xref: /aosp_15_r20/external/kernel-headers/original/uapi/linux/uinput.h (revision f80ad8b4341604f5951dab671d41019a6d7087ce)
1*f80ad8b4SAndroid Build Coastguard Worker /* SPDX-License-Identifier: GPL-2.0+ WITH Linux-syscall-note */
2*f80ad8b4SAndroid Build Coastguard Worker /*
3*f80ad8b4SAndroid Build Coastguard Worker  *  User level driver support for input subsystem
4*f80ad8b4SAndroid Build Coastguard Worker  *
5*f80ad8b4SAndroid Build Coastguard Worker  * Heavily based on evdev.c by Vojtech Pavlik
6*f80ad8b4SAndroid Build Coastguard Worker  *
7*f80ad8b4SAndroid Build Coastguard Worker  * This program is free software; you can redistribute it and/or modify
8*f80ad8b4SAndroid Build Coastguard Worker  * it under the terms of the GNU General Public License as published by
9*f80ad8b4SAndroid Build Coastguard Worker  * the Free Software Foundation; either version 2 of the License, or
10*f80ad8b4SAndroid Build Coastguard Worker  * (at your option) any later version.
11*f80ad8b4SAndroid Build Coastguard Worker  *
12*f80ad8b4SAndroid Build Coastguard Worker  * This program is distributed in the hope that it will be useful,
13*f80ad8b4SAndroid Build Coastguard Worker  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14*f80ad8b4SAndroid Build Coastguard Worker  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*f80ad8b4SAndroid Build Coastguard Worker  * GNU General Public License for more details.
16*f80ad8b4SAndroid Build Coastguard Worker  *
17*f80ad8b4SAndroid Build Coastguard Worker  * You should have received a copy of the GNU General Public License
18*f80ad8b4SAndroid Build Coastguard Worker  * along with this program; if not, write to the Free Software
19*f80ad8b4SAndroid Build Coastguard Worker  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20*f80ad8b4SAndroid Build Coastguard Worker  *
21*f80ad8b4SAndroid Build Coastguard Worker  * Author: Aristeu Sergio Rozanski Filho <[email protected]>
22*f80ad8b4SAndroid Build Coastguard Worker  *
23*f80ad8b4SAndroid Build Coastguard Worker  * Changes/Revisions:
24*f80ad8b4SAndroid Build Coastguard Worker  *	0.5	08/13/2015 (David Herrmann <[email protected]> &
25*f80ad8b4SAndroid Build Coastguard Worker  *			    Benjamin Tissoires <[email protected]>)
26*f80ad8b4SAndroid Build Coastguard Worker  *		- add UI_DEV_SETUP ioctl
27*f80ad8b4SAndroid Build Coastguard Worker  *		- add UI_ABS_SETUP ioctl
28*f80ad8b4SAndroid Build Coastguard Worker  *		- add UI_GET_VERSION ioctl
29*f80ad8b4SAndroid Build Coastguard Worker  *	0.4	01/09/2014 (Benjamin Tissoires <[email protected]>)
30*f80ad8b4SAndroid Build Coastguard Worker  *		- add UI_GET_SYSNAME ioctl
31*f80ad8b4SAndroid Build Coastguard Worker  *	0.3	24/05/2006 (Anssi Hannula <anssi.hannulagmail.com>)
32*f80ad8b4SAndroid Build Coastguard Worker  *		- update ff support for the changes in kernel interface
33*f80ad8b4SAndroid Build Coastguard Worker  *		- add UINPUT_VERSION
34*f80ad8b4SAndroid Build Coastguard Worker  *	0.2	16/10/2004 (Micah Dowty <[email protected]>)
35*f80ad8b4SAndroid Build Coastguard Worker  *		- added force feedback support
36*f80ad8b4SAndroid Build Coastguard Worker  *             - added UI_SET_PHYS
37*f80ad8b4SAndroid Build Coastguard Worker  *	0.1	20/06/2002
38*f80ad8b4SAndroid Build Coastguard Worker  *		- first public version
39*f80ad8b4SAndroid Build Coastguard Worker  */
40*f80ad8b4SAndroid Build Coastguard Worker #ifndef _UAPI__UINPUT_H_
41*f80ad8b4SAndroid Build Coastguard Worker #define _UAPI__UINPUT_H_
42*f80ad8b4SAndroid Build Coastguard Worker 
43*f80ad8b4SAndroid Build Coastguard Worker #include <linux/types.h>
44*f80ad8b4SAndroid Build Coastguard Worker #include <linux/input.h>
45*f80ad8b4SAndroid Build Coastguard Worker 
46*f80ad8b4SAndroid Build Coastguard Worker #define UINPUT_VERSION		5
47*f80ad8b4SAndroid Build Coastguard Worker #define UINPUT_MAX_NAME_SIZE	80
48*f80ad8b4SAndroid Build Coastguard Worker 
49*f80ad8b4SAndroid Build Coastguard Worker struct uinput_ff_upload {
50*f80ad8b4SAndroid Build Coastguard Worker 	__u32			request_id;
51*f80ad8b4SAndroid Build Coastguard Worker 	__s32			retval;
52*f80ad8b4SAndroid Build Coastguard Worker 	struct ff_effect	effect;
53*f80ad8b4SAndroid Build Coastguard Worker 	struct ff_effect	old;
54*f80ad8b4SAndroid Build Coastguard Worker };
55*f80ad8b4SAndroid Build Coastguard Worker 
56*f80ad8b4SAndroid Build Coastguard Worker struct uinput_ff_erase {
57*f80ad8b4SAndroid Build Coastguard Worker 	__u32			request_id;
58*f80ad8b4SAndroid Build Coastguard Worker 	__s32			retval;
59*f80ad8b4SAndroid Build Coastguard Worker 	__u32			effect_id;
60*f80ad8b4SAndroid Build Coastguard Worker };
61*f80ad8b4SAndroid Build Coastguard Worker 
62*f80ad8b4SAndroid Build Coastguard Worker /* ioctl */
63*f80ad8b4SAndroid Build Coastguard Worker #define UINPUT_IOCTL_BASE	'U'
64*f80ad8b4SAndroid Build Coastguard Worker #define UI_DEV_CREATE		_IO(UINPUT_IOCTL_BASE, 1)
65*f80ad8b4SAndroid Build Coastguard Worker #define UI_DEV_DESTROY		_IO(UINPUT_IOCTL_BASE, 2)
66*f80ad8b4SAndroid Build Coastguard Worker 
67*f80ad8b4SAndroid Build Coastguard Worker struct uinput_setup {
68*f80ad8b4SAndroid Build Coastguard Worker 	struct input_id id;
69*f80ad8b4SAndroid Build Coastguard Worker 	char name[UINPUT_MAX_NAME_SIZE];
70*f80ad8b4SAndroid Build Coastguard Worker 	__u32 ff_effects_max;
71*f80ad8b4SAndroid Build Coastguard Worker };
72*f80ad8b4SAndroid Build Coastguard Worker 
73*f80ad8b4SAndroid Build Coastguard Worker /**
74*f80ad8b4SAndroid Build Coastguard Worker  * UI_DEV_SETUP - Set device parameters for setup
75*f80ad8b4SAndroid Build Coastguard Worker  *
76*f80ad8b4SAndroid Build Coastguard Worker  * This ioctl sets parameters for the input device to be created.  It
77*f80ad8b4SAndroid Build Coastguard Worker  * supersedes the old "struct uinput_user_dev" method, which wrote this data
78*f80ad8b4SAndroid Build Coastguard Worker  * via write(). To actually set the absolute axes UI_ABS_SETUP should be
79*f80ad8b4SAndroid Build Coastguard Worker  * used.
80*f80ad8b4SAndroid Build Coastguard Worker  *
81*f80ad8b4SAndroid Build Coastguard Worker  * The ioctl takes a "struct uinput_setup" object as argument. The fields of
82*f80ad8b4SAndroid Build Coastguard Worker  * this object are as follows:
83*f80ad8b4SAndroid Build Coastguard Worker  *              id: See the description of "struct input_id". This field is
84*f80ad8b4SAndroid Build Coastguard Worker  *                  copied unchanged into the new device.
85*f80ad8b4SAndroid Build Coastguard Worker  *            name: This is used unchanged as name for the new device.
86*f80ad8b4SAndroid Build Coastguard Worker  *  ff_effects_max: This limits the maximum numbers of force-feedback effects.
87*f80ad8b4SAndroid Build Coastguard Worker  *                  See below for a description of FF with uinput.
88*f80ad8b4SAndroid Build Coastguard Worker  *
89*f80ad8b4SAndroid Build Coastguard Worker  * This ioctl can be called multiple times and will overwrite previous values.
90*f80ad8b4SAndroid Build Coastguard Worker  * If this ioctl fails with -EINVAL, it is recommended to use the old
91*f80ad8b4SAndroid Build Coastguard Worker  * "uinput_user_dev" method via write() as a fallback, in case you run on an
92*f80ad8b4SAndroid Build Coastguard Worker  * old kernel that does not support this ioctl.
93*f80ad8b4SAndroid Build Coastguard Worker  *
94*f80ad8b4SAndroid Build Coastguard Worker  * This ioctl may fail with -EINVAL if it is not supported or if you passed
95*f80ad8b4SAndroid Build Coastguard Worker  * incorrect values, -ENOMEM if the kernel runs out of memory or -EFAULT if the
96*f80ad8b4SAndroid Build Coastguard Worker  * passed uinput_setup object cannot be read/written.
97*f80ad8b4SAndroid Build Coastguard Worker  * If this call fails, partial data may have already been applied to the
98*f80ad8b4SAndroid Build Coastguard Worker  * internal device.
99*f80ad8b4SAndroid Build Coastguard Worker  */
100*f80ad8b4SAndroid Build Coastguard Worker #define UI_DEV_SETUP _IOW(UINPUT_IOCTL_BASE, 3, struct uinput_setup)
101*f80ad8b4SAndroid Build Coastguard Worker 
102*f80ad8b4SAndroid Build Coastguard Worker struct uinput_abs_setup {
103*f80ad8b4SAndroid Build Coastguard Worker 	__u16  code; /* axis code */
104*f80ad8b4SAndroid Build Coastguard Worker 	/* __u16 filler; */
105*f80ad8b4SAndroid Build Coastguard Worker 	struct input_absinfo absinfo;
106*f80ad8b4SAndroid Build Coastguard Worker };
107*f80ad8b4SAndroid Build Coastguard Worker 
108*f80ad8b4SAndroid Build Coastguard Worker /**
109*f80ad8b4SAndroid Build Coastguard Worker  * UI_ABS_SETUP - Set absolute axis information for the device to setup
110*f80ad8b4SAndroid Build Coastguard Worker  *
111*f80ad8b4SAndroid Build Coastguard Worker  * This ioctl sets one absolute axis information for the input device to be
112*f80ad8b4SAndroid Build Coastguard Worker  * created. It supersedes the old "struct uinput_user_dev" method, which wrote
113*f80ad8b4SAndroid Build Coastguard Worker  * part of this data and the content of UI_DEV_SETUP via write().
114*f80ad8b4SAndroid Build Coastguard Worker  *
115*f80ad8b4SAndroid Build Coastguard Worker  * The ioctl takes a "struct uinput_abs_setup" object as argument. The fields
116*f80ad8b4SAndroid Build Coastguard Worker  * of this object are as follows:
117*f80ad8b4SAndroid Build Coastguard Worker  *            code: The corresponding input code associated with this axis
118*f80ad8b4SAndroid Build Coastguard Worker  *                  (ABS_X, ABS_Y, etc...)
119*f80ad8b4SAndroid Build Coastguard Worker  *         absinfo: See "struct input_absinfo" for a description of this field.
120*f80ad8b4SAndroid Build Coastguard Worker  *                  This field is copied unchanged into the kernel for the
121*f80ad8b4SAndroid Build Coastguard Worker  *                  specified axis. If the axis is not enabled via
122*f80ad8b4SAndroid Build Coastguard Worker  *                  UI_SET_ABSBIT, this ioctl will enable it.
123*f80ad8b4SAndroid Build Coastguard Worker  *
124*f80ad8b4SAndroid Build Coastguard Worker  * This ioctl can be called multiple times and will overwrite previous values.
125*f80ad8b4SAndroid Build Coastguard Worker  * If this ioctl fails with -EINVAL, it is recommended to use the old
126*f80ad8b4SAndroid Build Coastguard Worker  * "uinput_user_dev" method via write() as a fallback, in case you run on an
127*f80ad8b4SAndroid Build Coastguard Worker  * old kernel that does not support this ioctl.
128*f80ad8b4SAndroid Build Coastguard Worker  *
129*f80ad8b4SAndroid Build Coastguard Worker  * This ioctl may fail with -EINVAL if it is not supported or if you passed
130*f80ad8b4SAndroid Build Coastguard Worker  * incorrect values, -ENOMEM if the kernel runs out of memory or -EFAULT if the
131*f80ad8b4SAndroid Build Coastguard Worker  * passed uinput_setup object cannot be read/written.
132*f80ad8b4SAndroid Build Coastguard Worker  * If this call fails, partial data may have already been applied to the
133*f80ad8b4SAndroid Build Coastguard Worker  * internal device.
134*f80ad8b4SAndroid Build Coastguard Worker  */
135*f80ad8b4SAndroid Build Coastguard Worker #define UI_ABS_SETUP _IOW(UINPUT_IOCTL_BASE, 4, struct uinput_abs_setup)
136*f80ad8b4SAndroid Build Coastguard Worker 
137*f80ad8b4SAndroid Build Coastguard Worker #define UI_SET_EVBIT		_IOW(UINPUT_IOCTL_BASE, 100, int)
138*f80ad8b4SAndroid Build Coastguard Worker #define UI_SET_KEYBIT		_IOW(UINPUT_IOCTL_BASE, 101, int)
139*f80ad8b4SAndroid Build Coastguard Worker #define UI_SET_RELBIT		_IOW(UINPUT_IOCTL_BASE, 102, int)
140*f80ad8b4SAndroid Build Coastguard Worker #define UI_SET_ABSBIT		_IOW(UINPUT_IOCTL_BASE, 103, int)
141*f80ad8b4SAndroid Build Coastguard Worker #define UI_SET_MSCBIT		_IOW(UINPUT_IOCTL_BASE, 104, int)
142*f80ad8b4SAndroid Build Coastguard Worker #define UI_SET_LEDBIT		_IOW(UINPUT_IOCTL_BASE, 105, int)
143*f80ad8b4SAndroid Build Coastguard Worker #define UI_SET_SNDBIT		_IOW(UINPUT_IOCTL_BASE, 106, int)
144*f80ad8b4SAndroid Build Coastguard Worker #define UI_SET_FFBIT		_IOW(UINPUT_IOCTL_BASE, 107, int)
145*f80ad8b4SAndroid Build Coastguard Worker #define UI_SET_PHYS		_IOW(UINPUT_IOCTL_BASE, 108, char*)
146*f80ad8b4SAndroid Build Coastguard Worker #define UI_SET_SWBIT		_IOW(UINPUT_IOCTL_BASE, 109, int)
147*f80ad8b4SAndroid Build Coastguard Worker #define UI_SET_PROPBIT		_IOW(UINPUT_IOCTL_BASE, 110, int)
148*f80ad8b4SAndroid Build Coastguard Worker 
149*f80ad8b4SAndroid Build Coastguard Worker #define UI_BEGIN_FF_UPLOAD	_IOWR(UINPUT_IOCTL_BASE, 200, struct uinput_ff_upload)
150*f80ad8b4SAndroid Build Coastguard Worker #define UI_END_FF_UPLOAD	_IOW(UINPUT_IOCTL_BASE, 201, struct uinput_ff_upload)
151*f80ad8b4SAndroid Build Coastguard Worker #define UI_BEGIN_FF_ERASE	_IOWR(UINPUT_IOCTL_BASE, 202, struct uinput_ff_erase)
152*f80ad8b4SAndroid Build Coastguard Worker #define UI_END_FF_ERASE		_IOW(UINPUT_IOCTL_BASE, 203, struct uinput_ff_erase)
153*f80ad8b4SAndroid Build Coastguard Worker 
154*f80ad8b4SAndroid Build Coastguard Worker /**
155*f80ad8b4SAndroid Build Coastguard Worker  * UI_GET_SYSNAME - get the sysfs name of the created uinput device
156*f80ad8b4SAndroid Build Coastguard Worker  *
157*f80ad8b4SAndroid Build Coastguard Worker  * @return the sysfs name of the created virtual input device.
158*f80ad8b4SAndroid Build Coastguard Worker  * The complete sysfs path is then /sys/devices/virtual/input/--NAME--
159*f80ad8b4SAndroid Build Coastguard Worker  * Usually, it is in the form "inputN"
160*f80ad8b4SAndroid Build Coastguard Worker  */
161*f80ad8b4SAndroid Build Coastguard Worker #define UI_GET_SYSNAME(len)	_IOC(_IOC_READ, UINPUT_IOCTL_BASE, 44, len)
162*f80ad8b4SAndroid Build Coastguard Worker 
163*f80ad8b4SAndroid Build Coastguard Worker /**
164*f80ad8b4SAndroid Build Coastguard Worker  * UI_GET_VERSION - Return version of uinput protocol
165*f80ad8b4SAndroid Build Coastguard Worker  *
166*f80ad8b4SAndroid Build Coastguard Worker  * This writes uinput protocol version implemented by the kernel into
167*f80ad8b4SAndroid Build Coastguard Worker  * the integer pointed to by the ioctl argument. The protocol version
168*f80ad8b4SAndroid Build Coastguard Worker  * is hard-coded in the kernel and is independent of the uinput device.
169*f80ad8b4SAndroid Build Coastguard Worker  */
170*f80ad8b4SAndroid Build Coastguard Worker #define UI_GET_VERSION		_IOR(UINPUT_IOCTL_BASE, 45, unsigned int)
171*f80ad8b4SAndroid Build Coastguard Worker 
172*f80ad8b4SAndroid Build Coastguard Worker /*
173*f80ad8b4SAndroid Build Coastguard Worker  * To write a force-feedback-capable driver, the upload_effect
174*f80ad8b4SAndroid Build Coastguard Worker  * and erase_effect callbacks in input_dev must be implemented.
175*f80ad8b4SAndroid Build Coastguard Worker  * The uinput driver will generate a fake input event when one of
176*f80ad8b4SAndroid Build Coastguard Worker  * these callbacks are invoked. The userspace code then uses
177*f80ad8b4SAndroid Build Coastguard Worker  * ioctls to retrieve additional parameters and send the return code.
178*f80ad8b4SAndroid Build Coastguard Worker  * The callback blocks until this return code is sent.
179*f80ad8b4SAndroid Build Coastguard Worker  *
180*f80ad8b4SAndroid Build Coastguard Worker  * The described callback mechanism is only used if ff_effects_max
181*f80ad8b4SAndroid Build Coastguard Worker  * is set.
182*f80ad8b4SAndroid Build Coastguard Worker  *
183*f80ad8b4SAndroid Build Coastguard Worker  * To implement upload_effect():
184*f80ad8b4SAndroid Build Coastguard Worker  *   1. Wait for an event with type == EV_UINPUT and code == UI_FF_UPLOAD.
185*f80ad8b4SAndroid Build Coastguard Worker  *      A request ID will be given in 'value'.
186*f80ad8b4SAndroid Build Coastguard Worker  *   2. Allocate a uinput_ff_upload struct, fill in request_id with
187*f80ad8b4SAndroid Build Coastguard Worker  *      the 'value' from the EV_UINPUT event.
188*f80ad8b4SAndroid Build Coastguard Worker  *   3. Issue a UI_BEGIN_FF_UPLOAD ioctl, giving it the
189*f80ad8b4SAndroid Build Coastguard Worker  *      uinput_ff_upload struct. It will be filled in with the
190*f80ad8b4SAndroid Build Coastguard Worker  *      ff_effects passed to upload_effect().
191*f80ad8b4SAndroid Build Coastguard Worker  *   4. Perform the effect upload, and place a return code back into
192*f80ad8b4SAndroid Build Coastguard Worker         the uinput_ff_upload struct.
193*f80ad8b4SAndroid Build Coastguard Worker  *   5. Issue a UI_END_FF_UPLOAD ioctl, also giving it the
194*f80ad8b4SAndroid Build Coastguard Worker  *      uinput_ff_upload_effect struct. This will complete execution
195*f80ad8b4SAndroid Build Coastguard Worker  *      of our upload_effect() handler.
196*f80ad8b4SAndroid Build Coastguard Worker  *
197*f80ad8b4SAndroid Build Coastguard Worker  * To implement erase_effect():
198*f80ad8b4SAndroid Build Coastguard Worker  *   1. Wait for an event with type == EV_UINPUT and code == UI_FF_ERASE.
199*f80ad8b4SAndroid Build Coastguard Worker  *      A request ID will be given in 'value'.
200*f80ad8b4SAndroid Build Coastguard Worker  *   2. Allocate a uinput_ff_erase struct, fill in request_id with
201*f80ad8b4SAndroid Build Coastguard Worker  *      the 'value' from the EV_UINPUT event.
202*f80ad8b4SAndroid Build Coastguard Worker  *   3. Issue a UI_BEGIN_FF_ERASE ioctl, giving it the
203*f80ad8b4SAndroid Build Coastguard Worker  *      uinput_ff_erase struct. It will be filled in with the
204*f80ad8b4SAndroid Build Coastguard Worker  *      effect ID passed to erase_effect().
205*f80ad8b4SAndroid Build Coastguard Worker  *   4. Perform the effect erasure, and place a return code back
206*f80ad8b4SAndroid Build Coastguard Worker  *      into the uinput_ff_erase struct.
207*f80ad8b4SAndroid Build Coastguard Worker  *   5. Issue a UI_END_FF_ERASE ioctl, also giving it the
208*f80ad8b4SAndroid Build Coastguard Worker  *      uinput_ff_erase_effect struct. This will complete execution
209*f80ad8b4SAndroid Build Coastguard Worker  *      of our erase_effect() handler.
210*f80ad8b4SAndroid Build Coastguard Worker  */
211*f80ad8b4SAndroid Build Coastguard Worker 
212*f80ad8b4SAndroid Build Coastguard Worker /*
213*f80ad8b4SAndroid Build Coastguard Worker  * This is the new event type, used only by uinput.
214*f80ad8b4SAndroid Build Coastguard Worker  * 'code' is UI_FF_UPLOAD or UI_FF_ERASE, and 'value'
215*f80ad8b4SAndroid Build Coastguard Worker  * is the unique request ID. This number was picked
216*f80ad8b4SAndroid Build Coastguard Worker  * arbitrarily, above EV_MAX (since the input system
217*f80ad8b4SAndroid Build Coastguard Worker  * never sees it) but in the range of a 16-bit int.
218*f80ad8b4SAndroid Build Coastguard Worker  */
219*f80ad8b4SAndroid Build Coastguard Worker #define EV_UINPUT		0x0101
220*f80ad8b4SAndroid Build Coastguard Worker #define UI_FF_UPLOAD		1
221*f80ad8b4SAndroid Build Coastguard Worker #define UI_FF_ERASE		2
222*f80ad8b4SAndroid Build Coastguard Worker 
223*f80ad8b4SAndroid Build Coastguard Worker struct uinput_user_dev {
224*f80ad8b4SAndroid Build Coastguard Worker 	char name[UINPUT_MAX_NAME_SIZE];
225*f80ad8b4SAndroid Build Coastguard Worker 	struct input_id id;
226*f80ad8b4SAndroid Build Coastguard Worker 	__u32 ff_effects_max;
227*f80ad8b4SAndroid Build Coastguard Worker 	__s32 absmax[ABS_CNT];
228*f80ad8b4SAndroid Build Coastguard Worker 	__s32 absmin[ABS_CNT];
229*f80ad8b4SAndroid Build Coastguard Worker 	__s32 absfuzz[ABS_CNT];
230*f80ad8b4SAndroid Build Coastguard Worker 	__s32 absflat[ABS_CNT];
231*f80ad8b4SAndroid Build Coastguard Worker };
232*f80ad8b4SAndroid Build Coastguard Worker #endif /* _UAPI__UINPUT_H_ */
233