xref: /aosp_15_r20/external/kernel-headers/original/uapi/linux/ultrasound.h (revision f80ad8b4341604f5951dab671d41019a6d7087ce)
1*f80ad8b4SAndroid Build Coastguard Worker /* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */
2*f80ad8b4SAndroid Build Coastguard Worker #ifndef _ULTRASOUND_H_
3*f80ad8b4SAndroid Build Coastguard Worker #define _ULTRASOUND_H_
4*f80ad8b4SAndroid Build Coastguard Worker /*
5*f80ad8b4SAndroid Build Coastguard Worker  *	ultrasound.h - Macros for programming the Gravis Ultrasound
6*f80ad8b4SAndroid Build Coastguard Worker  *			These macros are extremely device dependent
7*f80ad8b4SAndroid Build Coastguard Worker  *			and not portable.
8*f80ad8b4SAndroid Build Coastguard Worker  */
9*f80ad8b4SAndroid Build Coastguard Worker /*
10*f80ad8b4SAndroid Build Coastguard Worker  * Copyright (C) by Hannu Savolainen 1993-1997
11*f80ad8b4SAndroid Build Coastguard Worker  *
12*f80ad8b4SAndroid Build Coastguard Worker  * OSS/Free for Linux is distributed under the GNU GENERAL PUBLIC LICENSE (GPL)
13*f80ad8b4SAndroid Build Coastguard Worker  * Version 2 (June 1991). See the "COPYING" file distributed with this software
14*f80ad8b4SAndroid Build Coastguard Worker  * for more info.
15*f80ad8b4SAndroid Build Coastguard Worker  */
16*f80ad8b4SAndroid Build Coastguard Worker 
17*f80ad8b4SAndroid Build Coastguard Worker 
18*f80ad8b4SAndroid Build Coastguard Worker /*
19*f80ad8b4SAndroid Build Coastguard Worker  *	Private events for Gravis Ultrasound (GUS)
20*f80ad8b4SAndroid Build Coastguard Worker  *
21*f80ad8b4SAndroid Build Coastguard Worker  *	Format:
22*f80ad8b4SAndroid Build Coastguard Worker  *		byte 0 		- SEQ_PRIVATE (0xfe)
23*f80ad8b4SAndroid Build Coastguard Worker  *		byte 1 		- Synthesizer device number (0-N)
24*f80ad8b4SAndroid Build Coastguard Worker  *		byte 2 		- Command (see below)
25*f80ad8b4SAndroid Build Coastguard Worker  *		byte 3 		- Voice number (0-31)
26*f80ad8b4SAndroid Build Coastguard Worker  *		bytes 4 and 5	- parameter P1 (unsigned short)
27*f80ad8b4SAndroid Build Coastguard Worker  *		bytes 6 and 7	- parameter P2 (unsigned short)
28*f80ad8b4SAndroid Build Coastguard Worker  *
29*f80ad8b4SAndroid Build Coastguard Worker  *	Commands:
30*f80ad8b4SAndroid Build Coastguard Worker  *		Each command affects one voice defined in byte 3.
31*f80ad8b4SAndroid Build Coastguard Worker  *		Unused parameters (P1 and/or P2 *MUST* be initialized to zero).
32*f80ad8b4SAndroid Build Coastguard Worker  *		_GUS_NUMVOICES	- Sets max. number of concurrent voices (P1=14-31, default 16)
33*f80ad8b4SAndroid Build Coastguard Worker  *		_GUS_VOICESAMPLE- ************ OBSOLETE *************
34*f80ad8b4SAndroid Build Coastguard Worker  *		_GUS_VOICEON	- Starts voice (P1=voice mode)
35*f80ad8b4SAndroid Build Coastguard Worker  *		_GUS_VOICEOFF	- Stops voice (no parameters)
36*f80ad8b4SAndroid Build Coastguard Worker  *		_GUS_VOICEFADE	- Stops the voice smoothly.
37*f80ad8b4SAndroid Build Coastguard Worker  *		_GUS_VOICEMODE	- Alters the voice mode, don't start or stop voice (P1=voice mode)
38*f80ad8b4SAndroid Build Coastguard Worker  *		_GUS_VOICEBALA	- Sets voice balance (P1, 0=left, 7=middle and 15=right, default 7)
39*f80ad8b4SAndroid Build Coastguard Worker  *		_GUS_VOICEFREQ	- Sets voice (sample) playback frequency (P1=Hz)
40*f80ad8b4SAndroid Build Coastguard Worker  *		_GUS_VOICEVOL	- Sets voice volume (P1=volume, 0xfff=max, 0xeff=half, 0x000=off)
41*f80ad8b4SAndroid Build Coastguard Worker  *		_GUS_VOICEVOL2	- Sets voice volume (P1=volume, 0xfff=max, 0xeff=half, 0x000=off)
42*f80ad8b4SAndroid Build Coastguard Worker  *				  (Like GUS_VOICEVOL but doesn't change the hw
43*f80ad8b4SAndroid Build Coastguard Worker  *				  volume. It just updates volume in the voice table).
44*f80ad8b4SAndroid Build Coastguard Worker  *
45*f80ad8b4SAndroid Build Coastguard Worker  *		_GUS_RAMPRANGE	- Sets limits for volume ramping (P1=low volume, P2=high volume)
46*f80ad8b4SAndroid Build Coastguard Worker  *		_GUS_RAMPRATE	- Sets the speed for volume ramping (P1=scale, P2=rate)
47*f80ad8b4SAndroid Build Coastguard Worker  *		_GUS_RAMPMODE	- Sets the volume ramping mode (P1=ramping mode)
48*f80ad8b4SAndroid Build Coastguard Worker  *		_GUS_RAMPON	- Starts volume ramping (no parameters)
49*f80ad8b4SAndroid Build Coastguard Worker  *		_GUS_RAMPOFF	- Stops volume ramping (no parameters)
50*f80ad8b4SAndroid Build Coastguard Worker  *		_GUS_VOLUME_SCALE - Changes the volume calculation constants
51*f80ad8b4SAndroid Build Coastguard Worker  *				  for all voices.
52*f80ad8b4SAndroid Build Coastguard Worker  */
53*f80ad8b4SAndroid Build Coastguard Worker 
54*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_NUMVOICES		0x00
55*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_VOICESAMPLE	0x01	/* OBSOLETE */
56*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_VOICEON		0x02
57*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_VOICEOFF		0x03
58*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_VOICEMODE		0x04
59*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_VOICEBALA		0x05
60*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_VOICEFREQ		0x06
61*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_VOICEVOL		0x07
62*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_RAMPRANGE		0x08
63*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_RAMPRATE		0x09
64*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_RAMPMODE		0x0a
65*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_RAMPON		0x0b
66*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_RAMPOFF		0x0c
67*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_VOICEFADE		0x0d
68*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_VOLUME_SCALE	0x0e
69*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_VOICEVOL2		0x0f
70*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_VOICE_POS		0x10
71*f80ad8b4SAndroid Build Coastguard Worker 
72*f80ad8b4SAndroid Build Coastguard Worker /*
73*f80ad8b4SAndroid Build Coastguard Worker  *	GUS API macros
74*f80ad8b4SAndroid Build Coastguard Worker  */
75*f80ad8b4SAndroid Build Coastguard Worker 
76*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_CMD(chn, voice, cmd, p1, p2) \
77*f80ad8b4SAndroid Build Coastguard Worker 					{_SEQ_NEEDBUF(8); _seqbuf[_seqbufptr] = SEQ_PRIVATE;\
78*f80ad8b4SAndroid Build Coastguard Worker 					_seqbuf[_seqbufptr+1] = (chn); _seqbuf[_seqbufptr+2] = cmd;\
79*f80ad8b4SAndroid Build Coastguard Worker 					_seqbuf[_seqbufptr+3] = voice;\
80*f80ad8b4SAndroid Build Coastguard Worker 					*(unsigned short*)&_seqbuf[_seqbufptr+4] = p1;\
81*f80ad8b4SAndroid Build Coastguard Worker 					*(unsigned short*)&_seqbuf[_seqbufptr+6] = p2;\
82*f80ad8b4SAndroid Build Coastguard Worker 					_SEQ_ADVBUF(8);}
83*f80ad8b4SAndroid Build Coastguard Worker 
84*f80ad8b4SAndroid Build Coastguard Worker #define GUS_NUMVOICES(chn, p1)			_GUS_CMD(chn, 0, _GUS_NUMVOICES, (p1), 0)
85*f80ad8b4SAndroid Build Coastguard Worker #define GUS_VOICESAMPLE(chn, voice, p1)		_GUS_CMD(chn, voice, _GUS_VOICESAMPLE, (p1), 0)	/* OBSOLETE */
86*f80ad8b4SAndroid Build Coastguard Worker #define GUS_VOICEON(chn, voice, p1)		_GUS_CMD(chn, voice, _GUS_VOICEON, (p1), 0)
87*f80ad8b4SAndroid Build Coastguard Worker #define GUS_VOICEOFF(chn, voice)		_GUS_CMD(chn, voice, _GUS_VOICEOFF, 0, 0)
88*f80ad8b4SAndroid Build Coastguard Worker #define GUS_VOICEFADE(chn, voice)		_GUS_CMD(chn, voice, _GUS_VOICEFADE, 0, 0)
89*f80ad8b4SAndroid Build Coastguard Worker #define GUS_VOICEMODE(chn, voice, p1)		_GUS_CMD(chn, voice, _GUS_VOICEMODE, (p1), 0)
90*f80ad8b4SAndroid Build Coastguard Worker #define GUS_VOICEBALA(chn, voice, p1)		_GUS_CMD(chn, voice, _GUS_VOICEBALA, (p1), 0)
91*f80ad8b4SAndroid Build Coastguard Worker #define GUS_VOICEFREQ(chn, voice, p)		_GUS_CMD(chn, voice, _GUS_VOICEFREQ, \
92*f80ad8b4SAndroid Build Coastguard Worker 							(p) & 0xffff, ((p) >> 16) & 0xffff)
93*f80ad8b4SAndroid Build Coastguard Worker #define GUS_VOICEVOL(chn, voice, p1)		_GUS_CMD(chn, voice, _GUS_VOICEVOL, (p1), 0)
94*f80ad8b4SAndroid Build Coastguard Worker #define GUS_VOICEVOL2(chn, voice, p1)		_GUS_CMD(chn, voice, _GUS_VOICEVOL2, (p1), 0)
95*f80ad8b4SAndroid Build Coastguard Worker #define GUS_RAMPRANGE(chn, voice, low, high)	_GUS_CMD(chn, voice, _GUS_RAMPRANGE, (low), (high))
96*f80ad8b4SAndroid Build Coastguard Worker #define GUS_RAMPRATE(chn, voice, p1, p2)	_GUS_CMD(chn, voice, _GUS_RAMPRATE, (p1), (p2))
97*f80ad8b4SAndroid Build Coastguard Worker #define GUS_RAMPMODE(chn, voice, p1)		_GUS_CMD(chn, voice, _GUS_RAMPMODE, (p1), 0)
98*f80ad8b4SAndroid Build Coastguard Worker #define GUS_RAMPON(chn, voice, p1)		_GUS_CMD(chn, voice, _GUS_RAMPON, (p1), 0)
99*f80ad8b4SAndroid Build Coastguard Worker #define GUS_RAMPOFF(chn, voice)			_GUS_CMD(chn, voice, _GUS_RAMPOFF, 0, 0)
100*f80ad8b4SAndroid Build Coastguard Worker #define GUS_VOLUME_SCALE(chn, voice, p1, p2)	_GUS_CMD(chn, voice, _GUS_VOLUME_SCALE, (p1), (p2))
101*f80ad8b4SAndroid Build Coastguard Worker #define GUS_VOICE_POS(chn, voice, p)		_GUS_CMD(chn, voice, _GUS_VOICE_POS, \
102*f80ad8b4SAndroid Build Coastguard Worker 							(p) & 0xffff, ((p) >> 16) & 0xffff)
103*f80ad8b4SAndroid Build Coastguard Worker 
104*f80ad8b4SAndroid Build Coastguard Worker #endif
105