1*f80ad8b4SAndroid Build Coastguard Worker /* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */ 2*f80ad8b4SAndroid Build Coastguard Worker /* 3*f80ad8b4SAndroid Build Coastguard Worker * Copyright (c) 1999-2002 Vojtech Pavlik 4*f80ad8b4SAndroid Build Coastguard Worker * 5*f80ad8b4SAndroid Build Coastguard Worker * This program is free software; you can redistribute it and/or modify it 6*f80ad8b4SAndroid Build Coastguard Worker * under the terms of the GNU General Public License version 2 as published by 7*f80ad8b4SAndroid Build Coastguard Worker * the Free Software Foundation. 8*f80ad8b4SAndroid Build Coastguard Worker */ 9*f80ad8b4SAndroid Build Coastguard Worker #ifndef _UAPI_INPUT_H 10*f80ad8b4SAndroid Build Coastguard Worker #define _UAPI_INPUT_H 11*f80ad8b4SAndroid Build Coastguard Worker 12*f80ad8b4SAndroid Build Coastguard Worker 13*f80ad8b4SAndroid Build Coastguard Worker #ifndef __KERNEL__ 14*f80ad8b4SAndroid Build Coastguard Worker #include <sys/time.h> 15*f80ad8b4SAndroid Build Coastguard Worker #include <sys/ioctl.h> 16*f80ad8b4SAndroid Build Coastguard Worker #include <sys/types.h> 17*f80ad8b4SAndroid Build Coastguard Worker #include <linux/types.h> 18*f80ad8b4SAndroid Build Coastguard Worker #endif 19*f80ad8b4SAndroid Build Coastguard Worker 20*f80ad8b4SAndroid Build Coastguard Worker #include "input-event-codes.h" 21*f80ad8b4SAndroid Build Coastguard Worker 22*f80ad8b4SAndroid Build Coastguard Worker /* 23*f80ad8b4SAndroid Build Coastguard Worker * The event structure itself 24*f80ad8b4SAndroid Build Coastguard Worker * Note that __USE_TIME_BITS64 is defined by libc based on 25*f80ad8b4SAndroid Build Coastguard Worker * application's request to use 64 bit time_t. 26*f80ad8b4SAndroid Build Coastguard Worker */ 27*f80ad8b4SAndroid Build Coastguard Worker 28*f80ad8b4SAndroid Build Coastguard Worker struct input_event { 29*f80ad8b4SAndroid Build Coastguard Worker #if (__BITS_PER_LONG != 32 || !defined(__USE_TIME_BITS64)) && !defined(__KERNEL__) 30*f80ad8b4SAndroid Build Coastguard Worker struct timeval time; 31*f80ad8b4SAndroid Build Coastguard Worker #define input_event_sec time.tv_sec 32*f80ad8b4SAndroid Build Coastguard Worker #define input_event_usec time.tv_usec 33*f80ad8b4SAndroid Build Coastguard Worker #else 34*f80ad8b4SAndroid Build Coastguard Worker __kernel_ulong_t __sec; 35*f80ad8b4SAndroid Build Coastguard Worker #if defined(__sparc__) && defined(__arch64__) 36*f80ad8b4SAndroid Build Coastguard Worker unsigned int __usec; 37*f80ad8b4SAndroid Build Coastguard Worker unsigned int __pad; 38*f80ad8b4SAndroid Build Coastguard Worker #else 39*f80ad8b4SAndroid Build Coastguard Worker __kernel_ulong_t __usec; 40*f80ad8b4SAndroid Build Coastguard Worker #endif 41*f80ad8b4SAndroid Build Coastguard Worker #define input_event_sec __sec 42*f80ad8b4SAndroid Build Coastguard Worker #define input_event_usec __usec 43*f80ad8b4SAndroid Build Coastguard Worker #endif 44*f80ad8b4SAndroid Build Coastguard Worker __u16 type; 45*f80ad8b4SAndroid Build Coastguard Worker __u16 code; 46*f80ad8b4SAndroid Build Coastguard Worker __s32 value; 47*f80ad8b4SAndroid Build Coastguard Worker }; 48*f80ad8b4SAndroid Build Coastguard Worker 49*f80ad8b4SAndroid Build Coastguard Worker /* 50*f80ad8b4SAndroid Build Coastguard Worker * Protocol version. 51*f80ad8b4SAndroid Build Coastguard Worker */ 52*f80ad8b4SAndroid Build Coastguard Worker 53*f80ad8b4SAndroid Build Coastguard Worker #define EV_VERSION 0x010001 54*f80ad8b4SAndroid Build Coastguard Worker 55*f80ad8b4SAndroid Build Coastguard Worker /* 56*f80ad8b4SAndroid Build Coastguard Worker * IOCTLs (0x00 - 0x7f) 57*f80ad8b4SAndroid Build Coastguard Worker */ 58*f80ad8b4SAndroid Build Coastguard Worker 59*f80ad8b4SAndroid Build Coastguard Worker struct input_id { 60*f80ad8b4SAndroid Build Coastguard Worker __u16 bustype; 61*f80ad8b4SAndroid Build Coastguard Worker __u16 vendor; 62*f80ad8b4SAndroid Build Coastguard Worker __u16 product; 63*f80ad8b4SAndroid Build Coastguard Worker __u16 version; 64*f80ad8b4SAndroid Build Coastguard Worker }; 65*f80ad8b4SAndroid Build Coastguard Worker 66*f80ad8b4SAndroid Build Coastguard Worker /** 67*f80ad8b4SAndroid Build Coastguard Worker * struct input_absinfo - used by EVIOCGABS/EVIOCSABS ioctls 68*f80ad8b4SAndroid Build Coastguard Worker * @value: latest reported value for the axis. 69*f80ad8b4SAndroid Build Coastguard Worker * @minimum: specifies minimum value for the axis. 70*f80ad8b4SAndroid Build Coastguard Worker * @maximum: specifies maximum value for the axis. 71*f80ad8b4SAndroid Build Coastguard Worker * @fuzz: specifies fuzz value that is used to filter noise from 72*f80ad8b4SAndroid Build Coastguard Worker * the event stream. 73*f80ad8b4SAndroid Build Coastguard Worker * @flat: values that are within this value will be discarded by 74*f80ad8b4SAndroid Build Coastguard Worker * joydev interface and reported as 0 instead. 75*f80ad8b4SAndroid Build Coastguard Worker * @resolution: specifies resolution for the values reported for 76*f80ad8b4SAndroid Build Coastguard Worker * the axis. 77*f80ad8b4SAndroid Build Coastguard Worker * 78*f80ad8b4SAndroid Build Coastguard Worker * Note that input core does not clamp reported values to the 79*f80ad8b4SAndroid Build Coastguard Worker * [minimum, maximum] limits, such task is left to userspace. 80*f80ad8b4SAndroid Build Coastguard Worker * 81*f80ad8b4SAndroid Build Coastguard Worker * The default resolution for main axes (ABS_X, ABS_Y, ABS_Z, 82*f80ad8b4SAndroid Build Coastguard Worker * ABS_MT_POSITION_X, ABS_MT_POSITION_Y) is reported in units 83*f80ad8b4SAndroid Build Coastguard Worker * per millimeter (units/mm), resolution for rotational axes 84*f80ad8b4SAndroid Build Coastguard Worker * (ABS_RX, ABS_RY, ABS_RZ) is reported in units per radian. 85*f80ad8b4SAndroid Build Coastguard Worker * The resolution for the size axes (ABS_MT_TOUCH_MAJOR, 86*f80ad8b4SAndroid Build Coastguard Worker * ABS_MT_TOUCH_MINOR, ABS_MT_WIDTH_MAJOR, ABS_MT_WIDTH_MINOR) 87*f80ad8b4SAndroid Build Coastguard Worker * is reported in units per millimeter (units/mm). 88*f80ad8b4SAndroid Build Coastguard Worker * When INPUT_PROP_ACCELEROMETER is set the resolution changes. 89*f80ad8b4SAndroid Build Coastguard Worker * The main axes (ABS_X, ABS_Y, ABS_Z) are then reported in 90*f80ad8b4SAndroid Build Coastguard Worker * units per g (units/g) and in units per degree per second 91*f80ad8b4SAndroid Build Coastguard Worker * (units/deg/s) for rotational axes (ABS_RX, ABS_RY, ABS_RZ). 92*f80ad8b4SAndroid Build Coastguard Worker */ 93*f80ad8b4SAndroid Build Coastguard Worker struct input_absinfo { 94*f80ad8b4SAndroid Build Coastguard Worker __s32 value; 95*f80ad8b4SAndroid Build Coastguard Worker __s32 minimum; 96*f80ad8b4SAndroid Build Coastguard Worker __s32 maximum; 97*f80ad8b4SAndroid Build Coastguard Worker __s32 fuzz; 98*f80ad8b4SAndroid Build Coastguard Worker __s32 flat; 99*f80ad8b4SAndroid Build Coastguard Worker __s32 resolution; 100*f80ad8b4SAndroid Build Coastguard Worker }; 101*f80ad8b4SAndroid Build Coastguard Worker 102*f80ad8b4SAndroid Build Coastguard Worker /** 103*f80ad8b4SAndroid Build Coastguard Worker * struct input_keymap_entry - used by EVIOCGKEYCODE/EVIOCSKEYCODE ioctls 104*f80ad8b4SAndroid Build Coastguard Worker * @scancode: scancode represented in machine-endian form. 105*f80ad8b4SAndroid Build Coastguard Worker * @len: length of the scancode that resides in @scancode buffer. 106*f80ad8b4SAndroid Build Coastguard Worker * @index: index in the keymap, may be used instead of scancode 107*f80ad8b4SAndroid Build Coastguard Worker * @flags: allows to specify how kernel should handle the request. For 108*f80ad8b4SAndroid Build Coastguard Worker * example, setting INPUT_KEYMAP_BY_INDEX flag indicates that kernel 109*f80ad8b4SAndroid Build Coastguard Worker * should perform lookup in keymap by @index instead of @scancode 110*f80ad8b4SAndroid Build Coastguard Worker * @keycode: key code assigned to this scancode 111*f80ad8b4SAndroid Build Coastguard Worker * 112*f80ad8b4SAndroid Build Coastguard Worker * The structure is used to retrieve and modify keymap data. Users have 113*f80ad8b4SAndroid Build Coastguard Worker * option of performing lookup either by @scancode itself or by @index 114*f80ad8b4SAndroid Build Coastguard Worker * in keymap entry. EVIOCGKEYCODE will also return scancode or index 115*f80ad8b4SAndroid Build Coastguard Worker * (depending on which element was used to perform lookup). 116*f80ad8b4SAndroid Build Coastguard Worker */ 117*f80ad8b4SAndroid Build Coastguard Worker struct input_keymap_entry { 118*f80ad8b4SAndroid Build Coastguard Worker #define INPUT_KEYMAP_BY_INDEX (1 << 0) 119*f80ad8b4SAndroid Build Coastguard Worker __u8 flags; 120*f80ad8b4SAndroid Build Coastguard Worker __u8 len; 121*f80ad8b4SAndroid Build Coastguard Worker __u16 index; 122*f80ad8b4SAndroid Build Coastguard Worker __u32 keycode; 123*f80ad8b4SAndroid Build Coastguard Worker __u8 scancode[32]; 124*f80ad8b4SAndroid Build Coastguard Worker }; 125*f80ad8b4SAndroid Build Coastguard Worker 126*f80ad8b4SAndroid Build Coastguard Worker struct input_mask { 127*f80ad8b4SAndroid Build Coastguard Worker __u32 type; 128*f80ad8b4SAndroid Build Coastguard Worker __u32 codes_size; 129*f80ad8b4SAndroid Build Coastguard Worker __u64 codes_ptr; 130*f80ad8b4SAndroid Build Coastguard Worker }; 131*f80ad8b4SAndroid Build Coastguard Worker 132*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGVERSION _IOR('E', 0x01, int) /* get driver version */ 133*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGID _IOR('E', 0x02, struct input_id) /* get device ID */ 134*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGREP _IOR('E', 0x03, unsigned int[2]) /* get repeat settings */ 135*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCSREP _IOW('E', 0x03, unsigned int[2]) /* set repeat settings */ 136*f80ad8b4SAndroid Build Coastguard Worker 137*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGKEYCODE _IOR('E', 0x04, unsigned int[2]) /* get keycode */ 138*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGKEYCODE_V2 _IOR('E', 0x04, struct input_keymap_entry) 139*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCSKEYCODE _IOW('E', 0x04, unsigned int[2]) /* set keycode */ 140*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCSKEYCODE_V2 _IOW('E', 0x04, struct input_keymap_entry) 141*f80ad8b4SAndroid Build Coastguard Worker 142*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGNAME(len) _IOC(_IOC_READ, 'E', 0x06, len) /* get device name */ 143*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGPHYS(len) _IOC(_IOC_READ, 'E', 0x07, len) /* get physical location */ 144*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGUNIQ(len) _IOC(_IOC_READ, 'E', 0x08, len) /* get unique identifier */ 145*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGPROP(len) _IOC(_IOC_READ, 'E', 0x09, len) /* get device properties */ 146*f80ad8b4SAndroid Build Coastguard Worker 147*f80ad8b4SAndroid Build Coastguard Worker /** 148*f80ad8b4SAndroid Build Coastguard Worker * EVIOCGMTSLOTS(len) - get MT slot values 149*f80ad8b4SAndroid Build Coastguard Worker * @len: size of the data buffer in bytes 150*f80ad8b4SAndroid Build Coastguard Worker * 151*f80ad8b4SAndroid Build Coastguard Worker * The ioctl buffer argument should be binary equivalent to 152*f80ad8b4SAndroid Build Coastguard Worker * 153*f80ad8b4SAndroid Build Coastguard Worker * struct input_mt_request_layout { 154*f80ad8b4SAndroid Build Coastguard Worker * __u32 code; 155*f80ad8b4SAndroid Build Coastguard Worker * __s32 values[num_slots]; 156*f80ad8b4SAndroid Build Coastguard Worker * }; 157*f80ad8b4SAndroid Build Coastguard Worker * 158*f80ad8b4SAndroid Build Coastguard Worker * where num_slots is the (arbitrary) number of MT slots to extract. 159*f80ad8b4SAndroid Build Coastguard Worker * 160*f80ad8b4SAndroid Build Coastguard Worker * The ioctl size argument (len) is the size of the buffer, which 161*f80ad8b4SAndroid Build Coastguard Worker * should satisfy len = (num_slots + 1) * sizeof(__s32). If len is 162*f80ad8b4SAndroid Build Coastguard Worker * too small to fit all available slots, the first num_slots are 163*f80ad8b4SAndroid Build Coastguard Worker * returned. 164*f80ad8b4SAndroid Build Coastguard Worker * 165*f80ad8b4SAndroid Build Coastguard Worker * Before the call, code is set to the wanted ABS_MT event type. On 166*f80ad8b4SAndroid Build Coastguard Worker * return, values[] is filled with the slot values for the specified 167*f80ad8b4SAndroid Build Coastguard Worker * ABS_MT code. 168*f80ad8b4SAndroid Build Coastguard Worker * 169*f80ad8b4SAndroid Build Coastguard Worker * If the request code is not an ABS_MT value, -EINVAL is returned. 170*f80ad8b4SAndroid Build Coastguard Worker */ 171*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGMTSLOTS(len) _IOC(_IOC_READ, 'E', 0x0a, len) 172*f80ad8b4SAndroid Build Coastguard Worker 173*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGKEY(len) _IOC(_IOC_READ, 'E', 0x18, len) /* get global key state */ 174*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGLED(len) _IOC(_IOC_READ, 'E', 0x19, len) /* get all LEDs */ 175*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGSND(len) _IOC(_IOC_READ, 'E', 0x1a, len) /* get all sounds status */ 176*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGSW(len) _IOC(_IOC_READ, 'E', 0x1b, len) /* get all switch states */ 177*f80ad8b4SAndroid Build Coastguard Worker 178*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGBIT(ev,len) _IOC(_IOC_READ, 'E', 0x20 + (ev), len) /* get event bits */ 179*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGABS(abs) _IOR('E', 0x40 + (abs), struct input_absinfo) /* get abs value/limits */ 180*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCSABS(abs) _IOW('E', 0xc0 + (abs), struct input_absinfo) /* set abs value/limits */ 181*f80ad8b4SAndroid Build Coastguard Worker 182*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCSFF _IOW('E', 0x80, struct ff_effect) /* send a force effect to a force feedback device */ 183*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCRMFF _IOW('E', 0x81, int) /* Erase a force effect */ 184*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGEFFECTS _IOR('E', 0x84, int) /* Report number of effects playable at the same time */ 185*f80ad8b4SAndroid Build Coastguard Worker 186*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGRAB _IOW('E', 0x90, int) /* Grab/Release device */ 187*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCREVOKE _IOW('E', 0x91, int) /* Revoke device access */ 188*f80ad8b4SAndroid Build Coastguard Worker 189*f80ad8b4SAndroid Build Coastguard Worker /** 190*f80ad8b4SAndroid Build Coastguard Worker * EVIOCGMASK - Retrieve current event mask 191*f80ad8b4SAndroid Build Coastguard Worker * 192*f80ad8b4SAndroid Build Coastguard Worker * This ioctl allows user to retrieve the current event mask for specific 193*f80ad8b4SAndroid Build Coastguard Worker * event type. The argument must be of type "struct input_mask" and 194*f80ad8b4SAndroid Build Coastguard Worker * specifies the event type to query, the address of the receive buffer and 195*f80ad8b4SAndroid Build Coastguard Worker * the size of the receive buffer. 196*f80ad8b4SAndroid Build Coastguard Worker * 197*f80ad8b4SAndroid Build Coastguard Worker * The event mask is a per-client mask that specifies which events are 198*f80ad8b4SAndroid Build Coastguard Worker * forwarded to the client. Each event code is represented by a single bit 199*f80ad8b4SAndroid Build Coastguard Worker * in the event mask. If the bit is set, the event is passed to the client 200*f80ad8b4SAndroid Build Coastguard Worker * normally. Otherwise, the event is filtered and will never be queued on 201*f80ad8b4SAndroid Build Coastguard Worker * the client's receive buffer. 202*f80ad8b4SAndroid Build Coastguard Worker * 203*f80ad8b4SAndroid Build Coastguard Worker * Event masks do not affect global state of the input device. They only 204*f80ad8b4SAndroid Build Coastguard Worker * affect the file descriptor they are applied to. 205*f80ad8b4SAndroid Build Coastguard Worker * 206*f80ad8b4SAndroid Build Coastguard Worker * The default event mask for a client has all bits set, i.e. all events 207*f80ad8b4SAndroid Build Coastguard Worker * are forwarded to the client. If the kernel is queried for an unknown 208*f80ad8b4SAndroid Build Coastguard Worker * event type or if the receive buffer is larger than the number of 209*f80ad8b4SAndroid Build Coastguard Worker * event codes known to the kernel, the kernel returns all zeroes for those 210*f80ad8b4SAndroid Build Coastguard Worker * codes. 211*f80ad8b4SAndroid Build Coastguard Worker * 212*f80ad8b4SAndroid Build Coastguard Worker * At maximum, codes_size bytes are copied. 213*f80ad8b4SAndroid Build Coastguard Worker * 214*f80ad8b4SAndroid Build Coastguard Worker * This ioctl may fail with ENODEV in case the file is revoked, EFAULT 215*f80ad8b4SAndroid Build Coastguard Worker * if the receive-buffer points to invalid memory, or EINVAL if the kernel 216*f80ad8b4SAndroid Build Coastguard Worker * does not implement the ioctl. 217*f80ad8b4SAndroid Build Coastguard Worker */ 218*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCGMASK _IOR('E', 0x92, struct input_mask) /* Get event-masks */ 219*f80ad8b4SAndroid Build Coastguard Worker 220*f80ad8b4SAndroid Build Coastguard Worker /** 221*f80ad8b4SAndroid Build Coastguard Worker * EVIOCSMASK - Set event mask 222*f80ad8b4SAndroid Build Coastguard Worker * 223*f80ad8b4SAndroid Build Coastguard Worker * This ioctl is the counterpart to EVIOCGMASK. Instead of receiving the 224*f80ad8b4SAndroid Build Coastguard Worker * current event mask, this changes the client's event mask for a specific 225*f80ad8b4SAndroid Build Coastguard Worker * type. See EVIOCGMASK for a description of event-masks and the 226*f80ad8b4SAndroid Build Coastguard Worker * argument-type. 227*f80ad8b4SAndroid Build Coastguard Worker * 228*f80ad8b4SAndroid Build Coastguard Worker * This ioctl provides full forward compatibility. If the passed event type 229*f80ad8b4SAndroid Build Coastguard Worker * is unknown to the kernel, or if the number of event codes specified in 230*f80ad8b4SAndroid Build Coastguard Worker * the mask is bigger than what is known to the kernel, the ioctl is still 231*f80ad8b4SAndroid Build Coastguard Worker * accepted and applied. However, any unknown codes are left untouched and 232*f80ad8b4SAndroid Build Coastguard Worker * stay cleared. That means, the kernel always filters unknown codes 233*f80ad8b4SAndroid Build Coastguard Worker * regardless of what the client requests. If the new mask doesn't cover 234*f80ad8b4SAndroid Build Coastguard Worker * all known event-codes, all remaining codes are automatically cleared and 235*f80ad8b4SAndroid Build Coastguard Worker * thus filtered. 236*f80ad8b4SAndroid Build Coastguard Worker * 237*f80ad8b4SAndroid Build Coastguard Worker * This ioctl may fail with ENODEV in case the file is revoked. EFAULT is 238*f80ad8b4SAndroid Build Coastguard Worker * returned if the receive-buffer points to invalid memory. EINVAL is returned 239*f80ad8b4SAndroid Build Coastguard Worker * if the kernel does not implement the ioctl. 240*f80ad8b4SAndroid Build Coastguard Worker */ 241*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCSMASK _IOW('E', 0x93, struct input_mask) /* Set event-masks */ 242*f80ad8b4SAndroid Build Coastguard Worker 243*f80ad8b4SAndroid Build Coastguard Worker #define EVIOCSCLOCKID _IOW('E', 0xa0, int) /* Set clockid to be used for timestamps */ 244*f80ad8b4SAndroid Build Coastguard Worker 245*f80ad8b4SAndroid Build Coastguard Worker /* 246*f80ad8b4SAndroid Build Coastguard Worker * IDs. 247*f80ad8b4SAndroid Build Coastguard Worker */ 248*f80ad8b4SAndroid Build Coastguard Worker 249*f80ad8b4SAndroid Build Coastguard Worker #define ID_BUS 0 250*f80ad8b4SAndroid Build Coastguard Worker #define ID_VENDOR 1 251*f80ad8b4SAndroid Build Coastguard Worker #define ID_PRODUCT 2 252*f80ad8b4SAndroid Build Coastguard Worker #define ID_VERSION 3 253*f80ad8b4SAndroid Build Coastguard Worker 254*f80ad8b4SAndroid Build Coastguard Worker #define BUS_PCI 0x01 255*f80ad8b4SAndroid Build Coastguard Worker #define BUS_ISAPNP 0x02 256*f80ad8b4SAndroid Build Coastguard Worker #define BUS_USB 0x03 257*f80ad8b4SAndroid Build Coastguard Worker #define BUS_HIL 0x04 258*f80ad8b4SAndroid Build Coastguard Worker #define BUS_BLUETOOTH 0x05 259*f80ad8b4SAndroid Build Coastguard Worker #define BUS_VIRTUAL 0x06 260*f80ad8b4SAndroid Build Coastguard Worker 261*f80ad8b4SAndroid Build Coastguard Worker #define BUS_ISA 0x10 262*f80ad8b4SAndroid Build Coastguard Worker #define BUS_I8042 0x11 263*f80ad8b4SAndroid Build Coastguard Worker #define BUS_XTKBD 0x12 264*f80ad8b4SAndroid Build Coastguard Worker #define BUS_RS232 0x13 265*f80ad8b4SAndroid Build Coastguard Worker #define BUS_GAMEPORT 0x14 266*f80ad8b4SAndroid Build Coastguard Worker #define BUS_PARPORT 0x15 267*f80ad8b4SAndroid Build Coastguard Worker #define BUS_AMIGA 0x16 268*f80ad8b4SAndroid Build Coastguard Worker #define BUS_ADB 0x17 269*f80ad8b4SAndroid Build Coastguard Worker #define BUS_I2C 0x18 270*f80ad8b4SAndroid Build Coastguard Worker #define BUS_HOST 0x19 271*f80ad8b4SAndroid Build Coastguard Worker #define BUS_GSC 0x1A 272*f80ad8b4SAndroid Build Coastguard Worker #define BUS_ATARI 0x1B 273*f80ad8b4SAndroid Build Coastguard Worker #define BUS_SPI 0x1C 274*f80ad8b4SAndroid Build Coastguard Worker #define BUS_RMI 0x1D 275*f80ad8b4SAndroid Build Coastguard Worker #define BUS_CEC 0x1E 276*f80ad8b4SAndroid Build Coastguard Worker #define BUS_INTEL_ISHTP 0x1F 277*f80ad8b4SAndroid Build Coastguard Worker #define BUS_AMD_SFH 0x20 278*f80ad8b4SAndroid Build Coastguard Worker 279*f80ad8b4SAndroid Build Coastguard Worker /* 280*f80ad8b4SAndroid Build Coastguard Worker * MT_TOOL types 281*f80ad8b4SAndroid Build Coastguard Worker */ 282*f80ad8b4SAndroid Build Coastguard Worker #define MT_TOOL_FINGER 0x00 283*f80ad8b4SAndroid Build Coastguard Worker #define MT_TOOL_PEN 0x01 284*f80ad8b4SAndroid Build Coastguard Worker #define MT_TOOL_PALM 0x02 285*f80ad8b4SAndroid Build Coastguard Worker #define MT_TOOL_DIAL 0x0a 286*f80ad8b4SAndroid Build Coastguard Worker #define MT_TOOL_MAX 0x0f 287*f80ad8b4SAndroid Build Coastguard Worker 288*f80ad8b4SAndroid Build Coastguard Worker /* 289*f80ad8b4SAndroid Build Coastguard Worker * Values describing the status of a force-feedback effect 290*f80ad8b4SAndroid Build Coastguard Worker */ 291*f80ad8b4SAndroid Build Coastguard Worker #define FF_STATUS_STOPPED 0x00 292*f80ad8b4SAndroid Build Coastguard Worker #define FF_STATUS_PLAYING 0x01 293*f80ad8b4SAndroid Build Coastguard Worker #define FF_STATUS_MAX 0x01 294*f80ad8b4SAndroid Build Coastguard Worker 295*f80ad8b4SAndroid Build Coastguard Worker /* 296*f80ad8b4SAndroid Build Coastguard Worker * Structures used in ioctls to upload effects to a device 297*f80ad8b4SAndroid Build Coastguard Worker * They are pieces of a bigger structure (called ff_effect) 298*f80ad8b4SAndroid Build Coastguard Worker */ 299*f80ad8b4SAndroid Build Coastguard Worker 300*f80ad8b4SAndroid Build Coastguard Worker /* 301*f80ad8b4SAndroid Build Coastguard Worker * All duration values are expressed in ms. Values above 32767 ms (0x7fff) 302*f80ad8b4SAndroid Build Coastguard Worker * should not be used and have unspecified results. 303*f80ad8b4SAndroid Build Coastguard Worker */ 304*f80ad8b4SAndroid Build Coastguard Worker 305*f80ad8b4SAndroid Build Coastguard Worker /** 306*f80ad8b4SAndroid Build Coastguard Worker * struct ff_replay - defines scheduling of the force-feedback effect 307*f80ad8b4SAndroid Build Coastguard Worker * @length: duration of the effect 308*f80ad8b4SAndroid Build Coastguard Worker * @delay: delay before effect should start playing 309*f80ad8b4SAndroid Build Coastguard Worker */ 310*f80ad8b4SAndroid Build Coastguard Worker struct ff_replay { 311*f80ad8b4SAndroid Build Coastguard Worker __u16 length; 312*f80ad8b4SAndroid Build Coastguard Worker __u16 delay; 313*f80ad8b4SAndroid Build Coastguard Worker }; 314*f80ad8b4SAndroid Build Coastguard Worker 315*f80ad8b4SAndroid Build Coastguard Worker /** 316*f80ad8b4SAndroid Build Coastguard Worker * struct ff_trigger - defines what triggers the force-feedback effect 317*f80ad8b4SAndroid Build Coastguard Worker * @button: number of the button triggering the effect 318*f80ad8b4SAndroid Build Coastguard Worker * @interval: controls how soon the effect can be re-triggered 319*f80ad8b4SAndroid Build Coastguard Worker */ 320*f80ad8b4SAndroid Build Coastguard Worker struct ff_trigger { 321*f80ad8b4SAndroid Build Coastguard Worker __u16 button; 322*f80ad8b4SAndroid Build Coastguard Worker __u16 interval; 323*f80ad8b4SAndroid Build Coastguard Worker }; 324*f80ad8b4SAndroid Build Coastguard Worker 325*f80ad8b4SAndroid Build Coastguard Worker /** 326*f80ad8b4SAndroid Build Coastguard Worker * struct ff_envelope - generic force-feedback effect envelope 327*f80ad8b4SAndroid Build Coastguard Worker * @attack_length: duration of the attack (ms) 328*f80ad8b4SAndroid Build Coastguard Worker * @attack_level: level at the beginning of the attack 329*f80ad8b4SAndroid Build Coastguard Worker * @fade_length: duration of fade (ms) 330*f80ad8b4SAndroid Build Coastguard Worker * @fade_level: level at the end of fade 331*f80ad8b4SAndroid Build Coastguard Worker * 332*f80ad8b4SAndroid Build Coastguard Worker * The @attack_level and @fade_level are absolute values; when applying 333*f80ad8b4SAndroid Build Coastguard Worker * envelope force-feedback core will convert to positive/negative 334*f80ad8b4SAndroid Build Coastguard Worker * value based on polarity of the default level of the effect. 335*f80ad8b4SAndroid Build Coastguard Worker * Valid range for the attack and fade levels is 0x0000 - 0x7fff 336*f80ad8b4SAndroid Build Coastguard Worker */ 337*f80ad8b4SAndroid Build Coastguard Worker struct ff_envelope { 338*f80ad8b4SAndroid Build Coastguard Worker __u16 attack_length; 339*f80ad8b4SAndroid Build Coastguard Worker __u16 attack_level; 340*f80ad8b4SAndroid Build Coastguard Worker __u16 fade_length; 341*f80ad8b4SAndroid Build Coastguard Worker __u16 fade_level; 342*f80ad8b4SAndroid Build Coastguard Worker }; 343*f80ad8b4SAndroid Build Coastguard Worker 344*f80ad8b4SAndroid Build Coastguard Worker /** 345*f80ad8b4SAndroid Build Coastguard Worker * struct ff_constant_effect - defines parameters of a constant force-feedback effect 346*f80ad8b4SAndroid Build Coastguard Worker * @level: strength of the effect; may be negative 347*f80ad8b4SAndroid Build Coastguard Worker * @envelope: envelope data 348*f80ad8b4SAndroid Build Coastguard Worker */ 349*f80ad8b4SAndroid Build Coastguard Worker struct ff_constant_effect { 350*f80ad8b4SAndroid Build Coastguard Worker __s16 level; 351*f80ad8b4SAndroid Build Coastguard Worker struct ff_envelope envelope; 352*f80ad8b4SAndroid Build Coastguard Worker }; 353*f80ad8b4SAndroid Build Coastguard Worker 354*f80ad8b4SAndroid Build Coastguard Worker /** 355*f80ad8b4SAndroid Build Coastguard Worker * struct ff_ramp_effect - defines parameters of a ramp force-feedback effect 356*f80ad8b4SAndroid Build Coastguard Worker * @start_level: beginning strength of the effect; may be negative 357*f80ad8b4SAndroid Build Coastguard Worker * @end_level: final strength of the effect; may be negative 358*f80ad8b4SAndroid Build Coastguard Worker * @envelope: envelope data 359*f80ad8b4SAndroid Build Coastguard Worker */ 360*f80ad8b4SAndroid Build Coastguard Worker struct ff_ramp_effect { 361*f80ad8b4SAndroid Build Coastguard Worker __s16 start_level; 362*f80ad8b4SAndroid Build Coastguard Worker __s16 end_level; 363*f80ad8b4SAndroid Build Coastguard Worker struct ff_envelope envelope; 364*f80ad8b4SAndroid Build Coastguard Worker }; 365*f80ad8b4SAndroid Build Coastguard Worker 366*f80ad8b4SAndroid Build Coastguard Worker /** 367*f80ad8b4SAndroid Build Coastguard Worker * struct ff_condition_effect - defines a spring or friction force-feedback effect 368*f80ad8b4SAndroid Build Coastguard Worker * @right_saturation: maximum level when joystick moved all way to the right 369*f80ad8b4SAndroid Build Coastguard Worker * @left_saturation: same for the left side 370*f80ad8b4SAndroid Build Coastguard Worker * @right_coeff: controls how fast the force grows when the joystick moves 371*f80ad8b4SAndroid Build Coastguard Worker * to the right 372*f80ad8b4SAndroid Build Coastguard Worker * @left_coeff: same for the left side 373*f80ad8b4SAndroid Build Coastguard Worker * @deadband: size of the dead zone, where no force is produced 374*f80ad8b4SAndroid Build Coastguard Worker * @center: position of the dead zone 375*f80ad8b4SAndroid Build Coastguard Worker */ 376*f80ad8b4SAndroid Build Coastguard Worker struct ff_condition_effect { 377*f80ad8b4SAndroid Build Coastguard Worker __u16 right_saturation; 378*f80ad8b4SAndroid Build Coastguard Worker __u16 left_saturation; 379*f80ad8b4SAndroid Build Coastguard Worker 380*f80ad8b4SAndroid Build Coastguard Worker __s16 right_coeff; 381*f80ad8b4SAndroid Build Coastguard Worker __s16 left_coeff; 382*f80ad8b4SAndroid Build Coastguard Worker 383*f80ad8b4SAndroid Build Coastguard Worker __u16 deadband; 384*f80ad8b4SAndroid Build Coastguard Worker __s16 center; 385*f80ad8b4SAndroid Build Coastguard Worker }; 386*f80ad8b4SAndroid Build Coastguard Worker 387*f80ad8b4SAndroid Build Coastguard Worker /** 388*f80ad8b4SAndroid Build Coastguard Worker * struct ff_periodic_effect - defines parameters of a periodic force-feedback effect 389*f80ad8b4SAndroid Build Coastguard Worker * @waveform: kind of the effect (wave) 390*f80ad8b4SAndroid Build Coastguard Worker * @period: period of the wave (ms) 391*f80ad8b4SAndroid Build Coastguard Worker * @magnitude: peak value 392*f80ad8b4SAndroid Build Coastguard Worker * @offset: mean value of the wave (roughly) 393*f80ad8b4SAndroid Build Coastguard Worker * @phase: 'horizontal' shift 394*f80ad8b4SAndroid Build Coastguard Worker * @envelope: envelope data 395*f80ad8b4SAndroid Build Coastguard Worker * @custom_len: number of samples (FF_CUSTOM only) 396*f80ad8b4SAndroid Build Coastguard Worker * @custom_data: buffer of samples (FF_CUSTOM only) 397*f80ad8b4SAndroid Build Coastguard Worker * 398*f80ad8b4SAndroid Build Coastguard Worker * Known waveforms - FF_SQUARE, FF_TRIANGLE, FF_SINE, FF_SAW_UP, 399*f80ad8b4SAndroid Build Coastguard Worker * FF_SAW_DOWN, FF_CUSTOM. The exact syntax FF_CUSTOM is undefined 400*f80ad8b4SAndroid Build Coastguard Worker * for the time being as no driver supports it yet. 401*f80ad8b4SAndroid Build Coastguard Worker * 402*f80ad8b4SAndroid Build Coastguard Worker * Note: the data pointed by custom_data is copied by the driver. 403*f80ad8b4SAndroid Build Coastguard Worker * You can therefore dispose of the memory after the upload/update. 404*f80ad8b4SAndroid Build Coastguard Worker */ 405*f80ad8b4SAndroid Build Coastguard Worker struct ff_periodic_effect { 406*f80ad8b4SAndroid Build Coastguard Worker __u16 waveform; 407*f80ad8b4SAndroid Build Coastguard Worker __u16 period; 408*f80ad8b4SAndroid Build Coastguard Worker __s16 magnitude; 409*f80ad8b4SAndroid Build Coastguard Worker __s16 offset; 410*f80ad8b4SAndroid Build Coastguard Worker __u16 phase; 411*f80ad8b4SAndroid Build Coastguard Worker 412*f80ad8b4SAndroid Build Coastguard Worker struct ff_envelope envelope; 413*f80ad8b4SAndroid Build Coastguard Worker 414*f80ad8b4SAndroid Build Coastguard Worker __u32 custom_len; 415*f80ad8b4SAndroid Build Coastguard Worker __s16 __user *custom_data; 416*f80ad8b4SAndroid Build Coastguard Worker }; 417*f80ad8b4SAndroid Build Coastguard Worker 418*f80ad8b4SAndroid Build Coastguard Worker /** 419*f80ad8b4SAndroid Build Coastguard Worker * struct ff_rumble_effect - defines parameters of a periodic force-feedback effect 420*f80ad8b4SAndroid Build Coastguard Worker * @strong_magnitude: magnitude of the heavy motor 421*f80ad8b4SAndroid Build Coastguard Worker * @weak_magnitude: magnitude of the light one 422*f80ad8b4SAndroid Build Coastguard Worker * 423*f80ad8b4SAndroid Build Coastguard Worker * Some rumble pads have two motors of different weight. Strong_magnitude 424*f80ad8b4SAndroid Build Coastguard Worker * represents the magnitude of the vibration generated by the heavy one. 425*f80ad8b4SAndroid Build Coastguard Worker */ 426*f80ad8b4SAndroid Build Coastguard Worker struct ff_rumble_effect { 427*f80ad8b4SAndroid Build Coastguard Worker __u16 strong_magnitude; 428*f80ad8b4SAndroid Build Coastguard Worker __u16 weak_magnitude; 429*f80ad8b4SAndroid Build Coastguard Worker }; 430*f80ad8b4SAndroid Build Coastguard Worker 431*f80ad8b4SAndroid Build Coastguard Worker /** 432*f80ad8b4SAndroid Build Coastguard Worker * struct ff_effect - defines force feedback effect 433*f80ad8b4SAndroid Build Coastguard Worker * @type: type of the effect (FF_CONSTANT, FF_PERIODIC, FF_RAMP, FF_SPRING, 434*f80ad8b4SAndroid Build Coastguard Worker * FF_FRICTION, FF_DAMPER, FF_RUMBLE, FF_INERTIA, or FF_CUSTOM) 435*f80ad8b4SAndroid Build Coastguard Worker * @id: an unique id assigned to an effect 436*f80ad8b4SAndroid Build Coastguard Worker * @direction: direction of the effect 437*f80ad8b4SAndroid Build Coastguard Worker * @trigger: trigger conditions (struct ff_trigger) 438*f80ad8b4SAndroid Build Coastguard Worker * @replay: scheduling of the effect (struct ff_replay) 439*f80ad8b4SAndroid Build Coastguard Worker * @u: effect-specific structure (one of ff_constant_effect, ff_ramp_effect, 440*f80ad8b4SAndroid Build Coastguard Worker * ff_periodic_effect, ff_condition_effect, ff_rumble_effect) further 441*f80ad8b4SAndroid Build Coastguard Worker * defining effect parameters 442*f80ad8b4SAndroid Build Coastguard Worker * 443*f80ad8b4SAndroid Build Coastguard Worker * This structure is sent through ioctl from the application to the driver. 444*f80ad8b4SAndroid Build Coastguard Worker * To create a new effect application should set its @id to -1; the kernel 445*f80ad8b4SAndroid Build Coastguard Worker * will return assigned @id which can later be used to update or delete 446*f80ad8b4SAndroid Build Coastguard Worker * this effect. 447*f80ad8b4SAndroid Build Coastguard Worker * 448*f80ad8b4SAndroid Build Coastguard Worker * Direction of the effect is encoded as follows: 449*f80ad8b4SAndroid Build Coastguard Worker * 0 deg -> 0x0000 (down) 450*f80ad8b4SAndroid Build Coastguard Worker * 90 deg -> 0x4000 (left) 451*f80ad8b4SAndroid Build Coastguard Worker * 180 deg -> 0x8000 (up) 452*f80ad8b4SAndroid Build Coastguard Worker * 270 deg -> 0xC000 (right) 453*f80ad8b4SAndroid Build Coastguard Worker */ 454*f80ad8b4SAndroid Build Coastguard Worker struct ff_effect { 455*f80ad8b4SAndroid Build Coastguard Worker __u16 type; 456*f80ad8b4SAndroid Build Coastguard Worker __s16 id; 457*f80ad8b4SAndroid Build Coastguard Worker __u16 direction; 458*f80ad8b4SAndroid Build Coastguard Worker struct ff_trigger trigger; 459*f80ad8b4SAndroid Build Coastguard Worker struct ff_replay replay; 460*f80ad8b4SAndroid Build Coastguard Worker 461*f80ad8b4SAndroid Build Coastguard Worker union { 462*f80ad8b4SAndroid Build Coastguard Worker struct ff_constant_effect constant; 463*f80ad8b4SAndroid Build Coastguard Worker struct ff_ramp_effect ramp; 464*f80ad8b4SAndroid Build Coastguard Worker struct ff_periodic_effect periodic; 465*f80ad8b4SAndroid Build Coastguard Worker struct ff_condition_effect condition[2]; /* One for each axis */ 466*f80ad8b4SAndroid Build Coastguard Worker struct ff_rumble_effect rumble; 467*f80ad8b4SAndroid Build Coastguard Worker } u; 468*f80ad8b4SAndroid Build Coastguard Worker }; 469*f80ad8b4SAndroid Build Coastguard Worker 470*f80ad8b4SAndroid Build Coastguard Worker /* 471*f80ad8b4SAndroid Build Coastguard Worker * Force feedback effect types 472*f80ad8b4SAndroid Build Coastguard Worker */ 473*f80ad8b4SAndroid Build Coastguard Worker 474*f80ad8b4SAndroid Build Coastguard Worker #define FF_RUMBLE 0x50 475*f80ad8b4SAndroid Build Coastguard Worker #define FF_PERIODIC 0x51 476*f80ad8b4SAndroid Build Coastguard Worker #define FF_CONSTANT 0x52 477*f80ad8b4SAndroid Build Coastguard Worker #define FF_SPRING 0x53 478*f80ad8b4SAndroid Build Coastguard Worker #define FF_FRICTION 0x54 479*f80ad8b4SAndroid Build Coastguard Worker #define FF_DAMPER 0x55 480*f80ad8b4SAndroid Build Coastguard Worker #define FF_INERTIA 0x56 481*f80ad8b4SAndroid Build Coastguard Worker #define FF_RAMP 0x57 482*f80ad8b4SAndroid Build Coastguard Worker 483*f80ad8b4SAndroid Build Coastguard Worker #define FF_EFFECT_MIN FF_RUMBLE 484*f80ad8b4SAndroid Build Coastguard Worker #define FF_EFFECT_MAX FF_RAMP 485*f80ad8b4SAndroid Build Coastguard Worker 486*f80ad8b4SAndroid Build Coastguard Worker /* 487*f80ad8b4SAndroid Build Coastguard Worker * Force feedback periodic effect types 488*f80ad8b4SAndroid Build Coastguard Worker */ 489*f80ad8b4SAndroid Build Coastguard Worker 490*f80ad8b4SAndroid Build Coastguard Worker #define FF_SQUARE 0x58 491*f80ad8b4SAndroid Build Coastguard Worker #define FF_TRIANGLE 0x59 492*f80ad8b4SAndroid Build Coastguard Worker #define FF_SINE 0x5a 493*f80ad8b4SAndroid Build Coastguard Worker #define FF_SAW_UP 0x5b 494*f80ad8b4SAndroid Build Coastguard Worker #define FF_SAW_DOWN 0x5c 495*f80ad8b4SAndroid Build Coastguard Worker #define FF_CUSTOM 0x5d 496*f80ad8b4SAndroid Build Coastguard Worker 497*f80ad8b4SAndroid Build Coastguard Worker #define FF_WAVEFORM_MIN FF_SQUARE 498*f80ad8b4SAndroid Build Coastguard Worker #define FF_WAVEFORM_MAX FF_CUSTOM 499*f80ad8b4SAndroid Build Coastguard Worker 500*f80ad8b4SAndroid Build Coastguard Worker /* 501*f80ad8b4SAndroid Build Coastguard Worker * Set ff device properties 502*f80ad8b4SAndroid Build Coastguard Worker */ 503*f80ad8b4SAndroid Build Coastguard Worker 504*f80ad8b4SAndroid Build Coastguard Worker #define FF_GAIN 0x60 505*f80ad8b4SAndroid Build Coastguard Worker #define FF_AUTOCENTER 0x61 506*f80ad8b4SAndroid Build Coastguard Worker 507*f80ad8b4SAndroid Build Coastguard Worker /* 508*f80ad8b4SAndroid Build Coastguard Worker * ff->playback(effect_id = FF_GAIN) is the first effect_id to 509*f80ad8b4SAndroid Build Coastguard Worker * cause a collision with another ff method, in this case ff->set_gain(). 510*f80ad8b4SAndroid Build Coastguard Worker * Therefore the greatest safe value for effect_id is FF_GAIN - 1, 511*f80ad8b4SAndroid Build Coastguard Worker * and thus the total number of effects should never exceed FF_GAIN. 512*f80ad8b4SAndroid Build Coastguard Worker */ 513*f80ad8b4SAndroid Build Coastguard Worker #define FF_MAX_EFFECTS FF_GAIN 514*f80ad8b4SAndroid Build Coastguard Worker 515*f80ad8b4SAndroid Build Coastguard Worker #define FF_MAX 0x7f 516*f80ad8b4SAndroid Build Coastguard Worker #define FF_CNT (FF_MAX+1) 517*f80ad8b4SAndroid Build Coastguard Worker 518*f80ad8b4SAndroid Build Coastguard Worker #endif /* _UAPI_INPUT_H */ 519