xref: /aosp_15_r20/external/kernel-headers/original/uapi/linux/input.h (revision f80ad8b4341604f5951dab671d41019a6d7087ce)
1*f80ad8b4SAndroid Build Coastguard Worker /* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */
2*f80ad8b4SAndroid Build Coastguard Worker /*
3*f80ad8b4SAndroid Build Coastguard Worker  * Copyright (c) 1999-2002 Vojtech Pavlik
4*f80ad8b4SAndroid Build Coastguard Worker  *
5*f80ad8b4SAndroid Build Coastguard Worker  * This program is free software; you can redistribute it and/or modify it
6*f80ad8b4SAndroid Build Coastguard Worker  * under the terms of the GNU General Public License version 2 as published by
7*f80ad8b4SAndroid Build Coastguard Worker  * the Free Software Foundation.
8*f80ad8b4SAndroid Build Coastguard Worker  */
9*f80ad8b4SAndroid Build Coastguard Worker #ifndef _UAPI_INPUT_H
10*f80ad8b4SAndroid Build Coastguard Worker #define _UAPI_INPUT_H
11*f80ad8b4SAndroid Build Coastguard Worker 
12*f80ad8b4SAndroid Build Coastguard Worker 
13*f80ad8b4SAndroid Build Coastguard Worker #ifndef __KERNEL__
14*f80ad8b4SAndroid Build Coastguard Worker #include <sys/time.h>
15*f80ad8b4SAndroid Build Coastguard Worker #include <sys/ioctl.h>
16*f80ad8b4SAndroid Build Coastguard Worker #include <sys/types.h>
17*f80ad8b4SAndroid Build Coastguard Worker #include <linux/types.h>
18*f80ad8b4SAndroid Build Coastguard Worker #endif
19*f80ad8b4SAndroid Build Coastguard Worker 
20*f80ad8b4SAndroid Build Coastguard Worker #include "input-event-codes.h"
21*f80ad8b4SAndroid Build Coastguard Worker 
22*f80ad8b4SAndroid Build Coastguard Worker /*
23*f80ad8b4SAndroid Build Coastguard Worker  * The event structure itself
24*f80ad8b4SAndroid Build Coastguard Worker  * Note that __USE_TIME_BITS64 is defined by libc based on
25*f80ad8b4SAndroid Build Coastguard Worker  * application's request to use 64 bit time_t.
26*f80ad8b4SAndroid Build Coastguard Worker  */
27*f80ad8b4SAndroid Build Coastguard Worker 
28*f80ad8b4SAndroid Build Coastguard Worker struct input_event {
29*f80ad8b4SAndroid Build Coastguard Worker #if (__BITS_PER_LONG != 32 || !defined(__USE_TIME_BITS64)) && !defined(__KERNEL__)
30*f80ad8b4SAndroid Build Coastguard Worker 	struct timeval time;
31*f80ad8b4SAndroid Build Coastguard Worker #define input_event_sec time.tv_sec
32*f80ad8b4SAndroid Build Coastguard Worker #define input_event_usec time.tv_usec
33*f80ad8b4SAndroid Build Coastguard Worker #else
34*f80ad8b4SAndroid Build Coastguard Worker 	__kernel_ulong_t __sec;
35*f80ad8b4SAndroid Build Coastguard Worker #if defined(__sparc__) && defined(__arch64__)
36*f80ad8b4SAndroid Build Coastguard Worker 	unsigned int __usec;
37*f80ad8b4SAndroid Build Coastguard Worker 	unsigned int __pad;
38*f80ad8b4SAndroid Build Coastguard Worker #else
39*f80ad8b4SAndroid Build Coastguard Worker 	__kernel_ulong_t __usec;
40*f80ad8b4SAndroid Build Coastguard Worker #endif
41*f80ad8b4SAndroid Build Coastguard Worker #define input_event_sec  __sec
42*f80ad8b4SAndroid Build Coastguard Worker #define input_event_usec __usec
43*f80ad8b4SAndroid Build Coastguard Worker #endif
44*f80ad8b4SAndroid Build Coastguard Worker 	__u16 type;
45*f80ad8b4SAndroid Build Coastguard Worker 	__u16 code;
46*f80ad8b4SAndroid Build Coastguard Worker 	__s32 value;
47*f80ad8b4SAndroid Build Coastguard Worker };
48*f80ad8b4SAndroid Build Coastguard Worker 
49*f80ad8b4SAndroid Build Coastguard Worker /*
50*f80ad8b4SAndroid Build Coastguard Worker  * Protocol version.
51*f80ad8b4SAndroid Build Coastguard Worker  */
52*f80ad8b4SAndroid Build Coastguard Worker 
53*f80ad8b4SAndroid Build Coastguard Worker #define EV_VERSION		0x010001
54*f80ad8b4SAndroid Build Coastguard Worker 
55*f80ad8b4SAndroid Build Coastguard Worker /*
56*f80ad8b4SAndroid Build Coastguard Worker  * IOCTLs (0x00 - 0x7f)
57*f80ad8b4SAndroid Build Coastguard Worker  */
58*f80ad8b4SAndroid Build Coastguard Worker 
59*f80ad8b4SAndroid Build Coastguard Worker struct input_id {
60*f80ad8b4SAndroid Build Coastguard Worker 	__u16 bustype;
61*f80ad8b4SAndroid Build Coastguard Worker 	__u16 vendor;
62*f80ad8b4SAndroid Build Coastguard Worker 	__u16 product;
63*f80ad8b4SAndroid Build Coastguard Worker 	__u16 version;
64*f80ad8b4SAndroid Build Coastguard Worker };
65*f80ad8b4SAndroid Build Coastguard Worker 
66*f80ad8b4SAndroid Build Coastguard Worker /**
67*f80ad8b4SAndroid Build Coastguard Worker  * struct input_absinfo - used by EVIOCGABS/EVIOCSABS ioctls
68*f80ad8b4SAndroid Build Coastguard Worker  * @value: latest reported value for the axis.
69*f80ad8b4SAndroid Build Coastguard Worker  * @minimum: specifies minimum value for the axis.
70*f80ad8b4SAndroid Build Coastguard Worker  * @maximum: specifies maximum value for the axis.
71*f80ad8b4SAndroid Build Coastguard Worker  * @fuzz: specifies fuzz value that is used to filter noise from
72*f80ad8b4SAndroid Build Coastguard Worker  *	the event stream.
73*f80ad8b4SAndroid Build Coastguard Worker  * @flat: values that are within this value will be discarded by
74*f80ad8b4SAndroid Build Coastguard Worker  *	joydev interface and reported as 0 instead.
75*f80ad8b4SAndroid Build Coastguard Worker  * @resolution: specifies resolution for the values reported for
76*f80ad8b4SAndroid Build Coastguard Worker  *	the axis.
77*f80ad8b4SAndroid Build Coastguard Worker  *
78*f80ad8b4SAndroid Build Coastguard Worker  * Note that input core does not clamp reported values to the
79*f80ad8b4SAndroid Build Coastguard Worker  * [minimum, maximum] limits, such task is left to userspace.
80*f80ad8b4SAndroid Build Coastguard Worker  *
81*f80ad8b4SAndroid Build Coastguard Worker  * The default resolution for main axes (ABS_X, ABS_Y, ABS_Z,
82*f80ad8b4SAndroid Build Coastguard Worker  * ABS_MT_POSITION_X, ABS_MT_POSITION_Y) is reported in units
83*f80ad8b4SAndroid Build Coastguard Worker  * per millimeter (units/mm), resolution for rotational axes
84*f80ad8b4SAndroid Build Coastguard Worker  * (ABS_RX, ABS_RY, ABS_RZ) is reported in units per radian.
85*f80ad8b4SAndroid Build Coastguard Worker  * The resolution for the size axes (ABS_MT_TOUCH_MAJOR,
86*f80ad8b4SAndroid Build Coastguard Worker  * ABS_MT_TOUCH_MINOR, ABS_MT_WIDTH_MAJOR, ABS_MT_WIDTH_MINOR)
87*f80ad8b4SAndroid Build Coastguard Worker  * is reported in units per millimeter (units/mm).
88*f80ad8b4SAndroid Build Coastguard Worker  * When INPUT_PROP_ACCELEROMETER is set the resolution changes.
89*f80ad8b4SAndroid Build Coastguard Worker  * The main axes (ABS_X, ABS_Y, ABS_Z) are then reported in
90*f80ad8b4SAndroid Build Coastguard Worker  * units per g (units/g) and in units per degree per second
91*f80ad8b4SAndroid Build Coastguard Worker  * (units/deg/s) for rotational axes (ABS_RX, ABS_RY, ABS_RZ).
92*f80ad8b4SAndroid Build Coastguard Worker  */
93*f80ad8b4SAndroid Build Coastguard Worker struct input_absinfo {
94*f80ad8b4SAndroid Build Coastguard Worker 	__s32 value;
95*f80ad8b4SAndroid Build Coastguard Worker 	__s32 minimum;
96*f80ad8b4SAndroid Build Coastguard Worker 	__s32 maximum;
97*f80ad8b4SAndroid Build Coastguard Worker 	__s32 fuzz;
98*f80ad8b4SAndroid Build Coastguard Worker 	__s32 flat;
99*f80ad8b4SAndroid Build Coastguard Worker 	__s32 resolution;
100*f80ad8b4SAndroid Build Coastguard Worker };
101*f80ad8b4SAndroid Build Coastguard Worker 
102*f80ad8b4SAndroid Build Coastguard Worker /**
103*f80ad8b4SAndroid Build Coastguard Worker  * struct input_keymap_entry - used by EVIOCGKEYCODE/EVIOCSKEYCODE ioctls
104*f80ad8b4SAndroid Build Coastguard Worker  * @scancode: scancode represented in machine-endian form.
105*f80ad8b4SAndroid Build Coastguard Worker  * @len: length of the scancode that resides in @scancode buffer.
106*f80ad8b4SAndroid Build Coastguard Worker  * @index: index in the keymap, may be used instead of scancode
107*f80ad8b4SAndroid Build Coastguard Worker  * @flags: allows to specify how kernel should handle the request. For
108*f80ad8b4SAndroid Build Coastguard Worker  *	example, setting INPUT_KEYMAP_BY_INDEX flag indicates that kernel
109*f80ad8b4SAndroid Build Coastguard Worker  *	should perform lookup in keymap by @index instead of @scancode
110*f80ad8b4SAndroid Build Coastguard Worker  * @keycode: key code assigned to this scancode
111*f80ad8b4SAndroid Build Coastguard Worker  *
112*f80ad8b4SAndroid Build Coastguard Worker  * The structure is used to retrieve and modify keymap data. Users have
113*f80ad8b4SAndroid Build Coastguard Worker  * option of performing lookup either by @scancode itself or by @index
114*f80ad8b4SAndroid Build Coastguard Worker  * in keymap entry. EVIOCGKEYCODE will also return scancode or index
115*f80ad8b4SAndroid Build Coastguard Worker  * (depending on which element was used to perform lookup).
116*f80ad8b4SAndroid Build Coastguard Worker  */
117*f80ad8b4SAndroid Build Coastguard Worker struct input_keymap_entry {
118*f80ad8b4SAndroid Build Coastguard Worker #define INPUT_KEYMAP_BY_INDEX	(1 << 0)
119*f80ad8b4SAndroid Build Coastguard Worker 	__u8  flags;
120*f80ad8b4SAndroid Build Coastguard Worker 	__u8  len;
121*f80ad8b4SAndroid Build Coastguard Worker 	__u16 index;
122*f80ad8b4SAndroid Build Coastguard Worker 	__u32 keycode;
123*f80ad8b4SAndroid Build Coastguard Worker 	__u8  scancode[32];
124*f80ad8b4SAndroid Build Coastguard Worker };
125*f80ad8b4SAndroid Build Coastguard Worker 
126*f80ad8b4SAndroid Build Coastguard Worker struct input_mask {
127*f80ad8b4SAndroid Build Coastguard Worker 	__u32 type;
128*f80ad8b4SAndroid Build Coastguard Worker 	__u32 codes_size;
129*f80ad8b4SAndroid Build Coastguard Worker 	__u64 codes_ptr;
130*f80ad8b4SAndroid Build Coastguard Worker };
131*f80ad8b4SAndroid Build Coastguard Worker 
132*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGVERSION		_IOR('E', 0x01, int)			/* get driver version */
133*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGID		_IOR('E', 0x02, struct input_id)	/* get device ID */
134*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGREP		_IOR('E', 0x03, unsigned int[2])	/* get repeat settings */
135*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCSREP		_IOW('E', 0x03, unsigned int[2])	/* set repeat settings */
136*f80ad8b4SAndroid Build Coastguard Worker 
137*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGKEYCODE		_IOR('E', 0x04, unsigned int[2])        /* get keycode */
138*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGKEYCODE_V2	_IOR('E', 0x04, struct input_keymap_entry)
139*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCSKEYCODE		_IOW('E', 0x04, unsigned int[2])        /* set keycode */
140*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCSKEYCODE_V2	_IOW('E', 0x04, struct input_keymap_entry)
141*f80ad8b4SAndroid Build Coastguard Worker 
142*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGNAME(len)		_IOC(_IOC_READ, 'E', 0x06, len)		/* get device name */
143*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGPHYS(len)		_IOC(_IOC_READ, 'E', 0x07, len)		/* get physical location */
144*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGUNIQ(len)		_IOC(_IOC_READ, 'E', 0x08, len)		/* get unique identifier */
145*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGPROP(len)		_IOC(_IOC_READ, 'E', 0x09, len)		/* get device properties */
146*f80ad8b4SAndroid Build Coastguard Worker 
147*f80ad8b4SAndroid Build Coastguard Worker /**
148*f80ad8b4SAndroid Build Coastguard Worker  * EVIOCGMTSLOTS(len) - get MT slot values
149*f80ad8b4SAndroid Build Coastguard Worker  * @len: size of the data buffer in bytes
150*f80ad8b4SAndroid Build Coastguard Worker  *
151*f80ad8b4SAndroid Build Coastguard Worker  * The ioctl buffer argument should be binary equivalent to
152*f80ad8b4SAndroid Build Coastguard Worker  *
153*f80ad8b4SAndroid Build Coastguard Worker  * struct input_mt_request_layout {
154*f80ad8b4SAndroid Build Coastguard Worker  *	__u32 code;
155*f80ad8b4SAndroid Build Coastguard Worker  *	__s32 values[num_slots];
156*f80ad8b4SAndroid Build Coastguard Worker  * };
157*f80ad8b4SAndroid Build Coastguard Worker  *
158*f80ad8b4SAndroid Build Coastguard Worker  * where num_slots is the (arbitrary) number of MT slots to extract.
159*f80ad8b4SAndroid Build Coastguard Worker  *
160*f80ad8b4SAndroid Build Coastguard Worker  * The ioctl size argument (len) is the size of the buffer, which
161*f80ad8b4SAndroid Build Coastguard Worker  * should satisfy len = (num_slots + 1) * sizeof(__s32).  If len is
162*f80ad8b4SAndroid Build Coastguard Worker  * too small to fit all available slots, the first num_slots are
163*f80ad8b4SAndroid Build Coastguard Worker  * returned.
164*f80ad8b4SAndroid Build Coastguard Worker  *
165*f80ad8b4SAndroid Build Coastguard Worker  * Before the call, code is set to the wanted ABS_MT event type. On
166*f80ad8b4SAndroid Build Coastguard Worker  * return, values[] is filled with the slot values for the specified
167*f80ad8b4SAndroid Build Coastguard Worker  * ABS_MT code.
168*f80ad8b4SAndroid Build Coastguard Worker  *
169*f80ad8b4SAndroid Build Coastguard Worker  * If the request code is not an ABS_MT value, -EINVAL is returned.
170*f80ad8b4SAndroid Build Coastguard Worker  */
171*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGMTSLOTS(len)	_IOC(_IOC_READ, 'E', 0x0a, len)
172*f80ad8b4SAndroid Build Coastguard Worker 
173*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGKEY(len)		_IOC(_IOC_READ, 'E', 0x18, len)		/* get global key state */
174*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGLED(len)		_IOC(_IOC_READ, 'E', 0x19, len)		/* get all LEDs */
175*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGSND(len)		_IOC(_IOC_READ, 'E', 0x1a, len)		/* get all sounds status */
176*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGSW(len)		_IOC(_IOC_READ, 'E', 0x1b, len)		/* get all switch states */
177*f80ad8b4SAndroid Build Coastguard Worker 
178*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGBIT(ev,len)	_IOC(_IOC_READ, 'E', 0x20 + (ev), len)	/* get event bits */
179*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGABS(abs)		_IOR('E', 0x40 + (abs), struct input_absinfo)	/* get abs value/limits */
180*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCSABS(abs)		_IOW('E', 0xc0 + (abs), struct input_absinfo)	/* set abs value/limits */
181*f80ad8b4SAndroid Build Coastguard Worker 
182*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCSFF		_IOW('E', 0x80, struct ff_effect)	/* send a force effect to a force feedback device */
183*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCRMFF		_IOW('E', 0x81, int)			/* Erase a force effect */
184*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGEFFECTS		_IOR('E', 0x84, int)			/* Report number of effects playable at the same time */
185*f80ad8b4SAndroid Build Coastguard Worker 
186*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGRAB		_IOW('E', 0x90, int)			/* Grab/Release device */
187*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCREVOKE		_IOW('E', 0x91, int)			/* Revoke device access */
188*f80ad8b4SAndroid Build Coastguard Worker 
189*f80ad8b4SAndroid Build Coastguard Worker /**
190*f80ad8b4SAndroid Build Coastguard Worker  * EVIOCGMASK - Retrieve current event mask
191*f80ad8b4SAndroid Build Coastguard Worker  *
192*f80ad8b4SAndroid Build Coastguard Worker  * This ioctl allows user to retrieve the current event mask for specific
193*f80ad8b4SAndroid Build Coastguard Worker  * event type. The argument must be of type "struct input_mask" and
194*f80ad8b4SAndroid Build Coastguard Worker  * specifies the event type to query, the address of the receive buffer and
195*f80ad8b4SAndroid Build Coastguard Worker  * the size of the receive buffer.
196*f80ad8b4SAndroid Build Coastguard Worker  *
197*f80ad8b4SAndroid Build Coastguard Worker  * The event mask is a per-client mask that specifies which events are
198*f80ad8b4SAndroid Build Coastguard Worker  * forwarded to the client. Each event code is represented by a single bit
199*f80ad8b4SAndroid Build Coastguard Worker  * in the event mask. If the bit is set, the event is passed to the client
200*f80ad8b4SAndroid Build Coastguard Worker  * normally. Otherwise, the event is filtered and will never be queued on
201*f80ad8b4SAndroid Build Coastguard Worker  * the client's receive buffer.
202*f80ad8b4SAndroid Build Coastguard Worker  *
203*f80ad8b4SAndroid Build Coastguard Worker  * Event masks do not affect global state of the input device. They only
204*f80ad8b4SAndroid Build Coastguard Worker  * affect the file descriptor they are applied to.
205*f80ad8b4SAndroid Build Coastguard Worker  *
206*f80ad8b4SAndroid Build Coastguard Worker  * The default event mask for a client has all bits set, i.e. all events
207*f80ad8b4SAndroid Build Coastguard Worker  * are forwarded to the client. If the kernel is queried for an unknown
208*f80ad8b4SAndroid Build Coastguard Worker  * event type or if the receive buffer is larger than the number of
209*f80ad8b4SAndroid Build Coastguard Worker  * event codes known to the kernel, the kernel returns all zeroes for those
210*f80ad8b4SAndroid Build Coastguard Worker  * codes.
211*f80ad8b4SAndroid Build Coastguard Worker  *
212*f80ad8b4SAndroid Build Coastguard Worker  * At maximum, codes_size bytes are copied.
213*f80ad8b4SAndroid Build Coastguard Worker  *
214*f80ad8b4SAndroid Build Coastguard Worker  * This ioctl may fail with ENODEV in case the file is revoked, EFAULT
215*f80ad8b4SAndroid Build Coastguard Worker  * if the receive-buffer points to invalid memory, or EINVAL if the kernel
216*f80ad8b4SAndroid Build Coastguard Worker  * does not implement the ioctl.
217*f80ad8b4SAndroid Build Coastguard Worker  */
218*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGMASK		_IOR('E', 0x92, struct input_mask)	/* Get event-masks */
219*f80ad8b4SAndroid Build Coastguard Worker 
220*f80ad8b4SAndroid Build Coastguard Worker /**
221*f80ad8b4SAndroid Build Coastguard Worker  * EVIOCSMASK - Set event mask
222*f80ad8b4SAndroid Build Coastguard Worker  *
223*f80ad8b4SAndroid Build Coastguard Worker  * This ioctl is the counterpart to EVIOCGMASK. Instead of receiving the
224*f80ad8b4SAndroid Build Coastguard Worker  * current event mask, this changes the client's event mask for a specific
225*f80ad8b4SAndroid Build Coastguard Worker  * type.  See EVIOCGMASK for a description of event-masks and the
226*f80ad8b4SAndroid Build Coastguard Worker  * argument-type.
227*f80ad8b4SAndroid Build Coastguard Worker  *
228*f80ad8b4SAndroid Build Coastguard Worker  * This ioctl provides full forward compatibility. If the passed event type
229*f80ad8b4SAndroid Build Coastguard Worker  * is unknown to the kernel, or if the number of event codes specified in
230*f80ad8b4SAndroid Build Coastguard Worker  * the mask is bigger than what is known to the kernel, the ioctl is still
231*f80ad8b4SAndroid Build Coastguard Worker  * accepted and applied. However, any unknown codes are left untouched and
232*f80ad8b4SAndroid Build Coastguard Worker  * stay cleared. That means, the kernel always filters unknown codes
233*f80ad8b4SAndroid Build Coastguard Worker  * regardless of what the client requests.  If the new mask doesn't cover
234*f80ad8b4SAndroid Build Coastguard Worker  * all known event-codes, all remaining codes are automatically cleared and
235*f80ad8b4SAndroid Build Coastguard Worker  * thus filtered.
236*f80ad8b4SAndroid Build Coastguard Worker  *
237*f80ad8b4SAndroid Build Coastguard Worker  * This ioctl may fail with ENODEV in case the file is revoked. EFAULT is
238*f80ad8b4SAndroid Build Coastguard Worker  * returned if the receive-buffer points to invalid memory. EINVAL is returned
239*f80ad8b4SAndroid Build Coastguard Worker  * if the kernel does not implement the ioctl.
240*f80ad8b4SAndroid Build Coastguard Worker  */
241*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCSMASK		_IOW('E', 0x93, struct input_mask)	/* Set event-masks */
242*f80ad8b4SAndroid Build Coastguard Worker 
243*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCSCLOCKID		_IOW('E', 0xa0, int)			/* Set clockid to be used for timestamps */
244*f80ad8b4SAndroid Build Coastguard Worker 
245*f80ad8b4SAndroid Build Coastguard Worker /*
246*f80ad8b4SAndroid Build Coastguard Worker  * IDs.
247*f80ad8b4SAndroid Build Coastguard Worker  */
248*f80ad8b4SAndroid Build Coastguard Worker 
249*f80ad8b4SAndroid Build Coastguard Worker #define ID_BUS			0
250*f80ad8b4SAndroid Build Coastguard Worker #define ID_VENDOR		1
251*f80ad8b4SAndroid Build Coastguard Worker #define ID_PRODUCT		2
252*f80ad8b4SAndroid Build Coastguard Worker #define ID_VERSION		3
253*f80ad8b4SAndroid Build Coastguard Worker 
254*f80ad8b4SAndroid Build Coastguard Worker #define BUS_PCI			0x01
255*f80ad8b4SAndroid Build Coastguard Worker #define BUS_ISAPNP		0x02
256*f80ad8b4SAndroid Build Coastguard Worker #define BUS_USB			0x03
257*f80ad8b4SAndroid Build Coastguard Worker #define BUS_HIL			0x04
258*f80ad8b4SAndroid Build Coastguard Worker #define BUS_BLUETOOTH		0x05
259*f80ad8b4SAndroid Build Coastguard Worker #define BUS_VIRTUAL		0x06
260*f80ad8b4SAndroid Build Coastguard Worker 
261*f80ad8b4SAndroid Build Coastguard Worker #define BUS_ISA			0x10
262*f80ad8b4SAndroid Build Coastguard Worker #define BUS_I8042		0x11
263*f80ad8b4SAndroid Build Coastguard Worker #define BUS_XTKBD		0x12
264*f80ad8b4SAndroid Build Coastguard Worker #define BUS_RS232		0x13
265*f80ad8b4SAndroid Build Coastguard Worker #define BUS_GAMEPORT		0x14
266*f80ad8b4SAndroid Build Coastguard Worker #define BUS_PARPORT		0x15
267*f80ad8b4SAndroid Build Coastguard Worker #define BUS_AMIGA		0x16
268*f80ad8b4SAndroid Build Coastguard Worker #define BUS_ADB			0x17
269*f80ad8b4SAndroid Build Coastguard Worker #define BUS_I2C			0x18
270*f80ad8b4SAndroid Build Coastguard Worker #define BUS_HOST		0x19
271*f80ad8b4SAndroid Build Coastguard Worker #define BUS_GSC			0x1A
272*f80ad8b4SAndroid Build Coastguard Worker #define BUS_ATARI		0x1B
273*f80ad8b4SAndroid Build Coastguard Worker #define BUS_SPI			0x1C
274*f80ad8b4SAndroid Build Coastguard Worker #define BUS_RMI			0x1D
275*f80ad8b4SAndroid Build Coastguard Worker #define BUS_CEC			0x1E
276*f80ad8b4SAndroid Build Coastguard Worker #define BUS_INTEL_ISHTP		0x1F
277*f80ad8b4SAndroid Build Coastguard Worker #define BUS_AMD_SFH		0x20
278*f80ad8b4SAndroid Build Coastguard Worker 
279*f80ad8b4SAndroid Build Coastguard Worker /*
280*f80ad8b4SAndroid Build Coastguard Worker  * MT_TOOL types
281*f80ad8b4SAndroid Build Coastguard Worker  */
282*f80ad8b4SAndroid Build Coastguard Worker #define MT_TOOL_FINGER		0x00
283*f80ad8b4SAndroid Build Coastguard Worker #define MT_TOOL_PEN		0x01
284*f80ad8b4SAndroid Build Coastguard Worker #define MT_TOOL_PALM		0x02
285*f80ad8b4SAndroid Build Coastguard Worker #define MT_TOOL_DIAL		0x0a
286*f80ad8b4SAndroid Build Coastguard Worker #define MT_TOOL_MAX		0x0f
287*f80ad8b4SAndroid Build Coastguard Worker 
288*f80ad8b4SAndroid Build Coastguard Worker /*
289*f80ad8b4SAndroid Build Coastguard Worker  * Values describing the status of a force-feedback effect
290*f80ad8b4SAndroid Build Coastguard Worker  */
291*f80ad8b4SAndroid Build Coastguard Worker #define FF_STATUS_STOPPED	0x00
292*f80ad8b4SAndroid Build Coastguard Worker #define FF_STATUS_PLAYING	0x01
293*f80ad8b4SAndroid Build Coastguard Worker #define FF_STATUS_MAX		0x01
294*f80ad8b4SAndroid Build Coastguard Worker 
295*f80ad8b4SAndroid Build Coastguard Worker /*
296*f80ad8b4SAndroid Build Coastguard Worker  * Structures used in ioctls to upload effects to a device
297*f80ad8b4SAndroid Build Coastguard Worker  * They are pieces of a bigger structure (called ff_effect)
298*f80ad8b4SAndroid Build Coastguard Worker  */
299*f80ad8b4SAndroid Build Coastguard Worker 
300*f80ad8b4SAndroid Build Coastguard Worker /*
301*f80ad8b4SAndroid Build Coastguard Worker  * All duration values are expressed in ms. Values above 32767 ms (0x7fff)
302*f80ad8b4SAndroid Build Coastguard Worker  * should not be used and have unspecified results.
303*f80ad8b4SAndroid Build Coastguard Worker  */
304*f80ad8b4SAndroid Build Coastguard Worker 
305*f80ad8b4SAndroid Build Coastguard Worker /**
306*f80ad8b4SAndroid Build Coastguard Worker  * struct ff_replay - defines scheduling of the force-feedback effect
307*f80ad8b4SAndroid Build Coastguard Worker  * @length: duration of the effect
308*f80ad8b4SAndroid Build Coastguard Worker  * @delay: delay before effect should start playing
309*f80ad8b4SAndroid Build Coastguard Worker  */
310*f80ad8b4SAndroid Build Coastguard Worker struct ff_replay {
311*f80ad8b4SAndroid Build Coastguard Worker 	__u16 length;
312*f80ad8b4SAndroid Build Coastguard Worker 	__u16 delay;
313*f80ad8b4SAndroid Build Coastguard Worker };
314*f80ad8b4SAndroid Build Coastguard Worker 
315*f80ad8b4SAndroid Build Coastguard Worker /**
316*f80ad8b4SAndroid Build Coastguard Worker  * struct ff_trigger - defines what triggers the force-feedback effect
317*f80ad8b4SAndroid Build Coastguard Worker  * @button: number of the button triggering the effect
318*f80ad8b4SAndroid Build Coastguard Worker  * @interval: controls how soon the effect can be re-triggered
319*f80ad8b4SAndroid Build Coastguard Worker  */
320*f80ad8b4SAndroid Build Coastguard Worker struct ff_trigger {
321*f80ad8b4SAndroid Build Coastguard Worker 	__u16 button;
322*f80ad8b4SAndroid Build Coastguard Worker 	__u16 interval;
323*f80ad8b4SAndroid Build Coastguard Worker };
324*f80ad8b4SAndroid Build Coastguard Worker 
325*f80ad8b4SAndroid Build Coastguard Worker /**
326*f80ad8b4SAndroid Build Coastguard Worker  * struct ff_envelope - generic force-feedback effect envelope
327*f80ad8b4SAndroid Build Coastguard Worker  * @attack_length: duration of the attack (ms)
328*f80ad8b4SAndroid Build Coastguard Worker  * @attack_level: level at the beginning of the attack
329*f80ad8b4SAndroid Build Coastguard Worker  * @fade_length: duration of fade (ms)
330*f80ad8b4SAndroid Build Coastguard Worker  * @fade_level: level at the end of fade
331*f80ad8b4SAndroid Build Coastguard Worker  *
332*f80ad8b4SAndroid Build Coastguard Worker  * The @attack_level and @fade_level are absolute values; when applying
333*f80ad8b4SAndroid Build Coastguard Worker  * envelope force-feedback core will convert to positive/negative
334*f80ad8b4SAndroid Build Coastguard Worker  * value based on polarity of the default level of the effect.
335*f80ad8b4SAndroid Build Coastguard Worker  * Valid range for the attack and fade levels is 0x0000 - 0x7fff
336*f80ad8b4SAndroid Build Coastguard Worker  */
337*f80ad8b4SAndroid Build Coastguard Worker struct ff_envelope {
338*f80ad8b4SAndroid Build Coastguard Worker 	__u16 attack_length;
339*f80ad8b4SAndroid Build Coastguard Worker 	__u16 attack_level;
340*f80ad8b4SAndroid Build Coastguard Worker 	__u16 fade_length;
341*f80ad8b4SAndroid Build Coastguard Worker 	__u16 fade_level;
342*f80ad8b4SAndroid Build Coastguard Worker };
343*f80ad8b4SAndroid Build Coastguard Worker 
344*f80ad8b4SAndroid Build Coastguard Worker /**
345*f80ad8b4SAndroid Build Coastguard Worker  * struct ff_constant_effect - defines parameters of a constant force-feedback effect
346*f80ad8b4SAndroid Build Coastguard Worker  * @level: strength of the effect; may be negative
347*f80ad8b4SAndroid Build Coastguard Worker  * @envelope: envelope data
348*f80ad8b4SAndroid Build Coastguard Worker  */
349*f80ad8b4SAndroid Build Coastguard Worker struct ff_constant_effect {
350*f80ad8b4SAndroid Build Coastguard Worker 	__s16 level;
351*f80ad8b4SAndroid Build Coastguard Worker 	struct ff_envelope envelope;
352*f80ad8b4SAndroid Build Coastguard Worker };
353*f80ad8b4SAndroid Build Coastguard Worker 
354*f80ad8b4SAndroid Build Coastguard Worker /**
355*f80ad8b4SAndroid Build Coastguard Worker  * struct ff_ramp_effect - defines parameters of a ramp force-feedback effect
356*f80ad8b4SAndroid Build Coastguard Worker  * @start_level: beginning strength of the effect; may be negative
357*f80ad8b4SAndroid Build Coastguard Worker  * @end_level: final strength of the effect; may be negative
358*f80ad8b4SAndroid Build Coastguard Worker  * @envelope: envelope data
359*f80ad8b4SAndroid Build Coastguard Worker  */
360*f80ad8b4SAndroid Build Coastguard Worker struct ff_ramp_effect {
361*f80ad8b4SAndroid Build Coastguard Worker 	__s16 start_level;
362*f80ad8b4SAndroid Build Coastguard Worker 	__s16 end_level;
363*f80ad8b4SAndroid Build Coastguard Worker 	struct ff_envelope envelope;
364*f80ad8b4SAndroid Build Coastguard Worker };
365*f80ad8b4SAndroid Build Coastguard Worker 
366*f80ad8b4SAndroid Build Coastguard Worker /**
367*f80ad8b4SAndroid Build Coastguard Worker  * struct ff_condition_effect - defines a spring or friction force-feedback effect
368*f80ad8b4SAndroid Build Coastguard Worker  * @right_saturation: maximum level when joystick moved all way to the right
369*f80ad8b4SAndroid Build Coastguard Worker  * @left_saturation: same for the left side
370*f80ad8b4SAndroid Build Coastguard Worker  * @right_coeff: controls how fast the force grows when the joystick moves
371*f80ad8b4SAndroid Build Coastguard Worker  *	to the right
372*f80ad8b4SAndroid Build Coastguard Worker  * @left_coeff: same for the left side
373*f80ad8b4SAndroid Build Coastguard Worker  * @deadband: size of the dead zone, where no force is produced
374*f80ad8b4SAndroid Build Coastguard Worker  * @center: position of the dead zone
375*f80ad8b4SAndroid Build Coastguard Worker  */
376*f80ad8b4SAndroid Build Coastguard Worker struct ff_condition_effect {
377*f80ad8b4SAndroid Build Coastguard Worker 	__u16 right_saturation;
378*f80ad8b4SAndroid Build Coastguard Worker 	__u16 left_saturation;
379*f80ad8b4SAndroid Build Coastguard Worker 
380*f80ad8b4SAndroid Build Coastguard Worker 	__s16 right_coeff;
381*f80ad8b4SAndroid Build Coastguard Worker 	__s16 left_coeff;
382*f80ad8b4SAndroid Build Coastguard Worker 
383*f80ad8b4SAndroid Build Coastguard Worker 	__u16 deadband;
384*f80ad8b4SAndroid Build Coastguard Worker 	__s16 center;
385*f80ad8b4SAndroid Build Coastguard Worker };
386*f80ad8b4SAndroid Build Coastguard Worker 
387*f80ad8b4SAndroid Build Coastguard Worker /**
388*f80ad8b4SAndroid Build Coastguard Worker  * struct ff_periodic_effect - defines parameters of a periodic force-feedback effect
389*f80ad8b4SAndroid Build Coastguard Worker  * @waveform: kind of the effect (wave)
390*f80ad8b4SAndroid Build Coastguard Worker  * @period: period of the wave (ms)
391*f80ad8b4SAndroid Build Coastguard Worker  * @magnitude: peak value
392*f80ad8b4SAndroid Build Coastguard Worker  * @offset: mean value of the wave (roughly)
393*f80ad8b4SAndroid Build Coastguard Worker  * @phase: 'horizontal' shift
394*f80ad8b4SAndroid Build Coastguard Worker  * @envelope: envelope data
395*f80ad8b4SAndroid Build Coastguard Worker  * @custom_len: number of samples (FF_CUSTOM only)
396*f80ad8b4SAndroid Build Coastguard Worker  * @custom_data: buffer of samples (FF_CUSTOM only)
397*f80ad8b4SAndroid Build Coastguard Worker  *
398*f80ad8b4SAndroid Build Coastguard Worker  * Known waveforms - FF_SQUARE, FF_TRIANGLE, FF_SINE, FF_SAW_UP,
399*f80ad8b4SAndroid Build Coastguard Worker  * FF_SAW_DOWN, FF_CUSTOM. The exact syntax FF_CUSTOM is undefined
400*f80ad8b4SAndroid Build Coastguard Worker  * for the time being as no driver supports it yet.
401*f80ad8b4SAndroid Build Coastguard Worker  *
402*f80ad8b4SAndroid Build Coastguard Worker  * Note: the data pointed by custom_data is copied by the driver.
403*f80ad8b4SAndroid Build Coastguard Worker  * You can therefore dispose of the memory after the upload/update.
404*f80ad8b4SAndroid Build Coastguard Worker  */
405*f80ad8b4SAndroid Build Coastguard Worker struct ff_periodic_effect {
406*f80ad8b4SAndroid Build Coastguard Worker 	__u16 waveform;
407*f80ad8b4SAndroid Build Coastguard Worker 	__u16 period;
408*f80ad8b4SAndroid Build Coastguard Worker 	__s16 magnitude;
409*f80ad8b4SAndroid Build Coastguard Worker 	__s16 offset;
410*f80ad8b4SAndroid Build Coastguard Worker 	__u16 phase;
411*f80ad8b4SAndroid Build Coastguard Worker 
412*f80ad8b4SAndroid Build Coastguard Worker 	struct ff_envelope envelope;
413*f80ad8b4SAndroid Build Coastguard Worker 
414*f80ad8b4SAndroid Build Coastguard Worker 	__u32 custom_len;
415*f80ad8b4SAndroid Build Coastguard Worker 	__s16 __user *custom_data;
416*f80ad8b4SAndroid Build Coastguard Worker };
417*f80ad8b4SAndroid Build Coastguard Worker 
418*f80ad8b4SAndroid Build Coastguard Worker /**
419*f80ad8b4SAndroid Build Coastguard Worker  * struct ff_rumble_effect - defines parameters of a periodic force-feedback effect
420*f80ad8b4SAndroid Build Coastguard Worker  * @strong_magnitude: magnitude of the heavy motor
421*f80ad8b4SAndroid Build Coastguard Worker  * @weak_magnitude: magnitude of the light one
422*f80ad8b4SAndroid Build Coastguard Worker  *
423*f80ad8b4SAndroid Build Coastguard Worker  * Some rumble pads have two motors of different weight. Strong_magnitude
424*f80ad8b4SAndroid Build Coastguard Worker  * represents the magnitude of the vibration generated by the heavy one.
425*f80ad8b4SAndroid Build Coastguard Worker  */
426*f80ad8b4SAndroid Build Coastguard Worker struct ff_rumble_effect {
427*f80ad8b4SAndroid Build Coastguard Worker 	__u16 strong_magnitude;
428*f80ad8b4SAndroid Build Coastguard Worker 	__u16 weak_magnitude;
429*f80ad8b4SAndroid Build Coastguard Worker };
430*f80ad8b4SAndroid Build Coastguard Worker 
431*f80ad8b4SAndroid Build Coastguard Worker /**
432*f80ad8b4SAndroid Build Coastguard Worker  * struct ff_effect - defines force feedback effect
433*f80ad8b4SAndroid Build Coastguard Worker  * @type: type of the effect (FF_CONSTANT, FF_PERIODIC, FF_RAMP, FF_SPRING,
434*f80ad8b4SAndroid Build Coastguard Worker  *	FF_FRICTION, FF_DAMPER, FF_RUMBLE, FF_INERTIA, or FF_CUSTOM)
435*f80ad8b4SAndroid Build Coastguard Worker  * @id: an unique id assigned to an effect
436*f80ad8b4SAndroid Build Coastguard Worker  * @direction: direction of the effect
437*f80ad8b4SAndroid Build Coastguard Worker  * @trigger: trigger conditions (struct ff_trigger)
438*f80ad8b4SAndroid Build Coastguard Worker  * @replay: scheduling of the effect (struct ff_replay)
439*f80ad8b4SAndroid Build Coastguard Worker  * @u: effect-specific structure (one of ff_constant_effect, ff_ramp_effect,
440*f80ad8b4SAndroid Build Coastguard Worker  *	ff_periodic_effect, ff_condition_effect, ff_rumble_effect) further
441*f80ad8b4SAndroid Build Coastguard Worker  *	defining effect parameters
442*f80ad8b4SAndroid Build Coastguard Worker  *
443*f80ad8b4SAndroid Build Coastguard Worker  * This structure is sent through ioctl from the application to the driver.
444*f80ad8b4SAndroid Build Coastguard Worker  * To create a new effect application should set its @id to -1; the kernel
445*f80ad8b4SAndroid Build Coastguard Worker  * will return assigned @id which can later be used to update or delete
446*f80ad8b4SAndroid Build Coastguard Worker  * this effect.
447*f80ad8b4SAndroid Build Coastguard Worker  *
448*f80ad8b4SAndroid Build Coastguard Worker  * Direction of the effect is encoded as follows:
449*f80ad8b4SAndroid Build Coastguard Worker  *	0 deg -> 0x0000 (down)
450*f80ad8b4SAndroid Build Coastguard Worker  *	90 deg -> 0x4000 (left)
451*f80ad8b4SAndroid Build Coastguard Worker  *	180 deg -> 0x8000 (up)
452*f80ad8b4SAndroid Build Coastguard Worker  *	270 deg -> 0xC000 (right)
453*f80ad8b4SAndroid Build Coastguard Worker  */
454*f80ad8b4SAndroid Build Coastguard Worker struct ff_effect {
455*f80ad8b4SAndroid Build Coastguard Worker 	__u16 type;
456*f80ad8b4SAndroid Build Coastguard Worker 	__s16 id;
457*f80ad8b4SAndroid Build Coastguard Worker 	__u16 direction;
458*f80ad8b4SAndroid Build Coastguard Worker 	struct ff_trigger trigger;
459*f80ad8b4SAndroid Build Coastguard Worker 	struct ff_replay replay;
460*f80ad8b4SAndroid Build Coastguard Worker 
461*f80ad8b4SAndroid Build Coastguard Worker 	union {
462*f80ad8b4SAndroid Build Coastguard Worker 		struct ff_constant_effect constant;
463*f80ad8b4SAndroid Build Coastguard Worker 		struct ff_ramp_effect ramp;
464*f80ad8b4SAndroid Build Coastguard Worker 		struct ff_periodic_effect periodic;
465*f80ad8b4SAndroid Build Coastguard Worker 		struct ff_condition_effect condition[2]; /* One for each axis */
466*f80ad8b4SAndroid Build Coastguard Worker 		struct ff_rumble_effect rumble;
467*f80ad8b4SAndroid Build Coastguard Worker 	} u;
468*f80ad8b4SAndroid Build Coastguard Worker };
469*f80ad8b4SAndroid Build Coastguard Worker 
470*f80ad8b4SAndroid Build Coastguard Worker /*
471*f80ad8b4SAndroid Build Coastguard Worker  * Force feedback effect types
472*f80ad8b4SAndroid Build Coastguard Worker  */
473*f80ad8b4SAndroid Build Coastguard Worker 
474*f80ad8b4SAndroid Build Coastguard Worker #define FF_RUMBLE	0x50
475*f80ad8b4SAndroid Build Coastguard Worker #define FF_PERIODIC	0x51
476*f80ad8b4SAndroid Build Coastguard Worker #define FF_CONSTANT	0x52
477*f80ad8b4SAndroid Build Coastguard Worker #define FF_SPRING	0x53
478*f80ad8b4SAndroid Build Coastguard Worker #define FF_FRICTION	0x54
479*f80ad8b4SAndroid Build Coastguard Worker #define FF_DAMPER	0x55
480*f80ad8b4SAndroid Build Coastguard Worker #define FF_INERTIA	0x56
481*f80ad8b4SAndroid Build Coastguard Worker #define FF_RAMP		0x57
482*f80ad8b4SAndroid Build Coastguard Worker 
483*f80ad8b4SAndroid Build Coastguard Worker #define FF_EFFECT_MIN	FF_RUMBLE
484*f80ad8b4SAndroid Build Coastguard Worker #define FF_EFFECT_MAX	FF_RAMP
485*f80ad8b4SAndroid Build Coastguard Worker 
486*f80ad8b4SAndroid Build Coastguard Worker /*
487*f80ad8b4SAndroid Build Coastguard Worker  * Force feedback periodic effect types
488*f80ad8b4SAndroid Build Coastguard Worker  */
489*f80ad8b4SAndroid Build Coastguard Worker 
490*f80ad8b4SAndroid Build Coastguard Worker #define FF_SQUARE	0x58
491*f80ad8b4SAndroid Build Coastguard Worker #define FF_TRIANGLE	0x59
492*f80ad8b4SAndroid Build Coastguard Worker #define FF_SINE		0x5a
493*f80ad8b4SAndroid Build Coastguard Worker #define FF_SAW_UP	0x5b
494*f80ad8b4SAndroid Build Coastguard Worker #define FF_SAW_DOWN	0x5c
495*f80ad8b4SAndroid Build Coastguard Worker #define FF_CUSTOM	0x5d
496*f80ad8b4SAndroid Build Coastguard Worker 
497*f80ad8b4SAndroid Build Coastguard Worker #define FF_WAVEFORM_MIN	FF_SQUARE
498*f80ad8b4SAndroid Build Coastguard Worker #define FF_WAVEFORM_MAX	FF_CUSTOM
499*f80ad8b4SAndroid Build Coastguard Worker 
500*f80ad8b4SAndroid Build Coastguard Worker /*
501*f80ad8b4SAndroid Build Coastguard Worker  * Set ff device properties
502*f80ad8b4SAndroid Build Coastguard Worker  */
503*f80ad8b4SAndroid Build Coastguard Worker 
504*f80ad8b4SAndroid Build Coastguard Worker #define FF_GAIN		0x60
505*f80ad8b4SAndroid Build Coastguard Worker #define FF_AUTOCENTER	0x61
506*f80ad8b4SAndroid Build Coastguard Worker 
507*f80ad8b4SAndroid Build Coastguard Worker /*
508*f80ad8b4SAndroid Build Coastguard Worker  * ff->playback(effect_id = FF_GAIN) is the first effect_id to
509*f80ad8b4SAndroid Build Coastguard Worker  * cause a collision with another ff method, in this case ff->set_gain().
510*f80ad8b4SAndroid Build Coastguard Worker  * Therefore the greatest safe value for effect_id is FF_GAIN - 1,
511*f80ad8b4SAndroid Build Coastguard Worker  * and thus the total number of effects should never exceed FF_GAIN.
512*f80ad8b4SAndroid Build Coastguard Worker  */
513*f80ad8b4SAndroid Build Coastguard Worker #define FF_MAX_EFFECTS	FF_GAIN
514*f80ad8b4SAndroid Build Coastguard Worker 
515*f80ad8b4SAndroid Build Coastguard Worker #define FF_MAX		0x7f
516*f80ad8b4SAndroid Build Coastguard Worker #define FF_CNT		(FF_MAX+1)
517*f80ad8b4SAndroid Build Coastguard Worker 
518*f80ad8b4SAndroid Build Coastguard Worker #endif /* _UAPI_INPUT_H */
519