xref: /aosp_15_r20/external/libaom/av1/encoder/x86/rdopt_sse4.c (revision 77c1e3ccc04c968bd2bc212e87364f250e820521)
1*77c1e3ccSAndroid Build Coastguard Worker /*
2*77c1e3ccSAndroid Build Coastguard Worker  * Copyright (c) 2018, Alliance for Open Media. All rights reserved.
3*77c1e3ccSAndroid Build Coastguard Worker  *
4*77c1e3ccSAndroid Build Coastguard Worker  * This source code is subject to the terms of the BSD 2 Clause License and
5*77c1e3ccSAndroid Build Coastguard Worker  * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
6*77c1e3ccSAndroid Build Coastguard Worker  * was not distributed with this source code in the LICENSE file, you can
7*77c1e3ccSAndroid Build Coastguard Worker  * obtain it at www.aomedia.org/license/software. If the Alliance for Open
8*77c1e3ccSAndroid Build Coastguard Worker  * Media Patent License 1.0 was not distributed with this source code in the
9*77c1e3ccSAndroid Build Coastguard Worker  * PATENTS file, you can obtain it at www.aomedia.org/license/patent.
10*77c1e3ccSAndroid Build Coastguard Worker  */
11*77c1e3ccSAndroid Build Coastguard Worker 
12*77c1e3ccSAndroid Build Coastguard Worker #include <assert.h>
13*77c1e3ccSAndroid Build Coastguard Worker #include <smmintrin.h>
14*77c1e3ccSAndroid Build Coastguard Worker #include "aom_dsp/x86/synonyms.h"
15*77c1e3ccSAndroid Build Coastguard Worker 
16*77c1e3ccSAndroid Build Coastguard Worker #include "config/av1_rtcd.h"
17*77c1e3ccSAndroid Build Coastguard Worker #include "av1/encoder/rdopt.h"
18*77c1e3ccSAndroid Build Coastguard Worker 
19*77c1e3ccSAndroid Build Coastguard Worker // Process horizontal and vertical correlations in a 4x4 block of pixels.
20*77c1e3ccSAndroid Build Coastguard Worker // We actually use the 4x4 pixels to calculate correlations corresponding to
21*77c1e3ccSAndroid Build Coastguard Worker // the top-left 3x3 pixels, so this function must be called with 1x1 overlap,
22*77c1e3ccSAndroid Build Coastguard Worker // moving the window along/down by 3 pixels at a time.
horver_correlation_4x4(const int16_t * diff,int stride,__m128i * xy_sum_32,__m128i * xz_sum_32,__m128i * x_sum_32,__m128i * x2_sum_32)23*77c1e3ccSAndroid Build Coastguard Worker static inline void horver_correlation_4x4(const int16_t *diff, int stride,
24*77c1e3ccSAndroid Build Coastguard Worker                                           __m128i *xy_sum_32,
25*77c1e3ccSAndroid Build Coastguard Worker                                           __m128i *xz_sum_32, __m128i *x_sum_32,
26*77c1e3ccSAndroid Build Coastguard Worker                                           __m128i *x2_sum_32) {
27*77c1e3ccSAndroid Build Coastguard Worker   // Pixels in this 4x4   [ a b c d ]
28*77c1e3ccSAndroid Build Coastguard Worker   // are referred to as:  [ e f g h ]
29*77c1e3ccSAndroid Build Coastguard Worker   //                      [ i j k l ]
30*77c1e3ccSAndroid Build Coastguard Worker   //                      [ m n o p ]
31*77c1e3ccSAndroid Build Coastguard Worker 
32*77c1e3ccSAndroid Build Coastguard Worker   const __m128i pixelsa = xx_loadu_2x64(&diff[0 * stride], &diff[2 * stride]);
33*77c1e3ccSAndroid Build Coastguard Worker   const __m128i pixelsb = xx_loadu_2x64(&diff[1 * stride], &diff[3 * stride]);
34*77c1e3ccSAndroid Build Coastguard Worker   // pixelsa = [d c b a l k j i] as i16
35*77c1e3ccSAndroid Build Coastguard Worker   // pixelsb = [h g f e p o n m] as i16
36*77c1e3ccSAndroid Build Coastguard Worker 
37*77c1e3ccSAndroid Build Coastguard Worker   const __m128i slli_a = _mm_slli_epi64(pixelsa, 16);
38*77c1e3ccSAndroid Build Coastguard Worker   const __m128i slli_b = _mm_slli_epi64(pixelsb, 16);
39*77c1e3ccSAndroid Build Coastguard Worker   // slli_a = [c b a 0 k j i 0] as i16
40*77c1e3ccSAndroid Build Coastguard Worker   // slli_b = [g f e 0 o n m 0] as i16
41*77c1e3ccSAndroid Build Coastguard Worker 
42*77c1e3ccSAndroid Build Coastguard Worker   const __m128i xy_madd_a = _mm_madd_epi16(pixelsa, slli_a);
43*77c1e3ccSAndroid Build Coastguard Worker   const __m128i xy_madd_b = _mm_madd_epi16(pixelsb, slli_b);
44*77c1e3ccSAndroid Build Coastguard Worker   // xy_madd_a = [bc+cd ab jk+kl ij] as i32
45*77c1e3ccSAndroid Build Coastguard Worker   // xy_madd_b = [fg+gh ef no+op mn] as i32
46*77c1e3ccSAndroid Build Coastguard Worker 
47*77c1e3ccSAndroid Build Coastguard Worker   const __m128i xy32 = _mm_hadd_epi32(xy_madd_b, xy_madd_a);
48*77c1e3ccSAndroid Build Coastguard Worker   // xy32 = [ab+bc+cd ij+jk+kl ef+fg+gh mn+no+op] as i32
49*77c1e3ccSAndroid Build Coastguard Worker   *xy_sum_32 = _mm_add_epi32(*xy_sum_32, xy32);
50*77c1e3ccSAndroid Build Coastguard Worker 
51*77c1e3ccSAndroid Build Coastguard Worker   const __m128i xz_madd_a = _mm_madd_epi16(slli_a, slli_b);
52*77c1e3ccSAndroid Build Coastguard Worker   // xz_madd_a = [bf+cg ae jn+ko im] i32
53*77c1e3ccSAndroid Build Coastguard Worker 
54*77c1e3ccSAndroid Build Coastguard Worker   const __m128i swap_b = _mm_srli_si128(slli_b, 8);
55*77c1e3ccSAndroid Build Coastguard Worker   // swap_b = [0 0 0 0 g f e 0] as i16
56*77c1e3ccSAndroid Build Coastguard Worker   const __m128i xz_madd_b = _mm_madd_epi16(slli_a, swap_b);
57*77c1e3ccSAndroid Build Coastguard Worker   // xz_madd_b = [0 0 gk+fj ei] i32
58*77c1e3ccSAndroid Build Coastguard Worker 
59*77c1e3ccSAndroid Build Coastguard Worker   const __m128i xz32 = _mm_hadd_epi32(xz_madd_b, xz_madd_a);
60*77c1e3ccSAndroid Build Coastguard Worker   // xz32 = [ae+bf+cg im+jn+ko 0 ei+fj+gk] i32
61*77c1e3ccSAndroid Build Coastguard Worker   *xz_sum_32 = _mm_add_epi32(*xz_sum_32, xz32);
62*77c1e3ccSAndroid Build Coastguard Worker 
63*77c1e3ccSAndroid Build Coastguard Worker   // Now calculate the straight sums, x_sum += a+b+c+e+f+g+i+j+k
64*77c1e3ccSAndroid Build Coastguard Worker   // (sum up every element in slli_a and swap_b)
65*77c1e3ccSAndroid Build Coastguard Worker   const __m128i sum_slli_a = _mm_hadd_epi16(slli_a, slli_a);
66*77c1e3ccSAndroid Build Coastguard Worker   const __m128i sum_slli_a32 = _mm_cvtepi16_epi32(sum_slli_a);
67*77c1e3ccSAndroid Build Coastguard Worker   // sum_slli_a32 = [c+b a k+j i] as i32
68*77c1e3ccSAndroid Build Coastguard Worker   const __m128i swap_b32 = _mm_cvtepi16_epi32(swap_b);
69*77c1e3ccSAndroid Build Coastguard Worker   // swap_b32 = [g f e 0] as i32
70*77c1e3ccSAndroid Build Coastguard Worker   *x_sum_32 = _mm_add_epi32(*x_sum_32, sum_slli_a32);
71*77c1e3ccSAndroid Build Coastguard Worker   *x_sum_32 = _mm_add_epi32(*x_sum_32, swap_b32);
72*77c1e3ccSAndroid Build Coastguard Worker   // sum = [c+b+g a+f k+j+e i] as i32
73*77c1e3ccSAndroid Build Coastguard Worker 
74*77c1e3ccSAndroid Build Coastguard Worker   // Also sum their squares
75*77c1e3ccSAndroid Build Coastguard Worker   const __m128i slli_a_2 = _mm_madd_epi16(slli_a, slli_a);
76*77c1e3ccSAndroid Build Coastguard Worker   const __m128i swap_b_2 = _mm_madd_epi16(swap_b, swap_b);
77*77c1e3ccSAndroid Build Coastguard Worker   // slli_a_2 = [c2+b2 a2 k2+j2 i2]
78*77c1e3ccSAndroid Build Coastguard Worker   // swap_b_2 = [0 0 g2+f2 e2]
79*77c1e3ccSAndroid Build Coastguard Worker   const __m128i sum2 = _mm_hadd_epi32(slli_a_2, swap_b_2);
80*77c1e3ccSAndroid Build Coastguard Worker   // sum2 = [0 g2+f2+e2 c2+b2+a2 k2+j2+i2]
81*77c1e3ccSAndroid Build Coastguard Worker   *x2_sum_32 = _mm_add_epi32(*x2_sum_32, sum2);
82*77c1e3ccSAndroid Build Coastguard Worker }
83*77c1e3ccSAndroid Build Coastguard Worker 
av1_get_horver_correlation_full_sse4_1(const int16_t * diff,int stride,int width,int height,float * hcorr,float * vcorr)84*77c1e3ccSAndroid Build Coastguard Worker void av1_get_horver_correlation_full_sse4_1(const int16_t *diff, int stride,
85*77c1e3ccSAndroid Build Coastguard Worker                                             int width, int height, float *hcorr,
86*77c1e3ccSAndroid Build Coastguard Worker                                             float *vcorr) {
87*77c1e3ccSAndroid Build Coastguard Worker   // The following notation is used:
88*77c1e3ccSAndroid Build Coastguard Worker   // x - current pixel
89*77c1e3ccSAndroid Build Coastguard Worker   // y - right neighbour pixel
90*77c1e3ccSAndroid Build Coastguard Worker   // z - below neighbour pixel
91*77c1e3ccSAndroid Build Coastguard Worker   // w - down-right neighbour pixel
92*77c1e3ccSAndroid Build Coastguard Worker   int64_t xy_sum = 0, xz_sum = 0;
93*77c1e3ccSAndroid Build Coastguard Worker   int64_t x_sum = 0, x2_sum = 0;
94*77c1e3ccSAndroid Build Coastguard Worker 
95*77c1e3ccSAndroid Build Coastguard Worker   // Process horizontal and vertical correlations through the body in 4x4
96*77c1e3ccSAndroid Build Coastguard Worker   // blocks.  This excludes the final row and column and possibly one extra
97*77c1e3ccSAndroid Build Coastguard Worker   // column depending how 3 divides into width and height
98*77c1e3ccSAndroid Build Coastguard Worker   int32_t xy_tmp[4] = { 0 }, xz_tmp[4] = { 0 };
99*77c1e3ccSAndroid Build Coastguard Worker   int32_t x_tmp[4] = { 0 }, x2_tmp[4] = { 0 };
100*77c1e3ccSAndroid Build Coastguard Worker   __m128i xy_sum_32 = _mm_setzero_si128();
101*77c1e3ccSAndroid Build Coastguard Worker   __m128i xz_sum_32 = _mm_setzero_si128();
102*77c1e3ccSAndroid Build Coastguard Worker   __m128i x_sum_32 = _mm_setzero_si128();
103*77c1e3ccSAndroid Build Coastguard Worker   __m128i x2_sum_32 = _mm_setzero_si128();
104*77c1e3ccSAndroid Build Coastguard Worker   for (int i = 0; i <= height - 4; i += 3) {
105*77c1e3ccSAndroid Build Coastguard Worker     for (int j = 0; j <= width - 4; j += 3) {
106*77c1e3ccSAndroid Build Coastguard Worker       horver_correlation_4x4(&diff[i * stride + j], stride, &xy_sum_32,
107*77c1e3ccSAndroid Build Coastguard Worker                              &xz_sum_32, &x_sum_32, &x2_sum_32);
108*77c1e3ccSAndroid Build Coastguard Worker     }
109*77c1e3ccSAndroid Build Coastguard Worker     xx_storeu_128(xy_tmp, xy_sum_32);
110*77c1e3ccSAndroid Build Coastguard Worker     xx_storeu_128(xz_tmp, xz_sum_32);
111*77c1e3ccSAndroid Build Coastguard Worker     xx_storeu_128(x_tmp, x_sum_32);
112*77c1e3ccSAndroid Build Coastguard Worker     xx_storeu_128(x2_tmp, x2_sum_32);
113*77c1e3ccSAndroid Build Coastguard Worker     xy_sum += (int64_t)xy_tmp[3] + xy_tmp[2] + xy_tmp[1];
114*77c1e3ccSAndroid Build Coastguard Worker     xz_sum += (int64_t)xz_tmp[3] + xz_tmp[2] + xz_tmp[0];
115*77c1e3ccSAndroid Build Coastguard Worker     x_sum += (int64_t)x_tmp[3] + x_tmp[2] + x_tmp[1] + x_tmp[0];
116*77c1e3ccSAndroid Build Coastguard Worker     x2_sum += (int64_t)x2_tmp[2] + x2_tmp[1] + x2_tmp[0];
117*77c1e3ccSAndroid Build Coastguard Worker     xy_sum_32 = _mm_setzero_si128();
118*77c1e3ccSAndroid Build Coastguard Worker     xz_sum_32 = _mm_setzero_si128();
119*77c1e3ccSAndroid Build Coastguard Worker     x_sum_32 = _mm_setzero_si128();
120*77c1e3ccSAndroid Build Coastguard Worker     x2_sum_32 = _mm_setzero_si128();
121*77c1e3ccSAndroid Build Coastguard Worker   }
122*77c1e3ccSAndroid Build Coastguard Worker 
123*77c1e3ccSAndroid Build Coastguard Worker   // x_sum now covers every pixel except the final 1-2 rows and 1-2 cols
124*77c1e3ccSAndroid Build Coastguard Worker   int64_t x_finalrow = 0, x_finalcol = 0, x2_finalrow = 0, x2_finalcol = 0;
125*77c1e3ccSAndroid Build Coastguard Worker 
126*77c1e3ccSAndroid Build Coastguard Worker   // Do we have 2 rows remaining or just the one?  Note that width and height
127*77c1e3ccSAndroid Build Coastguard Worker   // are powers of 2, so each modulo 3 must be 1 or 2.
128*77c1e3ccSAndroid Build Coastguard Worker   if (height % 3 == 1) {  // Just horiz corrs on the final row
129*77c1e3ccSAndroid Build Coastguard Worker     const int16_t x0 = diff[(height - 1) * stride];
130*77c1e3ccSAndroid Build Coastguard Worker     x_sum += x0;
131*77c1e3ccSAndroid Build Coastguard Worker     x_finalrow += x0;
132*77c1e3ccSAndroid Build Coastguard Worker     x2_sum += x0 * x0;
133*77c1e3ccSAndroid Build Coastguard Worker     x2_finalrow += x0 * x0;
134*77c1e3ccSAndroid Build Coastguard Worker     for (int j = 0; j < width - 1; ++j) {
135*77c1e3ccSAndroid Build Coastguard Worker       const int16_t x = diff[(height - 1) * stride + j];
136*77c1e3ccSAndroid Build Coastguard Worker       const int16_t y = diff[(height - 1) * stride + j + 1];
137*77c1e3ccSAndroid Build Coastguard Worker       xy_sum += x * y;
138*77c1e3ccSAndroid Build Coastguard Worker       x_sum += y;
139*77c1e3ccSAndroid Build Coastguard Worker       x2_sum += y * y;
140*77c1e3ccSAndroid Build Coastguard Worker       x_finalrow += y;
141*77c1e3ccSAndroid Build Coastguard Worker       x2_finalrow += y * y;
142*77c1e3ccSAndroid Build Coastguard Worker     }
143*77c1e3ccSAndroid Build Coastguard Worker   } else {  // Two rows remaining to do
144*77c1e3ccSAndroid Build Coastguard Worker     const int16_t x0 = diff[(height - 2) * stride];
145*77c1e3ccSAndroid Build Coastguard Worker     const int16_t z0 = diff[(height - 1) * stride];
146*77c1e3ccSAndroid Build Coastguard Worker     x_sum += x0 + z0;
147*77c1e3ccSAndroid Build Coastguard Worker     x2_sum += x0 * x0 + z0 * z0;
148*77c1e3ccSAndroid Build Coastguard Worker     x_finalrow += z0;
149*77c1e3ccSAndroid Build Coastguard Worker     x2_finalrow += z0 * z0;
150*77c1e3ccSAndroid Build Coastguard Worker     for (int j = 0; j < width - 1; ++j) {
151*77c1e3ccSAndroid Build Coastguard Worker       const int16_t x = diff[(height - 2) * stride + j];
152*77c1e3ccSAndroid Build Coastguard Worker       const int16_t y = diff[(height - 2) * stride + j + 1];
153*77c1e3ccSAndroid Build Coastguard Worker       const int16_t z = diff[(height - 1) * stride + j];
154*77c1e3ccSAndroid Build Coastguard Worker       const int16_t w = diff[(height - 1) * stride + j + 1];
155*77c1e3ccSAndroid Build Coastguard Worker 
156*77c1e3ccSAndroid Build Coastguard Worker       // Horizontal and vertical correlations for the penultimate row:
157*77c1e3ccSAndroid Build Coastguard Worker       xy_sum += x * y;
158*77c1e3ccSAndroid Build Coastguard Worker       xz_sum += x * z;
159*77c1e3ccSAndroid Build Coastguard Worker 
160*77c1e3ccSAndroid Build Coastguard Worker       // Now just horizontal correlations for the final row:
161*77c1e3ccSAndroid Build Coastguard Worker       xy_sum += z * w;
162*77c1e3ccSAndroid Build Coastguard Worker 
163*77c1e3ccSAndroid Build Coastguard Worker       x_sum += y + w;
164*77c1e3ccSAndroid Build Coastguard Worker       x2_sum += y * y + w * w;
165*77c1e3ccSAndroid Build Coastguard Worker       x_finalrow += w;
166*77c1e3ccSAndroid Build Coastguard Worker       x2_finalrow += w * w;
167*77c1e3ccSAndroid Build Coastguard Worker     }
168*77c1e3ccSAndroid Build Coastguard Worker   }
169*77c1e3ccSAndroid Build Coastguard Worker 
170*77c1e3ccSAndroid Build Coastguard Worker   // Do we have 2 columns remaining or just the one?
171*77c1e3ccSAndroid Build Coastguard Worker   if (width % 3 == 1) {  // Just vert corrs on the final col
172*77c1e3ccSAndroid Build Coastguard Worker     const int16_t x0 = diff[width - 1];
173*77c1e3ccSAndroid Build Coastguard Worker     x_sum += x0;
174*77c1e3ccSAndroid Build Coastguard Worker     x_finalcol += x0;
175*77c1e3ccSAndroid Build Coastguard Worker     x2_sum += x0 * x0;
176*77c1e3ccSAndroid Build Coastguard Worker     x2_finalcol += x0 * x0;
177*77c1e3ccSAndroid Build Coastguard Worker     for (int i = 0; i < height - 1; ++i) {
178*77c1e3ccSAndroid Build Coastguard Worker       const int16_t x = diff[i * stride + width - 1];
179*77c1e3ccSAndroid Build Coastguard Worker       const int16_t z = diff[(i + 1) * stride + width - 1];
180*77c1e3ccSAndroid Build Coastguard Worker       xz_sum += x * z;
181*77c1e3ccSAndroid Build Coastguard Worker       x_finalcol += z;
182*77c1e3ccSAndroid Build Coastguard Worker       x2_finalcol += z * z;
183*77c1e3ccSAndroid Build Coastguard Worker       // So the bottom-right elements don't get counted twice:
184*77c1e3ccSAndroid Build Coastguard Worker       if (i < height - (height % 3 == 1 ? 2 : 3)) {
185*77c1e3ccSAndroid Build Coastguard Worker         x_sum += z;
186*77c1e3ccSAndroid Build Coastguard Worker         x2_sum += z * z;
187*77c1e3ccSAndroid Build Coastguard Worker       }
188*77c1e3ccSAndroid Build Coastguard Worker     }
189*77c1e3ccSAndroid Build Coastguard Worker   } else {  // Two cols remaining
190*77c1e3ccSAndroid Build Coastguard Worker     const int16_t x0 = diff[width - 2];
191*77c1e3ccSAndroid Build Coastguard Worker     const int16_t y0 = diff[width - 1];
192*77c1e3ccSAndroid Build Coastguard Worker     x_sum += x0 + y0;
193*77c1e3ccSAndroid Build Coastguard Worker     x2_sum += x0 * x0 + y0 * y0;
194*77c1e3ccSAndroid Build Coastguard Worker     x_finalcol += y0;
195*77c1e3ccSAndroid Build Coastguard Worker     x2_finalcol += y0 * y0;
196*77c1e3ccSAndroid Build Coastguard Worker     for (int i = 0; i < height - 1; ++i) {
197*77c1e3ccSAndroid Build Coastguard Worker       const int16_t x = diff[i * stride + width - 2];
198*77c1e3ccSAndroid Build Coastguard Worker       const int16_t y = diff[i * stride + width - 1];
199*77c1e3ccSAndroid Build Coastguard Worker       const int16_t z = diff[(i + 1) * stride + width - 2];
200*77c1e3ccSAndroid Build Coastguard Worker       const int16_t w = diff[(i + 1) * stride + width - 1];
201*77c1e3ccSAndroid Build Coastguard Worker 
202*77c1e3ccSAndroid Build Coastguard Worker       // Horizontal and vertical correlations for the penultimate col:
203*77c1e3ccSAndroid Build Coastguard Worker       // Skip these on the last iteration of this loop if we also had two
204*77c1e3ccSAndroid Build Coastguard Worker       // rows remaining, otherwise the final horizontal and vertical correlation
205*77c1e3ccSAndroid Build Coastguard Worker       // get erroneously processed twice
206*77c1e3ccSAndroid Build Coastguard Worker       if (i < height - 2 || height % 3 == 1) {
207*77c1e3ccSAndroid Build Coastguard Worker         xy_sum += x * y;
208*77c1e3ccSAndroid Build Coastguard Worker         xz_sum += x * z;
209*77c1e3ccSAndroid Build Coastguard Worker       }
210*77c1e3ccSAndroid Build Coastguard Worker 
211*77c1e3ccSAndroid Build Coastguard Worker       x_finalcol += w;
212*77c1e3ccSAndroid Build Coastguard Worker       x2_finalcol += w * w;
213*77c1e3ccSAndroid Build Coastguard Worker       // So the bottom-right elements don't get counted twice:
214*77c1e3ccSAndroid Build Coastguard Worker       if (i < height - (height % 3 == 1 ? 2 : 3)) {
215*77c1e3ccSAndroid Build Coastguard Worker         x_sum += z + w;
216*77c1e3ccSAndroid Build Coastguard Worker         x2_sum += z * z + w * w;
217*77c1e3ccSAndroid Build Coastguard Worker       }
218*77c1e3ccSAndroid Build Coastguard Worker 
219*77c1e3ccSAndroid Build Coastguard Worker       // Now just vertical correlations for the final column:
220*77c1e3ccSAndroid Build Coastguard Worker       xz_sum += y * w;
221*77c1e3ccSAndroid Build Coastguard Worker     }
222*77c1e3ccSAndroid Build Coastguard Worker   }
223*77c1e3ccSAndroid Build Coastguard Worker 
224*77c1e3ccSAndroid Build Coastguard Worker   // Calculate the simple sums and squared-sums
225*77c1e3ccSAndroid Build Coastguard Worker   int64_t x_firstrow = 0, x_firstcol = 0;
226*77c1e3ccSAndroid Build Coastguard Worker   int64_t x2_firstrow = 0, x2_firstcol = 0;
227*77c1e3ccSAndroid Build Coastguard Worker 
228*77c1e3ccSAndroid Build Coastguard Worker   for (int j = 0; j < width; ++j) {
229*77c1e3ccSAndroid Build Coastguard Worker     x_firstrow += diff[j];
230*77c1e3ccSAndroid Build Coastguard Worker     x2_firstrow += diff[j] * diff[j];
231*77c1e3ccSAndroid Build Coastguard Worker   }
232*77c1e3ccSAndroid Build Coastguard Worker   for (int i = 0; i < height; ++i) {
233*77c1e3ccSAndroid Build Coastguard Worker     x_firstcol += diff[i * stride];
234*77c1e3ccSAndroid Build Coastguard Worker     x2_firstcol += diff[i * stride] * diff[i * stride];
235*77c1e3ccSAndroid Build Coastguard Worker   }
236*77c1e3ccSAndroid Build Coastguard Worker 
237*77c1e3ccSAndroid Build Coastguard Worker   int64_t xhor_sum = x_sum - x_finalcol;
238*77c1e3ccSAndroid Build Coastguard Worker   int64_t xver_sum = x_sum - x_finalrow;
239*77c1e3ccSAndroid Build Coastguard Worker   int64_t y_sum = x_sum - x_firstcol;
240*77c1e3ccSAndroid Build Coastguard Worker   int64_t z_sum = x_sum - x_firstrow;
241*77c1e3ccSAndroid Build Coastguard Worker   int64_t x2hor_sum = x2_sum - x2_finalcol;
242*77c1e3ccSAndroid Build Coastguard Worker   int64_t x2ver_sum = x2_sum - x2_finalrow;
243*77c1e3ccSAndroid Build Coastguard Worker   int64_t y2_sum = x2_sum - x2_firstcol;
244*77c1e3ccSAndroid Build Coastguard Worker   int64_t z2_sum = x2_sum - x2_firstrow;
245*77c1e3ccSAndroid Build Coastguard Worker 
246*77c1e3ccSAndroid Build Coastguard Worker   const float num_hor = (float)(height * (width - 1));
247*77c1e3ccSAndroid Build Coastguard Worker   const float num_ver = (float)((height - 1) * width);
248*77c1e3ccSAndroid Build Coastguard Worker 
249*77c1e3ccSAndroid Build Coastguard Worker   const float xhor_var_n = x2hor_sum - (xhor_sum * xhor_sum) / num_hor;
250*77c1e3ccSAndroid Build Coastguard Worker   const float xver_var_n = x2ver_sum - (xver_sum * xver_sum) / num_ver;
251*77c1e3ccSAndroid Build Coastguard Worker 
252*77c1e3ccSAndroid Build Coastguard Worker   const float y_var_n = y2_sum - (y_sum * y_sum) / num_hor;
253*77c1e3ccSAndroid Build Coastguard Worker   const float z_var_n = z2_sum - (z_sum * z_sum) / num_ver;
254*77c1e3ccSAndroid Build Coastguard Worker 
255*77c1e3ccSAndroid Build Coastguard Worker   const float xy_var_n = xy_sum - (xhor_sum * y_sum) / num_hor;
256*77c1e3ccSAndroid Build Coastguard Worker   const float xz_var_n = xz_sum - (xver_sum * z_sum) / num_ver;
257*77c1e3ccSAndroid Build Coastguard Worker 
258*77c1e3ccSAndroid Build Coastguard Worker   if (xhor_var_n > 0 && y_var_n > 0) {
259*77c1e3ccSAndroid Build Coastguard Worker     *hcorr = xy_var_n / sqrtf(xhor_var_n * y_var_n);
260*77c1e3ccSAndroid Build Coastguard Worker     *hcorr = *hcorr < 0 ? 0 : *hcorr;
261*77c1e3ccSAndroid Build Coastguard Worker   } else {
262*77c1e3ccSAndroid Build Coastguard Worker     *hcorr = 1.0;
263*77c1e3ccSAndroid Build Coastguard Worker   }
264*77c1e3ccSAndroid Build Coastguard Worker   if (xver_var_n > 0 && z_var_n > 0) {
265*77c1e3ccSAndroid Build Coastguard Worker     *vcorr = xz_var_n / sqrtf(xver_var_n * z_var_n);
266*77c1e3ccSAndroid Build Coastguard Worker     *vcorr = *vcorr < 0 ? 0 : *vcorr;
267*77c1e3ccSAndroid Build Coastguard Worker   } else {
268*77c1e3ccSAndroid Build Coastguard Worker     *vcorr = 1.0;
269*77c1e3ccSAndroid Build Coastguard Worker   }
270*77c1e3ccSAndroid Build Coastguard Worker }
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