1*f80ad8b4SAndroid Build Coastguard Worker /* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */ 2*f80ad8b4SAndroid Build Coastguard Worker #ifndef _ULTRASOUND_H_ 3*f80ad8b4SAndroid Build Coastguard Worker #define _ULTRASOUND_H_ 4*f80ad8b4SAndroid Build Coastguard Worker /* 5*f80ad8b4SAndroid Build Coastguard Worker * ultrasound.h - Macros for programming the Gravis Ultrasound 6*f80ad8b4SAndroid Build Coastguard Worker * These macros are extremely device dependent 7*f80ad8b4SAndroid Build Coastguard Worker * and not portable. 8*f80ad8b4SAndroid Build Coastguard Worker */ 9*f80ad8b4SAndroid Build Coastguard Worker /* 10*f80ad8b4SAndroid Build Coastguard Worker * Copyright (C) by Hannu Savolainen 1993-1997 11*f80ad8b4SAndroid Build Coastguard Worker * 12*f80ad8b4SAndroid Build Coastguard Worker * OSS/Free for Linux is distributed under the GNU GENERAL PUBLIC LICENSE (GPL) 13*f80ad8b4SAndroid Build Coastguard Worker * Version 2 (June 1991). See the "COPYING" file distributed with this software 14*f80ad8b4SAndroid Build Coastguard Worker * for more info. 15*f80ad8b4SAndroid Build Coastguard Worker */ 16*f80ad8b4SAndroid Build Coastguard Worker 17*f80ad8b4SAndroid Build Coastguard Worker 18*f80ad8b4SAndroid Build Coastguard Worker /* 19*f80ad8b4SAndroid Build Coastguard Worker * Private events for Gravis Ultrasound (GUS) 20*f80ad8b4SAndroid Build Coastguard Worker * 21*f80ad8b4SAndroid Build Coastguard Worker * Format: 22*f80ad8b4SAndroid Build Coastguard Worker * byte 0 - SEQ_PRIVATE (0xfe) 23*f80ad8b4SAndroid Build Coastguard Worker * byte 1 - Synthesizer device number (0-N) 24*f80ad8b4SAndroid Build Coastguard Worker * byte 2 - Command (see below) 25*f80ad8b4SAndroid Build Coastguard Worker * byte 3 - Voice number (0-31) 26*f80ad8b4SAndroid Build Coastguard Worker * bytes 4 and 5 - parameter P1 (unsigned short) 27*f80ad8b4SAndroid Build Coastguard Worker * bytes 6 and 7 - parameter P2 (unsigned short) 28*f80ad8b4SAndroid Build Coastguard Worker * 29*f80ad8b4SAndroid Build Coastguard Worker * Commands: 30*f80ad8b4SAndroid Build Coastguard Worker * Each command affects one voice defined in byte 3. 31*f80ad8b4SAndroid Build Coastguard Worker * Unused parameters (P1 and/or P2 *MUST* be initialized to zero). 32*f80ad8b4SAndroid Build Coastguard Worker * _GUS_NUMVOICES - Sets max. number of concurrent voices (P1=14-31, default 16) 33*f80ad8b4SAndroid Build Coastguard Worker * _GUS_VOICESAMPLE- ************ OBSOLETE ************* 34*f80ad8b4SAndroid Build Coastguard Worker * _GUS_VOICEON - Starts voice (P1=voice mode) 35*f80ad8b4SAndroid Build Coastguard Worker * _GUS_VOICEOFF - Stops voice (no parameters) 36*f80ad8b4SAndroid Build Coastguard Worker * _GUS_VOICEFADE - Stops the voice smoothly. 37*f80ad8b4SAndroid Build Coastguard Worker * _GUS_VOICEMODE - Alters the voice mode, don't start or stop voice (P1=voice mode) 38*f80ad8b4SAndroid Build Coastguard Worker * _GUS_VOICEBALA - Sets voice balance (P1, 0=left, 7=middle and 15=right, default 7) 39*f80ad8b4SAndroid Build Coastguard Worker * _GUS_VOICEFREQ - Sets voice (sample) playback frequency (P1=Hz) 40*f80ad8b4SAndroid Build Coastguard Worker * _GUS_VOICEVOL - Sets voice volume (P1=volume, 0xfff=max, 0xeff=half, 0x000=off) 41*f80ad8b4SAndroid Build Coastguard Worker * _GUS_VOICEVOL2 - Sets voice volume (P1=volume, 0xfff=max, 0xeff=half, 0x000=off) 42*f80ad8b4SAndroid Build Coastguard Worker * (Like GUS_VOICEVOL but doesn't change the hw 43*f80ad8b4SAndroid Build Coastguard Worker * volume. It just updates volume in the voice table). 44*f80ad8b4SAndroid Build Coastguard Worker * 45*f80ad8b4SAndroid Build Coastguard Worker * _GUS_RAMPRANGE - Sets limits for volume ramping (P1=low volume, P2=high volume) 46*f80ad8b4SAndroid Build Coastguard Worker * _GUS_RAMPRATE - Sets the speed for volume ramping (P1=scale, P2=rate) 47*f80ad8b4SAndroid Build Coastguard Worker * _GUS_RAMPMODE - Sets the volume ramping mode (P1=ramping mode) 48*f80ad8b4SAndroid Build Coastguard Worker * _GUS_RAMPON - Starts volume ramping (no parameters) 49*f80ad8b4SAndroid Build Coastguard Worker * _GUS_RAMPOFF - Stops volume ramping (no parameters) 50*f80ad8b4SAndroid Build Coastguard Worker * _GUS_VOLUME_SCALE - Changes the volume calculation constants 51*f80ad8b4SAndroid Build Coastguard Worker * for all voices. 52*f80ad8b4SAndroid Build Coastguard Worker */ 53*f80ad8b4SAndroid Build Coastguard Worker 54*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_NUMVOICES 0x00 55*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_VOICESAMPLE 0x01 /* OBSOLETE */ 56*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_VOICEON 0x02 57*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_VOICEOFF 0x03 58*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_VOICEMODE 0x04 59*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_VOICEBALA 0x05 60*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_VOICEFREQ 0x06 61*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_VOICEVOL 0x07 62*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_RAMPRANGE 0x08 63*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_RAMPRATE 0x09 64*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_RAMPMODE 0x0a 65*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_RAMPON 0x0b 66*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_RAMPOFF 0x0c 67*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_VOICEFADE 0x0d 68*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_VOLUME_SCALE 0x0e 69*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_VOICEVOL2 0x0f 70*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_VOICE_POS 0x10 71*f80ad8b4SAndroid Build Coastguard Worker 72*f80ad8b4SAndroid Build Coastguard Worker /* 73*f80ad8b4SAndroid Build Coastguard Worker * GUS API macros 74*f80ad8b4SAndroid Build Coastguard Worker */ 75*f80ad8b4SAndroid Build Coastguard Worker 76*f80ad8b4SAndroid Build Coastguard Worker #define _GUS_CMD(chn, voice, cmd, p1, p2) \ 77*f80ad8b4SAndroid Build Coastguard Worker {_SEQ_NEEDBUF(8); _seqbuf[_seqbufptr] = SEQ_PRIVATE;\ 78*f80ad8b4SAndroid Build Coastguard Worker _seqbuf[_seqbufptr+1] = (chn); _seqbuf[_seqbufptr+2] = cmd;\ 79*f80ad8b4SAndroid Build Coastguard Worker _seqbuf[_seqbufptr+3] = voice;\ 80*f80ad8b4SAndroid Build Coastguard Worker *(unsigned short*)&_seqbuf[_seqbufptr+4] = p1;\ 81*f80ad8b4SAndroid Build Coastguard Worker *(unsigned short*)&_seqbuf[_seqbufptr+6] = p2;\ 82*f80ad8b4SAndroid Build Coastguard Worker _SEQ_ADVBUF(8);} 83*f80ad8b4SAndroid Build Coastguard Worker 84*f80ad8b4SAndroid Build Coastguard Worker #define GUS_NUMVOICES(chn, p1) _GUS_CMD(chn, 0, _GUS_NUMVOICES, (p1), 0) 85*f80ad8b4SAndroid Build Coastguard Worker #define GUS_VOICESAMPLE(chn, voice, p1) _GUS_CMD(chn, voice, _GUS_VOICESAMPLE, (p1), 0) /* OBSOLETE */ 86*f80ad8b4SAndroid Build Coastguard Worker #define GUS_VOICEON(chn, voice, p1) _GUS_CMD(chn, voice, _GUS_VOICEON, (p1), 0) 87*f80ad8b4SAndroid Build Coastguard Worker #define GUS_VOICEOFF(chn, voice) _GUS_CMD(chn, voice, _GUS_VOICEOFF, 0, 0) 88*f80ad8b4SAndroid Build Coastguard Worker #define GUS_VOICEFADE(chn, voice) _GUS_CMD(chn, voice, _GUS_VOICEFADE, 0, 0) 89*f80ad8b4SAndroid Build Coastguard Worker #define GUS_VOICEMODE(chn, voice, p1) _GUS_CMD(chn, voice, _GUS_VOICEMODE, (p1), 0) 90*f80ad8b4SAndroid Build Coastguard Worker #define GUS_VOICEBALA(chn, voice, p1) _GUS_CMD(chn, voice, _GUS_VOICEBALA, (p1), 0) 91*f80ad8b4SAndroid Build Coastguard Worker #define GUS_VOICEFREQ(chn, voice, p) _GUS_CMD(chn, voice, _GUS_VOICEFREQ, \ 92*f80ad8b4SAndroid Build Coastguard Worker (p) & 0xffff, ((p) >> 16) & 0xffff) 93*f80ad8b4SAndroid Build Coastguard Worker #define GUS_VOICEVOL(chn, voice, p1) _GUS_CMD(chn, voice, _GUS_VOICEVOL, (p1), 0) 94*f80ad8b4SAndroid Build Coastguard Worker #define GUS_VOICEVOL2(chn, voice, p1) _GUS_CMD(chn, voice, _GUS_VOICEVOL2, (p1), 0) 95*f80ad8b4SAndroid Build Coastguard Worker #define GUS_RAMPRANGE(chn, voice, low, high) _GUS_CMD(chn, voice, _GUS_RAMPRANGE, (low), (high)) 96*f80ad8b4SAndroid Build Coastguard Worker #define GUS_RAMPRATE(chn, voice, p1, p2) _GUS_CMD(chn, voice, _GUS_RAMPRATE, (p1), (p2)) 97*f80ad8b4SAndroid Build Coastguard Worker #define GUS_RAMPMODE(chn, voice, p1) _GUS_CMD(chn, voice, _GUS_RAMPMODE, (p1), 0) 98*f80ad8b4SAndroid Build Coastguard Worker #define GUS_RAMPON(chn, voice, p1) _GUS_CMD(chn, voice, _GUS_RAMPON, (p1), 0) 99*f80ad8b4SAndroid Build Coastguard Worker #define GUS_RAMPOFF(chn, voice) _GUS_CMD(chn, voice, _GUS_RAMPOFF, 0, 0) 100*f80ad8b4SAndroid Build Coastguard Worker #define GUS_VOLUME_SCALE(chn, voice, p1, p2) _GUS_CMD(chn, voice, _GUS_VOLUME_SCALE, (p1), (p2)) 101*f80ad8b4SAndroid Build Coastguard Worker #define GUS_VOICE_POS(chn, voice, p) _GUS_CMD(chn, voice, _GUS_VOICE_POS, \ 102*f80ad8b4SAndroid Build Coastguard Worker (p) & 0xffff, ((p) >> 16) & 0xffff) 103*f80ad8b4SAndroid Build Coastguard Worker 104*f80ad8b4SAndroid Build Coastguard Worker #endif 105