1*f80ad8b4SAndroid Build Coastguard Worker /* SPDX-License-Identifier: GPL-2.0+ WITH Linux-syscall-note */ 2*f80ad8b4SAndroid Build Coastguard Worker /* 3*f80ad8b4SAndroid Build Coastguard Worker * User level driver support for input subsystem 4*f80ad8b4SAndroid Build Coastguard Worker * 5*f80ad8b4SAndroid Build Coastguard Worker * Heavily based on evdev.c by Vojtech Pavlik 6*f80ad8b4SAndroid Build Coastguard Worker * 7*f80ad8b4SAndroid Build Coastguard Worker * This program is free software; you can redistribute it and/or modify 8*f80ad8b4SAndroid Build Coastguard Worker * it under the terms of the GNU General Public License as published by 9*f80ad8b4SAndroid Build Coastguard Worker * the Free Software Foundation; either version 2 of the License, or 10*f80ad8b4SAndroid Build Coastguard Worker * (at your option) any later version. 11*f80ad8b4SAndroid Build Coastguard Worker * 12*f80ad8b4SAndroid Build Coastguard Worker * This program is distributed in the hope that it will be useful, 13*f80ad8b4SAndroid Build Coastguard Worker * but WITHOUT ANY WARRANTY; without even the implied warranty of 14*f80ad8b4SAndroid Build Coastguard Worker * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15*f80ad8b4SAndroid Build Coastguard Worker * GNU General Public License for more details. 16*f80ad8b4SAndroid Build Coastguard Worker * 17*f80ad8b4SAndroid Build Coastguard Worker * You should have received a copy of the GNU General Public License 18*f80ad8b4SAndroid Build Coastguard Worker * along with this program; if not, write to the Free Software 19*f80ad8b4SAndroid Build Coastguard Worker * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 20*f80ad8b4SAndroid Build Coastguard Worker * 21*f80ad8b4SAndroid Build Coastguard Worker * Author: Aristeu Sergio Rozanski Filho <[email protected]> 22*f80ad8b4SAndroid Build Coastguard Worker * 23*f80ad8b4SAndroid Build Coastguard Worker * Changes/Revisions: 24*f80ad8b4SAndroid Build Coastguard Worker * 0.5 08/13/2015 (David Herrmann <[email protected]> & 25*f80ad8b4SAndroid Build Coastguard Worker * Benjamin Tissoires <[email protected]>) 26*f80ad8b4SAndroid Build Coastguard Worker * - add UI_DEV_SETUP ioctl 27*f80ad8b4SAndroid Build Coastguard Worker * - add UI_ABS_SETUP ioctl 28*f80ad8b4SAndroid Build Coastguard Worker * - add UI_GET_VERSION ioctl 29*f80ad8b4SAndroid Build Coastguard Worker * 0.4 01/09/2014 (Benjamin Tissoires <[email protected]>) 30*f80ad8b4SAndroid Build Coastguard Worker * - add UI_GET_SYSNAME ioctl 31*f80ad8b4SAndroid Build Coastguard Worker * 0.3 24/05/2006 (Anssi Hannula <anssi.hannulagmail.com>) 32*f80ad8b4SAndroid Build Coastguard Worker * - update ff support for the changes in kernel interface 33*f80ad8b4SAndroid Build Coastguard Worker * - add UINPUT_VERSION 34*f80ad8b4SAndroid Build Coastguard Worker * 0.2 16/10/2004 (Micah Dowty <[email protected]>) 35*f80ad8b4SAndroid Build Coastguard Worker * - added force feedback support 36*f80ad8b4SAndroid Build Coastguard Worker * - added UI_SET_PHYS 37*f80ad8b4SAndroid Build Coastguard Worker * 0.1 20/06/2002 38*f80ad8b4SAndroid Build Coastguard Worker * - first public version 39*f80ad8b4SAndroid Build Coastguard Worker */ 40*f80ad8b4SAndroid Build Coastguard Worker #ifndef _UAPI__UINPUT_H_ 41*f80ad8b4SAndroid Build Coastguard Worker #define _UAPI__UINPUT_H_ 42*f80ad8b4SAndroid Build Coastguard Worker 43*f80ad8b4SAndroid Build Coastguard Worker #include <linux/types.h> 44*f80ad8b4SAndroid Build Coastguard Worker #include <linux/input.h> 45*f80ad8b4SAndroid Build Coastguard Worker 46*f80ad8b4SAndroid Build Coastguard Worker #define UINPUT_VERSION 5 47*f80ad8b4SAndroid Build Coastguard Worker #define UINPUT_MAX_NAME_SIZE 80 48*f80ad8b4SAndroid Build Coastguard Worker 49*f80ad8b4SAndroid Build Coastguard Worker struct uinput_ff_upload { 50*f80ad8b4SAndroid Build Coastguard Worker __u32 request_id; 51*f80ad8b4SAndroid Build Coastguard Worker __s32 retval; 52*f80ad8b4SAndroid Build Coastguard Worker struct ff_effect effect; 53*f80ad8b4SAndroid Build Coastguard Worker struct ff_effect old; 54*f80ad8b4SAndroid Build Coastguard Worker }; 55*f80ad8b4SAndroid Build Coastguard Worker 56*f80ad8b4SAndroid Build Coastguard Worker struct uinput_ff_erase { 57*f80ad8b4SAndroid Build Coastguard Worker __u32 request_id; 58*f80ad8b4SAndroid Build Coastguard Worker __s32 retval; 59*f80ad8b4SAndroid Build Coastguard Worker __u32 effect_id; 60*f80ad8b4SAndroid Build Coastguard Worker }; 61*f80ad8b4SAndroid Build Coastguard Worker 62*f80ad8b4SAndroid Build Coastguard Worker /* ioctl */ 63*f80ad8b4SAndroid Build Coastguard Worker #define UINPUT_IOCTL_BASE 'U' 64*f80ad8b4SAndroid Build Coastguard Worker #define UI_DEV_CREATE _IO(UINPUT_IOCTL_BASE, 1) 65*f80ad8b4SAndroid Build Coastguard Worker #define UI_DEV_DESTROY _IO(UINPUT_IOCTL_BASE, 2) 66*f80ad8b4SAndroid Build Coastguard Worker 67*f80ad8b4SAndroid Build Coastguard Worker struct uinput_setup { 68*f80ad8b4SAndroid Build Coastguard Worker struct input_id id; 69*f80ad8b4SAndroid Build Coastguard Worker char name[UINPUT_MAX_NAME_SIZE]; 70*f80ad8b4SAndroid Build Coastguard Worker __u32 ff_effects_max; 71*f80ad8b4SAndroid Build Coastguard Worker }; 72*f80ad8b4SAndroid Build Coastguard Worker 73*f80ad8b4SAndroid Build Coastguard Worker /** 74*f80ad8b4SAndroid Build Coastguard Worker * UI_DEV_SETUP - Set device parameters for setup 75*f80ad8b4SAndroid Build Coastguard Worker * 76*f80ad8b4SAndroid Build Coastguard Worker * This ioctl sets parameters for the input device to be created. It 77*f80ad8b4SAndroid Build Coastguard Worker * supersedes the old "struct uinput_user_dev" method, which wrote this data 78*f80ad8b4SAndroid Build Coastguard Worker * via write(). To actually set the absolute axes UI_ABS_SETUP should be 79*f80ad8b4SAndroid Build Coastguard Worker * used. 80*f80ad8b4SAndroid Build Coastguard Worker * 81*f80ad8b4SAndroid Build Coastguard Worker * The ioctl takes a "struct uinput_setup" object as argument. The fields of 82*f80ad8b4SAndroid Build Coastguard Worker * this object are as follows: 83*f80ad8b4SAndroid Build Coastguard Worker * id: See the description of "struct input_id". This field is 84*f80ad8b4SAndroid Build Coastguard Worker * copied unchanged into the new device. 85*f80ad8b4SAndroid Build Coastguard Worker * name: This is used unchanged as name for the new device. 86*f80ad8b4SAndroid Build Coastguard Worker * ff_effects_max: This limits the maximum numbers of force-feedback effects. 87*f80ad8b4SAndroid Build Coastguard Worker * See below for a description of FF with uinput. 88*f80ad8b4SAndroid Build Coastguard Worker * 89*f80ad8b4SAndroid Build Coastguard Worker * This ioctl can be called multiple times and will overwrite previous values. 90*f80ad8b4SAndroid Build Coastguard Worker * If this ioctl fails with -EINVAL, it is recommended to use the old 91*f80ad8b4SAndroid Build Coastguard Worker * "uinput_user_dev" method via write() as a fallback, in case you run on an 92*f80ad8b4SAndroid Build Coastguard Worker * old kernel that does not support this ioctl. 93*f80ad8b4SAndroid Build Coastguard Worker * 94*f80ad8b4SAndroid Build Coastguard Worker * This ioctl may fail with -EINVAL if it is not supported or if you passed 95*f80ad8b4SAndroid Build Coastguard Worker * incorrect values, -ENOMEM if the kernel runs out of memory or -EFAULT if the 96*f80ad8b4SAndroid Build Coastguard Worker * passed uinput_setup object cannot be read/written. 97*f80ad8b4SAndroid Build Coastguard Worker * If this call fails, partial data may have already been applied to the 98*f80ad8b4SAndroid Build Coastguard Worker * internal device. 99*f80ad8b4SAndroid Build Coastguard Worker */ 100*f80ad8b4SAndroid Build Coastguard Worker #define UI_DEV_SETUP _IOW(UINPUT_IOCTL_BASE, 3, struct uinput_setup) 101*f80ad8b4SAndroid Build Coastguard Worker 102*f80ad8b4SAndroid Build Coastguard Worker struct uinput_abs_setup { 103*f80ad8b4SAndroid Build Coastguard Worker __u16 code; /* axis code */ 104*f80ad8b4SAndroid Build Coastguard Worker /* __u16 filler; */ 105*f80ad8b4SAndroid Build Coastguard Worker struct input_absinfo absinfo; 106*f80ad8b4SAndroid Build Coastguard Worker }; 107*f80ad8b4SAndroid Build Coastguard Worker 108*f80ad8b4SAndroid Build Coastguard Worker /** 109*f80ad8b4SAndroid Build Coastguard Worker * UI_ABS_SETUP - Set absolute axis information for the device to setup 110*f80ad8b4SAndroid Build Coastguard Worker * 111*f80ad8b4SAndroid Build Coastguard Worker * This ioctl sets one absolute axis information for the input device to be 112*f80ad8b4SAndroid Build Coastguard Worker * created. It supersedes the old "struct uinput_user_dev" method, which wrote 113*f80ad8b4SAndroid Build Coastguard Worker * part of this data and the content of UI_DEV_SETUP via write(). 114*f80ad8b4SAndroid Build Coastguard Worker * 115*f80ad8b4SAndroid Build Coastguard Worker * The ioctl takes a "struct uinput_abs_setup" object as argument. The fields 116*f80ad8b4SAndroid Build Coastguard Worker * of this object are as follows: 117*f80ad8b4SAndroid Build Coastguard Worker * code: The corresponding input code associated with this axis 118*f80ad8b4SAndroid Build Coastguard Worker * (ABS_X, ABS_Y, etc...) 119*f80ad8b4SAndroid Build Coastguard Worker * absinfo: See "struct input_absinfo" for a description of this field. 120*f80ad8b4SAndroid Build Coastguard Worker * This field is copied unchanged into the kernel for the 121*f80ad8b4SAndroid Build Coastguard Worker * specified axis. If the axis is not enabled via 122*f80ad8b4SAndroid Build Coastguard Worker * UI_SET_ABSBIT, this ioctl will enable it. 123*f80ad8b4SAndroid Build Coastguard Worker * 124*f80ad8b4SAndroid Build Coastguard Worker * This ioctl can be called multiple times and will overwrite previous values. 125*f80ad8b4SAndroid Build Coastguard Worker * If this ioctl fails with -EINVAL, it is recommended to use the old 126*f80ad8b4SAndroid Build Coastguard Worker * "uinput_user_dev" method via write() as a fallback, in case you run on an 127*f80ad8b4SAndroid Build Coastguard Worker * old kernel that does not support this ioctl. 128*f80ad8b4SAndroid Build Coastguard Worker * 129*f80ad8b4SAndroid Build Coastguard Worker * This ioctl may fail with -EINVAL if it is not supported or if you passed 130*f80ad8b4SAndroid Build Coastguard Worker * incorrect values, -ENOMEM if the kernel runs out of memory or -EFAULT if the 131*f80ad8b4SAndroid Build Coastguard Worker * passed uinput_setup object cannot be read/written. 132*f80ad8b4SAndroid Build Coastguard Worker * If this call fails, partial data may have already been applied to the 133*f80ad8b4SAndroid Build Coastguard Worker * internal device. 134*f80ad8b4SAndroid Build Coastguard Worker */ 135*f80ad8b4SAndroid Build Coastguard Worker #define UI_ABS_SETUP _IOW(UINPUT_IOCTL_BASE, 4, struct uinput_abs_setup) 136*f80ad8b4SAndroid Build Coastguard Worker 137*f80ad8b4SAndroid Build Coastguard Worker #define UI_SET_EVBIT _IOW(UINPUT_IOCTL_BASE, 100, int) 138*f80ad8b4SAndroid Build Coastguard Worker #define UI_SET_KEYBIT _IOW(UINPUT_IOCTL_BASE, 101, int) 139*f80ad8b4SAndroid Build Coastguard Worker #define UI_SET_RELBIT _IOW(UINPUT_IOCTL_BASE, 102, int) 140*f80ad8b4SAndroid Build Coastguard Worker #define UI_SET_ABSBIT _IOW(UINPUT_IOCTL_BASE, 103, int) 141*f80ad8b4SAndroid Build Coastguard Worker #define UI_SET_MSCBIT _IOW(UINPUT_IOCTL_BASE, 104, int) 142*f80ad8b4SAndroid Build Coastguard Worker #define UI_SET_LEDBIT _IOW(UINPUT_IOCTL_BASE, 105, int) 143*f80ad8b4SAndroid Build Coastguard Worker #define UI_SET_SNDBIT _IOW(UINPUT_IOCTL_BASE, 106, int) 144*f80ad8b4SAndroid Build Coastguard Worker #define UI_SET_FFBIT _IOW(UINPUT_IOCTL_BASE, 107, int) 145*f80ad8b4SAndroid Build Coastguard Worker #define UI_SET_PHYS _IOW(UINPUT_IOCTL_BASE, 108, char*) 146*f80ad8b4SAndroid Build Coastguard Worker #define UI_SET_SWBIT _IOW(UINPUT_IOCTL_BASE, 109, int) 147*f80ad8b4SAndroid Build Coastguard Worker #define UI_SET_PROPBIT _IOW(UINPUT_IOCTL_BASE, 110, int) 148*f80ad8b4SAndroid Build Coastguard Worker 149*f80ad8b4SAndroid Build Coastguard Worker #define UI_BEGIN_FF_UPLOAD _IOWR(UINPUT_IOCTL_BASE, 200, struct uinput_ff_upload) 150*f80ad8b4SAndroid Build Coastguard Worker #define UI_END_FF_UPLOAD _IOW(UINPUT_IOCTL_BASE, 201, struct uinput_ff_upload) 151*f80ad8b4SAndroid Build Coastguard Worker #define UI_BEGIN_FF_ERASE _IOWR(UINPUT_IOCTL_BASE, 202, struct uinput_ff_erase) 152*f80ad8b4SAndroid Build Coastguard Worker #define UI_END_FF_ERASE _IOW(UINPUT_IOCTL_BASE, 203, struct uinput_ff_erase) 153*f80ad8b4SAndroid Build Coastguard Worker 154*f80ad8b4SAndroid Build Coastguard Worker /** 155*f80ad8b4SAndroid Build Coastguard Worker * UI_GET_SYSNAME - get the sysfs name of the created uinput device 156*f80ad8b4SAndroid Build Coastguard Worker * 157*f80ad8b4SAndroid Build Coastguard Worker * @return the sysfs name of the created virtual input device. 158*f80ad8b4SAndroid Build Coastguard Worker * The complete sysfs path is then /sys/devices/virtual/input/--NAME-- 159*f80ad8b4SAndroid Build Coastguard Worker * Usually, it is in the form "inputN" 160*f80ad8b4SAndroid Build Coastguard Worker */ 161*f80ad8b4SAndroid Build Coastguard Worker #define UI_GET_SYSNAME(len) _IOC(_IOC_READ, UINPUT_IOCTL_BASE, 44, len) 162*f80ad8b4SAndroid Build Coastguard Worker 163*f80ad8b4SAndroid Build Coastguard Worker /** 164*f80ad8b4SAndroid Build Coastguard Worker * UI_GET_VERSION - Return version of uinput protocol 165*f80ad8b4SAndroid Build Coastguard Worker * 166*f80ad8b4SAndroid Build Coastguard Worker * This writes uinput protocol version implemented by the kernel into 167*f80ad8b4SAndroid Build Coastguard Worker * the integer pointed to by the ioctl argument. The protocol version 168*f80ad8b4SAndroid Build Coastguard Worker * is hard-coded in the kernel and is independent of the uinput device. 169*f80ad8b4SAndroid Build Coastguard Worker */ 170*f80ad8b4SAndroid Build Coastguard Worker #define UI_GET_VERSION _IOR(UINPUT_IOCTL_BASE, 45, unsigned int) 171*f80ad8b4SAndroid Build Coastguard Worker 172*f80ad8b4SAndroid Build Coastguard Worker /* 173*f80ad8b4SAndroid Build Coastguard Worker * To write a force-feedback-capable driver, the upload_effect 174*f80ad8b4SAndroid Build Coastguard Worker * and erase_effect callbacks in input_dev must be implemented. 175*f80ad8b4SAndroid Build Coastguard Worker * The uinput driver will generate a fake input event when one of 176*f80ad8b4SAndroid Build Coastguard Worker * these callbacks are invoked. The userspace code then uses 177*f80ad8b4SAndroid Build Coastguard Worker * ioctls to retrieve additional parameters and send the return code. 178*f80ad8b4SAndroid Build Coastguard Worker * The callback blocks until this return code is sent. 179*f80ad8b4SAndroid Build Coastguard Worker * 180*f80ad8b4SAndroid Build Coastguard Worker * The described callback mechanism is only used if ff_effects_max 181*f80ad8b4SAndroid Build Coastguard Worker * is set. 182*f80ad8b4SAndroid Build Coastguard Worker * 183*f80ad8b4SAndroid Build Coastguard Worker * To implement upload_effect(): 184*f80ad8b4SAndroid Build Coastguard Worker * 1. Wait for an event with type == EV_UINPUT and code == UI_FF_UPLOAD. 185*f80ad8b4SAndroid Build Coastguard Worker * A request ID will be given in 'value'. 186*f80ad8b4SAndroid Build Coastguard Worker * 2. Allocate a uinput_ff_upload struct, fill in request_id with 187*f80ad8b4SAndroid Build Coastguard Worker * the 'value' from the EV_UINPUT event. 188*f80ad8b4SAndroid Build Coastguard Worker * 3. Issue a UI_BEGIN_FF_UPLOAD ioctl, giving it the 189*f80ad8b4SAndroid Build Coastguard Worker * uinput_ff_upload struct. It will be filled in with the 190*f80ad8b4SAndroid Build Coastguard Worker * ff_effects passed to upload_effect(). 191*f80ad8b4SAndroid Build Coastguard Worker * 4. Perform the effect upload, and place a return code back into 192*f80ad8b4SAndroid Build Coastguard Worker the uinput_ff_upload struct. 193*f80ad8b4SAndroid Build Coastguard Worker * 5. Issue a UI_END_FF_UPLOAD ioctl, also giving it the 194*f80ad8b4SAndroid Build Coastguard Worker * uinput_ff_upload_effect struct. This will complete execution 195*f80ad8b4SAndroid Build Coastguard Worker * of our upload_effect() handler. 196*f80ad8b4SAndroid Build Coastguard Worker * 197*f80ad8b4SAndroid Build Coastguard Worker * To implement erase_effect(): 198*f80ad8b4SAndroid Build Coastguard Worker * 1. Wait for an event with type == EV_UINPUT and code == UI_FF_ERASE. 199*f80ad8b4SAndroid Build Coastguard Worker * A request ID will be given in 'value'. 200*f80ad8b4SAndroid Build Coastguard Worker * 2. Allocate a uinput_ff_erase struct, fill in request_id with 201*f80ad8b4SAndroid Build Coastguard Worker * the 'value' from the EV_UINPUT event. 202*f80ad8b4SAndroid Build Coastguard Worker * 3. Issue a UI_BEGIN_FF_ERASE ioctl, giving it the 203*f80ad8b4SAndroid Build Coastguard Worker * uinput_ff_erase struct. It will be filled in with the 204*f80ad8b4SAndroid Build Coastguard Worker * effect ID passed to erase_effect(). 205*f80ad8b4SAndroid Build Coastguard Worker * 4. Perform the effect erasure, and place a return code back 206*f80ad8b4SAndroid Build Coastguard Worker * into the uinput_ff_erase struct. 207*f80ad8b4SAndroid Build Coastguard Worker * 5. Issue a UI_END_FF_ERASE ioctl, also giving it the 208*f80ad8b4SAndroid Build Coastguard Worker * uinput_ff_erase_effect struct. This will complete execution 209*f80ad8b4SAndroid Build Coastguard Worker * of our erase_effect() handler. 210*f80ad8b4SAndroid Build Coastguard Worker */ 211*f80ad8b4SAndroid Build Coastguard Worker 212*f80ad8b4SAndroid Build Coastguard Worker /* 213*f80ad8b4SAndroid Build Coastguard Worker * This is the new event type, used only by uinput. 214*f80ad8b4SAndroid Build Coastguard Worker * 'code' is UI_FF_UPLOAD or UI_FF_ERASE, and 'value' 215*f80ad8b4SAndroid Build Coastguard Worker * is the unique request ID. This number was picked 216*f80ad8b4SAndroid Build Coastguard Worker * arbitrarily, above EV_MAX (since the input system 217*f80ad8b4SAndroid Build Coastguard Worker * never sees it) but in the range of a 16-bit int. 218*f80ad8b4SAndroid Build Coastguard Worker */ 219*f80ad8b4SAndroid Build Coastguard Worker #define EV_UINPUT 0x0101 220*f80ad8b4SAndroid Build Coastguard Worker #define UI_FF_UPLOAD 1 221*f80ad8b4SAndroid Build Coastguard Worker #define UI_FF_ERASE 2 222*f80ad8b4SAndroid Build Coastguard Worker 223*f80ad8b4SAndroid Build Coastguard Worker struct uinput_user_dev { 224*f80ad8b4SAndroid Build Coastguard Worker char name[UINPUT_MAX_NAME_SIZE]; 225*f80ad8b4SAndroid Build Coastguard Worker struct input_id id; 226*f80ad8b4SAndroid Build Coastguard Worker __u32 ff_effects_max; 227*f80ad8b4SAndroid Build Coastguard Worker __s32 absmax[ABS_CNT]; 228*f80ad8b4SAndroid Build Coastguard Worker __s32 absmin[ABS_CNT]; 229*f80ad8b4SAndroid Build Coastguard Worker __s32 absfuzz[ABS_CNT]; 230*f80ad8b4SAndroid Build Coastguard Worker __s32 absflat[ABS_CNT]; 231*f80ad8b4SAndroid Build Coastguard Worker }; 232*f80ad8b4SAndroid Build Coastguard Worker #endif /* _UAPI__UINPUT_H_ */ 233