xref: /aosp_15_r20/external/igt-gpu-tools/lib/gen7_render.h (revision d83cc019efdc2edc6c4b16e9034a3ceb8d35d77c)
1*d83cc019SAndroid Build Coastguard Worker #ifndef GEN7_RENDER_H
2*d83cc019SAndroid Build Coastguard Worker #define GEN7_RENDER_H
3*d83cc019SAndroid Build Coastguard Worker 
4*d83cc019SAndroid Build Coastguard Worker #include <stdint.h>
5*d83cc019SAndroid Build Coastguard Worker #include "surfaceformat.h"
6*d83cc019SAndroid Build Coastguard Worker #include "gen6_render.h"
7*d83cc019SAndroid Build Coastguard Worker 
8*d83cc019SAndroid Build Coastguard Worker #define INTEL_MASK(high, low) (((1 << ((high) - (low) + 1)) - 1) << (low))
9*d83cc019SAndroid Build Coastguard Worker 
10*d83cc019SAndroid Build Coastguard Worker 
11*d83cc019SAndroid Build Coastguard Worker /* GEN7_3DSTATE_WM */
12*d83cc019SAndroid Build Coastguard Worker /* DW1 */
13*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_STATISTICS_ENABLE                              (1 << 31)
14*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_DEPTH_CLEAR                                    (1 << 30)
15*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_DISPATCH_ENABLE                                (1 << 29)
16*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_DEPTH_RESOLVE                                  (1 << 28)
17*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE                     (1 << 27)
18*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_KILL_ENABLE                                    (1 << 25)
19*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_PSCDEPTH_OFF                                   (0 << 23)
20*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_PSCDEPTH_ON                                    (1 << 23)
21*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_PSCDEPTH_ON_GE                                 (2 << 23)
22*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_PSCDEPTH_ON_LE                                 (3 << 23)
23*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_USES_SOURCE_DEPTH                              (1 << 20)
24*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_USES_SOURCE_W                                  (1 << 19)
25*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_POSITION_ZW_PIXEL                              (0 << 17)
26*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_POSITION_ZW_CENTROID                           (2 << 17)
27*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_POSITION_ZW_SAMPLE                             (3 << 17)
28*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC              (1 << 16)
29*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC            (1 << 15)
30*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC               (1 << 14)
31*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC                 (1 << 13)
32*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_PERSPECTIVE_CENTROID_BARYCENTRIC               (1 << 12)
33*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_PERSPECTIVE_PIXEL_BARYCENTRIC                  (1 << 11)
34*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_USES_INPUT_COVERAGE_MASK                       (1 << 10)
35*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5                      (0 << 8)
36*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_LINE_END_CAP_AA_WIDTH_1_0                      (1 << 8)
37*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_LINE_END_CAP_AA_WIDTH_2_0                      (2 << 8)
38*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_LINE_END_CAP_AA_WIDTH_4_0                      (3 << 8)
39*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_LINE_AA_WIDTH_0_5                              (0 << 6)
40*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_LINE_AA_WIDTH_1_0                              (1 << 6)
41*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_LINE_AA_WIDTH_2_0                              (2 << 6)
42*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_LINE_AA_WIDTH_4_0                              (3 << 6)
43*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_POLYGON_STIPPLE_ENABLE                         (1 << 4)
44*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_LINE_STIPPLE_ENABLE                            (1 << 3)
45*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_POINT_RASTRULE_UPPER_RIGHT                     (1 << 2)
46*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_MSRAST_OFF_PIXEL                               (0 << 0)
47*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_MSRAST_OFF_PATTERN                             (1 << 0)
48*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_MSRAST_ON_PIXEL                                (2 << 0)
49*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_MSRAST_ON_PATTERN                              (3 << 0)
50*d83cc019SAndroid Build Coastguard Worker /* DW2 */
51*d83cc019SAndroid Build Coastguard Worker # define GEN7_WM_MSDISPMODE_PERPIXEL                            (1 << 31)
52*d83cc019SAndroid Build Coastguard Worker 
53*d83cc019SAndroid Build Coastguard Worker /* Surface state DW0 */
54*d83cc019SAndroid Build Coastguard Worker #define GEN7_SURFACE_RC_READ_WRITE	(1 << 8)
55*d83cc019SAndroid Build Coastguard Worker #define GEN7_SURFACE_TILED		(1 << 14)
56*d83cc019SAndroid Build Coastguard Worker #define GEN7_SURFACE_TILED_Y		(1 << 13)
57*d83cc019SAndroid Build Coastguard Worker #define GEN7_SURFACE_FORMAT_SHIFT	18
58*d83cc019SAndroid Build Coastguard Worker #define GEN7_SURFACE_TYPE_SHIFT		29
59*d83cc019SAndroid Build Coastguard Worker 
60*d83cc019SAndroid Build Coastguard Worker /* Surface state DW2 */
61*d83cc019SAndroid Build Coastguard Worker #define GEN7_SURFACE_HEIGHT_SHIFT        16
62*d83cc019SAndroid Build Coastguard Worker #define GEN7_SURFACE_WIDTH_SHIFT         0
63*d83cc019SAndroid Build Coastguard Worker 
64*d83cc019SAndroid Build Coastguard Worker /* Surface state DW3 */
65*d83cc019SAndroid Build Coastguard Worker #define GEN7_SURFACE_DEPTH_SHIFT         21
66*d83cc019SAndroid Build Coastguard Worker #define GEN7_SURFACE_PITCH_SHIFT         0
67*d83cc019SAndroid Build Coastguard Worker 
68*d83cc019SAndroid Build Coastguard Worker #define HSW_SWIZZLE_ZERO		0
69*d83cc019SAndroid Build Coastguard Worker #define HSW_SWIZZLE_ONE			1
70*d83cc019SAndroid Build Coastguard Worker #define HSW_SWIZZLE_RED			4
71*d83cc019SAndroid Build Coastguard Worker #define HSW_SWIZZLE_GREEN		5
72*d83cc019SAndroid Build Coastguard Worker #define HSW_SWIZZLE_BLUE		6
73*d83cc019SAndroid Build Coastguard Worker #define HSW_SWIZZLE_ALPHA		7
74*d83cc019SAndroid Build Coastguard Worker #define __HSW_SURFACE_SWIZZLE(r,g,b,a) \
75*d83cc019SAndroid Build Coastguard Worker 	((a) << 16 | (b) << 19 | (g) << 22 | (r) << 25)
76*d83cc019SAndroid Build Coastguard Worker #define HSW_SURFACE_SWIZZLE(r,g,b,a) \
77*d83cc019SAndroid Build Coastguard Worker 	__HSW_SURFACE_SWIZZLE(HSW_SWIZZLE_##r, HSW_SWIZZLE_##g, HSW_SWIZZLE_##b, HSW_SWIZZLE_##a)
78*d83cc019SAndroid Build Coastguard Worker 
79*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_VERTEX_BUFFERS on GEN7*/
80*d83cc019SAndroid Build Coastguard Worker /* DW1 */
81*d83cc019SAndroid Build Coastguard Worker #define GEN7_VB0_ADDRESS_MODIFYENABLE   (1 << 14)
82*d83cc019SAndroid Build Coastguard Worker 
83*d83cc019SAndroid Build Coastguard Worker /* _3DPRIMITIVE on GEN7 */
84*d83cc019SAndroid Build Coastguard Worker /* DW1 */
85*d83cc019SAndroid Build Coastguard Worker # define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL     (0 << 8)
86*d83cc019SAndroid Build Coastguard Worker # define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM         (1 << 8)
87*d83cc019SAndroid Build Coastguard Worker 
88*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_CLEAR_PARAMS               GEN4_3D(3, 0, 0x04)
89*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_DEPTH_BUFFER               GEN4_3D(3, 0, 0x05)
90*d83cc019SAndroid Build Coastguard Worker # define GEN7_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT	29
91*d83cc019SAndroid Build Coastguard Worker # define GEN7_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT	18
92*d83cc019SAndroid Build Coastguard Worker /* DW1 */
93*d83cc019SAndroid Build Coastguard Worker # define GEN7_3DSTATE_DEPTH_CLEAR_VALID		(1 << 15)
94*d83cc019SAndroid Build Coastguard Worker 
95*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_CONSTANT_HS                GEN4_3D(3, 0, 0x19)
96*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_CONSTANT_DS                GEN4_3D(3, 0, 0x1a)
97*d83cc019SAndroid Build Coastguard Worker 
98*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_HS                         GEN4_3D(3, 0, 0x1b)
99*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_TE                         GEN4_3D(3, 0, 0x1c)
100*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_DS                         GEN4_3D(3, 0, 0x1d)
101*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_STREAMOUT                  GEN4_3D(3, 0, 0x1e)
102*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_SBE                        GEN4_3D(3, 0, 0x1f)
103*d83cc019SAndroid Build Coastguard Worker 
104*d83cc019SAndroid Build Coastguard Worker /* DW1 */
105*d83cc019SAndroid Build Coastguard Worker # define GEN7_SBE_SWIZZLE_CONTROL_MODE          (1 << 28)
106*d83cc019SAndroid Build Coastguard Worker # define GEN7_SBE_NUM_OUTPUTS_SHIFT             22
107*d83cc019SAndroid Build Coastguard Worker # define GEN7_SBE_SWIZZLE_ENABLE                (1 << 21)
108*d83cc019SAndroid Build Coastguard Worker # define GEN7_SBE_POINT_SPRITE_LOWERLEFT        (1 << 20)
109*d83cc019SAndroid Build Coastguard Worker # define GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT   11
110*d83cc019SAndroid Build Coastguard Worker # define GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT   4
111*d83cc019SAndroid Build Coastguard Worker 
112*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_PS                                 GEN4_3D(3, 0, 0x20)
113*d83cc019SAndroid Build Coastguard Worker /* DW1: kernel pointer */
114*d83cc019SAndroid Build Coastguard Worker /* DW2 */
115*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_SPF_MODE                               (1 << 31)
116*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_VECTOR_MASK_ENABLE                     (1 << 30)
117*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_SAMPLER_COUNT_SHIFT                    27
118*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT        18
119*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_FLOATING_POINT_MODE_IEEE_754           (0 << 16)
120*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_FLOATING_POINT_MODE_ALT                (1 << 16)
121*d83cc019SAndroid Build Coastguard Worker /* DW3: scratch space */
122*d83cc019SAndroid Build Coastguard Worker /* DW4 */
123*d83cc019SAndroid Build Coastguard Worker # define IVB_PS_MAX_THREADS_SHIFT                      24
124*d83cc019SAndroid Build Coastguard Worker # define HSW_PS_MAX_THREADS_SHIFT                      23
125*d83cc019SAndroid Build Coastguard Worker # define HSW_PS_SAMPLE_MASK_SHIFT                      12
126*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_PUSH_CONSTANT_ENABLE                   (1 << 11)
127*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_ATTRIBUTE_ENABLE                       (1 << 10)
128*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_OMASK_TO_RENDER_TARGET                 (1 << 9)
129*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_DUAL_SOURCE_BLEND_ENABLE               (1 << 7)
130*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_POSOFFSET_NONE                         (0 << 3)
131*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_POSOFFSET_CENTROID                     (2 << 3)
132*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_POSOFFSET_SAMPLE                       (3 << 3)
133*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_32_DISPATCH_ENABLE                     (1 << 2)
134*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_16_DISPATCH_ENABLE                     (1 << 1)
135*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_8_DISPATCH_ENABLE                      (1 << 0)
136*d83cc019SAndroid Build Coastguard Worker /* DW5 */
137*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_DISPATCH_START_GRF_SHIFT_0             16
138*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_DISPATCH_START_GRF_SHIFT_1             8
139*d83cc019SAndroid Build Coastguard Worker # define GEN7_PS_DISPATCH_START_GRF_SHIFT_2             0
140*d83cc019SAndroid Build Coastguard Worker /* DW6: kernel 1 pointer */
141*d83cc019SAndroid Build Coastguard Worker /* DW7: kernel 2 pointer */
142*d83cc019SAndroid Build Coastguard Worker 
143*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL      GEN4_3D(3, 0, 0x21)
144*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC         GEN4_3D(3, 0, 0x23)
145*d83cc019SAndroid Build Coastguard Worker 
146*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_BLEND_STATE_POINTERS               GEN4_3D(3, 0, 0x24)
147*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS       GEN4_3D(3, 0, 0x25)
148*d83cc019SAndroid Build Coastguard Worker 
149*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS          GEN4_3D(3, 0, 0x26)
150*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS          GEN4_3D(3, 0, 0x27)
151*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS          GEN4_3D(3, 0, 0x28)
152*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS          GEN4_3D(3, 0, 0x29)
153*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS          GEN4_3D(3, 0, 0x2a)
154*d83cc019SAndroid Build Coastguard Worker 
155*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS          GEN4_3D(3, 0, 0x2b)
156*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS          GEN4_3D(3, 0, 0x2e)
157*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS          GEN4_3D(3, 0, 0x2f)
158*d83cc019SAndroid Build Coastguard Worker 
159*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_URB_VS                             GEN4_3D(3, 0, 0x30)
160*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_URB_HS                             GEN4_3D(3, 0, 0x31)
161*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_URB_DS                             GEN4_3D(3, 0, 0x32)
162*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_URB_GS                             GEN4_3D(3, 0, 0x33)
163*d83cc019SAndroid Build Coastguard Worker /* DW1 */
164*d83cc019SAndroid Build Coastguard Worker # define GEN7_URB_ENTRY_NUMBER_SHIFT            0
165*d83cc019SAndroid Build Coastguard Worker # define GEN7_URB_ENTRY_SIZE_SHIFT              16
166*d83cc019SAndroid Build Coastguard Worker # define GEN7_URB_STARTING_ADDRESS_SHIFT        25
167*d83cc019SAndroid Build Coastguard Worker 
168*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS             GEN4_3D(3, 1, 0x12)
169*d83cc019SAndroid Build Coastguard Worker #define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS             GEN4_3D(3, 1, 0x16)
170*d83cc019SAndroid Build Coastguard Worker /* DW1 */
171*d83cc019SAndroid Build Coastguard Worker # define GEN7_PUSH_CONSTANT_BUFFER_OFFSET_SHIFT 16
172*d83cc019SAndroid Build Coastguard Worker 
173*d83cc019SAndroid Build Coastguard Worker /* for GEN7_STATE_BASE_ADDRESS */
174*d83cc019SAndroid Build Coastguard Worker #define BASE_ADDRESS_MODIFY		(1 << 0)
175*d83cc019SAndroid Build Coastguard Worker 
176*d83cc019SAndroid Build Coastguard Worker /* for GEN7_PIPE_CONTROL */
177*d83cc019SAndroid Build Coastguard Worker #define GEN7_PIPE_CONTROL_CS_STALL      (1 << 20)
178*d83cc019SAndroid Build Coastguard Worker #define GEN7_PIPE_CONTROL_STALL_AT_SCOREBOARD   (1 << 1)
179*d83cc019SAndroid Build Coastguard Worker 
180*d83cc019SAndroid Build Coastguard Worker /* VERTEX_BUFFER_STATE Structure */
181*d83cc019SAndroid Build Coastguard Worker #define GEN7_VB0_ADDRESS_MODIFY_ENABLE	(1 << 14)
182*d83cc019SAndroid Build Coastguard Worker 
183*d83cc019SAndroid Build Coastguard Worker #define GEN7_TD_CTL		       0x8000
184*d83cc019SAndroid Build Coastguard Worker 
185*d83cc019SAndroid Build Coastguard Worker /* Execution Unit (EU) defines */
186*d83cc019SAndroid Build Coastguard Worker 
187*d83cc019SAndroid Build Coastguard Worker #define GEN7_ARF_IP                    0xA0
188*d83cc019SAndroid Build Coastguard Worker 
189*d83cc019SAndroid Build Coastguard Worker #define VLV_MOCS_SNOOP		(2 << 1)
190*d83cc019SAndroid Build Coastguard Worker #define VLV_MOCS_L3		(1 << 0)
191*d83cc019SAndroid Build Coastguard Worker 
192*d83cc019SAndroid Build Coastguard Worker #define IVB_MOCS_GFDT		(1 << 2)
193*d83cc019SAndroid Build Coastguard Worker #define IVB_MOCS_PTE		(0 << 1)
194*d83cc019SAndroid Build Coastguard Worker #define IVB_MOCS_LLC		(1 << 1)
195*d83cc019SAndroid Build Coastguard Worker #define IVB_MOCS_L3		(1 << 0)
196*d83cc019SAndroid Build Coastguard Worker 
197*d83cc019SAndroid Build Coastguard Worker /* The hardware supports two different modes for border color. The
198*d83cc019SAndroid Build Coastguard Worker  * default (OpenGL) mode uses floating-point color channels, while the
199*d83cc019SAndroid Build Coastguard Worker  * legacy mode uses 4 bytes.
200*d83cc019SAndroid Build Coastguard Worker  *
201*d83cc019SAndroid Build Coastguard Worker  * More significantly, the legacy mode respects the components of the
202*d83cc019SAndroid Build Coastguard Worker  * border color for channels not present in the source, (whereas the
203*d83cc019SAndroid Build Coastguard Worker  * default mode will ignore the border color's alpha channel and use
204*d83cc019SAndroid Build Coastguard Worker  * alpha==1 for an RGB source, for example).
205*d83cc019SAndroid Build Coastguard Worker  *
206*d83cc019SAndroid Build Coastguard Worker  * The legacy mode matches the semantics specified by the Render
207*d83cc019SAndroid Build Coastguard Worker  * extension.
208*d83cc019SAndroid Build Coastguard Worker  */
209*d83cc019SAndroid Build Coastguard Worker struct gen7_surface_state {
210*d83cc019SAndroid Build Coastguard Worker 	struct {
211*d83cc019SAndroid Build Coastguard Worker 		unsigned int cube_pos_z:1;
212*d83cc019SAndroid Build Coastguard Worker 		unsigned int cube_neg_z:1;
213*d83cc019SAndroid Build Coastguard Worker 		unsigned int cube_pos_y:1;
214*d83cc019SAndroid Build Coastguard Worker 		unsigned int cube_neg_y:1;
215*d83cc019SAndroid Build Coastguard Worker 		unsigned int cube_pos_x:1;
216*d83cc019SAndroid Build Coastguard Worker 		unsigned int cube_neg_x:1;
217*d83cc019SAndroid Build Coastguard Worker 		unsigned int pad2:2;
218*d83cc019SAndroid Build Coastguard Worker 		unsigned int render_cache_read_write:1;
219*d83cc019SAndroid Build Coastguard Worker 		unsigned int pad1:1;
220*d83cc019SAndroid Build Coastguard Worker 		unsigned int surface_array_spacing:1;
221*d83cc019SAndroid Build Coastguard Worker 		unsigned int vert_line_stride_ofs:1;
222*d83cc019SAndroid Build Coastguard Worker 		unsigned int vert_line_stride:1;
223*d83cc019SAndroid Build Coastguard Worker 		unsigned int tile_walk:1;
224*d83cc019SAndroid Build Coastguard Worker 		unsigned int tiled_surface:1;
225*d83cc019SAndroid Build Coastguard Worker 		unsigned int horizontal_alignment:1;
226*d83cc019SAndroid Build Coastguard Worker 		unsigned int vertical_alignment:2;
227*d83cc019SAndroid Build Coastguard Worker 		unsigned int surface_format:9;     /**< BRW_SURFACEFORMAT_x */
228*d83cc019SAndroid Build Coastguard Worker 		unsigned int pad0:1;
229*d83cc019SAndroid Build Coastguard Worker 		unsigned int is_array:1;
230*d83cc019SAndroid Build Coastguard Worker 		unsigned int surface_type:3;       /**< BRW_SURFACE_1D/2D/3D/CUBE */
231*d83cc019SAndroid Build Coastguard Worker 	} ss0;
232*d83cc019SAndroid Build Coastguard Worker 
233*d83cc019SAndroid Build Coastguard Worker 	struct {
234*d83cc019SAndroid Build Coastguard Worker 		unsigned int base_addr;
235*d83cc019SAndroid Build Coastguard Worker 	} ss1;
236*d83cc019SAndroid Build Coastguard Worker 
237*d83cc019SAndroid Build Coastguard Worker 	struct {
238*d83cc019SAndroid Build Coastguard Worker 		unsigned int width:14;
239*d83cc019SAndroid Build Coastguard Worker 		unsigned int pad1:2;
240*d83cc019SAndroid Build Coastguard Worker 		unsigned int height:14;
241*d83cc019SAndroid Build Coastguard Worker 		unsigned int pad0:2;
242*d83cc019SAndroid Build Coastguard Worker 	} ss2;
243*d83cc019SAndroid Build Coastguard Worker 
244*d83cc019SAndroid Build Coastguard Worker 	struct {
245*d83cc019SAndroid Build Coastguard Worker 		unsigned int pitch:18;
246*d83cc019SAndroid Build Coastguard Worker 		unsigned int pad:3;
247*d83cc019SAndroid Build Coastguard Worker 		unsigned int depth:11;
248*d83cc019SAndroid Build Coastguard Worker 	} ss3;
249*d83cc019SAndroid Build Coastguard Worker 
250*d83cc019SAndroid Build Coastguard Worker 	struct {
251*d83cc019SAndroid Build Coastguard Worker 		unsigned int multisample_position_palette_index:3;
252*d83cc019SAndroid Build Coastguard Worker 		unsigned int num_multisamples:3;
253*d83cc019SAndroid Build Coastguard Worker 		unsigned int multisampled_surface_storage_format:1;
254*d83cc019SAndroid Build Coastguard Worker 		unsigned int render_target_view_extent:11;
255*d83cc019SAndroid Build Coastguard Worker 		unsigned int min_array_elt:11;
256*d83cc019SAndroid Build Coastguard Worker 		unsigned int rotation:2;
257*d83cc019SAndroid Build Coastguard Worker 		unsigned int pad0:1;
258*d83cc019SAndroid Build Coastguard Worker 	} ss4;
259*d83cc019SAndroid Build Coastguard Worker 
260*d83cc019SAndroid Build Coastguard Worker 	struct {
261*d83cc019SAndroid Build Coastguard Worker 		unsigned int mip_count:4;
262*d83cc019SAndroid Build Coastguard Worker 		unsigned int min_lod:4;
263*d83cc019SAndroid Build Coastguard Worker 		unsigned int pad1:8;
264*d83cc019SAndroid Build Coastguard Worker 		unsigned int memory_object_control:4;
265*d83cc019SAndroid Build Coastguard Worker 		unsigned int y_offset:4;
266*d83cc019SAndroid Build Coastguard Worker 		unsigned int pad0:1;
267*d83cc019SAndroid Build Coastguard Worker 		unsigned int x_offset:7;
268*d83cc019SAndroid Build Coastguard Worker 	} ss5;
269*d83cc019SAndroid Build Coastguard Worker 
270*d83cc019SAndroid Build Coastguard Worker 	struct {
271*d83cc019SAndroid Build Coastguard Worker 		unsigned int pad; /* Multisample Control Surface stuff */
272*d83cc019SAndroid Build Coastguard Worker 	} ss6;
273*d83cc019SAndroid Build Coastguard Worker 
274*d83cc019SAndroid Build Coastguard Worker 	struct {
275*d83cc019SAndroid Build Coastguard Worker 		unsigned int resource_min_lod:12;
276*d83cc019SAndroid Build Coastguard Worker 		unsigned int pad0:16;
277*d83cc019SAndroid Build Coastguard Worker 		unsigned int alpha_clear_color:1;
278*d83cc019SAndroid Build Coastguard Worker 		unsigned int blue_clear_color:1;
279*d83cc019SAndroid Build Coastguard Worker 		unsigned int green_clear_color:1;
280*d83cc019SAndroid Build Coastguard Worker 		unsigned int red_clear_color:1;
281*d83cc019SAndroid Build Coastguard Worker 	} ss7;
282*d83cc019SAndroid Build Coastguard Worker };
283*d83cc019SAndroid Build Coastguard Worker 
284*d83cc019SAndroid Build Coastguard Worker struct gen7_sampler_state {
285*d83cc019SAndroid Build Coastguard Worker 	struct {
286*d83cc019SAndroid Build Coastguard Worker 		unsigned int aniso_algorithm:1;
287*d83cc019SAndroid Build Coastguard Worker 		unsigned int lod_bias:13;
288*d83cc019SAndroid Build Coastguard Worker 		unsigned int min_filter:3;
289*d83cc019SAndroid Build Coastguard Worker 		unsigned int mag_filter:3;
290*d83cc019SAndroid Build Coastguard Worker 		unsigned int mip_filter:2;
291*d83cc019SAndroid Build Coastguard Worker 		unsigned int base_level:5;
292*d83cc019SAndroid Build Coastguard Worker 		unsigned int pad1:1;
293*d83cc019SAndroid Build Coastguard Worker 		unsigned int lod_preclamp:1;
294*d83cc019SAndroid Build Coastguard Worker 		unsigned int default_color_mode:1;
295*d83cc019SAndroid Build Coastguard Worker 		unsigned int pad0:1;
296*d83cc019SAndroid Build Coastguard Worker 		unsigned int disable:1;
297*d83cc019SAndroid Build Coastguard Worker 	} ss0;
298*d83cc019SAndroid Build Coastguard Worker 
299*d83cc019SAndroid Build Coastguard Worker 	struct {
300*d83cc019SAndroid Build Coastguard Worker 		unsigned int cube_control_mode:1;
301*d83cc019SAndroid Build Coastguard Worker 		unsigned int shadow_function:3;
302*d83cc019SAndroid Build Coastguard Worker 		unsigned int pad:4;
303*d83cc019SAndroid Build Coastguard Worker 		unsigned int max_lod:12;
304*d83cc019SAndroid Build Coastguard Worker 		unsigned int min_lod:12;
305*d83cc019SAndroid Build Coastguard Worker 	} ss1;
306*d83cc019SAndroid Build Coastguard Worker 
307*d83cc019SAndroid Build Coastguard Worker 	struct {
308*d83cc019SAndroid Build Coastguard Worker 		unsigned int pad:5;
309*d83cc019SAndroid Build Coastguard Worker 		unsigned int default_color_pointer:27;
310*d83cc019SAndroid Build Coastguard Worker 	} ss2;
311*d83cc019SAndroid Build Coastguard Worker 
312*d83cc019SAndroid Build Coastguard Worker 	struct {
313*d83cc019SAndroid Build Coastguard Worker 		unsigned int r_wrap_mode:3;
314*d83cc019SAndroid Build Coastguard Worker 		unsigned int t_wrap_mode:3;
315*d83cc019SAndroid Build Coastguard Worker 		unsigned int s_wrap_mode:3;
316*d83cc019SAndroid Build Coastguard Worker 		unsigned int pad:1;
317*d83cc019SAndroid Build Coastguard Worker 		unsigned int non_normalized_coord:1;
318*d83cc019SAndroid Build Coastguard Worker 		unsigned int trilinear_quality:2;
319*d83cc019SAndroid Build Coastguard Worker 		unsigned int address_round:6;
320*d83cc019SAndroid Build Coastguard Worker 		unsigned int max_aniso:3;
321*d83cc019SAndroid Build Coastguard Worker 		unsigned int chroma_key_mode:1;
322*d83cc019SAndroid Build Coastguard Worker 		unsigned int chroma_key_index:2;
323*d83cc019SAndroid Build Coastguard Worker 		unsigned int chroma_key_enable:1;
324*d83cc019SAndroid Build Coastguard Worker 		unsigned int pad0:6;
325*d83cc019SAndroid Build Coastguard Worker 	} ss3;
326*d83cc019SAndroid Build Coastguard Worker };
327*d83cc019SAndroid Build Coastguard Worker 
328*d83cc019SAndroid Build Coastguard Worker #endif
329