xref: /aosp_15_r20/external/libaom/av1/encoder/aq_cyclicrefresh.c (revision 77c1e3ccc04c968bd2bc212e87364f250e820521)
1*77c1e3ccSAndroid Build Coastguard Worker /*
2*77c1e3ccSAndroid Build Coastguard Worker  * Copyright (c) 2016, Alliance for Open Media. All rights reserved.
3*77c1e3ccSAndroid Build Coastguard Worker  *
4*77c1e3ccSAndroid Build Coastguard Worker  * This source code is subject to the terms of the BSD 2 Clause License and
5*77c1e3ccSAndroid Build Coastguard Worker  * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
6*77c1e3ccSAndroid Build Coastguard Worker  * was not distributed with this source code in the LICENSE file, you can
7*77c1e3ccSAndroid Build Coastguard Worker  * obtain it at www.aomedia.org/license/software. If the Alliance for Open
8*77c1e3ccSAndroid Build Coastguard Worker  * Media Patent License 1.0 was not distributed with this source code in the
9*77c1e3ccSAndroid Build Coastguard Worker  * PATENTS file, you can obtain it at www.aomedia.org/license/patent.
10*77c1e3ccSAndroid Build Coastguard Worker  */
11*77c1e3ccSAndroid Build Coastguard Worker 
12*77c1e3ccSAndroid Build Coastguard Worker #include <limits.h>
13*77c1e3ccSAndroid Build Coastguard Worker #include <math.h>
14*77c1e3ccSAndroid Build Coastguard Worker 
15*77c1e3ccSAndroid Build Coastguard Worker #include "av1/common/pred_common.h"
16*77c1e3ccSAndroid Build Coastguard Worker #include "av1/common/seg_common.h"
17*77c1e3ccSAndroid Build Coastguard Worker #include "av1/encoder/aq_cyclicrefresh.h"
18*77c1e3ccSAndroid Build Coastguard Worker #include "av1/encoder/encoder_utils.h"
19*77c1e3ccSAndroid Build Coastguard Worker #include "av1/encoder/ratectrl.h"
20*77c1e3ccSAndroid Build Coastguard Worker #include "av1/encoder/segmentation.h"
21*77c1e3ccSAndroid Build Coastguard Worker #include "av1/encoder/tokenize.h"
22*77c1e3ccSAndroid Build Coastguard Worker #include "aom_dsp/aom_dsp_common.h"
23*77c1e3ccSAndroid Build Coastguard Worker 
av1_cyclic_refresh_alloc(int mi_rows,int mi_cols)24*77c1e3ccSAndroid Build Coastguard Worker CYCLIC_REFRESH *av1_cyclic_refresh_alloc(int mi_rows, int mi_cols) {
25*77c1e3ccSAndroid Build Coastguard Worker   CYCLIC_REFRESH *const cr = aom_calloc(1, sizeof(*cr));
26*77c1e3ccSAndroid Build Coastguard Worker   if (cr == NULL) return NULL;
27*77c1e3ccSAndroid Build Coastguard Worker 
28*77c1e3ccSAndroid Build Coastguard Worker   cr->map = aom_calloc(mi_rows * mi_cols, sizeof(*cr->map));
29*77c1e3ccSAndroid Build Coastguard Worker   cr->counter_encode_maxq_scene_change = 0;
30*77c1e3ccSAndroid Build Coastguard Worker   cr->percent_refresh_adjustment = 5;
31*77c1e3ccSAndroid Build Coastguard Worker   cr->rate_ratio_qdelta_adjustment = 0.25;
32*77c1e3ccSAndroid Build Coastguard Worker   if (cr->map == NULL) {
33*77c1e3ccSAndroid Build Coastguard Worker     av1_cyclic_refresh_free(cr);
34*77c1e3ccSAndroid Build Coastguard Worker     return NULL;
35*77c1e3ccSAndroid Build Coastguard Worker   }
36*77c1e3ccSAndroid Build Coastguard Worker   return cr;
37*77c1e3ccSAndroid Build Coastguard Worker }
38*77c1e3ccSAndroid Build Coastguard Worker 
av1_cyclic_refresh_free(CYCLIC_REFRESH * cr)39*77c1e3ccSAndroid Build Coastguard Worker void av1_cyclic_refresh_free(CYCLIC_REFRESH *cr) {
40*77c1e3ccSAndroid Build Coastguard Worker   if (cr != NULL) {
41*77c1e3ccSAndroid Build Coastguard Worker     aom_free(cr->map);
42*77c1e3ccSAndroid Build Coastguard Worker     aom_free(cr);
43*77c1e3ccSAndroid Build Coastguard Worker   }
44*77c1e3ccSAndroid Build Coastguard Worker }
45*77c1e3ccSAndroid Build Coastguard Worker 
46*77c1e3ccSAndroid Build Coastguard Worker // Check if this coding block, of size bsize, should be considered for refresh
47*77c1e3ccSAndroid Build Coastguard Worker // (lower-qp coding). Decision can be based on various factors, such as
48*77c1e3ccSAndroid Build Coastguard Worker // size of the coding block (i.e., below min_block size rejected), coding
49*77c1e3ccSAndroid Build Coastguard Worker // mode, and rate/distortion.
candidate_refresh_aq(const CYCLIC_REFRESH * cr,const MB_MODE_INFO * mbmi,int64_t rate,int64_t dist,BLOCK_SIZE bsize,int noise_level)50*77c1e3ccSAndroid Build Coastguard Worker static int candidate_refresh_aq(const CYCLIC_REFRESH *cr,
51*77c1e3ccSAndroid Build Coastguard Worker                                 const MB_MODE_INFO *mbmi, int64_t rate,
52*77c1e3ccSAndroid Build Coastguard Worker                                 int64_t dist, BLOCK_SIZE bsize,
53*77c1e3ccSAndroid Build Coastguard Worker                                 int noise_level) {
54*77c1e3ccSAndroid Build Coastguard Worker   MV mv = mbmi->mv[0].as_mv;
55*77c1e3ccSAndroid Build Coastguard Worker   int is_compound = has_second_ref(mbmi);
56*77c1e3ccSAndroid Build Coastguard Worker   // Reject the block for lower-qp coding for non-compound mode if
57*77c1e3ccSAndroid Build Coastguard Worker   // projected distortion is above the threshold, and any of the following
58*77c1e3ccSAndroid Build Coastguard Worker   // is true:
59*77c1e3ccSAndroid Build Coastguard Worker   // 1) mode uses large mv
60*77c1e3ccSAndroid Build Coastguard Worker   // 2) mode is an intra-mode
61*77c1e3ccSAndroid Build Coastguard Worker   // Otherwise accept for refresh.
62*77c1e3ccSAndroid Build Coastguard Worker   if (!is_compound && dist > cr->thresh_dist_sb &&
63*77c1e3ccSAndroid Build Coastguard Worker       (mv.row > cr->motion_thresh || mv.row < -cr->motion_thresh ||
64*77c1e3ccSAndroid Build Coastguard Worker        mv.col > cr->motion_thresh || mv.col < -cr->motion_thresh ||
65*77c1e3ccSAndroid Build Coastguard Worker        !is_inter_block(mbmi)))
66*77c1e3ccSAndroid Build Coastguard Worker     return CR_SEGMENT_ID_BASE;
67*77c1e3ccSAndroid Build Coastguard Worker   else if ((is_compound && noise_level < kMedium) ||
68*77c1e3ccSAndroid Build Coastguard Worker            (bsize >= BLOCK_16X16 && rate < cr->thresh_rate_sb &&
69*77c1e3ccSAndroid Build Coastguard Worker             is_inter_block(mbmi) && mbmi->mv[0].as_int == 0 &&
70*77c1e3ccSAndroid Build Coastguard Worker             cr->rate_boost_fac > 10))
71*77c1e3ccSAndroid Build Coastguard Worker     // More aggressive delta-q for bigger blocks with zero motion.
72*77c1e3ccSAndroid Build Coastguard Worker     return CR_SEGMENT_ID_BOOST2;
73*77c1e3ccSAndroid Build Coastguard Worker   else
74*77c1e3ccSAndroid Build Coastguard Worker     return CR_SEGMENT_ID_BOOST1;
75*77c1e3ccSAndroid Build Coastguard Worker }
76*77c1e3ccSAndroid Build Coastguard Worker 
77*77c1e3ccSAndroid Build Coastguard Worker // Compute delta-q for the segment.
compute_deltaq(const AV1_COMP * cpi,int q,double rate_factor)78*77c1e3ccSAndroid Build Coastguard Worker static int compute_deltaq(const AV1_COMP *cpi, int q, double rate_factor) {
79*77c1e3ccSAndroid Build Coastguard Worker   const CYCLIC_REFRESH *const cr = cpi->cyclic_refresh;
80*77c1e3ccSAndroid Build Coastguard Worker   int deltaq = av1_compute_qdelta_by_rate(
81*77c1e3ccSAndroid Build Coastguard Worker       cpi, cpi->common.current_frame.frame_type, q, rate_factor);
82*77c1e3ccSAndroid Build Coastguard Worker   if ((-deltaq) > cr->max_qdelta_perc * q / 100) {
83*77c1e3ccSAndroid Build Coastguard Worker     deltaq = -cr->max_qdelta_perc * q / 100;
84*77c1e3ccSAndroid Build Coastguard Worker   }
85*77c1e3ccSAndroid Build Coastguard Worker   return deltaq;
86*77c1e3ccSAndroid Build Coastguard Worker }
87*77c1e3ccSAndroid Build Coastguard Worker 
av1_cyclic_refresh_estimate_bits_at_q(const AV1_COMP * cpi,double correction_factor)88*77c1e3ccSAndroid Build Coastguard Worker int av1_cyclic_refresh_estimate_bits_at_q(const AV1_COMP *cpi,
89*77c1e3ccSAndroid Build Coastguard Worker                                           double correction_factor) {
90*77c1e3ccSAndroid Build Coastguard Worker   const AV1_COMMON *const cm = &cpi->common;
91*77c1e3ccSAndroid Build Coastguard Worker   const int base_qindex = cm->quant_params.base_qindex;
92*77c1e3ccSAndroid Build Coastguard Worker   const CYCLIC_REFRESH *const cr = cpi->cyclic_refresh;
93*77c1e3ccSAndroid Build Coastguard Worker   const int mbs = cm->mi_params.MBs;
94*77c1e3ccSAndroid Build Coastguard Worker   const int num4x4bl = mbs << 4;
95*77c1e3ccSAndroid Build Coastguard Worker   // Weight for non-base segments: use actual number of blocks refreshed in
96*77c1e3ccSAndroid Build Coastguard Worker   // previous/just encoded frame. Note number of blocks here is in 4x4 units.
97*77c1e3ccSAndroid Build Coastguard Worker   double weight_segment1 = (double)cr->actual_num_seg1_blocks / num4x4bl;
98*77c1e3ccSAndroid Build Coastguard Worker   double weight_segment2 = (double)cr->actual_num_seg2_blocks / num4x4bl;
99*77c1e3ccSAndroid Build Coastguard Worker   if (cpi->rc.rtc_external_ratectrl) {
100*77c1e3ccSAndroid Build Coastguard Worker     weight_segment1 = (double)(cr->percent_refresh * cm->mi_params.mi_rows *
101*77c1e3ccSAndroid Build Coastguard Worker                                cm->mi_params.mi_cols / 100) /
102*77c1e3ccSAndroid Build Coastguard Worker                       num4x4bl;
103*77c1e3ccSAndroid Build Coastguard Worker     weight_segment2 = 0;
104*77c1e3ccSAndroid Build Coastguard Worker   }
105*77c1e3ccSAndroid Build Coastguard Worker   // Take segment weighted average for estimated bits.
106*77c1e3ccSAndroid Build Coastguard Worker   const int estimated_bits = (int)round(
107*77c1e3ccSAndroid Build Coastguard Worker       (1.0 - weight_segment1 - weight_segment2) *
108*77c1e3ccSAndroid Build Coastguard Worker           av1_estimate_bits_at_q(cpi, base_qindex, correction_factor) +
109*77c1e3ccSAndroid Build Coastguard Worker       weight_segment1 *
110*77c1e3ccSAndroid Build Coastguard Worker           av1_estimate_bits_at_q(cpi, base_qindex + cr->qindex_delta[1],
111*77c1e3ccSAndroid Build Coastguard Worker                                  correction_factor) +
112*77c1e3ccSAndroid Build Coastguard Worker       weight_segment2 *
113*77c1e3ccSAndroid Build Coastguard Worker           av1_estimate_bits_at_q(cpi, base_qindex + cr->qindex_delta[2],
114*77c1e3ccSAndroid Build Coastguard Worker                                  correction_factor));
115*77c1e3ccSAndroid Build Coastguard Worker   return estimated_bits;
116*77c1e3ccSAndroid Build Coastguard Worker }
117*77c1e3ccSAndroid Build Coastguard Worker 
av1_cyclic_refresh_rc_bits_per_mb(const AV1_COMP * cpi,int i,double correction_factor)118*77c1e3ccSAndroid Build Coastguard Worker int av1_cyclic_refresh_rc_bits_per_mb(const AV1_COMP *cpi, int i,
119*77c1e3ccSAndroid Build Coastguard Worker                                       double correction_factor) {
120*77c1e3ccSAndroid Build Coastguard Worker   const AV1_COMMON *const cm = &cpi->common;
121*77c1e3ccSAndroid Build Coastguard Worker   CYCLIC_REFRESH *const cr = cpi->cyclic_refresh;
122*77c1e3ccSAndroid Build Coastguard Worker   int bits_per_mb;
123*77c1e3ccSAndroid Build Coastguard Worker   int num4x4bl = cm->mi_params.MBs << 4;
124*77c1e3ccSAndroid Build Coastguard Worker   // Weight for segment prior to encoding: take the average of the target
125*77c1e3ccSAndroid Build Coastguard Worker   // number for the frame to be encoded and the actual from the previous frame.
126*77c1e3ccSAndroid Build Coastguard Worker   double weight_segment =
127*77c1e3ccSAndroid Build Coastguard Worker       (double)((cr->target_num_seg_blocks + cr->actual_num_seg1_blocks +
128*77c1e3ccSAndroid Build Coastguard Worker                 cr->actual_num_seg2_blocks) >>
129*77c1e3ccSAndroid Build Coastguard Worker                1) /
130*77c1e3ccSAndroid Build Coastguard Worker       num4x4bl;
131*77c1e3ccSAndroid Build Coastguard Worker   if (cpi->rc.rtc_external_ratectrl) {
132*77c1e3ccSAndroid Build Coastguard Worker     weight_segment = (double)((cr->target_num_seg_blocks +
133*77c1e3ccSAndroid Build Coastguard Worker                                cr->percent_refresh * cm->mi_params.mi_rows *
134*77c1e3ccSAndroid Build Coastguard Worker                                    cm->mi_params.mi_cols / 100) >>
135*77c1e3ccSAndroid Build Coastguard Worker                               1) /
136*77c1e3ccSAndroid Build Coastguard Worker                      num4x4bl;
137*77c1e3ccSAndroid Build Coastguard Worker   }
138*77c1e3ccSAndroid Build Coastguard Worker   // Compute delta-q corresponding to qindex i.
139*77c1e3ccSAndroid Build Coastguard Worker   int deltaq = compute_deltaq(cpi, i, cr->rate_ratio_qdelta);
140*77c1e3ccSAndroid Build Coastguard Worker   const int accurate_estimate = cpi->sf.hl_sf.accurate_bit_estimate;
141*77c1e3ccSAndroid Build Coastguard Worker   // Take segment weighted average for bits per mb.
142*77c1e3ccSAndroid Build Coastguard Worker   bits_per_mb = (int)round(
143*77c1e3ccSAndroid Build Coastguard Worker       (1.0 - weight_segment) *
144*77c1e3ccSAndroid Build Coastguard Worker           av1_rc_bits_per_mb(cpi, cm->current_frame.frame_type, i,
145*77c1e3ccSAndroid Build Coastguard Worker                              correction_factor, accurate_estimate) +
146*77c1e3ccSAndroid Build Coastguard Worker       weight_segment * av1_rc_bits_per_mb(cpi, cm->current_frame.frame_type,
147*77c1e3ccSAndroid Build Coastguard Worker                                           i + deltaq, correction_factor,
148*77c1e3ccSAndroid Build Coastguard Worker                                           accurate_estimate));
149*77c1e3ccSAndroid Build Coastguard Worker   return bits_per_mb;
150*77c1e3ccSAndroid Build Coastguard Worker }
151*77c1e3ccSAndroid Build Coastguard Worker 
av1_cyclic_reset_segment_skip(const AV1_COMP * cpi,MACROBLOCK * const x,int mi_row,int mi_col,BLOCK_SIZE bsize,RUN_TYPE dry_run)152*77c1e3ccSAndroid Build Coastguard Worker void av1_cyclic_reset_segment_skip(const AV1_COMP *cpi, MACROBLOCK *const x,
153*77c1e3ccSAndroid Build Coastguard Worker                                    int mi_row, int mi_col, BLOCK_SIZE bsize,
154*77c1e3ccSAndroid Build Coastguard Worker                                    RUN_TYPE dry_run) {
155*77c1e3ccSAndroid Build Coastguard Worker   int cdf_num;
156*77c1e3ccSAndroid Build Coastguard Worker   const AV1_COMMON *const cm = &cpi->common;
157*77c1e3ccSAndroid Build Coastguard Worker   MACROBLOCKD *const xd = &x->e_mbd;
158*77c1e3ccSAndroid Build Coastguard Worker   MB_MODE_INFO *const mbmi = xd->mi[0];
159*77c1e3ccSAndroid Build Coastguard Worker   const int prev_segment_id = mbmi->segment_id;
160*77c1e3ccSAndroid Build Coastguard Worker   CYCLIC_REFRESH *const cr = cpi->cyclic_refresh;
161*77c1e3ccSAndroid Build Coastguard Worker   const int bw = mi_size_wide[bsize];
162*77c1e3ccSAndroid Build Coastguard Worker   const int bh = mi_size_high[bsize];
163*77c1e3ccSAndroid Build Coastguard Worker   const int xmis = AOMMIN(cm->mi_params.mi_cols - mi_col, bw);
164*77c1e3ccSAndroid Build Coastguard Worker   const int ymis = AOMMIN(cm->mi_params.mi_rows - mi_row, bh);
165*77c1e3ccSAndroid Build Coastguard Worker 
166*77c1e3ccSAndroid Build Coastguard Worker   assert(cm->seg.enabled);
167*77c1e3ccSAndroid Build Coastguard Worker 
168*77c1e3ccSAndroid Build Coastguard Worker   if (!cr->skip_over4x4) {
169*77c1e3ccSAndroid Build Coastguard Worker     mbmi->segment_id =
170*77c1e3ccSAndroid Build Coastguard Worker         av1_get_spatial_seg_pred(cm, xd, &cdf_num, cr->skip_over4x4);
171*77c1e3ccSAndroid Build Coastguard Worker     if (prev_segment_id != mbmi->segment_id) {
172*77c1e3ccSAndroid Build Coastguard Worker       const int block_index = mi_row * cm->mi_params.mi_cols + mi_col;
173*77c1e3ccSAndroid Build Coastguard Worker       const int mi_stride = cm->mi_params.mi_cols;
174*77c1e3ccSAndroid Build Coastguard Worker       const uint8_t segment_id = mbmi->segment_id;
175*77c1e3ccSAndroid Build Coastguard Worker       for (int mi_y = 0; mi_y < ymis; mi_y++) {
176*77c1e3ccSAndroid Build Coastguard Worker         const int map_offset = block_index + mi_y * mi_stride;
177*77c1e3ccSAndroid Build Coastguard Worker         memset(&cr->map[map_offset], 0, xmis);
178*77c1e3ccSAndroid Build Coastguard Worker         memset(&cpi->enc_seg.map[map_offset], segment_id, xmis);
179*77c1e3ccSAndroid Build Coastguard Worker         memset(&cm->cur_frame->seg_map[map_offset], segment_id, xmis);
180*77c1e3ccSAndroid Build Coastguard Worker       }
181*77c1e3ccSAndroid Build Coastguard Worker     }
182*77c1e3ccSAndroid Build Coastguard Worker   }
183*77c1e3ccSAndroid Build Coastguard Worker   if (!dry_run) {
184*77c1e3ccSAndroid Build Coastguard Worker     if (cyclic_refresh_segment_id(prev_segment_id) == CR_SEGMENT_ID_BOOST1)
185*77c1e3ccSAndroid Build Coastguard Worker       x->actual_num_seg1_blocks -= xmis * ymis;
186*77c1e3ccSAndroid Build Coastguard Worker     else if (cyclic_refresh_segment_id(prev_segment_id) == CR_SEGMENT_ID_BOOST2)
187*77c1e3ccSAndroid Build Coastguard Worker       x->actual_num_seg2_blocks -= xmis * ymis;
188*77c1e3ccSAndroid Build Coastguard Worker   }
189*77c1e3ccSAndroid Build Coastguard Worker }
190*77c1e3ccSAndroid Build Coastguard Worker 
av1_cyclic_refresh_update_segment(const AV1_COMP * cpi,MACROBLOCK * const x,int mi_row,int mi_col,BLOCK_SIZE bsize,int64_t rate,int64_t dist,int skip,RUN_TYPE dry_run)191*77c1e3ccSAndroid Build Coastguard Worker void av1_cyclic_refresh_update_segment(const AV1_COMP *cpi, MACROBLOCK *const x,
192*77c1e3ccSAndroid Build Coastguard Worker                                        int mi_row, int mi_col, BLOCK_SIZE bsize,
193*77c1e3ccSAndroid Build Coastguard Worker                                        int64_t rate, int64_t dist, int skip,
194*77c1e3ccSAndroid Build Coastguard Worker                                        RUN_TYPE dry_run) {
195*77c1e3ccSAndroid Build Coastguard Worker   const AV1_COMMON *const cm = &cpi->common;
196*77c1e3ccSAndroid Build Coastguard Worker   MACROBLOCKD *const xd = &x->e_mbd;
197*77c1e3ccSAndroid Build Coastguard Worker   MB_MODE_INFO *const mbmi = xd->mi[0];
198*77c1e3ccSAndroid Build Coastguard Worker   CYCLIC_REFRESH *const cr = cpi->cyclic_refresh;
199*77c1e3ccSAndroid Build Coastguard Worker   const int bw = mi_size_wide[bsize];
200*77c1e3ccSAndroid Build Coastguard Worker   const int bh = mi_size_high[bsize];
201*77c1e3ccSAndroid Build Coastguard Worker   const int xmis = AOMMIN(cm->mi_params.mi_cols - mi_col, bw);
202*77c1e3ccSAndroid Build Coastguard Worker   const int ymis = AOMMIN(cm->mi_params.mi_rows - mi_row, bh);
203*77c1e3ccSAndroid Build Coastguard Worker   const int block_index = mi_row * cm->mi_params.mi_cols + mi_col;
204*77c1e3ccSAndroid Build Coastguard Worker   int noise_level = 0;
205*77c1e3ccSAndroid Build Coastguard Worker   if (cpi->noise_estimate.enabled) noise_level = cpi->noise_estimate.level;
206*77c1e3ccSAndroid Build Coastguard Worker   const int refresh_this_block =
207*77c1e3ccSAndroid Build Coastguard Worker       candidate_refresh_aq(cr, mbmi, rate, dist, bsize, noise_level);
208*77c1e3ccSAndroid Build Coastguard Worker   int sh = cpi->cyclic_refresh->skip_over4x4 ? 2 : 1;
209*77c1e3ccSAndroid Build Coastguard Worker   // Default is to not update the refresh map.
210*77c1e3ccSAndroid Build Coastguard Worker   int new_map_value = cr->map[block_index];
211*77c1e3ccSAndroid Build Coastguard Worker 
212*77c1e3ccSAndroid Build Coastguard Worker   // If this block is labeled for refresh, check if we should reset the
213*77c1e3ccSAndroid Build Coastguard Worker   // segment_id.
214*77c1e3ccSAndroid Build Coastguard Worker   if (cyclic_refresh_segment_id_boosted(mbmi->segment_id)) {
215*77c1e3ccSAndroid Build Coastguard Worker     mbmi->segment_id = refresh_this_block;
216*77c1e3ccSAndroid Build Coastguard Worker     // Reset segment_id if will be skipped.
217*77c1e3ccSAndroid Build Coastguard Worker     if (skip) mbmi->segment_id = CR_SEGMENT_ID_BASE;
218*77c1e3ccSAndroid Build Coastguard Worker   }
219*77c1e3ccSAndroid Build Coastguard Worker   const uint8_t segment_id = mbmi->segment_id;
220*77c1e3ccSAndroid Build Coastguard Worker 
221*77c1e3ccSAndroid Build Coastguard Worker   // Update the cyclic refresh map, to be used for setting segmentation map
222*77c1e3ccSAndroid Build Coastguard Worker   // for the next frame. If the block  will be refreshed this frame, mark it
223*77c1e3ccSAndroid Build Coastguard Worker   // as clean. The magnitude of the -ve influences how long before we consider
224*77c1e3ccSAndroid Build Coastguard Worker   // it for refresh again.
225*77c1e3ccSAndroid Build Coastguard Worker   if (cyclic_refresh_segment_id_boosted(segment_id)) {
226*77c1e3ccSAndroid Build Coastguard Worker     new_map_value = -cr->time_for_refresh;
227*77c1e3ccSAndroid Build Coastguard Worker   } else if (refresh_this_block) {
228*77c1e3ccSAndroid Build Coastguard Worker     // Else if it is accepted as candidate for refresh, and has not already
229*77c1e3ccSAndroid Build Coastguard Worker     // been refreshed (marked as 1) then mark it as a candidate for cleanup
230*77c1e3ccSAndroid Build Coastguard Worker     // for future time (marked as 0), otherwise don't update it.
231*77c1e3ccSAndroid Build Coastguard Worker     if (cr->map[block_index] == 1) new_map_value = 0;
232*77c1e3ccSAndroid Build Coastguard Worker   } else {
233*77c1e3ccSAndroid Build Coastguard Worker     // Leave it marked as block that is not candidate for refresh.
234*77c1e3ccSAndroid Build Coastguard Worker     new_map_value = 1;
235*77c1e3ccSAndroid Build Coastguard Worker   }
236*77c1e3ccSAndroid Build Coastguard Worker 
237*77c1e3ccSAndroid Build Coastguard Worker   // Update entries in the cyclic refresh map with new_map_value, and
238*77c1e3ccSAndroid Build Coastguard Worker   // copy mbmi->segment_id into global segmentation map.
239*77c1e3ccSAndroid Build Coastguard Worker   const int mi_stride = cm->mi_params.mi_cols;
240*77c1e3ccSAndroid Build Coastguard Worker   for (int mi_y = 0; mi_y < ymis; mi_y += sh) {
241*77c1e3ccSAndroid Build Coastguard Worker     const int map_offset = block_index + mi_y * mi_stride;
242*77c1e3ccSAndroid Build Coastguard Worker     memset(&cr->map[map_offset], new_map_value, xmis);
243*77c1e3ccSAndroid Build Coastguard Worker     memset(&cpi->enc_seg.map[map_offset], segment_id, xmis);
244*77c1e3ccSAndroid Build Coastguard Worker     memset(&cm->cur_frame->seg_map[map_offset], segment_id, xmis);
245*77c1e3ccSAndroid Build Coastguard Worker   }
246*77c1e3ccSAndroid Build Coastguard Worker 
247*77c1e3ccSAndroid Build Coastguard Worker   // Accumulate cyclic refresh update counters.
248*77c1e3ccSAndroid Build Coastguard Worker   if (!dry_run) {
249*77c1e3ccSAndroid Build Coastguard Worker     if (cyclic_refresh_segment_id(segment_id) == CR_SEGMENT_ID_BOOST1)
250*77c1e3ccSAndroid Build Coastguard Worker       x->actual_num_seg1_blocks += xmis * ymis;
251*77c1e3ccSAndroid Build Coastguard Worker     else if (cyclic_refresh_segment_id(segment_id) == CR_SEGMENT_ID_BOOST2)
252*77c1e3ccSAndroid Build Coastguard Worker       x->actual_num_seg2_blocks += xmis * ymis;
253*77c1e3ccSAndroid Build Coastguard Worker   }
254*77c1e3ccSAndroid Build Coastguard Worker }
255*77c1e3ccSAndroid Build Coastguard Worker 
256*77c1e3ccSAndroid Build Coastguard Worker // Initializes counters used for cyclic refresh.
av1_init_cyclic_refresh_counters(MACROBLOCK * const x)257*77c1e3ccSAndroid Build Coastguard Worker void av1_init_cyclic_refresh_counters(MACROBLOCK *const x) {
258*77c1e3ccSAndroid Build Coastguard Worker   x->actual_num_seg1_blocks = 0;
259*77c1e3ccSAndroid Build Coastguard Worker   x->actual_num_seg2_blocks = 0;
260*77c1e3ccSAndroid Build Coastguard Worker }
261*77c1e3ccSAndroid Build Coastguard Worker 
262*77c1e3ccSAndroid Build Coastguard Worker // Accumulate cyclic refresh counters.
av1_accumulate_cyclic_refresh_counters(CYCLIC_REFRESH * const cyclic_refresh,const MACROBLOCK * const x)263*77c1e3ccSAndroid Build Coastguard Worker void av1_accumulate_cyclic_refresh_counters(
264*77c1e3ccSAndroid Build Coastguard Worker     CYCLIC_REFRESH *const cyclic_refresh, const MACROBLOCK *const x) {
265*77c1e3ccSAndroid Build Coastguard Worker   cyclic_refresh->actual_num_seg1_blocks += x->actual_num_seg1_blocks;
266*77c1e3ccSAndroid Build Coastguard Worker   cyclic_refresh->actual_num_seg2_blocks += x->actual_num_seg2_blocks;
267*77c1e3ccSAndroid Build Coastguard Worker }
268*77c1e3ccSAndroid Build Coastguard Worker 
av1_cyclic_refresh_set_golden_update(AV1_COMP * const cpi)269*77c1e3ccSAndroid Build Coastguard Worker void av1_cyclic_refresh_set_golden_update(AV1_COMP *const cpi) {
270*77c1e3ccSAndroid Build Coastguard Worker   RATE_CONTROL *const rc = &cpi->rc;
271*77c1e3ccSAndroid Build Coastguard Worker   PRIMARY_RATE_CONTROL *const p_rc = &cpi->ppi->p_rc;
272*77c1e3ccSAndroid Build Coastguard Worker   CYCLIC_REFRESH *const cr = cpi->cyclic_refresh;
273*77c1e3ccSAndroid Build Coastguard Worker   // Set minimum gf_interval for GF update to a multiple of the refresh period,
274*77c1e3ccSAndroid Build Coastguard Worker   // with some max limit. Depending on past encoding stats, GF flag may be
275*77c1e3ccSAndroid Build Coastguard Worker   // reset and update may not occur until next baseline_gf_interval.
276*77c1e3ccSAndroid Build Coastguard Worker   const int gf_length_mult[2] = { 8, 4 };
277*77c1e3ccSAndroid Build Coastguard Worker   if (cr->percent_refresh > 0)
278*77c1e3ccSAndroid Build Coastguard Worker     p_rc->baseline_gf_interval =
279*77c1e3ccSAndroid Build Coastguard Worker         AOMMIN(gf_length_mult[cpi->sf.rt_sf.gf_length_lvl] *
280*77c1e3ccSAndroid Build Coastguard Worker                    (100 / cr->percent_refresh),
281*77c1e3ccSAndroid Build Coastguard Worker                MAX_GF_INTERVAL_RT);
282*77c1e3ccSAndroid Build Coastguard Worker   else
283*77c1e3ccSAndroid Build Coastguard Worker     p_rc->baseline_gf_interval = FIXED_GF_INTERVAL_RT;
284*77c1e3ccSAndroid Build Coastguard Worker   if (rc->avg_frame_low_motion && rc->avg_frame_low_motion < 40)
285*77c1e3ccSAndroid Build Coastguard Worker     p_rc->baseline_gf_interval = 16;
286*77c1e3ccSAndroid Build Coastguard Worker }
287*77c1e3ccSAndroid Build Coastguard Worker 
288*77c1e3ccSAndroid Build Coastguard Worker // Update the segmentation map, and related quantities: cyclic refresh map,
289*77c1e3ccSAndroid Build Coastguard Worker // refresh sb_index, and target number of blocks to be refreshed.
290*77c1e3ccSAndroid Build Coastguard Worker // The map is set to either 0/CR_SEGMENT_ID_BASE (no refresh) or to
291*77c1e3ccSAndroid Build Coastguard Worker // 1/CR_SEGMENT_ID_BOOST1 (refresh) for each superblock.
292*77c1e3ccSAndroid Build Coastguard Worker // Blocks labeled as BOOST1 may later get set to BOOST2 (during the
293*77c1e3ccSAndroid Build Coastguard Worker // encoding of the superblock).
cyclic_refresh_update_map(AV1_COMP * const cpi)294*77c1e3ccSAndroid Build Coastguard Worker static void cyclic_refresh_update_map(AV1_COMP *const cpi) {
295*77c1e3ccSAndroid Build Coastguard Worker   AV1_COMMON *const cm = &cpi->common;
296*77c1e3ccSAndroid Build Coastguard Worker   const CommonModeInfoParams *const mi_params = &cm->mi_params;
297*77c1e3ccSAndroid Build Coastguard Worker   CYCLIC_REFRESH *const cr = cpi->cyclic_refresh;
298*77c1e3ccSAndroid Build Coastguard Worker   unsigned char *const seg_map = cpi->enc_seg.map;
299*77c1e3ccSAndroid Build Coastguard Worker   unsigned char *const active_map_4x4 = cpi->active_map.map;
300*77c1e3ccSAndroid Build Coastguard Worker   int i, block_count, bl_index, sb_rows, sb_cols, sbs_in_frame;
301*77c1e3ccSAndroid Build Coastguard Worker   int xmis, ymis, x, y;
302*77c1e3ccSAndroid Build Coastguard Worker   uint64_t sb_sad = 0;
303*77c1e3ccSAndroid Build Coastguard Worker   uint64_t thresh_sad_low = 0;
304*77c1e3ccSAndroid Build Coastguard Worker   uint64_t thresh_sad = INT64_MAX;
305*77c1e3ccSAndroid Build Coastguard Worker   const int mi_rows = mi_params->mi_rows, mi_cols = mi_params->mi_cols;
306*77c1e3ccSAndroid Build Coastguard Worker   const int mi_stride = mi_cols;
307*77c1e3ccSAndroid Build Coastguard Worker   // Don't set seg_map to 0 if active_maps is enabled. Active_maps will set
308*77c1e3ccSAndroid Build Coastguard Worker   // seg_map to either 7 or 0 (AM_SEGMENT_ID_INACTIVE/ACTIVE), and cyclic
309*77c1e3ccSAndroid Build Coastguard Worker   // refresh set below (segment 1 or 2) will only be set for ACTIVE blocks.
310*77c1e3ccSAndroid Build Coastguard Worker   if (!cpi->active_map.enabled) {
311*77c1e3ccSAndroid Build Coastguard Worker     memset(seg_map, CR_SEGMENT_ID_BASE, mi_rows * mi_cols);
312*77c1e3ccSAndroid Build Coastguard Worker   }
313*77c1e3ccSAndroid Build Coastguard Worker   sb_cols = (mi_cols + cm->seq_params->mib_size - 1) / cm->seq_params->mib_size;
314*77c1e3ccSAndroid Build Coastguard Worker   sb_rows = (mi_rows + cm->seq_params->mib_size - 1) / cm->seq_params->mib_size;
315*77c1e3ccSAndroid Build Coastguard Worker   sbs_in_frame = sb_cols * sb_rows;
316*77c1e3ccSAndroid Build Coastguard Worker   // Number of target blocks to get the q delta (segment 1).
317*77c1e3ccSAndroid Build Coastguard Worker   block_count = cr->percent_refresh * mi_rows * mi_cols / 100;
318*77c1e3ccSAndroid Build Coastguard Worker   // Set the segmentation map: cycle through the superblocks, starting at
319*77c1e3ccSAndroid Build Coastguard Worker   // cr->mb_index, and stopping when either block_count blocks have been found
320*77c1e3ccSAndroid Build Coastguard Worker   // to be refreshed, or we have passed through whole frame.
321*77c1e3ccSAndroid Build Coastguard Worker   if (cr->sb_index >= sbs_in_frame) cr->sb_index = 0;
322*77c1e3ccSAndroid Build Coastguard Worker   assert(cr->sb_index < sbs_in_frame);
323*77c1e3ccSAndroid Build Coastguard Worker   i = cr->sb_index;
324*77c1e3ccSAndroid Build Coastguard Worker   cr->last_sb_index = cr->sb_index;
325*77c1e3ccSAndroid Build Coastguard Worker   cr->target_num_seg_blocks = 0;
326*77c1e3ccSAndroid Build Coastguard Worker   do {
327*77c1e3ccSAndroid Build Coastguard Worker     int sum_map = 0;
328*77c1e3ccSAndroid Build Coastguard Worker     // Get the mi_row/mi_col corresponding to superblock index i.
329*77c1e3ccSAndroid Build Coastguard Worker     int sb_row_index = (i / sb_cols);
330*77c1e3ccSAndroid Build Coastguard Worker     int sb_col_index = i - sb_row_index * sb_cols;
331*77c1e3ccSAndroid Build Coastguard Worker     int mi_row = sb_row_index * cm->seq_params->mib_size;
332*77c1e3ccSAndroid Build Coastguard Worker     int mi_col = sb_col_index * cm->seq_params->mib_size;
333*77c1e3ccSAndroid Build Coastguard Worker     assert(mi_row >= 0 && mi_row < mi_rows);
334*77c1e3ccSAndroid Build Coastguard Worker     assert(mi_col >= 0 && mi_col < mi_cols);
335*77c1e3ccSAndroid Build Coastguard Worker     bl_index = mi_row * mi_stride + mi_col;
336*77c1e3ccSAndroid Build Coastguard Worker     // Loop through all MI blocks in superblock and update map.
337*77c1e3ccSAndroid Build Coastguard Worker     xmis = AOMMIN(mi_cols - mi_col, cm->seq_params->mib_size);
338*77c1e3ccSAndroid Build Coastguard Worker     ymis = AOMMIN(mi_rows - mi_row, cm->seq_params->mib_size);
339*77c1e3ccSAndroid Build Coastguard Worker     if (cr->use_block_sad_scene_det && cpi->rc.frames_since_key > 30 &&
340*77c1e3ccSAndroid Build Coastguard Worker         cr->counter_encode_maxq_scene_change > 30 &&
341*77c1e3ccSAndroid Build Coastguard Worker         cpi->src_sad_blk_64x64 != NULL &&
342*77c1e3ccSAndroid Build Coastguard Worker         cpi->svc.spatial_layer_id == cpi->svc.number_spatial_layers - 1) {
343*77c1e3ccSAndroid Build Coastguard Worker       sb_sad = cpi->src_sad_blk_64x64[sb_col_index + sb_cols * sb_row_index];
344*77c1e3ccSAndroid Build Coastguard Worker       int scale = (cm->width * cm->height < 640 * 360) ? 6 : 8;
345*77c1e3ccSAndroid Build Coastguard Worker       int scale_low = 2;
346*77c1e3ccSAndroid Build Coastguard Worker       thresh_sad = (scale * 64 * 64);
347*77c1e3ccSAndroid Build Coastguard Worker       thresh_sad_low = (scale_low * 64 * 64);
348*77c1e3ccSAndroid Build Coastguard Worker       // For temporal layers: the base temporal layer (temporal_layer_id = 0)
349*77c1e3ccSAndroid Build Coastguard Worker       // has larger frame separation (2 or 4 frames apart), so use larger sad
350*77c1e3ccSAndroid Build Coastguard Worker       // thresholds to compensate for larger frame sad. The larger thresholds
351*77c1e3ccSAndroid Build Coastguard Worker       // also increase the amount of refresh, which is needed for the base
352*77c1e3ccSAndroid Build Coastguard Worker       // temporal layer.
353*77c1e3ccSAndroid Build Coastguard Worker       if (cpi->svc.number_temporal_layers > 1 &&
354*77c1e3ccSAndroid Build Coastguard Worker           cpi->svc.temporal_layer_id == 0) {
355*77c1e3ccSAndroid Build Coastguard Worker         thresh_sad <<= 4;
356*77c1e3ccSAndroid Build Coastguard Worker         thresh_sad_low <<= 2;
357*77c1e3ccSAndroid Build Coastguard Worker       }
358*77c1e3ccSAndroid Build Coastguard Worker     }
359*77c1e3ccSAndroid Build Coastguard Worker     // cr_map only needed at 8x8 blocks.
360*77c1e3ccSAndroid Build Coastguard Worker     for (y = 0; y < ymis; y += 2) {
361*77c1e3ccSAndroid Build Coastguard Worker       for (x = 0; x < xmis; x += 2) {
362*77c1e3ccSAndroid Build Coastguard Worker         const int bl_index2 = bl_index + y * mi_stride + x;
363*77c1e3ccSAndroid Build Coastguard Worker         // If the block is as a candidate for clean up then mark it
364*77c1e3ccSAndroid Build Coastguard Worker         // for possible boost/refresh (segment 1). The segment id may get
365*77c1e3ccSAndroid Build Coastguard Worker         // reset to 0 later if block gets coded anything other than low motion.
366*77c1e3ccSAndroid Build Coastguard Worker         // If the block_sad (sb_sad) is very low label it for refresh anyway.
367*77c1e3ccSAndroid Build Coastguard Worker         // If active_maps is enabled, only allow for setting on ACTIVE blocks.
368*77c1e3ccSAndroid Build Coastguard Worker         if ((cr->map[bl_index2] == 0 || sb_sad < thresh_sad_low) &&
369*77c1e3ccSAndroid Build Coastguard Worker             (!cpi->active_map.enabled ||
370*77c1e3ccSAndroid Build Coastguard Worker              active_map_4x4[bl_index2] == AM_SEGMENT_ID_ACTIVE)) {
371*77c1e3ccSAndroid Build Coastguard Worker           sum_map += 4;
372*77c1e3ccSAndroid Build Coastguard Worker         } else if (cr->map[bl_index2] < 0) {
373*77c1e3ccSAndroid Build Coastguard Worker           cr->map[bl_index2]++;
374*77c1e3ccSAndroid Build Coastguard Worker         }
375*77c1e3ccSAndroid Build Coastguard Worker       }
376*77c1e3ccSAndroid Build Coastguard Worker     }
377*77c1e3ccSAndroid Build Coastguard Worker     // Enforce constant segment over superblock.
378*77c1e3ccSAndroid Build Coastguard Worker     // If segment is at least half of superblock, set to 1.
379*77c1e3ccSAndroid Build Coastguard Worker     // Enforce that block sad (sb_sad) is not too high.
380*77c1e3ccSAndroid Build Coastguard Worker     if (sum_map >= (xmis * ymis) >> 1 && sb_sad < thresh_sad) {
381*77c1e3ccSAndroid Build Coastguard Worker       set_segment_id(seg_map, bl_index, xmis, ymis, mi_stride,
382*77c1e3ccSAndroid Build Coastguard Worker                      CR_SEGMENT_ID_BOOST1);
383*77c1e3ccSAndroid Build Coastguard Worker       cr->target_num_seg_blocks += xmis * ymis;
384*77c1e3ccSAndroid Build Coastguard Worker     }
385*77c1e3ccSAndroid Build Coastguard Worker     i++;
386*77c1e3ccSAndroid Build Coastguard Worker     if (i == sbs_in_frame) {
387*77c1e3ccSAndroid Build Coastguard Worker       i = 0;
388*77c1e3ccSAndroid Build Coastguard Worker     }
389*77c1e3ccSAndroid Build Coastguard Worker   } while (cr->target_num_seg_blocks < block_count && i != cr->sb_index);
390*77c1e3ccSAndroid Build Coastguard Worker   cr->sb_index = i;
391*77c1e3ccSAndroid Build Coastguard Worker   if (cr->target_num_seg_blocks == 0) {
392*77c1e3ccSAndroid Build Coastguard Worker     // Disable segmentation, seg_map is already set to 0 above.
393*77c1e3ccSAndroid Build Coastguard Worker     // Don't disable if active_map is being used.
394*77c1e3ccSAndroid Build Coastguard Worker     if (!cpi->active_map.enabled) av1_disable_segmentation(&cm->seg);
395*77c1e3ccSAndroid Build Coastguard Worker   }
396*77c1e3ccSAndroid Build Coastguard Worker }
397*77c1e3ccSAndroid Build Coastguard Worker 
is_scene_change_detected(AV1_COMP * const cpi)398*77c1e3ccSAndroid Build Coastguard Worker static int is_scene_change_detected(AV1_COMP *const cpi) {
399*77c1e3ccSAndroid Build Coastguard Worker   return cpi->rc.high_source_sad;
400*77c1e3ccSAndroid Build Coastguard Worker }
401*77c1e3ccSAndroid Build Coastguard Worker 
402*77c1e3ccSAndroid Build Coastguard Worker // Set cyclic refresh parameters.
av1_cyclic_refresh_update_parameters(AV1_COMP * const cpi)403*77c1e3ccSAndroid Build Coastguard Worker void av1_cyclic_refresh_update_parameters(AV1_COMP *const cpi) {
404*77c1e3ccSAndroid Build Coastguard Worker   // TODO(marpan): Parameters need to be tuned.
405*77c1e3ccSAndroid Build Coastguard Worker   const RATE_CONTROL *const rc = &cpi->rc;
406*77c1e3ccSAndroid Build Coastguard Worker   const PRIMARY_RATE_CONTROL *const p_rc = &cpi->ppi->p_rc;
407*77c1e3ccSAndroid Build Coastguard Worker   const AV1_COMMON *const cm = &cpi->common;
408*77c1e3ccSAndroid Build Coastguard Worker   CYCLIC_REFRESH *const cr = cpi->cyclic_refresh;
409*77c1e3ccSAndroid Build Coastguard Worker   SVC *const svc = &cpi->svc;
410*77c1e3ccSAndroid Build Coastguard Worker   const int qp_thresh = AOMMAX(16, rc->best_quality + 4);
411*77c1e3ccSAndroid Build Coastguard Worker   const int qp_max_thresh = 118 * MAXQ >> 7;
412*77c1e3ccSAndroid Build Coastguard Worker   const int scene_change_detected = is_scene_change_detected(cpi);
413*77c1e3ccSAndroid Build Coastguard Worker   const int is_screen_content =
414*77c1e3ccSAndroid Build Coastguard Worker       (cpi->oxcf.tune_cfg.content == AOM_CONTENT_SCREEN);
415*77c1e3ccSAndroid Build Coastguard Worker 
416*77c1e3ccSAndroid Build Coastguard Worker   // A scene change or key frame marks the start of a cyclic refresh cycle.
417*77c1e3ccSAndroid Build Coastguard Worker   const int frames_since_scene_change =
418*77c1e3ccSAndroid Build Coastguard Worker       (cpi->ppi->use_svc || !is_screen_content)
419*77c1e3ccSAndroid Build Coastguard Worker           ? cpi->rc.frames_since_key
420*77c1e3ccSAndroid Build Coastguard Worker           : AOMMIN(cpi->rc.frames_since_key,
421*77c1e3ccSAndroid Build Coastguard Worker                    cr->counter_encode_maxq_scene_change);
422*77c1e3ccSAndroid Build Coastguard Worker 
423*77c1e3ccSAndroid Build Coastguard Worker   // Cases to reset the cyclic refresh adjustment parameters.
424*77c1e3ccSAndroid Build Coastguard Worker   if (frame_is_intra_only(cm) || scene_change_detected ||
425*77c1e3ccSAndroid Build Coastguard Worker       cpi->ppi->rtc_ref.bias_recovery_frame) {
426*77c1e3ccSAndroid Build Coastguard Worker     // Reset adaptive elements for intra only frames and scene changes.
427*77c1e3ccSAndroid Build Coastguard Worker     cr->percent_refresh_adjustment = 5;
428*77c1e3ccSAndroid Build Coastguard Worker     cr->rate_ratio_qdelta_adjustment = 0.25;
429*77c1e3ccSAndroid Build Coastguard Worker   }
430*77c1e3ccSAndroid Build Coastguard Worker 
431*77c1e3ccSAndroid Build Coastguard Worker   // Although this segment feature for RTC is only used for
432*77c1e3ccSAndroid Build Coastguard Worker   // blocks >= 8X8, for more efficient coding of the seg map
433*77c1e3ccSAndroid Build Coastguard Worker   // cur_frame->seg_map needs to set at 4x4 along with the
434*77c1e3ccSAndroid Build Coastguard Worker   // function av1_cyclic_reset_segment_skip(). Skipping over
435*77c1e3ccSAndroid Build Coastguard Worker   // 4x4 will therefore have small bdrate loss (~0.2%), so
436*77c1e3ccSAndroid Build Coastguard Worker   // we use it only for speed > 9 for now.
437*77c1e3ccSAndroid Build Coastguard Worker   cr->skip_over4x4 = (cpi->oxcf.speed > 9) ? 1 : 0;
438*77c1e3ccSAndroid Build Coastguard Worker 
439*77c1e3ccSAndroid Build Coastguard Worker   // should we enable cyclic refresh on this frame.
440*77c1e3ccSAndroid Build Coastguard Worker   cr->apply_cyclic_refresh = 1;
441*77c1e3ccSAndroid Build Coastguard Worker   if (frame_is_intra_only(cm) || is_lossless_requested(&cpi->oxcf.rc_cfg) ||
442*77c1e3ccSAndroid Build Coastguard Worker       cpi->rc.high_motion_content_screen_rtc || scene_change_detected ||
443*77c1e3ccSAndroid Build Coastguard Worker       svc->temporal_layer_id > 0 ||
444*77c1e3ccSAndroid Build Coastguard Worker       svc->prev_number_spatial_layers != svc->number_spatial_layers ||
445*77c1e3ccSAndroid Build Coastguard Worker       p_rc->avg_frame_qindex[INTER_FRAME] < qp_thresh ||
446*77c1e3ccSAndroid Build Coastguard Worker       (svc->number_spatial_layers > 1 &&
447*77c1e3ccSAndroid Build Coastguard Worker        svc->layer_context[svc->temporal_layer_id].is_key_frame) ||
448*77c1e3ccSAndroid Build Coastguard Worker       (frames_since_scene_change > 20 &&
449*77c1e3ccSAndroid Build Coastguard Worker        p_rc->avg_frame_qindex[INTER_FRAME] > qp_max_thresh) ||
450*77c1e3ccSAndroid Build Coastguard Worker       (rc->avg_frame_low_motion && rc->avg_frame_low_motion < 30 &&
451*77c1e3ccSAndroid Build Coastguard Worker        frames_since_scene_change > 40) ||
452*77c1e3ccSAndroid Build Coastguard Worker       cpi->ppi->rtc_ref.bias_recovery_frame) {
453*77c1e3ccSAndroid Build Coastguard Worker     cr->apply_cyclic_refresh = 0;
454*77c1e3ccSAndroid Build Coastguard Worker     return;
455*77c1e3ccSAndroid Build Coastguard Worker   }
456*77c1e3ccSAndroid Build Coastguard Worker 
457*77c1e3ccSAndroid Build Coastguard Worker   // Increase the amount of refresh for #temporal_layers > 2
458*77c1e3ccSAndroid Build Coastguard Worker   if (svc->number_temporal_layers > 2)
459*77c1e3ccSAndroid Build Coastguard Worker     cr->percent_refresh = 15;
460*77c1e3ccSAndroid Build Coastguard Worker   else
461*77c1e3ccSAndroid Build Coastguard Worker     cr->percent_refresh = 10 + cr->percent_refresh_adjustment;
462*77c1e3ccSAndroid Build Coastguard Worker 
463*77c1e3ccSAndroid Build Coastguard Worker   if (cpi->active_map.enabled) {
464*77c1e3ccSAndroid Build Coastguard Worker     // Scale down the percent_refresh to target the active blocks only.
465*77c1e3ccSAndroid Build Coastguard Worker     cr->percent_refresh =
466*77c1e3ccSAndroid Build Coastguard Worker         cr->percent_refresh * (100 - cpi->rc.percent_blocks_inactive) / 100;
467*77c1e3ccSAndroid Build Coastguard Worker     if (cr->percent_refresh == 0) {
468*77c1e3ccSAndroid Build Coastguard Worker       cr->apply_cyclic_refresh = 0;
469*77c1e3ccSAndroid Build Coastguard Worker     }
470*77c1e3ccSAndroid Build Coastguard Worker   }
471*77c1e3ccSAndroid Build Coastguard Worker 
472*77c1e3ccSAndroid Build Coastguard Worker   cr->max_qdelta_perc = 60;
473*77c1e3ccSAndroid Build Coastguard Worker   cr->time_for_refresh = 0;
474*77c1e3ccSAndroid Build Coastguard Worker   cr->use_block_sad_scene_det =
475*77c1e3ccSAndroid Build Coastguard Worker       (cpi->oxcf.tune_cfg.content != AOM_CONTENT_SCREEN &&
476*77c1e3ccSAndroid Build Coastguard Worker        cm->seq_params->sb_size == BLOCK_64X64)
477*77c1e3ccSAndroid Build Coastguard Worker           ? 1
478*77c1e3ccSAndroid Build Coastguard Worker           : 0;
479*77c1e3ccSAndroid Build Coastguard Worker   cr->motion_thresh = 32;
480*77c1e3ccSAndroid Build Coastguard Worker   cr->rate_boost_fac =
481*77c1e3ccSAndroid Build Coastguard Worker       (cpi->oxcf.tune_cfg.content == AOM_CONTENT_SCREEN) ? 10 : 15;
482*77c1e3ccSAndroid Build Coastguard Worker 
483*77c1e3ccSAndroid Build Coastguard Worker   // Use larger delta-qp (increase rate_ratio_qdelta) for first few
484*77c1e3ccSAndroid Build Coastguard Worker   // refresh cycles after a key frame (svc) or scene change (non svc).
485*77c1e3ccSAndroid Build Coastguard Worker   // For non svc screen content, after a scene change gradually reduce
486*77c1e3ccSAndroid Build Coastguard Worker   // this boost and supress it further if either of the previous two
487*77c1e3ccSAndroid Build Coastguard Worker   // frames overshot.
488*77c1e3ccSAndroid Build Coastguard Worker   if (cr->percent_refresh > 0) {
489*77c1e3ccSAndroid Build Coastguard Worker     if (cpi->ppi->use_svc || !is_screen_content) {
490*77c1e3ccSAndroid Build Coastguard Worker       if (frames_since_scene_change <
491*77c1e3ccSAndroid Build Coastguard Worker           ((4 * svc->number_temporal_layers) * (100 / cr->percent_refresh))) {
492*77c1e3ccSAndroid Build Coastguard Worker         cr->rate_ratio_qdelta = 3.0 + cr->rate_ratio_qdelta_adjustment;
493*77c1e3ccSAndroid Build Coastguard Worker       } else {
494*77c1e3ccSAndroid Build Coastguard Worker         cr->rate_ratio_qdelta = 2.25 + cr->rate_ratio_qdelta_adjustment;
495*77c1e3ccSAndroid Build Coastguard Worker       }
496*77c1e3ccSAndroid Build Coastguard Worker     } else {
497*77c1e3ccSAndroid Build Coastguard Worker       double distance_from_sc_factor =
498*77c1e3ccSAndroid Build Coastguard Worker           AOMMIN(0.75, (int)(frames_since_scene_change / 10) * 0.1);
499*77c1e3ccSAndroid Build Coastguard Worker       cr->rate_ratio_qdelta =
500*77c1e3ccSAndroid Build Coastguard Worker           3.0 + cr->rate_ratio_qdelta_adjustment - distance_from_sc_factor;
501*77c1e3ccSAndroid Build Coastguard Worker       if ((frames_since_scene_change < 10) &&
502*77c1e3ccSAndroid Build Coastguard Worker           ((cpi->rc.rc_1_frame < 0) || (cpi->rc.rc_2_frame < 0))) {
503*77c1e3ccSAndroid Build Coastguard Worker         cr->rate_ratio_qdelta -= 0.25;
504*77c1e3ccSAndroid Build Coastguard Worker       }
505*77c1e3ccSAndroid Build Coastguard Worker     }
506*77c1e3ccSAndroid Build Coastguard Worker   } else {
507*77c1e3ccSAndroid Build Coastguard Worker     cr->rate_ratio_qdelta = 2.25 + cr->rate_ratio_qdelta_adjustment;
508*77c1e3ccSAndroid Build Coastguard Worker   }
509*77c1e3ccSAndroid Build Coastguard Worker   // Adjust some parameters for low resolutions.
510*77c1e3ccSAndroid Build Coastguard Worker   if (cm->width * cm->height <= 352 * 288) {
511*77c1e3ccSAndroid Build Coastguard Worker     if (cpi->svc.number_temporal_layers > 1) {
512*77c1e3ccSAndroid Build Coastguard Worker       cr->motion_thresh = 32;
513*77c1e3ccSAndroid Build Coastguard Worker       cr->rate_boost_fac = 13;
514*77c1e3ccSAndroid Build Coastguard Worker     } else {
515*77c1e3ccSAndroid Build Coastguard Worker       if (rc->avg_frame_bandwidth < 3000) {
516*77c1e3ccSAndroid Build Coastguard Worker         cr->motion_thresh = 16;
517*77c1e3ccSAndroid Build Coastguard Worker         cr->rate_boost_fac = 13;
518*77c1e3ccSAndroid Build Coastguard Worker       } else {
519*77c1e3ccSAndroid Build Coastguard Worker         cr->max_qdelta_perc = 50;
520*77c1e3ccSAndroid Build Coastguard Worker         cr->rate_ratio_qdelta = AOMMAX(cr->rate_ratio_qdelta, 2.0);
521*77c1e3ccSAndroid Build Coastguard Worker       }
522*77c1e3ccSAndroid Build Coastguard Worker     }
523*77c1e3ccSAndroid Build Coastguard Worker   }
524*77c1e3ccSAndroid Build Coastguard Worker   if (cpi->oxcf.rc_cfg.mode == AOM_VBR) {
525*77c1e3ccSAndroid Build Coastguard Worker     // To be adjusted for VBR mode, e.g., based on gf period and boost.
526*77c1e3ccSAndroid Build Coastguard Worker     // For now use smaller qp-delta (than CBR), no second boosted seg, and
527*77c1e3ccSAndroid Build Coastguard Worker     // turn-off (no refresh) on golden refresh (since it's already boosted).
528*77c1e3ccSAndroid Build Coastguard Worker     cr->percent_refresh = 10;
529*77c1e3ccSAndroid Build Coastguard Worker     cr->rate_ratio_qdelta = 1.5;
530*77c1e3ccSAndroid Build Coastguard Worker     cr->rate_boost_fac = 10;
531*77c1e3ccSAndroid Build Coastguard Worker     if (cpi->refresh_frame.golden_frame) {
532*77c1e3ccSAndroid Build Coastguard Worker       cr->percent_refresh = 0;
533*77c1e3ccSAndroid Build Coastguard Worker       cr->rate_ratio_qdelta = 1.0;
534*77c1e3ccSAndroid Build Coastguard Worker     }
535*77c1e3ccSAndroid Build Coastguard Worker   }
536*77c1e3ccSAndroid Build Coastguard Worker   if (rc->rtc_external_ratectrl) {
537*77c1e3ccSAndroid Build Coastguard Worker     cr->actual_num_seg1_blocks = cr->percent_refresh * cm->mi_params.mi_rows *
538*77c1e3ccSAndroid Build Coastguard Worker                                  cm->mi_params.mi_cols / 100;
539*77c1e3ccSAndroid Build Coastguard Worker     cr->actual_num_seg2_blocks = 0;
540*77c1e3ccSAndroid Build Coastguard Worker   }
541*77c1e3ccSAndroid Build Coastguard Worker }
542*77c1e3ccSAndroid Build Coastguard Worker 
cyclic_refresh_reset_resize(AV1_COMP * const cpi)543*77c1e3ccSAndroid Build Coastguard Worker static void cyclic_refresh_reset_resize(AV1_COMP *const cpi) {
544*77c1e3ccSAndroid Build Coastguard Worker   const AV1_COMMON *const cm = &cpi->common;
545*77c1e3ccSAndroid Build Coastguard Worker   CYCLIC_REFRESH *const cr = cpi->cyclic_refresh;
546*77c1e3ccSAndroid Build Coastguard Worker   memset(cr->map, 0, cm->mi_params.mi_rows * cm->mi_params.mi_cols);
547*77c1e3ccSAndroid Build Coastguard Worker   cr->sb_index = 0;
548*77c1e3ccSAndroid Build Coastguard Worker   cr->last_sb_index = 0;
549*77c1e3ccSAndroid Build Coastguard Worker   cpi->refresh_frame.golden_frame = true;
550*77c1e3ccSAndroid Build Coastguard Worker   cr->apply_cyclic_refresh = 0;
551*77c1e3ccSAndroid Build Coastguard Worker   cr->counter_encode_maxq_scene_change = 0;
552*77c1e3ccSAndroid Build Coastguard Worker   cr->percent_refresh_adjustment = 5;
553*77c1e3ccSAndroid Build Coastguard Worker   cr->rate_ratio_qdelta_adjustment = 0.25;
554*77c1e3ccSAndroid Build Coastguard Worker }
555*77c1e3ccSAndroid Build Coastguard Worker 
556*77c1e3ccSAndroid Build Coastguard Worker // Setup cyclic background refresh: set delta q and segmentation map.
av1_cyclic_refresh_setup(AV1_COMP * const cpi)557*77c1e3ccSAndroid Build Coastguard Worker void av1_cyclic_refresh_setup(AV1_COMP *const cpi) {
558*77c1e3ccSAndroid Build Coastguard Worker   AV1_COMMON *const cm = &cpi->common;
559*77c1e3ccSAndroid Build Coastguard Worker   const RATE_CONTROL *const rc = &cpi->rc;
560*77c1e3ccSAndroid Build Coastguard Worker   CYCLIC_REFRESH *const cr = cpi->cyclic_refresh;
561*77c1e3ccSAndroid Build Coastguard Worker   struct segmentation *const seg = &cm->seg;
562*77c1e3ccSAndroid Build Coastguard Worker   const int scene_change_detected = is_scene_change_detected(cpi);
563*77c1e3ccSAndroid Build Coastguard Worker   const GF_GROUP *const gf_group = &cpi->ppi->gf_group;
564*77c1e3ccSAndroid Build Coastguard Worker   const int boost_index = AOMMIN(15, (cpi->ppi->p_rc.gfu_boost / 100));
565*77c1e3ccSAndroid Build Coastguard Worker   const int layer_depth = AOMMIN(gf_group->layer_depth[cpi->gf_frame_index], 6);
566*77c1e3ccSAndroid Build Coastguard Worker   const FRAME_TYPE frame_type = cm->current_frame.frame_type;
567*77c1e3ccSAndroid Build Coastguard Worker 
568*77c1e3ccSAndroid Build Coastguard Worker   // Set resolution_change flag: for svc only set it when the
569*77c1e3ccSAndroid Build Coastguard Worker   // number of spatial layers has not changed.
570*77c1e3ccSAndroid Build Coastguard Worker   const int resolution_change =
571*77c1e3ccSAndroid Build Coastguard Worker       cm->prev_frame &&
572*77c1e3ccSAndroid Build Coastguard Worker       (cm->width != cm->prev_frame->width ||
573*77c1e3ccSAndroid Build Coastguard Worker        cm->height != cm->prev_frame->height) &&
574*77c1e3ccSAndroid Build Coastguard Worker       cpi->svc.prev_number_spatial_layers == cpi->svc.number_spatial_layers;
575*77c1e3ccSAndroid Build Coastguard Worker 
576*77c1e3ccSAndroid Build Coastguard Worker   if (resolution_change) cyclic_refresh_reset_resize(cpi);
577*77c1e3ccSAndroid Build Coastguard Worker   if (!cr->apply_cyclic_refresh) {
578*77c1e3ccSAndroid Build Coastguard Worker     // Don't disable and set seg_map to 0 if active_maps is enabled, unless
579*77c1e3ccSAndroid Build Coastguard Worker     // whole frame is set as inactive (since we only apply cyclic_refresh to
580*77c1e3ccSAndroid Build Coastguard Worker     // active blocks).
581*77c1e3ccSAndroid Build Coastguard Worker     if (!cpi->active_map.enabled || cpi->rc.percent_blocks_inactive == 100) {
582*77c1e3ccSAndroid Build Coastguard Worker       unsigned char *const seg_map = cpi->enc_seg.map;
583*77c1e3ccSAndroid Build Coastguard Worker       memset(seg_map, 0, cm->mi_params.mi_rows * cm->mi_params.mi_cols);
584*77c1e3ccSAndroid Build Coastguard Worker       av1_disable_segmentation(&cm->seg);
585*77c1e3ccSAndroid Build Coastguard Worker     }
586*77c1e3ccSAndroid Build Coastguard Worker     if (frame_is_intra_only(cm) || scene_change_detected ||
587*77c1e3ccSAndroid Build Coastguard Worker         cpi->ppi->rtc_ref.bias_recovery_frame) {
588*77c1e3ccSAndroid Build Coastguard Worker       cr->sb_index = 0;
589*77c1e3ccSAndroid Build Coastguard Worker       cr->last_sb_index = 0;
590*77c1e3ccSAndroid Build Coastguard Worker       cr->counter_encode_maxq_scene_change = 0;
591*77c1e3ccSAndroid Build Coastguard Worker       cr->actual_num_seg1_blocks = 0;
592*77c1e3ccSAndroid Build Coastguard Worker       cr->actual_num_seg2_blocks = 0;
593*77c1e3ccSAndroid Build Coastguard Worker     }
594*77c1e3ccSAndroid Build Coastguard Worker     return;
595*77c1e3ccSAndroid Build Coastguard Worker   } else {
596*77c1e3ccSAndroid Build Coastguard Worker     cr->counter_encode_maxq_scene_change++;
597*77c1e3ccSAndroid Build Coastguard Worker     const double q = av1_convert_qindex_to_q(cm->quant_params.base_qindex,
598*77c1e3ccSAndroid Build Coastguard Worker                                              cm->seq_params->bit_depth);
599*77c1e3ccSAndroid Build Coastguard Worker     // Set rate threshold to some multiple (set to 2 for now) of the target
600*77c1e3ccSAndroid Build Coastguard Worker     // rate (target is given by sb64_target_rate and scaled by 256).
601*77c1e3ccSAndroid Build Coastguard Worker     cr->thresh_rate_sb = ((int64_t)(rc->sb64_target_rate) << 8) << 2;
602*77c1e3ccSAndroid Build Coastguard Worker     // Distortion threshold, quadratic in Q, scale factor to be adjusted.
603*77c1e3ccSAndroid Build Coastguard Worker     // q will not exceed 457, so (q * q) is within 32bit; see:
604*77c1e3ccSAndroid Build Coastguard Worker     // av1_convert_qindex_to_q(), av1_ac_quant(), ac_qlookup*[].
605*77c1e3ccSAndroid Build Coastguard Worker     cr->thresh_dist_sb = ((int64_t)(q * q)) << 2;
606*77c1e3ccSAndroid Build Coastguard Worker     // For low-resoln or lower speeds, the rate/dist thresholds need to be
607*77c1e3ccSAndroid Build Coastguard Worker     // tuned/updated.
608*77c1e3ccSAndroid Build Coastguard Worker     if (cpi->oxcf.speed <= 7 || (cm->width * cm->height < 640 * 360)) {
609*77c1e3ccSAndroid Build Coastguard Worker       cr->thresh_dist_sb = 0;
610*77c1e3ccSAndroid Build Coastguard Worker       cr->thresh_rate_sb = INT64_MAX;
611*77c1e3ccSAndroid Build Coastguard Worker     }
612*77c1e3ccSAndroid Build Coastguard Worker     // Set up segmentation.
613*77c1e3ccSAndroid Build Coastguard Worker     av1_enable_segmentation(&cm->seg);
614*77c1e3ccSAndroid Build Coastguard Worker     if (!cpi->active_map.enabled) {
615*77c1e3ccSAndroid Build Coastguard Worker       // Clear down the segment map, only if active_maps is not enabled.
616*77c1e3ccSAndroid Build Coastguard Worker       av1_clearall_segfeatures(seg);
617*77c1e3ccSAndroid Build Coastguard Worker     }
618*77c1e3ccSAndroid Build Coastguard Worker 
619*77c1e3ccSAndroid Build Coastguard Worker     // Note: setting temporal_update has no effect, as the seg-map coding method
620*77c1e3ccSAndroid Build Coastguard Worker     // (temporal or spatial) is determined in
621*77c1e3ccSAndroid Build Coastguard Worker     // av1_choose_segmap_coding_method(),
622*77c1e3ccSAndroid Build Coastguard Worker     // based on the coding cost of each method. For error_resilient mode on the
623*77c1e3ccSAndroid Build Coastguard Worker     // last_frame_seg_map is set to 0, so if temporal coding is used, it is
624*77c1e3ccSAndroid Build Coastguard Worker     // relative to 0 previous map.
625*77c1e3ccSAndroid Build Coastguard Worker     // seg->temporal_update = 0;
626*77c1e3ccSAndroid Build Coastguard Worker 
627*77c1e3ccSAndroid Build Coastguard Worker     // Segment BASE "Q" feature is disabled so it defaults to the baseline Q.
628*77c1e3ccSAndroid Build Coastguard Worker     av1_disable_segfeature(seg, CR_SEGMENT_ID_BASE, SEG_LVL_ALT_Q);
629*77c1e3ccSAndroid Build Coastguard Worker     // Use segment BOOST1 for in-frame Q adjustment.
630*77c1e3ccSAndroid Build Coastguard Worker     av1_enable_segfeature(seg, CR_SEGMENT_ID_BOOST1, SEG_LVL_ALT_Q);
631*77c1e3ccSAndroid Build Coastguard Worker     // Use segment BOOST2 for more aggressive in-frame Q adjustment.
632*77c1e3ccSAndroid Build Coastguard Worker     av1_enable_segfeature(seg, CR_SEGMENT_ID_BOOST2, SEG_LVL_ALT_Q);
633*77c1e3ccSAndroid Build Coastguard Worker 
634*77c1e3ccSAndroid Build Coastguard Worker     // Set the q delta for segment BOOST1.
635*77c1e3ccSAndroid Build Coastguard Worker     const CommonQuantParams *const quant_params = &cm->quant_params;
636*77c1e3ccSAndroid Build Coastguard Worker     int qindex_delta =
637*77c1e3ccSAndroid Build Coastguard Worker         compute_deltaq(cpi, quant_params->base_qindex, cr->rate_ratio_qdelta);
638*77c1e3ccSAndroid Build Coastguard Worker     cr->qindex_delta[1] = qindex_delta;
639*77c1e3ccSAndroid Build Coastguard Worker 
640*77c1e3ccSAndroid Build Coastguard Worker     // Compute rd-mult for segment BOOST1.
641*77c1e3ccSAndroid Build Coastguard Worker     const int qindex2 = clamp(
642*77c1e3ccSAndroid Build Coastguard Worker         quant_params->base_qindex + quant_params->y_dc_delta_q + qindex_delta,
643*77c1e3ccSAndroid Build Coastguard Worker         0, MAXQ);
644*77c1e3ccSAndroid Build Coastguard Worker     cr->rdmult = av1_compute_rd_mult(
645*77c1e3ccSAndroid Build Coastguard Worker         qindex2, cm->seq_params->bit_depth,
646*77c1e3ccSAndroid Build Coastguard Worker         cpi->ppi->gf_group.update_type[cpi->gf_frame_index], layer_depth,
647*77c1e3ccSAndroid Build Coastguard Worker         boost_index, frame_type, cpi->oxcf.q_cfg.use_fixed_qp_offsets,
648*77c1e3ccSAndroid Build Coastguard Worker         is_stat_consumption_stage(cpi));
649*77c1e3ccSAndroid Build Coastguard Worker 
650*77c1e3ccSAndroid Build Coastguard Worker     av1_set_segdata(seg, CR_SEGMENT_ID_BOOST1, SEG_LVL_ALT_Q, qindex_delta);
651*77c1e3ccSAndroid Build Coastguard Worker 
652*77c1e3ccSAndroid Build Coastguard Worker     // Set a more aggressive (higher) q delta for segment BOOST2.
653*77c1e3ccSAndroid Build Coastguard Worker     qindex_delta = compute_deltaq(
654*77c1e3ccSAndroid Build Coastguard Worker         cpi, quant_params->base_qindex,
655*77c1e3ccSAndroid Build Coastguard Worker         AOMMIN(CR_MAX_RATE_TARGET_RATIO,
656*77c1e3ccSAndroid Build Coastguard Worker                0.1 * cr->rate_boost_fac * cr->rate_ratio_qdelta));
657*77c1e3ccSAndroid Build Coastguard Worker     cr->qindex_delta[2] = qindex_delta;
658*77c1e3ccSAndroid Build Coastguard Worker     av1_set_segdata(seg, CR_SEGMENT_ID_BOOST2, SEG_LVL_ALT_Q, qindex_delta);
659*77c1e3ccSAndroid Build Coastguard Worker 
660*77c1e3ccSAndroid Build Coastguard Worker     // Update the segmentation and refresh map.
661*77c1e3ccSAndroid Build Coastguard Worker     cyclic_refresh_update_map(cpi);
662*77c1e3ccSAndroid Build Coastguard Worker   }
663*77c1e3ccSAndroid Build Coastguard Worker }
664*77c1e3ccSAndroid Build Coastguard Worker 
av1_cyclic_refresh_get_rdmult(const CYCLIC_REFRESH * cr)665*77c1e3ccSAndroid Build Coastguard Worker int av1_cyclic_refresh_get_rdmult(const CYCLIC_REFRESH *cr) {
666*77c1e3ccSAndroid Build Coastguard Worker   return cr->rdmult;
667*77c1e3ccSAndroid Build Coastguard Worker }
668*77c1e3ccSAndroid Build Coastguard Worker 
av1_cyclic_refresh_disable_lf_cdef(AV1_COMP * const cpi)669*77c1e3ccSAndroid Build Coastguard Worker int av1_cyclic_refresh_disable_lf_cdef(AV1_COMP *const cpi) {
670*77c1e3ccSAndroid Build Coastguard Worker   CYCLIC_REFRESH *const cr = cpi->cyclic_refresh;
671*77c1e3ccSAndroid Build Coastguard Worker   const int qindex = cpi->common.quant_params.base_qindex;
672*77c1e3ccSAndroid Build Coastguard Worker   if (cpi->active_map.enabled &&
673*77c1e3ccSAndroid Build Coastguard Worker       cpi->rc.percent_blocks_inactive >
674*77c1e3ccSAndroid Build Coastguard Worker           cpi->sf.rt_sf.thresh_active_maps_skip_lf_cdef)
675*77c1e3ccSAndroid Build Coastguard Worker     return 1;
676*77c1e3ccSAndroid Build Coastguard Worker   if (cpi->rc.frames_since_key > 30 && cr->percent_refresh > 0 &&
677*77c1e3ccSAndroid Build Coastguard Worker       cr->counter_encode_maxq_scene_change > 300 / cr->percent_refresh &&
678*77c1e3ccSAndroid Build Coastguard Worker       cpi->rc.frame_source_sad < 1000 &&
679*77c1e3ccSAndroid Build Coastguard Worker       qindex < 7 * (cpi->rc.worst_quality >> 3))
680*77c1e3ccSAndroid Build Coastguard Worker     return 1;
681*77c1e3ccSAndroid Build Coastguard Worker   // More aggressive skip.
682*77c1e3ccSAndroid Build Coastguard Worker   else if (cpi->sf.rt_sf.skip_lf_screen > 1 && !cpi->rc.high_source_sad &&
683*77c1e3ccSAndroid Build Coastguard Worker            cpi->rc.frame_source_sad < 50000 && qindex < cpi->rc.worst_quality)
684*77c1e3ccSAndroid Build Coastguard Worker     return 1;
685*77c1e3ccSAndroid Build Coastguard Worker   return 0;
686*77c1e3ccSAndroid Build Coastguard Worker }
687