1*77c1e3ccSAndroid Build Coastguard Worker /* 2*77c1e3ccSAndroid Build Coastguard Worker * Copyright (c) 2016, Alliance for Open Media. All rights reserved. 3*77c1e3ccSAndroid Build Coastguard Worker * 4*77c1e3ccSAndroid Build Coastguard Worker * This source code is subject to the terms of the BSD 2 Clause License and 5*77c1e3ccSAndroid Build Coastguard Worker * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License 6*77c1e3ccSAndroid Build Coastguard Worker * was not distributed with this source code in the LICENSE file, you can 7*77c1e3ccSAndroid Build Coastguard Worker * obtain it at www.aomedia.org/license/software. If the Alliance for Open 8*77c1e3ccSAndroid Build Coastguard Worker * Media Patent License 1.0 was not distributed with this source code in the 9*77c1e3ccSAndroid Build Coastguard Worker * PATENTS file, you can obtain it at www.aomedia.org/license/patent. 10*77c1e3ccSAndroid Build Coastguard Worker */ 11*77c1e3ccSAndroid Build Coastguard Worker // 12*77c1e3ccSAndroid Build Coastguard Worker // Multi-threaded worker 13*77c1e3ccSAndroid Build Coastguard Worker // 14*77c1e3ccSAndroid Build Coastguard Worker // Original source: 15*77c1e3ccSAndroid Build Coastguard Worker // https://chromium.googlesource.com/webm/libwebp 16*77c1e3ccSAndroid Build Coastguard Worker 17*77c1e3ccSAndroid Build Coastguard Worker #ifndef AOM_AOM_UTIL_AOM_THREAD_H_ 18*77c1e3ccSAndroid Build Coastguard Worker #define AOM_AOM_UTIL_AOM_THREAD_H_ 19*77c1e3ccSAndroid Build Coastguard Worker 20*77c1e3ccSAndroid Build Coastguard Worker #ifdef __cplusplus 21*77c1e3ccSAndroid Build Coastguard Worker extern "C" { 22*77c1e3ccSAndroid Build Coastguard Worker #endif 23*77c1e3ccSAndroid Build Coastguard Worker 24*77c1e3ccSAndroid Build Coastguard Worker // State of the worker thread object 25*77c1e3ccSAndroid Build Coastguard Worker typedef enum { 26*77c1e3ccSAndroid Build Coastguard Worker AVX_WORKER_STATUS_NOT_OK = 0, // object is unusable 27*77c1e3ccSAndroid Build Coastguard Worker AVX_WORKER_STATUS_OK, // ready to work 28*77c1e3ccSAndroid Build Coastguard Worker AVX_WORKER_STATUS_WORKING // busy finishing the current task 29*77c1e3ccSAndroid Build Coastguard Worker } AVxWorkerStatus; 30*77c1e3ccSAndroid Build Coastguard Worker 31*77c1e3ccSAndroid Build Coastguard Worker // Function to be called by the worker thread. Takes two opaque pointers as 32*77c1e3ccSAndroid Build Coastguard Worker // arguments (data1 and data2). Should return true on success and return false 33*77c1e3ccSAndroid Build Coastguard Worker // in case of error. 34*77c1e3ccSAndroid Build Coastguard Worker typedef int (*AVxWorkerHook)(void *, void *); 35*77c1e3ccSAndroid Build Coastguard Worker 36*77c1e3ccSAndroid Build Coastguard Worker // Platform-dependent implementation details for the worker. 37*77c1e3ccSAndroid Build Coastguard Worker typedef struct AVxWorkerImpl AVxWorkerImpl; 38*77c1e3ccSAndroid Build Coastguard Worker 39*77c1e3ccSAndroid Build Coastguard Worker // Synchronization object used to launch job in the worker thread 40*77c1e3ccSAndroid Build Coastguard Worker typedef struct { 41*77c1e3ccSAndroid Build Coastguard Worker AVxWorkerImpl *impl_; 42*77c1e3ccSAndroid Build Coastguard Worker AVxWorkerStatus status_; 43*77c1e3ccSAndroid Build Coastguard Worker // Thread name for the debugger. If not NULL, must point to a string that 44*77c1e3ccSAndroid Build Coastguard Worker // outlives the worker thread. For portability, use a name <= 15 characters 45*77c1e3ccSAndroid Build Coastguard Worker // long (not including the terminating NUL character). 46*77c1e3ccSAndroid Build Coastguard Worker const char *thread_name; 47*77c1e3ccSAndroid Build Coastguard Worker AVxWorkerHook hook; // hook to call 48*77c1e3ccSAndroid Build Coastguard Worker void *data1; // first argument passed to 'hook' 49*77c1e3ccSAndroid Build Coastguard Worker void *data2; // second argument passed to 'hook' 50*77c1e3ccSAndroid Build Coastguard Worker int had_error; // true if a call to 'hook' returned false 51*77c1e3ccSAndroid Build Coastguard Worker } AVxWorker; 52*77c1e3ccSAndroid Build Coastguard Worker 53*77c1e3ccSAndroid Build Coastguard Worker // The interface for all thread-worker related functions. All these functions 54*77c1e3ccSAndroid Build Coastguard Worker // must be implemented. 55*77c1e3ccSAndroid Build Coastguard Worker typedef struct { 56*77c1e3ccSAndroid Build Coastguard Worker // Must be called first, before any other method. 57*77c1e3ccSAndroid Build Coastguard Worker void (*init)(AVxWorker *const worker); 58*77c1e3ccSAndroid Build Coastguard Worker // Must be called to initialize the object and spawn the thread. Re-entrant. 59*77c1e3ccSAndroid Build Coastguard Worker // Will potentially launch the thread. Returns false in case of error. 60*77c1e3ccSAndroid Build Coastguard Worker int (*reset)(AVxWorker *const worker); 61*77c1e3ccSAndroid Build Coastguard Worker // Makes sure the previous work is finished. Returns true if worker->had_error 62*77c1e3ccSAndroid Build Coastguard Worker // was not set and no error condition was triggered by the working thread. 63*77c1e3ccSAndroid Build Coastguard Worker int (*sync)(AVxWorker *const worker); 64*77c1e3ccSAndroid Build Coastguard Worker // Triggers the thread to call hook() with data1 and data2 arguments. These 65*77c1e3ccSAndroid Build Coastguard Worker // hook/data1/data2 values can be changed at any time before calling this 66*77c1e3ccSAndroid Build Coastguard Worker // function, but not be changed afterward until the next call to Sync(). 67*77c1e3ccSAndroid Build Coastguard Worker void (*launch)(AVxWorker *const worker); 68*77c1e3ccSAndroid Build Coastguard Worker // This function is similar to launch() except that it calls the 69*77c1e3ccSAndroid Build Coastguard Worker // hook directly instead of using a thread. Convenient to bypass the thread 70*77c1e3ccSAndroid Build Coastguard Worker // mechanism while still using the AVxWorker structs. sync() must 71*77c1e3ccSAndroid Build Coastguard Worker // still be called afterward (for error reporting). 72*77c1e3ccSAndroid Build Coastguard Worker void (*execute)(AVxWorker *const worker); 73*77c1e3ccSAndroid Build Coastguard Worker // Kill the thread and terminate the object. To use the object again, one 74*77c1e3ccSAndroid Build Coastguard Worker // must call reset() again. 75*77c1e3ccSAndroid Build Coastguard Worker void (*end)(AVxWorker *const worker); 76*77c1e3ccSAndroid Build Coastguard Worker } AVxWorkerInterface; 77*77c1e3ccSAndroid Build Coastguard Worker 78*77c1e3ccSAndroid Build Coastguard Worker // Install a new set of threading functions, overriding the defaults. This 79*77c1e3ccSAndroid Build Coastguard Worker // should be done before any workers are started, i.e., before any encoding or 80*77c1e3ccSAndroid Build Coastguard Worker // decoding takes place. The contents of the interface struct are copied, it 81*77c1e3ccSAndroid Build Coastguard Worker // is safe to free the corresponding memory after this call. This function is 82*77c1e3ccSAndroid Build Coastguard Worker // not thread-safe. Return false in case of invalid pointer or methods. 83*77c1e3ccSAndroid Build Coastguard Worker int aom_set_worker_interface(const AVxWorkerInterface *const winterface); 84*77c1e3ccSAndroid Build Coastguard Worker 85*77c1e3ccSAndroid Build Coastguard Worker // Retrieve the currently set thread worker interface. 86*77c1e3ccSAndroid Build Coastguard Worker const AVxWorkerInterface *aom_get_worker_interface(void); 87*77c1e3ccSAndroid Build Coastguard Worker 88*77c1e3ccSAndroid Build Coastguard Worker //------------------------------------------------------------------------------ 89*77c1e3ccSAndroid Build Coastguard Worker 90*77c1e3ccSAndroid Build Coastguard Worker #ifdef __cplusplus 91*77c1e3ccSAndroid Build Coastguard Worker } // extern "C" 92*77c1e3ccSAndroid Build Coastguard Worker #endif 93*77c1e3ccSAndroid Build Coastguard Worker 94*77c1e3ccSAndroid Build Coastguard Worker #endif // AOM_AOM_UTIL_AOM_THREAD_H_ 95