1*495ae853SAndroid Build Coastguard Worker /******************************************************************************
2*495ae853SAndroid Build Coastguard Worker *
3*495ae853SAndroid Build Coastguard Worker * Copyright (C) 2022 The Android Open Source Project
4*495ae853SAndroid Build Coastguard Worker *
5*495ae853SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
6*495ae853SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
7*495ae853SAndroid Build Coastguard Worker * You may obtain a copy of the License at:
8*495ae853SAndroid Build Coastguard Worker *
9*495ae853SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
10*495ae853SAndroid Build Coastguard Worker *
11*495ae853SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
12*495ae853SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
13*495ae853SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14*495ae853SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
15*495ae853SAndroid Build Coastguard Worker * limitations under the License.
16*495ae853SAndroid Build Coastguard Worker *
17*495ae853SAndroid Build Coastguard Worker *****************************************************************************
18*495ae853SAndroid Build Coastguard Worker * Originally developed and contributed by Ittiam Systems Pvt. Ltd, Bangalore
19*495ae853SAndroid Build Coastguard Worker */
20*495ae853SAndroid Build Coastguard Worker
21*495ae853SAndroid Build Coastguard Worker /**
22*495ae853SAndroid Build Coastguard Worker *******************************************************************************
23*495ae853SAndroid Build Coastguard Worker * @file
24*495ae853SAndroid Build Coastguard Worker * isvce_mc.c
25*495ae853SAndroid Build Coastguard Worker *
26*495ae853SAndroid Build Coastguard Worker * @brief
27*495ae853SAndroid Build Coastguard Worker * Contains definition of functions for motion compensation
28*495ae853SAndroid Build Coastguard Worker *
29*495ae853SAndroid Build Coastguard Worker * @author
30*495ae853SAndroid Build Coastguard Worker * ittiam
31*495ae853SAndroid Build Coastguard Worker *
32*495ae853SAndroid Build Coastguard Worker * @par List of Functions:
33*495ae853SAndroid Build Coastguard Worker * - isvce_motion_comp_luma()
34*495ae853SAndroid Build Coastguard Worker * - isvce_motion_comp_chroma()
35*495ae853SAndroid Build Coastguard Worker *
36*495ae853SAndroid Build Coastguard Worker * @remarks
37*495ae853SAndroid Build Coastguard Worker * None
38*495ae853SAndroid Build Coastguard Worker *
39*495ae853SAndroid Build Coastguard Worker *******************************************************************************
40*495ae853SAndroid Build Coastguard Worker */
41*495ae853SAndroid Build Coastguard Worker
42*495ae853SAndroid Build Coastguard Worker /*****************************************************************************/
43*495ae853SAndroid Build Coastguard Worker /* File Includes */
44*495ae853SAndroid Build Coastguard Worker /*****************************************************************************/
45*495ae853SAndroid Build Coastguard Worker
46*495ae853SAndroid Build Coastguard Worker /* System include files */
47*495ae853SAndroid Build Coastguard Worker #include <stdio.h>
48*495ae853SAndroid Build Coastguard Worker
49*495ae853SAndroid Build Coastguard Worker /* User include files */
50*495ae853SAndroid Build Coastguard Worker #include "ih264_typedefs.h"
51*495ae853SAndroid Build Coastguard Worker #include "ih264_debug.h"
52*495ae853SAndroid Build Coastguard Worker #include "isvc_defs.h"
53*495ae853SAndroid Build Coastguard Worker #include "iv2.h"
54*495ae853SAndroid Build Coastguard Worker #include "ive2.h"
55*495ae853SAndroid Build Coastguard Worker #include "ime_distortion_metrics.h"
56*495ae853SAndroid Build Coastguard Worker #include "ime_defs.h"
57*495ae853SAndroid Build Coastguard Worker #include "ime_structs.h"
58*495ae853SAndroid Build Coastguard Worker #include "isvc_structs.h"
59*495ae853SAndroid Build Coastguard Worker #include "isvc_inter_pred_filters.h"
60*495ae853SAndroid Build Coastguard Worker #include "isvc_mem_fns.h"
61*495ae853SAndroid Build Coastguard Worker #include "ih264_padding.h"
62*495ae853SAndroid Build Coastguard Worker #include "ih264_intra_pred_filters.h"
63*495ae853SAndroid Build Coastguard Worker #include "ih264_deblk_edge_filters.h"
64*495ae853SAndroid Build Coastguard Worker #include "isvc_trans_quant_itrans_iquant.h"
65*495ae853SAndroid Build Coastguard Worker #include "isvc_cabac_tables.h"
66*495ae853SAndroid Build Coastguard Worker #include "isvce_defs.h"
67*495ae853SAndroid Build Coastguard Worker #include "ih264e_error.h"
68*495ae853SAndroid Build Coastguard Worker #include "ih264e_bitstream.h"
69*495ae853SAndroid Build Coastguard Worker #include "irc_cntrl_param.h"
70*495ae853SAndroid Build Coastguard Worker #include "irc_frame_info_collector.h"
71*495ae853SAndroid Build Coastguard Worker #include "isvce_rate_control.h"
72*495ae853SAndroid Build Coastguard Worker #include "isvce_cabac_structs.h"
73*495ae853SAndroid Build Coastguard Worker #include "isvce_structs.h"
74*495ae853SAndroid Build Coastguard Worker #include "isvce_mc.h"
75*495ae853SAndroid Build Coastguard Worker #include "ih264e_half_pel.h"
76*495ae853SAndroid Build Coastguard Worker #include "isvce_ibl_eval.h"
77*495ae853SAndroid Build Coastguard Worker
78*495ae853SAndroid Build Coastguard Worker /*****************************************************************************/
79*495ae853SAndroid Build Coastguard Worker /* Function Definitions */
80*495ae853SAndroid Build Coastguard Worker /*****************************************************************************/
81*495ae853SAndroid Build Coastguard Worker
82*495ae853SAndroid Build Coastguard Worker /**
83*495ae853SAndroid Build Coastguard Worker ******************************************************************************
84*495ae853SAndroid Build Coastguard Worker *
85*495ae853SAndroid Build Coastguard Worker * @brief
86*495ae853SAndroid Build Coastguard Worker * performs motion compensation for a luma mb for the given mv.
87*495ae853SAndroid Build Coastguard Worker *
88*495ae853SAndroid Build Coastguard Worker * @par Description
89*495ae853SAndroid Build Coastguard Worker * This routine performs motion compensation of an inter mb. When the inter
90*495ae853SAndroid Build Coastguard Worker * mb mode is P16x16, there is no need to copy 16x16 unit from reference buffer
91*495ae853SAndroid Build Coastguard Worker * to pred buffer. In this case the function returns pointer and stride of the
92*495ae853SAndroid Build Coastguard Worker * ref. buffer and this info is used in place of pred buffer else where.
93*495ae853SAndroid Build Coastguard Worker * In other cases, the pred buffer is populated via copy / filtering + copy
94*495ae853SAndroid Build Coastguard Worker * (q pel cases) and returned.
95*495ae853SAndroid Build Coastguard Worker *
96*495ae853SAndroid Build Coastguard Worker * @param[in] ps_proc
97*495ae853SAndroid Build Coastguard Worker * pointer to current proc ctxt
98*495ae853SAndroid Build Coastguard Worker *
99*495ae853SAndroid Build Coastguard Worker * @return none
100*495ae853SAndroid Build Coastguard Worker *
101*495ae853SAndroid Build Coastguard Worker * @remarks Assumes half pel buffers for the entire frame are populated.
102*495ae853SAndroid Build Coastguard Worker *
103*495ae853SAndroid Build Coastguard Worker ******************************************************************************
104*495ae853SAndroid Build Coastguard Worker */
isvce_motion_comp_luma(isvce_process_ctxt_t * ps_proc,buffer_container_t * ps_pred)105*495ae853SAndroid Build Coastguard Worker void isvce_motion_comp_luma(isvce_process_ctxt_t *ps_proc, buffer_container_t *ps_pred)
106*495ae853SAndroid Build Coastguard Worker {
107*495ae853SAndroid Build Coastguard Worker /* codec context */
108*495ae853SAndroid Build Coastguard Worker isvce_codec_t *ps_codec = ps_proc->ps_codec;
109*495ae853SAndroid Build Coastguard Worker
110*495ae853SAndroid Build Coastguard Worker /* me ctxt */
111*495ae853SAndroid Build Coastguard Worker isvce_me_ctxt_t *ps_me_ctxt = &ps_proc->s_me_ctxt;
112*495ae853SAndroid Build Coastguard Worker
113*495ae853SAndroid Build Coastguard Worker isa_dependent_fxns_t *ps_isa_dependent_fxns = &ps_codec->s_isa_dependent_fxns;
114*495ae853SAndroid Build Coastguard Worker inter_pred_fxns_t *ps_inter_pred_fxns = &ps_isa_dependent_fxns->s_inter_pred_fxns;
115*495ae853SAndroid Build Coastguard Worker
116*495ae853SAndroid Build Coastguard Worker /* Pointer to the structure having motion vectors, size and position of curr
117*495ae853SAndroid Build Coastguard Worker * partitions */
118*495ae853SAndroid Build Coastguard Worker isvce_enc_pu_t *ps_curr_pu;
119*495ae853SAndroid Build Coastguard Worker
120*495ae853SAndroid Build Coastguard Worker /* pointers to full pel, half pel x, half pel y, half pel xy reference buffer
121*495ae853SAndroid Build Coastguard Worker */
122*495ae853SAndroid Build Coastguard Worker UWORD8 *pu1_ref[4];
123*495ae853SAndroid Build Coastguard Worker
124*495ae853SAndroid Build Coastguard Worker /* pred buffer ptr */
125*495ae853SAndroid Build Coastguard Worker UWORD8 *pu1_pred;
126*495ae853SAndroid Build Coastguard Worker
127*495ae853SAndroid Build Coastguard Worker /* strides of full pel, half pel x, half pel y, half pel xy reference buffer
128*495ae853SAndroid Build Coastguard Worker */
129*495ae853SAndroid Build Coastguard Worker WORD32 i4_ref_strd[4];
130*495ae853SAndroid Build Coastguard Worker
131*495ae853SAndroid Build Coastguard Worker /* pred buffer stride */
132*495ae853SAndroid Build Coastguard Worker WORD32 i4_pred_strd = ps_proc->i4_pred_strd;
133*495ae853SAndroid Build Coastguard Worker
134*495ae853SAndroid Build Coastguard Worker /* full pel motion vectors */
135*495ae853SAndroid Build Coastguard Worker WORD32 u4_mv_x_full, u4_mv_y_full;
136*495ae853SAndroid Build Coastguard Worker
137*495ae853SAndroid Build Coastguard Worker /* half pel motion vectors */
138*495ae853SAndroid Build Coastguard Worker WORD32 u4_mv_x_hpel, u4_mv_y_hpel;
139*495ae853SAndroid Build Coastguard Worker
140*495ae853SAndroid Build Coastguard Worker /* quarter pel motion vectors */
141*495ae853SAndroid Build Coastguard Worker WORD32 u4_mv_x_qpel, u4_mv_y_qpel;
142*495ae853SAndroid Build Coastguard Worker
143*495ae853SAndroid Build Coastguard Worker /* width & height of the partition */
144*495ae853SAndroid Build Coastguard Worker UWORD32 wd, ht;
145*495ae853SAndroid Build Coastguard Worker
146*495ae853SAndroid Build Coastguard Worker /* partition idx */
147*495ae853SAndroid Build Coastguard Worker UWORD32 u4_num_prtn;
148*495ae853SAndroid Build Coastguard Worker
149*495ae853SAndroid Build Coastguard Worker /* half / qpel coefficient */
150*495ae853SAndroid Build Coastguard Worker UWORD32 u4_subpel_factor;
151*495ae853SAndroid Build Coastguard Worker
152*495ae853SAndroid Build Coastguard Worker /* BIPRED Flag */
153*495ae853SAndroid Build Coastguard Worker WORD32 i4_bipred_flag;
154*495ae853SAndroid Build Coastguard Worker
155*495ae853SAndroid Build Coastguard Worker /* temp var */
156*495ae853SAndroid Build Coastguard Worker UWORD32 u4_lkup_idx1;
157*495ae853SAndroid Build Coastguard Worker
158*495ae853SAndroid Build Coastguard Worker if((ps_proc->ps_mb_info->u2_mb_type == BASE_MODE) && ps_proc->ps_mb_info->u1_is_intra)
159*495ae853SAndroid Build Coastguard Worker {
160*495ae853SAndroid Build Coastguard Worker svc_intra_pred_ctxt_t *ps_intra_pred_ctxt = ps_proc->ps_intra_pred_ctxt;
161*495ae853SAndroid Build Coastguard Worker
162*495ae853SAndroid Build Coastguard Worker ps_pred->pv_data =
163*495ae853SAndroid Build Coastguard Worker (UWORD8 *) (ps_intra_pred_ctxt->s_intra_pred_outputs.s_pred_buf.as_component_bufs[Y]
164*495ae853SAndroid Build Coastguard Worker .pv_data);
165*495ae853SAndroid Build Coastguard Worker ps_pred->i4_data_stride =
166*495ae853SAndroid Build Coastguard Worker ps_intra_pred_ctxt->s_intra_pred_outputs.s_pred_buf.as_component_bufs[Y].i4_data_stride;
167*495ae853SAndroid Build Coastguard Worker
168*495ae853SAndroid Build Coastguard Worker return;
169*495ae853SAndroid Build Coastguard Worker }
170*495ae853SAndroid Build Coastguard Worker
171*495ae853SAndroid Build Coastguard Worker /* Init */
172*495ae853SAndroid Build Coastguard Worker i4_ref_strd[0] = ps_proc->as_ref_buf_props[0].as_component_bufs[0].i4_data_stride;
173*495ae853SAndroid Build Coastguard Worker
174*495ae853SAndroid Build Coastguard Worker i4_ref_strd[1] = i4_ref_strd[2] = i4_ref_strd[3] = ps_me_ctxt->u4_subpel_buf_strd;
175*495ae853SAndroid Build Coastguard Worker
176*495ae853SAndroid Build Coastguard Worker for(u4_num_prtn = 0; u4_num_prtn < ps_proc->u4_num_sub_partitions; u4_num_prtn++)
177*495ae853SAndroid Build Coastguard Worker {
178*495ae853SAndroid Build Coastguard Worker mv_t *ps_curr_mv;
179*495ae853SAndroid Build Coastguard Worker
180*495ae853SAndroid Build Coastguard Worker /* update ptr to curr partition */
181*495ae853SAndroid Build Coastguard Worker ps_curr_pu = ps_proc->ps_mb_info->as_pu + u4_num_prtn;
182*495ae853SAndroid Build Coastguard Worker
183*495ae853SAndroid Build Coastguard Worker /* Set no no bipred */
184*495ae853SAndroid Build Coastguard Worker i4_bipred_flag = 0;
185*495ae853SAndroid Build Coastguard Worker
186*495ae853SAndroid Build Coastguard Worker switch(ps_curr_pu->u1_pred_mode)
187*495ae853SAndroid Build Coastguard Worker {
188*495ae853SAndroid Build Coastguard Worker case PRED_L0:
189*495ae853SAndroid Build Coastguard Worker ps_curr_mv = &ps_curr_pu->as_me_info[0].s_mv;
190*495ae853SAndroid Build Coastguard Worker pu1_ref[0] = ps_proc->as_ref_buf_props[0].as_component_bufs[0].pv_data;
191*495ae853SAndroid Build Coastguard Worker break;
192*495ae853SAndroid Build Coastguard Worker
193*495ae853SAndroid Build Coastguard Worker case PRED_L1:
194*495ae853SAndroid Build Coastguard Worker ps_curr_mv = &ps_curr_pu->as_me_info[1].s_mv;
195*495ae853SAndroid Build Coastguard Worker pu1_ref[0] = ps_proc->as_ref_buf_props[1].as_component_bufs[0].pv_data;
196*495ae853SAndroid Build Coastguard Worker break;
197*495ae853SAndroid Build Coastguard Worker
198*495ae853SAndroid Build Coastguard Worker case PRED_BI:
199*495ae853SAndroid Build Coastguard Worker /*
200*495ae853SAndroid Build Coastguard Worker * In case of PRED_BI, we only need to ensure that
201*495ae853SAndroid Build Coastguard Worker * the reference buffer that gets selected is
202*495ae853SAndroid Build Coastguard Worker * ps_proc->pu1_best_subpel_buf
203*495ae853SAndroid Build Coastguard Worker */
204*495ae853SAndroid Build Coastguard Worker
205*495ae853SAndroid Build Coastguard Worker /* Dummy */
206*495ae853SAndroid Build Coastguard Worker ps_curr_mv = &ps_curr_pu->as_me_info[0].s_mv;
207*495ae853SAndroid Build Coastguard Worker pu1_ref[0] = ps_proc->as_ref_buf_props[0].as_component_bufs[0].pv_data;
208*495ae853SAndroid Build Coastguard Worker
209*495ae853SAndroid Build Coastguard Worker i4_bipred_flag = 1;
210*495ae853SAndroid Build Coastguard Worker break;
211*495ae853SAndroid Build Coastguard Worker
212*495ae853SAndroid Build Coastguard Worker default:
213*495ae853SAndroid Build Coastguard Worker ps_curr_mv = &ps_curr_pu->as_me_info[0].s_mv;
214*495ae853SAndroid Build Coastguard Worker pu1_ref[0] = ps_proc->as_ref_buf_props[0].as_component_bufs[0].pv_data;
215*495ae853SAndroid Build Coastguard Worker break;
216*495ae853SAndroid Build Coastguard Worker }
217*495ae853SAndroid Build Coastguard Worker
218*495ae853SAndroid Build Coastguard Worker /* get full pel mv's (full pel units) */
219*495ae853SAndroid Build Coastguard Worker u4_mv_x_full = ps_curr_mv->i2_mvx >> 2;
220*495ae853SAndroid Build Coastguard Worker u4_mv_y_full = ps_curr_mv->i2_mvy >> 2;
221*495ae853SAndroid Build Coastguard Worker
222*495ae853SAndroid Build Coastguard Worker /* get half pel mv's */
223*495ae853SAndroid Build Coastguard Worker u4_mv_x_hpel = (ps_curr_mv->i2_mvx & 0x2) >> 1;
224*495ae853SAndroid Build Coastguard Worker u4_mv_y_hpel = (ps_curr_mv->i2_mvy & 0x2) >> 1;
225*495ae853SAndroid Build Coastguard Worker
226*495ae853SAndroid Build Coastguard Worker /* get quarter pel mv's */
227*495ae853SAndroid Build Coastguard Worker u4_mv_x_qpel = (ps_curr_mv->i2_mvx & 0x1);
228*495ae853SAndroid Build Coastguard Worker u4_mv_y_qpel = (ps_curr_mv->i2_mvy & 0x1);
229*495ae853SAndroid Build Coastguard Worker
230*495ae853SAndroid Build Coastguard Worker /* width and height of partition */
231*495ae853SAndroid Build Coastguard Worker wd = (ps_curr_pu->u1_wd_in_4x4_m1 + 1) << 2;
232*495ae853SAndroid Build Coastguard Worker ht = (ps_curr_pu->u1_ht_in_4x4_m1 + 1) << 2;
233*495ae853SAndroid Build Coastguard Worker
234*495ae853SAndroid Build Coastguard Worker /* decision ? qpel/hpel, fpel */
235*495ae853SAndroid Build Coastguard Worker u4_subpel_factor =
236*495ae853SAndroid Build Coastguard Worker (u4_mv_y_hpel << 3) + (u4_mv_x_hpel << 2) + (u4_mv_y_qpel << 1) + (u4_mv_x_qpel);
237*495ae853SAndroid Build Coastguard Worker
238*495ae853SAndroid Build Coastguard Worker /* Move ref to position given by MV */
239*495ae853SAndroid Build Coastguard Worker pu1_ref[0] += ((u4_mv_y_full * i4_ref_strd[0]) + u4_mv_x_full);
240*495ae853SAndroid Build Coastguard Worker
241*495ae853SAndroid Build Coastguard Worker /* Sub pel ptrs/ Biperd pointers init */
242*495ae853SAndroid Build Coastguard Worker pu1_ref[1] = ps_proc->pu1_best_subpel_buf;
243*495ae853SAndroid Build Coastguard Worker i4_ref_strd[1] = ps_proc->u4_bst_spel_buf_strd;
244*495ae853SAndroid Build Coastguard Worker
245*495ae853SAndroid Build Coastguard Worker /* update pred buff ptr */
246*495ae853SAndroid Build Coastguard Worker pu1_pred = ps_proc->pu1_pred_mb + 4 * ps_curr_pu->u1_pos_y_in_4x4 * i4_pred_strd +
247*495ae853SAndroid Build Coastguard Worker 4 * ps_curr_pu->u1_pos_x_in_4x4;
248*495ae853SAndroid Build Coastguard Worker
249*495ae853SAndroid Build Coastguard Worker /* u4_lkup_idx1 will be non zero for half pel and bipred */
250*495ae853SAndroid Build Coastguard Worker u4_lkup_idx1 = ((u4_subpel_factor >> 2) != 0) || i4_bipred_flag;
251*495ae853SAndroid Build Coastguard Worker
252*495ae853SAndroid Build Coastguard Worker {
253*495ae853SAndroid Build Coastguard Worker /********************************************************************/
254*495ae853SAndroid Build Coastguard Worker /* if the block is P16x16 MB and mv are not quarter pel motion */
255*495ae853SAndroid Build Coastguard Worker /* vectors, there is no need to copy 16x16 unit from reference frame*/
256*495ae853SAndroid Build Coastguard Worker /* to pred buffer. We might as well send the reference frame buffer */
257*495ae853SAndroid Build Coastguard Worker /* pointer as pred buffer (ofc with updated stride) to fwd transform*/
258*495ae853SAndroid Build Coastguard Worker /* and inverse transform unit. */
259*495ae853SAndroid Build Coastguard Worker /********************************************************************/
260*495ae853SAndroid Build Coastguard Worker if(ps_proc->u4_num_sub_partitions == 1)
261*495ae853SAndroid Build Coastguard Worker {
262*495ae853SAndroid Build Coastguard Worker ps_pred->pv_data = pu1_ref[u4_lkup_idx1];
263*495ae853SAndroid Build Coastguard Worker ps_pred->i4_data_stride = i4_ref_strd[u4_lkup_idx1];
264*495ae853SAndroid Build Coastguard Worker }
265*495ae853SAndroid Build Coastguard Worker /*
266*495ae853SAndroid Build Coastguard Worker * Copying half pel or full pel to prediction buffer
267*495ae853SAndroid Build Coastguard Worker * Currently ps_proc->u4_num_sub_partitions will always be 1 as we only
268*495ae853SAndroid Build Coastguard Worker * support 16x16 in P mbs
269*495ae853SAndroid Build Coastguard Worker */
270*495ae853SAndroid Build Coastguard Worker else
271*495ae853SAndroid Build Coastguard Worker {
272*495ae853SAndroid Build Coastguard Worker ps_inter_pred_fxns->pf_inter_pred_luma_copy(pu1_ref[u4_lkup_idx1], pu1_pred,
273*495ae853SAndroid Build Coastguard Worker i4_ref_strd[u4_lkup_idx1], i4_pred_strd,
274*495ae853SAndroid Build Coastguard Worker ht, wd, NULL, 0);
275*495ae853SAndroid Build Coastguard Worker }
276*495ae853SAndroid Build Coastguard Worker }
277*495ae853SAndroid Build Coastguard Worker }
278*495ae853SAndroid Build Coastguard Worker }
279*495ae853SAndroid Build Coastguard Worker
280*495ae853SAndroid Build Coastguard Worker /**
281*495ae853SAndroid Build Coastguard Worker ******************************************************************************
282*495ae853SAndroid Build Coastguard Worker *
283*495ae853SAndroid Build Coastguard Worker * @brief
284*495ae853SAndroid Build Coastguard Worker * performs motion compensation for chroma mb
285*495ae853SAndroid Build Coastguard Worker *
286*495ae853SAndroid Build Coastguard Worker * @par Description
287*495ae853SAndroid Build Coastguard Worker * Copies a MB of data from the reference buffer (Full pel, half pel or q pel)
288*495ae853SAndroid Build Coastguard Worker * according to the motion vectors given
289*495ae853SAndroid Build Coastguard Worker *
290*495ae853SAndroid Build Coastguard Worker * @param[in] ps_proc
291*495ae853SAndroid Build Coastguard Worker * pointer to current proc ctxt
292*495ae853SAndroid Build Coastguard Worker *
293*495ae853SAndroid Build Coastguard Worker * @return none
294*495ae853SAndroid Build Coastguard Worker *
295*495ae853SAndroid Build Coastguard Worker * @remarks Assumes half pel and quarter pel buffers for the entire frame are
296*495ae853SAndroid Build Coastguard Worker * populated.
297*495ae853SAndroid Build Coastguard Worker ******************************************************************************
298*495ae853SAndroid Build Coastguard Worker */
isvce_motion_comp_chroma(isvce_process_ctxt_t * ps_proc,buffer_container_t * ps_pred)299*495ae853SAndroid Build Coastguard Worker void isvce_motion_comp_chroma(isvce_process_ctxt_t *ps_proc, buffer_container_t *ps_pred)
300*495ae853SAndroid Build Coastguard Worker {
301*495ae853SAndroid Build Coastguard Worker /* codec context */
302*495ae853SAndroid Build Coastguard Worker isvce_codec_t *ps_codec = ps_proc->ps_codec;
303*495ae853SAndroid Build Coastguard Worker isa_dependent_fxns_t *ps_isa_dependent_fxns = &ps_codec->s_isa_dependent_fxns;
304*495ae853SAndroid Build Coastguard Worker inter_pred_fxns_t *ps_inter_pred_fxns = &ps_isa_dependent_fxns->s_inter_pred_fxns;
305*495ae853SAndroid Build Coastguard Worker
306*495ae853SAndroid Build Coastguard Worker /* Pointer to the structure having motion vectors, size and position of curr
307*495ae853SAndroid Build Coastguard Worker * partitions */
308*495ae853SAndroid Build Coastguard Worker isvce_enc_pu_t *ps_curr_pu;
309*495ae853SAndroid Build Coastguard Worker
310*495ae853SAndroid Build Coastguard Worker /* pointers to full pel, half pel x, half pel y, half pel xy reference buffer
311*495ae853SAndroid Build Coastguard Worker */
312*495ae853SAndroid Build Coastguard Worker UWORD8 *pu1_ref;
313*495ae853SAndroid Build Coastguard Worker
314*495ae853SAndroid Build Coastguard Worker /* pred buffer ptr */
315*495ae853SAndroid Build Coastguard Worker UWORD8 *pu1_pred;
316*495ae853SAndroid Build Coastguard Worker
317*495ae853SAndroid Build Coastguard Worker /* strides of full pel reference buffer */
318*495ae853SAndroid Build Coastguard Worker WORD32 i4_ref_strd;
319*495ae853SAndroid Build Coastguard Worker
320*495ae853SAndroid Build Coastguard Worker /* pred buffer stride */
321*495ae853SAndroid Build Coastguard Worker WORD32 i4_pred_strd = ps_proc->i4_pred_strd;
322*495ae853SAndroid Build Coastguard Worker
323*495ae853SAndroid Build Coastguard Worker /* full pel motion vectors */
324*495ae853SAndroid Build Coastguard Worker WORD32 u4_mv_x_full, u4_mv_y_full;
325*495ae853SAndroid Build Coastguard Worker
326*495ae853SAndroid Build Coastguard Worker /* half pel motion vectors */
327*495ae853SAndroid Build Coastguard Worker WORD32 u4_mv_x_hpel, u4_mv_y_hpel;
328*495ae853SAndroid Build Coastguard Worker
329*495ae853SAndroid Build Coastguard Worker /* quarter pel motion vectors */
330*495ae853SAndroid Build Coastguard Worker WORD32 u4_mv_x_qpel, u4_mv_y_qpel;
331*495ae853SAndroid Build Coastguard Worker
332*495ae853SAndroid Build Coastguard Worker /* width & height of the partition */
333*495ae853SAndroid Build Coastguard Worker UWORD32 wd, ht;
334*495ae853SAndroid Build Coastguard Worker
335*495ae853SAndroid Build Coastguard Worker /* partition idx */
336*495ae853SAndroid Build Coastguard Worker UWORD32 u4_num_prtn;
337*495ae853SAndroid Build Coastguard Worker
338*495ae853SAndroid Build Coastguard Worker WORD32 u4_mv_x;
339*495ae853SAndroid Build Coastguard Worker WORD32 u4_mv_y;
340*495ae853SAndroid Build Coastguard Worker UWORD8 u1_dx, u1_dy;
341*495ae853SAndroid Build Coastguard Worker
342*495ae853SAndroid Build Coastguard Worker ASSERT(ps_proc->u4_num_sub_partitions <= ENC_MAX_PU_IN_MB);
343*495ae853SAndroid Build Coastguard Worker
344*495ae853SAndroid Build Coastguard Worker if((ps_proc->ps_mb_info->u2_mb_type == BASE_MODE) && ps_proc->ps_mb_info->u1_is_intra)
345*495ae853SAndroid Build Coastguard Worker {
346*495ae853SAndroid Build Coastguard Worker svc_intra_pred_ctxt_t *ps_intra_pred_ctxt = ps_proc->ps_intra_pred_ctxt;
347*495ae853SAndroid Build Coastguard Worker
348*495ae853SAndroid Build Coastguard Worker ps_pred->pv_data =
349*495ae853SAndroid Build Coastguard Worker (UWORD8 *) (ps_intra_pred_ctxt->s_intra_pred_outputs.s_pred_buf.as_component_bufs[UV]
350*495ae853SAndroid Build Coastguard Worker .pv_data);
351*495ae853SAndroid Build Coastguard Worker ps_pred->i4_data_stride =
352*495ae853SAndroid Build Coastguard Worker ps_intra_pred_ctxt->s_intra_pred_outputs.s_pred_buf.as_component_bufs[UV]
353*495ae853SAndroid Build Coastguard Worker .i4_data_stride;
354*495ae853SAndroid Build Coastguard Worker
355*495ae853SAndroid Build Coastguard Worker return;
356*495ae853SAndroid Build Coastguard Worker }
357*495ae853SAndroid Build Coastguard Worker else
358*495ae853SAndroid Build Coastguard Worker {
359*495ae853SAndroid Build Coastguard Worker ps_pred->pv_data = ps_proc->pu1_pred_mb;
360*495ae853SAndroid Build Coastguard Worker ps_pred->i4_data_stride = ps_proc->i4_pred_strd;
361*495ae853SAndroid Build Coastguard Worker }
362*495ae853SAndroid Build Coastguard Worker
363*495ae853SAndroid Build Coastguard Worker for(u4_num_prtn = 0; u4_num_prtn < ps_proc->u4_num_sub_partitions; u4_num_prtn++)
364*495ae853SAndroid Build Coastguard Worker {
365*495ae853SAndroid Build Coastguard Worker mv_t *ps_curr_mv;
366*495ae853SAndroid Build Coastguard Worker
367*495ae853SAndroid Build Coastguard Worker ps_curr_pu = ps_proc->ps_mb_info->as_pu + u4_num_prtn;
368*495ae853SAndroid Build Coastguard Worker
369*495ae853SAndroid Build Coastguard Worker if(ps_curr_pu->u1_pred_mode != BI)
370*495ae853SAndroid Build Coastguard Worker {
371*495ae853SAndroid Build Coastguard Worker ps_curr_mv = &ps_curr_pu->as_me_info[ps_curr_pu->u1_pred_mode].s_mv;
372*495ae853SAndroid Build Coastguard Worker pu1_ref =
373*495ae853SAndroid Build Coastguard Worker ps_proc->as_ref_buf_props[ps_curr_pu->u1_pred_mode].as_component_bufs[1].pv_data;
374*495ae853SAndroid Build Coastguard Worker i4_ref_strd = ps_proc->as_ref_buf_props[ps_curr_pu->u1_pred_mode]
375*495ae853SAndroid Build Coastguard Worker .as_component_bufs[1]
376*495ae853SAndroid Build Coastguard Worker .i4_data_stride;
377*495ae853SAndroid Build Coastguard Worker
378*495ae853SAndroid Build Coastguard Worker u4_mv_x = ps_curr_mv->i2_mvx >> 3;
379*495ae853SAndroid Build Coastguard Worker u4_mv_y = ps_curr_mv->i2_mvy >> 3;
380*495ae853SAndroid Build Coastguard Worker
381*495ae853SAndroid Build Coastguard Worker /* corresponds to full pel motion vector in luma, but in chroma
382*495ae853SAndroid Build Coastguard Worker * corresponds to pel formed wiith dx, dy =4 */
383*495ae853SAndroid Build Coastguard Worker u4_mv_x_full = (ps_curr_mv->i2_mvx & 0x4) >> 2;
384*495ae853SAndroid Build Coastguard Worker u4_mv_y_full = (ps_curr_mv->i2_mvy & 0x4) >> 2;
385*495ae853SAndroid Build Coastguard Worker
386*495ae853SAndroid Build Coastguard Worker /* get half pel mv's */
387*495ae853SAndroid Build Coastguard Worker u4_mv_x_hpel = (ps_curr_mv->i2_mvx & 0x2) >> 1;
388*495ae853SAndroid Build Coastguard Worker u4_mv_y_hpel = (ps_curr_mv->i2_mvy & 0x2) >> 1;
389*495ae853SAndroid Build Coastguard Worker
390*495ae853SAndroid Build Coastguard Worker /* get quarter pel mv's */
391*495ae853SAndroid Build Coastguard Worker u4_mv_x_qpel = (ps_curr_mv->i2_mvx & 0x1);
392*495ae853SAndroid Build Coastguard Worker u4_mv_y_qpel = (ps_curr_mv->i2_mvy & 0x1);
393*495ae853SAndroid Build Coastguard Worker
394*495ae853SAndroid Build Coastguard Worker /* width and height of sub macro block */
395*495ae853SAndroid Build Coastguard Worker wd = (ps_curr_pu->u1_wd_in_4x4_m1 + 1) << 1;
396*495ae853SAndroid Build Coastguard Worker ht = (ps_curr_pu->u1_ht_in_4x4_m1 + 1) << 1;
397*495ae853SAndroid Build Coastguard Worker
398*495ae853SAndroid Build Coastguard Worker /* move the pointers so that they point to the motion compensated
399*495ae853SAndroid Build Coastguard Worker * locations */
400*495ae853SAndroid Build Coastguard Worker pu1_ref += ((u4_mv_y * i4_ref_strd) + (u4_mv_x << 1));
401*495ae853SAndroid Build Coastguard Worker
402*495ae853SAndroid Build Coastguard Worker pu1_pred = ps_proc->pu1_pred_mb + 4 * ps_curr_pu->u1_pos_y_in_4x4 * i4_pred_strd +
403*495ae853SAndroid Build Coastguard Worker 2 * ps_curr_pu->u1_pos_x_in_4x4;
404*495ae853SAndroid Build Coastguard Worker
405*495ae853SAndroid Build Coastguard Worker u1_dx = (u4_mv_x_full << 2) + (u4_mv_x_hpel << 1) + (u4_mv_x_qpel);
406*495ae853SAndroid Build Coastguard Worker u1_dy = (u4_mv_y_full << 2) + (u4_mv_y_hpel << 1) + (u4_mv_y_qpel);
407*495ae853SAndroid Build Coastguard Worker
408*495ae853SAndroid Build Coastguard Worker /* cases where u1_dx = 0 or u1_dy = 0 are dealt separately in neon with
409*495ae853SAndroid Build Coastguard Worker * separate functions for better performance
410*495ae853SAndroid Build Coastguard Worker *
411*495ae853SAndroid Build Coastguard Worker * isvc_inter_pred_chroma_dx_zero_a9q
412*495ae853SAndroid Build Coastguard Worker * and
413*495ae853SAndroid Build Coastguard Worker * isvc_inter_pred_chroma_dy_zero_a9q
414*495ae853SAndroid Build Coastguard Worker */
415*495ae853SAndroid Build Coastguard Worker
416*495ae853SAndroid Build Coastguard Worker ps_inter_pred_fxns->pf_inter_pred_chroma(pu1_ref, pu1_pred, i4_ref_strd, i4_pred_strd,
417*495ae853SAndroid Build Coastguard Worker u1_dx, u1_dy, ht, wd);
418*495ae853SAndroid Build Coastguard Worker }
419*495ae853SAndroid Build Coastguard Worker else
420*495ae853SAndroid Build Coastguard Worker {
421*495ae853SAndroid Build Coastguard Worker /*
422*495ae853SAndroid Build Coastguard Worker * We need to interpolate the L0 and L1 ref pics with the chorma MV
423*495ae853SAndroid Build Coastguard Worker * then use them to average for bilinrar interpred
424*495ae853SAndroid Build Coastguard Worker */
425*495ae853SAndroid Build Coastguard Worker WORD32 i4_predmode;
426*495ae853SAndroid Build Coastguard Worker UWORD8 *pu1_ref_buf[2];
427*495ae853SAndroid Build Coastguard Worker
428*495ae853SAndroid Build Coastguard Worker /* Temporary buffers to store the interpolated value from L0 and L1 */
429*495ae853SAndroid Build Coastguard Worker pu1_ref_buf[L0] = ps_proc->apu1_subpel_buffs[0];
430*495ae853SAndroid Build Coastguard Worker pu1_ref_buf[L1] = ps_proc->apu1_subpel_buffs[1];
431*495ae853SAndroid Build Coastguard Worker
432*495ae853SAndroid Build Coastguard Worker for(i4_predmode = 0; i4_predmode < BI; i4_predmode++)
433*495ae853SAndroid Build Coastguard Worker {
434*495ae853SAndroid Build Coastguard Worker ps_curr_mv = &ps_curr_pu->as_me_info[i4_predmode].s_mv;
435*495ae853SAndroid Build Coastguard Worker pu1_ref = ps_proc->as_ref_buf_props[i4_predmode].as_component_bufs[1].pv_data;
436*495ae853SAndroid Build Coastguard Worker i4_ref_strd =
437*495ae853SAndroid Build Coastguard Worker ps_proc->as_ref_buf_props[i4_predmode].as_component_bufs[1].i4_data_stride;
438*495ae853SAndroid Build Coastguard Worker
439*495ae853SAndroid Build Coastguard Worker u4_mv_x = ps_curr_mv->i2_mvx >> 3;
440*495ae853SAndroid Build Coastguard Worker u4_mv_y = ps_curr_mv->i2_mvy >> 3;
441*495ae853SAndroid Build Coastguard Worker
442*495ae853SAndroid Build Coastguard Worker /*
443*495ae853SAndroid Build Coastguard Worker * corresponds to full pel motion vector in luma, but in chroma
444*495ae853SAndroid Build Coastguard Worker * corresponds to pel formed wiith dx, dy =4
445*495ae853SAndroid Build Coastguard Worker */
446*495ae853SAndroid Build Coastguard Worker u4_mv_x_full = (ps_curr_mv->i2_mvx & 0x4) >> 2;
447*495ae853SAndroid Build Coastguard Worker u4_mv_y_full = (ps_curr_mv->i2_mvy & 0x4) >> 2;
448*495ae853SAndroid Build Coastguard Worker
449*495ae853SAndroid Build Coastguard Worker /* get half pel mv's */
450*495ae853SAndroid Build Coastguard Worker u4_mv_x_hpel = (ps_curr_mv->i2_mvx & 0x2) >> 1;
451*495ae853SAndroid Build Coastguard Worker u4_mv_y_hpel = (ps_curr_mv->i2_mvy & 0x2) >> 1;
452*495ae853SAndroid Build Coastguard Worker
453*495ae853SAndroid Build Coastguard Worker /* get quarter pel mv's */
454*495ae853SAndroid Build Coastguard Worker u4_mv_x_qpel = (ps_curr_mv->i2_mvx & 0x1);
455*495ae853SAndroid Build Coastguard Worker u4_mv_y_qpel = (ps_curr_mv->i2_mvy & 0x1);
456*495ae853SAndroid Build Coastguard Worker
457*495ae853SAndroid Build Coastguard Worker /* width and height of sub macro block */
458*495ae853SAndroid Build Coastguard Worker wd = (ps_curr_pu->u1_wd_in_4x4_m1 + 1) << 1;
459*495ae853SAndroid Build Coastguard Worker ht = (ps_curr_pu->u1_ht_in_4x4_m1 + 1) << 1;
460*495ae853SAndroid Build Coastguard Worker
461*495ae853SAndroid Build Coastguard Worker /* move the pointers so that they point to the motion compensated
462*495ae853SAndroid Build Coastguard Worker * locations */
463*495ae853SAndroid Build Coastguard Worker pu1_ref += ((u4_mv_y * i4_ref_strd) + (u4_mv_x << 1));
464*495ae853SAndroid Build Coastguard Worker
465*495ae853SAndroid Build Coastguard Worker pu1_pred = ps_proc->pu1_pred_mb + 4 * ps_curr_pu->u1_pos_y_in_4x4 * i4_pred_strd +
466*495ae853SAndroid Build Coastguard Worker 2 * ps_curr_pu->u1_pos_x_in_4x4;
467*495ae853SAndroid Build Coastguard Worker
468*495ae853SAndroid Build Coastguard Worker u1_dx = (u4_mv_x_full << 2) + (u4_mv_x_hpel << 1) + (u4_mv_x_qpel);
469*495ae853SAndroid Build Coastguard Worker u1_dy = (u4_mv_y_full << 2) + (u4_mv_y_hpel << 1) + (u4_mv_y_qpel);
470*495ae853SAndroid Build Coastguard Worker
471*495ae853SAndroid Build Coastguard Worker ps_inter_pred_fxns->pf_inter_pred_chroma(
472*495ae853SAndroid Build Coastguard Worker pu1_ref, pu1_ref_buf[i4_predmode], i4_ref_strd, MB_SIZE, u1_dx, u1_dy, ht, wd);
473*495ae853SAndroid Build Coastguard Worker }
474*495ae853SAndroid Build Coastguard Worker
475*495ae853SAndroid Build Coastguard Worker ps_inter_pred_fxns->pf_inter_pred_luma_bilinear(pu1_ref_buf[L0], pu1_ref_buf[L1],
476*495ae853SAndroid Build Coastguard Worker pu1_pred, MB_SIZE, MB_SIZE,
477*495ae853SAndroid Build Coastguard Worker i4_pred_strd, MB_SIZE >> 1, MB_SIZE);
478*495ae853SAndroid Build Coastguard Worker }
479*495ae853SAndroid Build Coastguard Worker }
480*495ae853SAndroid Build Coastguard Worker }
481