xref: /aosp_15_r20/external/icu/icu4c/source/common/uvector.h (revision 0e209d3975ff4a8c132096b14b0e9364a753506e)
1*0e209d39SAndroid Build Coastguard Worker // © 2016 and later: Unicode, Inc. and others.
2*0e209d39SAndroid Build Coastguard Worker // License & terms of use: http://www.unicode.org/copyright.html
3*0e209d39SAndroid Build Coastguard Worker /*
4*0e209d39SAndroid Build Coastguard Worker **********************************************************************
5*0e209d39SAndroid Build Coastguard Worker *   Copyright (C) 1999-2016, International Business Machines
6*0e209d39SAndroid Build Coastguard Worker *   Corporation and others.  All Rights Reserved.
7*0e209d39SAndroid Build Coastguard Worker **********************************************************************
8*0e209d39SAndroid Build Coastguard Worker *   Date        Name        Description
9*0e209d39SAndroid Build Coastguard Worker *   10/22/99    alan        Creation.  This is an internal header.
10*0e209d39SAndroid Build Coastguard Worker *                           It should not be exported.
11*0e209d39SAndroid Build Coastguard Worker **********************************************************************
12*0e209d39SAndroid Build Coastguard Worker */
13*0e209d39SAndroid Build Coastguard Worker 
14*0e209d39SAndroid Build Coastguard Worker #ifndef UVECTOR_H
15*0e209d39SAndroid Build Coastguard Worker #define UVECTOR_H
16*0e209d39SAndroid Build Coastguard Worker 
17*0e209d39SAndroid Build Coastguard Worker #include "unicode/utypes.h"
18*0e209d39SAndroid Build Coastguard Worker #include "unicode/uobject.h"
19*0e209d39SAndroid Build Coastguard Worker #include "cmemory.h"
20*0e209d39SAndroid Build Coastguard Worker #include "uarrsort.h"
21*0e209d39SAndroid Build Coastguard Worker #include "uelement.h"
22*0e209d39SAndroid Build Coastguard Worker 
23*0e209d39SAndroid Build Coastguard Worker U_NAMESPACE_BEGIN
24*0e209d39SAndroid Build Coastguard Worker 
25*0e209d39SAndroid Build Coastguard Worker /**
26*0e209d39SAndroid Build Coastguard Worker  * Ultralightweight C++ implementation of a `void*` vector
27*0e209d39SAndroid Build Coastguard Worker  * that is (mostly) compatible with java.util.Vector.
28*0e209d39SAndroid Build Coastguard Worker  *
29*0e209d39SAndroid Build Coastguard Worker  * This is a very simple implementation, written to satisfy an
30*0e209d39SAndroid Build Coastguard Worker  * immediate porting need.  As such, it is not completely fleshed out,
31*0e209d39SAndroid Build Coastguard Worker  * and it aims for simplicity and conformity.  Nonetheless, it serves
32*0e209d39SAndroid Build Coastguard Worker  * its purpose (porting code from java that uses java.util.Vector)
33*0e209d39SAndroid Build Coastguard Worker  * well, and it could be easily made into a more robust vector class.
34*0e209d39SAndroid Build Coastguard Worker  *
35*0e209d39SAndroid Build Coastguard Worker  * *Design notes*
36*0e209d39SAndroid Build Coastguard Worker  *
37*0e209d39SAndroid Build Coastguard Worker  * There is index bounds checking, but little is done about it.  If
38*0e209d39SAndroid Build Coastguard Worker  * indices are out of bounds, either nothing happens, or zero is
39*0e209d39SAndroid Build Coastguard Worker  * returned.  We *do* avoid indexing off into the weeds.
40*0e209d39SAndroid Build Coastguard Worker  *
41*0e209d39SAndroid Build Coastguard Worker  * Since we don't have garbage collection, UVector was given the
42*0e209d39SAndroid Build Coastguard Worker  * option to *own* its contents.  To employ this, set a deleter
43*0e209d39SAndroid Build Coastguard Worker  * function.  The deleter is called on a `void *` pointer when that
44*0e209d39SAndroid Build Coastguard Worker  * pointer is released by the vector, either when the vector itself is
45*0e209d39SAndroid Build Coastguard Worker  * destructed, or when a call to `setElementAt()` overwrites an element,
46*0e209d39SAndroid Build Coastguard Worker  * or when a call to remove()` or one of its variants explicitly
47*0e209d39SAndroid Build Coastguard Worker  * removes an element.  If no deleter is set, or the deleter is set to
48*0e209d39SAndroid Build Coastguard Worker  * zero, then it is assumed that the caller will delete elements as
49*0e209d39SAndroid Build Coastguard Worker  * needed.
50*0e209d39SAndroid Build Coastguard Worker  *
51*0e209d39SAndroid Build Coastguard Worker  * *Error Handling* Functions that can fail, from out of memory conditions
52*0e209d39SAndroid Build Coastguard Worker  * for example, include a UErrorCode parameter. Any function called
53*0e209d39SAndroid Build Coastguard Worker  * with an error code already indicating a failure will not modify the
54*0e209d39SAndroid Build Coastguard Worker  * vector in any way.
55*0e209d39SAndroid Build Coastguard Worker  *
56*0e209d39SAndroid Build Coastguard Worker  * For vectors that have a deleter function, any failure in inserting
57*0e209d39SAndroid Build Coastguard Worker  * an element into the vector will instead delete the element that
58*0e209d39SAndroid Build Coastguard Worker  * could not be adopted. This simplifies object ownership
59*0e209d39SAndroid Build Coastguard Worker  * management around calls to `addElement()` and `insertElementAt()`;
60*0e209d39SAndroid Build Coastguard Worker  * error or no, the function always takes ownership of an incoming object
61*0e209d39SAndroid Build Coastguard Worker  * from the caller.
62*0e209d39SAndroid Build Coastguard Worker  *
63*0e209d39SAndroid Build Coastguard Worker  * In order to implement methods such as `contains()` and `indexOf()`,
64*0e209d39SAndroid Build Coastguard Worker  * UVector needs a way to compare objects for equality.  To do so, it
65*0e209d39SAndroid Build Coastguard Worker  * uses a comparison function, or "comparer."  If the comparer is not
66*0e209d39SAndroid Build Coastguard Worker  * set, or is set to zero, then all such methods will act as if the
67*0e209d39SAndroid Build Coastguard Worker  * vector contains no element.  That is, indexOf() will always return
68*0e209d39SAndroid Build Coastguard Worker  * -1, contains() will always return false, etc.
69*0e209d39SAndroid Build Coastguard Worker  *
70*0e209d39SAndroid Build Coastguard Worker  * <p><b>To do</b>
71*0e209d39SAndroid Build Coastguard Worker  *
72*0e209d39SAndroid Build Coastguard Worker  * <p>Improve the handling of index out of bounds errors.
73*0e209d39SAndroid Build Coastguard Worker  *
74*0e209d39SAndroid Build Coastguard Worker  * @author Alan Liu
75*0e209d39SAndroid Build Coastguard Worker  */
76*0e209d39SAndroid Build Coastguard Worker class U_COMMON_API UVector : public UObject {
77*0e209d39SAndroid Build Coastguard Worker     // NOTE: UVector uses the UElement (union of void* and int32_t) as
78*0e209d39SAndroid Build Coastguard Worker     // its basic storage type.  It uses UElementsAreEqual as its
79*0e209d39SAndroid Build Coastguard Worker     // comparison function.  It uses UObjectDeleter as its deleter
80*0e209d39SAndroid Build Coastguard Worker     // function.  This allows sharing of support functions with UHashtable.
81*0e209d39SAndroid Build Coastguard Worker 
82*0e209d39SAndroid Build Coastguard Worker private:
83*0e209d39SAndroid Build Coastguard Worker     int32_t count = 0;
84*0e209d39SAndroid Build Coastguard Worker 
85*0e209d39SAndroid Build Coastguard Worker     int32_t capacity = 0;
86*0e209d39SAndroid Build Coastguard Worker 
87*0e209d39SAndroid Build Coastguard Worker     UElement* elements = nullptr;
88*0e209d39SAndroid Build Coastguard Worker 
89*0e209d39SAndroid Build Coastguard Worker     UObjectDeleter *deleter = nullptr;
90*0e209d39SAndroid Build Coastguard Worker 
91*0e209d39SAndroid Build Coastguard Worker     UElementsAreEqual *comparer = nullptr;
92*0e209d39SAndroid Build Coastguard Worker 
93*0e209d39SAndroid Build Coastguard Worker public:
94*0e209d39SAndroid Build Coastguard Worker     UVector(UErrorCode &status);
95*0e209d39SAndroid Build Coastguard Worker 
96*0e209d39SAndroid Build Coastguard Worker     UVector(int32_t initialCapacity, UErrorCode &status);
97*0e209d39SAndroid Build Coastguard Worker 
98*0e209d39SAndroid Build Coastguard Worker     UVector(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status);
99*0e209d39SAndroid Build Coastguard Worker 
100*0e209d39SAndroid Build Coastguard Worker     UVector(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status);
101*0e209d39SAndroid Build Coastguard Worker 
102*0e209d39SAndroid Build Coastguard Worker     virtual ~UVector();
103*0e209d39SAndroid Build Coastguard Worker 
104*0e209d39SAndroid Build Coastguard Worker     /**
105*0e209d39SAndroid Build Coastguard Worker      * Assign this object to another (make this a copy of 'other').
106*0e209d39SAndroid Build Coastguard Worker      * Use the 'assign' function to assign each element.
107*0e209d39SAndroid Build Coastguard Worker      */
108*0e209d39SAndroid Build Coastguard Worker     void assign(const UVector& other, UElementAssigner *assign, UErrorCode &ec);
109*0e209d39SAndroid Build Coastguard Worker 
110*0e209d39SAndroid Build Coastguard Worker     /**
111*0e209d39SAndroid Build Coastguard Worker      * Compare this vector with another.  They will be considered
112*0e209d39SAndroid Build Coastguard Worker      * equal if they are of the same size and all elements are equal,
113*0e209d39SAndroid Build Coastguard Worker      * as compared using this object's comparer.
114*0e209d39SAndroid Build Coastguard Worker      */
115*0e209d39SAndroid Build Coastguard Worker     bool operator==(const UVector& other) const;
116*0e209d39SAndroid Build Coastguard Worker 
117*0e209d39SAndroid Build Coastguard Worker     /**
118*0e209d39SAndroid Build Coastguard Worker      * Equivalent to !operator==()
119*0e209d39SAndroid Build Coastguard Worker      */
120*0e209d39SAndroid Build Coastguard Worker     inline bool operator!=(const UVector& other) const {return !operator==(other);}
121*0e209d39SAndroid Build Coastguard Worker 
122*0e209d39SAndroid Build Coastguard Worker     //------------------------------------------------------------
123*0e209d39SAndroid Build Coastguard Worker     // java.util.Vector API
124*0e209d39SAndroid Build Coastguard Worker     //------------------------------------------------------------
125*0e209d39SAndroid Build Coastguard Worker 
126*0e209d39SAndroid Build Coastguard Worker     /**
127*0e209d39SAndroid Build Coastguard Worker      * Add an element at the end of the vector.
128*0e209d39SAndroid Build Coastguard Worker      * For use only with vectors that do not adopt their elements, which is to say,
129*0e209d39SAndroid Build Coastguard Worker      * have not set an element deleter function. See `adoptElement()`.
130*0e209d39SAndroid Build Coastguard Worker      */
131*0e209d39SAndroid Build Coastguard Worker     void addElement(void *obj, UErrorCode &status);
132*0e209d39SAndroid Build Coastguard Worker 
133*0e209d39SAndroid Build Coastguard Worker     /**
134*0e209d39SAndroid Build Coastguard Worker      * Add an element at the end of the vector.
135*0e209d39SAndroid Build Coastguard Worker      * For use only with vectors that adopt their elements, which is to say,
136*0e209d39SAndroid Build Coastguard Worker      * have set an element deleter function. See `addElement()`.
137*0e209d39SAndroid Build Coastguard Worker      *
138*0e209d39SAndroid Build Coastguard Worker      * If the element cannot be successfully added, it will be deleted. This is
139*0e209d39SAndroid Build Coastguard Worker      * normal ICU _adopt_ behavior - one way or another ownership of the incoming
140*0e209d39SAndroid Build Coastguard Worker      * object is transferred from the caller.
141*0e209d39SAndroid Build Coastguard Worker      *
142*0e209d39SAndroid Build Coastguard Worker      * `addElement()` and `adoptElement()` are separate functions to make it easier
143*0e209d39SAndroid Build Coastguard Worker      * to see what the function is doing at call sites. Having a single combined function,
144*0e209d39SAndroid Build Coastguard Worker      * as in earlier versions of UVector, had proved to be error-prone.
145*0e209d39SAndroid Build Coastguard Worker      */
146*0e209d39SAndroid Build Coastguard Worker     void adoptElement(void *obj, UErrorCode &status);
147*0e209d39SAndroid Build Coastguard Worker 
148*0e209d39SAndroid Build Coastguard Worker     void addElement(int32_t elem, UErrorCode &status);
149*0e209d39SAndroid Build Coastguard Worker 
150*0e209d39SAndroid Build Coastguard Worker     void setElementAt(void* obj, int32_t index);
151*0e209d39SAndroid Build Coastguard Worker 
152*0e209d39SAndroid Build Coastguard Worker     void setElementAt(int32_t elem, int32_t index);
153*0e209d39SAndroid Build Coastguard Worker 
154*0e209d39SAndroid Build Coastguard Worker     void insertElementAt(void* obj, int32_t index, UErrorCode &status);
155*0e209d39SAndroid Build Coastguard Worker 
156*0e209d39SAndroid Build Coastguard Worker     void insertElementAt(int32_t elem, int32_t index, UErrorCode &status);
157*0e209d39SAndroid Build Coastguard Worker 
158*0e209d39SAndroid Build Coastguard Worker     void* elementAt(int32_t index) const;
159*0e209d39SAndroid Build Coastguard Worker 
160*0e209d39SAndroid Build Coastguard Worker     int32_t elementAti(int32_t index) const;
161*0e209d39SAndroid Build Coastguard Worker 
162*0e209d39SAndroid Build Coastguard Worker     UBool equals(const UVector &other) const;
163*0e209d39SAndroid Build Coastguard Worker 
firstElement()164*0e209d39SAndroid Build Coastguard Worker     inline void* firstElement() const {return elementAt(0);}
165*0e209d39SAndroid Build Coastguard Worker 
lastElement()166*0e209d39SAndroid Build Coastguard Worker     inline void* lastElement() const {return elementAt(count-1);}
167*0e209d39SAndroid Build Coastguard Worker 
lastElementi()168*0e209d39SAndroid Build Coastguard Worker     inline int32_t lastElementi() const {return elementAti(count-1);}
169*0e209d39SAndroid Build Coastguard Worker 
170*0e209d39SAndroid Build Coastguard Worker     int32_t indexOf(void* obj, int32_t startIndex = 0) const;
171*0e209d39SAndroid Build Coastguard Worker 
172*0e209d39SAndroid Build Coastguard Worker     int32_t indexOf(int32_t obj, int32_t startIndex = 0) const;
173*0e209d39SAndroid Build Coastguard Worker 
contains(void * obj)174*0e209d39SAndroid Build Coastguard Worker     inline UBool contains(void* obj) const {return indexOf(obj) >= 0;}
175*0e209d39SAndroid Build Coastguard Worker 
contains(int32_t obj)176*0e209d39SAndroid Build Coastguard Worker     inline UBool contains(int32_t obj) const {return indexOf(obj) >= 0;}
177*0e209d39SAndroid Build Coastguard Worker 
178*0e209d39SAndroid Build Coastguard Worker     UBool containsAll(const UVector& other) const;
179*0e209d39SAndroid Build Coastguard Worker 
180*0e209d39SAndroid Build Coastguard Worker     UBool removeAll(const UVector& other);
181*0e209d39SAndroid Build Coastguard Worker 
182*0e209d39SAndroid Build Coastguard Worker     UBool retainAll(const UVector& other);
183*0e209d39SAndroid Build Coastguard Worker 
184*0e209d39SAndroid Build Coastguard Worker     void removeElementAt(int32_t index);
185*0e209d39SAndroid Build Coastguard Worker 
186*0e209d39SAndroid Build Coastguard Worker     UBool removeElement(void* obj);
187*0e209d39SAndroid Build Coastguard Worker 
188*0e209d39SAndroid Build Coastguard Worker     void removeAllElements();
189*0e209d39SAndroid Build Coastguard Worker 
size()190*0e209d39SAndroid Build Coastguard Worker     inline int32_t size() const {return count;}
191*0e209d39SAndroid Build Coastguard Worker 
isEmpty()192*0e209d39SAndroid Build Coastguard Worker     inline UBool isEmpty() const {return count == 0;}
193*0e209d39SAndroid Build Coastguard Worker 
194*0e209d39SAndroid Build Coastguard Worker     UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
195*0e209d39SAndroid Build Coastguard Worker 
196*0e209d39SAndroid Build Coastguard Worker     /**
197*0e209d39SAndroid Build Coastguard Worker      * Change the size of this vector as follows: If newSize is
198*0e209d39SAndroid Build Coastguard Worker      * smaller, then truncate the array, possibly deleting held
199*0e209d39SAndroid Build Coastguard Worker      * elements for i >= newSize.  If newSize is larger, grow the
200*0e209d39SAndroid Build Coastguard Worker      * array, filling in new slots with nullptr.
201*0e209d39SAndroid Build Coastguard Worker      */
202*0e209d39SAndroid Build Coastguard Worker     void setSize(int32_t newSize, UErrorCode &status);
203*0e209d39SAndroid Build Coastguard Worker 
204*0e209d39SAndroid Build Coastguard Worker     /**
205*0e209d39SAndroid Build Coastguard Worker      * Fill in the given array with all elements of this vector.
206*0e209d39SAndroid Build Coastguard Worker      */
207*0e209d39SAndroid Build Coastguard Worker     void** toArray(void** result) const;
208*0e209d39SAndroid Build Coastguard Worker 
209*0e209d39SAndroid Build Coastguard Worker     //------------------------------------------------------------
210*0e209d39SAndroid Build Coastguard Worker     // New API
211*0e209d39SAndroid Build Coastguard Worker     //------------------------------------------------------------
212*0e209d39SAndroid Build Coastguard Worker 
213*0e209d39SAndroid Build Coastguard Worker     UObjectDeleter *setDeleter(UObjectDeleter *d);
hasDeleter()214*0e209d39SAndroid Build Coastguard Worker     bool hasDeleter() {return deleter != nullptr;}
215*0e209d39SAndroid Build Coastguard Worker 
216*0e209d39SAndroid Build Coastguard Worker     UElementsAreEqual *setComparer(UElementsAreEqual *c);
217*0e209d39SAndroid Build Coastguard Worker 
218*0e209d39SAndroid Build Coastguard Worker     inline void* operator[](int32_t index) const {return elementAt(index);}
219*0e209d39SAndroid Build Coastguard Worker 
220*0e209d39SAndroid Build Coastguard Worker     /**
221*0e209d39SAndroid Build Coastguard Worker      * Removes the element at the given index from this vector and
222*0e209d39SAndroid Build Coastguard Worker      * transfer ownership of it to the caller.  After this call, the
223*0e209d39SAndroid Build Coastguard Worker      * caller owns the result and must delete it and the vector entry
224*0e209d39SAndroid Build Coastguard Worker      * at 'index' is removed, shifting all subsequent entries back by
225*0e209d39SAndroid Build Coastguard Worker      * one index and shortening the size of the vector by one.  If the
226*0e209d39SAndroid Build Coastguard Worker      * index is out of range or if there is no item at the given index
227*0e209d39SAndroid Build Coastguard Worker      * then 0 is returned and the vector is unchanged.
228*0e209d39SAndroid Build Coastguard Worker      */
229*0e209d39SAndroid Build Coastguard Worker     void* orphanElementAt(int32_t index);
230*0e209d39SAndroid Build Coastguard Worker 
231*0e209d39SAndroid Build Coastguard Worker     /**
232*0e209d39SAndroid Build Coastguard Worker      * Returns true if this vector contains none of the elements
233*0e209d39SAndroid Build Coastguard Worker      * of the given vector.
234*0e209d39SAndroid Build Coastguard Worker      * @param other vector to be checked for containment
235*0e209d39SAndroid Build Coastguard Worker      * @return true if the test condition is met
236*0e209d39SAndroid Build Coastguard Worker      */
237*0e209d39SAndroid Build Coastguard Worker     UBool containsNone(const UVector& other) const;
238*0e209d39SAndroid Build Coastguard Worker 
239*0e209d39SAndroid Build Coastguard Worker     /**
240*0e209d39SAndroid Build Coastguard Worker      * Insert the given object into this vector at its sorted position
241*0e209d39SAndroid Build Coastguard Worker      * as defined by 'compare'.  The current elements are assumed to
242*0e209d39SAndroid Build Coastguard Worker      * be sorted already.
243*0e209d39SAndroid Build Coastguard Worker      */
244*0e209d39SAndroid Build Coastguard Worker     void sortedInsert(void* obj, UElementComparator *compare, UErrorCode& ec);
245*0e209d39SAndroid Build Coastguard Worker 
246*0e209d39SAndroid Build Coastguard Worker     /**
247*0e209d39SAndroid Build Coastguard Worker      * Insert the given integer into this vector at its sorted position
248*0e209d39SAndroid Build Coastguard Worker      * as defined by 'compare'.  The current elements are assumed to
249*0e209d39SAndroid Build Coastguard Worker      * be sorted already.
250*0e209d39SAndroid Build Coastguard Worker      */
251*0e209d39SAndroid Build Coastguard Worker     void sortedInsert(int32_t obj, UElementComparator *compare, UErrorCode& ec);
252*0e209d39SAndroid Build Coastguard Worker 
253*0e209d39SAndroid Build Coastguard Worker     /**
254*0e209d39SAndroid Build Coastguard Worker      * Sort the contents of the vector, assuming that the contents of the
255*0e209d39SAndroid Build Coastguard Worker      * vector are of type int32_t.
256*0e209d39SAndroid Build Coastguard Worker      */
257*0e209d39SAndroid Build Coastguard Worker     void sorti(UErrorCode &ec);
258*0e209d39SAndroid Build Coastguard Worker 
259*0e209d39SAndroid Build Coastguard Worker     /**
260*0e209d39SAndroid Build Coastguard Worker       * Sort the contents of this vector, using a caller-supplied function
261*0e209d39SAndroid Build Coastguard Worker       * to do the comparisons.  (It's confusing that
262*0e209d39SAndroid Build Coastguard Worker       *  UVector's UElementComparator function is different from the
263*0e209d39SAndroid Build Coastguard Worker       *  UComparator function type defined in uarrsort.h)
264*0e209d39SAndroid Build Coastguard Worker       */
265*0e209d39SAndroid Build Coastguard Worker     void sort(UElementComparator *compare, UErrorCode &ec);
266*0e209d39SAndroid Build Coastguard Worker 
267*0e209d39SAndroid Build Coastguard Worker     /**
268*0e209d39SAndroid Build Coastguard Worker      * Stable sort the contents of this vector using a caller-supplied function
269*0e209d39SAndroid Build Coastguard Worker      * of type UComparator to do the comparison.  Provides more flexibility
270*0e209d39SAndroid Build Coastguard Worker      * than UVector::sort() because an additional user parameter can be passed to
271*0e209d39SAndroid Build Coastguard Worker      * the comparison function.
272*0e209d39SAndroid Build Coastguard Worker      */
273*0e209d39SAndroid Build Coastguard Worker     void sortWithUComparator(UComparator *compare, const void *context, UErrorCode &ec);
274*0e209d39SAndroid Build Coastguard Worker 
275*0e209d39SAndroid Build Coastguard Worker     /**
276*0e209d39SAndroid Build Coastguard Worker      * ICU "poor man's RTTI", returns a UClassID for this class.
277*0e209d39SAndroid Build Coastguard Worker      */
278*0e209d39SAndroid Build Coastguard Worker     static UClassID U_EXPORT2 getStaticClassID();
279*0e209d39SAndroid Build Coastguard Worker 
280*0e209d39SAndroid Build Coastguard Worker     /**
281*0e209d39SAndroid Build Coastguard Worker      * ICU "poor man's RTTI", returns a UClassID for the actual class.
282*0e209d39SAndroid Build Coastguard Worker      */
283*0e209d39SAndroid Build Coastguard Worker     virtual UClassID getDynamicClassID() const override;
284*0e209d39SAndroid Build Coastguard Worker 
285*0e209d39SAndroid Build Coastguard Worker private:
286*0e209d39SAndroid Build Coastguard Worker     int32_t indexOf(UElement key, int32_t startIndex = 0, int8_t hint = 0) const;
287*0e209d39SAndroid Build Coastguard Worker 
288*0e209d39SAndroid Build Coastguard Worker     void sortedInsert(UElement e, UElementComparator *compare, UErrorCode& ec);
289*0e209d39SAndroid Build Coastguard Worker 
290*0e209d39SAndroid Build Coastguard Worker public:
291*0e209d39SAndroid Build Coastguard Worker     // Disallow
292*0e209d39SAndroid Build Coastguard Worker     UVector(const UVector&) = delete;
293*0e209d39SAndroid Build Coastguard Worker 
294*0e209d39SAndroid Build Coastguard Worker     // Disallow
295*0e209d39SAndroid Build Coastguard Worker     UVector& operator=(const UVector&) = delete;
296*0e209d39SAndroid Build Coastguard Worker 
297*0e209d39SAndroid Build Coastguard Worker };
298*0e209d39SAndroid Build Coastguard Worker 
299*0e209d39SAndroid Build Coastguard Worker 
300*0e209d39SAndroid Build Coastguard Worker /**
301*0e209d39SAndroid Build Coastguard Worker  * Ultralightweight C++ implementation of a `void*` stack
302*0e209d39SAndroid Build Coastguard Worker  * that is (mostly) compatible with java.util.Stack.  As in java, this
303*0e209d39SAndroid Build Coastguard Worker  * is merely a paper thin layer around UVector.  See the UVector
304*0e209d39SAndroid Build Coastguard Worker  * documentation for further information.
305*0e209d39SAndroid Build Coastguard Worker  *
306*0e209d39SAndroid Build Coastguard Worker  * *Design notes*
307*0e209d39SAndroid Build Coastguard Worker  *
308*0e209d39SAndroid Build Coastguard Worker  * The element at index `n-1` is (of course) the top of the
309*0e209d39SAndroid Build Coastguard Worker  * stack.
310*0e209d39SAndroid Build Coastguard Worker  *
311*0e209d39SAndroid Build Coastguard Worker  * The poorly named `empty()` method doesn't empty the
312*0e209d39SAndroid Build Coastguard Worker  * stack; it determines if the stack is empty.
313*0e209d39SAndroid Build Coastguard Worker  *
314*0e209d39SAndroid Build Coastguard Worker  * @author Alan Liu
315*0e209d39SAndroid Build Coastguard Worker  */
316*0e209d39SAndroid Build Coastguard Worker class U_COMMON_API UStack : public UVector {
317*0e209d39SAndroid Build Coastguard Worker public:
318*0e209d39SAndroid Build Coastguard Worker     UStack(UErrorCode &status);
319*0e209d39SAndroid Build Coastguard Worker 
320*0e209d39SAndroid Build Coastguard Worker     UStack(int32_t initialCapacity, UErrorCode &status);
321*0e209d39SAndroid Build Coastguard Worker 
322*0e209d39SAndroid Build Coastguard Worker     UStack(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status);
323*0e209d39SAndroid Build Coastguard Worker 
324*0e209d39SAndroid Build Coastguard Worker     UStack(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status);
325*0e209d39SAndroid Build Coastguard Worker 
326*0e209d39SAndroid Build Coastguard Worker     virtual ~UStack();
327*0e209d39SAndroid Build Coastguard Worker 
328*0e209d39SAndroid Build Coastguard Worker     // It's okay not to have a virtual destructor (in UVector)
329*0e209d39SAndroid Build Coastguard Worker     // because UStack has no special cleanup to do.
330*0e209d39SAndroid Build Coastguard Worker 
empty()331*0e209d39SAndroid Build Coastguard Worker     inline UBool empty() const {return isEmpty();}
332*0e209d39SAndroid Build Coastguard Worker 
peek()333*0e209d39SAndroid Build Coastguard Worker     inline void* peek() const {return lastElement();}
334*0e209d39SAndroid Build Coastguard Worker 
peeki()335*0e209d39SAndroid Build Coastguard Worker     inline int32_t peeki() const {return lastElementi();}
336*0e209d39SAndroid Build Coastguard Worker 
337*0e209d39SAndroid Build Coastguard Worker     /**
338*0e209d39SAndroid Build Coastguard Worker      * Pop and return an element from the stack.
339*0e209d39SAndroid Build Coastguard Worker      * For stacks with a deleter function, the caller takes ownership
340*0e209d39SAndroid Build Coastguard Worker      * of the popped element.
341*0e209d39SAndroid Build Coastguard Worker      */
342*0e209d39SAndroid Build Coastguard Worker     void* pop();
343*0e209d39SAndroid Build Coastguard Worker 
344*0e209d39SAndroid Build Coastguard Worker     int32_t popi();
345*0e209d39SAndroid Build Coastguard Worker 
push(void * obj,UErrorCode & status)346*0e209d39SAndroid Build Coastguard Worker     inline void* push(void* obj, UErrorCode &status) {
347*0e209d39SAndroid Build Coastguard Worker         if (hasDeleter()) {
348*0e209d39SAndroid Build Coastguard Worker             adoptElement(obj, status);
349*0e209d39SAndroid Build Coastguard Worker             return (U_SUCCESS(status)) ? obj : nullptr;
350*0e209d39SAndroid Build Coastguard Worker         } else {
351*0e209d39SAndroid Build Coastguard Worker             addElement(obj, status);
352*0e209d39SAndroid Build Coastguard Worker             return obj;
353*0e209d39SAndroid Build Coastguard Worker         }
354*0e209d39SAndroid Build Coastguard Worker     }
355*0e209d39SAndroid Build Coastguard Worker 
push(int32_t i,UErrorCode & status)356*0e209d39SAndroid Build Coastguard Worker     inline int32_t push(int32_t i, UErrorCode &status) {
357*0e209d39SAndroid Build Coastguard Worker         addElement(i, status);
358*0e209d39SAndroid Build Coastguard Worker         return i;
359*0e209d39SAndroid Build Coastguard Worker     }
360*0e209d39SAndroid Build Coastguard Worker 
361*0e209d39SAndroid Build Coastguard Worker     /*
362*0e209d39SAndroid Build Coastguard Worker     If the object o occurs as an item in this stack,
363*0e209d39SAndroid Build Coastguard Worker     this method returns the 1-based distance from the top of the stack.
364*0e209d39SAndroid Build Coastguard Worker     */
365*0e209d39SAndroid Build Coastguard Worker     int32_t search(void* obj) const;
366*0e209d39SAndroid Build Coastguard Worker 
367*0e209d39SAndroid Build Coastguard Worker     /**
368*0e209d39SAndroid Build Coastguard Worker      * ICU "poor man's RTTI", returns a UClassID for this class.
369*0e209d39SAndroid Build Coastguard Worker      */
370*0e209d39SAndroid Build Coastguard Worker     static UClassID U_EXPORT2 getStaticClassID();
371*0e209d39SAndroid Build Coastguard Worker 
372*0e209d39SAndroid Build Coastguard Worker     /**
373*0e209d39SAndroid Build Coastguard Worker      * ICU "poor man's RTTI", returns a UClassID for the actual class.
374*0e209d39SAndroid Build Coastguard Worker      */
375*0e209d39SAndroid Build Coastguard Worker     virtual UClassID getDynamicClassID() const override;
376*0e209d39SAndroid Build Coastguard Worker 
377*0e209d39SAndroid Build Coastguard Worker     // Disallow
378*0e209d39SAndroid Build Coastguard Worker     UStack(const UStack&) = delete;
379*0e209d39SAndroid Build Coastguard Worker 
380*0e209d39SAndroid Build Coastguard Worker     // Disallow
381*0e209d39SAndroid Build Coastguard Worker     UStack& operator=(const UStack&) = delete;
382*0e209d39SAndroid Build Coastguard Worker };
383*0e209d39SAndroid Build Coastguard Worker 
384*0e209d39SAndroid Build Coastguard Worker U_NAMESPACE_END
385*0e209d39SAndroid Build Coastguard Worker 
386*0e209d39SAndroid Build Coastguard Worker #endif
387