xref: /aosp_15_r20/external/libaom/av1/encoder/x86/rdopt_avx2.c (revision 77c1e3ccc04c968bd2bc212e87364f250e820521)
1*77c1e3ccSAndroid Build Coastguard Worker /*
2*77c1e3ccSAndroid Build Coastguard Worker  * Copyright (c) 2018, Alliance for Open Media. All rights reserved.
3*77c1e3ccSAndroid Build Coastguard Worker  *
4*77c1e3ccSAndroid Build Coastguard Worker  * This source code is subject to the terms of the BSD 2 Clause License and
5*77c1e3ccSAndroid Build Coastguard Worker  * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
6*77c1e3ccSAndroid Build Coastguard Worker  * was not distributed with this source code in the LICENSE file, you can
7*77c1e3ccSAndroid Build Coastguard Worker  * obtain it at www.aomedia.org/license/software. If the Alliance for Open
8*77c1e3ccSAndroid Build Coastguard Worker  * Media Patent License 1.0 was not distributed with this source code in the
9*77c1e3ccSAndroid Build Coastguard Worker  * PATENTS file, you can obtain it at www.aomedia.org/license/patent.
10*77c1e3ccSAndroid Build Coastguard Worker  */
11*77c1e3ccSAndroid Build Coastguard Worker 
12*77c1e3ccSAndroid Build Coastguard Worker #include <assert.h>
13*77c1e3ccSAndroid Build Coastguard Worker #include <immintrin.h>
14*77c1e3ccSAndroid Build Coastguard Worker #include "aom_dsp/x86/mem_sse2.h"
15*77c1e3ccSAndroid Build Coastguard Worker #include "aom_dsp/x86/synonyms_avx2.h"
16*77c1e3ccSAndroid Build Coastguard Worker 
17*77c1e3ccSAndroid Build Coastguard Worker #include "config/av1_rtcd.h"
18*77c1e3ccSAndroid Build Coastguard Worker #include "av1/encoder/rdopt.h"
19*77c1e3ccSAndroid Build Coastguard Worker 
20*77c1e3ccSAndroid Build Coastguard Worker // Process horizontal and vertical correlations in a 4x4 block of pixels.
21*77c1e3ccSAndroid Build Coastguard Worker // We actually use the 4x4 pixels to calculate correlations corresponding to
22*77c1e3ccSAndroid Build Coastguard Worker // the top-left 3x3 pixels, so this function must be called with 1x1 overlap,
23*77c1e3ccSAndroid Build Coastguard Worker // moving the window along/down by 3 pixels at a time.
horver_correlation_4x4(const int16_t * diff,int stride,__m256i * xy_sum_32,__m256i * xz_sum_32,__m256i * x_sum_32,__m256i * x2_sum_32)24*77c1e3ccSAndroid Build Coastguard Worker static inline void horver_correlation_4x4(const int16_t *diff, int stride,
25*77c1e3ccSAndroid Build Coastguard Worker                                           __m256i *xy_sum_32,
26*77c1e3ccSAndroid Build Coastguard Worker                                           __m256i *xz_sum_32, __m256i *x_sum_32,
27*77c1e3ccSAndroid Build Coastguard Worker                                           __m256i *x2_sum_32) {
28*77c1e3ccSAndroid Build Coastguard Worker   // Pixels in this 4x4   [ a b c d ]
29*77c1e3ccSAndroid Build Coastguard Worker   // are referred to as:  [ e f g h ]
30*77c1e3ccSAndroid Build Coastguard Worker   //                      [ i j k l ]
31*77c1e3ccSAndroid Build Coastguard Worker   //                      [ m n o p ]
32*77c1e3ccSAndroid Build Coastguard Worker 
33*77c1e3ccSAndroid Build Coastguard Worker   const __m256i pixels = _mm256_set_epi64x(
34*77c1e3ccSAndroid Build Coastguard Worker       loadu_int64(&diff[0 * stride]), loadu_int64(&diff[1 * stride]),
35*77c1e3ccSAndroid Build Coastguard Worker       loadu_int64(&diff[2 * stride]), loadu_int64(&diff[3 * stride]));
36*77c1e3ccSAndroid Build Coastguard Worker   // pixels = [d c b a h g f e] [l k j i p o n m] as i16
37*77c1e3ccSAndroid Build Coastguard Worker 
38*77c1e3ccSAndroid Build Coastguard Worker   const __m256i slli = _mm256_slli_epi64(pixels, 16);
39*77c1e3ccSAndroid Build Coastguard Worker   // slli = [c b a 0 g f e 0] [k j i 0 o n m 0] as i16
40*77c1e3ccSAndroid Build Coastguard Worker 
41*77c1e3ccSAndroid Build Coastguard Worker   const __m256i madd_xy = _mm256_madd_epi16(pixels, slli);
42*77c1e3ccSAndroid Build Coastguard Worker   // madd_xy = [bc+cd ab fg+gh ef] [jk+kl ij no+op mn] as i32
43*77c1e3ccSAndroid Build Coastguard Worker   *xy_sum_32 = _mm256_add_epi32(*xy_sum_32, madd_xy);
44*77c1e3ccSAndroid Build Coastguard Worker 
45*77c1e3ccSAndroid Build Coastguard Worker   // Permute control [3 2] [1 0] => [2 1] [0 0], 0b10010000 = 0x90
46*77c1e3ccSAndroid Build Coastguard Worker   const __m256i perm = _mm256_permute4x64_epi64(slli, 0x90);
47*77c1e3ccSAndroid Build Coastguard Worker   // perm = [g f e 0 k j i 0] [o n m 0 o n m 0] as i16
48*77c1e3ccSAndroid Build Coastguard Worker 
49*77c1e3ccSAndroid Build Coastguard Worker   const __m256i madd_xz = _mm256_madd_epi16(slli, perm);
50*77c1e3ccSAndroid Build Coastguard Worker   // madd_xz = [cg+bf ae gk+fj ei] [ko+jn im oo+nn mm] as i32
51*77c1e3ccSAndroid Build Coastguard Worker   *xz_sum_32 = _mm256_add_epi32(*xz_sum_32, madd_xz);
52*77c1e3ccSAndroid Build Coastguard Worker 
53*77c1e3ccSAndroid Build Coastguard Worker   // Sum every element in slli (and then also their squares)
54*77c1e3ccSAndroid Build Coastguard Worker   const __m256i madd1_slli = _mm256_madd_epi16(slli, _mm256_set1_epi16(1));
55*77c1e3ccSAndroid Build Coastguard Worker   // madd1_slli = [c+b a g+f e] [k+j i o+n m] as i32
56*77c1e3ccSAndroid Build Coastguard Worker   *x_sum_32 = _mm256_add_epi32(*x_sum_32, madd1_slli);
57*77c1e3ccSAndroid Build Coastguard Worker 
58*77c1e3ccSAndroid Build Coastguard Worker   const __m256i madd_slli = _mm256_madd_epi16(slli, slli);
59*77c1e3ccSAndroid Build Coastguard Worker   // madd_slli = [cc+bb aa gg+ff ee] [kk+jj ii oo+nn mm] as i32
60*77c1e3ccSAndroid Build Coastguard Worker   *x2_sum_32 = _mm256_add_epi32(*x2_sum_32, madd_slli);
61*77c1e3ccSAndroid Build Coastguard Worker }
62*77c1e3ccSAndroid Build Coastguard Worker 
av1_get_horver_correlation_full_avx2(const int16_t * diff,int stride,int width,int height,float * hcorr,float * vcorr)63*77c1e3ccSAndroid Build Coastguard Worker void av1_get_horver_correlation_full_avx2(const int16_t *diff, int stride,
64*77c1e3ccSAndroid Build Coastguard Worker                                           int width, int height, float *hcorr,
65*77c1e3ccSAndroid Build Coastguard Worker                                           float *vcorr) {
66*77c1e3ccSAndroid Build Coastguard Worker   // The following notation is used:
67*77c1e3ccSAndroid Build Coastguard Worker   // x - current pixel
68*77c1e3ccSAndroid Build Coastguard Worker   // y - right neighbour pixel
69*77c1e3ccSAndroid Build Coastguard Worker   // z - below neighbour pixel
70*77c1e3ccSAndroid Build Coastguard Worker   // w - down-right neighbour pixel
71*77c1e3ccSAndroid Build Coastguard Worker   int64_t xy_sum = 0, xz_sum = 0;
72*77c1e3ccSAndroid Build Coastguard Worker   int64_t x_sum = 0, x2_sum = 0;
73*77c1e3ccSAndroid Build Coastguard Worker 
74*77c1e3ccSAndroid Build Coastguard Worker   // Process horizontal and vertical correlations through the body in 4x4
75*77c1e3ccSAndroid Build Coastguard Worker   // blocks.  This excludes the final row and column and possibly one extra
76*77c1e3ccSAndroid Build Coastguard Worker   // column depending how 3 divides into width and height
77*77c1e3ccSAndroid Build Coastguard Worker   int32_t xy_xz_tmp[8] = { 0 }, x_x2_tmp[8] = { 0 };
78*77c1e3ccSAndroid Build Coastguard Worker   __m256i xy_sum_32 = _mm256_setzero_si256();
79*77c1e3ccSAndroid Build Coastguard Worker   __m256i xz_sum_32 = _mm256_setzero_si256();
80*77c1e3ccSAndroid Build Coastguard Worker   __m256i x_sum_32 = _mm256_setzero_si256();
81*77c1e3ccSAndroid Build Coastguard Worker   __m256i x2_sum_32 = _mm256_setzero_si256();
82*77c1e3ccSAndroid Build Coastguard Worker   for (int i = 0; i <= height - 4; i += 3) {
83*77c1e3ccSAndroid Build Coastguard Worker     for (int j = 0; j <= width - 4; j += 3) {
84*77c1e3ccSAndroid Build Coastguard Worker       horver_correlation_4x4(&diff[i * stride + j], stride, &xy_sum_32,
85*77c1e3ccSAndroid Build Coastguard Worker                              &xz_sum_32, &x_sum_32, &x2_sum_32);
86*77c1e3ccSAndroid Build Coastguard Worker     }
87*77c1e3ccSAndroid Build Coastguard Worker     const __m256i hadd_xy_xz = _mm256_hadd_epi32(xy_sum_32, xz_sum_32);
88*77c1e3ccSAndroid Build Coastguard Worker     // hadd_xy_xz = [ae+bf+cg ei+fj+gk ab+bc+cd ef+fg+gh]
89*77c1e3ccSAndroid Build Coastguard Worker     //              [im+jn+ko mm+nn+oo ij+jk+kl mn+no+op] as i32
90*77c1e3ccSAndroid Build Coastguard Worker     yy_storeu_256(xy_xz_tmp, hadd_xy_xz);
91*77c1e3ccSAndroid Build Coastguard Worker     xy_sum += (int64_t)xy_xz_tmp[5] + xy_xz_tmp[4] + xy_xz_tmp[1];
92*77c1e3ccSAndroid Build Coastguard Worker     xz_sum += (int64_t)xy_xz_tmp[7] + xy_xz_tmp[6] + xy_xz_tmp[3];
93*77c1e3ccSAndroid Build Coastguard Worker 
94*77c1e3ccSAndroid Build Coastguard Worker     const __m256i hadd_x_x2 = _mm256_hadd_epi32(x_sum_32, x2_sum_32);
95*77c1e3ccSAndroid Build Coastguard Worker     // hadd_x_x2 = [aa+bb+cc ee+ff+gg a+b+c e+f+g]
96*77c1e3ccSAndroid Build Coastguard Worker     //             [ii+jj+kk mm+nn+oo i+j+k m+n+o] as i32
97*77c1e3ccSAndroid Build Coastguard Worker     yy_storeu_256(x_x2_tmp, hadd_x_x2);
98*77c1e3ccSAndroid Build Coastguard Worker     x_sum += (int64_t)x_x2_tmp[5] + x_x2_tmp[4] + x_x2_tmp[1];
99*77c1e3ccSAndroid Build Coastguard Worker     x2_sum += (int64_t)x_x2_tmp[7] + x_x2_tmp[6] + x_x2_tmp[3];
100*77c1e3ccSAndroid Build Coastguard Worker 
101*77c1e3ccSAndroid Build Coastguard Worker     xy_sum_32 = _mm256_setzero_si256();
102*77c1e3ccSAndroid Build Coastguard Worker     xz_sum_32 = _mm256_setzero_si256();
103*77c1e3ccSAndroid Build Coastguard Worker     x_sum_32 = _mm256_setzero_si256();
104*77c1e3ccSAndroid Build Coastguard Worker     x2_sum_32 = _mm256_setzero_si256();
105*77c1e3ccSAndroid Build Coastguard Worker   }
106*77c1e3ccSAndroid Build Coastguard Worker 
107*77c1e3ccSAndroid Build Coastguard Worker   // x_sum now covers every pixel except the final 1-2 rows and 1-2 cols
108*77c1e3ccSAndroid Build Coastguard Worker   int64_t x_finalrow = 0, x_finalcol = 0, x2_finalrow = 0, x2_finalcol = 0;
109*77c1e3ccSAndroid Build Coastguard Worker 
110*77c1e3ccSAndroid Build Coastguard Worker   // Do we have 2 rows remaining or just the one?  Note that width and height
111*77c1e3ccSAndroid Build Coastguard Worker   // are powers of 2, so each modulo 3 must be 1 or 2.
112*77c1e3ccSAndroid Build Coastguard Worker   if (height % 3 == 1) {  // Just horiz corrs on the final row
113*77c1e3ccSAndroid Build Coastguard Worker     const int16_t x0 = diff[(height - 1) * stride];
114*77c1e3ccSAndroid Build Coastguard Worker     x_sum += x0;
115*77c1e3ccSAndroid Build Coastguard Worker     x_finalrow += x0;
116*77c1e3ccSAndroid Build Coastguard Worker     x2_sum += x0 * x0;
117*77c1e3ccSAndroid Build Coastguard Worker     x2_finalrow += x0 * x0;
118*77c1e3ccSAndroid Build Coastguard Worker     for (int j = 0; j < width - 1; ++j) {
119*77c1e3ccSAndroid Build Coastguard Worker       const int16_t x = diff[(height - 1) * stride + j];
120*77c1e3ccSAndroid Build Coastguard Worker       const int16_t y = diff[(height - 1) * stride + j + 1];
121*77c1e3ccSAndroid Build Coastguard Worker       xy_sum += x * y;
122*77c1e3ccSAndroid Build Coastguard Worker       x_sum += y;
123*77c1e3ccSAndroid Build Coastguard Worker       x2_sum += y * y;
124*77c1e3ccSAndroid Build Coastguard Worker       x_finalrow += y;
125*77c1e3ccSAndroid Build Coastguard Worker       x2_finalrow += y * y;
126*77c1e3ccSAndroid Build Coastguard Worker     }
127*77c1e3ccSAndroid Build Coastguard Worker   } else {  // Two rows remaining to do
128*77c1e3ccSAndroid Build Coastguard Worker     const int16_t x0 = diff[(height - 2) * stride];
129*77c1e3ccSAndroid Build Coastguard Worker     const int16_t z0 = diff[(height - 1) * stride];
130*77c1e3ccSAndroid Build Coastguard Worker     x_sum += x0 + z0;
131*77c1e3ccSAndroid Build Coastguard Worker     x2_sum += x0 * x0 + z0 * z0;
132*77c1e3ccSAndroid Build Coastguard Worker     x_finalrow += z0;
133*77c1e3ccSAndroid Build Coastguard Worker     x2_finalrow += z0 * z0;
134*77c1e3ccSAndroid Build Coastguard Worker     for (int j = 0; j < width - 1; ++j) {
135*77c1e3ccSAndroid Build Coastguard Worker       const int16_t x = diff[(height - 2) * stride + j];
136*77c1e3ccSAndroid Build Coastguard Worker       const int16_t y = diff[(height - 2) * stride + j + 1];
137*77c1e3ccSAndroid Build Coastguard Worker       const int16_t z = diff[(height - 1) * stride + j];
138*77c1e3ccSAndroid Build Coastguard Worker       const int16_t w = diff[(height - 1) * stride + j + 1];
139*77c1e3ccSAndroid Build Coastguard Worker 
140*77c1e3ccSAndroid Build Coastguard Worker       // Horizontal and vertical correlations for the penultimate row:
141*77c1e3ccSAndroid Build Coastguard Worker       xy_sum += x * y;
142*77c1e3ccSAndroid Build Coastguard Worker       xz_sum += x * z;
143*77c1e3ccSAndroid Build Coastguard Worker 
144*77c1e3ccSAndroid Build Coastguard Worker       // Now just horizontal correlations for the final row:
145*77c1e3ccSAndroid Build Coastguard Worker       xy_sum += z * w;
146*77c1e3ccSAndroid Build Coastguard Worker 
147*77c1e3ccSAndroid Build Coastguard Worker       x_sum += y + w;
148*77c1e3ccSAndroid Build Coastguard Worker       x2_sum += y * y + w * w;
149*77c1e3ccSAndroid Build Coastguard Worker       x_finalrow += w;
150*77c1e3ccSAndroid Build Coastguard Worker       x2_finalrow += w * w;
151*77c1e3ccSAndroid Build Coastguard Worker     }
152*77c1e3ccSAndroid Build Coastguard Worker   }
153*77c1e3ccSAndroid Build Coastguard Worker 
154*77c1e3ccSAndroid Build Coastguard Worker   // Do we have 2 columns remaining or just the one?
155*77c1e3ccSAndroid Build Coastguard Worker   if (width % 3 == 1) {  // Just vert corrs on the final col
156*77c1e3ccSAndroid Build Coastguard Worker     const int16_t x0 = diff[width - 1];
157*77c1e3ccSAndroid Build Coastguard Worker     x_sum += x0;
158*77c1e3ccSAndroid Build Coastguard Worker     x_finalcol += x0;
159*77c1e3ccSAndroid Build Coastguard Worker     x2_sum += x0 * x0;
160*77c1e3ccSAndroid Build Coastguard Worker     x2_finalcol += x0 * x0;
161*77c1e3ccSAndroid Build Coastguard Worker     for (int i = 0; i < height - 1; ++i) {
162*77c1e3ccSAndroid Build Coastguard Worker       const int16_t x = diff[i * stride + width - 1];
163*77c1e3ccSAndroid Build Coastguard Worker       const int16_t z = diff[(i + 1) * stride + width - 1];
164*77c1e3ccSAndroid Build Coastguard Worker       xz_sum += x * z;
165*77c1e3ccSAndroid Build Coastguard Worker       x_finalcol += z;
166*77c1e3ccSAndroid Build Coastguard Worker       x2_finalcol += z * z;
167*77c1e3ccSAndroid Build Coastguard Worker       // So the bottom-right elements don't get counted twice:
168*77c1e3ccSAndroid Build Coastguard Worker       if (i < height - (height % 3 == 1 ? 2 : 3)) {
169*77c1e3ccSAndroid Build Coastguard Worker         x_sum += z;
170*77c1e3ccSAndroid Build Coastguard Worker         x2_sum += z * z;
171*77c1e3ccSAndroid Build Coastguard Worker       }
172*77c1e3ccSAndroid Build Coastguard Worker     }
173*77c1e3ccSAndroid Build Coastguard Worker   } else {  // Two cols remaining
174*77c1e3ccSAndroid Build Coastguard Worker     const int16_t x0 = diff[width - 2];
175*77c1e3ccSAndroid Build Coastguard Worker     const int16_t y0 = diff[width - 1];
176*77c1e3ccSAndroid Build Coastguard Worker     x_sum += x0 + y0;
177*77c1e3ccSAndroid Build Coastguard Worker     x2_sum += x0 * x0 + y0 * y0;
178*77c1e3ccSAndroid Build Coastguard Worker     x_finalcol += y0;
179*77c1e3ccSAndroid Build Coastguard Worker     x2_finalcol += y0 * y0;
180*77c1e3ccSAndroid Build Coastguard Worker     for (int i = 0; i < height - 1; ++i) {
181*77c1e3ccSAndroid Build Coastguard Worker       const int16_t x = diff[i * stride + width - 2];
182*77c1e3ccSAndroid Build Coastguard Worker       const int16_t y = diff[i * stride + width - 1];
183*77c1e3ccSAndroid Build Coastguard Worker       const int16_t z = diff[(i + 1) * stride + width - 2];
184*77c1e3ccSAndroid Build Coastguard Worker       const int16_t w = diff[(i + 1) * stride + width - 1];
185*77c1e3ccSAndroid Build Coastguard Worker 
186*77c1e3ccSAndroid Build Coastguard Worker       // Horizontal and vertical correlations for the penultimate col:
187*77c1e3ccSAndroid Build Coastguard Worker       // Skip these on the last iteration of this loop if we also had two
188*77c1e3ccSAndroid Build Coastguard Worker       // rows remaining, otherwise the final horizontal and vertical correlation
189*77c1e3ccSAndroid Build Coastguard Worker       // get erroneously processed twice
190*77c1e3ccSAndroid Build Coastguard Worker       if (i < height - 2 || height % 3 == 1) {
191*77c1e3ccSAndroid Build Coastguard Worker         xy_sum += x * y;
192*77c1e3ccSAndroid Build Coastguard Worker         xz_sum += x * z;
193*77c1e3ccSAndroid Build Coastguard Worker       }
194*77c1e3ccSAndroid Build Coastguard Worker 
195*77c1e3ccSAndroid Build Coastguard Worker       x_finalcol += w;
196*77c1e3ccSAndroid Build Coastguard Worker       x2_finalcol += w * w;
197*77c1e3ccSAndroid Build Coastguard Worker       // So the bottom-right elements don't get counted twice:
198*77c1e3ccSAndroid Build Coastguard Worker       if (i < height - (height % 3 == 1 ? 2 : 3)) {
199*77c1e3ccSAndroid Build Coastguard Worker         x_sum += z + w;
200*77c1e3ccSAndroid Build Coastguard Worker         x2_sum += z * z + w * w;
201*77c1e3ccSAndroid Build Coastguard Worker       }
202*77c1e3ccSAndroid Build Coastguard Worker 
203*77c1e3ccSAndroid Build Coastguard Worker       // Now just vertical correlations for the final column:
204*77c1e3ccSAndroid Build Coastguard Worker       xz_sum += y * w;
205*77c1e3ccSAndroid Build Coastguard Worker     }
206*77c1e3ccSAndroid Build Coastguard Worker   }
207*77c1e3ccSAndroid Build Coastguard Worker 
208*77c1e3ccSAndroid Build Coastguard Worker   // Calculate the simple sums and squared-sums
209*77c1e3ccSAndroid Build Coastguard Worker   int64_t x_firstrow = 0, x_firstcol = 0;
210*77c1e3ccSAndroid Build Coastguard Worker   int64_t x2_firstrow = 0, x2_firstcol = 0;
211*77c1e3ccSAndroid Build Coastguard Worker 
212*77c1e3ccSAndroid Build Coastguard Worker   for (int j = 0; j < width; ++j) {
213*77c1e3ccSAndroid Build Coastguard Worker     x_firstrow += diff[j];
214*77c1e3ccSAndroid Build Coastguard Worker     x2_firstrow += diff[j] * diff[j];
215*77c1e3ccSAndroid Build Coastguard Worker   }
216*77c1e3ccSAndroid Build Coastguard Worker   for (int i = 0; i < height; ++i) {
217*77c1e3ccSAndroid Build Coastguard Worker     x_firstcol += diff[i * stride];
218*77c1e3ccSAndroid Build Coastguard Worker     x2_firstcol += diff[i * stride] * diff[i * stride];
219*77c1e3ccSAndroid Build Coastguard Worker   }
220*77c1e3ccSAndroid Build Coastguard Worker 
221*77c1e3ccSAndroid Build Coastguard Worker   int64_t xhor_sum = x_sum - x_finalcol;
222*77c1e3ccSAndroid Build Coastguard Worker   int64_t xver_sum = x_sum - x_finalrow;
223*77c1e3ccSAndroid Build Coastguard Worker   int64_t y_sum = x_sum - x_firstcol;
224*77c1e3ccSAndroid Build Coastguard Worker   int64_t z_sum = x_sum - x_firstrow;
225*77c1e3ccSAndroid Build Coastguard Worker   int64_t x2hor_sum = x2_sum - x2_finalcol;
226*77c1e3ccSAndroid Build Coastguard Worker   int64_t x2ver_sum = x2_sum - x2_finalrow;
227*77c1e3ccSAndroid Build Coastguard Worker   int64_t y2_sum = x2_sum - x2_firstcol;
228*77c1e3ccSAndroid Build Coastguard Worker   int64_t z2_sum = x2_sum - x2_firstrow;
229*77c1e3ccSAndroid Build Coastguard Worker 
230*77c1e3ccSAndroid Build Coastguard Worker   const float num_hor = (float)(height * (width - 1));
231*77c1e3ccSAndroid Build Coastguard Worker   const float num_ver = (float)((height - 1) * width);
232*77c1e3ccSAndroid Build Coastguard Worker 
233*77c1e3ccSAndroid Build Coastguard Worker   const float xhor_var_n = x2hor_sum - (xhor_sum * xhor_sum) / num_hor;
234*77c1e3ccSAndroid Build Coastguard Worker   const float xver_var_n = x2ver_sum - (xver_sum * xver_sum) / num_ver;
235*77c1e3ccSAndroid Build Coastguard Worker 
236*77c1e3ccSAndroid Build Coastguard Worker   const float y_var_n = y2_sum - (y_sum * y_sum) / num_hor;
237*77c1e3ccSAndroid Build Coastguard Worker   const float z_var_n = z2_sum - (z_sum * z_sum) / num_ver;
238*77c1e3ccSAndroid Build Coastguard Worker 
239*77c1e3ccSAndroid Build Coastguard Worker   const float xy_var_n = xy_sum - (xhor_sum * y_sum) / num_hor;
240*77c1e3ccSAndroid Build Coastguard Worker   const float xz_var_n = xz_sum - (xver_sum * z_sum) / num_ver;
241*77c1e3ccSAndroid Build Coastguard Worker 
242*77c1e3ccSAndroid Build Coastguard Worker   if (xhor_var_n > 0 && y_var_n > 0) {
243*77c1e3ccSAndroid Build Coastguard Worker     *hcorr = xy_var_n / sqrtf(xhor_var_n * y_var_n);
244*77c1e3ccSAndroid Build Coastguard Worker     *hcorr = *hcorr < 0 ? 0 : *hcorr;
245*77c1e3ccSAndroid Build Coastguard Worker   } else {
246*77c1e3ccSAndroid Build Coastguard Worker     *hcorr = 1.0;
247*77c1e3ccSAndroid Build Coastguard Worker   }
248*77c1e3ccSAndroid Build Coastguard Worker   if (xver_var_n > 0 && z_var_n > 0) {
249*77c1e3ccSAndroid Build Coastguard Worker     *vcorr = xz_var_n / sqrtf(xver_var_n * z_var_n);
250*77c1e3ccSAndroid Build Coastguard Worker     *vcorr = *vcorr < 0 ? 0 : *vcorr;
251*77c1e3ccSAndroid Build Coastguard Worker   } else {
252*77c1e3ccSAndroid Build Coastguard Worker     *vcorr = 1.0;
253*77c1e3ccSAndroid Build Coastguard Worker   }
254*77c1e3ccSAndroid Build Coastguard Worker }
255