xref: /aosp_15_r20/external/libaom/av1/encoder/var_based_part.h (revision 77c1e3ccc04c968bd2bc212e87364f250e820521)
1*77c1e3ccSAndroid Build Coastguard Worker /*
2*77c1e3ccSAndroid Build Coastguard Worker  * Copyright (c) 2016, Alliance for Open Media. All rights reserved.
3*77c1e3ccSAndroid Build Coastguard Worker  *
4*77c1e3ccSAndroid Build Coastguard Worker  * This source code is subject to the terms of the BSD 2 Clause License and
5*77c1e3ccSAndroid Build Coastguard Worker  * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
6*77c1e3ccSAndroid Build Coastguard Worker  * was not distributed with this source code in the LICENSE file, you can
7*77c1e3ccSAndroid Build Coastguard Worker  * obtain it at www.aomedia.org/license/software. If the Alliance for Open
8*77c1e3ccSAndroid Build Coastguard Worker  * Media Patent License 1.0 was not distributed with this source code in the
9*77c1e3ccSAndroid Build Coastguard Worker  * PATENTS file, you can obtain it at www.aomedia.org/license/patent.
10*77c1e3ccSAndroid Build Coastguard Worker  */
11*77c1e3ccSAndroid Build Coastguard Worker 
12*77c1e3ccSAndroid Build Coastguard Worker #ifndef AOM_AV1_ENCODER_VAR_BASED_PART_H_
13*77c1e3ccSAndroid Build Coastguard Worker #define AOM_AV1_ENCODER_VAR_BASED_PART_H_
14*77c1e3ccSAndroid Build Coastguard Worker 
15*77c1e3ccSAndroid Build Coastguard Worker #include <stdio.h>
16*77c1e3ccSAndroid Build Coastguard Worker 
17*77c1e3ccSAndroid Build Coastguard Worker #include "config/aom_config.h"
18*77c1e3ccSAndroid Build Coastguard Worker #include "config/aom_dsp_rtcd.h"
19*77c1e3ccSAndroid Build Coastguard Worker #include "config/av1_rtcd.h"
20*77c1e3ccSAndroid Build Coastguard Worker 
21*77c1e3ccSAndroid Build Coastguard Worker #include "av1/encoder/encoder.h"
22*77c1e3ccSAndroid Build Coastguard Worker 
23*77c1e3ccSAndroid Build Coastguard Worker // Calculate block index x and y from split level and index
24*77c1e3ccSAndroid Build Coastguard Worker #define GET_BLK_IDX_X(idx, level) (((idx) & (0x01)) << (level))
25*77c1e3ccSAndroid Build Coastguard Worker #define GET_BLK_IDX_Y(idx, level) (((idx) >> (0x01)) << (level))
26*77c1e3ccSAndroid Build Coastguard Worker 
27*77c1e3ccSAndroid Build Coastguard Worker #ifdef __cplusplus
28*77c1e3ccSAndroid Build Coastguard Worker extern "C" {
29*77c1e3ccSAndroid Build Coastguard Worker #endif
30*77c1e3ccSAndroid Build Coastguard Worker 
31*77c1e3ccSAndroid Build Coastguard Worker #define QINDEX_LARGE_BLOCK_THR \
32*77c1e3ccSAndroid Build Coastguard Worker   100  // Use increased thresholds for midres for speed 9 when qindex is above
33*77c1e3ccSAndroid Build Coastguard Worker        // this threshold
34*77c1e3ccSAndroid Build Coastguard Worker 
35*77c1e3ccSAndroid Build Coastguard Worker #define CALC_CHROMA_THRESH_FOR_ZEROMV_SKIP(thresh_exit_part) \
36*77c1e3ccSAndroid Build Coastguard Worker   ((3 * (thresh_exit_part)) >> 2)
37*77c1e3ccSAndroid Build Coastguard Worker /*!\brief Set the thresholds for variance based partition.
38*77c1e3ccSAndroid Build Coastguard Worker  *
39*77c1e3ccSAndroid Build Coastguard Worker  * Set the variance split thresholds for following the block sizes:
40*77c1e3ccSAndroid Build Coastguard Worker  * 0 - threshold_128x128, 1 - threshold_64x64, 2 - threshold_32x32,
41*77c1e3ccSAndroid Build Coastguard Worker  * 3 - vbp_threshold_16x16. 4 - vbp_threshold_8x8 (to split to 4x4 partition) is
42*77c1e3ccSAndroid Build Coastguard Worker  * currently only used on key frame. The thresholds are based om Q, resolution,
43*77c1e3ccSAndroid Build Coastguard Worker  * noise level, and content state.
44*77c1e3ccSAndroid Build Coastguard Worker  *
45*77c1e3ccSAndroid Build Coastguard Worker  * \ingroup variance_partition
46*77c1e3ccSAndroid Build Coastguard Worker  * \callgraph
47*77c1e3ccSAndroid Build Coastguard Worker  * \callergraph
48*77c1e3ccSAndroid Build Coastguard Worker  *
49*77c1e3ccSAndroid Build Coastguard Worker  * \param[in]      cpi                Top level encoder structure
50*77c1e3ccSAndroid Build Coastguard Worker  * \param[in]      q                  q index
51*77c1e3ccSAndroid Build Coastguard Worker  * \param[in]      content_lowsumdiff Low sumdiff flag for superblock
52*77c1e3ccSAndroid Build Coastguard Worker  *
53*77c1e3ccSAndroid Build Coastguard Worker  * \remark Returns the set of thresholds in \c cpi->vbp_info.thresholds.
54*77c1e3ccSAndroid Build Coastguard Worker  */
55*77c1e3ccSAndroid Build Coastguard Worker void av1_set_variance_partition_thresholds(AV1_COMP *cpi, int q,
56*77c1e3ccSAndroid Build Coastguard Worker                                            int content_lowsumdiff);
57*77c1e3ccSAndroid Build Coastguard Worker 
58*77c1e3ccSAndroid Build Coastguard Worker /*!\brief Variance based partition selection.
59*77c1e3ccSAndroid Build Coastguard Worker  *
60*77c1e3ccSAndroid Build Coastguard Worker  * Select the partitioning based on the variance of the residual signal,
61*77c1e3ccSAndroid Build Coastguard Worker  * residual generated as the difference between the source and prediction.
62*77c1e3ccSAndroid Build Coastguard Worker  * The prediction is the reconstructed LAST or reconstructed GOLDEN, whichever
63*77c1e3ccSAndroid Build Coastguard Worker  * has lower y sad. For LAST, option exists (speed feature) to use motion
64*77c1e3ccSAndroid Build Coastguard Worker  * compensation based on superblock motion via int_pro_motion_estimation. For
65*77c1e3ccSAndroid Build Coastguard Worker  * key frames reference is fixed 128 level, so variance is the source variance.
66*77c1e3ccSAndroid Build Coastguard Worker  * The variance is computed for downsampled inputs (8x8 or 4x4 downsampled),
67*77c1e3ccSAndroid Build Coastguard Worker  * and selection is done top-down via as set of partition thresholds. defined
68*77c1e3ccSAndroid Build Coastguard Worker  * for each block level, and set based on Q, resolution, noise level, and
69*77c1e3ccSAndroid Build Coastguard Worker  * content state.
70*77c1e3ccSAndroid Build Coastguard Worker  *
71*77c1e3ccSAndroid Build Coastguard Worker  * \ingroup variance_partition
72*77c1e3ccSAndroid Build Coastguard Worker  * \callgraph
73*77c1e3ccSAndroid Build Coastguard Worker  * \callergraph
74*77c1e3ccSAndroid Build Coastguard Worker  *
75*77c1e3ccSAndroid Build Coastguard Worker  * \param[in]       cpi          Top level encoder structure
76*77c1e3ccSAndroid Build Coastguard Worker  * \param[in]       tile         Pointer to TileInfo
77*77c1e3ccSAndroid Build Coastguard Worker  * \param[in]       td           Pointer to ThreadData
78*77c1e3ccSAndroid Build Coastguard Worker  * \param[in]       x            Pointer to MACROBLOCK
79*77c1e3ccSAndroid Build Coastguard Worker  * \param[in]       mi_row       Row coordinate of the superblock in a step
80*77c1e3ccSAndroid Build Coastguard Worker  size of MI_SIZE
81*77c1e3ccSAndroid Build Coastguard Worker  * \param[in]       mi_col       Column coordinate of the super block in a step
82*77c1e3ccSAndroid Build Coastguard Worker  size of MI_SIZE
83*77c1e3ccSAndroid Build Coastguard Worker  *
84*77c1e3ccSAndroid Build Coastguard Worker  * \return Returns the partition in \c xd->mi[0]->sb_type. Also sets the low
85*77c1e3ccSAndroid Build Coastguard Worker  * temporal variance flag and the color sensitivity flag (both used in
86*77c1e3ccSAndroid Build Coastguard Worker  * nonrd_pickmode).
87*77c1e3ccSAndroid Build Coastguard Worker  */
88*77c1e3ccSAndroid Build Coastguard Worker int av1_choose_var_based_partitioning(AV1_COMP *cpi, const TileInfo *const tile,
89*77c1e3ccSAndroid Build Coastguard Worker                                       ThreadData *td, MACROBLOCK *x, int mi_row,
90*77c1e3ccSAndroid Build Coastguard Worker                                       int mi_col);
91*77c1e3ccSAndroid Build Coastguard Worker 
92*77c1e3ccSAndroid Build Coastguard Worker // Read out the block's temporal variance for 64x64 SB case.
93*77c1e3ccSAndroid Build Coastguard Worker int av1_get_force_skip_low_temp_var_small_sb(const uint8_t *variance_low,
94*77c1e3ccSAndroid Build Coastguard Worker                                              int mi_row, int mi_col,
95*77c1e3ccSAndroid Build Coastguard Worker                                              BLOCK_SIZE bsize);
96*77c1e3ccSAndroid Build Coastguard Worker // Read out the block's temporal variance for 128x128 SB case.
97*77c1e3ccSAndroid Build Coastguard Worker int av1_get_force_skip_low_temp_var(const uint8_t *variance_low, int mi_row,
98*77c1e3ccSAndroid Build Coastguard Worker                                     int mi_col, BLOCK_SIZE bsize);
99*77c1e3ccSAndroid Build Coastguard Worker 
100*77c1e3ccSAndroid Build Coastguard Worker #ifdef __cplusplus
101*77c1e3ccSAndroid Build Coastguard Worker }  // extern "C"
102*77c1e3ccSAndroid Build Coastguard Worker #endif
103*77c1e3ccSAndroid Build Coastguard Worker 
104*77c1e3ccSAndroid Build Coastguard Worker #endif  // AOM_AV1_ENCODER_VAR_BASED_PART_H_
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