xref: /aosp_15_r20/external/libchrome/ui/gfx/geometry/quad_f.cc (revision 635a864187cb8b6c713ff48b7e790a6b21769273)
1*635a8641SAndroid Build Coastguard Worker // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2*635a8641SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
3*635a8641SAndroid Build Coastguard Worker // found in the LICENSE file.
4*635a8641SAndroid Build Coastguard Worker 
5*635a8641SAndroid Build Coastguard Worker #include "ui/gfx/geometry/quad_f.h"
6*635a8641SAndroid Build Coastguard Worker 
7*635a8641SAndroid Build Coastguard Worker #include <limits>
8*635a8641SAndroid Build Coastguard Worker 
9*635a8641SAndroid Build Coastguard Worker #include "base/strings/stringprintf.h"
10*635a8641SAndroid Build Coastguard Worker 
11*635a8641SAndroid Build Coastguard Worker namespace gfx {
12*635a8641SAndroid Build Coastguard Worker 
operator =(const RectF & rect)13*635a8641SAndroid Build Coastguard Worker void QuadF::operator=(const RectF& rect) {
14*635a8641SAndroid Build Coastguard Worker   p1_ = PointF(rect.x(), rect.y());
15*635a8641SAndroid Build Coastguard Worker   p2_ = PointF(rect.right(), rect.y());
16*635a8641SAndroid Build Coastguard Worker   p3_ = PointF(rect.right(), rect.bottom());
17*635a8641SAndroid Build Coastguard Worker   p4_ = PointF(rect.x(), rect.bottom());
18*635a8641SAndroid Build Coastguard Worker }
19*635a8641SAndroid Build Coastguard Worker 
ToString() const20*635a8641SAndroid Build Coastguard Worker std::string QuadF::ToString() const {
21*635a8641SAndroid Build Coastguard Worker   return base::StringPrintf("%s;%s;%s;%s",
22*635a8641SAndroid Build Coastguard Worker                             p1_.ToString().c_str(),
23*635a8641SAndroid Build Coastguard Worker                             p2_.ToString().c_str(),
24*635a8641SAndroid Build Coastguard Worker                             p3_.ToString().c_str(),
25*635a8641SAndroid Build Coastguard Worker                             p4_.ToString().c_str());
26*635a8641SAndroid Build Coastguard Worker }
27*635a8641SAndroid Build Coastguard Worker 
WithinEpsilon(float a,float b)28*635a8641SAndroid Build Coastguard Worker static inline bool WithinEpsilon(float a, float b) {
29*635a8641SAndroid Build Coastguard Worker   return std::abs(a - b) < std::numeric_limits<float>::epsilon();
30*635a8641SAndroid Build Coastguard Worker }
31*635a8641SAndroid Build Coastguard Worker 
IsRectilinear() const32*635a8641SAndroid Build Coastguard Worker bool QuadF::IsRectilinear() const {
33*635a8641SAndroid Build Coastguard Worker   return
34*635a8641SAndroid Build Coastguard Worker       (WithinEpsilon(p1_.x(), p2_.x()) && WithinEpsilon(p2_.y(), p3_.y()) &&
35*635a8641SAndroid Build Coastguard Worker        WithinEpsilon(p3_.x(), p4_.x()) && WithinEpsilon(p4_.y(), p1_.y())) ||
36*635a8641SAndroid Build Coastguard Worker       (WithinEpsilon(p1_.y(), p2_.y()) && WithinEpsilon(p2_.x(), p3_.x()) &&
37*635a8641SAndroid Build Coastguard Worker        WithinEpsilon(p3_.y(), p4_.y()) && WithinEpsilon(p4_.x(), p1_.x()));
38*635a8641SAndroid Build Coastguard Worker }
39*635a8641SAndroid Build Coastguard Worker 
IsCounterClockwise() const40*635a8641SAndroid Build Coastguard Worker bool QuadF::IsCounterClockwise() const {
41*635a8641SAndroid Build Coastguard Worker   // This math computes the signed area of the quad. Positive area
42*635a8641SAndroid Build Coastguard Worker   // indicates the quad is clockwise; negative area indicates the quad is
43*635a8641SAndroid Build Coastguard Worker   // counter-clockwise. Note carefully: this is backwards from conventional
44*635a8641SAndroid Build Coastguard Worker   // math because our geometric space uses screen coordiantes with y-axis
45*635a8641SAndroid Build Coastguard Worker   // pointing downards.
46*635a8641SAndroid Build Coastguard Worker   // Reference: http://mathworld.wolfram.com/PolygonArea.html.
47*635a8641SAndroid Build Coastguard Worker   // The equation can be written:
48*635a8641SAndroid Build Coastguard Worker   // Signed area = determinant1 + determinant2 + determinant3 + determinant4
49*635a8641SAndroid Build Coastguard Worker   // In practise, Refactoring the computation of adding determinants so that
50*635a8641SAndroid Build Coastguard Worker   // reducing the number of operations. The equation is:
51*635a8641SAndroid Build Coastguard Worker   // Signed area = element1 + element2 - element3 - element4
52*635a8641SAndroid Build Coastguard Worker 
53*635a8641SAndroid Build Coastguard Worker   float p24 = p2_.y() - p4_.y();
54*635a8641SAndroid Build Coastguard Worker   float p31 = p3_.y() - p1_.y();
55*635a8641SAndroid Build Coastguard Worker 
56*635a8641SAndroid Build Coastguard Worker   // Up-cast to double so this cannot overflow.
57*635a8641SAndroid Build Coastguard Worker   double element1 = static_cast<double>(p1_.x()) * p24;
58*635a8641SAndroid Build Coastguard Worker   double element2 = static_cast<double>(p2_.x()) * p31;
59*635a8641SAndroid Build Coastguard Worker   double element3 = static_cast<double>(p3_.x()) * p24;
60*635a8641SAndroid Build Coastguard Worker   double element4 = static_cast<double>(p4_.x()) * p31;
61*635a8641SAndroid Build Coastguard Worker 
62*635a8641SAndroid Build Coastguard Worker   return element1 + element2 < element3 + element4;
63*635a8641SAndroid Build Coastguard Worker }
64*635a8641SAndroid Build Coastguard Worker 
PointIsInTriangle(const PointF & point,const PointF & r1,const PointF & r2,const PointF & r3)65*635a8641SAndroid Build Coastguard Worker static inline bool PointIsInTriangle(const PointF& point,
66*635a8641SAndroid Build Coastguard Worker                                      const PointF& r1,
67*635a8641SAndroid Build Coastguard Worker                                      const PointF& r2,
68*635a8641SAndroid Build Coastguard Worker                                      const PointF& r3) {
69*635a8641SAndroid Build Coastguard Worker   // Compute the barycentric coordinates (u, v, w) of |point| relative to the
70*635a8641SAndroid Build Coastguard Worker   // triangle (r1, r2, r3) by the solving the system of equations:
71*635a8641SAndroid Build Coastguard Worker   //   1) point = u * r1 + v * r2 + w * r3
72*635a8641SAndroid Build Coastguard Worker   //   2) u + v + w = 1
73*635a8641SAndroid Build Coastguard Worker   // This algorithm comes from Christer Ericson's Real-Time Collision Detection.
74*635a8641SAndroid Build Coastguard Worker 
75*635a8641SAndroid Build Coastguard Worker   Vector2dF r31 = r1 - r3;
76*635a8641SAndroid Build Coastguard Worker   Vector2dF r32 = r2 - r3;
77*635a8641SAndroid Build Coastguard Worker   Vector2dF r3p = point - r3;
78*635a8641SAndroid Build Coastguard Worker 
79*635a8641SAndroid Build Coastguard Worker   // Promote to doubles so all the math below is done with doubles, because
80*635a8641SAndroid Build Coastguard Worker   // otherwise it gets incorrect results on arm64.
81*635a8641SAndroid Build Coastguard Worker   double r31x = r31.x();
82*635a8641SAndroid Build Coastguard Worker   double r31y = r31.y();
83*635a8641SAndroid Build Coastguard Worker   double r32x = r32.x();
84*635a8641SAndroid Build Coastguard Worker   double r32y = r32.y();
85*635a8641SAndroid Build Coastguard Worker 
86*635a8641SAndroid Build Coastguard Worker   double denom = r32y * r31x - r32x * r31y;
87*635a8641SAndroid Build Coastguard Worker   double u = (r32y * r3p.x() - r32x * r3p.y()) / denom;
88*635a8641SAndroid Build Coastguard Worker   double v = (r31x * r3p.y() - r31y * r3p.x()) / denom;
89*635a8641SAndroid Build Coastguard Worker   double w = 1.0 - u - v;
90*635a8641SAndroid Build Coastguard Worker 
91*635a8641SAndroid Build Coastguard Worker   // Use the barycentric coordinates to test if |point| is inside the
92*635a8641SAndroid Build Coastguard Worker   // triangle (r1, r2, r2).
93*635a8641SAndroid Build Coastguard Worker   return (u >= 0) && (v >= 0) && (w >= 0);
94*635a8641SAndroid Build Coastguard Worker }
95*635a8641SAndroid Build Coastguard Worker 
Contains(const PointF & point) const96*635a8641SAndroid Build Coastguard Worker bool QuadF::Contains(const PointF& point) const {
97*635a8641SAndroid Build Coastguard Worker   return PointIsInTriangle(point, p1_, p2_, p3_)
98*635a8641SAndroid Build Coastguard Worker       || PointIsInTriangle(point, p1_, p3_, p4_);
99*635a8641SAndroid Build Coastguard Worker }
100*635a8641SAndroid Build Coastguard Worker 
Scale(float x_scale,float y_scale)101*635a8641SAndroid Build Coastguard Worker void QuadF::Scale(float x_scale, float y_scale) {
102*635a8641SAndroid Build Coastguard Worker   p1_.Scale(x_scale, y_scale);
103*635a8641SAndroid Build Coastguard Worker   p2_.Scale(x_scale, y_scale);
104*635a8641SAndroid Build Coastguard Worker   p3_.Scale(x_scale, y_scale);
105*635a8641SAndroid Build Coastguard Worker   p4_.Scale(x_scale, y_scale);
106*635a8641SAndroid Build Coastguard Worker }
107*635a8641SAndroid Build Coastguard Worker 
operator +=(const Vector2dF & rhs)108*635a8641SAndroid Build Coastguard Worker void QuadF::operator+=(const Vector2dF& rhs) {
109*635a8641SAndroid Build Coastguard Worker   p1_ += rhs;
110*635a8641SAndroid Build Coastguard Worker   p2_ += rhs;
111*635a8641SAndroid Build Coastguard Worker   p3_ += rhs;
112*635a8641SAndroid Build Coastguard Worker   p4_ += rhs;
113*635a8641SAndroid Build Coastguard Worker }
114*635a8641SAndroid Build Coastguard Worker 
operator -=(const Vector2dF & rhs)115*635a8641SAndroid Build Coastguard Worker void QuadF::operator-=(const Vector2dF& rhs) {
116*635a8641SAndroid Build Coastguard Worker   p1_ -= rhs;
117*635a8641SAndroid Build Coastguard Worker   p2_ -= rhs;
118*635a8641SAndroid Build Coastguard Worker   p3_ -= rhs;
119*635a8641SAndroid Build Coastguard Worker   p4_ -= rhs;
120*635a8641SAndroid Build Coastguard Worker }
121*635a8641SAndroid Build Coastguard Worker 
operator +(const QuadF & lhs,const Vector2dF & rhs)122*635a8641SAndroid Build Coastguard Worker QuadF operator+(const QuadF& lhs, const Vector2dF& rhs) {
123*635a8641SAndroid Build Coastguard Worker   QuadF result = lhs;
124*635a8641SAndroid Build Coastguard Worker   result += rhs;
125*635a8641SAndroid Build Coastguard Worker   return result;
126*635a8641SAndroid Build Coastguard Worker }
127*635a8641SAndroid Build Coastguard Worker 
operator -(const QuadF & lhs,const Vector2dF & rhs)128*635a8641SAndroid Build Coastguard Worker QuadF operator-(const QuadF& lhs, const Vector2dF& rhs) {
129*635a8641SAndroid Build Coastguard Worker   QuadF result = lhs;
130*635a8641SAndroid Build Coastguard Worker   result -= rhs;
131*635a8641SAndroid Build Coastguard Worker   return result;
132*635a8641SAndroid Build Coastguard Worker }
133*635a8641SAndroid Build Coastguard Worker 
134*635a8641SAndroid Build Coastguard Worker }  // namespace gfx
135