xref: /aosp_15_r20/external/libdrm/include/drm/virtgpu_drm.h (revision 7688df22e49036ff52a766b7101da3a49edadb8c)
1*7688df22SAndroid Build Coastguard Worker /*
2*7688df22SAndroid Build Coastguard Worker  * Copyright 2013 Red Hat
3*7688df22SAndroid Build Coastguard Worker  * All Rights Reserved.
4*7688df22SAndroid Build Coastguard Worker  *
5*7688df22SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
6*7688df22SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
7*7688df22SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
8*7688df22SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9*7688df22SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
10*7688df22SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
11*7688df22SAndroid Build Coastguard Worker  *
12*7688df22SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
13*7688df22SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
14*7688df22SAndroid Build Coastguard Worker  * Software.
15*7688df22SAndroid Build Coastguard Worker  *
16*7688df22SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17*7688df22SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*7688df22SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19*7688df22SAndroid Build Coastguard Worker  * THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20*7688df22SAndroid Build Coastguard Worker  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21*7688df22SAndroid Build Coastguard Worker  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22*7688df22SAndroid Build Coastguard Worker  * OTHER DEALINGS IN THE SOFTWARE.
23*7688df22SAndroid Build Coastguard Worker  */
24*7688df22SAndroid Build Coastguard Worker #ifndef VIRTGPU_DRM_H
25*7688df22SAndroid Build Coastguard Worker #define VIRTGPU_DRM_H
26*7688df22SAndroid Build Coastguard Worker 
27*7688df22SAndroid Build Coastguard Worker #include "drm.h"
28*7688df22SAndroid Build Coastguard Worker 
29*7688df22SAndroid Build Coastguard Worker #if defined(__cplusplus)
30*7688df22SAndroid Build Coastguard Worker extern "C" {
31*7688df22SAndroid Build Coastguard Worker #endif
32*7688df22SAndroid Build Coastguard Worker 
33*7688df22SAndroid Build Coastguard Worker /* Please note that modifications to all structs defined here are
34*7688df22SAndroid Build Coastguard Worker  * subject to backwards-compatibility constraints.
35*7688df22SAndroid Build Coastguard Worker  *
36*7688df22SAndroid Build Coastguard Worker  * Do not use pointers, use __u64 instead for 32 bit / 64 bit user/kernel
37*7688df22SAndroid Build Coastguard Worker  * compatibility Keep fields aligned to their size
38*7688df22SAndroid Build Coastguard Worker  */
39*7688df22SAndroid Build Coastguard Worker 
40*7688df22SAndroid Build Coastguard Worker #define DRM_VIRTGPU_MAP         0x01
41*7688df22SAndroid Build Coastguard Worker #define DRM_VIRTGPU_EXECBUFFER  0x02
42*7688df22SAndroid Build Coastguard Worker #define DRM_VIRTGPU_GETPARAM    0x03
43*7688df22SAndroid Build Coastguard Worker #define DRM_VIRTGPU_RESOURCE_CREATE 0x04
44*7688df22SAndroid Build Coastguard Worker #define DRM_VIRTGPU_RESOURCE_INFO     0x05
45*7688df22SAndroid Build Coastguard Worker #define DRM_VIRTGPU_TRANSFER_FROM_HOST 0x06
46*7688df22SAndroid Build Coastguard Worker #define DRM_VIRTGPU_TRANSFER_TO_HOST 0x07
47*7688df22SAndroid Build Coastguard Worker #define DRM_VIRTGPU_WAIT     0x08
48*7688df22SAndroid Build Coastguard Worker #define DRM_VIRTGPU_GET_CAPS  0x09
49*7688df22SAndroid Build Coastguard Worker #define DRM_VIRTGPU_RESOURCE_CREATE_BLOB 0x0a
50*7688df22SAndroid Build Coastguard Worker #define DRM_VIRTGPU_CONTEXT_INIT 0x0b
51*7688df22SAndroid Build Coastguard Worker 
52*7688df22SAndroid Build Coastguard Worker #define VIRTGPU_EXECBUF_FENCE_FD_IN	0x01
53*7688df22SAndroid Build Coastguard Worker #define VIRTGPU_EXECBUF_FENCE_FD_OUT	0x02
54*7688df22SAndroid Build Coastguard Worker #define VIRTGPU_EXECBUF_RING_IDX	0x04
55*7688df22SAndroid Build Coastguard Worker #define VIRTGPU_EXECBUF_FLAGS  (\
56*7688df22SAndroid Build Coastguard Worker 		VIRTGPU_EXECBUF_FENCE_FD_IN |\
57*7688df22SAndroid Build Coastguard Worker 		VIRTGPU_EXECBUF_FENCE_FD_OUT |\
58*7688df22SAndroid Build Coastguard Worker 		VIRTGPU_EXECBUF_RING_IDX |\
59*7688df22SAndroid Build Coastguard Worker 		0)
60*7688df22SAndroid Build Coastguard Worker 
61*7688df22SAndroid Build Coastguard Worker struct drm_virtgpu_map {
62*7688df22SAndroid Build Coastguard Worker 	__u64 offset; /* use for mmap system call */
63*7688df22SAndroid Build Coastguard Worker 	__u32 handle;
64*7688df22SAndroid Build Coastguard Worker 	__u32 pad;
65*7688df22SAndroid Build Coastguard Worker };
66*7688df22SAndroid Build Coastguard Worker 
67*7688df22SAndroid Build Coastguard Worker struct drm_virtgpu_execbuffer {
68*7688df22SAndroid Build Coastguard Worker 	__u32 flags;
69*7688df22SAndroid Build Coastguard Worker 	__u32 size;
70*7688df22SAndroid Build Coastguard Worker 	__u64 command; /* void* */
71*7688df22SAndroid Build Coastguard Worker 	__u64 bo_handles;
72*7688df22SAndroid Build Coastguard Worker 	__u32 num_bo_handles;
73*7688df22SAndroid Build Coastguard Worker 	__s32 fence_fd; /* in/out fence fd (see VIRTGPU_EXECBUF_FENCE_FD_IN/OUT) */
74*7688df22SAndroid Build Coastguard Worker 	__u32 ring_idx; /* command ring index (see VIRTGPU_EXECBUF_RING_IDX) */
75*7688df22SAndroid Build Coastguard Worker 	__u32 pad;
76*7688df22SAndroid Build Coastguard Worker };
77*7688df22SAndroid Build Coastguard Worker 
78*7688df22SAndroid Build Coastguard Worker #define VIRTGPU_PARAM_3D_FEATURES 1 /* do we have 3D features in the hw */
79*7688df22SAndroid Build Coastguard Worker #define VIRTGPU_PARAM_CAPSET_QUERY_FIX 2 /* do we have the capset fix */
80*7688df22SAndroid Build Coastguard Worker #define VIRTGPU_PARAM_RESOURCE_BLOB 3 /* DRM_VIRTGPU_RESOURCE_CREATE_BLOB */
81*7688df22SAndroid Build Coastguard Worker #define VIRTGPU_PARAM_HOST_VISIBLE 4 /* Host blob resources are mappable */
82*7688df22SAndroid Build Coastguard Worker #define VIRTGPU_PARAM_CROSS_DEVICE 5 /* Cross virtio-device resource sharing  */
83*7688df22SAndroid Build Coastguard Worker #define VIRTGPU_PARAM_CONTEXT_INIT 6 /* DRM_VIRTGPU_CONTEXT_INIT */
84*7688df22SAndroid Build Coastguard Worker #define VIRTGPU_PARAM_SUPPORTED_CAPSET_IDs 7 /* Bitmask of supported capability set ids */
85*7688df22SAndroid Build Coastguard Worker 
86*7688df22SAndroid Build Coastguard Worker struct drm_virtgpu_getparam {
87*7688df22SAndroid Build Coastguard Worker 	__u64 param;
88*7688df22SAndroid Build Coastguard Worker 	__u64 value;
89*7688df22SAndroid Build Coastguard Worker };
90*7688df22SAndroid Build Coastguard Worker 
91*7688df22SAndroid Build Coastguard Worker /* NO_BO flags? NO resource flag? */
92*7688df22SAndroid Build Coastguard Worker /* resource flag for y_0_top */
93*7688df22SAndroid Build Coastguard Worker struct drm_virtgpu_resource_create {
94*7688df22SAndroid Build Coastguard Worker 	__u32 target;
95*7688df22SAndroid Build Coastguard Worker 	__u32 format;
96*7688df22SAndroid Build Coastguard Worker 	__u32 bind;
97*7688df22SAndroid Build Coastguard Worker 	__u32 width;
98*7688df22SAndroid Build Coastguard Worker 	__u32 height;
99*7688df22SAndroid Build Coastguard Worker 	__u32 depth;
100*7688df22SAndroid Build Coastguard Worker 	__u32 array_size;
101*7688df22SAndroid Build Coastguard Worker 	__u32 last_level;
102*7688df22SAndroid Build Coastguard Worker 	__u32 nr_samples;
103*7688df22SAndroid Build Coastguard Worker 	__u32 flags;
104*7688df22SAndroid Build Coastguard Worker 	__u32 bo_handle; /* if this is set - recreate a new resource attached to this bo ? */
105*7688df22SAndroid Build Coastguard Worker 	__u32 res_handle;  /* returned by kernel */
106*7688df22SAndroid Build Coastguard Worker 	__u32 size;        /* validate transfer in the host */
107*7688df22SAndroid Build Coastguard Worker 	__u32 stride;      /* validate transfer in the host */
108*7688df22SAndroid Build Coastguard Worker };
109*7688df22SAndroid Build Coastguard Worker 
110*7688df22SAndroid Build Coastguard Worker struct drm_virtgpu_resource_info {
111*7688df22SAndroid Build Coastguard Worker 	__u32 bo_handle;
112*7688df22SAndroid Build Coastguard Worker 	__u32 res_handle;
113*7688df22SAndroid Build Coastguard Worker 	__u32 size;
114*7688df22SAndroid Build Coastguard Worker 	__u32 blob_mem;
115*7688df22SAndroid Build Coastguard Worker };
116*7688df22SAndroid Build Coastguard Worker 
117*7688df22SAndroid Build Coastguard Worker struct drm_virtgpu_3d_box {
118*7688df22SAndroid Build Coastguard Worker 	__u32 x;
119*7688df22SAndroid Build Coastguard Worker 	__u32 y;
120*7688df22SAndroid Build Coastguard Worker 	__u32 z;
121*7688df22SAndroid Build Coastguard Worker 	__u32 w;
122*7688df22SAndroid Build Coastguard Worker 	__u32 h;
123*7688df22SAndroid Build Coastguard Worker 	__u32 d;
124*7688df22SAndroid Build Coastguard Worker };
125*7688df22SAndroid Build Coastguard Worker 
126*7688df22SAndroid Build Coastguard Worker struct drm_virtgpu_3d_transfer_to_host {
127*7688df22SAndroid Build Coastguard Worker 	__u32 bo_handle;
128*7688df22SAndroid Build Coastguard Worker 	struct drm_virtgpu_3d_box box;
129*7688df22SAndroid Build Coastguard Worker 	__u32 level;
130*7688df22SAndroid Build Coastguard Worker 	__u32 offset;
131*7688df22SAndroid Build Coastguard Worker 	__u32 stride;
132*7688df22SAndroid Build Coastguard Worker 	__u32 layer_stride;
133*7688df22SAndroid Build Coastguard Worker };
134*7688df22SAndroid Build Coastguard Worker 
135*7688df22SAndroid Build Coastguard Worker struct drm_virtgpu_3d_transfer_from_host {
136*7688df22SAndroid Build Coastguard Worker 	__u32 bo_handle;
137*7688df22SAndroid Build Coastguard Worker 	struct drm_virtgpu_3d_box box;
138*7688df22SAndroid Build Coastguard Worker 	__u32 level;
139*7688df22SAndroid Build Coastguard Worker 	__u32 offset;
140*7688df22SAndroid Build Coastguard Worker 	__u32 stride;
141*7688df22SAndroid Build Coastguard Worker 	__u32 layer_stride;
142*7688df22SAndroid Build Coastguard Worker };
143*7688df22SAndroid Build Coastguard Worker 
144*7688df22SAndroid Build Coastguard Worker #define VIRTGPU_WAIT_NOWAIT 1 /* like it */
145*7688df22SAndroid Build Coastguard Worker struct drm_virtgpu_3d_wait {
146*7688df22SAndroid Build Coastguard Worker 	__u32 handle; /* 0 is an invalid handle */
147*7688df22SAndroid Build Coastguard Worker 	__u32 flags;
148*7688df22SAndroid Build Coastguard Worker };
149*7688df22SAndroid Build Coastguard Worker 
150*7688df22SAndroid Build Coastguard Worker struct drm_virtgpu_get_caps {
151*7688df22SAndroid Build Coastguard Worker 	__u32 cap_set_id;
152*7688df22SAndroid Build Coastguard Worker 	__u32 cap_set_ver;
153*7688df22SAndroid Build Coastguard Worker 	__u64 addr;
154*7688df22SAndroid Build Coastguard Worker 	__u32 size;
155*7688df22SAndroid Build Coastguard Worker 	__u32 pad;
156*7688df22SAndroid Build Coastguard Worker };
157*7688df22SAndroid Build Coastguard Worker 
158*7688df22SAndroid Build Coastguard Worker struct drm_virtgpu_resource_create_blob {
159*7688df22SAndroid Build Coastguard Worker #define VIRTGPU_BLOB_MEM_GUEST             0x0001
160*7688df22SAndroid Build Coastguard Worker #define VIRTGPU_BLOB_MEM_HOST3D            0x0002
161*7688df22SAndroid Build Coastguard Worker #define VIRTGPU_BLOB_MEM_HOST3D_GUEST      0x0003
162*7688df22SAndroid Build Coastguard Worker 
163*7688df22SAndroid Build Coastguard Worker #define VIRTGPU_BLOB_FLAG_USE_MAPPABLE     0x0001
164*7688df22SAndroid Build Coastguard Worker #define VIRTGPU_BLOB_FLAG_USE_SHAREABLE    0x0002
165*7688df22SAndroid Build Coastguard Worker #define VIRTGPU_BLOB_FLAG_USE_CROSS_DEVICE 0x0004
166*7688df22SAndroid Build Coastguard Worker 	/* zero is invalid blob_mem */
167*7688df22SAndroid Build Coastguard Worker 	__u32 blob_mem;
168*7688df22SAndroid Build Coastguard Worker 	__u32 blob_flags;
169*7688df22SAndroid Build Coastguard Worker 	__u32 bo_handle;
170*7688df22SAndroid Build Coastguard Worker 	__u32 res_handle;
171*7688df22SAndroid Build Coastguard Worker 	__u64 size;
172*7688df22SAndroid Build Coastguard Worker 
173*7688df22SAndroid Build Coastguard Worker 	/*
174*7688df22SAndroid Build Coastguard Worker 	 * for 3D contexts with VIRTGPU_BLOB_MEM_HOST3D_GUEST and
175*7688df22SAndroid Build Coastguard Worker 	 * VIRTGPU_BLOB_MEM_HOST3D otherwise, must be zero.
176*7688df22SAndroid Build Coastguard Worker 	 */
177*7688df22SAndroid Build Coastguard Worker 	__u32 pad;
178*7688df22SAndroid Build Coastguard Worker 	__u32 cmd_size;
179*7688df22SAndroid Build Coastguard Worker 	__u64 cmd;
180*7688df22SAndroid Build Coastguard Worker 	__u64 blob_id;
181*7688df22SAndroid Build Coastguard Worker };
182*7688df22SAndroid Build Coastguard Worker 
183*7688df22SAndroid Build Coastguard Worker #define VIRTGPU_CONTEXT_PARAM_CAPSET_ID       0x0001
184*7688df22SAndroid Build Coastguard Worker #define VIRTGPU_CONTEXT_PARAM_NUM_RINGS       0x0002
185*7688df22SAndroid Build Coastguard Worker #define VIRTGPU_CONTEXT_PARAM_POLL_RINGS_MASK 0x0003
186*7688df22SAndroid Build Coastguard Worker struct drm_virtgpu_context_set_param {
187*7688df22SAndroid Build Coastguard Worker 	__u64 param;
188*7688df22SAndroid Build Coastguard Worker 	__u64 value;
189*7688df22SAndroid Build Coastguard Worker };
190*7688df22SAndroid Build Coastguard Worker 
191*7688df22SAndroid Build Coastguard Worker struct drm_virtgpu_context_init {
192*7688df22SAndroid Build Coastguard Worker 	__u32 num_params;
193*7688df22SAndroid Build Coastguard Worker 	__u32 pad;
194*7688df22SAndroid Build Coastguard Worker 
195*7688df22SAndroid Build Coastguard Worker 	/* pointer to drm_virtgpu_context_set_param array */
196*7688df22SAndroid Build Coastguard Worker 	__u64 ctx_set_params;
197*7688df22SAndroid Build Coastguard Worker };
198*7688df22SAndroid Build Coastguard Worker 
199*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_VIRTGPU_MAP \
200*7688df22SAndroid Build Coastguard Worker 	DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_MAP, struct drm_virtgpu_map)
201*7688df22SAndroid Build Coastguard Worker 
202*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_VIRTGPU_EXECBUFFER \
203*7688df22SAndroid Build Coastguard Worker 	DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_EXECBUFFER,\
204*7688df22SAndroid Build Coastguard Worker 		struct drm_virtgpu_execbuffer)
205*7688df22SAndroid Build Coastguard Worker 
206*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_VIRTGPU_GETPARAM \
207*7688df22SAndroid Build Coastguard Worker 	DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_GETPARAM,\
208*7688df22SAndroid Build Coastguard Worker 		struct drm_virtgpu_getparam)
209*7688df22SAndroid Build Coastguard Worker 
210*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_VIRTGPU_RESOURCE_CREATE			\
211*7688df22SAndroid Build Coastguard Worker 	DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_RESOURCE_CREATE,	\
212*7688df22SAndroid Build Coastguard Worker 		struct drm_virtgpu_resource_create)
213*7688df22SAndroid Build Coastguard Worker 
214*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_VIRTGPU_RESOURCE_INFO \
215*7688df22SAndroid Build Coastguard Worker 	DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_RESOURCE_INFO, \
216*7688df22SAndroid Build Coastguard Worker 		 struct drm_virtgpu_resource_info)
217*7688df22SAndroid Build Coastguard Worker 
218*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_VIRTGPU_TRANSFER_FROM_HOST \
219*7688df22SAndroid Build Coastguard Worker 	DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_TRANSFER_FROM_HOST,	\
220*7688df22SAndroid Build Coastguard Worker 		struct drm_virtgpu_3d_transfer_from_host)
221*7688df22SAndroid Build Coastguard Worker 
222*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_VIRTGPU_TRANSFER_TO_HOST \
223*7688df22SAndroid Build Coastguard Worker 	DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_TRANSFER_TO_HOST,	\
224*7688df22SAndroid Build Coastguard Worker 		struct drm_virtgpu_3d_transfer_to_host)
225*7688df22SAndroid Build Coastguard Worker 
226*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_VIRTGPU_WAIT				\
227*7688df22SAndroid Build Coastguard Worker 	DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_WAIT,	\
228*7688df22SAndroid Build Coastguard Worker 		struct drm_virtgpu_3d_wait)
229*7688df22SAndroid Build Coastguard Worker 
230*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_VIRTGPU_GET_CAPS \
231*7688df22SAndroid Build Coastguard Worker 	DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_GET_CAPS, \
232*7688df22SAndroid Build Coastguard Worker 	struct drm_virtgpu_get_caps)
233*7688df22SAndroid Build Coastguard Worker 
234*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_VIRTGPU_RESOURCE_CREATE_BLOB				\
235*7688df22SAndroid Build Coastguard Worker 	DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_RESOURCE_CREATE_BLOB,	\
236*7688df22SAndroid Build Coastguard Worker 		struct drm_virtgpu_resource_create_blob)
237*7688df22SAndroid Build Coastguard Worker 
238*7688df22SAndroid Build Coastguard Worker #define DRM_IOCTL_VIRTGPU_CONTEXT_INIT					\
239*7688df22SAndroid Build Coastguard Worker 	DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_CONTEXT_INIT,		\
240*7688df22SAndroid Build Coastguard Worker 		struct drm_virtgpu_context_init)
241*7688df22SAndroid Build Coastguard Worker 
242*7688df22SAndroid Build Coastguard Worker #if defined(__cplusplus)
243*7688df22SAndroid Build Coastguard Worker }
244*7688df22SAndroid Build Coastguard Worker #endif
245*7688df22SAndroid Build Coastguard Worker 
246*7688df22SAndroid Build Coastguard Worker #endif
247