xref: /aosp_15_r20/external/libdrm/include/drm/savage_drm.h (revision 7688df22e49036ff52a766b7101da3a49edadb8c)
1*7688df22SAndroid Build Coastguard Worker /* savage_drm.h -- Public header for the savage driver
2*7688df22SAndroid Build Coastguard Worker  *
3*7688df22SAndroid Build Coastguard Worker  * Copyright 2004  Felix Kuehling
4*7688df22SAndroid Build Coastguard Worker  * All Rights Reserved.
5*7688df22SAndroid Build Coastguard Worker  *
6*7688df22SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
7*7688df22SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
8*7688df22SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
9*7688df22SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sub license,
10*7688df22SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
11*7688df22SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
12*7688df22SAndroid Build Coastguard Worker  *
13*7688df22SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the
14*7688df22SAndroid Build Coastguard Worker  * next paragraph) shall be included in all copies or substantial portions
15*7688df22SAndroid Build Coastguard Worker  * of the Software.
16*7688df22SAndroid Build Coastguard Worker  *
17*7688df22SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18*7688df22SAndroid Build Coastguard Worker  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19*7688df22SAndroid Build Coastguard Worker  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
20*7688df22SAndroid Build Coastguard Worker  * NON-INFRINGEMENT. IN NO EVENT SHALL FELIX KUEHLING BE LIABLE FOR
21*7688df22SAndroid Build Coastguard Worker  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
22*7688df22SAndroid Build Coastguard Worker  * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23*7688df22SAndroid Build Coastguard Worker  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24*7688df22SAndroid Build Coastguard Worker  */
25*7688df22SAndroid Build Coastguard Worker 
26*7688df22SAndroid Build Coastguard Worker #ifndef __SAVAGE_DRM_H__
27*7688df22SAndroid Build Coastguard Worker #define __SAVAGE_DRM_H__
28*7688df22SAndroid Build Coastguard Worker 
29*7688df22SAndroid Build Coastguard Worker #include "drm.h"
30*7688df22SAndroid Build Coastguard Worker 
31*7688df22SAndroid Build Coastguard Worker #if defined(__cplusplus)
32*7688df22SAndroid Build Coastguard Worker extern "C" {
33*7688df22SAndroid Build Coastguard Worker #endif
34*7688df22SAndroid Build Coastguard Worker 
35*7688df22SAndroid Build Coastguard Worker #ifndef __SAVAGE_SAREA_DEFINES__
36*7688df22SAndroid Build Coastguard Worker #define __SAVAGE_SAREA_DEFINES__
37*7688df22SAndroid Build Coastguard Worker 
38*7688df22SAndroid Build Coastguard Worker /* 2 heaps (1 for card, 1 for agp), each divided into up to 128
39*7688df22SAndroid Build Coastguard Worker  * regions, subject to a minimum region size of (1<<16) == 64k.
40*7688df22SAndroid Build Coastguard Worker  *
41*7688df22SAndroid Build Coastguard Worker  * Clients may subdivide regions internally, but when sharing between
42*7688df22SAndroid Build Coastguard Worker  * clients, the region size is the minimum granularity.
43*7688df22SAndroid Build Coastguard Worker  */
44*7688df22SAndroid Build Coastguard Worker 
45*7688df22SAndroid Build Coastguard Worker #define SAVAGE_CARD_HEAP		0
46*7688df22SAndroid Build Coastguard Worker #define SAVAGE_AGP_HEAP			1
47*7688df22SAndroid Build Coastguard Worker #define SAVAGE_NR_TEX_HEAPS		2
48*7688df22SAndroid Build Coastguard Worker #define SAVAGE_NR_TEX_REGIONS		16
49*7688df22SAndroid Build Coastguard Worker #define SAVAGE_LOG_MIN_TEX_REGION_SIZE	16
50*7688df22SAndroid Build Coastguard Worker 
51*7688df22SAndroid Build Coastguard Worker #endif				/* __SAVAGE_SAREA_DEFINES__ */
52*7688df22SAndroid Build Coastguard Worker 
53*7688df22SAndroid Build Coastguard Worker typedef struct _drm_savage_sarea {
54*7688df22SAndroid Build Coastguard Worker 	/* LRU lists for texture memory in agp space and on the card.
55*7688df22SAndroid Build Coastguard Worker 	 */
56*7688df22SAndroid Build Coastguard Worker 	struct drm_tex_region texList[SAVAGE_NR_TEX_HEAPS][SAVAGE_NR_TEX_REGIONS +
57*7688df22SAndroid Build Coastguard Worker 						      1];
58*7688df22SAndroid Build Coastguard Worker 	unsigned int texAge[SAVAGE_NR_TEX_HEAPS];
59*7688df22SAndroid Build Coastguard Worker 
60*7688df22SAndroid Build Coastguard Worker 	/* Mechanism to validate card state.
61*7688df22SAndroid Build Coastguard Worker 	 */
62*7688df22SAndroid Build Coastguard Worker 	int ctxOwner;
63*7688df22SAndroid Build Coastguard Worker } drm_savage_sarea_t, *drm_savage_sarea_ptr;
64*7688df22SAndroid Build Coastguard Worker 
65*7688df22SAndroid Build Coastguard Worker /* Savage-specific ioctls
66*7688df22SAndroid Build Coastguard Worker  */
67*7688df22SAndroid Build Coastguard Worker #define DRM_SAVAGE_BCI_INIT		0x00
68*7688df22SAndroid Build Coastguard Worker #define DRM_SAVAGE_BCI_CMDBUF           0x01
69*7688df22SAndroid Build Coastguard Worker #define DRM_SAVAGE_BCI_EVENT_EMIT	0x02
70*7688df22SAndroid Build Coastguard Worker #define DRM_SAVAGE_BCI_EVENT_WAIT	0x03
71*7688df22SAndroid Build Coastguard Worker 
72*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_SAVAGE_BCI_INIT		DRM_IOW( DRM_COMMAND_BASE + DRM_SAVAGE_BCI_INIT, drm_savage_init_t)
73*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_SAVAGE_BCI_CMDBUF		DRM_IOW( DRM_COMMAND_BASE + DRM_SAVAGE_BCI_CMDBUF, drm_savage_cmdbuf_t)
74*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_SAVAGE_BCI_EVENT_EMIT	DRM_IOWR(DRM_COMMAND_BASE + DRM_SAVAGE_BCI_EVENT_EMIT, drm_savage_event_emit_t)
75*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_SAVAGE_BCI_EVENT_WAIT	DRM_IOW( DRM_COMMAND_BASE + DRM_SAVAGE_BCI_EVENT_WAIT, drm_savage_event_wait_t)
76*7688df22SAndroid Build Coastguard Worker 
77*7688df22SAndroid Build Coastguard Worker #define SAVAGE_DMA_PCI	1
78*7688df22SAndroid Build Coastguard Worker #define SAVAGE_DMA_AGP	3
79*7688df22SAndroid Build Coastguard Worker typedef struct drm_savage_init {
80*7688df22SAndroid Build Coastguard Worker 	enum {
81*7688df22SAndroid Build Coastguard Worker 		SAVAGE_INIT_BCI = 1,
82*7688df22SAndroid Build Coastguard Worker 		SAVAGE_CLEANUP_BCI = 2
83*7688df22SAndroid Build Coastguard Worker 	} func;
84*7688df22SAndroid Build Coastguard Worker 	unsigned int sarea_priv_offset;
85*7688df22SAndroid Build Coastguard Worker 
86*7688df22SAndroid Build Coastguard Worker 	/* some parameters */
87*7688df22SAndroid Build Coastguard Worker 	unsigned int cob_size;
88*7688df22SAndroid Build Coastguard Worker 	unsigned int bci_threshold_lo, bci_threshold_hi;
89*7688df22SAndroid Build Coastguard Worker 	unsigned int dma_type;
90*7688df22SAndroid Build Coastguard Worker 
91*7688df22SAndroid Build Coastguard Worker 	/* frame buffer layout */
92*7688df22SAndroid Build Coastguard Worker 	unsigned int fb_bpp;
93*7688df22SAndroid Build Coastguard Worker 	unsigned int front_offset, front_pitch;
94*7688df22SAndroid Build Coastguard Worker 	unsigned int back_offset, back_pitch;
95*7688df22SAndroid Build Coastguard Worker 	unsigned int depth_bpp;
96*7688df22SAndroid Build Coastguard Worker 	unsigned int depth_offset, depth_pitch;
97*7688df22SAndroid Build Coastguard Worker 
98*7688df22SAndroid Build Coastguard Worker 	/* local textures */
99*7688df22SAndroid Build Coastguard Worker 	unsigned int texture_offset;
100*7688df22SAndroid Build Coastguard Worker 	unsigned int texture_size;
101*7688df22SAndroid Build Coastguard Worker 
102*7688df22SAndroid Build Coastguard Worker 	/* physical locations of non-permanent maps */
103*7688df22SAndroid Build Coastguard Worker 	unsigned long status_offset;
104*7688df22SAndroid Build Coastguard Worker 	unsigned long buffers_offset;
105*7688df22SAndroid Build Coastguard Worker 	unsigned long agp_textures_offset;
106*7688df22SAndroid Build Coastguard Worker 	unsigned long cmd_dma_offset;
107*7688df22SAndroid Build Coastguard Worker } drm_savage_init_t;
108*7688df22SAndroid Build Coastguard Worker 
109*7688df22SAndroid Build Coastguard Worker typedef union drm_savage_cmd_header drm_savage_cmd_header_t;
110*7688df22SAndroid Build Coastguard Worker typedef struct drm_savage_cmdbuf {
111*7688df22SAndroid Build Coastguard Worker 	/* command buffer in client's address space */
112*7688df22SAndroid Build Coastguard Worker 	drm_savage_cmd_header_t *cmd_addr;
113*7688df22SAndroid Build Coastguard Worker 	unsigned int size;	/* size of the command buffer in 64bit units */
114*7688df22SAndroid Build Coastguard Worker 
115*7688df22SAndroid Build Coastguard Worker 	unsigned int dma_idx;	/* DMA buffer index to use */
116*7688df22SAndroid Build Coastguard Worker 	int discard;		/* discard DMA buffer when done */
117*7688df22SAndroid Build Coastguard Worker 	/* vertex buffer in client's address space */
118*7688df22SAndroid Build Coastguard Worker 	unsigned int *vb_addr;
119*7688df22SAndroid Build Coastguard Worker 	unsigned int vb_size;	/* size of client vertex buffer in bytes */
120*7688df22SAndroid Build Coastguard Worker 	unsigned int vb_stride;	/* stride of vertices in 32bit words */
121*7688df22SAndroid Build Coastguard Worker 	/* boxes in client's address space */
122*7688df22SAndroid Build Coastguard Worker 	struct drm_clip_rect *box_addr;
123*7688df22SAndroid Build Coastguard Worker 	unsigned int nbox;	/* number of clipping boxes */
124*7688df22SAndroid Build Coastguard Worker } drm_savage_cmdbuf_t;
125*7688df22SAndroid Build Coastguard Worker 
126*7688df22SAndroid Build Coastguard Worker #define SAVAGE_WAIT_2D  0x1	/* wait for 2D idle before updating event tag */
127*7688df22SAndroid Build Coastguard Worker #define SAVAGE_WAIT_3D  0x2	/* wait for 3D idle before updating event tag */
128*7688df22SAndroid Build Coastguard Worker #define SAVAGE_WAIT_IRQ 0x4	/* emit or wait for IRQ, not implemented yet */
129*7688df22SAndroid Build Coastguard Worker typedef struct drm_savage_event {
130*7688df22SAndroid Build Coastguard Worker 	unsigned int count;
131*7688df22SAndroid Build Coastguard Worker 	unsigned int flags;
132*7688df22SAndroid Build Coastguard Worker } drm_savage_event_emit_t, drm_savage_event_wait_t;
133*7688df22SAndroid Build Coastguard Worker 
134*7688df22SAndroid Build Coastguard Worker /* Commands for the cmdbuf ioctl
135*7688df22SAndroid Build Coastguard Worker  */
136*7688df22SAndroid Build Coastguard Worker #define SAVAGE_CMD_STATE	0	/* a range of state registers */
137*7688df22SAndroid Build Coastguard Worker #define SAVAGE_CMD_DMA_PRIM	1	/* vertices from DMA buffer */
138*7688df22SAndroid Build Coastguard Worker #define SAVAGE_CMD_VB_PRIM	2	/* vertices from client vertex buffer */
139*7688df22SAndroid Build Coastguard Worker #define SAVAGE_CMD_DMA_IDX	3	/* indexed vertices from DMA buffer */
140*7688df22SAndroid Build Coastguard Worker #define SAVAGE_CMD_VB_IDX	4	/* indexed vertices client vertex buffer */
141*7688df22SAndroid Build Coastguard Worker #define SAVAGE_CMD_CLEAR	5	/* clear buffers */
142*7688df22SAndroid Build Coastguard Worker #define SAVAGE_CMD_SWAP		6	/* swap buffers */
143*7688df22SAndroid Build Coastguard Worker 
144*7688df22SAndroid Build Coastguard Worker /* Primitive types
145*7688df22SAndroid Build Coastguard Worker */
146*7688df22SAndroid Build Coastguard Worker #define SAVAGE_PRIM_TRILIST	0	/* triangle list */
147*7688df22SAndroid Build Coastguard Worker #define SAVAGE_PRIM_TRISTRIP	1	/* triangle strip */
148*7688df22SAndroid Build Coastguard Worker #define SAVAGE_PRIM_TRIFAN	2	/* triangle fan */
149*7688df22SAndroid Build Coastguard Worker #define SAVAGE_PRIM_TRILIST_201	3	/* reorder verts for correct flat
150*7688df22SAndroid Build Coastguard Worker 					 * shading on s3d */
151*7688df22SAndroid Build Coastguard Worker 
152*7688df22SAndroid Build Coastguard Worker /* Skip flags (vertex format)
153*7688df22SAndroid Build Coastguard Worker  */
154*7688df22SAndroid Build Coastguard Worker #define SAVAGE_SKIP_Z		0x01
155*7688df22SAndroid Build Coastguard Worker #define SAVAGE_SKIP_W		0x02
156*7688df22SAndroid Build Coastguard Worker #define SAVAGE_SKIP_C0		0x04
157*7688df22SAndroid Build Coastguard Worker #define SAVAGE_SKIP_C1		0x08
158*7688df22SAndroid Build Coastguard Worker #define SAVAGE_SKIP_S0		0x10
159*7688df22SAndroid Build Coastguard Worker #define SAVAGE_SKIP_T0		0x20
160*7688df22SAndroid Build Coastguard Worker #define SAVAGE_SKIP_ST0		0x30
161*7688df22SAndroid Build Coastguard Worker #define SAVAGE_SKIP_S1		0x40
162*7688df22SAndroid Build Coastguard Worker #define SAVAGE_SKIP_T1		0x80
163*7688df22SAndroid Build Coastguard Worker #define SAVAGE_SKIP_ST1		0xc0
164*7688df22SAndroid Build Coastguard Worker #define SAVAGE_SKIP_ALL_S3D	0x3f
165*7688df22SAndroid Build Coastguard Worker #define SAVAGE_SKIP_ALL_S4	0xff
166*7688df22SAndroid Build Coastguard Worker 
167*7688df22SAndroid Build Coastguard Worker /* Buffer names for clear command
168*7688df22SAndroid Build Coastguard Worker  */
169*7688df22SAndroid Build Coastguard Worker #define SAVAGE_FRONT		0x1
170*7688df22SAndroid Build Coastguard Worker #define SAVAGE_BACK		0x2
171*7688df22SAndroid Build Coastguard Worker #define SAVAGE_DEPTH		0x4
172*7688df22SAndroid Build Coastguard Worker 
173*7688df22SAndroid Build Coastguard Worker /* 64-bit command header
174*7688df22SAndroid Build Coastguard Worker  */
175*7688df22SAndroid Build Coastguard Worker union drm_savage_cmd_header {
176*7688df22SAndroid Build Coastguard Worker 	struct {
177*7688df22SAndroid Build Coastguard Worker 		unsigned char cmd;	/* command */
178*7688df22SAndroid Build Coastguard Worker 		unsigned char pad0;
179*7688df22SAndroid Build Coastguard Worker 		unsigned short pad1;
180*7688df22SAndroid Build Coastguard Worker 		unsigned short pad2;
181*7688df22SAndroid Build Coastguard Worker 		unsigned short pad3;
182*7688df22SAndroid Build Coastguard Worker 	} cmd;			/* generic */
183*7688df22SAndroid Build Coastguard Worker 	struct {
184*7688df22SAndroid Build Coastguard Worker 		unsigned char cmd;
185*7688df22SAndroid Build Coastguard Worker 		unsigned char global;	/* need idle engine? */
186*7688df22SAndroid Build Coastguard Worker 		unsigned short count;	/* number of consecutive registers */
187*7688df22SAndroid Build Coastguard Worker 		unsigned short start;	/* first register */
188*7688df22SAndroid Build Coastguard Worker 		unsigned short pad3;
189*7688df22SAndroid Build Coastguard Worker 	} state;		/* SAVAGE_CMD_STATE */
190*7688df22SAndroid Build Coastguard Worker 	struct {
191*7688df22SAndroid Build Coastguard Worker 		unsigned char cmd;
192*7688df22SAndroid Build Coastguard Worker 		unsigned char prim;	/* primitive type */
193*7688df22SAndroid Build Coastguard Worker 		unsigned short skip;	/* vertex format (skip flags) */
194*7688df22SAndroid Build Coastguard Worker 		unsigned short count;	/* number of vertices */
195*7688df22SAndroid Build Coastguard Worker 		unsigned short start;	/* first vertex in DMA/vertex buffer */
196*7688df22SAndroid Build Coastguard Worker 	} prim;			/* SAVAGE_CMD_DMA_PRIM, SAVAGE_CMD_VB_PRIM */
197*7688df22SAndroid Build Coastguard Worker 	struct {
198*7688df22SAndroid Build Coastguard Worker 		unsigned char cmd;
199*7688df22SAndroid Build Coastguard Worker 		unsigned char prim;
200*7688df22SAndroid Build Coastguard Worker 		unsigned short skip;
201*7688df22SAndroid Build Coastguard Worker 		unsigned short count;	/* number of indices that follow */
202*7688df22SAndroid Build Coastguard Worker 		unsigned short pad3;
203*7688df22SAndroid Build Coastguard Worker 	} idx;			/* SAVAGE_CMD_DMA_IDX, SAVAGE_CMD_VB_IDX */
204*7688df22SAndroid Build Coastguard Worker 	struct {
205*7688df22SAndroid Build Coastguard Worker 		unsigned char cmd;
206*7688df22SAndroid Build Coastguard Worker 		unsigned char pad0;
207*7688df22SAndroid Build Coastguard Worker 		unsigned short pad1;
208*7688df22SAndroid Build Coastguard Worker 		unsigned int flags;
209*7688df22SAndroid Build Coastguard Worker 	} clear0;		/* SAVAGE_CMD_CLEAR */
210*7688df22SAndroid Build Coastguard Worker 	struct {
211*7688df22SAndroid Build Coastguard Worker 		unsigned int mask;
212*7688df22SAndroid Build Coastguard Worker 		unsigned int value;
213*7688df22SAndroid Build Coastguard Worker 	} clear1;		/* SAVAGE_CMD_CLEAR data */
214*7688df22SAndroid Build Coastguard Worker };
215*7688df22SAndroid Build Coastguard Worker 
216*7688df22SAndroid Build Coastguard Worker #if defined(__cplusplus)
217*7688df22SAndroid Build Coastguard Worker }
218*7688df22SAndroid Build Coastguard Worker #endif
219*7688df22SAndroid Build Coastguard Worker 
220*7688df22SAndroid Build Coastguard Worker #endif
221