1*f80ad8b4SAndroid Build Coastguard Worker /* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */ 2*f80ad8b4SAndroid Build Coastguard Worker /* 3*f80ad8b4SAndroid Build Coastguard Worker * Framework for buffer objects that can be shared across devices/subsystems. 4*f80ad8b4SAndroid Build Coastguard Worker * 5*f80ad8b4SAndroid Build Coastguard Worker * Copyright(C) 2015 Intel Ltd 6*f80ad8b4SAndroid Build Coastguard Worker * 7*f80ad8b4SAndroid Build Coastguard Worker * This program is free software; you can redistribute it and/or modify it 8*f80ad8b4SAndroid Build Coastguard Worker * under the terms of the GNU General Public License version 2 as published by 9*f80ad8b4SAndroid Build Coastguard Worker * the Free Software Foundation. 10*f80ad8b4SAndroid Build Coastguard Worker * 11*f80ad8b4SAndroid Build Coastguard Worker * This program is distributed in the hope that it will be useful, but WITHOUT 12*f80ad8b4SAndroid Build Coastguard Worker * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13*f80ad8b4SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for 14*f80ad8b4SAndroid Build Coastguard Worker * more details. 15*f80ad8b4SAndroid Build Coastguard Worker * 16*f80ad8b4SAndroid Build Coastguard Worker * You should have received a copy of the GNU General Public License along with 17*f80ad8b4SAndroid Build Coastguard Worker * this program. If not, see <http://www.gnu.org/licenses/>. 18*f80ad8b4SAndroid Build Coastguard Worker */ 19*f80ad8b4SAndroid Build Coastguard Worker 20*f80ad8b4SAndroid Build Coastguard Worker #ifndef _DMA_BUF_UAPI_H_ 21*f80ad8b4SAndroid Build Coastguard Worker #define _DMA_BUF_UAPI_H_ 22*f80ad8b4SAndroid Build Coastguard Worker 23*f80ad8b4SAndroid Build Coastguard Worker #include <linux/types.h> 24*f80ad8b4SAndroid Build Coastguard Worker 25*f80ad8b4SAndroid Build Coastguard Worker /** 26*f80ad8b4SAndroid Build Coastguard Worker * struct dma_buf_sync - Synchronize with CPU access. 27*f80ad8b4SAndroid Build Coastguard Worker * 28*f80ad8b4SAndroid Build Coastguard Worker * When a DMA buffer is accessed from the CPU via mmap, it is not always 29*f80ad8b4SAndroid Build Coastguard Worker * possible to guarantee coherency between the CPU-visible map and underlying 30*f80ad8b4SAndroid Build Coastguard Worker * memory. To manage coherency, DMA_BUF_IOCTL_SYNC must be used to bracket 31*f80ad8b4SAndroid Build Coastguard Worker * any CPU access to give the kernel the chance to shuffle memory around if 32*f80ad8b4SAndroid Build Coastguard Worker * needed. 33*f80ad8b4SAndroid Build Coastguard Worker * 34*f80ad8b4SAndroid Build Coastguard Worker * Prior to accessing the map, the client must call DMA_BUF_IOCTL_SYNC 35*f80ad8b4SAndroid Build Coastguard Worker * with DMA_BUF_SYNC_START and the appropriate read/write flags. Once the 36*f80ad8b4SAndroid Build Coastguard Worker * access is complete, the client should call DMA_BUF_IOCTL_SYNC with 37*f80ad8b4SAndroid Build Coastguard Worker * DMA_BUF_SYNC_END and the same read/write flags. 38*f80ad8b4SAndroid Build Coastguard Worker * 39*f80ad8b4SAndroid Build Coastguard Worker * The synchronization provided via DMA_BUF_IOCTL_SYNC only provides cache 40*f80ad8b4SAndroid Build Coastguard Worker * coherency. It does not prevent other processes or devices from 41*f80ad8b4SAndroid Build Coastguard Worker * accessing the memory at the same time. If synchronization with a GPU or 42*f80ad8b4SAndroid Build Coastguard Worker * other device driver is required, it is the client's responsibility to 43*f80ad8b4SAndroid Build Coastguard Worker * wait for buffer to be ready for reading or writing before calling this 44*f80ad8b4SAndroid Build Coastguard Worker * ioctl with DMA_BUF_SYNC_START. Likewise, the client must ensure that 45*f80ad8b4SAndroid Build Coastguard Worker * follow-up work is not submitted to GPU or other device driver until 46*f80ad8b4SAndroid Build Coastguard Worker * after this ioctl has been called with DMA_BUF_SYNC_END? 47*f80ad8b4SAndroid Build Coastguard Worker * 48*f80ad8b4SAndroid Build Coastguard Worker * If the driver or API with which the client is interacting uses implicit 49*f80ad8b4SAndroid Build Coastguard Worker * synchronization, waiting for prior work to complete can be done via 50*f80ad8b4SAndroid Build Coastguard Worker * poll() on the DMA buffer file descriptor. If the driver or API requires 51*f80ad8b4SAndroid Build Coastguard Worker * explicit synchronization, the client may have to wait on a sync_file or 52*f80ad8b4SAndroid Build Coastguard Worker * other synchronization primitive outside the scope of the DMA buffer API. 53*f80ad8b4SAndroid Build Coastguard Worker */ 54*f80ad8b4SAndroid Build Coastguard Worker struct dma_buf_sync { 55*f80ad8b4SAndroid Build Coastguard Worker /** 56*f80ad8b4SAndroid Build Coastguard Worker * @flags: Set of access flags 57*f80ad8b4SAndroid Build Coastguard Worker * 58*f80ad8b4SAndroid Build Coastguard Worker * DMA_BUF_SYNC_START: 59*f80ad8b4SAndroid Build Coastguard Worker * Indicates the start of a map access session. 60*f80ad8b4SAndroid Build Coastguard Worker * 61*f80ad8b4SAndroid Build Coastguard Worker * DMA_BUF_SYNC_END: 62*f80ad8b4SAndroid Build Coastguard Worker * Indicates the end of a map access session. 63*f80ad8b4SAndroid Build Coastguard Worker * 64*f80ad8b4SAndroid Build Coastguard Worker * DMA_BUF_SYNC_READ: 65*f80ad8b4SAndroid Build Coastguard Worker * Indicates that the mapped DMA buffer will be read by the 66*f80ad8b4SAndroid Build Coastguard Worker * client via the CPU map. 67*f80ad8b4SAndroid Build Coastguard Worker * 68*f80ad8b4SAndroid Build Coastguard Worker * DMA_BUF_SYNC_WRITE: 69*f80ad8b4SAndroid Build Coastguard Worker * Indicates that the mapped DMA buffer will be written by the 70*f80ad8b4SAndroid Build Coastguard Worker * client via the CPU map. 71*f80ad8b4SAndroid Build Coastguard Worker * 72*f80ad8b4SAndroid Build Coastguard Worker * DMA_BUF_SYNC_RW: 73*f80ad8b4SAndroid Build Coastguard Worker * An alias for DMA_BUF_SYNC_READ | DMA_BUF_SYNC_WRITE. 74*f80ad8b4SAndroid Build Coastguard Worker */ 75*f80ad8b4SAndroid Build Coastguard Worker __u64 flags; 76*f80ad8b4SAndroid Build Coastguard Worker }; 77*f80ad8b4SAndroid Build Coastguard Worker 78*f80ad8b4SAndroid Build Coastguard Worker #define DMA_BUF_SYNC_READ (1 << 0) 79*f80ad8b4SAndroid Build Coastguard Worker #define DMA_BUF_SYNC_WRITE (2 << 0) 80*f80ad8b4SAndroid Build Coastguard Worker #define DMA_BUF_SYNC_RW (DMA_BUF_SYNC_READ | DMA_BUF_SYNC_WRITE) 81*f80ad8b4SAndroid Build Coastguard Worker #define DMA_BUF_SYNC_START (0 << 2) 82*f80ad8b4SAndroid Build Coastguard Worker #define DMA_BUF_SYNC_END (1 << 2) 83*f80ad8b4SAndroid Build Coastguard Worker #define DMA_BUF_SYNC_VALID_FLAGS_MASK \ 84*f80ad8b4SAndroid Build Coastguard Worker (DMA_BUF_SYNC_RW | DMA_BUF_SYNC_END) 85*f80ad8b4SAndroid Build Coastguard Worker 86*f80ad8b4SAndroid Build Coastguard Worker #define DMA_BUF_NAME_LEN 32 87*f80ad8b4SAndroid Build Coastguard Worker 88*f80ad8b4SAndroid Build Coastguard Worker /** 89*f80ad8b4SAndroid Build Coastguard Worker * struct dma_buf_export_sync_file - Get a sync_file from a dma-buf 90*f80ad8b4SAndroid Build Coastguard Worker * 91*f80ad8b4SAndroid Build Coastguard Worker * Userspace can perform a DMA_BUF_IOCTL_EXPORT_SYNC_FILE to retrieve the 92*f80ad8b4SAndroid Build Coastguard Worker * current set of fences on a dma-buf file descriptor as a sync_file. CPU 93*f80ad8b4SAndroid Build Coastguard Worker * waits via poll() or other driver-specific mechanisms typically wait on 94*f80ad8b4SAndroid Build Coastguard Worker * whatever fences are on the dma-buf at the time the wait begins. This 95*f80ad8b4SAndroid Build Coastguard Worker * is similar except that it takes a snapshot of the current fences on the 96*f80ad8b4SAndroid Build Coastguard Worker * dma-buf for waiting later instead of waiting immediately. This is 97*f80ad8b4SAndroid Build Coastguard Worker * useful for modern graphics APIs such as Vulkan which assume an explicit 98*f80ad8b4SAndroid Build Coastguard Worker * synchronization model but still need to inter-operate with dma-buf. 99*f80ad8b4SAndroid Build Coastguard Worker * 100*f80ad8b4SAndroid Build Coastguard Worker * The intended usage pattern is the following: 101*f80ad8b4SAndroid Build Coastguard Worker * 102*f80ad8b4SAndroid Build Coastguard Worker * 1. Export a sync_file with flags corresponding to the expected GPU usage 103*f80ad8b4SAndroid Build Coastguard Worker * via DMA_BUF_IOCTL_EXPORT_SYNC_FILE. 104*f80ad8b4SAndroid Build Coastguard Worker * 105*f80ad8b4SAndroid Build Coastguard Worker * 2. Submit rendering work which uses the dma-buf. The work should wait on 106*f80ad8b4SAndroid Build Coastguard Worker * the exported sync file before rendering and produce another sync_file 107*f80ad8b4SAndroid Build Coastguard Worker * when complete. 108*f80ad8b4SAndroid Build Coastguard Worker * 109*f80ad8b4SAndroid Build Coastguard Worker * 3. Import the rendering-complete sync_file into the dma-buf with flags 110*f80ad8b4SAndroid Build Coastguard Worker * corresponding to the GPU usage via DMA_BUF_IOCTL_IMPORT_SYNC_FILE. 111*f80ad8b4SAndroid Build Coastguard Worker * 112*f80ad8b4SAndroid Build Coastguard Worker * Unlike doing implicit synchronization via a GPU kernel driver's exec ioctl, 113*f80ad8b4SAndroid Build Coastguard Worker * the above is not a single atomic operation. If userspace wants to ensure 114*f80ad8b4SAndroid Build Coastguard Worker * ordering via these fences, it is the respnosibility of userspace to use 115*f80ad8b4SAndroid Build Coastguard Worker * locks or other mechanisms to ensure that no other context adds fences or 116*f80ad8b4SAndroid Build Coastguard Worker * submits work between steps 1 and 3 above. 117*f80ad8b4SAndroid Build Coastguard Worker */ 118*f80ad8b4SAndroid Build Coastguard Worker struct dma_buf_export_sync_file { 119*f80ad8b4SAndroid Build Coastguard Worker /** 120*f80ad8b4SAndroid Build Coastguard Worker * @flags: Read/write flags 121*f80ad8b4SAndroid Build Coastguard Worker * 122*f80ad8b4SAndroid Build Coastguard Worker * Must be DMA_BUF_SYNC_READ, DMA_BUF_SYNC_WRITE, or both. 123*f80ad8b4SAndroid Build Coastguard Worker * 124*f80ad8b4SAndroid Build Coastguard Worker * If DMA_BUF_SYNC_READ is set and DMA_BUF_SYNC_WRITE is not set, 125*f80ad8b4SAndroid Build Coastguard Worker * the returned sync file waits on any writers of the dma-buf to 126*f80ad8b4SAndroid Build Coastguard Worker * complete. Waiting on the returned sync file is equivalent to 127*f80ad8b4SAndroid Build Coastguard Worker * poll() with POLLIN. 128*f80ad8b4SAndroid Build Coastguard Worker * 129*f80ad8b4SAndroid Build Coastguard Worker * If DMA_BUF_SYNC_WRITE is set, the returned sync file waits on 130*f80ad8b4SAndroid Build Coastguard Worker * any users of the dma-buf (read or write) to complete. Waiting 131*f80ad8b4SAndroid Build Coastguard Worker * on the returned sync file is equivalent to poll() with POLLOUT. 132*f80ad8b4SAndroid Build Coastguard Worker * If both DMA_BUF_SYNC_WRITE and DMA_BUF_SYNC_READ are set, this 133*f80ad8b4SAndroid Build Coastguard Worker * is equivalent to just DMA_BUF_SYNC_WRITE. 134*f80ad8b4SAndroid Build Coastguard Worker */ 135*f80ad8b4SAndroid Build Coastguard Worker __u32 flags; 136*f80ad8b4SAndroid Build Coastguard Worker /** @fd: Returned sync file descriptor */ 137*f80ad8b4SAndroid Build Coastguard Worker __s32 fd; 138*f80ad8b4SAndroid Build Coastguard Worker }; 139*f80ad8b4SAndroid Build Coastguard Worker 140*f80ad8b4SAndroid Build Coastguard Worker /** 141*f80ad8b4SAndroid Build Coastguard Worker * struct dma_buf_import_sync_file - Insert a sync_file into a dma-buf 142*f80ad8b4SAndroid Build Coastguard Worker * 143*f80ad8b4SAndroid Build Coastguard Worker * Userspace can perform a DMA_BUF_IOCTL_IMPORT_SYNC_FILE to insert a 144*f80ad8b4SAndroid Build Coastguard Worker * sync_file into a dma-buf for the purposes of implicit synchronization 145*f80ad8b4SAndroid Build Coastguard Worker * with other dma-buf consumers. This allows clients using explicitly 146*f80ad8b4SAndroid Build Coastguard Worker * synchronized APIs such as Vulkan to inter-op with dma-buf consumers 147*f80ad8b4SAndroid Build Coastguard Worker * which expect implicit synchronization such as OpenGL or most media 148*f80ad8b4SAndroid Build Coastguard Worker * drivers/video. 149*f80ad8b4SAndroid Build Coastguard Worker */ 150*f80ad8b4SAndroid Build Coastguard Worker struct dma_buf_import_sync_file { 151*f80ad8b4SAndroid Build Coastguard Worker /** 152*f80ad8b4SAndroid Build Coastguard Worker * @flags: Read/write flags 153*f80ad8b4SAndroid Build Coastguard Worker * 154*f80ad8b4SAndroid Build Coastguard Worker * Must be DMA_BUF_SYNC_READ, DMA_BUF_SYNC_WRITE, or both. 155*f80ad8b4SAndroid Build Coastguard Worker * 156*f80ad8b4SAndroid Build Coastguard Worker * If DMA_BUF_SYNC_READ is set and DMA_BUF_SYNC_WRITE is not set, 157*f80ad8b4SAndroid Build Coastguard Worker * this inserts the sync_file as a read-only fence. Any subsequent 158*f80ad8b4SAndroid Build Coastguard Worker * implicitly synchronized writes to this dma-buf will wait on this 159*f80ad8b4SAndroid Build Coastguard Worker * fence but reads will not. 160*f80ad8b4SAndroid Build Coastguard Worker * 161*f80ad8b4SAndroid Build Coastguard Worker * If DMA_BUF_SYNC_WRITE is set, this inserts the sync_file as a 162*f80ad8b4SAndroid Build Coastguard Worker * write fence. All subsequent implicitly synchronized access to 163*f80ad8b4SAndroid Build Coastguard Worker * this dma-buf will wait on this fence. 164*f80ad8b4SAndroid Build Coastguard Worker */ 165*f80ad8b4SAndroid Build Coastguard Worker __u32 flags; 166*f80ad8b4SAndroid Build Coastguard Worker /** @fd: Sync file descriptor */ 167*f80ad8b4SAndroid Build Coastguard Worker __s32 fd; 168*f80ad8b4SAndroid Build Coastguard Worker }; 169*f80ad8b4SAndroid Build Coastguard Worker 170*f80ad8b4SAndroid Build Coastguard Worker #define DMA_BUF_BASE 'b' 171*f80ad8b4SAndroid Build Coastguard Worker #define DMA_BUF_IOCTL_SYNC _IOW(DMA_BUF_BASE, 0, struct dma_buf_sync) 172*f80ad8b4SAndroid Build Coastguard Worker 173*f80ad8b4SAndroid Build Coastguard Worker /* 32/64bitness of this uapi was botched in android, there's no difference 174*f80ad8b4SAndroid Build Coastguard Worker * between them in actual uapi, they're just different numbers. 175*f80ad8b4SAndroid Build Coastguard Worker */ 176*f80ad8b4SAndroid Build Coastguard Worker #define DMA_BUF_SET_NAME _IOW(DMA_BUF_BASE, 1, const char *) 177*f80ad8b4SAndroid Build Coastguard Worker #define DMA_BUF_SET_NAME_A _IOW(DMA_BUF_BASE, 1, __u32) 178*f80ad8b4SAndroid Build Coastguard Worker #define DMA_BUF_SET_NAME_B _IOW(DMA_BUF_BASE, 1, __u64) 179*f80ad8b4SAndroid Build Coastguard Worker #define DMA_BUF_IOCTL_EXPORT_SYNC_FILE _IOWR(DMA_BUF_BASE, 2, struct dma_buf_export_sync_file) 180*f80ad8b4SAndroid Build Coastguard Worker #define DMA_BUF_IOCTL_IMPORT_SYNC_FILE _IOW(DMA_BUF_BASE, 3, struct dma_buf_import_sync_file) 181*f80ad8b4SAndroid Build Coastguard Worker 182*f80ad8b4SAndroid Build Coastguard Worker #endif 183