1*77c1e3ccSAndroid Build Coastguard Worker /* 2*77c1e3ccSAndroid Build Coastguard Worker * Copyright (c) 2016, Alliance for Open Media. All rights reserved. 3*77c1e3ccSAndroid Build Coastguard Worker * 4*77c1e3ccSAndroid Build Coastguard Worker * This source code is subject to the terms of the BSD 2 Clause License and 5*77c1e3ccSAndroid Build Coastguard Worker * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License 6*77c1e3ccSAndroid Build Coastguard Worker * was not distributed with this source code in the LICENSE file, you can 7*77c1e3ccSAndroid Build Coastguard Worker * obtain it at www.aomedia.org/license/software. If the Alliance for Open 8*77c1e3ccSAndroid Build Coastguard Worker * Media Patent License 1.0 was not distributed with this source code in the 9*77c1e3ccSAndroid Build Coastguard Worker * PATENTS file, you can obtain it at www.aomedia.org/license/patent. 10*77c1e3ccSAndroid Build Coastguard Worker */ 11*77c1e3ccSAndroid Build Coastguard Worker 12*77c1e3ccSAndroid Build Coastguard Worker #ifndef AOM_AOM_DSP_FLOW_ESTIMATION_DISFLOW_H_ 13*77c1e3ccSAndroid Build Coastguard Worker #define AOM_AOM_DSP_FLOW_ESTIMATION_DISFLOW_H_ 14*77c1e3ccSAndroid Build Coastguard Worker 15*77c1e3ccSAndroid Build Coastguard Worker #include <stdbool.h> 16*77c1e3ccSAndroid Build Coastguard Worker 17*77c1e3ccSAndroid Build Coastguard Worker #include "aom_dsp/flow_estimation/flow_estimation.h" 18*77c1e3ccSAndroid Build Coastguard Worker #include "aom_scale/yv12config.h" 19*77c1e3ccSAndroid Build Coastguard Worker 20*77c1e3ccSAndroid Build Coastguard Worker #ifdef __cplusplus 21*77c1e3ccSAndroid Build Coastguard Worker extern "C" { 22*77c1e3ccSAndroid Build Coastguard Worker #endif 23*77c1e3ccSAndroid Build Coastguard Worker 24*77c1e3ccSAndroid Build Coastguard Worker // Number of pyramid levels in disflow computation 25*77c1e3ccSAndroid Build Coastguard Worker #define DISFLOW_PYRAMID_LEVELS 12 26*77c1e3ccSAndroid Build Coastguard Worker 27*77c1e3ccSAndroid Build Coastguard Worker // Size of square patches in the disflow dense grid 28*77c1e3ccSAndroid Build Coastguard Worker // Must be a power of 2 29*77c1e3ccSAndroid Build Coastguard Worker #define DISFLOW_PATCH_SIZE_LOG2 3 30*77c1e3ccSAndroid Build Coastguard Worker #define DISFLOW_PATCH_SIZE (1 << DISFLOW_PATCH_SIZE_LOG2) 31*77c1e3ccSAndroid Build Coastguard Worker // Center point of square patch 32*77c1e3ccSAndroid Build Coastguard Worker #define DISFLOW_PATCH_CENTER ((DISFLOW_PATCH_SIZE / 2) - 1) 33*77c1e3ccSAndroid Build Coastguard Worker 34*77c1e3ccSAndroid Build Coastguard Worker // Overall scale of the `dx`, `dy` and `dt` arrays in the disflow code 35*77c1e3ccSAndroid Build Coastguard Worker // In other words, the various derivatives are calculated with an internal 36*77c1e3ccSAndroid Build Coastguard Worker // precision of (8 + DISFLOW_DERIV_SCALE_LOG2) bits, from an 8-bit input. 37*77c1e3ccSAndroid Build Coastguard Worker // 38*77c1e3ccSAndroid Build Coastguard Worker // This must be carefully synchronized with the code in sobel_filter() 39*77c1e3ccSAndroid Build Coastguard Worker // (which fills the dx and dy arrays) and compute_flow_error() (which 40*77c1e3ccSAndroid Build Coastguard Worker // fills dt); see the comments in those functions for more details 41*77c1e3ccSAndroid Build Coastguard Worker #define DISFLOW_DERIV_SCALE_LOG2 3 42*77c1e3ccSAndroid Build Coastguard Worker #define DISFLOW_DERIV_SCALE (1 << DISFLOW_DERIV_SCALE_LOG2) 43*77c1e3ccSAndroid Build Coastguard Worker 44*77c1e3ccSAndroid Build Coastguard Worker // Scale factor applied to each step in the main refinement loop 45*77c1e3ccSAndroid Build Coastguard Worker // 46*77c1e3ccSAndroid Build Coastguard Worker // This should be <= 1.0 to avoid overshoot. Values below 1.0 47*77c1e3ccSAndroid Build Coastguard Worker // may help in some cases, but slow convergence overall, so 48*77c1e3ccSAndroid Build Coastguard Worker // will require careful tuning. 49*77c1e3ccSAndroid Build Coastguard Worker // TODO(rachelbarker): Tune this value 50*77c1e3ccSAndroid Build Coastguard Worker #define DISFLOW_STEP_SIZE 1.0 51*77c1e3ccSAndroid Build Coastguard Worker 52*77c1e3ccSAndroid Build Coastguard Worker // Step size at which we should terminate iteration 53*77c1e3ccSAndroid Build Coastguard Worker // The idea here is that, if we take a step which is much smaller than 1px in 54*77c1e3ccSAndroid Build Coastguard Worker // size, then the values won't change much from iteration to iteration, so 55*77c1e3ccSAndroid Build Coastguard Worker // many future steps will also be small, and that won't have much effect 56*77c1e3ccSAndroid Build Coastguard Worker // on the ultimate result. So we can terminate early. 57*77c1e3ccSAndroid Build Coastguard Worker // 58*77c1e3ccSAndroid Build Coastguard Worker // To look at it another way, when we take a small step, that means that 59*77c1e3ccSAndroid Build Coastguard Worker // either we're near to convergence (so can stop), or we're stuck in a 60*77c1e3ccSAndroid Build Coastguard Worker // shallow valley and will take many iterations to get unstuck. 61*77c1e3ccSAndroid Build Coastguard Worker // 62*77c1e3ccSAndroid Build Coastguard Worker // Solving the latter properly requires fancier methods, such as "gradient 63*77c1e3ccSAndroid Build Coastguard Worker // descent with momentum". For now, we terminate to avoid wasting a ton of 64*77c1e3ccSAndroid Build Coastguard Worker // time on points which are either nearly-converged or stuck. 65*77c1e3ccSAndroid Build Coastguard Worker // 66*77c1e3ccSAndroid Build Coastguard Worker // Terminating at 1/8 px seems to give good results for global motion estimation 67*77c1e3ccSAndroid Build Coastguard Worker #define DISFLOW_STEP_SIZE_THRESOLD (1. / 8.) 68*77c1e3ccSAndroid Build Coastguard Worker 69*77c1e3ccSAndroid Build Coastguard Worker // Max number of iterations if warp convergence is not found 70*77c1e3ccSAndroid Build Coastguard Worker #define DISFLOW_MAX_ITR 4 71*77c1e3ccSAndroid Build Coastguard Worker 72*77c1e3ccSAndroid Build Coastguard Worker // Internal precision of cubic interpolation filters 73*77c1e3ccSAndroid Build Coastguard Worker // The limiting factor here is that: 74*77c1e3ccSAndroid Build Coastguard Worker // * Before integerizing, the maximum value of any kernel tap is 1.0 75*77c1e3ccSAndroid Build Coastguard Worker // * After integerizing, each tap must fit into an int16_t. 76*77c1e3ccSAndroid Build Coastguard Worker // Thus the largest multiplier we can get away with is 2^14 = 16384, 77*77c1e3ccSAndroid Build Coastguard Worker // as 2^15 = 32768 is too large to fit in an int16_t. 78*77c1e3ccSAndroid Build Coastguard Worker #define DISFLOW_INTERP_BITS 14 79*77c1e3ccSAndroid Build Coastguard Worker 80*77c1e3ccSAndroid Build Coastguard Worker typedef struct { 81*77c1e3ccSAndroid Build Coastguard Worker // Start of allocation for u and v buffers 82*77c1e3ccSAndroid Build Coastguard Worker double *buf0; 83*77c1e3ccSAndroid Build Coastguard Worker 84*77c1e3ccSAndroid Build Coastguard Worker // x and y directions of flow, per patch 85*77c1e3ccSAndroid Build Coastguard Worker double *u; 86*77c1e3ccSAndroid Build Coastguard Worker double *v; 87*77c1e3ccSAndroid Build Coastguard Worker 88*77c1e3ccSAndroid Build Coastguard Worker // Sizes of the above arrays 89*77c1e3ccSAndroid Build Coastguard Worker int width; 90*77c1e3ccSAndroid Build Coastguard Worker int height; 91*77c1e3ccSAndroid Build Coastguard Worker int stride; 92*77c1e3ccSAndroid Build Coastguard Worker } FlowField; 93*77c1e3ccSAndroid Build Coastguard Worker 94*77c1e3ccSAndroid Build Coastguard Worker bool av1_compute_global_motion_disflow( 95*77c1e3ccSAndroid Build Coastguard Worker TransformationType type, YV12_BUFFER_CONFIG *src, YV12_BUFFER_CONFIG *ref, 96*77c1e3ccSAndroid Build Coastguard Worker int bit_depth, int downsample_level, MotionModel *motion_models, 97*77c1e3ccSAndroid Build Coastguard Worker int num_motion_models, bool *mem_alloc_failed); 98*77c1e3ccSAndroid Build Coastguard Worker 99*77c1e3ccSAndroid Build Coastguard Worker #ifdef __cplusplus 100*77c1e3ccSAndroid Build Coastguard Worker } 101*77c1e3ccSAndroid Build Coastguard Worker #endif 102*77c1e3ccSAndroid Build Coastguard Worker 103*77c1e3ccSAndroid Build Coastguard Worker #endif // AOM_AOM_DSP_FLOW_ESTIMATION_DISFLOW_H_ 104