1*d83cc019SAndroid Build Coastguard Worker #ifndef GEN7_RENDER_H 2*d83cc019SAndroid Build Coastguard Worker #define GEN7_RENDER_H 3*d83cc019SAndroid Build Coastguard Worker 4*d83cc019SAndroid Build Coastguard Worker #include <stdint.h> 5*d83cc019SAndroid Build Coastguard Worker #include "surfaceformat.h" 6*d83cc019SAndroid Build Coastguard Worker #include "gen6_render.h" 7*d83cc019SAndroid Build Coastguard Worker 8*d83cc019SAndroid Build Coastguard Worker #define INTEL_MASK(high, low) (((1 << ((high) - (low) + 1)) - 1) << (low)) 9*d83cc019SAndroid Build Coastguard Worker 10*d83cc019SAndroid Build Coastguard Worker 11*d83cc019SAndroid Build Coastguard Worker /* GEN7_3DSTATE_WM */ 12*d83cc019SAndroid Build Coastguard Worker /* DW1 */ 13*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_STATISTICS_ENABLE (1 << 31) 14*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_DEPTH_CLEAR (1 << 30) 15*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_DISPATCH_ENABLE (1 << 29) 16*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_DEPTH_RESOLVE (1 << 28) 17*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE (1 << 27) 18*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_KILL_ENABLE (1 << 25) 19*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_PSCDEPTH_OFF (0 << 23) 20*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_PSCDEPTH_ON (1 << 23) 21*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_PSCDEPTH_ON_GE (2 << 23) 22*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_PSCDEPTH_ON_LE (3 << 23) 23*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_USES_SOURCE_DEPTH (1 << 20) 24*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_USES_SOURCE_W (1 << 19) 25*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_POSITION_ZW_PIXEL (0 << 17) 26*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_POSITION_ZW_CENTROID (2 << 17) 27*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_POSITION_ZW_SAMPLE (3 << 17) 28*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 16) 29*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC (1 << 15) 30*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC (1 << 14) 31*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 13) 32*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_PERSPECTIVE_CENTROID_BARYCENTRIC (1 << 12) 33*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 11) 34*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_USES_INPUT_COVERAGE_MASK (1 << 10) 35*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5 (0 << 8) 36*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_LINE_END_CAP_AA_WIDTH_1_0 (1 << 8) 37*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_LINE_END_CAP_AA_WIDTH_2_0 (2 << 8) 38*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_LINE_END_CAP_AA_WIDTH_4_0 (3 << 8) 39*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_LINE_AA_WIDTH_0_5 (0 << 6) 40*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_LINE_AA_WIDTH_1_0 (1 << 6) 41*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_LINE_AA_WIDTH_2_0 (2 << 6) 42*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_LINE_AA_WIDTH_4_0 (3 << 6) 43*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_POLYGON_STIPPLE_ENABLE (1 << 4) 44*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_LINE_STIPPLE_ENABLE (1 << 3) 45*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_POINT_RASTRULE_UPPER_RIGHT (1 << 2) 46*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_MSRAST_OFF_PIXEL (0 << 0) 47*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_MSRAST_OFF_PATTERN (1 << 0) 48*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_MSRAST_ON_PIXEL (2 << 0) 49*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_MSRAST_ON_PATTERN (3 << 0) 50*d83cc019SAndroid Build Coastguard Worker /* DW2 */ 51*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_MSDISPMODE_PERPIXEL (1 << 31) 52*d83cc019SAndroid Build Coastguard Worker 53*d83cc019SAndroid Build Coastguard Worker /* Surface state DW0 */ 54*d83cc019SAndroid Build Coastguard Worker #define GEN7_SURFACE_RC_READ_WRITE (1 << 8) 55*d83cc019SAndroid Build Coastguard Worker #define GEN7_SURFACE_TILED (1 << 14) 56*d83cc019SAndroid Build Coastguard Worker #define GEN7_SURFACE_TILED_Y (1 << 13) 57*d83cc019SAndroid Build Coastguard Worker #define GEN7_SURFACE_FORMAT_SHIFT 18 58*d83cc019SAndroid Build Coastguard Worker #define GEN7_SURFACE_TYPE_SHIFT 29 59*d83cc019SAndroid Build Coastguard Worker 60*d83cc019SAndroid Build Coastguard Worker /* Surface state DW2 */ 61*d83cc019SAndroid Build Coastguard Worker #define GEN7_SURFACE_HEIGHT_SHIFT 16 62*d83cc019SAndroid Build Coastguard Worker #define GEN7_SURFACE_WIDTH_SHIFT 0 63*d83cc019SAndroid Build Coastguard Worker 64*d83cc019SAndroid Build Coastguard Worker /* Surface state DW3 */ 65*d83cc019SAndroid Build Coastguard Worker #define GEN7_SURFACE_DEPTH_SHIFT 21 66*d83cc019SAndroid Build Coastguard Worker #define GEN7_SURFACE_PITCH_SHIFT 0 67*d83cc019SAndroid Build Coastguard Worker 68*d83cc019SAndroid Build Coastguard Worker #define HSW_SWIZZLE_ZERO 0 69*d83cc019SAndroid Build Coastguard Worker #define HSW_SWIZZLE_ONE 1 70*d83cc019SAndroid Build Coastguard Worker #define HSW_SWIZZLE_RED 4 71*d83cc019SAndroid Build Coastguard Worker #define HSW_SWIZZLE_GREEN 5 72*d83cc019SAndroid Build Coastguard Worker #define HSW_SWIZZLE_BLUE 6 73*d83cc019SAndroid Build Coastguard Worker #define HSW_SWIZZLE_ALPHA 7 74*d83cc019SAndroid Build Coastguard Worker #define __HSW_SURFACE_SWIZZLE(r,g,b,a) \ 75*d83cc019SAndroid Build Coastguard Worker ((a) << 16 | (b) << 19 | (g) << 22 | (r) << 25) 76*d83cc019SAndroid Build Coastguard Worker #define HSW_SURFACE_SWIZZLE(r,g,b,a) \ 77*d83cc019SAndroid Build Coastguard Worker __HSW_SURFACE_SWIZZLE(HSW_SWIZZLE_##r, HSW_SWIZZLE_##g, HSW_SWIZZLE_##b, HSW_SWIZZLE_##a) 78*d83cc019SAndroid Build Coastguard Worker 79*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_VERTEX_BUFFERS on GEN7*/ 80*d83cc019SAndroid Build Coastguard Worker /* DW1 */ 81*d83cc019SAndroid Build Coastguard Worker #define GEN7_VB0_ADDRESS_MODIFYENABLE (1 << 14) 82*d83cc019SAndroid Build Coastguard Worker 83*d83cc019SAndroid Build Coastguard Worker /* _3DPRIMITIVE on GEN7 */ 84*d83cc019SAndroid Build Coastguard Worker /* DW1 */ 85*d83cc019SAndroid Build Coastguard Worker # define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL (0 << 8) 86*d83cc019SAndroid Build Coastguard Worker # define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM (1 << 8) 87*d83cc019SAndroid Build Coastguard Worker 88*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_CLEAR_PARAMS GEN4_3D(3, 0, 0x04) 89*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_DEPTH_BUFFER GEN4_3D(3, 0, 0x05) 90*d83cc019SAndroid Build Coastguard Worker # define GEN7_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT 29 91*d83cc019SAndroid Build Coastguard Worker # define GEN7_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT 18 92*d83cc019SAndroid Build Coastguard Worker /* DW1 */ 93*d83cc019SAndroid Build Coastguard Worker # define GEN7_3DSTATE_DEPTH_CLEAR_VALID (1 << 15) 94*d83cc019SAndroid Build Coastguard Worker 95*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_CONSTANT_HS GEN4_3D(3, 0, 0x19) 96*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_CONSTANT_DS GEN4_3D(3, 0, 0x1a) 97*d83cc019SAndroid Build Coastguard Worker 98*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_HS GEN4_3D(3, 0, 0x1b) 99*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_TE GEN4_3D(3, 0, 0x1c) 100*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_DS GEN4_3D(3, 0, 0x1d) 101*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_STREAMOUT GEN4_3D(3, 0, 0x1e) 102*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_SBE GEN4_3D(3, 0, 0x1f) 103*d83cc019SAndroid Build Coastguard Worker 104*d83cc019SAndroid Build Coastguard Worker /* DW1 */ 105*d83cc019SAndroid Build Coastguard Worker # define GEN7_SBE_SWIZZLE_CONTROL_MODE (1 << 28) 106*d83cc019SAndroid Build Coastguard Worker # define GEN7_SBE_NUM_OUTPUTS_SHIFT 22 107*d83cc019SAndroid Build Coastguard Worker # define GEN7_SBE_SWIZZLE_ENABLE (1 << 21) 108*d83cc019SAndroid Build Coastguard Worker # define GEN7_SBE_POINT_SPRITE_LOWERLEFT (1 << 20) 109*d83cc019SAndroid Build Coastguard Worker # define GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT 11 110*d83cc019SAndroid Build Coastguard Worker # define GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT 4 111*d83cc019SAndroid Build Coastguard Worker 112*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_PS GEN4_3D(3, 0, 0x20) 113*d83cc019SAndroid Build Coastguard Worker /* DW1: kernel pointer */ 114*d83cc019SAndroid Build Coastguard Worker /* DW2 */ 115*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_SPF_MODE (1 << 31) 116*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_VECTOR_MASK_ENABLE (1 << 30) 117*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_SAMPLER_COUNT_SHIFT 27 118*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18 119*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_FLOATING_POINT_MODE_IEEE_754 (0 << 16) 120*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_FLOATING_POINT_MODE_ALT (1 << 16) 121*d83cc019SAndroid Build Coastguard Worker /* DW3: scratch space */ 122*d83cc019SAndroid Build Coastguard Worker /* DW4 */ 123*d83cc019SAndroid Build Coastguard Worker # define IVB_PS_MAX_THREADS_SHIFT 24 124*d83cc019SAndroid Build Coastguard Worker # define HSW_PS_MAX_THREADS_SHIFT 23 125*d83cc019SAndroid Build Coastguard Worker # define HSW_PS_SAMPLE_MASK_SHIFT 12 126*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_PUSH_CONSTANT_ENABLE (1 << 11) 127*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_ATTRIBUTE_ENABLE (1 << 10) 128*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_OMASK_TO_RENDER_TARGET (1 << 9) 129*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_DUAL_SOURCE_BLEND_ENABLE (1 << 7) 130*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_POSOFFSET_NONE (0 << 3) 131*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_POSOFFSET_CENTROID (2 << 3) 132*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_POSOFFSET_SAMPLE (3 << 3) 133*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_32_DISPATCH_ENABLE (1 << 2) 134*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_16_DISPATCH_ENABLE (1 << 1) 135*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_8_DISPATCH_ENABLE (1 << 0) 136*d83cc019SAndroid Build Coastguard Worker /* DW5 */ 137*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_DISPATCH_START_GRF_SHIFT_0 16 138*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_DISPATCH_START_GRF_SHIFT_1 8 139*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_DISPATCH_START_GRF_SHIFT_2 0 140*d83cc019SAndroid Build Coastguard Worker /* DW6: kernel 1 pointer */ 141*d83cc019SAndroid Build Coastguard Worker /* DW7: kernel 2 pointer */ 142*d83cc019SAndroid Build Coastguard Worker 143*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL GEN4_3D(3, 0, 0x21) 144*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC GEN4_3D(3, 0, 0x23) 145*d83cc019SAndroid Build Coastguard Worker 146*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_BLEND_STATE_POINTERS GEN4_3D(3, 0, 0x24) 147*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS GEN4_3D(3, 0, 0x25) 148*d83cc019SAndroid Build Coastguard Worker 149*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS GEN4_3D(3, 0, 0x26) 150*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS GEN4_3D(3, 0, 0x27) 151*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS GEN4_3D(3, 0, 0x28) 152*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS GEN4_3D(3, 0, 0x29) 153*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS GEN4_3D(3, 0, 0x2a) 154*d83cc019SAndroid Build Coastguard Worker 155*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS GEN4_3D(3, 0, 0x2b) 156*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS GEN4_3D(3, 0, 0x2e) 157*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS GEN4_3D(3, 0, 0x2f) 158*d83cc019SAndroid Build Coastguard Worker 159*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_URB_VS GEN4_3D(3, 0, 0x30) 160*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_URB_HS GEN4_3D(3, 0, 0x31) 161*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_URB_DS GEN4_3D(3, 0, 0x32) 162*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_URB_GS GEN4_3D(3, 0, 0x33) 163*d83cc019SAndroid Build Coastguard Worker /* DW1 */ 164*d83cc019SAndroid Build Coastguard Worker # define GEN7_URB_ENTRY_NUMBER_SHIFT 0 165*d83cc019SAndroid Build Coastguard Worker # define GEN7_URB_ENTRY_SIZE_SHIFT 16 166*d83cc019SAndroid Build Coastguard Worker # define GEN7_URB_STARTING_ADDRESS_SHIFT 25 167*d83cc019SAndroid Build Coastguard Worker 168*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS GEN4_3D(3, 1, 0x12) 169*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS GEN4_3D(3, 1, 0x16) 170*d83cc019SAndroid Build Coastguard Worker /* DW1 */ 171*d83cc019SAndroid Build Coastguard Worker # define GEN7_PUSH_CONSTANT_BUFFER_OFFSET_SHIFT 16 172*d83cc019SAndroid Build Coastguard Worker 173*d83cc019SAndroid Build Coastguard Worker /* for GEN7_STATE_BASE_ADDRESS */ 174*d83cc019SAndroid Build Coastguard Worker #define BASE_ADDRESS_MODIFY (1 << 0) 175*d83cc019SAndroid Build Coastguard Worker 176*d83cc019SAndroid Build Coastguard Worker /* for GEN7_PIPE_CONTROL */ 177*d83cc019SAndroid Build Coastguard Worker #define GEN7_PIPE_CONTROL_CS_STALL (1 << 20) 178*d83cc019SAndroid Build Coastguard Worker #define GEN7_PIPE_CONTROL_STALL_AT_SCOREBOARD (1 << 1) 179*d83cc019SAndroid Build Coastguard Worker 180*d83cc019SAndroid Build Coastguard Worker /* VERTEX_BUFFER_STATE Structure */ 181*d83cc019SAndroid Build Coastguard Worker #define GEN7_VB0_ADDRESS_MODIFY_ENABLE (1 << 14) 182*d83cc019SAndroid Build Coastguard Worker 183*d83cc019SAndroid Build Coastguard Worker #define GEN7_TD_CTL 0x8000 184*d83cc019SAndroid Build Coastguard Worker 185*d83cc019SAndroid Build Coastguard Worker /* Execution Unit (EU) defines */ 186*d83cc019SAndroid Build Coastguard Worker 187*d83cc019SAndroid Build Coastguard Worker #define GEN7_ARF_IP 0xA0 188*d83cc019SAndroid Build Coastguard Worker 189*d83cc019SAndroid Build Coastguard Worker #define VLV_MOCS_SNOOP (2 << 1) 190*d83cc019SAndroid Build Coastguard Worker #define VLV_MOCS_L3 (1 << 0) 191*d83cc019SAndroid Build Coastguard Worker 192*d83cc019SAndroid Build Coastguard Worker #define IVB_MOCS_GFDT (1 << 2) 193*d83cc019SAndroid Build Coastguard Worker #define IVB_MOCS_PTE (0 << 1) 194*d83cc019SAndroid Build Coastguard Worker #define IVB_MOCS_LLC (1 << 1) 195*d83cc019SAndroid Build Coastguard Worker #define IVB_MOCS_L3 (1 << 0) 196*d83cc019SAndroid Build Coastguard Worker 197*d83cc019SAndroid Build Coastguard Worker /* The hardware supports two different modes for border color. The 198*d83cc019SAndroid Build Coastguard Worker * default (OpenGL) mode uses floating-point color channels, while the 199*d83cc019SAndroid Build Coastguard Worker * legacy mode uses 4 bytes. 200*d83cc019SAndroid Build Coastguard Worker * 201*d83cc019SAndroid Build Coastguard Worker * More significantly, the legacy mode respects the components of the 202*d83cc019SAndroid Build Coastguard Worker * border color for channels not present in the source, (whereas the 203*d83cc019SAndroid Build Coastguard Worker * default mode will ignore the border color's alpha channel and use 204*d83cc019SAndroid Build Coastguard Worker * alpha==1 for an RGB source, for example). 205*d83cc019SAndroid Build Coastguard Worker * 206*d83cc019SAndroid Build Coastguard Worker * The legacy mode matches the semantics specified by the Render 207*d83cc019SAndroid Build Coastguard Worker * extension. 208*d83cc019SAndroid Build Coastguard Worker */ 209*d83cc019SAndroid Build Coastguard Worker struct gen7_surface_state { 210*d83cc019SAndroid Build Coastguard Worker struct { 211*d83cc019SAndroid Build Coastguard Worker unsigned int cube_pos_z:1; 212*d83cc019SAndroid Build Coastguard Worker unsigned int cube_neg_z:1; 213*d83cc019SAndroid Build Coastguard Worker unsigned int cube_pos_y:1; 214*d83cc019SAndroid Build Coastguard Worker unsigned int cube_neg_y:1; 215*d83cc019SAndroid Build Coastguard Worker unsigned int cube_pos_x:1; 216*d83cc019SAndroid Build Coastguard Worker unsigned int cube_neg_x:1; 217*d83cc019SAndroid Build Coastguard Worker unsigned int pad2:2; 218*d83cc019SAndroid Build Coastguard Worker unsigned int render_cache_read_write:1; 219*d83cc019SAndroid Build Coastguard Worker unsigned int pad1:1; 220*d83cc019SAndroid Build Coastguard Worker unsigned int surface_array_spacing:1; 221*d83cc019SAndroid Build Coastguard Worker unsigned int vert_line_stride_ofs:1; 222*d83cc019SAndroid Build Coastguard Worker unsigned int vert_line_stride:1; 223*d83cc019SAndroid Build Coastguard Worker unsigned int tile_walk:1; 224*d83cc019SAndroid Build Coastguard Worker unsigned int tiled_surface:1; 225*d83cc019SAndroid Build Coastguard Worker unsigned int horizontal_alignment:1; 226*d83cc019SAndroid Build Coastguard Worker unsigned int vertical_alignment:2; 227*d83cc019SAndroid Build Coastguard Worker unsigned int surface_format:9; /**< BRW_SURFACEFORMAT_x */ 228*d83cc019SAndroid Build Coastguard Worker unsigned int pad0:1; 229*d83cc019SAndroid Build Coastguard Worker unsigned int is_array:1; 230*d83cc019SAndroid Build Coastguard Worker unsigned int surface_type:3; /**< BRW_SURFACE_1D/2D/3D/CUBE */ 231*d83cc019SAndroid Build Coastguard Worker } ss0; 232*d83cc019SAndroid Build Coastguard Worker 233*d83cc019SAndroid Build Coastguard Worker struct { 234*d83cc019SAndroid Build Coastguard Worker unsigned int base_addr; 235*d83cc019SAndroid Build Coastguard Worker } ss1; 236*d83cc019SAndroid Build Coastguard Worker 237*d83cc019SAndroid Build Coastguard Worker struct { 238*d83cc019SAndroid Build Coastguard Worker unsigned int width:14; 239*d83cc019SAndroid Build Coastguard Worker unsigned int pad1:2; 240*d83cc019SAndroid Build Coastguard Worker unsigned int height:14; 241*d83cc019SAndroid Build Coastguard Worker unsigned int pad0:2; 242*d83cc019SAndroid Build Coastguard Worker } ss2; 243*d83cc019SAndroid Build Coastguard Worker 244*d83cc019SAndroid Build Coastguard Worker struct { 245*d83cc019SAndroid Build Coastguard Worker unsigned int pitch:18; 246*d83cc019SAndroid Build Coastguard Worker unsigned int pad:3; 247*d83cc019SAndroid Build Coastguard Worker unsigned int depth:11; 248*d83cc019SAndroid Build Coastguard Worker } ss3; 249*d83cc019SAndroid Build Coastguard Worker 250*d83cc019SAndroid Build Coastguard Worker struct { 251*d83cc019SAndroid Build Coastguard Worker unsigned int multisample_position_palette_index:3; 252*d83cc019SAndroid Build Coastguard Worker unsigned int num_multisamples:3; 253*d83cc019SAndroid Build Coastguard Worker unsigned int multisampled_surface_storage_format:1; 254*d83cc019SAndroid Build Coastguard Worker unsigned int render_target_view_extent:11; 255*d83cc019SAndroid Build Coastguard Worker unsigned int min_array_elt:11; 256*d83cc019SAndroid Build Coastguard Worker unsigned int rotation:2; 257*d83cc019SAndroid Build Coastguard Worker unsigned int pad0:1; 258*d83cc019SAndroid Build Coastguard Worker } ss4; 259*d83cc019SAndroid Build Coastguard Worker 260*d83cc019SAndroid Build Coastguard Worker struct { 261*d83cc019SAndroid Build Coastguard Worker unsigned int mip_count:4; 262*d83cc019SAndroid Build Coastguard Worker unsigned int min_lod:4; 263*d83cc019SAndroid Build Coastguard Worker unsigned int pad1:8; 264*d83cc019SAndroid Build Coastguard Worker unsigned int memory_object_control:4; 265*d83cc019SAndroid Build Coastguard Worker unsigned int y_offset:4; 266*d83cc019SAndroid Build Coastguard Worker unsigned int pad0:1; 267*d83cc019SAndroid Build Coastguard Worker unsigned int x_offset:7; 268*d83cc019SAndroid Build Coastguard Worker } ss5; 269*d83cc019SAndroid Build Coastguard Worker 270*d83cc019SAndroid Build Coastguard Worker struct { 271*d83cc019SAndroid Build Coastguard Worker unsigned int pad; /* Multisample Control Surface stuff */ 272*d83cc019SAndroid Build Coastguard Worker } ss6; 273*d83cc019SAndroid Build Coastguard Worker 274*d83cc019SAndroid Build Coastguard Worker struct { 275*d83cc019SAndroid Build Coastguard Worker unsigned int resource_min_lod:12; 276*d83cc019SAndroid Build Coastguard Worker unsigned int pad0:16; 277*d83cc019SAndroid Build Coastguard Worker unsigned int alpha_clear_color:1; 278*d83cc019SAndroid Build Coastguard Worker unsigned int blue_clear_color:1; 279*d83cc019SAndroid Build Coastguard Worker unsigned int green_clear_color:1; 280*d83cc019SAndroid Build Coastguard Worker unsigned int red_clear_color:1; 281*d83cc019SAndroid Build Coastguard Worker } ss7; 282*d83cc019SAndroid Build Coastguard Worker }; 283*d83cc019SAndroid Build Coastguard Worker 284*d83cc019SAndroid Build Coastguard Worker struct gen7_sampler_state { 285*d83cc019SAndroid Build Coastguard Worker struct { 286*d83cc019SAndroid Build Coastguard Worker unsigned int aniso_algorithm:1; 287*d83cc019SAndroid Build Coastguard Worker unsigned int lod_bias:13; 288*d83cc019SAndroid Build Coastguard Worker unsigned int min_filter:3; 289*d83cc019SAndroid Build Coastguard Worker unsigned int mag_filter:3; 290*d83cc019SAndroid Build Coastguard Worker unsigned int mip_filter:2; 291*d83cc019SAndroid Build Coastguard Worker unsigned int base_level:5; 292*d83cc019SAndroid Build Coastguard Worker unsigned int pad1:1; 293*d83cc019SAndroid Build Coastguard Worker unsigned int lod_preclamp:1; 294*d83cc019SAndroid Build Coastguard Worker unsigned int default_color_mode:1; 295*d83cc019SAndroid Build Coastguard Worker unsigned int pad0:1; 296*d83cc019SAndroid Build Coastguard Worker unsigned int disable:1; 297*d83cc019SAndroid Build Coastguard Worker } ss0; 298*d83cc019SAndroid Build Coastguard Worker 299*d83cc019SAndroid Build Coastguard Worker struct { 300*d83cc019SAndroid Build Coastguard Worker unsigned int cube_control_mode:1; 301*d83cc019SAndroid Build Coastguard Worker unsigned int shadow_function:3; 302*d83cc019SAndroid Build Coastguard Worker unsigned int pad:4; 303*d83cc019SAndroid Build Coastguard Worker unsigned int max_lod:12; 304*d83cc019SAndroid Build Coastguard Worker unsigned int min_lod:12; 305*d83cc019SAndroid Build Coastguard Worker } ss1; 306*d83cc019SAndroid Build Coastguard Worker 307*d83cc019SAndroid Build Coastguard Worker struct { 308*d83cc019SAndroid Build Coastguard Worker unsigned int pad:5; 309*d83cc019SAndroid Build Coastguard Worker unsigned int default_color_pointer:27; 310*d83cc019SAndroid Build Coastguard Worker } ss2; 311*d83cc019SAndroid Build Coastguard Worker 312*d83cc019SAndroid Build Coastguard Worker struct { 313*d83cc019SAndroid Build Coastguard Worker unsigned int r_wrap_mode:3; 314*d83cc019SAndroid Build Coastguard Worker unsigned int t_wrap_mode:3; 315*d83cc019SAndroid Build Coastguard Worker unsigned int s_wrap_mode:3; 316*d83cc019SAndroid Build Coastguard Worker unsigned int pad:1; 317*d83cc019SAndroid Build Coastguard Worker unsigned int non_normalized_coord:1; 318*d83cc019SAndroid Build Coastguard Worker unsigned int trilinear_quality:2; 319*d83cc019SAndroid Build Coastguard Worker unsigned int address_round:6; 320*d83cc019SAndroid Build Coastguard Worker unsigned int max_aniso:3; 321*d83cc019SAndroid Build Coastguard Worker unsigned int chroma_key_mode:1; 322*d83cc019SAndroid Build Coastguard Worker unsigned int chroma_key_index:2; 323*d83cc019SAndroid Build Coastguard Worker unsigned int chroma_key_enable:1; 324*d83cc019SAndroid Build Coastguard Worker unsigned int pad0:6; 325*d83cc019SAndroid Build Coastguard Worker } ss3; 326*d83cc019SAndroid Build Coastguard Worker }; 327*d83cc019SAndroid Build Coastguard Worker 328*d83cc019SAndroid Build Coastguard Worker #endif 329