1*77c1e3ccSAndroid Build Coastguard Worker /* 2*77c1e3ccSAndroid Build Coastguard Worker * Copyright (c) 2016, Alliance for Open Media. All rights reserved. 3*77c1e3ccSAndroid Build Coastguard Worker * 4*77c1e3ccSAndroid Build Coastguard Worker * This source code is subject to the terms of the BSD 2 Clause License and 5*77c1e3ccSAndroid Build Coastguard Worker * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License 6*77c1e3ccSAndroid Build Coastguard Worker * was not distributed with this source code in the LICENSE file, you can 7*77c1e3ccSAndroid Build Coastguard Worker * obtain it at www.aomedia.org/license/software. If the Alliance for Open 8*77c1e3ccSAndroid Build Coastguard Worker * Media Patent License 1.0 was not distributed with this source code in the 9*77c1e3ccSAndroid Build Coastguard Worker * PATENTS file, you can obtain it at www.aomedia.org/license/patent. 10*77c1e3ccSAndroid Build Coastguard Worker */ 11*77c1e3ccSAndroid Build Coastguard Worker 12*77c1e3ccSAndroid Build Coastguard Worker #ifndef AOM_AV1_ENCODER_VAR_BASED_PART_H_ 13*77c1e3ccSAndroid Build Coastguard Worker #define AOM_AV1_ENCODER_VAR_BASED_PART_H_ 14*77c1e3ccSAndroid Build Coastguard Worker 15*77c1e3ccSAndroid Build Coastguard Worker #include <stdio.h> 16*77c1e3ccSAndroid Build Coastguard Worker 17*77c1e3ccSAndroid Build Coastguard Worker #include "config/aom_config.h" 18*77c1e3ccSAndroid Build Coastguard Worker #include "config/aom_dsp_rtcd.h" 19*77c1e3ccSAndroid Build Coastguard Worker #include "config/av1_rtcd.h" 20*77c1e3ccSAndroid Build Coastguard Worker 21*77c1e3ccSAndroid Build Coastguard Worker #include "av1/encoder/encoder.h" 22*77c1e3ccSAndroid Build Coastguard Worker 23*77c1e3ccSAndroid Build Coastguard Worker // Calculate block index x and y from split level and index 24*77c1e3ccSAndroid Build Coastguard Worker #define GET_BLK_IDX_X(idx, level) (((idx) & (0x01)) << (level)) 25*77c1e3ccSAndroid Build Coastguard Worker #define GET_BLK_IDX_Y(idx, level) (((idx) >> (0x01)) << (level)) 26*77c1e3ccSAndroid Build Coastguard Worker 27*77c1e3ccSAndroid Build Coastguard Worker #ifdef __cplusplus 28*77c1e3ccSAndroid Build Coastguard Worker extern "C" { 29*77c1e3ccSAndroid Build Coastguard Worker #endif 30*77c1e3ccSAndroid Build Coastguard Worker 31*77c1e3ccSAndroid Build Coastguard Worker #define QINDEX_LARGE_BLOCK_THR \ 32*77c1e3ccSAndroid Build Coastguard Worker 100 // Use increased thresholds for midres for speed 9 when qindex is above 33*77c1e3ccSAndroid Build Coastguard Worker // this threshold 34*77c1e3ccSAndroid Build Coastguard Worker 35*77c1e3ccSAndroid Build Coastguard Worker #define CALC_CHROMA_THRESH_FOR_ZEROMV_SKIP(thresh_exit_part) \ 36*77c1e3ccSAndroid Build Coastguard Worker ((3 * (thresh_exit_part)) >> 2) 37*77c1e3ccSAndroid Build Coastguard Worker /*!\brief Set the thresholds for variance based partition. 38*77c1e3ccSAndroid Build Coastguard Worker * 39*77c1e3ccSAndroid Build Coastguard Worker * Set the variance split thresholds for following the block sizes: 40*77c1e3ccSAndroid Build Coastguard Worker * 0 - threshold_128x128, 1 - threshold_64x64, 2 - threshold_32x32, 41*77c1e3ccSAndroid Build Coastguard Worker * 3 - vbp_threshold_16x16. 4 - vbp_threshold_8x8 (to split to 4x4 partition) is 42*77c1e3ccSAndroid Build Coastguard Worker * currently only used on key frame. The thresholds are based om Q, resolution, 43*77c1e3ccSAndroid Build Coastguard Worker * noise level, and content state. 44*77c1e3ccSAndroid Build Coastguard Worker * 45*77c1e3ccSAndroid Build Coastguard Worker * \ingroup variance_partition 46*77c1e3ccSAndroid Build Coastguard Worker * \callgraph 47*77c1e3ccSAndroid Build Coastguard Worker * \callergraph 48*77c1e3ccSAndroid Build Coastguard Worker * 49*77c1e3ccSAndroid Build Coastguard Worker * \param[in] cpi Top level encoder structure 50*77c1e3ccSAndroid Build Coastguard Worker * \param[in] q q index 51*77c1e3ccSAndroid Build Coastguard Worker * \param[in] content_lowsumdiff Low sumdiff flag for superblock 52*77c1e3ccSAndroid Build Coastguard Worker * 53*77c1e3ccSAndroid Build Coastguard Worker * \remark Returns the set of thresholds in \c cpi->vbp_info.thresholds. 54*77c1e3ccSAndroid Build Coastguard Worker */ 55*77c1e3ccSAndroid Build Coastguard Worker void av1_set_variance_partition_thresholds(AV1_COMP *cpi, int q, 56*77c1e3ccSAndroid Build Coastguard Worker int content_lowsumdiff); 57*77c1e3ccSAndroid Build Coastguard Worker 58*77c1e3ccSAndroid Build Coastguard Worker /*!\brief Variance based partition selection. 59*77c1e3ccSAndroid Build Coastguard Worker * 60*77c1e3ccSAndroid Build Coastguard Worker * Select the partitioning based on the variance of the residual signal, 61*77c1e3ccSAndroid Build Coastguard Worker * residual generated as the difference between the source and prediction. 62*77c1e3ccSAndroid Build Coastguard Worker * The prediction is the reconstructed LAST or reconstructed GOLDEN, whichever 63*77c1e3ccSAndroid Build Coastguard Worker * has lower y sad. For LAST, option exists (speed feature) to use motion 64*77c1e3ccSAndroid Build Coastguard Worker * compensation based on superblock motion via int_pro_motion_estimation. For 65*77c1e3ccSAndroid Build Coastguard Worker * key frames reference is fixed 128 level, so variance is the source variance. 66*77c1e3ccSAndroid Build Coastguard Worker * The variance is computed for downsampled inputs (8x8 or 4x4 downsampled), 67*77c1e3ccSAndroid Build Coastguard Worker * and selection is done top-down via as set of partition thresholds. defined 68*77c1e3ccSAndroid Build Coastguard Worker * for each block level, and set based on Q, resolution, noise level, and 69*77c1e3ccSAndroid Build Coastguard Worker * content state. 70*77c1e3ccSAndroid Build Coastguard Worker * 71*77c1e3ccSAndroid Build Coastguard Worker * \ingroup variance_partition 72*77c1e3ccSAndroid Build Coastguard Worker * \callgraph 73*77c1e3ccSAndroid Build Coastguard Worker * \callergraph 74*77c1e3ccSAndroid Build Coastguard Worker * 75*77c1e3ccSAndroid Build Coastguard Worker * \param[in] cpi Top level encoder structure 76*77c1e3ccSAndroid Build Coastguard Worker * \param[in] tile Pointer to TileInfo 77*77c1e3ccSAndroid Build Coastguard Worker * \param[in] td Pointer to ThreadData 78*77c1e3ccSAndroid Build Coastguard Worker * \param[in] x Pointer to MACROBLOCK 79*77c1e3ccSAndroid Build Coastguard Worker * \param[in] mi_row Row coordinate of the superblock in a step 80*77c1e3ccSAndroid Build Coastguard Worker size of MI_SIZE 81*77c1e3ccSAndroid Build Coastguard Worker * \param[in] mi_col Column coordinate of the super block in a step 82*77c1e3ccSAndroid Build Coastguard Worker size of MI_SIZE 83*77c1e3ccSAndroid Build Coastguard Worker * 84*77c1e3ccSAndroid Build Coastguard Worker * \return Returns the partition in \c xd->mi[0]->sb_type. Also sets the low 85*77c1e3ccSAndroid Build Coastguard Worker * temporal variance flag and the color sensitivity flag (both used in 86*77c1e3ccSAndroid Build Coastguard Worker * nonrd_pickmode). 87*77c1e3ccSAndroid Build Coastguard Worker */ 88*77c1e3ccSAndroid Build Coastguard Worker int av1_choose_var_based_partitioning(AV1_COMP *cpi, const TileInfo *const tile, 89*77c1e3ccSAndroid Build Coastguard Worker ThreadData *td, MACROBLOCK *x, int mi_row, 90*77c1e3ccSAndroid Build Coastguard Worker int mi_col); 91*77c1e3ccSAndroid Build Coastguard Worker 92*77c1e3ccSAndroid Build Coastguard Worker // Read out the block's temporal variance for 64x64 SB case. 93*77c1e3ccSAndroid Build Coastguard Worker int av1_get_force_skip_low_temp_var_small_sb(const uint8_t *variance_low, 94*77c1e3ccSAndroid Build Coastguard Worker int mi_row, int mi_col, 95*77c1e3ccSAndroid Build Coastguard Worker BLOCK_SIZE bsize); 96*77c1e3ccSAndroid Build Coastguard Worker // Read out the block's temporal variance for 128x128 SB case. 97*77c1e3ccSAndroid Build Coastguard Worker int av1_get_force_skip_low_temp_var(const uint8_t *variance_low, int mi_row, 98*77c1e3ccSAndroid Build Coastguard Worker int mi_col, BLOCK_SIZE bsize); 99*77c1e3ccSAndroid Build Coastguard Worker 100*77c1e3ccSAndroid Build Coastguard Worker #ifdef __cplusplus 101*77c1e3ccSAndroid Build Coastguard Worker } // extern "C" 102*77c1e3ccSAndroid Build Coastguard Worker #endif 103*77c1e3ccSAndroid Build Coastguard Worker 104*77c1e3ccSAndroid Build Coastguard Worker #endif // AOM_AV1_ENCODER_VAR_BASED_PART_H_ 105