1*d83cc019SAndroid Build Coastguard Worker #include <stdlib.h>
2*d83cc019SAndroid Build Coastguard Worker #include <sys/ioctl.h>
3*d83cc019SAndroid Build Coastguard Worker #include <stdio.h>
4*d83cc019SAndroid Build Coastguard Worker #include <string.h>
5*d83cc019SAndroid Build Coastguard Worker #include <assert.h>
6*d83cc019SAndroid Build Coastguard Worker #include <fcntl.h>
7*d83cc019SAndroid Build Coastguard Worker #include <inttypes.h>
8*d83cc019SAndroid Build Coastguard Worker #include <errno.h>
9*d83cc019SAndroid Build Coastguard Worker #include <sys/stat.h>
10*d83cc019SAndroid Build Coastguard Worker #include <sys/time.h>
11*d83cc019SAndroid Build Coastguard Worker #include "drm.h"
12*d83cc019SAndroid Build Coastguard Worker #include "i915_drm.h"
13*d83cc019SAndroid Build Coastguard Worker #include "drmtest.h"
14*d83cc019SAndroid Build Coastguard Worker #include "intel_bufmgr.h"
15*d83cc019SAndroid Build Coastguard Worker #include "intel_batchbuffer.h"
16*d83cc019SAndroid Build Coastguard Worker #include "intel_io.h"
17*d83cc019SAndroid Build Coastguard Worker
18*d83cc019SAndroid Build Coastguard Worker #include "i830_reg.h"
19*d83cc019SAndroid Build Coastguard Worker #include "rendercopy.h"
20*d83cc019SAndroid Build Coastguard Worker
21*d83cc019SAndroid Build Coastguard Worker #define TB0C_LAST_STAGE (1 << 31)
22*d83cc019SAndroid Build Coastguard Worker #define TB0C_RESULT_SCALE_1X (0 << 29)
23*d83cc019SAndroid Build Coastguard Worker #define TB0C_RESULT_SCALE_2X (1 << 29)
24*d83cc019SAndroid Build Coastguard Worker #define TB0C_RESULT_SCALE_4X (2 << 29)
25*d83cc019SAndroid Build Coastguard Worker #define TB0C_OP_ARG1 (1 << 25)
26*d83cc019SAndroid Build Coastguard Worker #define TB0C_OP_MODULE (3 << 25)
27*d83cc019SAndroid Build Coastguard Worker #define TB0C_OUTPUT_WRITE_CURRENT (0 << 24)
28*d83cc019SAndroid Build Coastguard Worker #define TB0C_OUTPUT_WRITE_ACCUM (1 << 24)
29*d83cc019SAndroid Build Coastguard Worker #define TB0C_ARG3_REPLICATE_ALPHA (1<<23)
30*d83cc019SAndroid Build Coastguard Worker #define TB0C_ARG3_INVERT (1<<22)
31*d83cc019SAndroid Build Coastguard Worker #define TB0C_ARG3_SEL_XXX
32*d83cc019SAndroid Build Coastguard Worker #define TB0C_ARG2_REPLICATE_ALPHA (1<<17)
33*d83cc019SAndroid Build Coastguard Worker #define TB0C_ARG2_INVERT (1<<16)
34*d83cc019SAndroid Build Coastguard Worker #define TB0C_ARG2_SEL_ONE (0 << 12)
35*d83cc019SAndroid Build Coastguard Worker #define TB0C_ARG2_SEL_FACTOR (1 << 12)
36*d83cc019SAndroid Build Coastguard Worker #define TB0C_ARG2_SEL_TEXEL0 (6 << 12)
37*d83cc019SAndroid Build Coastguard Worker #define TB0C_ARG2_SEL_TEXEL1 (7 << 12)
38*d83cc019SAndroid Build Coastguard Worker #define TB0C_ARG2_SEL_TEXEL2 (8 << 12)
39*d83cc019SAndroid Build Coastguard Worker #define TB0C_ARG2_SEL_TEXEL3 (9 << 12)
40*d83cc019SAndroid Build Coastguard Worker #define TB0C_ARG1_REPLICATE_ALPHA (1<<11)
41*d83cc019SAndroid Build Coastguard Worker #define TB0C_ARG1_INVERT (1<<10)
42*d83cc019SAndroid Build Coastguard Worker #define TB0C_ARG1_SEL_ONE (0 << 6)
43*d83cc019SAndroid Build Coastguard Worker #define TB0C_ARG1_SEL_TEXEL0 (6 << 6)
44*d83cc019SAndroid Build Coastguard Worker #define TB0C_ARG1_SEL_TEXEL1 (7 << 6)
45*d83cc019SAndroid Build Coastguard Worker #define TB0C_ARG1_SEL_TEXEL2 (8 << 6)
46*d83cc019SAndroid Build Coastguard Worker #define TB0C_ARG1_SEL_TEXEL3 (9 << 6)
47*d83cc019SAndroid Build Coastguard Worker #define TB0C_ARG0_REPLICATE_ALPHA (1<<5)
48*d83cc019SAndroid Build Coastguard Worker #define TB0C_ARG0_SEL_XXX
49*d83cc019SAndroid Build Coastguard Worker
50*d83cc019SAndroid Build Coastguard Worker #define TB0A_CTR_STAGE_ENABLE (1<<31)
51*d83cc019SAndroid Build Coastguard Worker #define TB0A_RESULT_SCALE_1X (0 << 29)
52*d83cc019SAndroid Build Coastguard Worker #define TB0A_RESULT_SCALE_2X (1 << 29)
53*d83cc019SAndroid Build Coastguard Worker #define TB0A_RESULT_SCALE_4X (2 << 29)
54*d83cc019SAndroid Build Coastguard Worker #define TB0A_OP_ARG1 (1 << 25)
55*d83cc019SAndroid Build Coastguard Worker #define TB0A_OP_MODULE (3 << 25)
56*d83cc019SAndroid Build Coastguard Worker #define TB0A_OUTPUT_WRITE_CURRENT (0<<24)
57*d83cc019SAndroid Build Coastguard Worker #define TB0A_OUTPUT_WRITE_ACCUM (1<<24)
58*d83cc019SAndroid Build Coastguard Worker #define TB0A_CTR_STAGE_SEL_BITS_XXX
59*d83cc019SAndroid Build Coastguard Worker #define TB0A_ARG3_SEL_XXX
60*d83cc019SAndroid Build Coastguard Worker #define TB0A_ARG3_INVERT (1<<17)
61*d83cc019SAndroid Build Coastguard Worker #define TB0A_ARG2_INVERT (1<<16)
62*d83cc019SAndroid Build Coastguard Worker #define TB0A_ARG2_SEL_ONE (0 << 12)
63*d83cc019SAndroid Build Coastguard Worker #define TB0A_ARG2_SEL_TEXEL0 (6 << 12)
64*d83cc019SAndroid Build Coastguard Worker #define TB0A_ARG2_SEL_TEXEL1 (7 << 12)
65*d83cc019SAndroid Build Coastguard Worker #define TB0A_ARG2_SEL_TEXEL2 (8 << 12)
66*d83cc019SAndroid Build Coastguard Worker #define TB0A_ARG2_SEL_TEXEL3 (9 << 12)
67*d83cc019SAndroid Build Coastguard Worker #define TB0A_ARG1_INVERT (1<<10)
68*d83cc019SAndroid Build Coastguard Worker #define TB0A_ARG1_SEL_ONE (0 << 6)
69*d83cc019SAndroid Build Coastguard Worker #define TB0A_ARG1_SEL_TEXEL0 (6 << 6)
70*d83cc019SAndroid Build Coastguard Worker #define TB0A_ARG1_SEL_TEXEL1 (7 << 6)
71*d83cc019SAndroid Build Coastguard Worker #define TB0A_ARG1_SEL_TEXEL2 (8 << 6)
72*d83cc019SAndroid Build Coastguard Worker #define TB0A_ARG1_SEL_TEXEL3 (9 << 6)
73*d83cc019SAndroid Build Coastguard Worker
74*d83cc019SAndroid Build Coastguard Worker
gen2_emit_invariant(struct intel_batchbuffer * batch)75*d83cc019SAndroid Build Coastguard Worker static void gen2_emit_invariant(struct intel_batchbuffer *batch)
76*d83cc019SAndroid Build Coastguard Worker {
77*d83cc019SAndroid Build Coastguard Worker int i;
78*d83cc019SAndroid Build Coastguard Worker
79*d83cc019SAndroid Build Coastguard Worker for (i = 0; i < 4; i++) {
80*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(i));
81*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | MAP_UNIT(i) |
82*d83cc019SAndroid Build Coastguard Worker DISABLE_TEX_STREAM_BUMP |
83*d83cc019SAndroid Build Coastguard Worker ENABLE_TEX_STREAM_COORD_SET | TEX_STREAM_COORD_SET(i) |
84*d83cc019SAndroid Build Coastguard Worker ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(i));
85*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
86*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(i));
87*d83cc019SAndroid Build Coastguard Worker }
88*d83cc019SAndroid Build Coastguard Worker
89*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(_3DSTATE_MAP_COORD_SETBIND_CMD);
90*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) |
91*d83cc019SAndroid Build Coastguard Worker TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) |
92*d83cc019SAndroid Build Coastguard Worker TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) |
93*d83cc019SAndroid Build Coastguard Worker TEXBIND_SET0(TEXCOORDSRC_VTXSET_0));
94*d83cc019SAndroid Build Coastguard Worker
95*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
96*d83cc019SAndroid Build Coastguard Worker
97*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM);
98*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE);
99*d83cc019SAndroid Build Coastguard Worker
100*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(_3DSTATE_W_STATE_CMD);
101*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(MAGIC_W_STATE_DWORD1);
102*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ );
103*d83cc019SAndroid Build Coastguard Worker
104*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(_3DSTATE_INDPT_ALPHA_BLEND_CMD |
105*d83cc019SAndroid Build Coastguard Worker DISABLE_INDPT_ALPHA_BLEND |
106*d83cc019SAndroid Build Coastguard Worker ENABLE_ALPHA_BLENDFUNC | ABLENDFUNC_ADD);
107*d83cc019SAndroid Build Coastguard Worker
108*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(_3DSTATE_CONST_BLEND_COLOR_CMD);
109*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
110*d83cc019SAndroid Build Coastguard Worker
111*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(_3DSTATE_MODES_1_CMD |
112*d83cc019SAndroid Build Coastguard Worker ENABLE_COLR_BLND_FUNC | BLENDFUNC_ADD |
113*d83cc019SAndroid Build Coastguard Worker ENABLE_SRC_BLND_FACTOR | SRC_BLND_FACT(BLENDFACTOR_ONE) |
114*d83cc019SAndroid Build Coastguard Worker ENABLE_DST_BLND_FACTOR | DST_BLND_FACT(BLENDFACTOR_ZERO));
115*d83cc019SAndroid Build Coastguard Worker
116*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(_3DSTATE_ENABLES_1_CMD |
117*d83cc019SAndroid Build Coastguard Worker DISABLE_LOGIC_OP |
118*d83cc019SAndroid Build Coastguard Worker DISABLE_STENCIL_TEST |
119*d83cc019SAndroid Build Coastguard Worker DISABLE_DEPTH_BIAS |
120*d83cc019SAndroid Build Coastguard Worker DISABLE_SPEC_ADD |
121*d83cc019SAndroid Build Coastguard Worker DISABLE_FOG |
122*d83cc019SAndroid Build Coastguard Worker DISABLE_ALPHA_TEST |
123*d83cc019SAndroid Build Coastguard Worker DISABLE_DEPTH_TEST |
124*d83cc019SAndroid Build Coastguard Worker ENABLE_COLOR_BLEND);
125*d83cc019SAndroid Build Coastguard Worker
126*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(_3DSTATE_ENABLES_2_CMD |
127*d83cc019SAndroid Build Coastguard Worker DISABLE_STENCIL_WRITE |
128*d83cc019SAndroid Build Coastguard Worker DISABLE_DITHER |
129*d83cc019SAndroid Build Coastguard Worker DISABLE_DEPTH_WRITE |
130*d83cc019SAndroid Build Coastguard Worker ENABLE_COLOR_MASK |
131*d83cc019SAndroid Build Coastguard Worker ENABLE_COLOR_WRITE |
132*d83cc019SAndroid Build Coastguard Worker ENABLE_TEX_CACHE);
133*d83cc019SAndroid Build Coastguard Worker }
134*d83cc019SAndroid Build Coastguard Worker
gen2_emit_target(struct intel_batchbuffer * batch,const struct igt_buf * dst)135*d83cc019SAndroid Build Coastguard Worker static void gen2_emit_target(struct intel_batchbuffer *batch,
136*d83cc019SAndroid Build Coastguard Worker const struct igt_buf *dst)
137*d83cc019SAndroid Build Coastguard Worker {
138*d83cc019SAndroid Build Coastguard Worker uint32_t tiling;
139*d83cc019SAndroid Build Coastguard Worker uint32_t format;
140*d83cc019SAndroid Build Coastguard Worker
141*d83cc019SAndroid Build Coastguard Worker igt_assert_lte(dst->stride, 8192);
142*d83cc019SAndroid Build Coastguard Worker igt_assert_lte(igt_buf_width(dst), 2048);
143*d83cc019SAndroid Build Coastguard Worker igt_assert_lte(igt_buf_height(dst), 2048);
144*d83cc019SAndroid Build Coastguard Worker
145*d83cc019SAndroid Build Coastguard Worker switch (dst->bpp) {
146*d83cc019SAndroid Build Coastguard Worker case 8: format = COLR_BUF_8BIT; break;
147*d83cc019SAndroid Build Coastguard Worker case 16: format = COLR_BUF_RGB565; break;
148*d83cc019SAndroid Build Coastguard Worker case 32: format = COLR_BUF_ARGB8888; break;
149*d83cc019SAndroid Build Coastguard Worker default: igt_assert(0);
150*d83cc019SAndroid Build Coastguard Worker }
151*d83cc019SAndroid Build Coastguard Worker
152*d83cc019SAndroid Build Coastguard Worker tiling = 0;
153*d83cc019SAndroid Build Coastguard Worker if (dst->tiling != I915_TILING_NONE)
154*d83cc019SAndroid Build Coastguard Worker tiling = BUF_3D_TILED_SURFACE;
155*d83cc019SAndroid Build Coastguard Worker if (dst->tiling == I915_TILING_Y)
156*d83cc019SAndroid Build Coastguard Worker tiling |= BUF_3D_TILE_WALK_Y;
157*d83cc019SAndroid Build Coastguard Worker
158*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
159*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(BUF_3D_ID_COLOR_BACK | tiling | BUF_3D_PITCH(dst->stride));
160*d83cc019SAndroid Build Coastguard Worker OUT_RELOC(dst->bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
161*d83cc019SAndroid Build Coastguard Worker
162*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
163*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(format |
164*d83cc019SAndroid Build Coastguard Worker DSTORG_HORT_BIAS(0x8) |
165*d83cc019SAndroid Build Coastguard Worker DSTORG_VERT_BIAS(0x8));
166*d83cc019SAndroid Build Coastguard Worker
167*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
168*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
169*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0); /* ymin, xmin */
170*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(DRAW_YMAX(igt_buf_height(dst) - 1) |
171*d83cc019SAndroid Build Coastguard Worker DRAW_XMAX(igt_buf_width(dst) - 1));
172*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0); /* yorig, xorig */
173*d83cc019SAndroid Build Coastguard Worker }
174*d83cc019SAndroid Build Coastguard Worker
gen2_emit_texture(struct intel_batchbuffer * batch,const struct igt_buf * src,int unit)175*d83cc019SAndroid Build Coastguard Worker static void gen2_emit_texture(struct intel_batchbuffer *batch,
176*d83cc019SAndroid Build Coastguard Worker const struct igt_buf *src,
177*d83cc019SAndroid Build Coastguard Worker int unit)
178*d83cc019SAndroid Build Coastguard Worker {
179*d83cc019SAndroid Build Coastguard Worker uint32_t tiling;
180*d83cc019SAndroid Build Coastguard Worker uint32_t format;
181*d83cc019SAndroid Build Coastguard Worker
182*d83cc019SAndroid Build Coastguard Worker igt_assert_lte(src->stride, 8192);
183*d83cc019SAndroid Build Coastguard Worker igt_assert_lte(igt_buf_width(src), 2048);
184*d83cc019SAndroid Build Coastguard Worker igt_assert_lte(igt_buf_height(src), 2048);
185*d83cc019SAndroid Build Coastguard Worker
186*d83cc019SAndroid Build Coastguard Worker switch (src->bpp) {
187*d83cc019SAndroid Build Coastguard Worker case 8: format = MAPSURF_8BIT | MT_8BIT_L8; break;
188*d83cc019SAndroid Build Coastguard Worker case 16: format = MAPSURF_16BIT | MT_16BIT_RGB565; break;
189*d83cc019SAndroid Build Coastguard Worker case 32: format = MAPSURF_32BIT | MT_32BIT_ARGB8888; break;
190*d83cc019SAndroid Build Coastguard Worker default: igt_assert(0);
191*d83cc019SAndroid Build Coastguard Worker }
192*d83cc019SAndroid Build Coastguard Worker
193*d83cc019SAndroid Build Coastguard Worker tiling = 0;
194*d83cc019SAndroid Build Coastguard Worker if (src->tiling != I915_TILING_NONE)
195*d83cc019SAndroid Build Coastguard Worker tiling = TM0S1_TILED_SURFACE;
196*d83cc019SAndroid Build Coastguard Worker if (src->tiling == I915_TILING_Y)
197*d83cc019SAndroid Build Coastguard Worker tiling |= TM0S1_TILE_WALK;
198*d83cc019SAndroid Build Coastguard Worker
199*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_2 | LOAD_TEXTURE_MAP(unit) | 4);
200*d83cc019SAndroid Build Coastguard Worker OUT_RELOC(src->bo, I915_GEM_DOMAIN_SAMPLER, 0, 0);
201*d83cc019SAndroid Build Coastguard Worker OUT_BATCH((igt_buf_height(src) - 1) << TM0S1_HEIGHT_SHIFT |
202*d83cc019SAndroid Build Coastguard Worker (igt_buf_width(src) - 1) << TM0S1_WIDTH_SHIFT |
203*d83cc019SAndroid Build Coastguard Worker format | tiling);
204*d83cc019SAndroid Build Coastguard Worker OUT_BATCH((src->stride / 4 - 1) << TM0S2_PITCH_SHIFT | TM0S2_MAP_2D);
205*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(FILTER_NEAREST << TM0S3_MAG_FILTER_SHIFT |
206*d83cc019SAndroid Build Coastguard Worker FILTER_NEAREST << TM0S3_MIN_FILTER_SHIFT |
207*d83cc019SAndroid Build Coastguard Worker MIPFILTER_NONE << TM0S3_MIP_FILTER_SHIFT);
208*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0); /* default color */
209*d83cc019SAndroid Build Coastguard Worker
210*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(_3DSTATE_MAP_COORD_SET_CMD | TEXCOORD_SET(unit) |
211*d83cc019SAndroid Build Coastguard Worker ENABLE_TEXCOORD_PARAMS | TEXCOORDS_ARE_NORMAL |
212*d83cc019SAndroid Build Coastguard Worker TEXCOORDTYPE_CARTESIAN |
213*d83cc019SAndroid Build Coastguard Worker ENABLE_ADDR_V_CNTL | TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_CLAMP_BORDER) |
214*d83cc019SAndroid Build Coastguard Worker ENABLE_ADDR_U_CNTL | TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_CLAMP_BORDER));
215*d83cc019SAndroid Build Coastguard Worker }
216*d83cc019SAndroid Build Coastguard Worker
gen2_emit_copy_pipeline(struct intel_batchbuffer * batch)217*d83cc019SAndroid Build Coastguard Worker static void gen2_emit_copy_pipeline(struct intel_batchbuffer *batch)
218*d83cc019SAndroid Build Coastguard Worker {
219*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(_3DSTATE_INDPT_ALPHA_BLEND_CMD | DISABLE_INDPT_ALPHA_BLEND);
220*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(_3DSTATE_ENABLES_1_CMD | DISABLE_LOGIC_OP |
221*d83cc019SAndroid Build Coastguard Worker DISABLE_STENCIL_TEST | DISABLE_DEPTH_BIAS |
222*d83cc019SAndroid Build Coastguard Worker DISABLE_SPEC_ADD | DISABLE_FOG | DISABLE_ALPHA_TEST |
223*d83cc019SAndroid Build Coastguard Worker DISABLE_COLOR_BLEND | DISABLE_DEPTH_TEST);
224*d83cc019SAndroid Build Coastguard Worker
225*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
226*d83cc019SAndroid Build Coastguard Worker LOAD_TEXTURE_BLEND_STAGE(0) | 1);
227*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(TB0C_LAST_STAGE | TB0C_RESULT_SCALE_1X |
228*d83cc019SAndroid Build Coastguard Worker TB0C_OUTPUT_WRITE_CURRENT |
229*d83cc019SAndroid Build Coastguard Worker TB0C_OP_ARG1 | TB0C_ARG1_SEL_TEXEL0);
230*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(TB0A_RESULT_SCALE_1X | TB0A_OUTPUT_WRITE_CURRENT |
231*d83cc019SAndroid Build Coastguard Worker TB0A_OP_ARG1 | TB0A_ARG1_SEL_TEXEL0);
232*d83cc019SAndroid Build Coastguard Worker }
233*d83cc019SAndroid Build Coastguard Worker
gen2_render_copyfunc(struct intel_batchbuffer * batch,drm_intel_context * context,const struct igt_buf * src,unsigned src_x,unsigned src_y,unsigned width,unsigned height,const struct igt_buf * dst,unsigned dst_x,unsigned dst_y)234*d83cc019SAndroid Build Coastguard Worker void gen2_render_copyfunc(struct intel_batchbuffer *batch,
235*d83cc019SAndroid Build Coastguard Worker drm_intel_context *context,
236*d83cc019SAndroid Build Coastguard Worker const struct igt_buf *src, unsigned src_x, unsigned src_y,
237*d83cc019SAndroid Build Coastguard Worker unsigned width, unsigned height,
238*d83cc019SAndroid Build Coastguard Worker const struct igt_buf *dst, unsigned dst_x, unsigned dst_y)
239*d83cc019SAndroid Build Coastguard Worker {
240*d83cc019SAndroid Build Coastguard Worker igt_assert(src->bpp == dst->bpp);
241*d83cc019SAndroid Build Coastguard Worker
242*d83cc019SAndroid Build Coastguard Worker gen2_emit_invariant(batch);
243*d83cc019SAndroid Build Coastguard Worker gen2_emit_copy_pipeline(batch);
244*d83cc019SAndroid Build Coastguard Worker
245*d83cc019SAndroid Build Coastguard Worker gen2_emit_target(batch, dst);
246*d83cc019SAndroid Build Coastguard Worker gen2_emit_texture(batch, src, 0);
247*d83cc019SAndroid Build Coastguard Worker
248*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
249*d83cc019SAndroid Build Coastguard Worker I1_LOAD_S(2) | I1_LOAD_S(3) | I1_LOAD_S(8) | 2);
250*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(1<<12);
251*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(S3_CULLMODE_NONE | S3_VERTEXHAS_XY);
252*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(S8_ENABLE_COLOR_BUFFER_WRITE);
253*d83cc019SAndroid Build Coastguard Worker
254*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(_3DSTATE_VERTEX_FORMAT_2_CMD | TEXCOORDFMT_2D << 0);
255*d83cc019SAndroid Build Coastguard Worker
256*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(PRIM3D_INLINE | PRIM3D_RECTLIST | (3*4 -1));
257*d83cc019SAndroid Build Coastguard Worker emit_vertex(batch, dst_x + width);
258*d83cc019SAndroid Build Coastguard Worker emit_vertex(batch, dst_y + height);
259*d83cc019SAndroid Build Coastguard Worker emit_vertex_normalized(batch, src_x + width, igt_buf_width(src));
260*d83cc019SAndroid Build Coastguard Worker emit_vertex_normalized(batch, src_y + height, igt_buf_height(src));
261*d83cc019SAndroid Build Coastguard Worker
262*d83cc019SAndroid Build Coastguard Worker emit_vertex(batch, dst_x);
263*d83cc019SAndroid Build Coastguard Worker emit_vertex(batch, dst_y + height);
264*d83cc019SAndroid Build Coastguard Worker emit_vertex_normalized(batch, src_x, igt_buf_width(src));
265*d83cc019SAndroid Build Coastguard Worker emit_vertex_normalized(batch, src_y + height, igt_buf_height(src));
266*d83cc019SAndroid Build Coastguard Worker
267*d83cc019SAndroid Build Coastguard Worker emit_vertex(batch, dst_x);
268*d83cc019SAndroid Build Coastguard Worker emit_vertex(batch, dst_y);
269*d83cc019SAndroid Build Coastguard Worker emit_vertex_normalized(batch, src_x, igt_buf_width(src));
270*d83cc019SAndroid Build Coastguard Worker emit_vertex_normalized(batch, src_y, igt_buf_height(src));
271*d83cc019SAndroid Build Coastguard Worker
272*d83cc019SAndroid Build Coastguard Worker intel_batchbuffer_flush(batch);
273*d83cc019SAndroid Build Coastguard Worker }
274