parameters should follow the rules for
4123*8c35d5eeSXin Li<a href="#Type_Names">type names</a>, and non-type template
4124*8c35d5eeSXin Liparameters should follow the rules for <a href="#Variable_Names">
4125*8c35d5eeSXin Livariable names</a>.
4126*8c35d5eeSXin Li
4127*8c35d5eeSXin Li</p><h3 id="File_Names">File Names</h3>
4128*8c35d5eeSXin Li
4129*8c35d5eeSXin Li<p>Filenames should be all lowercase and can include
4130*8c35d5eeSXin Liunderscores (<code>_</code>) or dashes (<code>-</code>).
4131*8c35d5eeSXin LiFollow the convention that your
4132*8c35d5eeSXin Li
4133*8c35d5eeSXin Liproject uses. If there is no consistent
4134*8c35d5eeSXin Lilocal pattern to follow, prefer "_".</p>
4135*8c35d5eeSXin Li
4136*8c35d5eeSXin Li<p>Examples of acceptable file names:</p>
4137*8c35d5eeSXin Li
4138*8c35d5eeSXin Li<ul>
4139*8c35d5eeSXin Li  <li><code>my_useful_class.cc</code></li>
4140*8c35d5eeSXin Li  <li><code>my-useful-class.cc</code></li>
4141*8c35d5eeSXin Li  <li><code>myusefulclass.cc</code></li>
4142*8c35d5eeSXin Li  <li><code>myusefulclass_test.cc // _unittest and _regtest are deprecated.</code></li>
4143*8c35d5eeSXin Li</ul>
4144*8c35d5eeSXin Li
4145*8c35d5eeSXin Li<p>C++ files should end in <code>.cc</code> and header files should end in
4146*8c35d5eeSXin Li<code>.h</code>. Files that rely on being textually included at specific points
4147*8c35d5eeSXin Lishould end in <code>.inc</code> (see also the section on
4148*8c35d5eeSXin Li<a href="#Self_contained_Headers">self-contained headers</a>).</p>
4149*8c35d5eeSXin Li
4150*8c35d5eeSXin Li<p>Do not use filenames that already exist in
4151*8c35d5eeSXin Li<code>/usr/include</code>, such as <code>db.h</code>.</p>
4152*8c35d5eeSXin Li
4153*8c35d5eeSXin Li<p>In general, make your filenames very specific. For
4154*8c35d5eeSXin Liexample, use <code>http_server_logs.h</code> rather than
4155*8c35d5eeSXin Li<code>logs.h</code>. A very common case is to have a pair
4156*8c35d5eeSXin Liof files called, e.g., <code>foo_bar.h</code> and
4157*8c35d5eeSXin Li<code>foo_bar.cc</code>, defining a class called
4158*8c35d5eeSXin Li<code>FooBar</code>.</p>
4159*8c35d5eeSXin Li
4160*8c35d5eeSXin Li<h3 id="Type_Names">Type Names</h3>
4161*8c35d5eeSXin Li
4162*8c35d5eeSXin Li<p>Type names start with a capital letter and have a capital
4163*8c35d5eeSXin Liletter for each new word, with no underscores:
4164*8c35d5eeSXin Li<code>MyExcitingClass</code>, <code>MyExcitingEnum</code>.</p>
4165*8c35d5eeSXin Li
4166*8c35d5eeSXin Li<p>The names of all types &#8212; classes, structs, type aliases,
4167*8c35d5eeSXin Lienums, and type template parameters &#8212; have the same naming convention.
4168*8c35d5eeSXin LiType names should start with a capital letter and have a capital letter
4169*8c35d5eeSXin Lifor each new word. No underscores. For example:</p>
4170*8c35d5eeSXin Li
4171*8c35d5eeSXin Li<pre>// classes and structs
4172*8c35d5eeSXin Liclass UrlTable { ...
4173*8c35d5eeSXin Liclass UrlTableTester { ...
4174*8c35d5eeSXin Listruct UrlTableProperties { ...
4175*8c35d5eeSXin Li
4176*8c35d5eeSXin Li// typedefs
4177*8c35d5eeSXin Litypedef hash_map&lt;UrlTableProperties *, std::string&gt; PropertiesMap;
4178*8c35d5eeSXin Li
4179*8c35d5eeSXin Li// using aliases
4180*8c35d5eeSXin Liusing PropertiesMap = hash_map&lt;UrlTableProperties *, std::string&gt;;
4181*8c35d5eeSXin Li
4182*8c35d5eeSXin Li// enums
4183*8c35d5eeSXin Lienum UrlTableErrors { ...
4184*8c35d5eeSXin Li</pre>
4185*8c35d5eeSXin Li
4186*8c35d5eeSXin Li<h3 id="Variable_Names">Variable Names</h3>
4187*8c35d5eeSXin Li
4188*8c35d5eeSXin Li<p>The names of variables (including function parameters) and data members are
4189*8c35d5eeSXin Liall lowercase, with underscores between words. Data members of classes (but not
4190*8c35d5eeSXin Listructs) additionally have trailing underscores. For instance:
4191*8c35d5eeSXin Li<code>a_local_variable</code>, <code>a_struct_data_member</code>,
4192*8c35d5eeSXin Li<code>a_class_data_member_</code>.</p>
4193*8c35d5eeSXin Li
4194*8c35d5eeSXin Li<h4>Common Variable names</h4>
4195*8c35d5eeSXin Li
4196*8c35d5eeSXin Li<p>For example:</p>
4197*8c35d5eeSXin Li
4198*8c35d5eeSXin Li<pre>std::string table_name;  // OK - lowercase with underscore.
4199*8c35d5eeSXin Li</pre>
4200*8c35d5eeSXin Li
4201*8c35d5eeSXin Li<pre class="badcode">std::string tableName;   // Bad - mixed case.
4202*8c35d5eeSXin Li</pre>
4203*8c35d5eeSXin Li
4204*8c35d5eeSXin Li<h4>Class Data Members</h4>
4205*8c35d5eeSXin Li
4206*8c35d5eeSXin Li<p>Data members of classes, both static and non-static, are
4207*8c35d5eeSXin Linamed like ordinary nonmember variables, but with a
4208*8c35d5eeSXin Litrailing underscore.</p>
4209*8c35d5eeSXin Li
4210*8c35d5eeSXin Li<pre>class TableInfo {
4211*8c35d5eeSXin Li  ...
4212*8c35d5eeSXin Li private:
4213*8c35d5eeSXin Li  std::string table_name_;  // OK - underscore at end.
4214*8c35d5eeSXin Li  static Pool&lt;TableInfo&gt;* pool_;  // OK.
4215*8c35d5eeSXin Li};
4216*8c35d5eeSXin Li</pre>
4217*8c35d5eeSXin Li
4218*8c35d5eeSXin Li<h4>Struct Data Members</h4>
4219*8c35d5eeSXin Li
4220*8c35d5eeSXin Li<p>Data members of structs, both static and non-static,
4221*8c35d5eeSXin Liare named like ordinary nonmember variables. They do not have
4222*8c35d5eeSXin Lithe trailing underscores that data members in classes have.</p>
4223*8c35d5eeSXin Li
4224*8c35d5eeSXin Li<pre>struct UrlTableProperties {
4225*8c35d5eeSXin Li  std::string name;
4226*8c35d5eeSXin Li  int num_entries;
4227*8c35d5eeSXin Li  static Pool&lt;UrlTableProperties&gt;* pool;
4228*8c35d5eeSXin Li};
4229*8c35d5eeSXin Li</pre>
4230*8c35d5eeSXin Li
4231*8c35d5eeSXin Li
4232*8c35d5eeSXin Li<p>See <a href="#Structs_vs._Classes">Structs vs.
4233*8c35d5eeSXin LiClasses</a> for a discussion of when to use a struct
4234*8c35d5eeSXin Liversus a class.</p>
4235*8c35d5eeSXin Li
4236*8c35d5eeSXin Li<h3 id="Constant_Names">Constant Names</h3>
4237*8c35d5eeSXin Li
4238*8c35d5eeSXin Li<p>Variables declared constexpr or const, and whose value is fixed for
4239*8c35d5eeSXin Lithe duration of the program, are named with a leading "k" followed
4240*8c35d5eeSXin Liby mixed case. Underscores can be used as separators in the rare cases
4241*8c35d5eeSXin Liwhere capitalization cannot be used for separation. For example:</p>
4242*8c35d5eeSXin Li
4243*8c35d5eeSXin Li<pre>const int kDaysInAWeek = 7;
4244*8c35d5eeSXin Liconst int kAndroid8_0_0 = 24;  // Android 8.0.0
4245*8c35d5eeSXin Li</pre>
4246*8c35d5eeSXin Li
4247*8c35d5eeSXin Li<p>All such variables with static storage duration (i.e. statics and globals,
4248*8c35d5eeSXin Lisee <a href="http://en.cppreference.com/w/cpp/language/storage_duration#Storage_duration">
4249*8c35d5eeSXin LiStorage Duration</a> for details) should be named this way.  This
4250*8c35d5eeSXin Liconvention is optional for variables of other storage classes, e.g. automatic
4251*8c35d5eeSXin Livariables, otherwise the usual variable naming rules apply.</p>
4252*8c35d5eeSXin Li
4253*8c35d5eeSXin Li<h3 id="Function_Names">Function Names</h3>
4254*8c35d5eeSXin Li
4255*8c35d5eeSXin Li<p>Regular functions have mixed case; accessors and mutators may be named
4256*8c35d5eeSXin Lilike variables.</p>
4257*8c35d5eeSXin Li
4258*8c35d5eeSXin Li<p>Ordinarily, functions should start with a capital letter and have a
4259*8c35d5eeSXin Licapital letter for each new word.</p>
4260*8c35d5eeSXin Li
4261*8c35d5eeSXin Li<pre>AddTableEntry()
4262*8c35d5eeSXin LiDeleteUrl()
4263*8c35d5eeSXin LiOpenFileOrDie()
4264*8c35d5eeSXin Li</pre>
4265*8c35d5eeSXin Li
4266*8c35d5eeSXin Li<p>(The same naming rule applies to class- and namespace-scope
4267*8c35d5eeSXin Liconstants that are exposed as part of an API and that are intended to look
4268*8c35d5eeSXin Lilike functions, because the fact that they're objects rather than functions
4269*8c35d5eeSXin Liis an unimportant implementation detail.)</p>
4270*8c35d5eeSXin Li
4271*8c35d5eeSXin Li<p>Accessors and mutators (get and set functions) may be named like
4272*8c35d5eeSXin Livariables. These often correspond to actual member variables, but this is
4273*8c35d5eeSXin Linot required. For example, <code>int count()</code> and <code>void
4274*8c35d5eeSXin Liset_count(int count)</code>.</p>
4275*8c35d5eeSXin Li
4276*8c35d5eeSXin Li<h3 id="Namespace_Names">Namespace Names</h3>
4277*8c35d5eeSXin Li
4278*8c35d5eeSXin LiNamespace names are all lower-case. Top-level namespace names are
4279*8c35d5eeSXin Libased on the project name
4280*8c35d5eeSXin Li. Avoid collisions
4281*8c35d5eeSXin Libetween nested namespaces and well-known top-level namespaces.
4282*8c35d5eeSXin Li
4283*8c35d5eeSXin Li<p>The name of a top-level namespace should usually be the
4284*8c35d5eeSXin Liname of the project or team whose code is contained in that
4285*8c35d5eeSXin Linamespace. The code in that namespace should usually be in
4286*8c35d5eeSXin Lia directory whose basename matches the namespace name (or in
4287*8c35d5eeSXin Lisubdirectories thereof).</p>
4288*8c35d5eeSXin Li
4289*8c35d5eeSXin Li
4290*8c35d5eeSXin Li
4291*8c35d5eeSXin Li<p>Keep in mind that the <a href="#General_Naming_Rules">rule
4292*8c35d5eeSXin Liagainst abbreviated names</a> applies to namespaces just as much
4293*8c35d5eeSXin Lias variable names. Code inside the namespace seldom needs to
4294*8c35d5eeSXin Limention the namespace name, so there's usually no particular need
4295*8c35d5eeSXin Lifor abbreviation anyway.</p>
4296*8c35d5eeSXin Li
4297*8c35d5eeSXin Li<p>Avoid nested namespaces that match well-known top-level
4298*8c35d5eeSXin Linamespaces. Collisions between namespace names can lead to surprising
4299*8c35d5eeSXin Libuild breaks because of name lookup rules. In particular, do not
4300*8c35d5eeSXin Licreate any nested <code>std</code> namespaces. Prefer unique project
4301*8c35d5eeSXin Liidentifiers
4302*8c35d5eeSXin Li(<code>websearch::index</code>, <code>websearch::index_util</code>)
4303*8c35d5eeSXin Liover collision-prone names like <code>websearch::util</code>.</p>
4304*8c35d5eeSXin Li
4305*8c35d5eeSXin Li<p>For <code>internal</code> namespaces, be wary of other code being
4306*8c35d5eeSXin Liadded to the same <code>internal</code> namespace causing a collision
4307*8c35d5eeSXin Li(internal helpers within a team tend to be related and may lead to
4308*8c35d5eeSXin Licollisions). In such a situation, using the filename to make a unique
4309*8c35d5eeSXin Liinternal name is helpful
4310*8c35d5eeSXin Li(<code>websearch::index::frobber_internal</code> for use
4311*8c35d5eeSXin Liin <code>frobber.h</code>)</p>
4312*8c35d5eeSXin Li
4313*8c35d5eeSXin Li<h3 id="Enumerator_Names">Enumerator Names</h3>
4314*8c35d5eeSXin Li
4315*8c35d5eeSXin Li<p>Enumerators (for both scoped and unscoped enums) should be named <i>either</i> like
4316*8c35d5eeSXin Li<a href="#Constant_Names">constants</a> or like
4317*8c35d5eeSXin Li<a href="#Macro_Names">macros</a>: either <code>kEnumName</code> or
4318*8c35d5eeSXin Li<code>ENUM_NAME</code>.</p>
4319*8c35d5eeSXin Li
4320*8c35d5eeSXin Li<p>Preferably, the individual enumerators should be named
4321*8c35d5eeSXin Lilike <a href="#Constant_Names">constants</a>. However, it
4322*8c35d5eeSXin Liis also acceptable to name them like
4323*8c35d5eeSXin Li<a href="#Macro_Names">macros</a>.  The enumeration name,
4324*8c35d5eeSXin Li<code>UrlTableErrors</code> (and
4325*8c35d5eeSXin Li<code>AlternateUrlTableErrors</code>), is a type, and
4326*8c35d5eeSXin Litherefore mixed case.</p>
4327*8c35d5eeSXin Li
4328*8c35d5eeSXin Li<pre>enum UrlTableErrors {
4329*8c35d5eeSXin Li  kOk = 0,
4330*8c35d5eeSXin Li  kErrorOutOfMemory,
4331*8c35d5eeSXin Li  kErrorMalformedInput,
4332*8c35d5eeSXin Li};
4333*8c35d5eeSXin Lienum AlternateUrlTableErrors {
4334*8c35d5eeSXin Li  OK = 0,
4335*8c35d5eeSXin Li  OUT_OF_MEMORY = 1,
4336*8c35d5eeSXin Li  MALFORMED_INPUT = 2,
4337*8c35d5eeSXin Li};
4338*8c35d5eeSXin Li</pre>
4339*8c35d5eeSXin Li
4340*8c35d5eeSXin Li<p>Until January 2009, the style was to name enum values
4341*8c35d5eeSXin Lilike <a href="#Macro_Names">macros</a>. This caused
4342*8c35d5eeSXin Liproblems with name collisions between enum values and
4343*8c35d5eeSXin Limacros. Hence, the change to prefer constant-style naming
4344*8c35d5eeSXin Liwas put in place. New code should prefer constant-style
4345*8c35d5eeSXin Linaming if possible. However, there is no reason to change
4346*8c35d5eeSXin Liold code to use constant-style names, unless the old
4347*8c35d5eeSXin Linames are actually causing a compile-time problem.</p>
4348*8c35d5eeSXin Li
4349*8c35d5eeSXin Li
4350*8c35d5eeSXin Li
4351*8c35d5eeSXin Li<h3 id="Macro_Names">Macro Names</h3>
4352*8c35d5eeSXin Li
4353*8c35d5eeSXin Li<p>You're not really going to <a href="#Preprocessor_Macros">
4354*8c35d5eeSXin Lidefine a macro</a>, are you? If you do, they're like this:
4355*8c35d5eeSXin Li<code>MY_MACRO_THAT_SCARES_SMALL_CHILDREN_AND_ADULTS_ALIKE</code>.
4356*8c35d5eeSXin Li</p>
4357*8c35d5eeSXin Li
4358*8c35d5eeSXin Li<p>Please see the <a href="#Preprocessor_Macros">description
4359*8c35d5eeSXin Liof macros</a>; in general macros should <em>not</em> be used.
4360*8c35d5eeSXin LiHowever, if they are absolutely needed, then they should be
4361*8c35d5eeSXin Linamed with all capitals and underscores.</p>
4362*8c35d5eeSXin Li
4363*8c35d5eeSXin Li<pre>#define ROUND(x) ...
4364*8c35d5eeSXin Li#define PI_ROUNDED 3.0
4365*8c35d5eeSXin Li</pre>
4366*8c35d5eeSXin Li
4367*8c35d5eeSXin Li<h3 id="Exceptions_to_Naming_Rules">Exceptions to Naming Rules</h3>
4368*8c35d5eeSXin Li
4369*8c35d5eeSXin Li<p>If you are naming something that is analogous to an
4370*8c35d5eeSXin Liexisting C or C++ entity then you can follow the existing
4371*8c35d5eeSXin Linaming convention scheme.</p>
4372*8c35d5eeSXin Li
4373*8c35d5eeSXin Li<dl>
4374*8c35d5eeSXin Li  <dt><code>bigopen()</code></dt>
4375*8c35d5eeSXin Li  <dd>function name, follows form of <code>open()</code></dd>
4376*8c35d5eeSXin Li
4377*8c35d5eeSXin Li  <dt><code>uint</code></dt>
4378*8c35d5eeSXin Li  <dd><code>typedef</code></dd>
4379*8c35d5eeSXin Li
4380*8c35d5eeSXin Li  <dt><code>bigpos</code></dt>
4381*8c35d5eeSXin Li  <dd><code>struct</code> or <code>class</code>, follows
4382*8c35d5eeSXin Li  form of <code>pos</code></dd>
4383*8c35d5eeSXin Li
4384*8c35d5eeSXin Li  <dt><code>sparse_hash_map</code></dt>
4385*8c35d5eeSXin Li  <dd>STL-like entity; follows STL naming conventions</dd>
4386*8c35d5eeSXin Li
4387*8c35d5eeSXin Li  <dt><code>LONGLONG_MAX</code></dt>
4388*8c35d5eeSXin Li  <dd>a constant, as in <code>INT_MAX</code></dd>
4389*8c35d5eeSXin Li</dl>
4390*8c35d5eeSXin Li
4391*8c35d5eeSXin Li<h2 id="Comments">Comments</h2>
4392*8c35d5eeSXin Li
4393*8c35d5eeSXin Li<p>Comments are absolutely vital to keeping our code readable. The following rules describe what you
4394*8c35d5eeSXin Lishould comment and where. But remember: while comments are very important, the best code is
4395*8c35d5eeSXin Liself-documenting. Giving sensible names to types and variables is much better than using obscure
4396*8c35d5eeSXin Linames that you must then explain through comments.</p>
4397*8c35d5eeSXin Li
4398*8c35d5eeSXin Li<p>When writing your comments, write for your audience: the
4399*8c35d5eeSXin Linext
4400*8c35d5eeSXin Licontributor who will need to
4401*8c35d5eeSXin Liunderstand your code. Be generous &#8212; the next
4402*8c35d5eeSXin Lione may be you!</p>
4403*8c35d5eeSXin Li
4404*8c35d5eeSXin Li<h3 id="Comment_Style">Comment Style</h3>
4405*8c35d5eeSXin Li
4406*8c35d5eeSXin Li<p>Use either the <code>//</code> or <code>/* */</code>
4407*8c35d5eeSXin Lisyntax, as long as you are consistent.</p>
4408*8c35d5eeSXin Li
4409*8c35d5eeSXin Li<p>You can use either the <code>//</code> or the <code>/*
4410*8c35d5eeSXin Li*/</code> syntax; however, <code>//</code> is
4411*8c35d5eeSXin Li<em>much</em> more common. Be consistent with how you
4412*8c35d5eeSXin Licomment and what style you use where.</p>
4413*8c35d5eeSXin Li
4414*8c35d5eeSXin Li<h3 id="File_Comments">File Comments</h3>
4415*8c35d5eeSXin Li
4416*8c35d5eeSXin Li<div>
4417*8c35d5eeSXin Li<p>Start each file with license boilerplate.</p>
4418*8c35d5eeSXin Li</div>
4419*8c35d5eeSXin Li
4420*8c35d5eeSXin Li<p>File comments describe the contents of a file. If a file declares,
4421*8c35d5eeSXin Liimplements, or tests exactly one abstraction that is documented by a comment
4422*8c35d5eeSXin Liat the point of declaration, file comments are not required. All other files
4423*8c35d5eeSXin Limust have file comments.</p>
4424*8c35d5eeSXin Li
4425*8c35d5eeSXin Li<h4>Legal Notice and Author
4426*8c35d5eeSXin LiLine</h4>
4427*8c35d5eeSXin Li
4428*8c35d5eeSXin Li
4429*8c35d5eeSXin Li
4430*8c35d5eeSXin Li<div>
4431*8c35d5eeSXin Li<p>Every file should contain license
4432*8c35d5eeSXin Liboilerplate. Choose the appropriate boilerplate for the
4433*8c35d5eeSXin Lilicense used by the project (for example, Apache 2.0,
4434*8c35d5eeSXin LiBSD, LGPL, GPL).</p>
4435*8c35d5eeSXin Li</div>
4436*8c35d5eeSXin Li
4437*8c35d5eeSXin Li<p>If you make significant changes to a file with an
4438*8c35d5eeSXin Liauthor line, consider deleting the author line.
4439*8c35d5eeSXin LiNew files should usually not contain copyright notice or
4440*8c35d5eeSXin Liauthor line.</p>
4441*8c35d5eeSXin Li
4442*8c35d5eeSXin Li<h4>File Contents</h4>
4443*8c35d5eeSXin Li
4444*8c35d5eeSXin Li<p>If a <code>.h</code> declares multiple abstractions, the file-level comment
4445*8c35d5eeSXin Lishould broadly describe the contents of the file, and how the abstractions are
4446*8c35d5eeSXin Lirelated. A 1 or 2 sentence file-level comment may be sufficient. The detailed
4447*8c35d5eeSXin Lidocumentation about individual abstractions belongs with those abstractions,
4448*8c35d5eeSXin Linot at the file level.</p>
4449*8c35d5eeSXin Li
4450*8c35d5eeSXin Li<p>Do not duplicate comments in both the <code>.h</code> and the
4451*8c35d5eeSXin Li<code>.cc</code>. Duplicated comments diverge.</p>
4452*8c35d5eeSXin Li
4453*8c35d5eeSXin Li<h3 id="Class_Comments">Class Comments</h3>
4454*8c35d5eeSXin Li
4455*8c35d5eeSXin Li<p>Every non-obvious class declaration should have an accompanying
4456*8c35d5eeSXin Licomment that describes what it is for and how it should be used.</p>
4457*8c35d5eeSXin Li
4458*8c35d5eeSXin Li<pre>// Iterates over the contents of a GargantuanTable.
4459*8c35d5eeSXin Li// Example:
4460*8c35d5eeSXin Li//    GargantuanTableIterator* iter = table-&gt;NewIterator();
4461*8c35d5eeSXin Li//    for (iter-&gt;Seek("foo"); !iter-&gt;done(); iter-&gt;Next()) {
4462*8c35d5eeSXin Li//      process(iter-&gt;key(), iter-&gt;value());
4463*8c35d5eeSXin Li//    }
4464*8c35d5eeSXin Li//    delete iter;
4465*8c35d5eeSXin Liclass GargantuanTableIterator {
4466*8c35d5eeSXin Li  ...
4467*8c35d5eeSXin Li};
4468*8c35d5eeSXin Li</pre>
4469*8c35d5eeSXin Li
4470*8c35d5eeSXin Li<p>The class comment should provide the reader with enough information to know
4471*8c35d5eeSXin Lihow and when to use the class, as well as any additional considerations
4472*8c35d5eeSXin Linecessary to correctly use the class. Document the synchronization assumptions
4473*8c35d5eeSXin Lithe class makes, if any. If an instance of the class can be accessed by
4474*8c35d5eeSXin Limultiple threads, take extra care to document the rules and invariants
4475*8c35d5eeSXin Lisurrounding multithreaded use.</p>
4476*8c35d5eeSXin Li
4477*8c35d5eeSXin Li<p>The class comment is often a good place for a small example code snippet
4478*8c35d5eeSXin Lidemonstrating a simple and focused usage of the class.</p>
4479*8c35d5eeSXin Li
4480*8c35d5eeSXin Li<p>When sufficiently separated (e.g. <code>.h</code> and <code>.cc</code>
4481*8c35d5eeSXin Lifiles), comments describing the use of the class should go together with its
4482*8c35d5eeSXin Liinterface definition; comments about the class operation and implementation
4483*8c35d5eeSXin Lishould accompany the implementation of the class's methods.</p>
4484*8c35d5eeSXin Li
4485*8c35d5eeSXin Li<h3 id="Function_Comments">Function Comments</h3>
4486*8c35d5eeSXin Li
4487*8c35d5eeSXin Li<p>Declaration comments describe use of the function (when it is
4488*8c35d5eeSXin Linon-obvious); comments at the definition of a function describe
4489*8c35d5eeSXin Lioperation.</p>
4490*8c35d5eeSXin Li
4491*8c35d5eeSXin Li<h4>Function Declarations</h4>
4492*8c35d5eeSXin Li
4493*8c35d5eeSXin Li<p>Almost every function declaration should have comments immediately
4494*8c35d5eeSXin Lipreceding it that describe what the function does and how to use
4495*8c35d5eeSXin Liit. These comments may be omitted only if the function is simple and
4496*8c35d5eeSXin Liobvious (e.g. simple accessors for obvious properties of the
4497*8c35d5eeSXin Liclass).  These comments should open with descriptive verbs in the
4498*8c35d5eeSXin Liindicative mood ("Opens the file") rather than verbs in the imperative
4499*8c35d5eeSXin Li("Open the file"). The comment describes the function; it does not
4500*8c35d5eeSXin Litell the function what to do. In general, these comments do not
4501*8c35d5eeSXin Lidescribe how the function performs its task. Instead, that should be
4502*8c35d5eeSXin Lileft to comments in the function definition.</p>
4503*8c35d5eeSXin Li
4504*8c35d5eeSXin Li<p>Types of things to mention in comments at the function
4505*8c35d5eeSXin Lideclaration:</p>
4506*8c35d5eeSXin Li
4507*8c35d5eeSXin Li<ul>
4508*8c35d5eeSXin Li  <li>What the inputs and outputs are.</li>
4509*8c35d5eeSXin Li
4510*8c35d5eeSXin Li  <li>For class member functions: whether the object
4511*8c35d5eeSXin Li  remembers reference arguments beyond the duration of
4512*8c35d5eeSXin Li  the method call, and whether it will free them or
4513*8c35d5eeSXin Li  not.</li>
4514*8c35d5eeSXin Li
4515*8c35d5eeSXin Li  <li>If the function allocates memory that the caller
4516*8c35d5eeSXin Li  must free.</li>
4517*8c35d5eeSXin Li
4518*8c35d5eeSXin Li  <li>Whether any of the arguments can be a null
4519*8c35d5eeSXin Li  pointer.</li>
4520*8c35d5eeSXin Li
4521*8c35d5eeSXin Li  <li>If there are any performance implications of how a
4522*8c35d5eeSXin Li  function is used.</li>
4523*8c35d5eeSXin Li
4524*8c35d5eeSXin Li  <li>If the function is re-entrant. What are its
4525*8c35d5eeSXin Li  synchronization assumptions?</li>
4526*8c35d5eeSXin Li </ul>
4527*8c35d5eeSXin Li
4528*8c35d5eeSXin Li<p>Here is an example:</p>
4529*8c35d5eeSXin Li
4530*8c35d5eeSXin Li<pre>// Returns an iterator for this table.  It is the client's
4531*8c35d5eeSXin Li// responsibility to delete the iterator when it is done with it,
4532*8c35d5eeSXin Li// and it must not use the iterator once the GargantuanTable object
4533*8c35d5eeSXin Li// on which the iterator was created has been deleted.
4534*8c35d5eeSXin Li//
4535*8c35d5eeSXin Li// The iterator is initially positioned at the beginning of the table.
4536*8c35d5eeSXin Li//
4537*8c35d5eeSXin Li// This method is equivalent to:
4538*8c35d5eeSXin Li//    Iterator* iter = table-&gt;NewIterator();
4539*8c35d5eeSXin Li//    iter-&gt;Seek("");
4540*8c35d5eeSXin Li//    return iter;
4541*8c35d5eeSXin Li// If you are going to immediately seek to another place in the
4542*8c35d5eeSXin Li// returned iterator, it will be faster to use NewIterator()
4543*8c35d5eeSXin Li// and avoid the extra seek.
4544*8c35d5eeSXin LiIterator* GetIterator() const;
4545*8c35d5eeSXin Li</pre>
4546*8c35d5eeSXin Li
4547*8c35d5eeSXin Li<p>However, do not be unnecessarily verbose or state the
4548*8c35d5eeSXin Licompletely obvious.</p>
4549*8c35d5eeSXin Li
4550*8c35d5eeSXin Li<p>When documenting function overrides, focus on the
4551*8c35d5eeSXin Lispecifics of the override itself, rather than repeating
4552*8c35d5eeSXin Lithe comment from the overridden function.  In many of these
4553*8c35d5eeSXin Licases, the override needs no additional documentation and
4554*8c35d5eeSXin Lithus no comment is required.</p>
4555*8c35d5eeSXin Li
4556*8c35d5eeSXin Li<p>When commenting constructors and destructors, remember
4557*8c35d5eeSXin Lithat the person reading your code knows what constructors
4558*8c35d5eeSXin Liand destructors are for, so comments that just say
4559*8c35d5eeSXin Lisomething like "destroys this object" are not useful.
4560*8c35d5eeSXin LiDocument what constructors do with their arguments (for
4561*8c35d5eeSXin Liexample, if they take ownership of pointers), and what
4562*8c35d5eeSXin Licleanup the destructor does. If this is trivial, just
4563*8c35d5eeSXin Liskip the comment. It is quite common for destructors not
4564*8c35d5eeSXin Lito have a header comment.</p>
4565*8c35d5eeSXin Li
4566*8c35d5eeSXin Li<h4>Function Definitions</h4>
4567*8c35d5eeSXin Li
4568*8c35d5eeSXin Li<p>If there is anything tricky about how a function does
4569*8c35d5eeSXin Liits job, the function definition should have an
4570*8c35d5eeSXin Liexplanatory comment. For example, in the definition
4571*8c35d5eeSXin Licomment you might describe any coding tricks you use,
4572*8c35d5eeSXin Ligive an overview of the steps you go through, or explain
4573*8c35d5eeSXin Liwhy you chose to implement the function in the way you
4574*8c35d5eeSXin Lidid rather than using a viable alternative. For instance,
4575*8c35d5eeSXin Liyou might mention why it must acquire a lock for the
4576*8c35d5eeSXin Lifirst half of the function but why it is not needed for
4577*8c35d5eeSXin Lithe second half.</p>
4578*8c35d5eeSXin Li
4579*8c35d5eeSXin Li<p>Note you should <em>not</em> just repeat the comments
4580*8c35d5eeSXin Ligiven with the function declaration, in the
4581*8c35d5eeSXin Li<code>.h</code> file or wherever. It's okay to
4582*8c35d5eeSXin Lirecapitulate briefly what the function does, but the
4583*8c35d5eeSXin Lifocus of the comments should be on how it does it.</p>
4584*8c35d5eeSXin Li
4585*8c35d5eeSXin Li<h3 id="Variable_Comments">Variable Comments</h3>
4586*8c35d5eeSXin Li
4587*8c35d5eeSXin Li<p>In general the actual name of the variable should be
4588*8c35d5eeSXin Lidescriptive enough to give a good idea of what the variable
4589*8c35d5eeSXin Liis used for. In certain cases, more comments are required.</p>
4590*8c35d5eeSXin Li
4591*8c35d5eeSXin Li<h4>Class Data Members</h4>
4592*8c35d5eeSXin Li
4593*8c35d5eeSXin Li<p>The purpose of each class data member (also called an instance
4594*8c35d5eeSXin Livariable or member variable) must be clear. If there are any
4595*8c35d5eeSXin Liinvariants (special values, relationships between members, lifetime
4596*8c35d5eeSXin Lirequirements) not clearly expressed by the type and name, they must be
4597*8c35d5eeSXin Licommented. However, if the type and name suffice (<code>int
4598*8c35d5eeSXin Linum_events_;</code>), no comment is needed.</p>
4599*8c35d5eeSXin Li
4600*8c35d5eeSXin Li<p>In particular, add comments to describe the existence and meaning
4601*8c35d5eeSXin Liof sentinel values, such as nullptr or -1, when they are not
4602*8c35d5eeSXin Liobvious. For example:</p>
4603*8c35d5eeSXin Li
4604*8c35d5eeSXin Li<pre>private:
4605*8c35d5eeSXin Li // Used to bounds-check table accesses. -1 means
4606*8c35d5eeSXin Li // that we don't yet know how many entries the table has.
4607*8c35d5eeSXin Li int num_total_entries_;
4608*8c35d5eeSXin Li</pre>
4609*8c35d5eeSXin Li
4610*8c35d5eeSXin Li<h4>Global Variables</h4>
4611*8c35d5eeSXin Li
4612*8c35d5eeSXin Li<p>All global variables should have a comment describing what they
4613*8c35d5eeSXin Liare, what they are used for, and (if unclear) why it needs to be
4614*8c35d5eeSXin Liglobal. For example:</p>
4615*8c35d5eeSXin Li
4616*8c35d5eeSXin Li<pre>// The total number of tests cases that we run through in this regression test.
4617*8c35d5eeSXin Liconst int kNumTestCases = 6;
4618*8c35d5eeSXin Li</pre>
4619*8c35d5eeSXin Li
4620*8c35d5eeSXin Li<h3 id="Implementation_Comments">Implementation Comments</h3>
4621*8c35d5eeSXin Li
4622*8c35d5eeSXin Li<p>In your implementation you should have comments in tricky,
4623*8c35d5eeSXin Linon-obvious, interesting, or important parts of your code.</p>
4624*8c35d5eeSXin Li
4625*8c35d5eeSXin Li<h4>Explanatory Comments</h4>
4626*8c35d5eeSXin Li
4627*8c35d5eeSXin Li<p>Tricky or complicated code blocks should have comments
4628*8c35d5eeSXin Libefore them. Example:</p>
4629*8c35d5eeSXin Li
4630*8c35d5eeSXin Li<pre>// Divide result by two, taking into account that x
4631*8c35d5eeSXin Li// contains the carry from the add.
4632*8c35d5eeSXin Lifor (int i = 0; i &lt; result-&gt;size(); ++i) {
4633*8c35d5eeSXin Li  x = (x &lt;&lt; 8) + (*result)[i];
4634*8c35d5eeSXin Li  (*result)[i] = x &gt;&gt; 1;
4635*8c35d5eeSXin Li  x &amp;= 1;
4636*8c35d5eeSXin Li}
4637*8c35d5eeSXin Li</pre>
4638*8c35d5eeSXin Li
4639*8c35d5eeSXin Li<h4>Line-end Comments</h4>
4640*8c35d5eeSXin Li
4641*8c35d5eeSXin Li<p>Also, lines that are non-obvious should get a comment
4642*8c35d5eeSXin Liat the end of the line. These end-of-line comments should
4643*8c35d5eeSXin Libe separated from the code by 2 spaces. Example:</p>
4644*8c35d5eeSXin Li
4645*8c35d5eeSXin Li<pre>// If we have enough memory, mmap the data portion too.
4646*8c35d5eeSXin Limmap_budget = max&lt;int64&gt;(0, mmap_budget - index_-&gt;length());
4647*8c35d5eeSXin Liif (mmap_budget &gt;= data_size_ &amp;&amp; !MmapData(mmap_chunk_bytes, mlock))
4648*8c35d5eeSXin Li  return;  // Error already logged.
4649*8c35d5eeSXin Li</pre>
4650*8c35d5eeSXin Li
4651*8c35d5eeSXin Li<p>Note that there are both comments that describe what
4652*8c35d5eeSXin Lithe code is doing, and comments that mention that an
4653*8c35d5eeSXin Lierror has already been logged when the function
4654*8c35d5eeSXin Lireturns.</p>
4655*8c35d5eeSXin Li
4656*8c35d5eeSXin Li<h4 id="Function_Argument_Comments" class="stylepoint_subsection">Function Argument Comments</h4>
4657*8c35d5eeSXin Li
4658*8c35d5eeSXin Li<p>When the meaning of a function argument is nonobvious, consider
4659*8c35d5eeSXin Lione of the following remedies:</p>
4660*8c35d5eeSXin Li
4661*8c35d5eeSXin Li<ul>
4662*8c35d5eeSXin Li  <li>If the argument is a literal constant, and the same constant is
4663*8c35d5eeSXin Li  used in multiple function calls in a way that tacitly assumes they're
4664*8c35d5eeSXin Li  the same, you should use a named constant to make that constraint
4665*8c35d5eeSXin Li  explicit, and to guarantee that it holds.</li>
4666*8c35d5eeSXin Li
4667*8c35d5eeSXin Li  <li>Consider changing the function signature to replace a <code>bool</code>
4668*8c35d5eeSXin Li  argument with an <code>enum</code> argument. This will make the argument
4669*8c35d5eeSXin Li  values self-describing.</li>
4670*8c35d5eeSXin Li
4671*8c35d5eeSXin Li  <li>For functions that have several configuration options, consider
4672*8c35d5eeSXin Li  defining a single class or struct to hold all the options
4673*8c35d5eeSXin Li  ,
4674*8c35d5eeSXin Li  and pass an instance of that.
4675*8c35d5eeSXin Li  This approach has several advantages. Options are referenced by name
4676*8c35d5eeSXin Li  at the call site, which clarifies their meaning. It also reduces
4677*8c35d5eeSXin Li  function argument count, which makes function calls easier to read and
4678*8c35d5eeSXin Li  write. As an added benefit, you don't have to change call sites when
4679*8c35d5eeSXin Li  you add another option.
4680*8c35d5eeSXin Li  </li>
4681*8c35d5eeSXin Li
4682*8c35d5eeSXin Li  <li>Replace large or complex nested expressions with named variables.</li>
4683*8c35d5eeSXin Li
4684*8c35d5eeSXin Li  <li>As a last resort, use comments to clarify argument meanings at the
4685*8c35d5eeSXin Li  call site. </li>
4686*8c35d5eeSXin Li</ul>
4687*8c35d5eeSXin Li
4688*8c35d5eeSXin LiConsider the following example:
4689*8c35d5eeSXin Li
4690*8c35d5eeSXin Li<pre class="badcode">// What are these arguments?
4691*8c35d5eeSXin Liconst DecimalNumber product = CalculateProduct(values, 7, false, nullptr);
4692*8c35d5eeSXin Li</pre>
4693*8c35d5eeSXin Li
4694*8c35d5eeSXin Li<p>versus:</p>
4695*8c35d5eeSXin Li
4696*8c35d5eeSXin Li<pre>ProductOptions options;
4697*8c35d5eeSXin Lioptions.set_precision_decimals(7);
4698*8c35d5eeSXin Lioptions.set_use_cache(ProductOptions::kDontUseCache);
4699*8c35d5eeSXin Liconst DecimalNumber product =
4700*8c35d5eeSXin Li    CalculateProduct(values, options, /*completion_callback=*/nullptr);
4701*8c35d5eeSXin Li</pre>
4702*8c35d5eeSXin Li
4703*8c35d5eeSXin Li<h4 id="Implementation_Comment_Donts">Don'ts</h4>
4704*8c35d5eeSXin Li
4705*8c35d5eeSXin Li<p>Do not state the obvious. In particular, don't literally describe what
4706*8c35d5eeSXin Licode does, unless the behavior is nonobvious to a reader who understands
4707*8c35d5eeSXin LiC++ well. Instead, provide higher level comments that describe <i>why</i>
4708*8c35d5eeSXin Lithe code does what it does, or make the code self describing.</p>
4709*8c35d5eeSXin Li
4710*8c35d5eeSXin LiCompare this:
4711*8c35d5eeSXin Li
4712*8c35d5eeSXin Li<pre class="badcode">// Find the element in the vector.  &lt;-- Bad: obvious!
4713*8c35d5eeSXin Liauto iter = std::find(v.begin(), v.end(), element);
4714*8c35d5eeSXin Liif (iter != v.end()) {
4715*8c35d5eeSXin Li  Process(element);
4716*8c35d5eeSXin Li}
4717*8c35d5eeSXin Li</pre>
4718*8c35d5eeSXin Li
4719*8c35d5eeSXin LiTo this:
4720*8c35d5eeSXin Li
4721*8c35d5eeSXin Li<pre>// Process "element" unless it was already processed.
4722*8c35d5eeSXin Liauto iter = std::find(v.begin(), v.end(), element);
4723*8c35d5eeSXin Liif (iter != v.end()) {
4724*8c35d5eeSXin Li  Process(element);
4725*8c35d5eeSXin Li}
4726*8c35d5eeSXin Li</pre>
4727*8c35d5eeSXin Li
4728*8c35d5eeSXin LiSelf-describing code doesn't need a comment. The comment from
4729*8c35d5eeSXin Lithe example above would be obvious:
4730*8c35d5eeSXin Li
4731*8c35d5eeSXin Li<pre>if (!IsAlreadyProcessed(element)) {
4732*8c35d5eeSXin Li  Process(element);
4733*8c35d5eeSXin Li}
4734*8c35d5eeSXin Li</pre>
4735*8c35d5eeSXin Li
4736*8c35d5eeSXin Li<h3 id="Punctuation,_Spelling_and_Grammar">Punctuation, Spelling, and Grammar</h3>
4737*8c35d5eeSXin Li
4738*8c35d5eeSXin Li<p>Pay attention to punctuation, spelling, and grammar; it is
4739*8c35d5eeSXin Lieasier to read well-written comments than badly written
4740*8c35d5eeSXin Liones.</p>
4741*8c35d5eeSXin Li
4742*8c35d5eeSXin Li<p>Comments should be as readable as narrative text, with
4743*8c35d5eeSXin Liproper capitalization and punctuation. In many cases,
4744*8c35d5eeSXin Licomplete sentences are more readable than sentence
4745*8c35d5eeSXin Lifragments. Shorter comments, such as comments at the end
4746*8c35d5eeSXin Liof a line of code, can sometimes be less formal, but you
4747*8c35d5eeSXin Lishould be consistent with your style.</p>
4748*8c35d5eeSXin Li
4749*8c35d5eeSXin Li<p>Although it can be frustrating to have a code reviewer
4750*8c35d5eeSXin Lipoint out that you are using a comma when you should be
4751*8c35d5eeSXin Liusing a semicolon, it is very important that source code
4752*8c35d5eeSXin Limaintain a high level of clarity and readability. Proper
4753*8c35d5eeSXin Lipunctuation, spelling, and grammar help with that
4754*8c35d5eeSXin Ligoal.</p>
4755*8c35d5eeSXin Li
4756*8c35d5eeSXin Li<h3 id="TODO_Comments">TODO Comments</h3>
4757*8c35d5eeSXin Li
4758*8c35d5eeSXin Li<p>Use <code>TODO</code> comments for code that is temporary,
4759*8c35d5eeSXin Lia short-term solution, or good-enough but not perfect.</p>
4760*8c35d5eeSXin Li
4761*8c35d5eeSXin Li<p><code>TODO</code>s should include the string
4762*8c35d5eeSXin Li<code>TODO</code> in all caps, followed by the
4763*8c35d5eeSXin Li
4764*8c35d5eeSXin Liname, e-mail address, bug ID, or other
4765*8c35d5eeSXin Liidentifier
4766*8c35d5eeSXin Liof the person or issue with the best context
4767*8c35d5eeSXin Liabout the problem referenced by the <code>TODO</code>. The
4768*8c35d5eeSXin Limain purpose is to have a consistent <code>TODO</code> that
4769*8c35d5eeSXin Lican be searched to find out how to get more details upon
4770*8c35d5eeSXin Lirequest. A <code>TODO</code> is not a commitment that the
4771*8c35d5eeSXin Liperson referenced will fix the problem. Thus when you create
4772*8c35d5eeSXin Lia <code>TODO</code> with a name, it is almost always your
4773*8c35d5eeSXin Liname that is given.</p>
4774*8c35d5eeSXin Li
4775*8c35d5eeSXin Li
4776*8c35d5eeSXin Li
4777*8c35d5eeSXin Li<div>
4778*8c35d5eeSXin Li<pre>// TODO([email protected]): Use a "*" here for concatenation operator.
4779*8c35d5eeSXin Li// TODO(Zeke) change this to use relations.
4780*8c35d5eeSXin Li// TODO(bug 12345): remove the "Last visitors" feature
4781*8c35d5eeSXin Li</pre>
4782*8c35d5eeSXin Li</div>
4783*8c35d5eeSXin Li
4784*8c35d5eeSXin Li<p>If your <code>TODO</code> is of the form "At a future
4785*8c35d5eeSXin Lidate do something" make sure that you either include a
4786*8c35d5eeSXin Livery specific date ("Fix by November 2005") or a very
4787*8c35d5eeSXin Lispecific event ("Remove this code when all clients can
4788*8c35d5eeSXin Lihandle XML responses.").</p>
4789*8c35d5eeSXin Li
4790*8c35d5eeSXin Li<h2 id="Formatting">Formatting</h2>
4791*8c35d5eeSXin Li
4792*8c35d5eeSXin Li<p>Coding style and formatting are pretty arbitrary, but a
4793*8c35d5eeSXin Li
4794*8c35d5eeSXin Liproject is much easier to follow
4795*8c35d5eeSXin Liif everyone uses the same style. Individuals may not agree with every
4796*8c35d5eeSXin Liaspect of the formatting rules, and some of the rules may take
4797*8c35d5eeSXin Lisome getting used to, but it is important that all
4798*8c35d5eeSXin Li
4799*8c35d5eeSXin Liproject contributors follow the
4800*8c35d5eeSXin Listyle rules so that
4801*8c35d5eeSXin Lithey can all read and understand
4802*8c35d5eeSXin Lieveryone's code easily.</p>
4803*8c35d5eeSXin Li
4804*8c35d5eeSXin Li
4805*8c35d5eeSXin Li
4806*8c35d5eeSXin Li<div>
4807*8c35d5eeSXin Li<p>To help you format code correctly, we've created a
4808*8c35d5eeSXin Li<a href="https://raw.githubusercontent.com/google/styleguide/gh-pages/google-c-style.el">
4809*8c35d5eeSXin Lisettings file for emacs</a>.</p>
4810*8c35d5eeSXin Li</div>
4811*8c35d5eeSXin Li
4812*8c35d5eeSXin Li<h3 id="Line_Length">Line Length</h3>
4813*8c35d5eeSXin Li
4814*8c35d5eeSXin Li<p>Each line of text in your code should be at most 80
4815*8c35d5eeSXin Licharacters long.</p>
4816*8c35d5eeSXin Li
4817*8c35d5eeSXin Li
4818*8c35d5eeSXin Li
4819*8c35d5eeSXin Li<div>
4820*8c35d5eeSXin Li<p>We recognize that this rule is
4821*8c35d5eeSXin Licontroversial, but so much existing code already adheres
4822*8c35d5eeSXin Lito it, and we feel that consistency is important.</p>
4823*8c35d5eeSXin Li</div>
4824*8c35d5eeSXin Li
4825*8c35d5eeSXin Li<p class="pros"></p>
4826*8c35d5eeSXin Li<p>Those who favor  this rule
4827*8c35d5eeSXin Liargue that it is rude to force them to resize
4828*8c35d5eeSXin Litheir windows and there is no need for anything longer.
4829*8c35d5eeSXin LiSome folks are used to having several code windows
4830*8c35d5eeSXin Liside-by-side, and thus don't have room to widen their
4831*8c35d5eeSXin Liwindows in any case. People set up their work environment
4832*8c35d5eeSXin Liassuming a particular maximum window width, and 80
4833*8c35d5eeSXin Licolumns has been the traditional standard. Why change
4834*8c35d5eeSXin Liit?</p>
4835*8c35d5eeSXin Li
4836*8c35d5eeSXin Li<p class="cons"></p>
4837*8c35d5eeSXin Li<p>Proponents of change argue that a wider line can make
4838*8c35d5eeSXin Licode more readable. The 80-column limit is an hidebound
4839*8c35d5eeSXin Lithrowback to 1960s mainframes;  modern equipment has wide screens that
4840*8c35d5eeSXin Lican easily show longer lines.</p>
4841*8c35d5eeSXin Li
4842*8c35d5eeSXin Li<p class="decision"></p>
4843*8c35d5eeSXin Li<p> 80 characters is the maximum.</p>
4844*8c35d5eeSXin Li
4845*8c35d5eeSXin Li<p>A line may exceed 80 characters if it is</p>
4846*8c35d5eeSXin Li
4847*8c35d5eeSXin Li<ul>
4848*8c35d5eeSXin Li  <li>a comment line which is not feasible to split without harming
4849*8c35d5eeSXin Li  readability, ease of cut and paste or auto-linking -- e.g. if a line
4850*8c35d5eeSXin Li  contains an example command or a literal URL longer than 80 characters.</li>
4851*8c35d5eeSXin Li
4852*8c35d5eeSXin Li  <li>a raw-string literal with content that exceeds 80 characters.  Except for
4853*8c35d5eeSXin Li  test code, such literals should appear near the top of a file.</li>
4854*8c35d5eeSXin Li
4855*8c35d5eeSXin Li  <li>an include statement.</li>
4856*8c35d5eeSXin Li
4857*8c35d5eeSXin Li  <li>a <a href="#The__define_Guard">header guard</a></li>
4858*8c35d5eeSXin Li
4859*8c35d5eeSXin Li  <li>a using-declaration</li>
4860*8c35d5eeSXin Li</ul>
4861*8c35d5eeSXin Li
4862*8c35d5eeSXin Li<h3 id="Non-ASCII_Characters">Non-ASCII Characters</h3>
4863*8c35d5eeSXin Li
4864*8c35d5eeSXin Li<p>Non-ASCII characters should be rare, and must use UTF-8
4865*8c35d5eeSXin Liformatting.</p>
4866*8c35d5eeSXin Li
4867*8c35d5eeSXin Li<p>You shouldn't hard-code user-facing text in source,
4868*8c35d5eeSXin Lieven English, so use of non-ASCII characters should be
4869*8c35d5eeSXin Lirare. However, in certain cases it is appropriate to
4870*8c35d5eeSXin Liinclude such words in your code. For example, if your
4871*8c35d5eeSXin Licode parses data files from foreign sources, it may be
4872*8c35d5eeSXin Liappropriate to hard-code the non-ASCII string(s) used in
4873*8c35d5eeSXin Lithose data files as delimiters. More commonly, unittest
4874*8c35d5eeSXin Licode (which does not  need to be localized) might
4875*8c35d5eeSXin Licontain non-ASCII strings. In such cases, you should use
4876*8c35d5eeSXin LiUTF-8, since that is  an encoding
4877*8c35d5eeSXin Liunderstood by most tools able to handle more than just
4878*8c35d5eeSXin LiASCII.</p>
4879*8c35d5eeSXin Li
4880*8c35d5eeSXin Li<p>Hex encoding is also OK, and encouraged where it
4881*8c35d5eeSXin Lienhances readability &#8212; for example,
4882*8c35d5eeSXin Li<code>"\xEF\xBB\xBF"</code>, or, even more simply,
4883*8c35d5eeSXin Li<code>u8"\uFEFF"</code>, is the Unicode zero-width
4884*8c35d5eeSXin Lino-break space character, which would be invisible if
4885*8c35d5eeSXin Liincluded in the source as straight UTF-8.</p>
4886*8c35d5eeSXin Li
4887*8c35d5eeSXin Li<p>Use the <code>u8</code> prefix
4888*8c35d5eeSXin Lito guarantee that a string literal containing
4889*8c35d5eeSXin Li<code>\uXXXX</code> escape sequences is encoded as UTF-8.
4890*8c35d5eeSXin LiDo not use it for strings containing non-ASCII characters
4891*8c35d5eeSXin Liencoded as UTF-8, because that will produce incorrect
4892*8c35d5eeSXin Lioutput if the compiler does not interpret the source file
4893*8c35d5eeSXin Lias UTF-8. </p>
4894*8c35d5eeSXin Li
4895*8c35d5eeSXin Li<p>You shouldn't use the C++11 <code>char16_t</code> and
4896*8c35d5eeSXin Li<code>char32_t</code> character types, since they're for
4897*8c35d5eeSXin Linon-UTF-8 text. For similar reasons you also shouldn't
4898*8c35d5eeSXin Liuse <code>wchar_t</code> (unless you're writing code that
4899*8c35d5eeSXin Liinteracts with the Windows API, which uses
4900*8c35d5eeSXin Li<code>wchar_t</code> extensively).</p>
4901*8c35d5eeSXin Li
4902*8c35d5eeSXin Li<h3 id="Spaces_vs._Tabs">Spaces vs. Tabs</h3>
4903*8c35d5eeSXin Li
4904*8c35d5eeSXin Li<p>Use only spaces, and indent 2 spaces at a time.</p>
4905*8c35d5eeSXin Li
4906*8c35d5eeSXin Li<p>We use spaces for indentation. Do not use tabs in your
4907*8c35d5eeSXin Licode. You should set your editor to emit spaces when you
4908*8c35d5eeSXin Lihit the tab key.</p>
4909*8c35d5eeSXin Li
4910*8c35d5eeSXin Li<h3 id="Function_Declarations_and_Definitions">Function Declarations and Definitions</h3>
4911*8c35d5eeSXin Li
4912*8c35d5eeSXin Li<p>Return type on the same line as function name, parameters
4913*8c35d5eeSXin Lion the same line if they fit. Wrap parameter lists which do
4914*8c35d5eeSXin Linot fit on a single line as you would wrap arguments in a
4915*8c35d5eeSXin Li<a href="#Function_Calls">function call</a>.</p>
4916*8c35d5eeSXin Li
4917*8c35d5eeSXin Li<p>Functions look like this:</p>
4918*8c35d5eeSXin Li
4919*8c35d5eeSXin Li
4920*8c35d5eeSXin Li<pre>ReturnType ClassName::FunctionName(Type par_name1, Type par_name2) {
4921*8c35d5eeSXin Li  DoSomething();
4922*8c35d5eeSXin Li  ...
4923*8c35d5eeSXin Li}
4924*8c35d5eeSXin Li</pre>
4925*8c35d5eeSXin Li
4926*8c35d5eeSXin Li<p>If you have too much text to fit on one line:</p>
4927*8c35d5eeSXin Li
4928*8c35d5eeSXin Li<pre>ReturnType ClassName::ReallyLongFunctionName(Type par_name1, Type par_name2,
4929*8c35d5eeSXin Li                                             Type par_name3) {
4930*8c35d5eeSXin Li  DoSomething();
4931*8c35d5eeSXin Li  ...
4932*8c35d5eeSXin Li}
4933*8c35d5eeSXin Li</pre>
4934*8c35d5eeSXin Li
4935*8c35d5eeSXin Li<p>or if you cannot fit even the first parameter:</p>
4936*8c35d5eeSXin Li
4937*8c35d5eeSXin Li<pre>ReturnType LongClassName::ReallyReallyReallyLongFunctionName(
4938*8c35d5eeSXin Li    Type par_name1,  // 4 space indent
4939*8c35d5eeSXin Li    Type par_name2,
4940*8c35d5eeSXin Li    Type par_name3) {
4941*8c35d5eeSXin Li  DoSomething();  // 2 space indent
4942*8c35d5eeSXin Li  ...
4943*8c35d5eeSXin Li}
4944*8c35d5eeSXin Li</pre>
4945*8c35d5eeSXin Li
4946*8c35d5eeSXin Li<p>Some points to note:</p>
4947*8c35d5eeSXin Li
4948*8c35d5eeSXin Li<ul>
4949*8c35d5eeSXin Li  <li>Choose good parameter names.</li>
4950*8c35d5eeSXin Li
4951*8c35d5eeSXin Li  <li>A parameter name may be omitted only if the parameter is not used in the
4952*8c35d5eeSXin Li  function's definition.</li>
4953*8c35d5eeSXin Li
4954*8c35d5eeSXin Li  <li>If you cannot fit the return type and the function
4955*8c35d5eeSXin Li  name on a single line, break between them.</li>
4956*8c35d5eeSXin Li
4957*8c35d5eeSXin Li  <li>If you break after the return type of a function
4958*8c35d5eeSXin Li  declaration or definition, do not indent.</li>
4959*8c35d5eeSXin Li
4960*8c35d5eeSXin Li  <li>The open parenthesis is always on the same line as
4961*8c35d5eeSXin Li  the function name.</li>
4962*8c35d5eeSXin Li
4963*8c35d5eeSXin Li  <li>There is never a space between the function name
4964*8c35d5eeSXin Li  and the open parenthesis.</li>
4965*8c35d5eeSXin Li
4966*8c35d5eeSXin Li  <li>There is never a space between the parentheses and
4967*8c35d5eeSXin Li  the parameters.</li>
4968*8c35d5eeSXin Li
4969*8c35d5eeSXin Li  <li>The open curly brace is always on the end of the last line of the function
4970*8c35d5eeSXin Li  declaration, not the start of the next line.</li>
4971*8c35d5eeSXin Li
4972*8c35d5eeSXin Li  <li>The close curly brace is either on the last line by
4973*8c35d5eeSXin Li  itself or on the same line as the open curly brace.</li>
4974*8c35d5eeSXin Li
4975*8c35d5eeSXin Li  <li>There should be a space between the close
4976*8c35d5eeSXin Li  parenthesis and the open curly brace.</li>
4977*8c35d5eeSXin Li
4978*8c35d5eeSXin Li  <li>All parameters should be aligned if possible.</li>
4979*8c35d5eeSXin Li
4980*8c35d5eeSXin Li  <li>Default indentation is 2 spaces.</li>
4981*8c35d5eeSXin Li
4982*8c35d5eeSXin Li  <li>Wrapped parameters have a 4 space indent.</li>
4983*8c35d5eeSXin Li</ul>
4984*8c35d5eeSXin Li
4985*8c35d5eeSXin Li<p>Unused parameters that are obvious from context may be omitted:</p>
4986*8c35d5eeSXin Li
4987*8c35d5eeSXin Li<pre>class Foo {
4988*8c35d5eeSXin Li public:
4989*8c35d5eeSXin Li  Foo(const Foo&amp;) = delete;
4990*8c35d5eeSXin Li  Foo&amp; operator=(const Foo&amp;) = delete;
4991*8c35d5eeSXin Li};
4992*8c35d5eeSXin Li</pre>
4993*8c35d5eeSXin Li
4994*8c35d5eeSXin Li<p>Unused parameters that might not be obvious should comment out the variable
4995*8c35d5eeSXin Liname in the function definition:</p>
4996*8c35d5eeSXin Li
4997*8c35d5eeSXin Li<pre>class Shape {
4998*8c35d5eeSXin Li public:
4999*8c35d5eeSXin Li  virtual void Rotate(double radians) = 0;
5000*8c35d5eeSXin Li};
5001*8c35d5eeSXin Li
5002*8c35d5eeSXin Liclass Circle : public Shape {
5003*8c35d5eeSXin Li public:
5004*8c35d5eeSXin Li  void Rotate(double radians) override;
5005*8c35d5eeSXin Li};
5006*8c35d5eeSXin Li
5007*8c35d5eeSXin Livoid Circle::Rotate(double /*radians*/) {}
5008*8c35d5eeSXin Li</pre>
5009*8c35d5eeSXin Li
5010*8c35d5eeSXin Li<pre class="badcode">// Bad - if someone wants to implement later, it's not clear what the
5011*8c35d5eeSXin Li// variable means.
5012*8c35d5eeSXin Livoid Circle::Rotate(double) {}
5013*8c35d5eeSXin Li</pre>
5014*8c35d5eeSXin Li
5015*8c35d5eeSXin Li<p>Attributes, and macros that expand to attributes, appear at the very
5016*8c35d5eeSXin Libeginning of the function declaration or definition, before the
5017*8c35d5eeSXin Lireturn type:</p>
5018*8c35d5eeSXin Li<pre>ABSL_MUST_USE_RESULT bool IsOk();
5019*8c35d5eeSXin Li</pre>
5020*8c35d5eeSXin Li
5021*8c35d5eeSXin Li<h3 id="Formatting_Lambda_Expressions">Lambda Expressions</h3>
5022*8c35d5eeSXin Li
5023*8c35d5eeSXin Li<p>Format parameters and bodies as for any other function, and capture
5024*8c35d5eeSXin Lilists like other comma-separated lists.</p>
5025*8c35d5eeSXin Li
5026*8c35d5eeSXin Li<p>For by-reference captures, do not leave a space between the
5027*8c35d5eeSXin Liampersand (&amp;) and the variable name.</p>
5028*8c35d5eeSXin Li<pre>int x = 0;
5029*8c35d5eeSXin Liauto x_plus_n = [&amp;x](int n) -&gt; int { return x + n; }
5030*8c35d5eeSXin Li</pre>
5031*8c35d5eeSXin Li<p>Short lambdas may be written inline as function arguments.</p>
5032*8c35d5eeSXin Li<pre>std::set&lt;int&gt; blacklist = {7, 8, 9};
5033*8c35d5eeSXin Listd::vector&lt;int&gt; digits = {3, 9, 1, 8, 4, 7, 1};
5034*8c35d5eeSXin Lidigits.erase(std::remove_if(digits.begin(), digits.end(), [&amp;blacklist](int i) {
5035*8c35d5eeSXin Li               return blacklist.find(i) != blacklist.end();
5036*8c35d5eeSXin Li             }),
5037*8c35d5eeSXin Li             digits.end());
5038*8c35d5eeSXin Li</pre>
5039*8c35d5eeSXin Li
5040*8c35d5eeSXin Li<h3 id="Floating_Literals">Floating-point Literals</h3>
5041*8c35d5eeSXin Li
5042*8c35d5eeSXin Li<p>Floating-point literals should always have a radix point, with digits on both
5043*8c35d5eeSXin Lisides, even if they use exponential notation. Readability is improved if all
5044*8c35d5eeSXin Lifloating-point literals take this familiar form, as this helps ensure that they
5045*8c35d5eeSXin Liare not mistaken for integer literals, and that the
5046*8c35d5eeSXin Li<code>E</code>/<code>e</code> of the exponential notation is not mistaken for a
5047*8c35d5eeSXin Lihexadecimal digit. It is fine to initialize a floating-point variable with an
5048*8c35d5eeSXin Liinteger literal (assuming the variable type can exactly represent that integer),
5049*8c35d5eeSXin Libut note that a number in exponential notation is never an integer literal.
5050*8c35d5eeSXin Li</p>
5051*8c35d5eeSXin Li
5052*8c35d5eeSXin Li<pre class="badcode">float f = 1.f;
5053*8c35d5eeSXin Lilong double ld = -.5L;
5054*8c35d5eeSXin Lidouble d = 1248e6;
5055*8c35d5eeSXin Li</pre>
5056*8c35d5eeSXin Li
5057*8c35d5eeSXin Li<pre class="goodcode">float f = 1.0f;
5058*8c35d5eeSXin Lifloat f2 = 1;   // Also OK
5059*8c35d5eeSXin Lilong double ld = -0.5L;
5060*8c35d5eeSXin Lidouble d = 1248.0e6;
5061*8c35d5eeSXin Li</pre>
5062*8c35d5eeSXin Li
5063*8c35d5eeSXin Li
5064*8c35d5eeSXin Li<h3 id="Function_Calls">Function Calls</h3>
5065*8c35d5eeSXin Li
5066*8c35d5eeSXin Li<p>Either write the call all on a single line, wrap the
5067*8c35d5eeSXin Liarguments at the parenthesis, or start the arguments on a new
5068*8c35d5eeSXin Liline indented by four spaces and continue at that 4 space
5069*8c35d5eeSXin Liindent. In the absence of other considerations, use the
5070*8c35d5eeSXin Liminimum number of lines, including placing multiple arguments
5071*8c35d5eeSXin Lion each line where appropriate.</p>
5072*8c35d5eeSXin Li
5073*8c35d5eeSXin Li<p>Function calls have the following format:</p>
5074*8c35d5eeSXin Li<pre>bool result = DoSomething(argument1, argument2, argument3);
5075*8c35d5eeSXin Li</pre>
5076*8c35d5eeSXin Li
5077*8c35d5eeSXin Li<p>If the arguments do not all fit on one line, they
5078*8c35d5eeSXin Lishould be broken up onto multiple lines, with each
5079*8c35d5eeSXin Lisubsequent line aligned with the first argument. Do not
5080*8c35d5eeSXin Liadd spaces after the open paren or before the close
5081*8c35d5eeSXin Liparen:</p>
5082*8c35d5eeSXin Li<pre>bool result = DoSomething(averyveryveryverylongargument1,
5083*8c35d5eeSXin Li                          argument2, argument3);
5084*8c35d5eeSXin Li</pre>
5085*8c35d5eeSXin Li
5086*8c35d5eeSXin Li<p>Arguments may optionally all be placed on subsequent
5087*8c35d5eeSXin Lilines with a four space indent:</p>
5088*8c35d5eeSXin Li<pre>if (...) {
5089*8c35d5eeSXin Li  ...
5090*8c35d5eeSXin Li  ...
5091*8c35d5eeSXin Li  if (...) {
5092*8c35d5eeSXin Li    bool result = DoSomething(
5093*8c35d5eeSXin Li        argument1, argument2,  // 4 space indent
5094*8c35d5eeSXin Li        argument3, argument4);
5095*8c35d5eeSXin Li    ...
5096*8c35d5eeSXin Li  }
5097*8c35d5eeSXin Li</pre>
5098*8c35d5eeSXin Li
5099*8c35d5eeSXin Li<p>Put multiple arguments on a single line to reduce the
5100*8c35d5eeSXin Linumber of lines necessary for calling a function unless
5101*8c35d5eeSXin Lithere is a specific readability problem. Some find that
5102*8c35d5eeSXin Liformatting with strictly one argument on each line is
5103*8c35d5eeSXin Limore readable and simplifies editing of the arguments.
5104*8c35d5eeSXin LiHowever, we prioritize for the reader over the ease of
5105*8c35d5eeSXin Liediting arguments, and most readability problems are
5106*8c35d5eeSXin Libetter addressed with the following techniques.</p>
5107*8c35d5eeSXin Li
5108*8c35d5eeSXin Li<p>If having multiple arguments in a single line decreases
5109*8c35d5eeSXin Lireadability due to the complexity or confusing nature of the
5110*8c35d5eeSXin Liexpressions that make up some arguments, try creating
5111*8c35d5eeSXin Livariables that capture those arguments in a descriptive name:</p>
5112*8c35d5eeSXin Li<pre>int my_heuristic = scores[x] * y + bases[x];
5113*8c35d5eeSXin Libool result = DoSomething(my_heuristic, x, y, z);
5114*8c35d5eeSXin Li</pre>
5115*8c35d5eeSXin Li
5116*8c35d5eeSXin Li<p>Or put the confusing argument on its own line with
5117*8c35d5eeSXin Lian explanatory comment:</p>
5118*8c35d5eeSXin Li<pre>bool result = DoSomething(scores[x] * y + bases[x],  // Score heuristic.
5119*8c35d5eeSXin Li                          x, y, z);
5120*8c35d5eeSXin Li</pre>
5121*8c35d5eeSXin Li
5122*8c35d5eeSXin Li<p>If there is still a case where one argument is
5123*8c35d5eeSXin Lisignificantly more readable on its own line, then put it on
5124*8c35d5eeSXin Liits own line. The decision should be specific to the argument
5125*8c35d5eeSXin Liwhich is made more readable rather than a general policy.</p>
5126*8c35d5eeSXin Li
5127*8c35d5eeSXin Li<p>Sometimes arguments form a structure that is important
5128*8c35d5eeSXin Lifor readability. In those cases, feel free to format the
5129*8c35d5eeSXin Liarguments according to that structure:</p>
5130*8c35d5eeSXin Li<pre>// Transform the widget by a 3x3 matrix.
5131*8c35d5eeSXin Limy_widget.Transform(x1, x2, x3,
5132*8c35d5eeSXin Li                    y1, y2, y3,
5133*8c35d5eeSXin Li                    z1, z2, z3);
5134*8c35d5eeSXin Li</pre>
5135*8c35d5eeSXin Li
5136*8c35d5eeSXin Li<h3 id="Braced_Initializer_List_Format">Braced Initializer List Format</h3>
5137*8c35d5eeSXin Li
5138*8c35d5eeSXin Li<p>Format a <a href="#Braced_Initializer_List">braced initializer list</a>
5139*8c35d5eeSXin Liexactly like you would format a function call in its place.</p>
5140*8c35d5eeSXin Li
5141*8c35d5eeSXin Li<p>If the braced list follows a name (e.g. a type or
5142*8c35d5eeSXin Livariable name), format as if the <code>{}</code> were the
5143*8c35d5eeSXin Liparentheses of a function call with that name. If there
5144*8c35d5eeSXin Liis no name, assume a zero-length name.</p>
5145*8c35d5eeSXin Li
5146*8c35d5eeSXin Li<pre>// Examples of braced init list on a single line.
5147*8c35d5eeSXin Lireturn {foo, bar};
5148*8c35d5eeSXin Lifunctioncall({foo, bar});
5149*8c35d5eeSXin Listd::pair&lt;int, int&gt; p{foo, bar};
5150*8c35d5eeSXin Li
5151*8c35d5eeSXin Li// When you have to wrap.
5152*8c35d5eeSXin LiSomeFunction(
5153*8c35d5eeSXin Li    {"assume a zero-length name before {"},
5154*8c35d5eeSXin Li    some_other_function_parameter);
5155*8c35d5eeSXin LiSomeType variable{
5156*8c35d5eeSXin Li    some, other, values,
5157*8c35d5eeSXin Li    {"assume a zero-length name before {"},
5158*8c35d5eeSXin Li    SomeOtherType{
5159*8c35d5eeSXin Li        "Very long string requiring the surrounding breaks.",
5160*8c35d5eeSXin Li        some, other values},
5161*8c35d5eeSXin Li    SomeOtherType{"Slightly shorter string",
5162*8c35d5eeSXin Li                  some, other, values}};
5163*8c35d5eeSXin LiSomeType variable{
5164*8c35d5eeSXin Li    "This is too long to fit all in one line"};
5165*8c35d5eeSXin LiMyType m = {  // Here, you could also break before {.
5166*8c35d5eeSXin Li    superlongvariablename1,
5167*8c35d5eeSXin Li    superlongvariablename2,
5168*8c35d5eeSXin Li    {short, interior, list},
5169*8c35d5eeSXin Li    {interiorwrappinglist,
5170*8c35d5eeSXin Li     interiorwrappinglist2}};
5171*8c35d5eeSXin Li</pre>
5172*8c35d5eeSXin Li
5173*8c35d5eeSXin Li<h3 id="Conditionals">Conditionals</h3>
5174*8c35d5eeSXin Li
5175*8c35d5eeSXin Li<p>Prefer no spaces inside parentheses. The <code>if</code>
5176*8c35d5eeSXin Liand <code>else</code> keywords belong on separate lines.</p>
5177*8c35d5eeSXin Li
5178*8c35d5eeSXin Li<p>There are two acceptable formats for a basic
5179*8c35d5eeSXin Liconditional statement. One includes spaces between the
5180*8c35d5eeSXin Liparentheses and the condition, and one does not.</p>
5181*8c35d5eeSXin Li
5182*8c35d5eeSXin Li<p>The most common form is without spaces. Either is
5183*8c35d5eeSXin Lifine, but <em>be consistent</em>. If you are modifying a
5184*8c35d5eeSXin Lifile, use the format that is already present. If you are
5185*8c35d5eeSXin Liwriting new code, use the format that the other files in
5186*8c35d5eeSXin Lithat directory or project use. If in doubt and you have
5187*8c35d5eeSXin Lino personal preference, do not add the spaces.</p>
5188*8c35d5eeSXin Li
5189*8c35d5eeSXin Li<pre>if (condition) {  // no spaces inside parentheses
5190*8c35d5eeSXin Li  ...  // 2 space indent.
5191*8c35d5eeSXin Li} else if (...) {  // The else goes on the same line as the closing brace.
5192*8c35d5eeSXin Li  ...
5193*8c35d5eeSXin Li} else {
5194*8c35d5eeSXin Li  ...
5195*8c35d5eeSXin Li}
5196*8c35d5eeSXin Li</pre>
5197*8c35d5eeSXin Li
5198*8c35d5eeSXin Li<p>If you prefer you may add spaces inside the
5199*8c35d5eeSXin Liparentheses:</p>
5200*8c35d5eeSXin Li
5201*8c35d5eeSXin Li<pre>if ( condition ) {  // spaces inside parentheses - rare
5202*8c35d5eeSXin Li  ...  // 2 space indent.
5203*8c35d5eeSXin Li} else {  // The else goes on the same line as the closing brace.
5204*8c35d5eeSXin Li  ...
5205*8c35d5eeSXin Li}
5206*8c35d5eeSXin Li</pre>
5207*8c35d5eeSXin Li
5208*8c35d5eeSXin Li<p>Note that in all cases you must have a space between
5209*8c35d5eeSXin Lithe <code>if</code> and the open parenthesis. You must
5210*8c35d5eeSXin Lialso have a space between the close parenthesis and the
5211*8c35d5eeSXin Licurly brace, if you're using one.</p>
5212*8c35d5eeSXin Li
5213*8c35d5eeSXin Li<pre class="badcode">if(condition) {   // Bad - space missing after IF.
5214*8c35d5eeSXin Liif (condition){   // Bad - space missing before {.
5215*8c35d5eeSXin Liif(condition){    // Doubly bad.
5216*8c35d5eeSXin Li</pre>
5217*8c35d5eeSXin Li
5218*8c35d5eeSXin Li<pre>if (condition) {  // Good - proper space after IF and before {.
5219*8c35d5eeSXin Li</pre>
5220*8c35d5eeSXin Li
5221*8c35d5eeSXin Li<p>Short conditional statements may be written on one
5222*8c35d5eeSXin Liline if this enhances readability. You may use this only
5223*8c35d5eeSXin Liwhen the line is brief and the statement does not use the
5224*8c35d5eeSXin Li<code>else</code> clause.</p>
5225*8c35d5eeSXin Li
5226*8c35d5eeSXin Li<pre>if (x == kFoo) return new Foo();
5227*8c35d5eeSXin Liif (x == kBar) return new Bar();
5228*8c35d5eeSXin Li</pre>
5229*8c35d5eeSXin Li
5230*8c35d5eeSXin Li<p>This is not allowed when the if statement has an
5231*8c35d5eeSXin Li<code>else</code>:</p>
5232*8c35d5eeSXin Li
5233*8c35d5eeSXin Li<pre class="badcode">// Not allowed - IF statement on one line when there is an ELSE clause
5234*8c35d5eeSXin Liif (x) DoThis();
5235*8c35d5eeSXin Lielse DoThat();
5236*8c35d5eeSXin Li</pre>
5237*8c35d5eeSXin Li
5238*8c35d5eeSXin Li<p>In general, curly braces are not required for
5239*8c35d5eeSXin Lisingle-line statements, but they are allowed if you like
5240*8c35d5eeSXin Lithem; conditional or loop statements with complex
5241*8c35d5eeSXin Liconditions or statements may be more readable with curly
5242*8c35d5eeSXin Libraces. Some
5243*8c35d5eeSXin Liprojects require that an
5244*8c35d5eeSXin Li<code>if</code> must always have an accompanying
5245*8c35d5eeSXin Librace.</p>
5246*8c35d5eeSXin Li
5247*8c35d5eeSXin Li<pre>if (condition)
5248*8c35d5eeSXin Li  DoSomething();  // 2 space indent.
5249*8c35d5eeSXin Li
5250*8c35d5eeSXin Liif (condition) {
5251*8c35d5eeSXin Li  DoSomething();  // 2 space indent.
5252*8c35d5eeSXin Li}
5253*8c35d5eeSXin Li</pre>
5254*8c35d5eeSXin Li
5255*8c35d5eeSXin Li<p>However, if one part of an
5256*8c35d5eeSXin Li<code>if</code>-<code>else</code> statement uses curly
5257*8c35d5eeSXin Libraces, the other part must too:</p>
5258*8c35d5eeSXin Li
5259*8c35d5eeSXin Li<pre class="badcode">// Not allowed - curly on IF but not ELSE
5260*8c35d5eeSXin Liif (condition) {
5261*8c35d5eeSXin Li  foo;
5262*8c35d5eeSXin Li} else
5263*8c35d5eeSXin Li  bar;
5264*8c35d5eeSXin Li
5265*8c35d5eeSXin Li// Not allowed - curly on ELSE but not IF
5266*8c35d5eeSXin Liif (condition)
5267*8c35d5eeSXin Li  foo;
5268*8c35d5eeSXin Lielse {
5269*8c35d5eeSXin Li  bar;
5270*8c35d5eeSXin Li}
5271*8c35d5eeSXin Li</pre>
5272*8c35d5eeSXin Li
5273*8c35d5eeSXin Li<pre>// Curly braces around both IF and ELSE required because
5274*8c35d5eeSXin Li// one of the clauses used braces.
5275*8c35d5eeSXin Liif (condition) {
5276*8c35d5eeSXin Li  foo;
5277*8c35d5eeSXin Li} else {
5278*8c35d5eeSXin Li  bar;
5279*8c35d5eeSXin Li}
5280*8c35d5eeSXin Li</pre>
5281*8c35d5eeSXin Li
5282*8c35d5eeSXin Li<h3 id="Loops_and_Switch_Statements">Loops and Switch Statements</h3>
5283*8c35d5eeSXin Li
5284*8c35d5eeSXin Li<p>Switch statements may use braces for blocks. Annotate
5285*8c35d5eeSXin Linon-trivial fall-through between cases.
5286*8c35d5eeSXin LiBraces are optional for single-statement loops.
5287*8c35d5eeSXin LiEmpty loop bodies should use either empty braces or <code>continue</code>.</p>
5288*8c35d5eeSXin Li
5289*8c35d5eeSXin Li<p><code>case</code> blocks in <code>switch</code>
5290*8c35d5eeSXin Listatements can have curly braces or not, depending on
5291*8c35d5eeSXin Liyour preference. If you do include curly braces they
5292*8c35d5eeSXin Lishould be placed as shown below.</p>
5293*8c35d5eeSXin Li
5294*8c35d5eeSXin Li<p>If not conditional on an enumerated value, switch
5295*8c35d5eeSXin Listatements should always have a <code>default</code> case
5296*8c35d5eeSXin Li(in the case of an enumerated value, the compiler will
5297*8c35d5eeSXin Liwarn you if any values are not handled). If the default
5298*8c35d5eeSXin Licase should never execute, treat this as an error. For example:
5299*8c35d5eeSXin Li
5300*8c35d5eeSXin Li</p>
5301*8c35d5eeSXin Li
5302*8c35d5eeSXin Li<div>
5303*8c35d5eeSXin Li<pre>switch (var) {
5304*8c35d5eeSXin Li  case 0: {  // 2 space indent
5305*8c35d5eeSXin Li    ...      // 4 space indent
5306*8c35d5eeSXin Li    break;
5307*8c35d5eeSXin Li  }
5308*8c35d5eeSXin Li  case 1: {
5309*8c35d5eeSXin Li    ...
5310*8c35d5eeSXin Li    break;
5311*8c35d5eeSXin Li  }
5312*8c35d5eeSXin Li  default: {
5313*8c35d5eeSXin Li    assert(false);
5314*8c35d5eeSXin Li  }
5315*8c35d5eeSXin Li}
5316*8c35d5eeSXin Li</pre>
5317*8c35d5eeSXin Li</div>
5318*8c35d5eeSXin Li
5319*8c35d5eeSXin Li<p>Fall-through from one case label to
5320*8c35d5eeSXin Lianother must be annotated using the
5321*8c35d5eeSXin Li<code>ABSL_FALLTHROUGH_INTENDED;</code> macro (defined in
5322*8c35d5eeSXin Li
5323*8c35d5eeSXin Li<code>absl/base/macros.h</code>).
5324*8c35d5eeSXin Li<code>ABSL_FALLTHROUGH_INTENDED;</code> should be placed at a
5325*8c35d5eeSXin Lipoint of execution where a fall-through to the next case
5326*8c35d5eeSXin Lilabel occurs. A common exception is consecutive case
5327*8c35d5eeSXin Lilabels without intervening code, in which case no
5328*8c35d5eeSXin Liannotation is needed.</p>
5329*8c35d5eeSXin Li
5330*8c35d5eeSXin Li<pre>switch (x) {
5331*8c35d5eeSXin Li  case 41:  // No annotation needed here.
5332*8c35d5eeSXin Li  case 43:
5333*8c35d5eeSXin Li    if (dont_be_picky) {
5334*8c35d5eeSXin Li      // Use this instead of or along with annotations in comments.
5335*8c35d5eeSXin Li      ABSL_FALLTHROUGH_INTENDED;
5336*8c35d5eeSXin Li    } else {
5337*8c35d5eeSXin Li      CloseButNoCigar();
5338*8c35d5eeSXin Li      break;
5339*8c35d5eeSXin Li    }
5340*8c35d5eeSXin Li  case 42:
5341*8c35d5eeSXin Li    DoSomethingSpecial();
5342*8c35d5eeSXin Li    ABSL_FALLTHROUGH_INTENDED;
5343*8c35d5eeSXin Li  default:
5344*8c35d5eeSXin Li    DoSomethingGeneric();
5345*8c35d5eeSXin Li    break;
5346*8c35d5eeSXin Li}
5347*8c35d5eeSXin Li</pre>
5348*8c35d5eeSXin Li
5349*8c35d5eeSXin Li<p> Braces are optional for single-statement loops.</p>
5350*8c35d5eeSXin Li
5351*8c35d5eeSXin Li<pre>for (int i = 0; i &lt; kSomeNumber; ++i)
5352*8c35d5eeSXin Li  printf("I love you\n");
5353*8c35d5eeSXin Li
5354*8c35d5eeSXin Lifor (int i = 0; i &lt; kSomeNumber; ++i) {
5355*8c35d5eeSXin Li  printf("I take it back\n");
5356*8c35d5eeSXin Li}
5357*8c35d5eeSXin Li</pre>
5358*8c35d5eeSXin Li
5359*8c35d5eeSXin Li
5360*8c35d5eeSXin Li<p>Empty loop bodies should use either an empty pair of braces or
5361*8c35d5eeSXin Li<code>continue</code> with no braces, rather than a single semicolon.</p>
5362*8c35d5eeSXin Li
5363*8c35d5eeSXin Li<pre>while (condition) {
5364*8c35d5eeSXin Li  // Repeat test until it returns false.
5365*8c35d5eeSXin Li}
5366*8c35d5eeSXin Lifor (int i = 0; i &lt; kSomeNumber; ++i) {}  // Good - one newline is also OK.
5367*8c35d5eeSXin Liwhile (condition) continue;  // Good - continue indicates no logic.
5368*8c35d5eeSXin Li</pre>
5369*8c35d5eeSXin Li
5370*8c35d5eeSXin Li<pre class="badcode">while (condition);  // Bad - looks like part of do/while loop.
5371*8c35d5eeSXin Li</pre>
5372*8c35d5eeSXin Li
5373*8c35d5eeSXin Li<h3 id="Pointer_and_Reference_Expressions">Pointer and Reference Expressions</h3>
5374*8c35d5eeSXin Li
5375*8c35d5eeSXin Li<p>No spaces around period or arrow. Pointer operators do not
5376*8c35d5eeSXin Lihave trailing spaces.</p>
5377*8c35d5eeSXin Li
5378*8c35d5eeSXin Li<p>The following are examples of correctly-formatted
5379*8c35d5eeSXin Lipointer and reference expressions:</p>
5380*8c35d5eeSXin Li
5381*8c35d5eeSXin Li<pre>x = *p;
5382*8c35d5eeSXin Lip = &amp;x;
5383*8c35d5eeSXin Lix = r.y;
5384*8c35d5eeSXin Lix = r-&gt;y;
5385*8c35d5eeSXin Li</pre>
5386*8c35d5eeSXin Li
5387*8c35d5eeSXin Li<p>Note that:</p>
5388*8c35d5eeSXin Li
5389*8c35d5eeSXin Li<ul>
5390*8c35d5eeSXin Li  <li>There are no spaces around the period or arrow when
5391*8c35d5eeSXin Li  accessing a member.</li>
5392*8c35d5eeSXin Li
5393*8c35d5eeSXin Li   <li>Pointer operators have no space after the
5394*8c35d5eeSXin Li   <code>*</code> or <code>&amp;</code>.</li>
5395*8c35d5eeSXin Li</ul>
5396*8c35d5eeSXin Li
5397*8c35d5eeSXin Li<p>When declaring a pointer variable or argument, you may
5398*8c35d5eeSXin Liplace the asterisk adjacent to either the type or to the
5399*8c35d5eeSXin Livariable name:</p>
5400*8c35d5eeSXin Li
5401*8c35d5eeSXin Li<pre>// These are fine, space preceding.
5402*8c35d5eeSXin Lichar *c;
5403*8c35d5eeSXin Liconst std::string &amp;str;
5404*8c35d5eeSXin Li
5405*8c35d5eeSXin Li// These are fine, space following.
5406*8c35d5eeSXin Lichar* c;
5407*8c35d5eeSXin Liconst std::string&amp; str;
5408*8c35d5eeSXin Li</pre>
5409*8c35d5eeSXin Li
5410*8c35d5eeSXin Li<p>You should do this consistently within a single
5411*8c35d5eeSXin Lifile,
5412*8c35d5eeSXin Liso, when modifying an existing file, use the style in
5413*8c35d5eeSXin Lithat file.</p>
5414*8c35d5eeSXin Li
5415*8c35d5eeSXin LiIt is allowed (if unusual) to declare multiple variables in the same
5416*8c35d5eeSXin Lideclaration, but it is disallowed if any of those have pointer or
5417*8c35d5eeSXin Lireference decorations. Such declarations are easily misread.
5418*8c35d5eeSXin Li<pre>// Fine if helpful for readability.
5419*8c35d5eeSXin Liint x, y;
5420*8c35d5eeSXin Li</pre>
5421*8c35d5eeSXin Li<pre class="badcode">int x, *y;  // Disallowed - no &amp; or * in multiple declaration
5422*8c35d5eeSXin Lichar * c;  // Bad - spaces on both sides of *
5423*8c35d5eeSXin Liconst std::string &amp; str;  // Bad - spaces on both sides of &amp;
5424*8c35d5eeSXin Li</pre>
5425*8c35d5eeSXin Li
5426*8c35d5eeSXin Li<h3 id="Boolean_Expressions">Boolean Expressions</h3>
5427*8c35d5eeSXin Li
5428*8c35d5eeSXin Li<p>When you have a boolean expression that is longer than the
5429*8c35d5eeSXin Li<a href="#Line_Length">standard line length</a>, be
5430*8c35d5eeSXin Liconsistent in how you break up the lines.</p>
5431*8c35d5eeSXin Li
5432*8c35d5eeSXin Li<p>In this example, the logical AND operator is always at
5433*8c35d5eeSXin Lithe end of the lines:</p>
5434*8c35d5eeSXin Li
5435*8c35d5eeSXin Li<pre>if (this_one_thing &gt; this_other_thing &amp;&amp;
5436*8c35d5eeSXin Li    a_third_thing == a_fourth_thing &amp;&amp;
5437*8c35d5eeSXin Li    yet_another &amp;&amp; last_one) {
5438*8c35d5eeSXin Li  ...
5439*8c35d5eeSXin Li}
5440*8c35d5eeSXin Li</pre>
5441*8c35d5eeSXin Li
5442*8c35d5eeSXin Li<p>Note that when the code wraps in this example, both of
5443*8c35d5eeSXin Lithe <code>&amp;&amp;</code> logical AND operators are at
5444*8c35d5eeSXin Lithe end of the line. This is more common in Google code,
5445*8c35d5eeSXin Lithough wrapping all operators at the beginning of the
5446*8c35d5eeSXin Liline is also allowed. Feel free to insert extra
5447*8c35d5eeSXin Liparentheses judiciously because they can be very helpful
5448*8c35d5eeSXin Liin increasing readability when used
5449*8c35d5eeSXin Liappropriately. Also note that you should always use
5450*8c35d5eeSXin Lithe punctuation operators, such as
5451*8c35d5eeSXin Li<code>&amp;&amp;</code> and <code>~</code>, rather than
5452*8c35d5eeSXin Lithe word operators, such as <code>and</code> and
5453*8c35d5eeSXin Li<code>compl</code>.</p>
5454*8c35d5eeSXin Li
5455*8c35d5eeSXin Li<h3 id="Return_Values">Return Values</h3>
5456*8c35d5eeSXin Li
5457*8c35d5eeSXin Li<p>Do not needlessly surround the <code>return</code>
5458*8c35d5eeSXin Liexpression with parentheses.</p>
5459*8c35d5eeSXin Li
5460*8c35d5eeSXin Li<p>Use parentheses in <code>return expr;</code> only
5461*8c35d5eeSXin Liwhere you would use them in <code>x = expr;</code>.</p>
5462*8c35d5eeSXin Li
5463*8c35d5eeSXin Li<pre>return result;                  // No parentheses in the simple case.
5464*8c35d5eeSXin Li// Parentheses OK to make a complex expression more readable.
5465*8c35d5eeSXin Lireturn (some_long_condition &amp;&amp;
5466*8c35d5eeSXin Li        another_condition);
5467*8c35d5eeSXin Li</pre>
5468*8c35d5eeSXin Li
5469*8c35d5eeSXin Li<pre class="badcode">return (value);                // You wouldn't write var = (value);
5470*8c35d5eeSXin Lireturn(result);                // return is not a function!
5471*8c35d5eeSXin Li</pre>
5472*8c35d5eeSXin Li
5473*8c35d5eeSXin Li
5474*8c35d5eeSXin Li
5475*8c35d5eeSXin Li<h3 id="Variable_and_Array_Initialization">Variable and Array Initialization</h3>
5476*8c35d5eeSXin Li
5477*8c35d5eeSXin Li<p>Your choice of <code>=</code>, <code>()</code>, or
5478*8c35d5eeSXin Li<code>{}</code>.</p>
5479*8c35d5eeSXin Li
5480*8c35d5eeSXin Li<p>You may choose between <code>=</code>,
5481*8c35d5eeSXin Li<code>()</code>, and <code>{}</code>; the following are
5482*8c35d5eeSXin Liall correct:</p>
5483*8c35d5eeSXin Li
5484*8c35d5eeSXin Li<pre>int x = 3;
5485*8c35d5eeSXin Liint x(3);
5486*8c35d5eeSXin Liint x{3};
5487*8c35d5eeSXin Listd::string name = "Some Name";
5488*8c35d5eeSXin Listd::string name("Some Name");
5489*8c35d5eeSXin Listd::string name{"Some Name"};
5490*8c35d5eeSXin Li</pre>
5491*8c35d5eeSXin Li
5492*8c35d5eeSXin Li<p>Be careful when using a braced initialization list <code>{...}</code>
5493*8c35d5eeSXin Lion a type with an <code>std::initializer_list</code> constructor.
5494*8c35d5eeSXin LiA nonempty <i>braced-init-list</i> prefers the
5495*8c35d5eeSXin Li<code>std::initializer_list</code> constructor whenever
5496*8c35d5eeSXin Lipossible. Note that empty braces <code>{}</code> are special, and
5497*8c35d5eeSXin Liwill call a default constructor if available. To force the
5498*8c35d5eeSXin Linon-<code>std::initializer_list</code> constructor, use parentheses
5499*8c35d5eeSXin Liinstead of braces.</p>
5500*8c35d5eeSXin Li
5501*8c35d5eeSXin Li<pre>std::vector&lt;int&gt; v(100, 1);  // A vector containing 100 items: All 1s.
5502*8c35d5eeSXin Listd::vector&lt;int&gt; v{100, 1};  // A vector containing 2 items: 100 and 1.
5503*8c35d5eeSXin Li</pre>
5504*8c35d5eeSXin Li
5505*8c35d5eeSXin Li<p>Also, the brace form prevents narrowing of integral
5506*8c35d5eeSXin Litypes. This can prevent some types of programming
5507*8c35d5eeSXin Lierrors.</p>
5508*8c35d5eeSXin Li
5509*8c35d5eeSXin Li<pre>int pi(3.14);  // OK -- pi == 3.
5510*8c35d5eeSXin Liint pi{3.14};  // Compile error: narrowing conversion.
5511*8c35d5eeSXin Li</pre>
5512*8c35d5eeSXin Li
5513*8c35d5eeSXin Li<h3 id="Preprocessor_Directives">Preprocessor Directives</h3>
5514*8c35d5eeSXin Li
5515*8c35d5eeSXin Li<p>The hash mark that starts a preprocessor directive should
5516*8c35d5eeSXin Lialways be at the beginning of the line.</p>
5517*8c35d5eeSXin Li
5518*8c35d5eeSXin Li<p>Even when preprocessor directives are within the body
5519*8c35d5eeSXin Liof indented code, the directives should start at the
5520*8c35d5eeSXin Libeginning of the line.</p>
5521*8c35d5eeSXin Li
5522*8c35d5eeSXin Li<pre>// Good - directives at beginning of line
5523*8c35d5eeSXin Li  if (lopsided_score) {
5524*8c35d5eeSXin Li#if DISASTER_PENDING      // Correct -- Starts at beginning of line
5525*8c35d5eeSXin Li    DropEverything();
5526*8c35d5eeSXin Li# if NOTIFY               // OK but not required -- Spaces after #
5527*8c35d5eeSXin Li    NotifyClient();
5528*8c35d5eeSXin Li# endif
5529*8c35d5eeSXin Li#endif
5530*8c35d5eeSXin Li    BackToNormal();
5531*8c35d5eeSXin Li  }
5532*8c35d5eeSXin Li</pre>
5533*8c35d5eeSXin Li
5534*8c35d5eeSXin Li<pre class="badcode">// Bad - indented directives
5535*8c35d5eeSXin Li  if (lopsided_score) {
5536*8c35d5eeSXin Li    #if DISASTER_PENDING  // Wrong!  The "#if" should be at beginning of line
5537*8c35d5eeSXin Li    DropEverything();
5538*8c35d5eeSXin Li    #endif                // Wrong!  Do not indent "#endif"
5539*8c35d5eeSXin Li    BackToNormal();
5540*8c35d5eeSXin Li  }
5541*8c35d5eeSXin Li</pre>
5542*8c35d5eeSXin Li
5543*8c35d5eeSXin Li<h3 id="Class_Format">Class Format</h3>
5544*8c35d5eeSXin Li
5545*8c35d5eeSXin Li<p>Sections in <code>public</code>, <code>protected</code> and
5546*8c35d5eeSXin Li<code>private</code> order, each indented one space.</p>
5547*8c35d5eeSXin Li
5548*8c35d5eeSXin Li<p>The basic format for a class definition (lacking the
5549*8c35d5eeSXin Licomments, see <a href="#Class_Comments">Class
5550*8c35d5eeSXin LiComments</a> for a discussion of what comments are
5551*8c35d5eeSXin Lineeded) is:</p>
5552*8c35d5eeSXin Li
5553*8c35d5eeSXin Li<pre>class MyClass : public OtherClass {
5554*8c35d5eeSXin Li public:      // Note the 1 space indent!
5555*8c35d5eeSXin Li  MyClass();  // Regular 2 space indent.
5556*8c35d5eeSXin Li  explicit MyClass(int var);
5557*8c35d5eeSXin Li  ~MyClass() {}
5558*8c35d5eeSXin Li
5559*8c35d5eeSXin Li  void SomeFunction();
5560*8c35d5eeSXin Li  void SomeFunctionThatDoesNothing() {
5561*8c35d5eeSXin Li  }
5562*8c35d5eeSXin Li
5563*8c35d5eeSXin Li  void set_some_var(int var) { some_var_ = var; }
5564*8c35d5eeSXin Li  int some_var() const { return some_var_; }
5565*8c35d5eeSXin Li
5566*8c35d5eeSXin Li private:
5567*8c35d5eeSXin Li  bool SomeInternalFunction();
5568*8c35d5eeSXin Li
5569*8c35d5eeSXin Li  int some_var_;
5570*8c35d5eeSXin Li  int some_other_var_;
5571*8c35d5eeSXin Li};
5572*8c35d5eeSXin Li</pre>
5573*8c35d5eeSXin Li
5574*8c35d5eeSXin Li<p>Things to note:</p>
5575*8c35d5eeSXin Li
5576*8c35d5eeSXin Li<ul>
5577*8c35d5eeSXin Li  <li>Any base class name should be on the same line as
5578*8c35d5eeSXin Li  the subclass name, subject to the 80-column limit.</li>
5579*8c35d5eeSXin Li
5580*8c35d5eeSXin Li  <li>The <code>public:</code>, <code>protected:</code>,
5581*8c35d5eeSXin Li  and <code>private:</code> keywords should be indented
5582*8c35d5eeSXin Li  one space.</li>
5583*8c35d5eeSXin Li
5584*8c35d5eeSXin Li  <li>Except for the first instance, these keywords
5585*8c35d5eeSXin Li  should be preceded by a blank line. This rule is
5586*8c35d5eeSXin Li  optional in small classes.</li>
5587*8c35d5eeSXin Li
5588*8c35d5eeSXin Li  <li>Do not leave a blank line after these
5589*8c35d5eeSXin Li  keywords.</li>
5590*8c35d5eeSXin Li
5591*8c35d5eeSXin Li  <li>The <code>public</code> section should be first,
5592*8c35d5eeSXin Li  followed by the <code>protected</code> and finally the
5593*8c35d5eeSXin Li  <code>private</code> section.</li>
5594*8c35d5eeSXin Li
5595*8c35d5eeSXin Li  <li>See <a href="#Declaration_Order">Declaration
5596*8c35d5eeSXin Li  Order</a> for rules on ordering declarations within
5597*8c35d5eeSXin Li  each of these sections.</li>
5598*8c35d5eeSXin Li</ul>
5599*8c35d5eeSXin Li
5600*8c35d5eeSXin Li<h3 id="Constructor_Initializer_Lists">Constructor Initializer Lists</h3>
5601*8c35d5eeSXin Li
5602*8c35d5eeSXin Li<p>Constructor initializer lists can be all on one line or
5603*8c35d5eeSXin Liwith subsequent lines indented four spaces.</p>
5604*8c35d5eeSXin Li
5605*8c35d5eeSXin Li<p>The acceptable formats for initializer lists are:</p>
5606*8c35d5eeSXin Li
5607*8c35d5eeSXin Li<pre>// When everything fits on one line:
5608*8c35d5eeSXin LiMyClass::MyClass(int var) : some_var_(var) {
5609*8c35d5eeSXin Li  DoSomething();
5610*8c35d5eeSXin Li}
5611*8c35d5eeSXin Li
5612*8c35d5eeSXin Li// If the signature and initializer list are not all on one line,
5613*8c35d5eeSXin Li// you must wrap before the colon and indent 4 spaces:
5614*8c35d5eeSXin LiMyClass::MyClass(int var)
5615*8c35d5eeSXin Li    : some_var_(var), some_other_var_(var + 1) {
5616*8c35d5eeSXin Li  DoSomething();
5617*8c35d5eeSXin Li}
5618*8c35d5eeSXin Li
5619*8c35d5eeSXin Li// When the list spans multiple lines, put each member on its own line
5620*8c35d5eeSXin Li// and align them:
5621*8c35d5eeSXin LiMyClass::MyClass(int var)
5622*8c35d5eeSXin Li    : some_var_(var),             // 4 space indent
5623*8c35d5eeSXin Li      some_other_var_(var + 1) {  // lined up
5624*8c35d5eeSXin Li  DoSomething();
5625*8c35d5eeSXin Li}
5626*8c35d5eeSXin Li
5627*8c35d5eeSXin Li// As with any other code block, the close curly can be on the same
5628*8c35d5eeSXin Li// line as the open curly, if it fits.
5629*8c35d5eeSXin LiMyClass::MyClass(int var)
5630*8c35d5eeSXin Li    : some_var_(var) {}
5631*8c35d5eeSXin Li</pre>
5632*8c35d5eeSXin Li
5633*8c35d5eeSXin Li<h3 id="Namespace_Formatting">Namespace Formatting</h3>
5634*8c35d5eeSXin Li
5635*8c35d5eeSXin Li<p>The contents of namespaces are not indented.</p>
5636*8c35d5eeSXin Li
5637*8c35d5eeSXin Li<p><a href="#Namespaces">Namespaces</a> do not add an
5638*8c35d5eeSXin Liextra level of indentation. For example, use:</p>
5639*8c35d5eeSXin Li
5640*8c35d5eeSXin Li<pre>namespace {
5641*8c35d5eeSXin Li
5642*8c35d5eeSXin Livoid foo() {  // Correct.  No extra indentation within namespace.
5643*8c35d5eeSXin Li  ...
5644*8c35d5eeSXin Li}
5645*8c35d5eeSXin Li
5646*8c35d5eeSXin Li}  // namespace
5647*8c35d5eeSXin Li</pre>
5648*8c35d5eeSXin Li
5649*8c35d5eeSXin Li<p>Do not indent within a namespace:</p>
5650*8c35d5eeSXin Li
5651*8c35d5eeSXin Li<pre class="badcode">namespace {
5652*8c35d5eeSXin Li
5653*8c35d5eeSXin Li  // Wrong!  Indented when it should not be.
5654*8c35d5eeSXin Li  void foo() {
5655*8c35d5eeSXin Li    ...
5656*8c35d5eeSXin Li  }
5657*8c35d5eeSXin Li
5658*8c35d5eeSXin Li}  // namespace
5659*8c35d5eeSXin Li</pre>
5660*8c35d5eeSXin Li
5661*8c35d5eeSXin Li<p>When declaring nested namespaces, put each namespace
5662*8c35d5eeSXin Lion its own line.</p>
5663*8c35d5eeSXin Li
5664*8c35d5eeSXin Li<pre>namespace foo {
5665*8c35d5eeSXin Linamespace bar {
5666*8c35d5eeSXin Li</pre>
5667*8c35d5eeSXin Li
5668*8c35d5eeSXin Li<h3 id="Horizontal_Whitespace">Horizontal Whitespace</h3>
5669*8c35d5eeSXin Li
5670*8c35d5eeSXin Li<p>Use of horizontal whitespace depends on location. Never put
5671*8c35d5eeSXin Litrailing whitespace at the end of a line.</p>
5672*8c35d5eeSXin Li
5673*8c35d5eeSXin Li<h4>General</h4>
5674*8c35d5eeSXin Li
5675*8c35d5eeSXin Li<pre>void f(bool b) {  // Open braces should always have a space before them.
5676*8c35d5eeSXin Li  ...
5677*8c35d5eeSXin Liint i = 0;  // Semicolons usually have no space before them.
5678*8c35d5eeSXin Li// Spaces inside braces for braced-init-list are optional.  If you use them,
5679*8c35d5eeSXin Li// put them on both sides!
5680*8c35d5eeSXin Liint x[] = { 0 };
5681*8c35d5eeSXin Liint x[] = {0};
5682*8c35d5eeSXin Li
5683*8c35d5eeSXin Li// Spaces around the colon in inheritance and initializer lists.
5684*8c35d5eeSXin Liclass Foo : public Bar {
5685*8c35d5eeSXin Li public:
5686*8c35d5eeSXin Li  // For inline function implementations, put spaces between the braces
5687*8c35d5eeSXin Li  // and the implementation itself.
5688*8c35d5eeSXin Li  Foo(int b) : Bar(), baz_(b) {}  // No spaces inside empty braces.
5689*8c35d5eeSXin Li  void Reset() { baz_ = 0; }  // Spaces separating braces from implementation.
5690*8c35d5eeSXin Li  ...
5691*8c35d5eeSXin Li</pre>
5692*8c35d5eeSXin Li
5693*8c35d5eeSXin Li<p>Adding trailing whitespace can cause extra work for
5694*8c35d5eeSXin Liothers editing the same file, when they merge, as can
5695*8c35d5eeSXin Liremoving existing trailing whitespace. So: Don't
5696*8c35d5eeSXin Liintroduce trailing whitespace. Remove it if you're
5697*8c35d5eeSXin Lialready changing that line, or do it in a separate
5698*8c35d5eeSXin Liclean-up
5699*8c35d5eeSXin Lioperation (preferably when no-one
5700*8c35d5eeSXin Lielse is working on the file).</p>
5701*8c35d5eeSXin Li
5702*8c35d5eeSXin Li<h4>Loops and Conditionals</h4>
5703*8c35d5eeSXin Li
5704*8c35d5eeSXin Li<pre>if (b) {          // Space after the keyword in conditions and loops.
5705*8c35d5eeSXin Li} else {          // Spaces around else.
5706*8c35d5eeSXin Li}
5707*8c35d5eeSXin Liwhile (test) {}   // There is usually no space inside parentheses.
5708*8c35d5eeSXin Liswitch (i) {
5709*8c35d5eeSXin Lifor (int i = 0; i &lt; 5; ++i) {
5710*8c35d5eeSXin Li// Loops and conditions may have spaces inside parentheses, but this
5711*8c35d5eeSXin Li// is rare.  Be consistent.
5712*8c35d5eeSXin Liswitch ( i ) {
5713*8c35d5eeSXin Liif ( test ) {
5714*8c35d5eeSXin Lifor ( int i = 0; i &lt; 5; ++i ) {
5715*8c35d5eeSXin Li// For loops always have a space after the semicolon.  They may have a space
5716*8c35d5eeSXin Li// before the semicolon, but this is rare.
5717*8c35d5eeSXin Lifor ( ; i &lt; 5 ; ++i) {
5718*8c35d5eeSXin Li  ...
5719*8c35d5eeSXin Li
5720*8c35d5eeSXin Li// Range-based for loops always have a space before and after the colon.
5721*8c35d5eeSXin Lifor (auto x : counts) {
5722*8c35d5eeSXin Li  ...
5723*8c35d5eeSXin Li}
5724*8c35d5eeSXin Liswitch (i) {
5725*8c35d5eeSXin Li  case 1:         // No space before colon in a switch case.
5726*8c35d5eeSXin Li    ...
5727*8c35d5eeSXin Li  case 2: break;  // Use a space after a colon if there's code after it.
5728*8c35d5eeSXin Li</pre>
5729*8c35d5eeSXin Li
5730*8c35d5eeSXin Li<h4>Operators</h4>
5731*8c35d5eeSXin Li
5732*8c35d5eeSXin Li<pre>// Assignment operators always have spaces around them.
5733*8c35d5eeSXin Lix = 0;
5734*8c35d5eeSXin Li
5735*8c35d5eeSXin Li// Other binary operators usually have spaces around them, but it's
5736*8c35d5eeSXin Li// OK to remove spaces around factors.  Parentheses should have no
5737*8c35d5eeSXin Li// internal padding.
5738*8c35d5eeSXin Liv = w * x + y / z;
5739*8c35d5eeSXin Liv = w*x + y/z;
5740*8c35d5eeSXin Liv = w * (x + z);
5741*8c35d5eeSXin Li
5742*8c35d5eeSXin Li// No spaces separating unary operators and their arguments.
5743*8c35d5eeSXin Lix = -5;
5744*8c35d5eeSXin Li++x;
5745*8c35d5eeSXin Liif (x &amp;&amp; !y)
5746*8c35d5eeSXin Li  ...
5747*8c35d5eeSXin Li</pre>
5748*8c35d5eeSXin Li
5749*8c35d5eeSXin Li<h4>Templates and Casts</h4>
5750*8c35d5eeSXin Li
5751*8c35d5eeSXin Li<pre>// No spaces inside the angle brackets (&lt; and &gt;), before
5752*8c35d5eeSXin Li// &lt;, or between &gt;( in a cast
5753*8c35d5eeSXin Listd::vector&lt;std::string&gt; x;
5754*8c35d5eeSXin Liy = static_cast&lt;char*&gt;(x);
5755*8c35d5eeSXin Li
5756*8c35d5eeSXin Li// Spaces between type and pointer are OK, but be consistent.
5757*8c35d5eeSXin Listd::vector&lt;char *&gt; x;
5758*8c35d5eeSXin Li</pre>
5759*8c35d5eeSXin Li
5760*8c35d5eeSXin Li<h3 id="Vertical_Whitespace">Vertical Whitespace</h3>
5761*8c35d5eeSXin Li
5762*8c35d5eeSXin Li<p>Minimize use of vertical whitespace.</p>
5763*8c35d5eeSXin Li
5764*8c35d5eeSXin Li<p>This is more a principle than a rule: don't use blank lines when
5765*8c35d5eeSXin Liyou don't have to. In particular, don't put more than one or two blank
5766*8c35d5eeSXin Lilines between functions, resist starting functions with a blank line,
5767*8c35d5eeSXin Lidon't end functions with a blank line, and be sparing with your use of
5768*8c35d5eeSXin Liblank lines. A blank line within a block of code serves like a
5769*8c35d5eeSXin Liparagraph break in prose: visually separating two thoughts.</p>
5770*8c35d5eeSXin Li
5771*8c35d5eeSXin Li<p>The basic principle is: The more code that fits on one screen, the
5772*8c35d5eeSXin Lieasier it is to follow and understand the control flow of the
5773*8c35d5eeSXin Liprogram. Use whitespace purposefully to provide separation in that
5774*8c35d5eeSXin Liflow.</p>
5775*8c35d5eeSXin Li
5776*8c35d5eeSXin Li<p>Some rules of thumb to help when blank lines may be
5777*8c35d5eeSXin Liuseful:</p>
5778*8c35d5eeSXin Li
5779*8c35d5eeSXin Li<ul>
5780*8c35d5eeSXin Li  <li>Blank lines at the beginning or end of a function
5781*8c35d5eeSXin Li  do not help readability.</li>
5782*8c35d5eeSXin Li
5783*8c35d5eeSXin Li  <li>Blank lines inside a chain of if-else blocks may
5784*8c35d5eeSXin Li  well help readability.</li>
5785*8c35d5eeSXin Li
5786*8c35d5eeSXin Li  <li>A blank line before a comment line usually helps
5787*8c35d5eeSXin Li  readability &#8212; the introduction of a new comment suggests
5788*8c35d5eeSXin Li  the start of a new thought, and the blank line makes it clear
5789*8c35d5eeSXin Li  that the comment goes with the following thing instead of the
5790*8c35d5eeSXin Li  preceding.</li>
5791*8c35d5eeSXin Li</ul>
5792*8c35d5eeSXin Li
5793*8c35d5eeSXin Li<h2 id="Exceptions_to_the_Rules">Exceptions to the Rules</h2>
5794*8c35d5eeSXin Li
5795*8c35d5eeSXin Li<p>The coding conventions described above are mandatory.
5796*8c35d5eeSXin LiHowever, like all good rules, these sometimes have exceptions,
5797*8c35d5eeSXin Liwhich we discuss here.</p>
5798*8c35d5eeSXin Li
5799*8c35d5eeSXin Li
5800*8c35d5eeSXin Li
5801*8c35d5eeSXin Li<div>
5802*8c35d5eeSXin Li<h3 id="Existing_Non-conformant_Code">Existing Non-conformant Code</h3>
5803*8c35d5eeSXin Li
5804*8c35d5eeSXin Li<p>You may diverge from the rules when dealing with code that
5805*8c35d5eeSXin Lidoes not conform to this style guide.</p>
5806*8c35d5eeSXin Li
5807*8c35d5eeSXin Li<p>If you find yourself modifying code that was written
5808*8c35d5eeSXin Lito specifications other than those presented by this
5809*8c35d5eeSXin Liguide, you may have to diverge from these rules in order
5810*8c35d5eeSXin Lito stay consistent with the local conventions in that
5811*8c35d5eeSXin Licode. If you are in doubt about how to do this, ask the
5812*8c35d5eeSXin Lioriginal author or the person currently responsible for
5813*8c35d5eeSXin Lithe code. Remember that <em>consistency</em> includes
5814*8c35d5eeSXin Lilocal consistency, too.</p>
5815*8c35d5eeSXin Li
5816*8c35d5eeSXin Li</div>
5817*8c35d5eeSXin Li
5818*8c35d5eeSXin Li
5819*8c35d5eeSXin Li
5820*8c35d5eeSXin Li<h3 id="Windows_Code">Windows Code</h3>
5821*8c35d5eeSXin Li
5822*8c35d5eeSXin Li<p> Windows
5823*8c35d5eeSXin Liprogrammers have developed their own set of coding
5824*8c35d5eeSXin Liconventions, mainly derived from the conventions in Windows
5825*8c35d5eeSXin Liheaders and other Microsoft code. We want to make it easy
5826*8c35d5eeSXin Lifor anyone to understand your code, so we have a single set
5827*8c35d5eeSXin Liof guidelines for everyone writing C++ on any platform.</p>
5828*8c35d5eeSXin Li
5829*8c35d5eeSXin Li<p>It is worth reiterating a few of the guidelines that
5830*8c35d5eeSXin Liyou might forget if you are used to the prevalent Windows
5831*8c35d5eeSXin Listyle:</p>
5832*8c35d5eeSXin Li
5833*8c35d5eeSXin Li<ul>
5834*8c35d5eeSXin Li  <li>Do not use Hungarian notation (for example, naming
5835*8c35d5eeSXin Li  an integer <code>iNum</code>). Use the Google naming
5836*8c35d5eeSXin Li  conventions, including the <code>.cc</code> extension
5837*8c35d5eeSXin Li  for source files.</li>
5838*8c35d5eeSXin Li
5839*8c35d5eeSXin Li  <li>Windows defines many of its own synonyms for
5840*8c35d5eeSXin Li  primitive types, such as <code>DWORD</code>,
5841*8c35d5eeSXin Li  <code>HANDLE</code>, etc. It is perfectly acceptable,
5842*8c35d5eeSXin Li  and encouraged, that you use these types when calling
5843*8c35d5eeSXin Li  Windows API functions. Even so, keep as close as you
5844*8c35d5eeSXin Li  can to the underlying C++ types. For example, use
5845*8c35d5eeSXin Li  <code>const TCHAR *</code> instead of
5846*8c35d5eeSXin Li  <code>LPCTSTR</code>.</li>
5847*8c35d5eeSXin Li
5848*8c35d5eeSXin Li  <li>When compiling with Microsoft Visual C++, set the
5849*8c35d5eeSXin Li  compiler to warning level 3 or higher, and treat all
5850*8c35d5eeSXin Li  warnings as errors.</li>
5851*8c35d5eeSXin Li
5852*8c35d5eeSXin Li  <li>Do not use <code>#pragma once</code>; instead use
5853*8c35d5eeSXin Li  the standard Google include guards. The path in the
5854*8c35d5eeSXin Li  include guards should be relative to the top of your
5855*8c35d5eeSXin Li  project tree.</li>
5856*8c35d5eeSXin Li
5857*8c35d5eeSXin Li  <li>In fact, do not use any nonstandard extensions,
5858*8c35d5eeSXin Li  like <code>#pragma</code> and <code>__declspec</code>,
5859*8c35d5eeSXin Li  unless you absolutely must. Using
5860*8c35d5eeSXin Li  <code>__declspec(dllimport)</code> and
5861*8c35d5eeSXin Li  <code>__declspec(dllexport)</code> is allowed; however,
5862*8c35d5eeSXin Li  you must use them through macros such as
5863*8c35d5eeSXin Li  <code>DLLIMPORT</code> and <code>DLLEXPORT</code>, so
5864*8c35d5eeSXin Li  that someone can easily disable the extensions if they
5865*8c35d5eeSXin Li  share the code.</li>
5866*8c35d5eeSXin Li</ul>
5867*8c35d5eeSXin Li
5868*8c35d5eeSXin Li<p>However, there are just a few rules that we
5869*8c35d5eeSXin Lioccasionally need to break on Windows:</p>
5870*8c35d5eeSXin Li
5871*8c35d5eeSXin Li<ul>
5872*8c35d5eeSXin Li  <li>Normally we <a href="#Multiple_Inheritance">strongly discourage
5873*8c35d5eeSXin Li  the use of multiple implementation inheritance</a>;
5874*8c35d5eeSXin Li  however, it is required when using COM and some ATL/WTL
5875*8c35d5eeSXin Li  classes. You may use multiple implementation
5876*8c35d5eeSXin Li  inheritance to implement COM or ATL/WTL classes and
5877*8c35d5eeSXin Li  interfaces.</li>
5878*8c35d5eeSXin Li
5879*8c35d5eeSXin Li  <li>Although you should not use exceptions in your own
5880*8c35d5eeSXin Li  code, they are used extensively in the ATL and some
5881*8c35d5eeSXin Li  STLs, including the one that comes with Visual C++.
5882*8c35d5eeSXin Li  When using the ATL, you should define
5883*8c35d5eeSXin Li  <code>_ATL_NO_EXCEPTIONS</code> to disable exceptions.
5884*8c35d5eeSXin Li  You should investigate whether you can also disable
5885*8c35d5eeSXin Li  exceptions in your STL, but if not, it is OK to turn on
5886*8c35d5eeSXin Li  exceptions in the compiler. (Note that this is only to
5887*8c35d5eeSXin Li  get the STL to compile. You should still not write
5888*8c35d5eeSXin Li  exception handling code yourself.)</li>
5889*8c35d5eeSXin Li
5890*8c35d5eeSXin Li  <li>The usual way of working with precompiled headers
5891*8c35d5eeSXin Li  is to include a header file at the top of each source
5892*8c35d5eeSXin Li  file, typically with a name like <code>StdAfx.h</code>
5893*8c35d5eeSXin Li  or <code>precompile.h</code>. To make your code easier
5894*8c35d5eeSXin Li  to share with other projects, avoid including this file
5895*8c35d5eeSXin Li  explicitly (except in <code>precompile.cc</code>), and
5896*8c35d5eeSXin Li  use the <code>/FI</code> compiler option to include the
5897*8c35d5eeSXin Li  file automatically.</li>
5898*8c35d5eeSXin Li
5899*8c35d5eeSXin Li  <li>Resource headers, which are usually named
5900*8c35d5eeSXin Li  <code>resource.h</code> and contain only macros, do not
5901*8c35d5eeSXin Li  need to conform to these style guidelines.</li>
5902*8c35d5eeSXin Li</ul>
5903*8c35d5eeSXin Li
5904*8c35d5eeSXin Li<h2 id="Parting_Words">Parting Words</h2>
5905*8c35d5eeSXin Li
5906*8c35d5eeSXin Li<p>Use common sense and <em>BE CONSISTENT</em>.</p>
5907*8c35d5eeSXin Li
5908*8c35d5eeSXin Li<p>If you are editing code, take a few minutes to look at the
5909*8c35d5eeSXin Licode around you and determine its style. If they use spaces
5910*8c35d5eeSXin Liaround their <code>if</code> clauses, you should, too. If their
5911*8c35d5eeSXin Licomments have little boxes of stars around them, make your
5912*8c35d5eeSXin Licomments have little boxes of stars around them too.</p>
5913*8c35d5eeSXin Li
5914*8c35d5eeSXin Li<p>The point of having style guidelines is to have a common
5915*8c35d5eeSXin Livocabulary of coding so people can concentrate on what you are
5916*8c35d5eeSXin Lisaying, rather than on how you are saying it. We present global
5917*8c35d5eeSXin Listyle rules here so people know the vocabulary. But local style
5918*8c35d5eeSXin Liis also important. If code you add to a file looks drastically
5919*8c35d5eeSXin Lidifferent from the existing code around it, the discontinuity
5920*8c35d5eeSXin Lithrows readers out of their rhythm when they go to read it. Try
5921*8c35d5eeSXin Lito avoid this.</p>
5922*8c35d5eeSXin Li
5923*8c35d5eeSXin Li
5924*8c35d5eeSXin Li
5925*8c35d5eeSXin Li<p>OK, enough writing about writing code; the code itself is much
5926*8c35d5eeSXin Limore interesting. Have fun!</p>
5927*8c35d5eeSXin Li
5928*8c35d5eeSXin Li<hr>
5929*8c35d5eeSXin Li</div>
5930*8c35d5eeSXin Li</body>
5931*8c35d5eeSXin Li</html>
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