1*c0909341SAndroid Build Coastguard Worker /*
2*c0909341SAndroid Build Coastguard Worker * Copyright © 2020, VideoLAN and dav1d authors
3*c0909341SAndroid Build Coastguard Worker * All rights reserved.
4*c0909341SAndroid Build Coastguard Worker *
5*c0909341SAndroid Build Coastguard Worker * Redistribution and use in source and binary forms, with or without
6*c0909341SAndroid Build Coastguard Worker * modification, are permitted provided that the following conditions are met:
7*c0909341SAndroid Build Coastguard Worker *
8*c0909341SAndroid Build Coastguard Worker * 1. Redistributions of source code must retain the above copyright notice, this
9*c0909341SAndroid Build Coastguard Worker * list of conditions and the following disclaimer.
10*c0909341SAndroid Build Coastguard Worker *
11*c0909341SAndroid Build Coastguard Worker * 2. Redistributions in binary form must reproduce the above copyright notice,
12*c0909341SAndroid Build Coastguard Worker * this list of conditions and the following disclaimer in the documentation
13*c0909341SAndroid Build Coastguard Worker * and/or other materials provided with the distribution.
14*c0909341SAndroid Build Coastguard Worker *
15*c0909341SAndroid Build Coastguard Worker * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
16*c0909341SAndroid Build Coastguard Worker * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17*c0909341SAndroid Build Coastguard Worker * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18*c0909341SAndroid Build Coastguard Worker * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
19*c0909341SAndroid Build Coastguard Worker * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20*c0909341SAndroid Build Coastguard Worker * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21*c0909341SAndroid Build Coastguard Worker * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22*c0909341SAndroid Build Coastguard Worker * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23*c0909341SAndroid Build Coastguard Worker * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24*c0909341SAndroid Build Coastguard Worker * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*c0909341SAndroid Build Coastguard Worker */
26*c0909341SAndroid Build Coastguard Worker
27*c0909341SAndroid Build Coastguard Worker #include <inttypes.h>
28*c0909341SAndroid Build Coastguard Worker #include <string.h>
29*c0909341SAndroid Build Coastguard Worker
30*c0909341SAndroid Build Coastguard Worker #include "dav1d/dav1d.h"
31*c0909341SAndroid Build Coastguard Worker
32*c0909341SAndroid Build Coastguard Worker #include <SDL.h>
33*c0909341SAndroid Build Coastguard Worker #if HAVE_PLACEBO
34*c0909341SAndroid Build Coastguard Worker # include <libplacebo/config.h>
35*c0909341SAndroid Build Coastguard Worker #endif
36*c0909341SAndroid Build Coastguard Worker
37*c0909341SAndroid Build Coastguard Worker // Check libplacebo Vulkan rendering
38*c0909341SAndroid Build Coastguard Worker #if HAVE_VULKAN && defined(SDL_VIDEO_VULKAN)
39*c0909341SAndroid Build Coastguard Worker # if defined(PL_HAVE_VULKAN) && PL_HAVE_VULKAN
40*c0909341SAndroid Build Coastguard Worker # define HAVE_RENDERER_PLACEBO 1
41*c0909341SAndroid Build Coastguard Worker # define HAVE_PLACEBO_VULKAN 1
42*c0909341SAndroid Build Coastguard Worker # endif
43*c0909341SAndroid Build Coastguard Worker #endif
44*c0909341SAndroid Build Coastguard Worker
45*c0909341SAndroid Build Coastguard Worker // Check libplacebo OpenGL rendering
46*c0909341SAndroid Build Coastguard Worker #if defined(PL_HAVE_OPENGL) && PL_HAVE_OPENGL
47*c0909341SAndroid Build Coastguard Worker # define HAVE_RENDERER_PLACEBO 1
48*c0909341SAndroid Build Coastguard Worker # define HAVE_PLACEBO_OPENGL 1
49*c0909341SAndroid Build Coastguard Worker #endif
50*c0909341SAndroid Build Coastguard Worker
51*c0909341SAndroid Build Coastguard Worker #ifndef HAVE_RENDERER_PLACEBO
52*c0909341SAndroid Build Coastguard Worker #define HAVE_RENDERER_PLACEBO 0
53*c0909341SAndroid Build Coastguard Worker #endif
54*c0909341SAndroid Build Coastguard Worker #ifndef HAVE_PLACEBO_VULKAN
55*c0909341SAndroid Build Coastguard Worker #define HAVE_PLACEBO_VULKAN 0
56*c0909341SAndroid Build Coastguard Worker #endif
57*c0909341SAndroid Build Coastguard Worker #ifndef HAVE_PLACEBO_OPENGL
58*c0909341SAndroid Build Coastguard Worker #define HAVE_PLACEBO_OPENGL 0
59*c0909341SAndroid Build Coastguard Worker #endif
60*c0909341SAndroid Build Coastguard Worker
61*c0909341SAndroid Build Coastguard Worker /**
62*c0909341SAndroid Build Coastguard Worker * Settings structure
63*c0909341SAndroid Build Coastguard Worker * Hold all settings available for the player,
64*c0909341SAndroid Build Coastguard Worker * this is usually filled by parsing arguments
65*c0909341SAndroid Build Coastguard Worker * from the console.
66*c0909341SAndroid Build Coastguard Worker */
67*c0909341SAndroid Build Coastguard Worker typedef struct {
68*c0909341SAndroid Build Coastguard Worker const char *inputfile;
69*c0909341SAndroid Build Coastguard Worker const char *renderer_name;
70*c0909341SAndroid Build Coastguard Worker int highquality;
71*c0909341SAndroid Build Coastguard Worker int untimed;
72*c0909341SAndroid Build Coastguard Worker int zerocopy;
73*c0909341SAndroid Build Coastguard Worker int gpugrain;
74*c0909341SAndroid Build Coastguard Worker int fullscreen;
75*c0909341SAndroid Build Coastguard Worker } Dav1dPlaySettings;
76*c0909341SAndroid Build Coastguard Worker
77*c0909341SAndroid Build Coastguard Worker #define WINDOW_WIDTH 910
78*c0909341SAndroid Build Coastguard Worker #define WINDOW_HEIGHT 512
79*c0909341SAndroid Build Coastguard Worker
80*c0909341SAndroid Build Coastguard Worker enum {
81*c0909341SAndroid Build Coastguard Worker DAV1D_EVENT_NEW_FRAME,
82*c0909341SAndroid Build Coastguard Worker DAV1D_EVENT_SEEK_FRAME,
83*c0909341SAndroid Build Coastguard Worker DAV1D_EVENT_DEC_QUIT
84*c0909341SAndroid Build Coastguard Worker };
85*c0909341SAndroid Build Coastguard Worker
86*c0909341SAndroid Build Coastguard Worker /**
87*c0909341SAndroid Build Coastguard Worker * Renderer info
88*c0909341SAndroid Build Coastguard Worker */
89*c0909341SAndroid Build Coastguard Worker typedef struct rdr_info
90*c0909341SAndroid Build Coastguard Worker {
91*c0909341SAndroid Build Coastguard Worker // Renderer name
92*c0909341SAndroid Build Coastguard Worker const char *name;
93*c0909341SAndroid Build Coastguard Worker // Cookie passed to the renderer implementation callbacks
94*c0909341SAndroid Build Coastguard Worker void *cookie;
95*c0909341SAndroid Build Coastguard Worker // Callback to create the renderer
96*c0909341SAndroid Build Coastguard Worker void* (*create_renderer)(const Dav1dPlaySettings *settings);
97*c0909341SAndroid Build Coastguard Worker // Callback to destroy the renderer
98*c0909341SAndroid Build Coastguard Worker void (*destroy_renderer)(void *cookie);
99*c0909341SAndroid Build Coastguard Worker // Callback to the render function that renders a prevously sent frame
100*c0909341SAndroid Build Coastguard Worker void (*render)(void *cookie, const Dav1dPlaySettings *settings);
101*c0909341SAndroid Build Coastguard Worker // Callback to the send frame function, _may_ also unref dav1d_pic!
102*c0909341SAndroid Build Coastguard Worker int (*update_frame)(void *cookie, Dav1dPicture *dav1d_pic,
103*c0909341SAndroid Build Coastguard Worker const Dav1dPlaySettings *settings);
104*c0909341SAndroid Build Coastguard Worker // Callback for alloc/release pictures (optional)
105*c0909341SAndroid Build Coastguard Worker int (*alloc_pic)(Dav1dPicture *pic, void *cookie);
106*c0909341SAndroid Build Coastguard Worker void (*release_pic)(Dav1dPicture *pic, void *cookie);
107*c0909341SAndroid Build Coastguard Worker // Whether or not this renderer can apply on-GPU film grain synthesis
108*c0909341SAndroid Build Coastguard Worker int supports_gpu_grain;
109*c0909341SAndroid Build Coastguard Worker } Dav1dPlayRenderInfo;
110*c0909341SAndroid Build Coastguard Worker
111*c0909341SAndroid Build Coastguard Worker extern const Dav1dPlayRenderInfo rdr_placebo_vk;
112*c0909341SAndroid Build Coastguard Worker extern const Dav1dPlayRenderInfo rdr_placebo_gl;
113*c0909341SAndroid Build Coastguard Worker extern const Dav1dPlayRenderInfo rdr_sdl;
114*c0909341SAndroid Build Coastguard Worker
115*c0909341SAndroid Build Coastguard Worker // Available renderes ordered by priority
116*c0909341SAndroid Build Coastguard Worker static const Dav1dPlayRenderInfo* const dp_renderers[] = {
117*c0909341SAndroid Build Coastguard Worker &rdr_placebo_vk,
118*c0909341SAndroid Build Coastguard Worker &rdr_placebo_gl,
119*c0909341SAndroid Build Coastguard Worker &rdr_sdl,
120*c0909341SAndroid Build Coastguard Worker };
121*c0909341SAndroid Build Coastguard Worker
dp_get_renderer(const char * name)122*c0909341SAndroid Build Coastguard Worker static inline const Dav1dPlayRenderInfo *dp_get_renderer(const char *name)
123*c0909341SAndroid Build Coastguard Worker {
124*c0909341SAndroid Build Coastguard Worker for (size_t i = 0; i < (sizeof(dp_renderers)/sizeof(*dp_renderers)); ++i)
125*c0909341SAndroid Build Coastguard Worker {
126*c0909341SAndroid Build Coastguard Worker if (dp_renderers[i]->name == NULL)
127*c0909341SAndroid Build Coastguard Worker continue;
128*c0909341SAndroid Build Coastguard Worker
129*c0909341SAndroid Build Coastguard Worker if (name == NULL || strcmp(name, dp_renderers[i]->name) == 0) {
130*c0909341SAndroid Build Coastguard Worker return dp_renderers[i];
131*c0909341SAndroid Build Coastguard Worker }
132*c0909341SAndroid Build Coastguard Worker }
133*c0909341SAndroid Build Coastguard Worker return NULL;
134*c0909341SAndroid Build Coastguard Worker }
135*c0909341SAndroid Build Coastguard Worker
dp_create_sdl_window(int window_flags)136*c0909341SAndroid Build Coastguard Worker static inline SDL_Window *dp_create_sdl_window(int window_flags)
137*c0909341SAndroid Build Coastguard Worker {
138*c0909341SAndroid Build Coastguard Worker SDL_Window *win;
139*c0909341SAndroid Build Coastguard Worker window_flags |= SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI;
140*c0909341SAndroid Build Coastguard Worker
141*c0909341SAndroid Build Coastguard Worker win = SDL_CreateWindow("Dav1dPlay", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
142*c0909341SAndroid Build Coastguard Worker WINDOW_WIDTH, WINDOW_HEIGHT, window_flags);
143*c0909341SAndroid Build Coastguard Worker SDL_SetWindowResizable(win, SDL_TRUE);
144*c0909341SAndroid Build Coastguard Worker
145*c0909341SAndroid Build Coastguard Worker return win;
146*c0909341SAndroid Build Coastguard Worker }
147