1*7688df22SAndroid Build Coastguard Worker /* radeon_drm.h -- Public header for the radeon driver -*- linux-c -*- 2*7688df22SAndroid Build Coastguard Worker * 3*7688df22SAndroid Build Coastguard Worker * Copyright 2000 Precision Insight, Inc., Cedar Park, Texas. 4*7688df22SAndroid Build Coastguard Worker * Copyright 2000 VA Linux Systems, Inc., Fremont, California. 5*7688df22SAndroid Build Coastguard Worker * Copyright 2002 Tungsten Graphics, Inc., Cedar Park, Texas. 6*7688df22SAndroid Build Coastguard Worker * All rights reserved. 7*7688df22SAndroid Build Coastguard Worker * 8*7688df22SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 9*7688df22SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 10*7688df22SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 11*7688df22SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 12*7688df22SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 13*7688df22SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 14*7688df22SAndroid Build Coastguard Worker * 15*7688df22SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next 16*7688df22SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the 17*7688df22SAndroid Build Coastguard Worker * Software. 18*7688df22SAndroid Build Coastguard Worker * 19*7688df22SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20*7688df22SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21*7688df22SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 22*7688df22SAndroid Build Coastguard Worker * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 23*7688df22SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 24*7688df22SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 25*7688df22SAndroid Build Coastguard Worker * DEALINGS IN THE SOFTWARE. 26*7688df22SAndroid Build Coastguard Worker * 27*7688df22SAndroid Build Coastguard Worker * Authors: 28*7688df22SAndroid Build Coastguard Worker * Kevin E. Martin <[email protected]> 29*7688df22SAndroid Build Coastguard Worker * Gareth Hughes <[email protected]> 30*7688df22SAndroid Build Coastguard Worker * Keith Whitwell <[email protected]> 31*7688df22SAndroid Build Coastguard Worker */ 32*7688df22SAndroid Build Coastguard Worker 33*7688df22SAndroid Build Coastguard Worker #ifndef __RADEON_DRM_H__ 34*7688df22SAndroid Build Coastguard Worker #define __RADEON_DRM_H__ 35*7688df22SAndroid Build Coastguard Worker 36*7688df22SAndroid Build Coastguard Worker #include "drm.h" 37*7688df22SAndroid Build Coastguard Worker 38*7688df22SAndroid Build Coastguard Worker #if defined(__cplusplus) 39*7688df22SAndroid Build Coastguard Worker extern "C" { 40*7688df22SAndroid Build Coastguard Worker #endif 41*7688df22SAndroid Build Coastguard Worker 42*7688df22SAndroid Build Coastguard Worker /* WARNING: If you change any of these defines, make sure to change the 43*7688df22SAndroid Build Coastguard Worker * defines in the X server file (radeon_sarea.h) 44*7688df22SAndroid Build Coastguard Worker */ 45*7688df22SAndroid Build Coastguard Worker #ifndef __RADEON_SAREA_DEFINES__ 46*7688df22SAndroid Build Coastguard Worker #define __RADEON_SAREA_DEFINES__ 47*7688df22SAndroid Build Coastguard Worker 48*7688df22SAndroid Build Coastguard Worker /* Old style state flags, required for sarea interface (1.1 and 1.2 49*7688df22SAndroid Build Coastguard Worker * clears) and 1.2 drm_vertex2 ioctl. 50*7688df22SAndroid Build Coastguard Worker */ 51*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_CONTEXT 0x00000001 52*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_VERTFMT 0x00000002 53*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_LINE 0x00000004 54*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_BUMPMAP 0x00000008 55*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_MASKS 0x00000010 56*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_VIEWPORT 0x00000020 57*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_SETUP 0x00000040 58*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TCL 0x00000080 59*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_MISC 0x00000100 60*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TEX0 0x00000200 61*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TEX1 0x00000400 62*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TEX2 0x00000800 63*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TEX0IMAGES 0x00001000 64*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TEX1IMAGES 0x00002000 65*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TEX2IMAGES 0x00004000 66*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_CLIPRECTS 0x00008000 /* handled client-side */ 67*7688df22SAndroid Build Coastguard Worker #define RADEON_REQUIRE_QUIESCENCE 0x00010000 68*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_ZBIAS 0x00020000 /* version 1.2 and newer */ 69*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_ALL 0x003effff 70*7688df22SAndroid Build Coastguard Worker #define RADEON_UPLOAD_CONTEXT_ALL 0x003e01ff 71*7688df22SAndroid Build Coastguard Worker 72*7688df22SAndroid Build Coastguard Worker /* New style per-packet identifiers for use in cmd_buffer ioctl with 73*7688df22SAndroid Build Coastguard Worker * the RADEON_EMIT_PACKET command. Comments relate new packets to old 74*7688df22SAndroid Build Coastguard Worker * state bits and the packet size: 75*7688df22SAndroid Build Coastguard Worker */ 76*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_MISC 0 /* context/7 */ 77*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CNTL 1 /* context/3 */ 78*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_RB3D_COLORPITCH 2 /* context/1 */ 79*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_RE_LINE_PATTERN 3 /* line/2 */ 80*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_LINE_WIDTH 4 /* line/1 */ 81*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_LUM_MATRIX 5 /* bumpmap/1 */ 82*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_ROT_MATRIX_0 6 /* bumpmap/2 */ 83*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_RB3D_STENCILREFMASK 7 /* masks/3 */ 84*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_VPORT_XSCALE 8 /* viewport/6 */ 85*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_CNTL 9 /* setup/2 */ 86*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_CNTL_STATUS 10 /* setup/1 */ 87*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_RE_MISC 11 /* misc/1 */ 88*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_TXFILTER_0 12 /* tex0/6 */ 89*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_BORDER_COLOR_0 13 /* tex0/1 */ 90*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_TXFILTER_1 14 /* tex1/6 */ 91*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_BORDER_COLOR_1 15 /* tex1/1 */ 92*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_TXFILTER_2 16 /* tex2/6 */ 93*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_BORDER_COLOR_2 17 /* tex2/1 */ 94*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_ZBIAS_FACTOR 18 /* zbias/2 */ 95*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT 19 /* tcl/11 */ 96*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED 20 /* material/17 */ 97*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_0 21 /* tex0/4 */ 98*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_1 22 /* tex1/4 */ 99*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_2 23 /* tex2/4 */ 100*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_3 24 /* tex3/4 */ 101*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_4 25 /* tex4/4 */ 102*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_5 26 /* tex5/4 */ 103*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_6 27 /* /4 */ 104*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_7 28 /* /4 */ 105*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_TCL_LIGHT_MODEL_CTL_0 29 /* tcl/7 */ 106*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_TFACTOR_0 30 /* tf/7 */ 107*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_VTX_FMT_0 31 /* vtx/5 */ 108*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_VAP_CTL 32 /* vap/1 */ 109*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_MATRIX_SELECT_0 33 /* msl/5 */ 110*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_TEX_PROC_CTL_2 34 /* tcg/5 */ 111*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_TCL_UCP_VERT_BLEND_CTL 35 /* tcl/1 */ 112*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXFILTER_0 36 /* tex0/6 */ 113*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXFILTER_1 37 /* tex1/6 */ 114*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXFILTER_2 38 /* tex2/6 */ 115*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXFILTER_3 39 /* tex3/6 */ 116*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXFILTER_4 40 /* tex4/6 */ 117*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXFILTER_5 41 /* tex5/6 */ 118*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXOFFSET_0 42 /* tex0/1 */ 119*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXOFFSET_1 43 /* tex1/1 */ 120*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXOFFSET_2 44 /* tex2/1 */ 121*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXOFFSET_3 45 /* tex3/1 */ 122*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXOFFSET_4 46 /* tex4/1 */ 123*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXOFFSET_5 47 /* tex5/1 */ 124*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_VTE_CNTL 48 /* vte/1 */ 125*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_OUTPUT_VTX_COMP_SEL 49 /* vtx/1 */ 126*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TAM_DEBUG3 50 /* tam/1 */ 127*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_CNTL_X 51 /* cst/1 */ 128*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_RB3D_DEPTHXY_OFFSET 52 /* cst/1 */ 129*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_RE_AUX_SCISSOR_CNTL 53 /* cst/1 */ 130*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_RE_SCISSOR_TL_0 54 /* cst/2 */ 131*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_RE_SCISSOR_TL_1 55 /* cst/2 */ 132*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_RE_SCISSOR_TL_2 56 /* cst/2 */ 133*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_SE_VAP_CNTL_STATUS 57 /* cst/1 */ 134*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_SE_VTX_STATE_CNTL 58 /* cst/1 */ 135*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_RE_POINTSIZE 59 /* cst/1 */ 136*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_TCL_INPUT_VTX_VECTOR_ADDR_0 60 /* cst/4 */ 137*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_FACES_0 61 138*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_OFFSETS_0 62 139*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_FACES_1 63 140*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_OFFSETS_1 64 141*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_FACES_2 65 142*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_OFFSETS_2 66 143*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_FACES_3 67 144*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_OFFSETS_3 68 145*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_FACES_4 69 146*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_OFFSETS_4 70 147*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_FACES_5 71 148*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_OFFSETS_5 72 149*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_TEX_SIZE_0 73 150*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_TEX_SIZE_1 74 151*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_TEX_SIZE_2 75 152*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_RB3D_BLENDCOLOR 76 153*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_TCL_POINT_SPRITE_CNTL 77 154*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CUBIC_FACES_0 78 155*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CUBIC_OFFSETS_T0 79 156*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CUBIC_FACES_1 80 157*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CUBIC_OFFSETS_T1 81 158*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CUBIC_FACES_2 82 159*7688df22SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CUBIC_OFFSETS_T2 83 160*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TRI_PERF_CNTL 84 161*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_AFS_0 85 162*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_AFS_1 86 163*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_ATF_TFACTOR 87 164*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCTLALL_0 88 165*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCTLALL_1 89 166*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCTLALL_2 90 167*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCTLALL_3 91 168*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCTLALL_4 92 169*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCTLALL_5 93 170*7688df22SAndroid Build Coastguard Worker #define R200_EMIT_VAP_PVS_CNTL 94 171*7688df22SAndroid Build Coastguard Worker #define RADEON_MAX_STATE_PACKETS 95 172*7688df22SAndroid Build Coastguard Worker 173*7688df22SAndroid Build Coastguard Worker /* Commands understood by cmd_buffer ioctl. More can be added but 174*7688df22SAndroid Build Coastguard Worker * obviously these can't be removed or changed: 175*7688df22SAndroid Build Coastguard Worker */ 176*7688df22SAndroid Build Coastguard Worker #define RADEON_CMD_PACKET 1 /* emit one of the register packets above */ 177*7688df22SAndroid Build Coastguard Worker #define RADEON_CMD_SCALARS 2 /* emit scalar data */ 178*7688df22SAndroid Build Coastguard Worker #define RADEON_CMD_VECTORS 3 /* emit vector data */ 179*7688df22SAndroid Build Coastguard Worker #define RADEON_CMD_DMA_DISCARD 4 /* discard current dma buf */ 180*7688df22SAndroid Build Coastguard Worker #define RADEON_CMD_PACKET3 5 /* emit hw packet */ 181*7688df22SAndroid Build Coastguard Worker #define RADEON_CMD_PACKET3_CLIP 6 /* emit hw packet wrapped in cliprects */ 182*7688df22SAndroid Build Coastguard Worker #define RADEON_CMD_SCALARS2 7 /* r200 stopgap */ 183*7688df22SAndroid Build Coastguard Worker #define RADEON_CMD_WAIT 8 /* emit hw wait commands -- note: 184*7688df22SAndroid Build Coastguard Worker * doesn't make the cpu wait, just 185*7688df22SAndroid Build Coastguard Worker * the graphics hardware */ 186*7688df22SAndroid Build Coastguard Worker #define RADEON_CMD_VECLINEAR 9 /* another r200 stopgap */ 187*7688df22SAndroid Build Coastguard Worker 188*7688df22SAndroid Build Coastguard Worker typedef union { 189*7688df22SAndroid Build Coastguard Worker int i; 190*7688df22SAndroid Build Coastguard Worker struct { 191*7688df22SAndroid Build Coastguard Worker unsigned char cmd_type, pad0, pad1, pad2; 192*7688df22SAndroid Build Coastguard Worker } header; 193*7688df22SAndroid Build Coastguard Worker struct { 194*7688df22SAndroid Build Coastguard Worker unsigned char cmd_type, packet_id, pad0, pad1; 195*7688df22SAndroid Build Coastguard Worker } packet; 196*7688df22SAndroid Build Coastguard Worker struct { 197*7688df22SAndroid Build Coastguard Worker unsigned char cmd_type, offset, stride, count; 198*7688df22SAndroid Build Coastguard Worker } scalars; 199*7688df22SAndroid Build Coastguard Worker struct { 200*7688df22SAndroid Build Coastguard Worker unsigned char cmd_type, offset, stride, count; 201*7688df22SAndroid Build Coastguard Worker } vectors; 202*7688df22SAndroid Build Coastguard Worker struct { 203*7688df22SAndroid Build Coastguard Worker unsigned char cmd_type, addr_lo, addr_hi, count; 204*7688df22SAndroid Build Coastguard Worker } veclinear; 205*7688df22SAndroid Build Coastguard Worker struct { 206*7688df22SAndroid Build Coastguard Worker unsigned char cmd_type, buf_idx, pad0, pad1; 207*7688df22SAndroid Build Coastguard Worker } dma; 208*7688df22SAndroid Build Coastguard Worker struct { 209*7688df22SAndroid Build Coastguard Worker unsigned char cmd_type, flags, pad0, pad1; 210*7688df22SAndroid Build Coastguard Worker } wait; 211*7688df22SAndroid Build Coastguard Worker } drm_radeon_cmd_header_t; 212*7688df22SAndroid Build Coastguard Worker 213*7688df22SAndroid Build Coastguard Worker #define RADEON_WAIT_2D 0x1 214*7688df22SAndroid Build Coastguard Worker #define RADEON_WAIT_3D 0x2 215*7688df22SAndroid Build Coastguard Worker 216*7688df22SAndroid Build Coastguard Worker /* Allowed parameters for R300_CMD_PACKET3 217*7688df22SAndroid Build Coastguard Worker */ 218*7688df22SAndroid Build Coastguard Worker #define R300_CMD_PACKET3_CLEAR 0 219*7688df22SAndroid Build Coastguard Worker #define R300_CMD_PACKET3_RAW 1 220*7688df22SAndroid Build Coastguard Worker 221*7688df22SAndroid Build Coastguard Worker /* Commands understood by cmd_buffer ioctl for R300. 222*7688df22SAndroid Build Coastguard Worker * The interface has not been stabilized, so some of these may be removed 223*7688df22SAndroid Build Coastguard Worker * and eventually reordered before stabilization. 224*7688df22SAndroid Build Coastguard Worker */ 225*7688df22SAndroid Build Coastguard Worker #define R300_CMD_PACKET0 1 226*7688df22SAndroid Build Coastguard Worker #define R300_CMD_VPU 2 /* emit vertex program upload */ 227*7688df22SAndroid Build Coastguard Worker #define R300_CMD_PACKET3 3 /* emit a packet3 */ 228*7688df22SAndroid Build Coastguard Worker #define R300_CMD_END3D 4 /* emit sequence ending 3d rendering */ 229*7688df22SAndroid Build Coastguard Worker #define R300_CMD_CP_DELAY 5 230*7688df22SAndroid Build Coastguard Worker #define R300_CMD_DMA_DISCARD 6 231*7688df22SAndroid Build Coastguard Worker #define R300_CMD_WAIT 7 232*7688df22SAndroid Build Coastguard Worker # define R300_WAIT_2D 0x1 233*7688df22SAndroid Build Coastguard Worker # define R300_WAIT_3D 0x2 234*7688df22SAndroid Build Coastguard Worker /* these two defines are DOING IT WRONG - however 235*7688df22SAndroid Build Coastguard Worker * we have userspace which relies on using these. 236*7688df22SAndroid Build Coastguard Worker * The wait interface is backwards compat new 237*7688df22SAndroid Build Coastguard Worker * code should use the NEW_WAIT defines below 238*7688df22SAndroid Build Coastguard Worker * THESE ARE NOT BIT FIELDS 239*7688df22SAndroid Build Coastguard Worker */ 240*7688df22SAndroid Build Coastguard Worker # define R300_WAIT_2D_CLEAN 0x3 241*7688df22SAndroid Build Coastguard Worker # define R300_WAIT_3D_CLEAN 0x4 242*7688df22SAndroid Build Coastguard Worker 243*7688df22SAndroid Build Coastguard Worker # define R300_NEW_WAIT_2D_3D 0x3 244*7688df22SAndroid Build Coastguard Worker # define R300_NEW_WAIT_2D_2D_CLEAN 0x4 245*7688df22SAndroid Build Coastguard Worker # define R300_NEW_WAIT_3D_3D_CLEAN 0x6 246*7688df22SAndroid Build Coastguard Worker # define R300_NEW_WAIT_2D_2D_CLEAN_3D_3D_CLEAN 0x8 247*7688df22SAndroid Build Coastguard Worker 248*7688df22SAndroid Build Coastguard Worker #define R300_CMD_SCRATCH 8 249*7688df22SAndroid Build Coastguard Worker #define R300_CMD_R500FP 9 250*7688df22SAndroid Build Coastguard Worker 251*7688df22SAndroid Build Coastguard Worker typedef union { 252*7688df22SAndroid Build Coastguard Worker unsigned int u; 253*7688df22SAndroid Build Coastguard Worker struct { 254*7688df22SAndroid Build Coastguard Worker unsigned char cmd_type, pad0, pad1, pad2; 255*7688df22SAndroid Build Coastguard Worker } header; 256*7688df22SAndroid Build Coastguard Worker struct { 257*7688df22SAndroid Build Coastguard Worker unsigned char cmd_type, count, reglo, reghi; 258*7688df22SAndroid Build Coastguard Worker } packet0; 259*7688df22SAndroid Build Coastguard Worker struct { 260*7688df22SAndroid Build Coastguard Worker unsigned char cmd_type, count, adrlo, adrhi; 261*7688df22SAndroid Build Coastguard Worker } vpu; 262*7688df22SAndroid Build Coastguard Worker struct { 263*7688df22SAndroid Build Coastguard Worker unsigned char cmd_type, packet, pad0, pad1; 264*7688df22SAndroid Build Coastguard Worker } packet3; 265*7688df22SAndroid Build Coastguard Worker struct { 266*7688df22SAndroid Build Coastguard Worker unsigned char cmd_type, packet; 267*7688df22SAndroid Build Coastguard Worker unsigned short count; /* amount of packet2 to emit */ 268*7688df22SAndroid Build Coastguard Worker } delay; 269*7688df22SAndroid Build Coastguard Worker struct { 270*7688df22SAndroid Build Coastguard Worker unsigned char cmd_type, buf_idx, pad0, pad1; 271*7688df22SAndroid Build Coastguard Worker } dma; 272*7688df22SAndroid Build Coastguard Worker struct { 273*7688df22SAndroid Build Coastguard Worker unsigned char cmd_type, flags, pad0, pad1; 274*7688df22SAndroid Build Coastguard Worker } wait; 275*7688df22SAndroid Build Coastguard Worker struct { 276*7688df22SAndroid Build Coastguard Worker unsigned char cmd_type, reg, n_bufs, flags; 277*7688df22SAndroid Build Coastguard Worker } scratch; 278*7688df22SAndroid Build Coastguard Worker struct { 279*7688df22SAndroid Build Coastguard Worker unsigned char cmd_type, count, adrlo, adrhi_flags; 280*7688df22SAndroid Build Coastguard Worker } r500fp; 281*7688df22SAndroid Build Coastguard Worker } drm_r300_cmd_header_t; 282*7688df22SAndroid Build Coastguard Worker 283*7688df22SAndroid Build Coastguard Worker #define RADEON_FRONT 0x1 284*7688df22SAndroid Build Coastguard Worker #define RADEON_BACK 0x2 285*7688df22SAndroid Build Coastguard Worker #define RADEON_DEPTH 0x4 286*7688df22SAndroid Build Coastguard Worker #define RADEON_STENCIL 0x8 287*7688df22SAndroid Build Coastguard Worker #define RADEON_CLEAR_FASTZ 0x80000000 288*7688df22SAndroid Build Coastguard Worker #define RADEON_USE_HIERZ 0x40000000 289*7688df22SAndroid Build Coastguard Worker #define RADEON_USE_COMP_ZBUF 0x20000000 290*7688df22SAndroid Build Coastguard Worker 291*7688df22SAndroid Build Coastguard Worker #define R500FP_CONSTANT_TYPE (1 << 1) 292*7688df22SAndroid Build Coastguard Worker #define R500FP_CONSTANT_CLAMP (1 << 2) 293*7688df22SAndroid Build Coastguard Worker 294*7688df22SAndroid Build Coastguard Worker /* Primitive types 295*7688df22SAndroid Build Coastguard Worker */ 296*7688df22SAndroid Build Coastguard Worker #define RADEON_POINTS 0x1 297*7688df22SAndroid Build Coastguard Worker #define RADEON_LINES 0x2 298*7688df22SAndroid Build Coastguard Worker #define RADEON_LINE_STRIP 0x3 299*7688df22SAndroid Build Coastguard Worker #define RADEON_TRIANGLES 0x4 300*7688df22SAndroid Build Coastguard Worker #define RADEON_TRIANGLE_FAN 0x5 301*7688df22SAndroid Build Coastguard Worker #define RADEON_TRIANGLE_STRIP 0x6 302*7688df22SAndroid Build Coastguard Worker 303*7688df22SAndroid Build Coastguard Worker /* Vertex/indirect buffer size 304*7688df22SAndroid Build Coastguard Worker */ 305*7688df22SAndroid Build Coastguard Worker #define RADEON_BUFFER_SIZE 65536 306*7688df22SAndroid Build Coastguard Worker 307*7688df22SAndroid Build Coastguard Worker /* Byte offsets for indirect buffer data 308*7688df22SAndroid Build Coastguard Worker */ 309*7688df22SAndroid Build Coastguard Worker #define RADEON_INDEX_PRIM_OFFSET 20 310*7688df22SAndroid Build Coastguard Worker 311*7688df22SAndroid Build Coastguard Worker #define RADEON_SCRATCH_REG_OFFSET 32 312*7688df22SAndroid Build Coastguard Worker 313*7688df22SAndroid Build Coastguard Worker #define R600_SCRATCH_REG_OFFSET 256 314*7688df22SAndroid Build Coastguard Worker 315*7688df22SAndroid Build Coastguard Worker #define RADEON_NR_SAREA_CLIPRECTS 12 316*7688df22SAndroid Build Coastguard Worker 317*7688df22SAndroid Build Coastguard Worker /* There are 2 heaps (local/GART). Each region within a heap is a 318*7688df22SAndroid Build Coastguard Worker * minimum of 64k, and there are at most 64 of them per heap. 319*7688df22SAndroid Build Coastguard Worker */ 320*7688df22SAndroid Build Coastguard Worker #define RADEON_LOCAL_TEX_HEAP 0 321*7688df22SAndroid Build Coastguard Worker #define RADEON_GART_TEX_HEAP 1 322*7688df22SAndroid Build Coastguard Worker #define RADEON_NR_TEX_HEAPS 2 323*7688df22SAndroid Build Coastguard Worker #define RADEON_NR_TEX_REGIONS 64 324*7688df22SAndroid Build Coastguard Worker #define RADEON_LOG_TEX_GRANULARITY 16 325*7688df22SAndroid Build Coastguard Worker 326*7688df22SAndroid Build Coastguard Worker #define RADEON_MAX_TEXTURE_LEVELS 12 327*7688df22SAndroid Build Coastguard Worker #define RADEON_MAX_TEXTURE_UNITS 3 328*7688df22SAndroid Build Coastguard Worker 329*7688df22SAndroid Build Coastguard Worker #define RADEON_MAX_SURFACES 8 330*7688df22SAndroid Build Coastguard Worker 331*7688df22SAndroid Build Coastguard Worker /* Blits have strict offset rules. All blit offset must be aligned on 332*7688df22SAndroid Build Coastguard Worker * a 1K-byte boundary. 333*7688df22SAndroid Build Coastguard Worker */ 334*7688df22SAndroid Build Coastguard Worker #define RADEON_OFFSET_SHIFT 10 335*7688df22SAndroid Build Coastguard Worker #define RADEON_OFFSET_ALIGN (1 << RADEON_OFFSET_SHIFT) 336*7688df22SAndroid Build Coastguard Worker #define RADEON_OFFSET_MASK (RADEON_OFFSET_ALIGN - 1) 337*7688df22SAndroid Build Coastguard Worker 338*7688df22SAndroid Build Coastguard Worker #endif /* __RADEON_SAREA_DEFINES__ */ 339*7688df22SAndroid Build Coastguard Worker 340*7688df22SAndroid Build Coastguard Worker typedef struct { 341*7688df22SAndroid Build Coastguard Worker unsigned int red; 342*7688df22SAndroid Build Coastguard Worker unsigned int green; 343*7688df22SAndroid Build Coastguard Worker unsigned int blue; 344*7688df22SAndroid Build Coastguard Worker unsigned int alpha; 345*7688df22SAndroid Build Coastguard Worker } radeon_color_regs_t; 346*7688df22SAndroid Build Coastguard Worker 347*7688df22SAndroid Build Coastguard Worker typedef struct { 348*7688df22SAndroid Build Coastguard Worker /* Context state */ 349*7688df22SAndroid Build Coastguard Worker unsigned int pp_misc; /* 0x1c14 */ 350*7688df22SAndroid Build Coastguard Worker unsigned int pp_fog_color; 351*7688df22SAndroid Build Coastguard Worker unsigned int re_solid_color; 352*7688df22SAndroid Build Coastguard Worker unsigned int rb3d_blendcntl; 353*7688df22SAndroid Build Coastguard Worker unsigned int rb3d_depthoffset; 354*7688df22SAndroid Build Coastguard Worker unsigned int rb3d_depthpitch; 355*7688df22SAndroid Build Coastguard Worker unsigned int rb3d_zstencilcntl; 356*7688df22SAndroid Build Coastguard Worker 357*7688df22SAndroid Build Coastguard Worker unsigned int pp_cntl; /* 0x1c38 */ 358*7688df22SAndroid Build Coastguard Worker unsigned int rb3d_cntl; 359*7688df22SAndroid Build Coastguard Worker unsigned int rb3d_coloroffset; 360*7688df22SAndroid Build Coastguard Worker unsigned int re_width_height; 361*7688df22SAndroid Build Coastguard Worker unsigned int rb3d_colorpitch; 362*7688df22SAndroid Build Coastguard Worker unsigned int se_cntl; 363*7688df22SAndroid Build Coastguard Worker 364*7688df22SAndroid Build Coastguard Worker /* Vertex format state */ 365*7688df22SAndroid Build Coastguard Worker unsigned int se_coord_fmt; /* 0x1c50 */ 366*7688df22SAndroid Build Coastguard Worker 367*7688df22SAndroid Build Coastguard Worker /* Line state */ 368*7688df22SAndroid Build Coastguard Worker unsigned int re_line_pattern; /* 0x1cd0 */ 369*7688df22SAndroid Build Coastguard Worker unsigned int re_line_state; 370*7688df22SAndroid Build Coastguard Worker 371*7688df22SAndroid Build Coastguard Worker unsigned int se_line_width; /* 0x1db8 */ 372*7688df22SAndroid Build Coastguard Worker 373*7688df22SAndroid Build Coastguard Worker /* Bumpmap state */ 374*7688df22SAndroid Build Coastguard Worker unsigned int pp_lum_matrix; /* 0x1d00 */ 375*7688df22SAndroid Build Coastguard Worker 376*7688df22SAndroid Build Coastguard Worker unsigned int pp_rot_matrix_0; /* 0x1d58 */ 377*7688df22SAndroid Build Coastguard Worker unsigned int pp_rot_matrix_1; 378*7688df22SAndroid Build Coastguard Worker 379*7688df22SAndroid Build Coastguard Worker /* Mask state */ 380*7688df22SAndroid Build Coastguard Worker unsigned int rb3d_stencilrefmask; /* 0x1d7c */ 381*7688df22SAndroid Build Coastguard Worker unsigned int rb3d_ropcntl; 382*7688df22SAndroid Build Coastguard Worker unsigned int rb3d_planemask; 383*7688df22SAndroid Build Coastguard Worker 384*7688df22SAndroid Build Coastguard Worker /* Viewport state */ 385*7688df22SAndroid Build Coastguard Worker unsigned int se_vport_xscale; /* 0x1d98 */ 386*7688df22SAndroid Build Coastguard Worker unsigned int se_vport_xoffset; 387*7688df22SAndroid Build Coastguard Worker unsigned int se_vport_yscale; 388*7688df22SAndroid Build Coastguard Worker unsigned int se_vport_yoffset; 389*7688df22SAndroid Build Coastguard Worker unsigned int se_vport_zscale; 390*7688df22SAndroid Build Coastguard Worker unsigned int se_vport_zoffset; 391*7688df22SAndroid Build Coastguard Worker 392*7688df22SAndroid Build Coastguard Worker /* Setup state */ 393*7688df22SAndroid Build Coastguard Worker unsigned int se_cntl_status; /* 0x2140 */ 394*7688df22SAndroid Build Coastguard Worker 395*7688df22SAndroid Build Coastguard Worker /* Misc state */ 396*7688df22SAndroid Build Coastguard Worker unsigned int re_top_left; /* 0x26c0 */ 397*7688df22SAndroid Build Coastguard Worker unsigned int re_misc; 398*7688df22SAndroid Build Coastguard Worker } drm_radeon_context_regs_t; 399*7688df22SAndroid Build Coastguard Worker 400*7688df22SAndroid Build Coastguard Worker typedef struct { 401*7688df22SAndroid Build Coastguard Worker /* Zbias state */ 402*7688df22SAndroid Build Coastguard Worker unsigned int se_zbias_factor; /* 0x1dac */ 403*7688df22SAndroid Build Coastguard Worker unsigned int se_zbias_constant; 404*7688df22SAndroid Build Coastguard Worker } drm_radeon_context2_regs_t; 405*7688df22SAndroid Build Coastguard Worker 406*7688df22SAndroid Build Coastguard Worker /* Setup registers for each texture unit 407*7688df22SAndroid Build Coastguard Worker */ 408*7688df22SAndroid Build Coastguard Worker typedef struct { 409*7688df22SAndroid Build Coastguard Worker unsigned int pp_txfilter; 410*7688df22SAndroid Build Coastguard Worker unsigned int pp_txformat; 411*7688df22SAndroid Build Coastguard Worker unsigned int pp_txoffset; 412*7688df22SAndroid Build Coastguard Worker unsigned int pp_txcblend; 413*7688df22SAndroid Build Coastguard Worker unsigned int pp_txablend; 414*7688df22SAndroid Build Coastguard Worker unsigned int pp_tfactor; 415*7688df22SAndroid Build Coastguard Worker unsigned int pp_border_color; 416*7688df22SAndroid Build Coastguard Worker } drm_radeon_texture_regs_t; 417*7688df22SAndroid Build Coastguard Worker 418*7688df22SAndroid Build Coastguard Worker typedef struct { 419*7688df22SAndroid Build Coastguard Worker unsigned int start; 420*7688df22SAndroid Build Coastguard Worker unsigned int finish; 421*7688df22SAndroid Build Coastguard Worker unsigned int prim:8; 422*7688df22SAndroid Build Coastguard Worker unsigned int stateidx:8; 423*7688df22SAndroid Build Coastguard Worker unsigned int numverts:16; /* overloaded as offset/64 for elt prims */ 424*7688df22SAndroid Build Coastguard Worker unsigned int vc_format; /* vertex format */ 425*7688df22SAndroid Build Coastguard Worker } drm_radeon_prim_t; 426*7688df22SAndroid Build Coastguard Worker 427*7688df22SAndroid Build Coastguard Worker typedef struct { 428*7688df22SAndroid Build Coastguard Worker drm_radeon_context_regs_t context; 429*7688df22SAndroid Build Coastguard Worker drm_radeon_texture_regs_t tex[RADEON_MAX_TEXTURE_UNITS]; 430*7688df22SAndroid Build Coastguard Worker drm_radeon_context2_regs_t context2; 431*7688df22SAndroid Build Coastguard Worker unsigned int dirty; 432*7688df22SAndroid Build Coastguard Worker } drm_radeon_state_t; 433*7688df22SAndroid Build Coastguard Worker 434*7688df22SAndroid Build Coastguard Worker typedef struct { 435*7688df22SAndroid Build Coastguard Worker /* The channel for communication of state information to the 436*7688df22SAndroid Build Coastguard Worker * kernel on firing a vertex buffer with either of the 437*7688df22SAndroid Build Coastguard Worker * obsoleted vertex/index ioctls. 438*7688df22SAndroid Build Coastguard Worker */ 439*7688df22SAndroid Build Coastguard Worker drm_radeon_context_regs_t context_state; 440*7688df22SAndroid Build Coastguard Worker drm_radeon_texture_regs_t tex_state[RADEON_MAX_TEXTURE_UNITS]; 441*7688df22SAndroid Build Coastguard Worker unsigned int dirty; 442*7688df22SAndroid Build Coastguard Worker unsigned int vertsize; 443*7688df22SAndroid Build Coastguard Worker unsigned int vc_format; 444*7688df22SAndroid Build Coastguard Worker 445*7688df22SAndroid Build Coastguard Worker /* The current cliprects, or a subset thereof. 446*7688df22SAndroid Build Coastguard Worker */ 447*7688df22SAndroid Build Coastguard Worker struct drm_clip_rect boxes[RADEON_NR_SAREA_CLIPRECTS]; 448*7688df22SAndroid Build Coastguard Worker unsigned int nbox; 449*7688df22SAndroid Build Coastguard Worker 450*7688df22SAndroid Build Coastguard Worker /* Counters for client-side throttling of rendering clients. 451*7688df22SAndroid Build Coastguard Worker */ 452*7688df22SAndroid Build Coastguard Worker unsigned int last_frame; 453*7688df22SAndroid Build Coastguard Worker unsigned int last_dispatch; 454*7688df22SAndroid Build Coastguard Worker unsigned int last_clear; 455*7688df22SAndroid Build Coastguard Worker 456*7688df22SAndroid Build Coastguard Worker struct drm_tex_region tex_list[RADEON_NR_TEX_HEAPS][RADEON_NR_TEX_REGIONS + 457*7688df22SAndroid Build Coastguard Worker 1]; 458*7688df22SAndroid Build Coastguard Worker unsigned int tex_age[RADEON_NR_TEX_HEAPS]; 459*7688df22SAndroid Build Coastguard Worker int ctx_owner; 460*7688df22SAndroid Build Coastguard Worker int pfState; /* number of 3d windows (0,1,2ormore) */ 461*7688df22SAndroid Build Coastguard Worker int pfCurrentPage; /* which buffer is being displayed? */ 462*7688df22SAndroid Build Coastguard Worker int crtc2_base; /* CRTC2 frame offset */ 463*7688df22SAndroid Build Coastguard Worker int tiling_enabled; /* set by drm, read by 2d + 3d clients */ 464*7688df22SAndroid Build Coastguard Worker } drm_radeon_sarea_t; 465*7688df22SAndroid Build Coastguard Worker 466*7688df22SAndroid Build Coastguard Worker /* WARNING: If you change any of these defines, make sure to change the 467*7688df22SAndroid Build Coastguard Worker * defines in the Xserver file (xf86drmRadeon.h) 468*7688df22SAndroid Build Coastguard Worker * 469*7688df22SAndroid Build Coastguard Worker * KW: actually it's illegal to change any of this (backwards compatibility). 470*7688df22SAndroid Build Coastguard Worker */ 471*7688df22SAndroid Build Coastguard Worker 472*7688df22SAndroid Build Coastguard Worker /* Radeon specific ioctls 473*7688df22SAndroid Build Coastguard Worker * The device specific ioctl range is 0x40 to 0x79. 474*7688df22SAndroid Build Coastguard Worker */ 475*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_CP_INIT 0x00 476*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_CP_START 0x01 477*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_CP_STOP 0x02 478*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_CP_RESET 0x03 479*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_CP_IDLE 0x04 480*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_RESET 0x05 481*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_FULLSCREEN 0x06 482*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_SWAP 0x07 483*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_CLEAR 0x08 484*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_VERTEX 0x09 485*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_INDICES 0x0A 486*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_NOT_USED 487*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_STIPPLE 0x0C 488*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_INDIRECT 0x0D 489*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_TEXTURE 0x0E 490*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_VERTEX2 0x0F 491*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_CMDBUF 0x10 492*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GETPARAM 0x11 493*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_FLIP 0x12 494*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_ALLOC 0x13 495*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_FREE 0x14 496*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_INIT_HEAP 0x15 497*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_IRQ_EMIT 0x16 498*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_IRQ_WAIT 0x17 499*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_CP_RESUME 0x18 500*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_SETPARAM 0x19 501*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_SURF_ALLOC 0x1a 502*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_SURF_FREE 0x1b 503*7688df22SAndroid Build Coastguard Worker /* KMS ioctl */ 504*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_INFO 0x1c 505*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_CREATE 0x1d 506*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_MMAP 0x1e 507*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_PREAD 0x21 508*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_PWRITE 0x22 509*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_SET_DOMAIN 0x23 510*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_WAIT_IDLE 0x24 511*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_CS 0x26 512*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_INFO 0x27 513*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_SET_TILING 0x28 514*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_GET_TILING 0x29 515*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_BUSY 0x2a 516*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_VA 0x2b 517*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_OP 0x2c 518*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_USERPTR 0x2d 519*7688df22SAndroid Build Coastguard Worker 520*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CP_INIT DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CP_INIT, drm_radeon_init_t) 521*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CP_START DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_START) 522*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CP_STOP DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CP_STOP, drm_radeon_cp_stop_t) 523*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CP_RESET DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_RESET) 524*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CP_IDLE DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_IDLE) 525*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_RESET DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_RESET) 526*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_FULLSCREEN DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_FULLSCREEN, drm_radeon_fullscreen_t) 527*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_SWAP DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_SWAP) 528*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CLEAR DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CLEAR, drm_radeon_clear_t) 529*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_VERTEX DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_VERTEX, drm_radeon_vertex_t) 530*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_INDICES DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_INDICES, drm_radeon_indices_t) 531*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_STIPPLE DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_STIPPLE, drm_radeon_stipple_t) 532*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_INDIRECT DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_INDIRECT, drm_radeon_indirect_t) 533*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_TEXTURE DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_TEXTURE, drm_radeon_texture_t) 534*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_VERTEX2 DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_VERTEX2, drm_radeon_vertex2_t) 535*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CMDBUF DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CMDBUF, drm_radeon_cmd_buffer_t) 536*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GETPARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GETPARAM, drm_radeon_getparam_t) 537*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_FLIP DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_FLIP) 538*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_ALLOC DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_ALLOC, drm_radeon_mem_alloc_t) 539*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_FREE DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_FREE, drm_radeon_mem_free_t) 540*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_INIT_HEAP DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_INIT_HEAP, drm_radeon_mem_init_heap_t) 541*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_IRQ_EMIT DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_IRQ_EMIT, drm_radeon_irq_emit_t) 542*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_IRQ_WAIT DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_IRQ_WAIT, drm_radeon_irq_wait_t) 543*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CP_RESUME DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_RESUME) 544*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_SETPARAM DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_SETPARAM, drm_radeon_setparam_t) 545*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_SURF_ALLOC DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_SURF_ALLOC, drm_radeon_surface_alloc_t) 546*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_SURF_FREE DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_SURF_FREE, drm_radeon_surface_free_t) 547*7688df22SAndroid Build Coastguard Worker /* KMS */ 548*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_INFO DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_INFO, struct drm_radeon_gem_info) 549*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_CREATE DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_CREATE, struct drm_radeon_gem_create) 550*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_MMAP DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_MMAP, struct drm_radeon_gem_mmap) 551*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_PREAD DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_PREAD, struct drm_radeon_gem_pread) 552*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_PWRITE DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_PWRITE, struct drm_radeon_gem_pwrite) 553*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_SET_DOMAIN DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_SET_DOMAIN, struct drm_radeon_gem_set_domain) 554*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_WAIT_IDLE DRM_IOW(DRM_COMMAND_BASE + DRM_RADEON_GEM_WAIT_IDLE, struct drm_radeon_gem_wait_idle) 555*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CS DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_CS, struct drm_radeon_cs) 556*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_INFO DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_INFO, struct drm_radeon_info) 557*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_SET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_SET_TILING, struct drm_radeon_gem_set_tiling) 558*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_GET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_GET_TILING, struct drm_radeon_gem_get_tiling) 559*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_BUSY DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_BUSY, struct drm_radeon_gem_busy) 560*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_VA DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_VA, struct drm_radeon_gem_va) 561*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_OP DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_OP, struct drm_radeon_gem_op) 562*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_USERPTR DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_USERPTR, struct drm_radeon_gem_userptr) 563*7688df22SAndroid Build Coastguard Worker 564*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_init { 565*7688df22SAndroid Build Coastguard Worker enum { 566*7688df22SAndroid Build Coastguard Worker RADEON_INIT_CP = 0x01, 567*7688df22SAndroid Build Coastguard Worker RADEON_CLEANUP_CP = 0x02, 568*7688df22SAndroid Build Coastguard Worker RADEON_INIT_R200_CP = 0x03, 569*7688df22SAndroid Build Coastguard Worker RADEON_INIT_R300_CP = 0x04, 570*7688df22SAndroid Build Coastguard Worker RADEON_INIT_R600_CP = 0x05 571*7688df22SAndroid Build Coastguard Worker } func; 572*7688df22SAndroid Build Coastguard Worker unsigned long sarea_priv_offset; 573*7688df22SAndroid Build Coastguard Worker int is_pci; 574*7688df22SAndroid Build Coastguard Worker int cp_mode; 575*7688df22SAndroid Build Coastguard Worker int gart_size; 576*7688df22SAndroid Build Coastguard Worker int ring_size; 577*7688df22SAndroid Build Coastguard Worker int usec_timeout; 578*7688df22SAndroid Build Coastguard Worker 579*7688df22SAndroid Build Coastguard Worker unsigned int fb_bpp; 580*7688df22SAndroid Build Coastguard Worker unsigned int front_offset, front_pitch; 581*7688df22SAndroid Build Coastguard Worker unsigned int back_offset, back_pitch; 582*7688df22SAndroid Build Coastguard Worker unsigned int depth_bpp; 583*7688df22SAndroid Build Coastguard Worker unsigned int depth_offset, depth_pitch; 584*7688df22SAndroid Build Coastguard Worker 585*7688df22SAndroid Build Coastguard Worker unsigned long fb_offset; 586*7688df22SAndroid Build Coastguard Worker unsigned long mmio_offset; 587*7688df22SAndroid Build Coastguard Worker unsigned long ring_offset; 588*7688df22SAndroid Build Coastguard Worker unsigned long ring_rptr_offset; 589*7688df22SAndroid Build Coastguard Worker unsigned long buffers_offset; 590*7688df22SAndroid Build Coastguard Worker unsigned long gart_textures_offset; 591*7688df22SAndroid Build Coastguard Worker } drm_radeon_init_t; 592*7688df22SAndroid Build Coastguard Worker 593*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_cp_stop { 594*7688df22SAndroid Build Coastguard Worker int flush; 595*7688df22SAndroid Build Coastguard Worker int idle; 596*7688df22SAndroid Build Coastguard Worker } drm_radeon_cp_stop_t; 597*7688df22SAndroid Build Coastguard Worker 598*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_fullscreen { 599*7688df22SAndroid Build Coastguard Worker enum { 600*7688df22SAndroid Build Coastguard Worker RADEON_INIT_FULLSCREEN = 0x01, 601*7688df22SAndroid Build Coastguard Worker RADEON_CLEANUP_FULLSCREEN = 0x02 602*7688df22SAndroid Build Coastguard Worker } func; 603*7688df22SAndroid Build Coastguard Worker } drm_radeon_fullscreen_t; 604*7688df22SAndroid Build Coastguard Worker 605*7688df22SAndroid Build Coastguard Worker #define CLEAR_X1 0 606*7688df22SAndroid Build Coastguard Worker #define CLEAR_Y1 1 607*7688df22SAndroid Build Coastguard Worker #define CLEAR_X2 2 608*7688df22SAndroid Build Coastguard Worker #define CLEAR_Y2 3 609*7688df22SAndroid Build Coastguard Worker #define CLEAR_DEPTH 4 610*7688df22SAndroid Build Coastguard Worker 611*7688df22SAndroid Build Coastguard Worker typedef union drm_radeon_clear_rect { 612*7688df22SAndroid Build Coastguard Worker float f[5]; 613*7688df22SAndroid Build Coastguard Worker unsigned int ui[5]; 614*7688df22SAndroid Build Coastguard Worker } drm_radeon_clear_rect_t; 615*7688df22SAndroid Build Coastguard Worker 616*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_clear { 617*7688df22SAndroid Build Coastguard Worker unsigned int flags; 618*7688df22SAndroid Build Coastguard Worker unsigned int clear_color; 619*7688df22SAndroid Build Coastguard Worker unsigned int clear_depth; 620*7688df22SAndroid Build Coastguard Worker unsigned int color_mask; 621*7688df22SAndroid Build Coastguard Worker unsigned int depth_mask; /* misnamed field: should be stencil */ 622*7688df22SAndroid Build Coastguard Worker drm_radeon_clear_rect_t *depth_boxes; 623*7688df22SAndroid Build Coastguard Worker } drm_radeon_clear_t; 624*7688df22SAndroid Build Coastguard Worker 625*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_vertex { 626*7688df22SAndroid Build Coastguard Worker int prim; 627*7688df22SAndroid Build Coastguard Worker int idx; /* Index of vertex buffer */ 628*7688df22SAndroid Build Coastguard Worker int count; /* Number of vertices in buffer */ 629*7688df22SAndroid Build Coastguard Worker int discard; /* Client finished with buffer? */ 630*7688df22SAndroid Build Coastguard Worker } drm_radeon_vertex_t; 631*7688df22SAndroid Build Coastguard Worker 632*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_indices { 633*7688df22SAndroid Build Coastguard Worker int prim; 634*7688df22SAndroid Build Coastguard Worker int idx; 635*7688df22SAndroid Build Coastguard Worker int start; 636*7688df22SAndroid Build Coastguard Worker int end; 637*7688df22SAndroid Build Coastguard Worker int discard; /* Client finished with buffer? */ 638*7688df22SAndroid Build Coastguard Worker } drm_radeon_indices_t; 639*7688df22SAndroid Build Coastguard Worker 640*7688df22SAndroid Build Coastguard Worker /* v1.2 - obsoletes drm_radeon_vertex and drm_radeon_indices 641*7688df22SAndroid Build Coastguard Worker * - allows multiple primitives and state changes in a single ioctl 642*7688df22SAndroid Build Coastguard Worker * - supports driver change to emit native primitives 643*7688df22SAndroid Build Coastguard Worker */ 644*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_vertex2 { 645*7688df22SAndroid Build Coastguard Worker int idx; /* Index of vertex buffer */ 646*7688df22SAndroid Build Coastguard Worker int discard; /* Client finished with buffer? */ 647*7688df22SAndroid Build Coastguard Worker int nr_states; 648*7688df22SAndroid Build Coastguard Worker drm_radeon_state_t *state; 649*7688df22SAndroid Build Coastguard Worker int nr_prims; 650*7688df22SAndroid Build Coastguard Worker drm_radeon_prim_t *prim; 651*7688df22SAndroid Build Coastguard Worker } drm_radeon_vertex2_t; 652*7688df22SAndroid Build Coastguard Worker 653*7688df22SAndroid Build Coastguard Worker /* v1.3 - obsoletes drm_radeon_vertex2 654*7688df22SAndroid Build Coastguard Worker * - allows arbitrarily large cliprect list 655*7688df22SAndroid Build Coastguard Worker * - allows updating of tcl packet, vector and scalar state 656*7688df22SAndroid Build Coastguard Worker * - allows memory-efficient description of state updates 657*7688df22SAndroid Build Coastguard Worker * - allows state to be emitted without a primitive 658*7688df22SAndroid Build Coastguard Worker * (for clears, ctx switches) 659*7688df22SAndroid Build Coastguard Worker * - allows more than one dma buffer to be referenced per ioctl 660*7688df22SAndroid Build Coastguard Worker * - supports tcl driver 661*7688df22SAndroid Build Coastguard Worker * - may be extended in future versions with new cmd types, packets 662*7688df22SAndroid Build Coastguard Worker */ 663*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_cmd_buffer { 664*7688df22SAndroid Build Coastguard Worker int bufsz; 665*7688df22SAndroid Build Coastguard Worker char *buf; 666*7688df22SAndroid Build Coastguard Worker int nbox; 667*7688df22SAndroid Build Coastguard Worker struct drm_clip_rect *boxes; 668*7688df22SAndroid Build Coastguard Worker } drm_radeon_cmd_buffer_t; 669*7688df22SAndroid Build Coastguard Worker 670*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_tex_image { 671*7688df22SAndroid Build Coastguard Worker unsigned int x, y; /* Blit coordinates */ 672*7688df22SAndroid Build Coastguard Worker unsigned int width, height; 673*7688df22SAndroid Build Coastguard Worker const void *data; 674*7688df22SAndroid Build Coastguard Worker } drm_radeon_tex_image_t; 675*7688df22SAndroid Build Coastguard Worker 676*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_texture { 677*7688df22SAndroid Build Coastguard Worker unsigned int offset; 678*7688df22SAndroid Build Coastguard Worker int pitch; 679*7688df22SAndroid Build Coastguard Worker int format; 680*7688df22SAndroid Build Coastguard Worker int width; /* Texture image coordinates */ 681*7688df22SAndroid Build Coastguard Worker int height; 682*7688df22SAndroid Build Coastguard Worker drm_radeon_tex_image_t *image; 683*7688df22SAndroid Build Coastguard Worker } drm_radeon_texture_t; 684*7688df22SAndroid Build Coastguard Worker 685*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_stipple { 686*7688df22SAndroid Build Coastguard Worker unsigned int *mask; 687*7688df22SAndroid Build Coastguard Worker } drm_radeon_stipple_t; 688*7688df22SAndroid Build Coastguard Worker 689*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_indirect { 690*7688df22SAndroid Build Coastguard Worker int idx; 691*7688df22SAndroid Build Coastguard Worker int start; 692*7688df22SAndroid Build Coastguard Worker int end; 693*7688df22SAndroid Build Coastguard Worker int discard; 694*7688df22SAndroid Build Coastguard Worker } drm_radeon_indirect_t; 695*7688df22SAndroid Build Coastguard Worker 696*7688df22SAndroid Build Coastguard Worker /* enum for card type parameters */ 697*7688df22SAndroid Build Coastguard Worker #define RADEON_CARD_PCI 0 698*7688df22SAndroid Build Coastguard Worker #define RADEON_CARD_AGP 1 699*7688df22SAndroid Build Coastguard Worker #define RADEON_CARD_PCIE 2 700*7688df22SAndroid Build Coastguard Worker 701*7688df22SAndroid Build Coastguard Worker /* 1.3: An ioctl to get parameters that aren't available to the 3d 702*7688df22SAndroid Build Coastguard Worker * client any other way. 703*7688df22SAndroid Build Coastguard Worker */ 704*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_GART_BUFFER_OFFSET 1 /* card offset of 1st GART buffer */ 705*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_LAST_FRAME 2 706*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_LAST_DISPATCH 3 707*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_LAST_CLEAR 4 708*7688df22SAndroid Build Coastguard Worker /* Added with DRM version 1.6. */ 709*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_IRQ_NR 5 710*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_GART_BASE 6 /* card offset of GART base */ 711*7688df22SAndroid Build Coastguard Worker /* Added with DRM version 1.8. */ 712*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_REGISTER_HANDLE 7 /* for drmMap() */ 713*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_STATUS_HANDLE 8 714*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_SAREA_HANDLE 9 715*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_GART_TEX_HANDLE 10 716*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_SCRATCH_OFFSET 11 717*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_CARD_TYPE 12 718*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_VBLANK_CRTC 13 /* VBLANK CRTC */ 719*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_FB_LOCATION 14 /* FB location */ 720*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_NUM_GB_PIPES 15 /* num GB pipes */ 721*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_DEVICE_ID 16 722*7688df22SAndroid Build Coastguard Worker #define RADEON_PARAM_NUM_Z_PIPES 17 /* num Z pipes */ 723*7688df22SAndroid Build Coastguard Worker 724*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_getparam { 725*7688df22SAndroid Build Coastguard Worker int param; 726*7688df22SAndroid Build Coastguard Worker void *value; 727*7688df22SAndroid Build Coastguard Worker } drm_radeon_getparam_t; 728*7688df22SAndroid Build Coastguard Worker 729*7688df22SAndroid Build Coastguard Worker /* 1.6: Set up a memory manager for regions of shared memory: 730*7688df22SAndroid Build Coastguard Worker */ 731*7688df22SAndroid Build Coastguard Worker #define RADEON_MEM_REGION_GART 1 732*7688df22SAndroid Build Coastguard Worker #define RADEON_MEM_REGION_FB 2 733*7688df22SAndroid Build Coastguard Worker 734*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_mem_alloc { 735*7688df22SAndroid Build Coastguard Worker int region; 736*7688df22SAndroid Build Coastguard Worker int alignment; 737*7688df22SAndroid Build Coastguard Worker int size; 738*7688df22SAndroid Build Coastguard Worker int *region_offset; /* offset from start of fb or GART */ 739*7688df22SAndroid Build Coastguard Worker } drm_radeon_mem_alloc_t; 740*7688df22SAndroid Build Coastguard Worker 741*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_mem_free { 742*7688df22SAndroid Build Coastguard Worker int region; 743*7688df22SAndroid Build Coastguard Worker int region_offset; 744*7688df22SAndroid Build Coastguard Worker } drm_radeon_mem_free_t; 745*7688df22SAndroid Build Coastguard Worker 746*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_mem_init_heap { 747*7688df22SAndroid Build Coastguard Worker int region; 748*7688df22SAndroid Build Coastguard Worker int size; 749*7688df22SAndroid Build Coastguard Worker int start; 750*7688df22SAndroid Build Coastguard Worker } drm_radeon_mem_init_heap_t; 751*7688df22SAndroid Build Coastguard Worker 752*7688df22SAndroid Build Coastguard Worker /* 1.6: Userspace can request & wait on irq's: 753*7688df22SAndroid Build Coastguard Worker */ 754*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_irq_emit { 755*7688df22SAndroid Build Coastguard Worker int *irq_seq; 756*7688df22SAndroid Build Coastguard Worker } drm_radeon_irq_emit_t; 757*7688df22SAndroid Build Coastguard Worker 758*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_irq_wait { 759*7688df22SAndroid Build Coastguard Worker int irq_seq; 760*7688df22SAndroid Build Coastguard Worker } drm_radeon_irq_wait_t; 761*7688df22SAndroid Build Coastguard Worker 762*7688df22SAndroid Build Coastguard Worker /* 1.10: Clients tell the DRM where they think the framebuffer is located in 763*7688df22SAndroid Build Coastguard Worker * the card's address space, via a new generic ioctl to set parameters 764*7688df22SAndroid Build Coastguard Worker */ 765*7688df22SAndroid Build Coastguard Worker 766*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_setparam { 767*7688df22SAndroid Build Coastguard Worker unsigned int param; 768*7688df22SAndroid Build Coastguard Worker __s64 value; 769*7688df22SAndroid Build Coastguard Worker } drm_radeon_setparam_t; 770*7688df22SAndroid Build Coastguard Worker 771*7688df22SAndroid Build Coastguard Worker #define RADEON_SETPARAM_FB_LOCATION 1 /* determined framebuffer location */ 772*7688df22SAndroid Build Coastguard Worker #define RADEON_SETPARAM_SWITCH_TILING 2 /* enable/disable color tiling */ 773*7688df22SAndroid Build Coastguard Worker #define RADEON_SETPARAM_PCIGART_LOCATION 3 /* PCI Gart Location */ 774*7688df22SAndroid Build Coastguard Worker #define RADEON_SETPARAM_NEW_MEMMAP 4 /* Use new memory map */ 775*7688df22SAndroid Build Coastguard Worker #define RADEON_SETPARAM_PCIGART_TABLE_SIZE 5 /* PCI GART Table Size */ 776*7688df22SAndroid Build Coastguard Worker #define RADEON_SETPARAM_VBLANK_CRTC 6 /* VBLANK CRTC */ 777*7688df22SAndroid Build Coastguard Worker /* 1.14: Clients can allocate/free a surface 778*7688df22SAndroid Build Coastguard Worker */ 779*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_surface_alloc { 780*7688df22SAndroid Build Coastguard Worker unsigned int address; 781*7688df22SAndroid Build Coastguard Worker unsigned int size; 782*7688df22SAndroid Build Coastguard Worker unsigned int flags; 783*7688df22SAndroid Build Coastguard Worker } drm_radeon_surface_alloc_t; 784*7688df22SAndroid Build Coastguard Worker 785*7688df22SAndroid Build Coastguard Worker typedef struct drm_radeon_surface_free { 786*7688df22SAndroid Build Coastguard Worker unsigned int address; 787*7688df22SAndroid Build Coastguard Worker } drm_radeon_surface_free_t; 788*7688df22SAndroid Build Coastguard Worker 789*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_VBLANK_CRTC1 1 790*7688df22SAndroid Build Coastguard Worker #define DRM_RADEON_VBLANK_CRTC2 2 791*7688df22SAndroid Build Coastguard Worker 792*7688df22SAndroid Build Coastguard Worker /* 793*7688df22SAndroid Build Coastguard Worker * Kernel modesetting world below. 794*7688df22SAndroid Build Coastguard Worker */ 795*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_DOMAIN_CPU 0x1 796*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_DOMAIN_GTT 0x2 797*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_DOMAIN_VRAM 0x4 798*7688df22SAndroid Build Coastguard Worker 799*7688df22SAndroid Build Coastguard Worker struct drm_radeon_gem_info { 800*7688df22SAndroid Build Coastguard Worker __u64 gart_size; 801*7688df22SAndroid Build Coastguard Worker __u64 vram_size; 802*7688df22SAndroid Build Coastguard Worker __u64 vram_visible; 803*7688df22SAndroid Build Coastguard Worker }; 804*7688df22SAndroid Build Coastguard Worker 805*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_NO_BACKING_STORE (1 << 0) 806*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_GTT_UC (1 << 1) 807*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_GTT_WC (1 << 2) 808*7688df22SAndroid Build Coastguard Worker /* BO is expected to be accessed by the CPU */ 809*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_CPU_ACCESS (1 << 3) 810*7688df22SAndroid Build Coastguard Worker /* CPU access is not expected to work for this BO */ 811*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_NO_CPU_ACCESS (1 << 4) 812*7688df22SAndroid Build Coastguard Worker 813*7688df22SAndroid Build Coastguard Worker struct drm_radeon_gem_create { 814*7688df22SAndroid Build Coastguard Worker __u64 size; 815*7688df22SAndroid Build Coastguard Worker __u64 alignment; 816*7688df22SAndroid Build Coastguard Worker __u32 handle; 817*7688df22SAndroid Build Coastguard Worker __u32 initial_domain; 818*7688df22SAndroid Build Coastguard Worker __u32 flags; 819*7688df22SAndroid Build Coastguard Worker }; 820*7688df22SAndroid Build Coastguard Worker 821*7688df22SAndroid Build Coastguard Worker /* 822*7688df22SAndroid Build Coastguard Worker * This is not a reliable API and you should expect it to fail for any 823*7688df22SAndroid Build Coastguard Worker * number of reasons and have fallback path that do not use userptr to 824*7688df22SAndroid Build Coastguard Worker * perform any operation. 825*7688df22SAndroid Build Coastguard Worker */ 826*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_USERPTR_READONLY (1 << 0) 827*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_USERPTR_ANONONLY (1 << 1) 828*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_USERPTR_VALIDATE (1 << 2) 829*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_USERPTR_REGISTER (1 << 3) 830*7688df22SAndroid Build Coastguard Worker 831*7688df22SAndroid Build Coastguard Worker struct drm_radeon_gem_userptr { 832*7688df22SAndroid Build Coastguard Worker __u64 addr; 833*7688df22SAndroid Build Coastguard Worker __u64 size; 834*7688df22SAndroid Build Coastguard Worker __u32 flags; 835*7688df22SAndroid Build Coastguard Worker __u32 handle; 836*7688df22SAndroid Build Coastguard Worker }; 837*7688df22SAndroid Build Coastguard Worker 838*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_MACRO 0x1 839*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_MICRO 0x2 840*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_SWAP_16BIT 0x4 841*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_R600_NO_SCANOUT RADEON_TILING_SWAP_16BIT 842*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_SWAP_32BIT 0x8 843*7688df22SAndroid Build Coastguard Worker /* this object requires a surface when mapped - i.e. front buffer */ 844*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_SURFACE 0x10 845*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_MICRO_SQUARE 0x20 846*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_EG_BANKW_SHIFT 8 847*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_EG_BANKW_MASK 0xf 848*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_EG_BANKH_SHIFT 12 849*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_EG_BANKH_MASK 0xf 850*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_EG_MACRO_TILE_ASPECT_SHIFT 16 851*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_EG_MACRO_TILE_ASPECT_MASK 0xf 852*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_EG_TILE_SPLIT_SHIFT 24 853*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_EG_TILE_SPLIT_MASK 0xf 854*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_EG_STENCIL_TILE_SPLIT_SHIFT 28 855*7688df22SAndroid Build Coastguard Worker #define RADEON_TILING_EG_STENCIL_TILE_SPLIT_MASK 0xf 856*7688df22SAndroid Build Coastguard Worker 857*7688df22SAndroid Build Coastguard Worker struct drm_radeon_gem_set_tiling { 858*7688df22SAndroid Build Coastguard Worker __u32 handle; 859*7688df22SAndroid Build Coastguard Worker __u32 tiling_flags; 860*7688df22SAndroid Build Coastguard Worker __u32 pitch; 861*7688df22SAndroid Build Coastguard Worker }; 862*7688df22SAndroid Build Coastguard Worker 863*7688df22SAndroid Build Coastguard Worker struct drm_radeon_gem_get_tiling { 864*7688df22SAndroid Build Coastguard Worker __u32 handle; 865*7688df22SAndroid Build Coastguard Worker __u32 tiling_flags; 866*7688df22SAndroid Build Coastguard Worker __u32 pitch; 867*7688df22SAndroid Build Coastguard Worker }; 868*7688df22SAndroid Build Coastguard Worker 869*7688df22SAndroid Build Coastguard Worker struct drm_radeon_gem_mmap { 870*7688df22SAndroid Build Coastguard Worker __u32 handle; 871*7688df22SAndroid Build Coastguard Worker __u32 pad; 872*7688df22SAndroid Build Coastguard Worker __u64 offset; 873*7688df22SAndroid Build Coastguard Worker __u64 size; 874*7688df22SAndroid Build Coastguard Worker __u64 addr_ptr; 875*7688df22SAndroid Build Coastguard Worker }; 876*7688df22SAndroid Build Coastguard Worker 877*7688df22SAndroid Build Coastguard Worker struct drm_radeon_gem_set_domain { 878*7688df22SAndroid Build Coastguard Worker __u32 handle; 879*7688df22SAndroid Build Coastguard Worker __u32 read_domains; 880*7688df22SAndroid Build Coastguard Worker __u32 write_domain; 881*7688df22SAndroid Build Coastguard Worker }; 882*7688df22SAndroid Build Coastguard Worker 883*7688df22SAndroid Build Coastguard Worker struct drm_radeon_gem_wait_idle { 884*7688df22SAndroid Build Coastguard Worker __u32 handle; 885*7688df22SAndroid Build Coastguard Worker __u32 pad; 886*7688df22SAndroid Build Coastguard Worker }; 887*7688df22SAndroid Build Coastguard Worker 888*7688df22SAndroid Build Coastguard Worker struct drm_radeon_gem_busy { 889*7688df22SAndroid Build Coastguard Worker __u32 handle; 890*7688df22SAndroid Build Coastguard Worker __u32 domain; 891*7688df22SAndroid Build Coastguard Worker }; 892*7688df22SAndroid Build Coastguard Worker 893*7688df22SAndroid Build Coastguard Worker struct drm_radeon_gem_pread { 894*7688df22SAndroid Build Coastguard Worker /** Handle for the object being read. */ 895*7688df22SAndroid Build Coastguard Worker __u32 handle; 896*7688df22SAndroid Build Coastguard Worker __u32 pad; 897*7688df22SAndroid Build Coastguard Worker /** Offset into the object to read from */ 898*7688df22SAndroid Build Coastguard Worker __u64 offset; 899*7688df22SAndroid Build Coastguard Worker /** Length of data to read */ 900*7688df22SAndroid Build Coastguard Worker __u64 size; 901*7688df22SAndroid Build Coastguard Worker /** Pointer to write the data into. */ 902*7688df22SAndroid Build Coastguard Worker /* void *, but pointers are not 32/64 compatible */ 903*7688df22SAndroid Build Coastguard Worker __u64 data_ptr; 904*7688df22SAndroid Build Coastguard Worker }; 905*7688df22SAndroid Build Coastguard Worker 906*7688df22SAndroid Build Coastguard Worker struct drm_radeon_gem_pwrite { 907*7688df22SAndroid Build Coastguard Worker /** Handle for the object being written to. */ 908*7688df22SAndroid Build Coastguard Worker __u32 handle; 909*7688df22SAndroid Build Coastguard Worker __u32 pad; 910*7688df22SAndroid Build Coastguard Worker /** Offset into the object to write to */ 911*7688df22SAndroid Build Coastguard Worker __u64 offset; 912*7688df22SAndroid Build Coastguard Worker /** Length of data to write */ 913*7688df22SAndroid Build Coastguard Worker __u64 size; 914*7688df22SAndroid Build Coastguard Worker /** Pointer to read the data from. */ 915*7688df22SAndroid Build Coastguard Worker /* void *, but pointers are not 32/64 compatible */ 916*7688df22SAndroid Build Coastguard Worker __u64 data_ptr; 917*7688df22SAndroid Build Coastguard Worker }; 918*7688df22SAndroid Build Coastguard Worker 919*7688df22SAndroid Build Coastguard Worker /* Sets or returns a value associated with a buffer. */ 920*7688df22SAndroid Build Coastguard Worker struct drm_radeon_gem_op { 921*7688df22SAndroid Build Coastguard Worker __u32 handle; /* buffer */ 922*7688df22SAndroid Build Coastguard Worker __u32 op; /* RADEON_GEM_OP_* */ 923*7688df22SAndroid Build Coastguard Worker __u64 value; /* input or return value */ 924*7688df22SAndroid Build Coastguard Worker }; 925*7688df22SAndroid Build Coastguard Worker 926*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_OP_GET_INITIAL_DOMAIN 0 927*7688df22SAndroid Build Coastguard Worker #define RADEON_GEM_OP_SET_INITIAL_DOMAIN 1 928*7688df22SAndroid Build Coastguard Worker 929*7688df22SAndroid Build Coastguard Worker #define RADEON_VA_MAP 1 930*7688df22SAndroid Build Coastguard Worker #define RADEON_VA_UNMAP 2 931*7688df22SAndroid Build Coastguard Worker 932*7688df22SAndroid Build Coastguard Worker #define RADEON_VA_RESULT_OK 0 933*7688df22SAndroid Build Coastguard Worker #define RADEON_VA_RESULT_ERROR 1 934*7688df22SAndroid Build Coastguard Worker #define RADEON_VA_RESULT_VA_EXIST 2 935*7688df22SAndroid Build Coastguard Worker 936*7688df22SAndroid Build Coastguard Worker #define RADEON_VM_PAGE_VALID (1 << 0) 937*7688df22SAndroid Build Coastguard Worker #define RADEON_VM_PAGE_READABLE (1 << 1) 938*7688df22SAndroid Build Coastguard Worker #define RADEON_VM_PAGE_WRITEABLE (1 << 2) 939*7688df22SAndroid Build Coastguard Worker #define RADEON_VM_PAGE_SYSTEM (1 << 3) 940*7688df22SAndroid Build Coastguard Worker #define RADEON_VM_PAGE_SNOOPED (1 << 4) 941*7688df22SAndroid Build Coastguard Worker 942*7688df22SAndroid Build Coastguard Worker struct drm_radeon_gem_va { 943*7688df22SAndroid Build Coastguard Worker __u32 handle; 944*7688df22SAndroid Build Coastguard Worker __u32 operation; 945*7688df22SAndroid Build Coastguard Worker __u32 vm_id; 946*7688df22SAndroid Build Coastguard Worker __u32 flags; 947*7688df22SAndroid Build Coastguard Worker __u64 offset; 948*7688df22SAndroid Build Coastguard Worker }; 949*7688df22SAndroid Build Coastguard Worker 950*7688df22SAndroid Build Coastguard Worker #define RADEON_CHUNK_ID_RELOCS 0x01 951*7688df22SAndroid Build Coastguard Worker #define RADEON_CHUNK_ID_IB 0x02 952*7688df22SAndroid Build Coastguard Worker #define RADEON_CHUNK_ID_FLAGS 0x03 953*7688df22SAndroid Build Coastguard Worker #define RADEON_CHUNK_ID_CONST_IB 0x04 954*7688df22SAndroid Build Coastguard Worker 955*7688df22SAndroid Build Coastguard Worker /* The first dword of RADEON_CHUNK_ID_FLAGS is a uint32 of these flags: */ 956*7688df22SAndroid Build Coastguard Worker #define RADEON_CS_KEEP_TILING_FLAGS 0x01 957*7688df22SAndroid Build Coastguard Worker #define RADEON_CS_USE_VM 0x02 958*7688df22SAndroid Build Coastguard Worker #define RADEON_CS_END_OF_FRAME 0x04 /* a hint from userspace which CS is the last one */ 959*7688df22SAndroid Build Coastguard Worker /* The second dword of RADEON_CHUNK_ID_FLAGS is a uint32 that sets the ring type */ 960*7688df22SAndroid Build Coastguard Worker #define RADEON_CS_RING_GFX 0 961*7688df22SAndroid Build Coastguard Worker #define RADEON_CS_RING_COMPUTE 1 962*7688df22SAndroid Build Coastguard Worker #define RADEON_CS_RING_DMA 2 963*7688df22SAndroid Build Coastguard Worker #define RADEON_CS_RING_UVD 3 964*7688df22SAndroid Build Coastguard Worker #define RADEON_CS_RING_VCE 4 965*7688df22SAndroid Build Coastguard Worker /* The third dword of RADEON_CHUNK_ID_FLAGS is a sint32 that sets the priority */ 966*7688df22SAndroid Build Coastguard Worker /* 0 = normal, + = higher priority, - = lower priority */ 967*7688df22SAndroid Build Coastguard Worker 968*7688df22SAndroid Build Coastguard Worker struct drm_radeon_cs_chunk { 969*7688df22SAndroid Build Coastguard Worker __u32 chunk_id; 970*7688df22SAndroid Build Coastguard Worker __u32 length_dw; 971*7688df22SAndroid Build Coastguard Worker __u64 chunk_data; 972*7688df22SAndroid Build Coastguard Worker }; 973*7688df22SAndroid Build Coastguard Worker 974*7688df22SAndroid Build Coastguard Worker /* drm_radeon_cs_reloc.flags */ 975*7688df22SAndroid Build Coastguard Worker #define RADEON_RELOC_PRIO_MASK (0xf << 0) 976*7688df22SAndroid Build Coastguard Worker 977*7688df22SAndroid Build Coastguard Worker struct drm_radeon_cs_reloc { 978*7688df22SAndroid Build Coastguard Worker __u32 handle; 979*7688df22SAndroid Build Coastguard Worker __u32 read_domains; 980*7688df22SAndroid Build Coastguard Worker __u32 write_domain; 981*7688df22SAndroid Build Coastguard Worker __u32 flags; 982*7688df22SAndroid Build Coastguard Worker }; 983*7688df22SAndroid Build Coastguard Worker 984*7688df22SAndroid Build Coastguard Worker struct drm_radeon_cs { 985*7688df22SAndroid Build Coastguard Worker __u32 num_chunks; 986*7688df22SAndroid Build Coastguard Worker __u32 cs_id; 987*7688df22SAndroid Build Coastguard Worker /* this points to __u64 * which point to cs chunks */ 988*7688df22SAndroid Build Coastguard Worker __u64 chunks; 989*7688df22SAndroid Build Coastguard Worker /* updates to the limits after this CS ioctl */ 990*7688df22SAndroid Build Coastguard Worker __u64 gart_limit; 991*7688df22SAndroid Build Coastguard Worker __u64 vram_limit; 992*7688df22SAndroid Build Coastguard Worker }; 993*7688df22SAndroid Build Coastguard Worker 994*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_DEVICE_ID 0x00 995*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_NUM_GB_PIPES 0x01 996*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_NUM_Z_PIPES 0x02 997*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_ACCEL_WORKING 0x03 998*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_CRTC_FROM_ID 0x04 999*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_ACCEL_WORKING2 0x05 1000*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_TILING_CONFIG 0x06 1001*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_WANT_HYPERZ 0x07 1002*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_WANT_CMASK 0x08 /* get access to CMASK on r300 */ 1003*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_CLOCK_CRYSTAL_FREQ 0x09 /* clock crystal frequency */ 1004*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_NUM_BACKENDS 0x0a /* DB/backends for r600+ - need for OQ */ 1005*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_NUM_TILE_PIPES 0x0b /* tile pipes for r600+ */ 1006*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_FUSION_GART_WORKING 0x0c /* fusion writes to GTT were broken before this */ 1007*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_BACKEND_MAP 0x0d /* pipe to backend map, needed by mesa */ 1008*7688df22SAndroid Build Coastguard Worker /* virtual address start, va < start are reserved by the kernel */ 1009*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_VA_START 0x0e 1010*7688df22SAndroid Build Coastguard Worker /* maximum size of ib using the virtual memory cs */ 1011*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_IB_VM_MAX_SIZE 0x0f 1012*7688df22SAndroid Build Coastguard Worker /* max pipes - needed for compute shaders */ 1013*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_MAX_PIPES 0x10 1014*7688df22SAndroid Build Coastguard Worker /* timestamp for GL_ARB_timer_query (OpenGL), returns the current GPU clock */ 1015*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_TIMESTAMP 0x11 1016*7688df22SAndroid Build Coastguard Worker /* max shader engines (SE) - needed for geometry shaders, etc. */ 1017*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_MAX_SE 0x12 1018*7688df22SAndroid Build Coastguard Worker /* max SH per SE */ 1019*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_MAX_SH_PER_SE 0x13 1020*7688df22SAndroid Build Coastguard Worker /* fast fb access is enabled */ 1021*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_FASTFB_WORKING 0x14 1022*7688df22SAndroid Build Coastguard Worker /* query if a RADEON_CS_RING_* submission is supported */ 1023*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_RING_WORKING 0x15 1024*7688df22SAndroid Build Coastguard Worker /* SI tile mode array */ 1025*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_SI_TILE_MODE_ARRAY 0x16 1026*7688df22SAndroid Build Coastguard Worker /* query if CP DMA is supported on the compute ring */ 1027*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_SI_CP_DMA_COMPUTE 0x17 1028*7688df22SAndroid Build Coastguard Worker /* CIK macrotile mode array */ 1029*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_CIK_MACROTILE_MODE_ARRAY 0x18 1030*7688df22SAndroid Build Coastguard Worker /* query the number of render backends */ 1031*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_SI_BACKEND_ENABLED_MASK 0x19 1032*7688df22SAndroid Build Coastguard Worker /* max engine clock - needed for OpenCL */ 1033*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_MAX_SCLK 0x1a 1034*7688df22SAndroid Build Coastguard Worker /* version of VCE firmware */ 1035*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_VCE_FW_VERSION 0x1b 1036*7688df22SAndroid Build Coastguard Worker /* version of VCE feedback */ 1037*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_VCE_FB_VERSION 0x1c 1038*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_NUM_BYTES_MOVED 0x1d 1039*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_VRAM_USAGE 0x1e 1040*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_GTT_USAGE 0x1f 1041*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_ACTIVE_CU_COUNT 0x20 1042*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_CURRENT_GPU_TEMP 0x21 1043*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_CURRENT_GPU_SCLK 0x22 1044*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_CURRENT_GPU_MCLK 0x23 1045*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_READ_REG 0x24 1046*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_VA_UNMAP_WORKING 0x25 1047*7688df22SAndroid Build Coastguard Worker #define RADEON_INFO_GPU_RESET_COUNTER 0x26 1048*7688df22SAndroid Build Coastguard Worker 1049*7688df22SAndroid Build Coastguard Worker struct drm_radeon_info { 1050*7688df22SAndroid Build Coastguard Worker __u32 request; 1051*7688df22SAndroid Build Coastguard Worker __u32 pad; 1052*7688df22SAndroid Build Coastguard Worker __u64 value; 1053*7688df22SAndroid Build Coastguard Worker }; 1054*7688df22SAndroid Build Coastguard Worker 1055*7688df22SAndroid Build Coastguard Worker /* Those correspond to the tile index to use, this is to explicitly state 1056*7688df22SAndroid Build Coastguard Worker * the API that is implicitly defined by the tile mode array. 1057*7688df22SAndroid Build Coastguard Worker */ 1058*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_LINEAR_ALIGNED 8 1059*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_1D 13 1060*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_1D_SCANOUT 9 1061*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_2D_8BPP 14 1062*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_2D_16BPP 15 1063*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_2D_32BPP 16 1064*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_2D_64BPP 17 1065*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_2D_SCANOUT_16BPP 11 1066*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_2D_SCANOUT_32BPP 12 1067*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_DEPTH_STENCIL_1D 4 1068*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_DEPTH_STENCIL_2D 0 1069*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_DEPTH_STENCIL_2D_2AA 3 1070*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_DEPTH_STENCIL_2D_4AA 3 1071*7688df22SAndroid Build Coastguard Worker #define SI_TILE_MODE_DEPTH_STENCIL_2D_8AA 2 1072*7688df22SAndroid Build Coastguard Worker 1073*7688df22SAndroid Build Coastguard Worker #define CIK_TILE_MODE_DEPTH_STENCIL_1D 5 1074*7688df22SAndroid Build Coastguard Worker 1075*7688df22SAndroid Build Coastguard Worker #if defined(__cplusplus) 1076*7688df22SAndroid Build Coastguard Worker } 1077*7688df22SAndroid Build Coastguard Worker #endif 1078*7688df22SAndroid Build Coastguard Worker 1079*7688df22SAndroid Build Coastguard Worker #endif 1080