xref: /aosp_15_r20/external/libdrm/include/drm/radeon_drm.h (revision 7688df22e49036ff52a766b7101da3a49edadb8c)
1*7688df22SAndroid Build Coastguard Worker /* radeon_drm.h -- Public header for the radeon driver -*- linux-c -*-
2*7688df22SAndroid Build Coastguard Worker  *
3*7688df22SAndroid Build Coastguard Worker  * Copyright 2000 Precision Insight, Inc., Cedar Park, Texas.
4*7688df22SAndroid Build Coastguard Worker  * Copyright 2000 VA Linux Systems, Inc., Fremont, California.
5*7688df22SAndroid Build Coastguard Worker  * Copyright 2002 Tungsten Graphics, Inc., Cedar Park, Texas.
6*7688df22SAndroid Build Coastguard Worker  * All rights reserved.
7*7688df22SAndroid Build Coastguard Worker  *
8*7688df22SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
9*7688df22SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
10*7688df22SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
11*7688df22SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12*7688df22SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
13*7688df22SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
14*7688df22SAndroid Build Coastguard Worker  *
15*7688df22SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
16*7688df22SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
17*7688df22SAndroid Build Coastguard Worker  * Software.
18*7688df22SAndroid Build Coastguard Worker  *
19*7688df22SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20*7688df22SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21*7688df22SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22*7688df22SAndroid Build Coastguard Worker  * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23*7688df22SAndroid Build Coastguard Worker  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24*7688df22SAndroid Build Coastguard Worker  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
25*7688df22SAndroid Build Coastguard Worker  * DEALINGS IN THE SOFTWARE.
26*7688df22SAndroid Build Coastguard Worker  *
27*7688df22SAndroid Build Coastguard Worker  * Authors:
28*7688df22SAndroid Build Coastguard Worker  *    Kevin E. Martin <[email protected]>
29*7688df22SAndroid Build Coastguard Worker  *    Gareth Hughes <[email protected]>
30*7688df22SAndroid Build Coastguard Worker  *    Keith Whitwell <[email protected]>
31*7688df22SAndroid Build Coastguard Worker  */
32*7688df22SAndroid Build Coastguard Worker 
33*7688df22SAndroid Build Coastguard Worker #ifndef __RADEON_DRM_H__
34*7688df22SAndroid Build Coastguard Worker #define __RADEON_DRM_H__
35*7688df22SAndroid Build Coastguard Worker 
36*7688df22SAndroid Build Coastguard Worker #include "drm.h"
37*7688df22SAndroid Build Coastguard Worker 
38*7688df22SAndroid Build Coastguard Worker #if defined(__cplusplus)
39*7688df22SAndroid Build Coastguard Worker extern "C" {
40*7688df22SAndroid Build Coastguard Worker #endif
41*7688df22SAndroid Build Coastguard Worker 
42*7688df22SAndroid Build Coastguard Worker /* WARNING: If you change any of these defines, make sure to change the
43*7688df22SAndroid Build Coastguard Worker  * defines in the X server file (radeon_sarea.h)
44*7688df22SAndroid Build Coastguard Worker  */
45*7688df22SAndroid Build Coastguard Worker #ifndef __RADEON_SAREA_DEFINES__
46*7688df22SAndroid Build Coastguard Worker #define __RADEON_SAREA_DEFINES__
47*7688df22SAndroid Build Coastguard Worker 
48*7688df22SAndroid Build Coastguard Worker /* Old style state flags, required for sarea interface (1.1 and 1.2
49*7688df22SAndroid Build Coastguard Worker  * clears) and 1.2 drm_vertex2 ioctl.
50*7688df22SAndroid Build Coastguard Worker  */
51*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_CONTEXT		0x00000001
52*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_VERTFMT		0x00000002
53*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_LINE		0x00000004
54*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_BUMPMAP		0x00000008
55*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_MASKS		0x00000010
56*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_VIEWPORT		0x00000020
57*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_SETUP		0x00000040
58*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TCL		0x00000080
59*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_MISC		0x00000100
60*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TEX0		0x00000200
61*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TEX1		0x00000400
62*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TEX2		0x00000800
63*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TEX0IMAGES	0x00001000
64*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TEX1IMAGES	0x00002000
65*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TEX2IMAGES	0x00004000
66*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_CLIPRECTS		0x00008000	/* handled client-side */
67*7688df22SAndroid Build Coastguard Worker #define RADEON_REQUIRE_QUIESCENCE	0x00010000
68*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_ZBIAS		0x00020000	/* version 1.2 and newer */
69*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_ALL		0x003effff
70*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_CONTEXT_ALL       0x003e01ff
71*7688df22SAndroid Build Coastguard Worker 
72*7688df22SAndroid Build Coastguard Worker /* New style per-packet identifiers for use in cmd_buffer ioctl with
73*7688df22SAndroid Build Coastguard Worker  * the RADEON_EMIT_PACKET command.  Comments relate new packets to old
74*7688df22SAndroid Build Coastguard Worker  * state bits and the packet size:
75*7688df22SAndroid Build Coastguard Worker  */
76*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_MISC                         0	/* context/7 */
77*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CNTL                         1	/* context/3 */
78*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_RB3D_COLORPITCH                 2	/* context/1 */
79*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_RE_LINE_PATTERN                 3	/* line/2 */
80*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_LINE_WIDTH                   4	/* line/1 */
81*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_LUM_MATRIX                   5	/* bumpmap/1 */
82*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_ROT_MATRIX_0                 6	/* bumpmap/2 */
83*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_RB3D_STENCILREFMASK             7	/* masks/3 */
84*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_VPORT_XSCALE                 8	/* viewport/6 */
85*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_CNTL                         9	/* setup/2 */
86*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_CNTL_STATUS                  10	/* setup/1 */
87*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_RE_MISC                         11	/* misc/1 */
88*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_TXFILTER_0                   12	/* tex0/6 */
89*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_BORDER_COLOR_0               13	/* tex0/1 */
90*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_TXFILTER_1                   14	/* tex1/6 */
91*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_BORDER_COLOR_1               15	/* tex1/1 */
92*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_TXFILTER_2                   16	/* tex2/6 */
93*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_BORDER_COLOR_2               17	/* tex2/1 */
94*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_ZBIAS_FACTOR                 18	/* zbias/2 */
95*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT           19	/* tcl/11 */
96*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED   20	/* material/17 */
97*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_0                     21	/* tex0/4 */
98*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_1                     22	/* tex1/4 */
99*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_2                     23	/* tex2/4 */
100*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_3                     24	/* tex3/4 */
101*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_4                     25	/* tex4/4 */
102*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_5                     26	/* tex5/4 */
103*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_6                     27	/* /4 */
104*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_7                     28	/* /4 */
105*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_TCL_LIGHT_MODEL_CTL_0             29	/* tcl/7 */
106*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_TFACTOR_0                         30	/* tf/7 */
107*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_VTX_FMT_0                         31	/* vtx/5 */
108*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_VAP_CTL                           32	/* vap/1 */
109*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_MATRIX_SELECT_0                   33	/* msl/5 */
110*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_TEX_PROC_CTL_2                    34	/* tcg/5 */
111*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_TCL_UCP_VERT_BLEND_CTL            35	/* tcl/1 */
112*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXFILTER_0                     36	/* tex0/6 */
113*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXFILTER_1                     37	/* tex1/6 */
114*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXFILTER_2                     38	/* tex2/6 */
115*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXFILTER_3                     39	/* tex3/6 */
116*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXFILTER_4                     40	/* tex4/6 */
117*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXFILTER_5                     41	/* tex5/6 */
118*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXOFFSET_0                     42	/* tex0/1 */
119*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXOFFSET_1                     43	/* tex1/1 */
120*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXOFFSET_2                     44	/* tex2/1 */
121*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXOFFSET_3                     45	/* tex3/1 */
122*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXOFFSET_4                     46	/* tex4/1 */
123*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXOFFSET_5                     47	/* tex5/1 */
124*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_VTE_CNTL                          48	/* vte/1 */
125*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_OUTPUT_VTX_COMP_SEL               49	/* vtx/1 */
126*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TAM_DEBUG3                     50	/* tam/1 */
127*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_CNTL_X                         51	/* cst/1 */
128*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_RB3D_DEPTHXY_OFFSET               52	/* cst/1 */
129*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_RE_AUX_SCISSOR_CNTL               53	/* cst/1 */
130*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_RE_SCISSOR_TL_0                   54	/* cst/2 */
131*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_RE_SCISSOR_TL_1                   55	/* cst/2 */
132*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_RE_SCISSOR_TL_2                   56	/* cst/2 */
133*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_SE_VAP_CNTL_STATUS                57	/* cst/1 */
134*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_SE_VTX_STATE_CNTL                 58	/* cst/1 */
135*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_RE_POINTSIZE                      59	/* cst/1 */
136*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_TCL_INPUT_VTX_VECTOR_ADDR_0       60	/* cst/4 */
137*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_FACES_0                  61
138*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_OFFSETS_0                62
139*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_FACES_1                  63
140*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_OFFSETS_1                64
141*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_FACES_2                  65
142*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_OFFSETS_2                66
143*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_FACES_3                  67
144*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_OFFSETS_3                68
145*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_FACES_4                  69
146*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_OFFSETS_4                70
147*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_FACES_5                  71
148*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_OFFSETS_5                72
149*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_TEX_SIZE_0                   73
150*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_TEX_SIZE_1                   74
151*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_TEX_SIZE_2                   75
152*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_RB3D_BLENDCOLOR                   76
153*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_TCL_POINT_SPRITE_CNTL             77
154*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CUBIC_FACES_0                78
155*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CUBIC_OFFSETS_T0             79
156*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CUBIC_FACES_1                80
157*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CUBIC_OFFSETS_T1             81
158*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CUBIC_FACES_2                82
159*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CUBIC_OFFSETS_T2             83
160*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TRI_PERF_CNTL                  84
161*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_AFS_0                          85
162*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_AFS_1                          86
163*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_ATF_TFACTOR                       87
164*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCTLALL_0                     88
165*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCTLALL_1                     89
166*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCTLALL_2                     90
167*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCTLALL_3                     91
168*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCTLALL_4                     92
169*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCTLALL_5                     93
170*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_VAP_PVS_CNTL                      94
171*7688df22SAndroid Build Coastguard Worker #define RADEON_MAX_STATE_PACKETS                    95
172*7688df22SAndroid Build Coastguard Worker 
173*7688df22SAndroid Build Coastguard Worker /* Commands understood by cmd_buffer ioctl.  More can be added but
174*7688df22SAndroid Build Coastguard Worker  * obviously these can't be removed or changed:
175*7688df22SAndroid Build Coastguard Worker  */
176*7688df22SAndroid Build Coastguard Worker #define RADEON_CMD_PACKET      1	/* emit one of the register packets above */
177*7688df22SAndroid Build Coastguard Worker #define RADEON_CMD_SCALARS     2	/* emit scalar data */
178*7688df22SAndroid Build Coastguard Worker #define RADEON_CMD_VECTORS     3	/* emit vector data */
179*7688df22SAndroid Build Coastguard Worker #define RADEON_CMD_DMA_DISCARD 4	/* discard current dma buf */
180*7688df22SAndroid Build Coastguard Worker #define RADEON_CMD_PACKET3     5	/* emit hw packet */
181*7688df22SAndroid Build Coastguard Worker #define RADEON_CMD_PACKET3_CLIP 6	/* emit hw packet wrapped in cliprects */
182*7688df22SAndroid Build Coastguard Worker #define RADEON_CMD_SCALARS2     7	/* r200 stopgap */
183*7688df22SAndroid Build Coastguard Worker #define RADEON_CMD_WAIT         8	/* emit hw wait commands -- note:
184*7688df22SAndroid Build Coastguard Worker 					 *  doesn't make the cpu wait, just
185*7688df22SAndroid Build Coastguard Worker 					 *  the graphics hardware */
186*7688df22SAndroid Build Coastguard Worker #define RADEON_CMD_VECLINEAR	9       /* another r200 stopgap */
187*7688df22SAndroid Build Coastguard Worker 
188*7688df22SAndroid Build Coastguard Worker typedef union {
189*7688df22SAndroid Build Coastguard Worker 	int i;
190*7688df22SAndroid Build Coastguard Worker 	struct {
191*7688df22SAndroid Build Coastguard Worker 		unsigned char cmd_type, pad0, pad1, pad2;
192*7688df22SAndroid Build Coastguard Worker 	} header;
193*7688df22SAndroid Build Coastguard Worker 	struct {
194*7688df22SAndroid Build Coastguard Worker 		unsigned char cmd_type, packet_id, pad0, pad1;
195*7688df22SAndroid Build Coastguard Worker 	} packet;
196*7688df22SAndroid Build Coastguard Worker 	struct {
197*7688df22SAndroid Build Coastguard Worker 		unsigned char cmd_type, offset, stride, count;
198*7688df22SAndroid Build Coastguard Worker 	} scalars;
199*7688df22SAndroid Build Coastguard Worker 	struct {
200*7688df22SAndroid Build Coastguard Worker 		unsigned char cmd_type, offset, stride, count;
201*7688df22SAndroid Build Coastguard Worker 	} vectors;
202*7688df22SAndroid Build Coastguard Worker 	struct {
203*7688df22SAndroid Build Coastguard Worker 		unsigned char cmd_type, addr_lo, addr_hi, count;
204*7688df22SAndroid Build Coastguard Worker 	} veclinear;
205*7688df22SAndroid Build Coastguard Worker 	struct {
206*7688df22SAndroid Build Coastguard Worker 		unsigned char cmd_type, buf_idx, pad0, pad1;
207*7688df22SAndroid Build Coastguard Worker 	} dma;
208*7688df22SAndroid Build Coastguard Worker 	struct {
209*7688df22SAndroid Build Coastguard Worker 		unsigned char cmd_type, flags, pad0, pad1;
210*7688df22SAndroid Build Coastguard Worker 	} wait;
211*7688df22SAndroid Build Coastguard Worker } drm_radeon_cmd_header_t;
212*7688df22SAndroid Build Coastguard Worker 
213*7688df22SAndroid Build Coastguard Worker #define RADEON_WAIT_2D  0x1
214*7688df22SAndroid Build Coastguard Worker #define RADEON_WAIT_3D  0x2
215*7688df22SAndroid Build Coastguard Worker 
216*7688df22SAndroid Build Coastguard Worker /* Allowed parameters for R300_CMD_PACKET3
217*7688df22SAndroid Build Coastguard Worker  */
218*7688df22SAndroid Build Coastguard Worker #define R300_CMD_PACKET3_CLEAR		0
219*7688df22SAndroid Build Coastguard Worker #define R300_CMD_PACKET3_RAW		1
220*7688df22SAndroid Build Coastguard Worker 
221*7688df22SAndroid Build Coastguard Worker /* Commands understood by cmd_buffer ioctl for R300.
222*7688df22SAndroid Build Coastguard Worker  * The interface has not been stabilized, so some of these may be removed
223*7688df22SAndroid Build Coastguard Worker  * and eventually reordered before stabilization.
224*7688df22SAndroid Build Coastguard Worker  */
225*7688df22SAndroid Build Coastguard Worker #define R300_CMD_PACKET0		1
226*7688df22SAndroid Build Coastguard Worker #define R300_CMD_VPU			2	/* emit vertex program upload */
227*7688df22SAndroid Build Coastguard Worker #define R300_CMD_PACKET3		3	/* emit a packet3 */
228*7688df22SAndroid Build Coastguard Worker #define R300_CMD_END3D			4	/* emit sequence ending 3d rendering */
229*7688df22SAndroid Build Coastguard Worker #define R300_CMD_CP_DELAY		5
230*7688df22SAndroid Build Coastguard Worker #define R300_CMD_DMA_DISCARD		6
231*7688df22SAndroid Build Coastguard Worker #define R300_CMD_WAIT			7
232*7688df22SAndroid Build Coastguard Worker #	define R300_WAIT_2D		0x1
233*7688df22SAndroid Build Coastguard Worker #	define R300_WAIT_3D		0x2
234*7688df22SAndroid Build Coastguard Worker /* these two defines are DOING IT WRONG - however
235*7688df22SAndroid Build Coastguard Worker  * we have userspace which relies on using these.
236*7688df22SAndroid Build Coastguard Worker  * The wait interface is backwards compat new
237*7688df22SAndroid Build Coastguard Worker  * code should use the NEW_WAIT defines below
238*7688df22SAndroid Build Coastguard Worker  * THESE ARE NOT BIT FIELDS
239*7688df22SAndroid Build Coastguard Worker  */
240*7688df22SAndroid Build Coastguard Worker #	define R300_WAIT_2D_CLEAN	0x3
241*7688df22SAndroid Build Coastguard Worker #	define R300_WAIT_3D_CLEAN	0x4
242*7688df22SAndroid Build Coastguard Worker 
243*7688df22SAndroid Build Coastguard Worker #	define R300_NEW_WAIT_2D_3D	0x3
244*7688df22SAndroid Build Coastguard Worker #	define R300_NEW_WAIT_2D_2D_CLEAN	0x4
245*7688df22SAndroid Build Coastguard Worker #	define R300_NEW_WAIT_3D_3D_CLEAN	0x6
246*7688df22SAndroid Build Coastguard Worker #	define R300_NEW_WAIT_2D_2D_CLEAN_3D_3D_CLEAN	0x8
247*7688df22SAndroid Build Coastguard Worker 
248*7688df22SAndroid Build Coastguard Worker #define R300_CMD_SCRATCH		8
249*7688df22SAndroid Build Coastguard Worker #define R300_CMD_R500FP                 9
250*7688df22SAndroid Build Coastguard Worker 
251*7688df22SAndroid Build Coastguard Worker typedef union {
252*7688df22SAndroid Build Coastguard Worker 	unsigned int u;
253*7688df22SAndroid Build Coastguard Worker 	struct {
254*7688df22SAndroid Build Coastguard Worker 		unsigned char cmd_type, pad0, pad1, pad2;
255*7688df22SAndroid Build Coastguard Worker 	} header;
256*7688df22SAndroid Build Coastguard Worker 	struct {
257*7688df22SAndroid Build Coastguard Worker 		unsigned char cmd_type, count, reglo, reghi;
258*7688df22SAndroid Build Coastguard Worker 	} packet0;
259*7688df22SAndroid Build Coastguard Worker 	struct {
260*7688df22SAndroid Build Coastguard Worker 		unsigned char cmd_type, count, adrlo, adrhi;
261*7688df22SAndroid Build Coastguard Worker 	} vpu;
262*7688df22SAndroid Build Coastguard Worker 	struct {
263*7688df22SAndroid Build Coastguard Worker 		unsigned char cmd_type, packet, pad0, pad1;
264*7688df22SAndroid Build Coastguard Worker 	} packet3;
265*7688df22SAndroid Build Coastguard Worker 	struct {
266*7688df22SAndroid Build Coastguard Worker 		unsigned char cmd_type, packet;
267*7688df22SAndroid Build Coastguard Worker 		unsigned short count;	/* amount of packet2 to emit */
268*7688df22SAndroid Build Coastguard Worker 	} delay;
269*7688df22SAndroid Build Coastguard Worker 	struct {
270*7688df22SAndroid Build Coastguard Worker 		unsigned char cmd_type, buf_idx, pad0, pad1;
271*7688df22SAndroid Build Coastguard Worker 	} dma;
272*7688df22SAndroid Build Coastguard Worker 	struct {
273*7688df22SAndroid Build Coastguard Worker 		unsigned char cmd_type, flags, pad0, pad1;
274*7688df22SAndroid Build Coastguard Worker 	} wait;
275*7688df22SAndroid Build Coastguard Worker 	struct {
276*7688df22SAndroid Build Coastguard Worker 		unsigned char cmd_type, reg, n_bufs, flags;
277*7688df22SAndroid Build Coastguard Worker 	} scratch;
278*7688df22SAndroid Build Coastguard Worker 	struct {
279*7688df22SAndroid Build Coastguard Worker 		unsigned char cmd_type, count, adrlo, adrhi_flags;
280*7688df22SAndroid Build Coastguard Worker 	} r500fp;
281*7688df22SAndroid Build Coastguard Worker } drm_r300_cmd_header_t;
282*7688df22SAndroid Build Coastguard Worker 
283*7688df22SAndroid Build Coastguard Worker #define RADEON_FRONT			0x1
284*7688df22SAndroid Build Coastguard Worker #define RADEON_BACK			0x2
285*7688df22SAndroid Build Coastguard Worker #define RADEON_DEPTH			0x4
286*7688df22SAndroid Build Coastguard Worker #define RADEON_STENCIL			0x8
287*7688df22SAndroid Build Coastguard Worker #define RADEON_CLEAR_FASTZ		0x80000000
288*7688df22SAndroid Build Coastguard Worker #define RADEON_USE_HIERZ		0x40000000
289*7688df22SAndroid Build Coastguard Worker #define RADEON_USE_COMP_ZBUF		0x20000000
290*7688df22SAndroid Build Coastguard Worker 
291*7688df22SAndroid Build Coastguard Worker #define R500FP_CONSTANT_TYPE  (1 << 1)
292*7688df22SAndroid Build Coastguard Worker #define R500FP_CONSTANT_CLAMP (1 << 2)
293*7688df22SAndroid Build Coastguard Worker 
294*7688df22SAndroid Build Coastguard Worker /* Primitive types
295*7688df22SAndroid Build Coastguard Worker  */
296*7688df22SAndroid Build Coastguard Worker #define RADEON_POINTS			0x1
297*7688df22SAndroid Build Coastguard Worker #define RADEON_LINES			0x2
298*7688df22SAndroid Build Coastguard Worker #define RADEON_LINE_STRIP		0x3
299*7688df22SAndroid Build Coastguard Worker #define RADEON_TRIANGLES		0x4
300*7688df22SAndroid Build Coastguard Worker #define RADEON_TRIANGLE_FAN		0x5
301*7688df22SAndroid Build Coastguard Worker #define RADEON_TRIANGLE_STRIP		0x6
302*7688df22SAndroid Build Coastguard Worker 
303*7688df22SAndroid Build Coastguard Worker /* Vertex/indirect buffer size
304*7688df22SAndroid Build Coastguard Worker  */
305*7688df22SAndroid Build Coastguard Worker #define RADEON_BUFFER_SIZE		65536
306*7688df22SAndroid Build Coastguard Worker 
307*7688df22SAndroid Build Coastguard Worker /* Byte offsets for indirect buffer data
308*7688df22SAndroid Build Coastguard Worker  */
309*7688df22SAndroid Build Coastguard Worker #define RADEON_INDEX_PRIM_OFFSET	20
310*7688df22SAndroid Build Coastguard Worker 
311*7688df22SAndroid Build Coastguard Worker #define RADEON_SCRATCH_REG_OFFSET	32
312*7688df22SAndroid Build Coastguard Worker 
313*7688df22SAndroid Build Coastguard Worker #define R600_SCRATCH_REG_OFFSET         256
314*7688df22SAndroid Build Coastguard Worker 
315*7688df22SAndroid Build Coastguard Worker #define RADEON_NR_SAREA_CLIPRECTS	12
316*7688df22SAndroid Build Coastguard Worker 
317*7688df22SAndroid Build Coastguard Worker /* There are 2 heaps (local/GART).  Each region within a heap is a
318*7688df22SAndroid Build Coastguard Worker  * minimum of 64k, and there are at most 64 of them per heap.
319*7688df22SAndroid Build Coastguard Worker  */
320*7688df22SAndroid Build Coastguard Worker #define RADEON_LOCAL_TEX_HEAP		0
321*7688df22SAndroid Build Coastguard Worker #define RADEON_GART_TEX_HEAP		1
322*7688df22SAndroid Build Coastguard Worker #define RADEON_NR_TEX_HEAPS		2
323*7688df22SAndroid Build Coastguard Worker #define RADEON_NR_TEX_REGIONS		64
324*7688df22SAndroid Build Coastguard Worker #define RADEON_LOG_TEX_GRANULARITY	16
325*7688df22SAndroid Build Coastguard Worker 
326*7688df22SAndroid Build Coastguard Worker #define RADEON_MAX_TEXTURE_LEVELS	12
327*7688df22SAndroid Build Coastguard Worker #define RADEON_MAX_TEXTURE_UNITS	3
328*7688df22SAndroid Build Coastguard Worker 
329*7688df22SAndroid Build Coastguard Worker #define RADEON_MAX_SURFACES		8
330*7688df22SAndroid Build Coastguard Worker 
331*7688df22SAndroid Build Coastguard Worker /* Blits have strict offset rules.  All blit offset must be aligned on
332*7688df22SAndroid Build Coastguard Worker  * a 1K-byte boundary.
333*7688df22SAndroid Build Coastguard Worker  */
334*7688df22SAndroid Build Coastguard Worker #define RADEON_OFFSET_SHIFT             10
335*7688df22SAndroid Build Coastguard Worker #define RADEON_OFFSET_ALIGN             (1 << RADEON_OFFSET_SHIFT)
336*7688df22SAndroid Build Coastguard Worker #define RADEON_OFFSET_MASK              (RADEON_OFFSET_ALIGN - 1)
337*7688df22SAndroid Build Coastguard Worker 
338*7688df22SAndroid Build Coastguard Worker #endif				/* __RADEON_SAREA_DEFINES__ */
339*7688df22SAndroid Build Coastguard Worker 
340*7688df22SAndroid Build Coastguard Worker typedef struct {
341*7688df22SAndroid Build Coastguard Worker 	unsigned int red;
342*7688df22SAndroid Build Coastguard Worker 	unsigned int green;
343*7688df22SAndroid Build Coastguard Worker 	unsigned int blue;
344*7688df22SAndroid Build Coastguard Worker 	unsigned int alpha;
345*7688df22SAndroid Build Coastguard Worker } radeon_color_regs_t;
346*7688df22SAndroid Build Coastguard Worker 
347*7688df22SAndroid Build Coastguard Worker typedef struct {
348*7688df22SAndroid Build Coastguard Worker 	/* Context state */
349*7688df22SAndroid Build Coastguard Worker 	unsigned int pp_misc;	/* 0x1c14 */
350*7688df22SAndroid Build Coastguard Worker 	unsigned int pp_fog_color;
351*7688df22SAndroid Build Coastguard Worker 	unsigned int re_solid_color;
352*7688df22SAndroid Build Coastguard Worker 	unsigned int rb3d_blendcntl;
353*7688df22SAndroid Build Coastguard Worker 	unsigned int rb3d_depthoffset;
354*7688df22SAndroid Build Coastguard Worker 	unsigned int rb3d_depthpitch;
355*7688df22SAndroid Build Coastguard Worker 	unsigned int rb3d_zstencilcntl;
356*7688df22SAndroid Build Coastguard Worker 
357*7688df22SAndroid Build Coastguard Worker 	unsigned int pp_cntl;	/* 0x1c38 */
358*7688df22SAndroid Build Coastguard Worker 	unsigned int rb3d_cntl;
359*7688df22SAndroid Build Coastguard Worker 	unsigned int rb3d_coloroffset;
360*7688df22SAndroid Build Coastguard Worker 	unsigned int re_width_height;
361*7688df22SAndroid Build Coastguard Worker 	unsigned int rb3d_colorpitch;
362*7688df22SAndroid Build Coastguard Worker 	unsigned int se_cntl;
363*7688df22SAndroid Build Coastguard Worker 
364*7688df22SAndroid Build Coastguard Worker 	/* Vertex format state */
365*7688df22SAndroid Build Coastguard Worker 	unsigned int se_coord_fmt;	/* 0x1c50 */
366*7688df22SAndroid Build Coastguard Worker 
367*7688df22SAndroid Build Coastguard Worker 	/* Line state */
368*7688df22SAndroid Build Coastguard Worker 	unsigned int re_line_pattern;	/* 0x1cd0 */
369*7688df22SAndroid Build Coastguard Worker 	unsigned int re_line_state;
370*7688df22SAndroid Build Coastguard Worker 
371*7688df22SAndroid Build Coastguard Worker 	unsigned int se_line_width;	/* 0x1db8 */
372*7688df22SAndroid Build Coastguard Worker 
373*7688df22SAndroid Build Coastguard Worker 	/* Bumpmap state */
374*7688df22SAndroid Build Coastguard Worker 	unsigned int pp_lum_matrix;	/* 0x1d00 */
375*7688df22SAndroid Build Coastguard Worker 
376*7688df22SAndroid Build Coastguard Worker 	unsigned int pp_rot_matrix_0;	/* 0x1d58 */
377*7688df22SAndroid Build Coastguard Worker 	unsigned int pp_rot_matrix_1;
378*7688df22SAndroid Build Coastguard Worker 
379*7688df22SAndroid Build Coastguard Worker 	/* Mask state */
380*7688df22SAndroid Build Coastguard Worker 	unsigned int rb3d_stencilrefmask;	/* 0x1d7c */
381*7688df22SAndroid Build Coastguard Worker 	unsigned int rb3d_ropcntl;
382*7688df22SAndroid Build Coastguard Worker 	unsigned int rb3d_planemask;
383*7688df22SAndroid Build Coastguard Worker 
384*7688df22SAndroid Build Coastguard Worker 	/* Viewport state */
385*7688df22SAndroid Build Coastguard Worker 	unsigned int se_vport_xscale;	/* 0x1d98 */
386*7688df22SAndroid Build Coastguard Worker 	unsigned int se_vport_xoffset;
387*7688df22SAndroid Build Coastguard Worker 	unsigned int se_vport_yscale;
388*7688df22SAndroid Build Coastguard Worker 	unsigned int se_vport_yoffset;
389*7688df22SAndroid Build Coastguard Worker 	unsigned int se_vport_zscale;
390*7688df22SAndroid Build Coastguard Worker 	unsigned int se_vport_zoffset;
391*7688df22SAndroid Build Coastguard Worker 
392*7688df22SAndroid Build Coastguard Worker 	/* Setup state */
393*7688df22SAndroid Build Coastguard Worker 	unsigned int se_cntl_status;	/* 0x2140 */
394*7688df22SAndroid Build Coastguard Worker 
395*7688df22SAndroid Build Coastguard Worker 	/* Misc state */
396*7688df22SAndroid Build Coastguard Worker 	unsigned int re_top_left;	/* 0x26c0 */
397*7688df22SAndroid Build Coastguard Worker 	unsigned int re_misc;
398*7688df22SAndroid Build Coastguard Worker } drm_radeon_context_regs_t;
399*7688df22SAndroid Build Coastguard Worker 
400*7688df22SAndroid Build Coastguard Worker typedef struct {
401*7688df22SAndroid Build Coastguard Worker 	/* Zbias state */
402*7688df22SAndroid Build Coastguard Worker 	unsigned int se_zbias_factor;	/* 0x1dac */
403*7688df22SAndroid Build Coastguard Worker 	unsigned int se_zbias_constant;
404*7688df22SAndroid Build Coastguard Worker } drm_radeon_context2_regs_t;
405*7688df22SAndroid Build Coastguard Worker 
406*7688df22SAndroid Build Coastguard Worker /* Setup registers for each texture unit
407*7688df22SAndroid Build Coastguard Worker  */
408*7688df22SAndroid Build Coastguard Worker typedef struct {
409*7688df22SAndroid Build Coastguard Worker 	unsigned int pp_txfilter;
410*7688df22SAndroid Build Coastguard Worker 	unsigned int pp_txformat;
411*7688df22SAndroid Build Coastguard Worker 	unsigned int pp_txoffset;
412*7688df22SAndroid Build Coastguard Worker 	unsigned int pp_txcblend;
413*7688df22SAndroid Build Coastguard Worker 	unsigned int pp_txablend;
414*7688df22SAndroid Build Coastguard Worker 	unsigned int pp_tfactor;
415*7688df22SAndroid Build Coastguard Worker 	unsigned int pp_border_color;
416*7688df22SAndroid Build Coastguard Worker } drm_radeon_texture_regs_t;
417*7688df22SAndroid Build Coastguard Worker 
418*7688df22SAndroid Build Coastguard Worker typedef struct {
419*7688df22SAndroid Build Coastguard Worker 	unsigned int start;
420*7688df22SAndroid Build Coastguard Worker 	unsigned int finish;
421*7688df22SAndroid Build Coastguard Worker 	unsigned int prim:8;
422*7688df22SAndroid Build Coastguard Worker 	unsigned int stateidx:8;
423*7688df22SAndroid Build Coastguard Worker 	unsigned int numverts:16;	/* overloaded as offset/64 for elt prims */
424*7688df22SAndroid Build Coastguard Worker 	unsigned int vc_format;	/* vertex format */
425*7688df22SAndroid Build Coastguard Worker } drm_radeon_prim_t;
426*7688df22SAndroid Build Coastguard Worker 
427*7688df22SAndroid Build Coastguard Worker typedef struct {
428*7688df22SAndroid Build Coastguard Worker 	drm_radeon_context_regs_t context;
429*7688df22SAndroid Build Coastguard Worker 	drm_radeon_texture_regs_t tex[RADEON_MAX_TEXTURE_UNITS];
430*7688df22SAndroid Build Coastguard Worker 	drm_radeon_context2_regs_t context2;
431*7688df22SAndroid Build Coastguard Worker 	unsigned int dirty;
432*7688df22SAndroid Build Coastguard Worker } drm_radeon_state_t;
433*7688df22SAndroid Build Coastguard Worker 
434*7688df22SAndroid Build Coastguard Worker typedef struct {
435*7688df22SAndroid Build Coastguard Worker 	/* The channel for communication of state information to the
436*7688df22SAndroid Build Coastguard Worker 	 * kernel on firing a vertex buffer with either of the
437*7688df22SAndroid Build Coastguard Worker 	 * obsoleted vertex/index ioctls.
438*7688df22SAndroid Build Coastguard Worker 	 */
439*7688df22SAndroid Build Coastguard Worker 	drm_radeon_context_regs_t context_state;
440*7688df22SAndroid Build Coastguard Worker 	drm_radeon_texture_regs_t tex_state[RADEON_MAX_TEXTURE_UNITS];
441*7688df22SAndroid Build Coastguard Worker 	unsigned int dirty;
442*7688df22SAndroid Build Coastguard Worker 	unsigned int vertsize;
443*7688df22SAndroid Build Coastguard Worker 	unsigned int vc_format;
444*7688df22SAndroid Build Coastguard Worker 
445*7688df22SAndroid Build Coastguard Worker 	/* The current cliprects, or a subset thereof.
446*7688df22SAndroid Build Coastguard Worker 	 */
447*7688df22SAndroid Build Coastguard Worker 	struct drm_clip_rect boxes[RADEON_NR_SAREA_CLIPRECTS];
448*7688df22SAndroid Build Coastguard Worker 	unsigned int nbox;
449*7688df22SAndroid Build Coastguard Worker 
450*7688df22SAndroid Build Coastguard Worker 	/* Counters for client-side throttling of rendering clients.
451*7688df22SAndroid Build Coastguard Worker 	 */
452*7688df22SAndroid Build Coastguard Worker 	unsigned int last_frame;
453*7688df22SAndroid Build Coastguard Worker 	unsigned int last_dispatch;
454*7688df22SAndroid Build Coastguard Worker 	unsigned int last_clear;
455*7688df22SAndroid Build Coastguard Worker 
456*7688df22SAndroid Build Coastguard Worker 	struct drm_tex_region tex_list[RADEON_NR_TEX_HEAPS][RADEON_NR_TEX_REGIONS +
457*7688df22SAndroid Build Coastguard Worker 						       1];
458*7688df22SAndroid Build Coastguard Worker 	unsigned int tex_age[RADEON_NR_TEX_HEAPS];
459*7688df22SAndroid Build Coastguard Worker 	int ctx_owner;
460*7688df22SAndroid Build Coastguard Worker 	int pfState;		/* number of 3d windows (0,1,2ormore) */
461*7688df22SAndroid Build Coastguard Worker 	int pfCurrentPage;	/* which buffer is being displayed? */
462*7688df22SAndroid Build Coastguard Worker 	int crtc2_base;		/* CRTC2 frame offset */
463*7688df22SAndroid Build Coastguard Worker 	int tiling_enabled;	/* set by drm, read by 2d + 3d clients */
464*7688df22SAndroid Build Coastguard Worker } drm_radeon_sarea_t;
465*7688df22SAndroid Build Coastguard Worker 
466*7688df22SAndroid Build Coastguard Worker /* WARNING: If you change any of these defines, make sure to change the
467*7688df22SAndroid Build Coastguard Worker  * defines in the Xserver file (xf86drmRadeon.h)
468*7688df22SAndroid Build Coastguard Worker  *
469*7688df22SAndroid Build Coastguard Worker  * KW: actually it's illegal to change any of this (backwards compatibility).
470*7688df22SAndroid Build Coastguard Worker  */
471*7688df22SAndroid Build Coastguard Worker 
472*7688df22SAndroid Build Coastguard Worker /* Radeon specific ioctls
473*7688df22SAndroid Build Coastguard Worker  * The device specific ioctl range is 0x40 to 0x79.
474*7688df22SAndroid Build Coastguard Worker  */
475*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_CP_INIT    0x00
476*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_CP_START   0x01
477*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_CP_STOP    0x02
478*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_CP_RESET   0x03
479*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_CP_IDLE    0x04
480*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_RESET      0x05
481*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_FULLSCREEN 0x06
482*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_SWAP       0x07
483*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_CLEAR      0x08
484*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_VERTEX     0x09
485*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_INDICES    0x0A
486*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_NOT_USED
487*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_STIPPLE    0x0C
488*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_INDIRECT   0x0D
489*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_TEXTURE    0x0E
490*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_VERTEX2    0x0F
491*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_CMDBUF     0x10
492*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GETPARAM   0x11
493*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_FLIP       0x12
494*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_ALLOC      0x13
495*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_FREE       0x14
496*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_INIT_HEAP  0x15
497*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_IRQ_EMIT   0x16
498*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_IRQ_WAIT   0x17
499*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_CP_RESUME  0x18
500*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_SETPARAM   0x19
501*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_SURF_ALLOC 0x1a
502*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_SURF_FREE  0x1b
503*7688df22SAndroid Build Coastguard Worker /* KMS ioctl */
504*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_INFO		0x1c
505*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_CREATE		0x1d
506*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_MMAP		0x1e
507*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_PREAD		0x21
508*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_PWRITE		0x22
509*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_SET_DOMAIN	0x23
510*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_WAIT_IDLE	0x24
511*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_CS			0x26
512*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_INFO			0x27
513*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_SET_TILING	0x28
514*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_GET_TILING	0x29
515*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_BUSY		0x2a
516*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_VA		0x2b
517*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_OP		0x2c
518*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_USERPTR		0x2d
519*7688df22SAndroid Build Coastguard Worker 
520*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CP_INIT    DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CP_INIT, drm_radeon_init_t)
521*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CP_START   DRM_IO(  DRM_COMMAND_BASE + DRM_RADEON_CP_START)
522*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CP_STOP    DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CP_STOP, drm_radeon_cp_stop_t)
523*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CP_RESET   DRM_IO(  DRM_COMMAND_BASE + DRM_RADEON_CP_RESET)
524*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CP_IDLE    DRM_IO(  DRM_COMMAND_BASE + DRM_RADEON_CP_IDLE)
525*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_RESET      DRM_IO(  DRM_COMMAND_BASE + DRM_RADEON_RESET)
526*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_FULLSCREEN DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_FULLSCREEN, drm_radeon_fullscreen_t)
527*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_SWAP       DRM_IO(  DRM_COMMAND_BASE + DRM_RADEON_SWAP)
528*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CLEAR      DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CLEAR, drm_radeon_clear_t)
529*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_VERTEX     DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_VERTEX, drm_radeon_vertex_t)
530*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_INDICES    DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_INDICES, drm_radeon_indices_t)
531*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_STIPPLE    DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_STIPPLE, drm_radeon_stipple_t)
532*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_INDIRECT   DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_INDIRECT, drm_radeon_indirect_t)
533*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_TEXTURE    DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_TEXTURE, drm_radeon_texture_t)
534*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_VERTEX2    DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_VERTEX2, drm_radeon_vertex2_t)
535*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CMDBUF     DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CMDBUF, drm_radeon_cmd_buffer_t)
536*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GETPARAM   DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GETPARAM, drm_radeon_getparam_t)
537*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_FLIP       DRM_IO(  DRM_COMMAND_BASE + DRM_RADEON_FLIP)
538*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_ALLOC      DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_ALLOC, drm_radeon_mem_alloc_t)
539*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_FREE       DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_FREE, drm_radeon_mem_free_t)
540*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_INIT_HEAP  DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_INIT_HEAP, drm_radeon_mem_init_heap_t)
541*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_IRQ_EMIT   DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_IRQ_EMIT, drm_radeon_irq_emit_t)
542*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_IRQ_WAIT   DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_IRQ_WAIT, drm_radeon_irq_wait_t)
543*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CP_RESUME  DRM_IO(  DRM_COMMAND_BASE + DRM_RADEON_CP_RESUME)
544*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_SETPARAM   DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_SETPARAM, drm_radeon_setparam_t)
545*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_SURF_ALLOC DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_SURF_ALLOC, drm_radeon_surface_alloc_t)
546*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_SURF_FREE  DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_SURF_FREE, drm_radeon_surface_free_t)
547*7688df22SAndroid Build Coastguard Worker /* KMS */
548*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_INFO	DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_INFO, struct drm_radeon_gem_info)
549*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_CREATE	DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_CREATE, struct drm_radeon_gem_create)
550*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_MMAP	DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_MMAP, struct drm_radeon_gem_mmap)
551*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_PREAD	DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_PREAD, struct drm_radeon_gem_pread)
552*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_PWRITE	DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_PWRITE, struct drm_radeon_gem_pwrite)
553*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_SET_DOMAIN	DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_SET_DOMAIN, struct drm_radeon_gem_set_domain)
554*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_WAIT_IDLE	DRM_IOW(DRM_COMMAND_BASE + DRM_RADEON_GEM_WAIT_IDLE, struct drm_radeon_gem_wait_idle)
555*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CS		DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_CS, struct drm_radeon_cs)
556*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_INFO		DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_INFO, struct drm_radeon_info)
557*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_SET_TILING	DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_SET_TILING, struct drm_radeon_gem_set_tiling)
558*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_GET_TILING	DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_GET_TILING, struct drm_radeon_gem_get_tiling)
559*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_BUSY	DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_BUSY, struct drm_radeon_gem_busy)
560*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_VA		DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_VA, struct drm_radeon_gem_va)
561*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_OP		DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_OP, struct drm_radeon_gem_op)
562*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_USERPTR	DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_USERPTR, struct drm_radeon_gem_userptr)
563*7688df22SAndroid Build Coastguard Worker 
564*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_init {
565*7688df22SAndroid Build Coastguard Worker 	enum {
566*7688df22SAndroid Build Coastguard Worker 		RADEON_INIT_CP = 0x01,
567*7688df22SAndroid Build Coastguard Worker 		RADEON_CLEANUP_CP = 0x02,
568*7688df22SAndroid Build Coastguard Worker 		RADEON_INIT_R200_CP = 0x03,
569*7688df22SAndroid Build Coastguard Worker 		RADEON_INIT_R300_CP = 0x04,
570*7688df22SAndroid Build Coastguard Worker 		RADEON_INIT_R600_CP = 0x05
571*7688df22SAndroid Build Coastguard Worker 	} func;
572*7688df22SAndroid Build Coastguard Worker 	unsigned long sarea_priv_offset;
573*7688df22SAndroid Build Coastguard Worker 	int is_pci;
574*7688df22SAndroid Build Coastguard Worker 	int cp_mode;
575*7688df22SAndroid Build Coastguard Worker 	int gart_size;
576*7688df22SAndroid Build Coastguard Worker 	int ring_size;
577*7688df22SAndroid Build Coastguard Worker 	int usec_timeout;
578*7688df22SAndroid Build Coastguard Worker 
579*7688df22SAndroid Build Coastguard Worker 	unsigned int fb_bpp;
580*7688df22SAndroid Build Coastguard Worker 	unsigned int front_offset, front_pitch;
581*7688df22SAndroid Build Coastguard Worker 	unsigned int back_offset, back_pitch;
582*7688df22SAndroid Build Coastguard Worker 	unsigned int depth_bpp;
583*7688df22SAndroid Build Coastguard Worker 	unsigned int depth_offset, depth_pitch;
584*7688df22SAndroid Build Coastguard Worker 
585*7688df22SAndroid Build Coastguard Worker 	unsigned long fb_offset;
586*7688df22SAndroid Build Coastguard Worker 	unsigned long mmio_offset;
587*7688df22SAndroid Build Coastguard Worker 	unsigned long ring_offset;
588*7688df22SAndroid Build Coastguard Worker 	unsigned long ring_rptr_offset;
589*7688df22SAndroid Build Coastguard Worker 	unsigned long buffers_offset;
590*7688df22SAndroid Build Coastguard Worker 	unsigned long gart_textures_offset;
591*7688df22SAndroid Build Coastguard Worker } drm_radeon_init_t;
592*7688df22SAndroid Build Coastguard Worker 
593*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_cp_stop {
594*7688df22SAndroid Build Coastguard Worker 	int flush;
595*7688df22SAndroid Build Coastguard Worker 	int idle;
596*7688df22SAndroid Build Coastguard Worker } drm_radeon_cp_stop_t;
597*7688df22SAndroid Build Coastguard Worker 
598*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_fullscreen {
599*7688df22SAndroid Build Coastguard Worker 	enum {
600*7688df22SAndroid Build Coastguard Worker 		RADEON_INIT_FULLSCREEN = 0x01,
601*7688df22SAndroid Build Coastguard Worker 		RADEON_CLEANUP_FULLSCREEN = 0x02
602*7688df22SAndroid Build Coastguard Worker 	} func;
603*7688df22SAndroid Build Coastguard Worker } drm_radeon_fullscreen_t;
604*7688df22SAndroid Build Coastguard Worker 
605*7688df22SAndroid Build Coastguard Worker #define CLEAR_X1	0
606*7688df22SAndroid Build Coastguard Worker #define CLEAR_Y1	1
607*7688df22SAndroid Build Coastguard Worker #define CLEAR_X2	2
608*7688df22SAndroid Build Coastguard Worker #define CLEAR_Y2	3
609*7688df22SAndroid Build Coastguard Worker #define CLEAR_DEPTH	4
610*7688df22SAndroid Build Coastguard Worker 
611*7688df22SAndroid Build Coastguard Worker typedef union drm_radeon_clear_rect {
612*7688df22SAndroid Build Coastguard Worker 	float f[5];
613*7688df22SAndroid Build Coastguard Worker 	unsigned int ui[5];
614*7688df22SAndroid Build Coastguard Worker } drm_radeon_clear_rect_t;
615*7688df22SAndroid Build Coastguard Worker 
616*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_clear {
617*7688df22SAndroid Build Coastguard Worker 	unsigned int flags;
618*7688df22SAndroid Build Coastguard Worker 	unsigned int clear_color;
619*7688df22SAndroid Build Coastguard Worker 	unsigned int clear_depth;
620*7688df22SAndroid Build Coastguard Worker 	unsigned int color_mask;
621*7688df22SAndroid Build Coastguard Worker 	unsigned int depth_mask;	/* misnamed field:  should be stencil */
622*7688df22SAndroid Build Coastguard Worker 	drm_radeon_clear_rect_t *depth_boxes;
623*7688df22SAndroid Build Coastguard Worker } drm_radeon_clear_t;
624*7688df22SAndroid Build Coastguard Worker 
625*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_vertex {
626*7688df22SAndroid Build Coastguard Worker 	int prim;
627*7688df22SAndroid Build Coastguard Worker 	int idx;		/* Index of vertex buffer */
628*7688df22SAndroid Build Coastguard Worker 	int count;		/* Number of vertices in buffer */
629*7688df22SAndroid Build Coastguard Worker 	int discard;		/* Client finished with buffer? */
630*7688df22SAndroid Build Coastguard Worker } drm_radeon_vertex_t;
631*7688df22SAndroid Build Coastguard Worker 
632*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_indices {
633*7688df22SAndroid Build Coastguard Worker 	int prim;
634*7688df22SAndroid Build Coastguard Worker 	int idx;
635*7688df22SAndroid Build Coastguard Worker 	int start;
636*7688df22SAndroid Build Coastguard Worker 	int end;
637*7688df22SAndroid Build Coastguard Worker 	int discard;		/* Client finished with buffer? */
638*7688df22SAndroid Build Coastguard Worker } drm_radeon_indices_t;
639*7688df22SAndroid Build Coastguard Worker 
640*7688df22SAndroid Build Coastguard Worker /* v1.2 - obsoletes drm_radeon_vertex and drm_radeon_indices
641*7688df22SAndroid Build Coastguard Worker  *      - allows multiple primitives and state changes in a single ioctl
642*7688df22SAndroid Build Coastguard Worker  *      - supports driver change to emit native primitives
643*7688df22SAndroid Build Coastguard Worker  */
644*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_vertex2 {
645*7688df22SAndroid Build Coastguard Worker 	int idx;		/* Index of vertex buffer */
646*7688df22SAndroid Build Coastguard Worker 	int discard;		/* Client finished with buffer? */
647*7688df22SAndroid Build Coastguard Worker 	int nr_states;
648*7688df22SAndroid Build Coastguard Worker 	drm_radeon_state_t *state;
649*7688df22SAndroid Build Coastguard Worker 	int nr_prims;
650*7688df22SAndroid Build Coastguard Worker 	drm_radeon_prim_t *prim;
651*7688df22SAndroid Build Coastguard Worker } drm_radeon_vertex2_t;
652*7688df22SAndroid Build Coastguard Worker 
653*7688df22SAndroid Build Coastguard Worker /* v1.3 - obsoletes drm_radeon_vertex2
654*7688df22SAndroid Build Coastguard Worker  *      - allows arbitrarily large cliprect list
655*7688df22SAndroid Build Coastguard Worker  *      - allows updating of tcl packet, vector and scalar state
656*7688df22SAndroid Build Coastguard Worker  *      - allows memory-efficient description of state updates
657*7688df22SAndroid Build Coastguard Worker  *      - allows state to be emitted without a primitive
658*7688df22SAndroid Build Coastguard Worker  *           (for clears, ctx switches)
659*7688df22SAndroid Build Coastguard Worker  *      - allows more than one dma buffer to be referenced per ioctl
660*7688df22SAndroid Build Coastguard Worker  *      - supports tcl driver
661*7688df22SAndroid Build Coastguard Worker  *      - may be extended in future versions with new cmd types, packets
662*7688df22SAndroid Build Coastguard Worker  */
663*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_cmd_buffer {
664*7688df22SAndroid Build Coastguard Worker 	int bufsz;
665*7688df22SAndroid Build Coastguard Worker 	char *buf;
666*7688df22SAndroid Build Coastguard Worker 	int nbox;
667*7688df22SAndroid Build Coastguard Worker 	struct drm_clip_rect *boxes;
668*7688df22SAndroid Build Coastguard Worker } drm_radeon_cmd_buffer_t;
669*7688df22SAndroid Build Coastguard Worker 
670*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_tex_image {
671*7688df22SAndroid Build Coastguard Worker 	unsigned int x, y;	/* Blit coordinates */
672*7688df22SAndroid Build Coastguard Worker 	unsigned int width, height;
673*7688df22SAndroid Build Coastguard Worker 	const void *data;
674*7688df22SAndroid Build Coastguard Worker } drm_radeon_tex_image_t;
675*7688df22SAndroid Build Coastguard Worker 
676*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_texture {
677*7688df22SAndroid Build Coastguard Worker 	unsigned int offset;
678*7688df22SAndroid Build Coastguard Worker 	int pitch;
679*7688df22SAndroid Build Coastguard Worker 	int format;
680*7688df22SAndroid Build Coastguard Worker 	int width;		/* Texture image coordinates */
681*7688df22SAndroid Build Coastguard Worker 	int height;
682*7688df22SAndroid Build Coastguard Worker 	drm_radeon_tex_image_t *image;
683*7688df22SAndroid Build Coastguard Worker } drm_radeon_texture_t;
684*7688df22SAndroid Build Coastguard Worker 
685*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_stipple {
686*7688df22SAndroid Build Coastguard Worker 	unsigned int *mask;
687*7688df22SAndroid Build Coastguard Worker } drm_radeon_stipple_t;
688*7688df22SAndroid Build Coastguard Worker 
689*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_indirect {
690*7688df22SAndroid Build Coastguard Worker 	int idx;
691*7688df22SAndroid Build Coastguard Worker 	int start;
692*7688df22SAndroid Build Coastguard Worker 	int end;
693*7688df22SAndroid Build Coastguard Worker 	int discard;
694*7688df22SAndroid Build Coastguard Worker } drm_radeon_indirect_t;
695*7688df22SAndroid Build Coastguard Worker 
696*7688df22SAndroid Build Coastguard Worker /* enum for card type parameters */
697*7688df22SAndroid Build Coastguard Worker #define RADEON_CARD_PCI 0
698*7688df22SAndroid Build Coastguard Worker #define RADEON_CARD_AGP 1
699*7688df22SAndroid Build Coastguard Worker #define RADEON_CARD_PCIE 2
700*7688df22SAndroid Build Coastguard Worker 
701*7688df22SAndroid Build Coastguard Worker /* 1.3: An ioctl to get parameters that aren't available to the 3d
702*7688df22SAndroid Build Coastguard Worker  * client any other way.
703*7688df22SAndroid Build Coastguard Worker  */
704*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_GART_BUFFER_OFFSET    1	/* card offset of 1st GART buffer */
705*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_LAST_FRAME            2
706*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_LAST_DISPATCH         3
707*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_LAST_CLEAR            4
708*7688df22SAndroid Build Coastguard Worker /* Added with DRM version 1.6. */
709*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_IRQ_NR                5
710*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_GART_BASE             6	/* card offset of GART base */
711*7688df22SAndroid Build Coastguard Worker /* Added with DRM version 1.8. */
712*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_REGISTER_HANDLE       7	/* for drmMap() */
713*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_STATUS_HANDLE         8
714*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_SAREA_HANDLE          9
715*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_GART_TEX_HANDLE       10
716*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_SCRATCH_OFFSET        11
717*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_CARD_TYPE             12
718*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_VBLANK_CRTC           13   /* VBLANK CRTC */
719*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_FB_LOCATION           14   /* FB location */
720*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_NUM_GB_PIPES          15   /* num GB pipes */
721*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_DEVICE_ID             16
722*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_NUM_Z_PIPES           17   /* num Z pipes */
723*7688df22SAndroid Build Coastguard Worker 
724*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_getparam {
725*7688df22SAndroid Build Coastguard Worker 	int param;
726*7688df22SAndroid Build Coastguard Worker 	void *value;
727*7688df22SAndroid Build Coastguard Worker } drm_radeon_getparam_t;
728*7688df22SAndroid Build Coastguard Worker 
729*7688df22SAndroid Build Coastguard Worker /* 1.6: Set up a memory manager for regions of shared memory:
730*7688df22SAndroid Build Coastguard Worker  */
731*7688df22SAndroid Build Coastguard Worker #define RADEON_MEM_REGION_GART 1
732*7688df22SAndroid Build Coastguard Worker #define RADEON_MEM_REGION_FB   2
733*7688df22SAndroid Build Coastguard Worker 
734*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_mem_alloc {
735*7688df22SAndroid Build Coastguard Worker 	int region;
736*7688df22SAndroid Build Coastguard Worker 	int alignment;
737*7688df22SAndroid Build Coastguard Worker 	int size;
738*7688df22SAndroid Build Coastguard Worker 	int *region_offset;	/* offset from start of fb or GART */
739*7688df22SAndroid Build Coastguard Worker } drm_radeon_mem_alloc_t;
740*7688df22SAndroid Build Coastguard Worker 
741*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_mem_free {
742*7688df22SAndroid Build Coastguard Worker 	int region;
743*7688df22SAndroid Build Coastguard Worker 	int region_offset;
744*7688df22SAndroid Build Coastguard Worker } drm_radeon_mem_free_t;
745*7688df22SAndroid Build Coastguard Worker 
746*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_mem_init_heap {
747*7688df22SAndroid Build Coastguard Worker 	int region;
748*7688df22SAndroid Build Coastguard Worker 	int size;
749*7688df22SAndroid Build Coastguard Worker 	int start;
750*7688df22SAndroid Build Coastguard Worker } drm_radeon_mem_init_heap_t;
751*7688df22SAndroid Build Coastguard Worker 
752*7688df22SAndroid Build Coastguard Worker /* 1.6: Userspace can request & wait on irq's:
753*7688df22SAndroid Build Coastguard Worker  */
754*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_irq_emit {
755*7688df22SAndroid Build Coastguard Worker 	int *irq_seq;
756*7688df22SAndroid Build Coastguard Worker } drm_radeon_irq_emit_t;
757*7688df22SAndroid Build Coastguard Worker 
758*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_irq_wait {
759*7688df22SAndroid Build Coastguard Worker 	int irq_seq;
760*7688df22SAndroid Build Coastguard Worker } drm_radeon_irq_wait_t;
761*7688df22SAndroid Build Coastguard Worker 
762*7688df22SAndroid Build Coastguard Worker /* 1.10: Clients tell the DRM where they think the framebuffer is located in
763*7688df22SAndroid Build Coastguard Worker  * the card's address space, via a new generic ioctl to set parameters
764*7688df22SAndroid Build Coastguard Worker  */
765*7688df22SAndroid Build Coastguard Worker 
766*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_setparam {
767*7688df22SAndroid Build Coastguard Worker 	unsigned int param;
768*7688df22SAndroid Build Coastguard Worker 	__s64 value;
769*7688df22SAndroid Build Coastguard Worker } drm_radeon_setparam_t;
770*7688df22SAndroid Build Coastguard Worker 
771*7688df22SAndroid Build Coastguard Worker #define RADEON_SETPARAM_FB_LOCATION    1	/* determined framebuffer location */
772*7688df22SAndroid Build Coastguard Worker #define RADEON_SETPARAM_SWITCH_TILING  2	/* enable/disable color tiling */
773*7688df22SAndroid Build Coastguard Worker #define RADEON_SETPARAM_PCIGART_LOCATION 3	/* PCI Gart Location */
774*7688df22SAndroid Build Coastguard Worker #define RADEON_SETPARAM_NEW_MEMMAP 4		/* Use new memory map */
775*7688df22SAndroid Build Coastguard Worker #define RADEON_SETPARAM_PCIGART_TABLE_SIZE 5    /* PCI GART Table Size */
776*7688df22SAndroid Build Coastguard Worker #define RADEON_SETPARAM_VBLANK_CRTC 6           /* VBLANK CRTC */
777*7688df22SAndroid Build Coastguard Worker /* 1.14: Clients can allocate/free a surface
778*7688df22SAndroid Build Coastguard Worker  */
779*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_surface_alloc {
780*7688df22SAndroid Build Coastguard Worker 	unsigned int address;
781*7688df22SAndroid Build Coastguard Worker 	unsigned int size;
782*7688df22SAndroid Build Coastguard Worker 	unsigned int flags;
783*7688df22SAndroid Build Coastguard Worker } drm_radeon_surface_alloc_t;
784*7688df22SAndroid Build Coastguard Worker 
785*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_surface_free {
786*7688df22SAndroid Build Coastguard Worker 	unsigned int address;
787*7688df22SAndroid Build Coastguard Worker } drm_radeon_surface_free_t;
788*7688df22SAndroid Build Coastguard Worker 
789*7688df22SAndroid Build Coastguard Worker #define	DRM_RADEON_VBLANK_CRTC1		1
790*7688df22SAndroid Build Coastguard Worker #define	DRM_RADEON_VBLANK_CRTC2		2
791*7688df22SAndroid Build Coastguard Worker 
792*7688df22SAndroid Build Coastguard Worker /*
793*7688df22SAndroid Build Coastguard Worker  * Kernel modesetting world below.
794*7688df22SAndroid Build Coastguard Worker  */
795*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_DOMAIN_CPU		0x1
796*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_DOMAIN_GTT		0x2
797*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_DOMAIN_VRAM		0x4
798*7688df22SAndroid Build Coastguard Worker 
799*7688df22SAndroid Build Coastguard Worker struct drm_radeon_gem_info {
800*7688df22SAndroid Build Coastguard Worker 	__u64	gart_size;
801*7688df22SAndroid Build Coastguard Worker 	__u64	vram_size;
802*7688df22SAndroid Build Coastguard Worker 	__u64	vram_visible;
803*7688df22SAndroid Build Coastguard Worker };
804*7688df22SAndroid Build Coastguard Worker 
805*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_NO_BACKING_STORE	(1 << 0)
806*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_GTT_UC		(1 << 1)
807*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_GTT_WC		(1 << 2)
808*7688df22SAndroid Build Coastguard Worker /* BO is expected to be accessed by the CPU */
809*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_CPU_ACCESS		(1 << 3)
810*7688df22SAndroid Build Coastguard Worker /* CPU access is not expected to work for this BO */
811*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_NO_CPU_ACCESS	(1 << 4)
812*7688df22SAndroid Build Coastguard Worker 
813*7688df22SAndroid Build Coastguard Worker struct drm_radeon_gem_create {
814*7688df22SAndroid Build Coastguard Worker 	__u64	size;
815*7688df22SAndroid Build Coastguard Worker 	__u64	alignment;
816*7688df22SAndroid Build Coastguard Worker 	__u32	handle;
817*7688df22SAndroid Build Coastguard Worker 	__u32	initial_domain;
818*7688df22SAndroid Build Coastguard Worker 	__u32	flags;
819*7688df22SAndroid Build Coastguard Worker };
820*7688df22SAndroid Build Coastguard Worker 
821*7688df22SAndroid Build Coastguard Worker /*
822*7688df22SAndroid Build Coastguard Worker  * This is not a reliable API and you should expect it to fail for any
823*7688df22SAndroid Build Coastguard Worker  * number of reasons and have fallback path that do not use userptr to
824*7688df22SAndroid Build Coastguard Worker  * perform any operation.
825*7688df22SAndroid Build Coastguard Worker  */
826*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_USERPTR_READONLY	(1 << 0)
827*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_USERPTR_ANONONLY	(1 << 1)
828*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_USERPTR_VALIDATE	(1 << 2)
829*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_USERPTR_REGISTER	(1 << 3)
830*7688df22SAndroid Build Coastguard Worker 
831*7688df22SAndroid Build Coastguard Worker struct drm_radeon_gem_userptr {
832*7688df22SAndroid Build Coastguard Worker 	__u64		addr;
833*7688df22SAndroid Build Coastguard Worker 	__u64		size;
834*7688df22SAndroid Build Coastguard Worker 	__u32		flags;
835*7688df22SAndroid Build Coastguard Worker 	__u32		handle;
836*7688df22SAndroid Build Coastguard Worker };
837*7688df22SAndroid Build Coastguard Worker 
838*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_MACRO				0x1
839*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_MICRO				0x2
840*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_SWAP_16BIT			0x4
841*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_R600_NO_SCANOUT                   RADEON_TILING_SWAP_16BIT
842*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_SWAP_32BIT			0x8
843*7688df22SAndroid Build Coastguard Worker /* this object requires a surface when mapped - i.e. front buffer */
844*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_SURFACE				0x10
845*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_MICRO_SQUARE			0x20
846*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_EG_BANKW_SHIFT			8
847*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_EG_BANKW_MASK			0xf
848*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_EG_BANKH_SHIFT			12
849*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_EG_BANKH_MASK			0xf
850*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_EG_MACRO_TILE_ASPECT_SHIFT	16
851*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_EG_MACRO_TILE_ASPECT_MASK		0xf
852*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_EG_TILE_SPLIT_SHIFT		24
853*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_EG_TILE_SPLIT_MASK		0xf
854*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_EG_STENCIL_TILE_SPLIT_SHIFT	28
855*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_EG_STENCIL_TILE_SPLIT_MASK	0xf
856*7688df22SAndroid Build Coastguard Worker 
857*7688df22SAndroid Build Coastguard Worker struct drm_radeon_gem_set_tiling {
858*7688df22SAndroid Build Coastguard Worker 	__u32	handle;
859*7688df22SAndroid Build Coastguard Worker 	__u32	tiling_flags;
860*7688df22SAndroid Build Coastguard Worker 	__u32	pitch;
861*7688df22SAndroid Build Coastguard Worker };
862*7688df22SAndroid Build Coastguard Worker 
863*7688df22SAndroid Build Coastguard Worker struct drm_radeon_gem_get_tiling {
864*7688df22SAndroid Build Coastguard Worker 	__u32	handle;
865*7688df22SAndroid Build Coastguard Worker 	__u32	tiling_flags;
866*7688df22SAndroid Build Coastguard Worker 	__u32	pitch;
867*7688df22SAndroid Build Coastguard Worker };
868*7688df22SAndroid Build Coastguard Worker 
869*7688df22SAndroid Build Coastguard Worker struct drm_radeon_gem_mmap {
870*7688df22SAndroid Build Coastguard Worker 	__u32	handle;
871*7688df22SAndroid Build Coastguard Worker 	__u32	pad;
872*7688df22SAndroid Build Coastguard Worker 	__u64	offset;
873*7688df22SAndroid Build Coastguard Worker 	__u64	size;
874*7688df22SAndroid Build Coastguard Worker 	__u64	addr_ptr;
875*7688df22SAndroid Build Coastguard Worker };
876*7688df22SAndroid Build Coastguard Worker 
877*7688df22SAndroid Build Coastguard Worker struct drm_radeon_gem_set_domain {
878*7688df22SAndroid Build Coastguard Worker 	__u32	handle;
879*7688df22SAndroid Build Coastguard Worker 	__u32	read_domains;
880*7688df22SAndroid Build Coastguard Worker 	__u32	write_domain;
881*7688df22SAndroid Build Coastguard Worker };
882*7688df22SAndroid Build Coastguard Worker 
883*7688df22SAndroid Build Coastguard Worker struct drm_radeon_gem_wait_idle {
884*7688df22SAndroid Build Coastguard Worker 	__u32	handle;
885*7688df22SAndroid Build Coastguard Worker 	__u32	pad;
886*7688df22SAndroid Build Coastguard Worker };
887*7688df22SAndroid Build Coastguard Worker 
888*7688df22SAndroid Build Coastguard Worker struct drm_radeon_gem_busy {
889*7688df22SAndroid Build Coastguard Worker 	__u32	handle;
890*7688df22SAndroid Build Coastguard Worker 	__u32        domain;
891*7688df22SAndroid Build Coastguard Worker };
892*7688df22SAndroid Build Coastguard Worker 
893*7688df22SAndroid Build Coastguard Worker struct drm_radeon_gem_pread {
894*7688df22SAndroid Build Coastguard Worker 	/** Handle for the object being read. */
895*7688df22SAndroid Build Coastguard Worker 	__u32 handle;
896*7688df22SAndroid Build Coastguard Worker 	__u32 pad;
897*7688df22SAndroid Build Coastguard Worker 	/** Offset into the object to read from */
898*7688df22SAndroid Build Coastguard Worker 	__u64 offset;
899*7688df22SAndroid Build Coastguard Worker 	/** Length of data to read */
900*7688df22SAndroid Build Coastguard Worker 	__u64 size;
901*7688df22SAndroid Build Coastguard Worker 	/** Pointer to write the data into. */
902*7688df22SAndroid Build Coastguard Worker 	/* void *, but pointers are not 32/64 compatible */
903*7688df22SAndroid Build Coastguard Worker 	__u64 data_ptr;
904*7688df22SAndroid Build Coastguard Worker };
905*7688df22SAndroid Build Coastguard Worker 
906*7688df22SAndroid Build Coastguard Worker struct drm_radeon_gem_pwrite {
907*7688df22SAndroid Build Coastguard Worker 	/** Handle for the object being written to. */
908*7688df22SAndroid Build Coastguard Worker 	__u32 handle;
909*7688df22SAndroid Build Coastguard Worker 	__u32 pad;
910*7688df22SAndroid Build Coastguard Worker 	/** Offset into the object to write to */
911*7688df22SAndroid Build Coastguard Worker 	__u64 offset;
912*7688df22SAndroid Build Coastguard Worker 	/** Length of data to write */
913*7688df22SAndroid Build Coastguard Worker 	__u64 size;
914*7688df22SAndroid Build Coastguard Worker 	/** Pointer to read the data from. */
915*7688df22SAndroid Build Coastguard Worker 	/* void *, but pointers are not 32/64 compatible */
916*7688df22SAndroid Build Coastguard Worker 	__u64 data_ptr;
917*7688df22SAndroid Build Coastguard Worker };
918*7688df22SAndroid Build Coastguard Worker 
919*7688df22SAndroid Build Coastguard Worker /* Sets or returns a value associated with a buffer. */
920*7688df22SAndroid Build Coastguard Worker struct drm_radeon_gem_op {
921*7688df22SAndroid Build Coastguard Worker 	__u32	handle; /* buffer */
922*7688df22SAndroid Build Coastguard Worker 	__u32	op;     /* RADEON_GEM_OP_* */
923*7688df22SAndroid Build Coastguard Worker 	__u64	value;  /* input or return value */
924*7688df22SAndroid Build Coastguard Worker };
925*7688df22SAndroid Build Coastguard Worker 
926*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_OP_GET_INITIAL_DOMAIN	0
927*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_OP_SET_INITIAL_DOMAIN	1
928*7688df22SAndroid Build Coastguard Worker 
929*7688df22SAndroid Build Coastguard Worker #define RADEON_VA_MAP			1
930*7688df22SAndroid Build Coastguard Worker #define RADEON_VA_UNMAP			2
931*7688df22SAndroid Build Coastguard Worker 
932*7688df22SAndroid Build Coastguard Worker #define RADEON_VA_RESULT_OK		0
933*7688df22SAndroid Build Coastguard Worker #define RADEON_VA_RESULT_ERROR		1
934*7688df22SAndroid Build Coastguard Worker #define RADEON_VA_RESULT_VA_EXIST	2
935*7688df22SAndroid Build Coastguard Worker 
936*7688df22SAndroid Build Coastguard Worker #define RADEON_VM_PAGE_VALID		(1 << 0)
937*7688df22SAndroid Build Coastguard Worker #define RADEON_VM_PAGE_READABLE		(1 << 1)
938*7688df22SAndroid Build Coastguard Worker #define RADEON_VM_PAGE_WRITEABLE	(1 << 2)
939*7688df22SAndroid Build Coastguard Worker #define RADEON_VM_PAGE_SYSTEM		(1 << 3)
940*7688df22SAndroid Build Coastguard Worker #define RADEON_VM_PAGE_SNOOPED		(1 << 4)
941*7688df22SAndroid Build Coastguard Worker 
942*7688df22SAndroid Build Coastguard Worker struct drm_radeon_gem_va {
943*7688df22SAndroid Build Coastguard Worker 	__u32		handle;
944*7688df22SAndroid Build Coastguard Worker 	__u32		operation;
945*7688df22SAndroid Build Coastguard Worker 	__u32		vm_id;
946*7688df22SAndroid Build Coastguard Worker 	__u32		flags;
947*7688df22SAndroid Build Coastguard Worker 	__u64		offset;
948*7688df22SAndroid Build Coastguard Worker };
949*7688df22SAndroid Build Coastguard Worker 
950*7688df22SAndroid Build Coastguard Worker #define RADEON_CHUNK_ID_RELOCS	0x01
951*7688df22SAndroid Build Coastguard Worker #define RADEON_CHUNK_ID_IB	0x02
952*7688df22SAndroid Build Coastguard Worker #define RADEON_CHUNK_ID_FLAGS	0x03
953*7688df22SAndroid Build Coastguard Worker #define RADEON_CHUNK_ID_CONST_IB	0x04
954*7688df22SAndroid Build Coastguard Worker 
955*7688df22SAndroid Build Coastguard Worker /* The first dword of RADEON_CHUNK_ID_FLAGS is a uint32 of these flags: */
956*7688df22SAndroid Build Coastguard Worker #define RADEON_CS_KEEP_TILING_FLAGS 0x01
957*7688df22SAndroid Build Coastguard Worker #define RADEON_CS_USE_VM            0x02
958*7688df22SAndroid Build Coastguard Worker #define RADEON_CS_END_OF_FRAME      0x04 /* a hint from userspace which CS is the last one */
959*7688df22SAndroid Build Coastguard Worker /* The second dword of RADEON_CHUNK_ID_FLAGS is a uint32 that sets the ring type */
960*7688df22SAndroid Build Coastguard Worker #define RADEON_CS_RING_GFX          0
961*7688df22SAndroid Build Coastguard Worker #define RADEON_CS_RING_COMPUTE      1
962*7688df22SAndroid Build Coastguard Worker #define RADEON_CS_RING_DMA          2
963*7688df22SAndroid Build Coastguard Worker #define RADEON_CS_RING_UVD          3
964*7688df22SAndroid Build Coastguard Worker #define RADEON_CS_RING_VCE          4
965*7688df22SAndroid Build Coastguard Worker /* The third dword of RADEON_CHUNK_ID_FLAGS is a sint32 that sets the priority */
966*7688df22SAndroid Build Coastguard Worker /* 0 = normal, + = higher priority, - = lower priority */
967*7688df22SAndroid Build Coastguard Worker 
968*7688df22SAndroid Build Coastguard Worker struct drm_radeon_cs_chunk {
969*7688df22SAndroid Build Coastguard Worker 	__u32		chunk_id;
970*7688df22SAndroid Build Coastguard Worker 	__u32		length_dw;
971*7688df22SAndroid Build Coastguard Worker 	__u64		chunk_data;
972*7688df22SAndroid Build Coastguard Worker };
973*7688df22SAndroid Build Coastguard Worker 
974*7688df22SAndroid Build Coastguard Worker /* drm_radeon_cs_reloc.flags */
975*7688df22SAndroid Build Coastguard Worker #define RADEON_RELOC_PRIO_MASK		(0xf << 0)
976*7688df22SAndroid Build Coastguard Worker 
977*7688df22SAndroid Build Coastguard Worker struct drm_radeon_cs_reloc {
978*7688df22SAndroid Build Coastguard Worker 	__u32		handle;
979*7688df22SAndroid Build Coastguard Worker 	__u32		read_domains;
980*7688df22SAndroid Build Coastguard Worker 	__u32		write_domain;
981*7688df22SAndroid Build Coastguard Worker 	__u32		flags;
982*7688df22SAndroid Build Coastguard Worker };
983*7688df22SAndroid Build Coastguard Worker 
984*7688df22SAndroid Build Coastguard Worker struct drm_radeon_cs {
985*7688df22SAndroid Build Coastguard Worker 	__u32		num_chunks;
986*7688df22SAndroid Build Coastguard Worker 	__u32		cs_id;
987*7688df22SAndroid Build Coastguard Worker 	/* this points to __u64 * which point to cs chunks */
988*7688df22SAndroid Build Coastguard Worker 	__u64		chunks;
989*7688df22SAndroid Build Coastguard Worker 	/* updates to the limits after this CS ioctl */
990*7688df22SAndroid Build Coastguard Worker 	__u64		gart_limit;
991*7688df22SAndroid Build Coastguard Worker 	__u64		vram_limit;
992*7688df22SAndroid Build Coastguard Worker };
993*7688df22SAndroid Build Coastguard Worker 
994*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_DEVICE_ID		0x00
995*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_NUM_GB_PIPES	0x01
996*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_NUM_Z_PIPES 	0x02
997*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_ACCEL_WORKING	0x03
998*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_CRTC_FROM_ID	0x04
999*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_ACCEL_WORKING2	0x05
1000*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_TILING_CONFIG	0x06
1001*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_WANT_HYPERZ		0x07
1002*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_WANT_CMASK		0x08 /* get access to CMASK on r300 */
1003*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_CLOCK_CRYSTAL_FREQ	0x09 /* clock crystal frequency */
1004*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_NUM_BACKENDS	0x0a /* DB/backends for r600+ - need for OQ */
1005*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_NUM_TILE_PIPES	0x0b /* tile pipes for r600+ */
1006*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_FUSION_GART_WORKING	0x0c /* fusion writes to GTT were broken before this */
1007*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_BACKEND_MAP		0x0d /* pipe to backend map, needed by mesa */
1008*7688df22SAndroid Build Coastguard Worker /* virtual address start, va < start are reserved by the kernel */
1009*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_VA_START		0x0e
1010*7688df22SAndroid Build Coastguard Worker /* maximum size of ib using the virtual memory cs */
1011*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_IB_VM_MAX_SIZE	0x0f
1012*7688df22SAndroid Build Coastguard Worker /* max pipes - needed for compute shaders */
1013*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_MAX_PIPES		0x10
1014*7688df22SAndroid Build Coastguard Worker /* timestamp for GL_ARB_timer_query (OpenGL), returns the current GPU clock */
1015*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_TIMESTAMP		0x11
1016*7688df22SAndroid Build Coastguard Worker /* max shader engines (SE) - needed for geometry shaders, etc. */
1017*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_MAX_SE		0x12
1018*7688df22SAndroid Build Coastguard Worker /* max SH per SE */
1019*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_MAX_SH_PER_SE	0x13
1020*7688df22SAndroid Build Coastguard Worker /* fast fb access is enabled */
1021*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_FASTFB_WORKING	0x14
1022*7688df22SAndroid Build Coastguard Worker /* query if a RADEON_CS_RING_* submission is supported */
1023*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_RING_WORKING	0x15
1024*7688df22SAndroid Build Coastguard Worker /* SI tile mode array */
1025*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_SI_TILE_MODE_ARRAY	0x16
1026*7688df22SAndroid Build Coastguard Worker /* query if CP DMA is supported on the compute ring */
1027*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_SI_CP_DMA_COMPUTE	0x17
1028*7688df22SAndroid Build Coastguard Worker /* CIK macrotile mode array */
1029*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_CIK_MACROTILE_MODE_ARRAY	0x18
1030*7688df22SAndroid Build Coastguard Worker /* query the number of render backends */
1031*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_SI_BACKEND_ENABLED_MASK	0x19
1032*7688df22SAndroid Build Coastguard Worker /* max engine clock - needed for OpenCL */
1033*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_MAX_SCLK		0x1a
1034*7688df22SAndroid Build Coastguard Worker /* version of VCE firmware */
1035*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_VCE_FW_VERSION	0x1b
1036*7688df22SAndroid Build Coastguard Worker /* version of VCE feedback */
1037*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_VCE_FB_VERSION	0x1c
1038*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_NUM_BYTES_MOVED	0x1d
1039*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_VRAM_USAGE		0x1e
1040*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_GTT_USAGE		0x1f
1041*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_ACTIVE_CU_COUNT	0x20
1042*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_CURRENT_GPU_TEMP	0x21
1043*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_CURRENT_GPU_SCLK	0x22
1044*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_CURRENT_GPU_MCLK	0x23
1045*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_READ_REG		0x24
1046*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_VA_UNMAP_WORKING	0x25
1047*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_GPU_RESET_COUNTER	0x26
1048*7688df22SAndroid Build Coastguard Worker 
1049*7688df22SAndroid Build Coastguard Worker struct drm_radeon_info {
1050*7688df22SAndroid Build Coastguard Worker 	__u32		request;
1051*7688df22SAndroid Build Coastguard Worker 	__u32		pad;
1052*7688df22SAndroid Build Coastguard Worker 	__u64		value;
1053*7688df22SAndroid Build Coastguard Worker };
1054*7688df22SAndroid Build Coastguard Worker 
1055*7688df22SAndroid Build Coastguard Worker /* Those correspond to the tile index to use, this is to explicitly state
1056*7688df22SAndroid Build Coastguard Worker  * the API that is implicitly defined by the tile mode array.
1057*7688df22SAndroid Build Coastguard Worker  */
1058*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_LINEAR_ALIGNED	8
1059*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_1D			13
1060*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_1D_SCANOUT		9
1061*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_2D_8BPP		14
1062*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_2D_16BPP		15
1063*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_2D_32BPP		16
1064*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_2D_64BPP		17
1065*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_2D_SCANOUT_16BPP	11
1066*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_2D_SCANOUT_32BPP	12
1067*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_DEPTH_STENCIL_1D		4
1068*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_DEPTH_STENCIL_2D		0
1069*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_DEPTH_STENCIL_2D_2AA	3
1070*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_DEPTH_STENCIL_2D_4AA	3
1071*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_DEPTH_STENCIL_2D_8AA	2
1072*7688df22SAndroid Build Coastguard Worker 
1073*7688df22SAndroid Build Coastguard Worker #define CIK_TILE_MODE_DEPTH_STENCIL_1D		5
1074*7688df22SAndroid Build Coastguard Worker 
1075*7688df22SAndroid Build Coastguard Worker #if defined(__cplusplus)
1076*7688df22SAndroid Build Coastguard Worker }
1077*7688df22SAndroid Build Coastguard Worker #endif
1078*7688df22SAndroid Build Coastguard Worker 
1079*7688df22SAndroid Build Coastguard Worker #endif
1080