1*7688df22SAndroid Build Coastguard Worker /* 2*7688df22SAndroid Build Coastguard Worker * Copyright © 2008 Intel Corporation 3*7688df22SAndroid Build Coastguard Worker * 4*7688df22SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 5*7688df22SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 6*7688df22SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 7*7688df22SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8*7688df22SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 9*7688df22SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 10*7688df22SAndroid Build Coastguard Worker * 11*7688df22SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next 12*7688df22SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the 13*7688df22SAndroid Build Coastguard Worker * Software. 14*7688df22SAndroid Build Coastguard Worker * 15*7688df22SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16*7688df22SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17*7688df22SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18*7688df22SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19*7688df22SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20*7688df22SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21*7688df22SAndroid Build Coastguard Worker * IN THE SOFTWARE. 22*7688df22SAndroid Build Coastguard Worker * 23*7688df22SAndroid Build Coastguard Worker * Authors: 24*7688df22SAndroid Build Coastguard Worker * Eric Anholt <[email protected]> 25*7688df22SAndroid Build Coastguard Worker * 26*7688df22SAndroid Build Coastguard Worker */ 27*7688df22SAndroid Build Coastguard Worker 28*7688df22SAndroid Build Coastguard Worker /** 29*7688df22SAndroid Build Coastguard Worker * @file intel_bufmgr_priv.h 30*7688df22SAndroid Build Coastguard Worker * 31*7688df22SAndroid Build Coastguard Worker * Private definitions of Intel-specific bufmgr functions and structures. 32*7688df22SAndroid Build Coastguard Worker */ 33*7688df22SAndroid Build Coastguard Worker 34*7688df22SAndroid Build Coastguard Worker #ifndef INTEL_BUFMGR_PRIV_H 35*7688df22SAndroid Build Coastguard Worker #define INTEL_BUFMGR_PRIV_H 36*7688df22SAndroid Build Coastguard Worker 37*7688df22SAndroid Build Coastguard Worker /** 38*7688df22SAndroid Build Coastguard Worker * Context for a buffer manager instance. 39*7688df22SAndroid Build Coastguard Worker * 40*7688df22SAndroid Build Coastguard Worker * Contains public methods followed by private storage for the buffer manager. 41*7688df22SAndroid Build Coastguard Worker */ 42*7688df22SAndroid Build Coastguard Worker struct _drm_intel_bufmgr { 43*7688df22SAndroid Build Coastguard Worker /** 44*7688df22SAndroid Build Coastguard Worker * Allocate a buffer object. 45*7688df22SAndroid Build Coastguard Worker * 46*7688df22SAndroid Build Coastguard Worker * Buffer objects are not necessarily initially mapped into CPU virtual 47*7688df22SAndroid Build Coastguard Worker * address space or graphics device aperture. They must be mapped 48*7688df22SAndroid Build Coastguard Worker * using bo_map() or drm_intel_gem_bo_map_gtt() to be used by the CPU. 49*7688df22SAndroid Build Coastguard Worker */ 50*7688df22SAndroid Build Coastguard Worker drm_intel_bo *(*bo_alloc) (drm_intel_bufmgr *bufmgr, const char *name, 51*7688df22SAndroid Build Coastguard Worker unsigned long size, unsigned int alignment); 52*7688df22SAndroid Build Coastguard Worker 53*7688df22SAndroid Build Coastguard Worker /** 54*7688df22SAndroid Build Coastguard Worker * Allocate a buffer object, hinting that it will be used as a 55*7688df22SAndroid Build Coastguard Worker * render target. 56*7688df22SAndroid Build Coastguard Worker * 57*7688df22SAndroid Build Coastguard Worker * This is otherwise the same as bo_alloc. 58*7688df22SAndroid Build Coastguard Worker */ 59*7688df22SAndroid Build Coastguard Worker drm_intel_bo *(*bo_alloc_for_render) (drm_intel_bufmgr *bufmgr, 60*7688df22SAndroid Build Coastguard Worker const char *name, 61*7688df22SAndroid Build Coastguard Worker unsigned long size, 62*7688df22SAndroid Build Coastguard Worker unsigned int alignment); 63*7688df22SAndroid Build Coastguard Worker 64*7688df22SAndroid Build Coastguard Worker /** 65*7688df22SAndroid Build Coastguard Worker * Allocate a buffer object from an existing user accessible 66*7688df22SAndroid Build Coastguard Worker * address malloc'd with the provided size. 67*7688df22SAndroid Build Coastguard Worker * Alignment is used when mapping to the gtt. 68*7688df22SAndroid Build Coastguard Worker * Flags may be I915_VMAP_READ_ONLY or I915_USERPTR_UNSYNCHRONIZED 69*7688df22SAndroid Build Coastguard Worker */ 70*7688df22SAndroid Build Coastguard Worker drm_intel_bo *(*bo_alloc_userptr)(drm_intel_bufmgr *bufmgr, 71*7688df22SAndroid Build Coastguard Worker const char *name, void *addr, 72*7688df22SAndroid Build Coastguard Worker uint32_t tiling_mode, uint32_t stride, 73*7688df22SAndroid Build Coastguard Worker unsigned long size, 74*7688df22SAndroid Build Coastguard Worker unsigned long flags); 75*7688df22SAndroid Build Coastguard Worker 76*7688df22SAndroid Build Coastguard Worker /** 77*7688df22SAndroid Build Coastguard Worker * Allocate a tiled buffer object. 78*7688df22SAndroid Build Coastguard Worker * 79*7688df22SAndroid Build Coastguard Worker * Alignment for tiled objects is set automatically; the 'flags' 80*7688df22SAndroid Build Coastguard Worker * argument provides a hint about how the object will be used initially. 81*7688df22SAndroid Build Coastguard Worker * 82*7688df22SAndroid Build Coastguard Worker * Valid tiling formats are: 83*7688df22SAndroid Build Coastguard Worker * I915_TILING_NONE 84*7688df22SAndroid Build Coastguard Worker * I915_TILING_X 85*7688df22SAndroid Build Coastguard Worker * I915_TILING_Y 86*7688df22SAndroid Build Coastguard Worker * 87*7688df22SAndroid Build Coastguard Worker * Note the tiling format may be rejected; callers should check the 88*7688df22SAndroid Build Coastguard Worker * 'tiling_mode' field on return, as well as the pitch value, which 89*7688df22SAndroid Build Coastguard Worker * may have been rounded up to accommodate for tiling restrictions. 90*7688df22SAndroid Build Coastguard Worker */ 91*7688df22SAndroid Build Coastguard Worker drm_intel_bo *(*bo_alloc_tiled) (drm_intel_bufmgr *bufmgr, 92*7688df22SAndroid Build Coastguard Worker const char *name, 93*7688df22SAndroid Build Coastguard Worker int x, int y, int cpp, 94*7688df22SAndroid Build Coastguard Worker uint32_t *tiling_mode, 95*7688df22SAndroid Build Coastguard Worker unsigned long *pitch, 96*7688df22SAndroid Build Coastguard Worker unsigned long flags); 97*7688df22SAndroid Build Coastguard Worker 98*7688df22SAndroid Build Coastguard Worker /** Takes a reference on a buffer object */ 99*7688df22SAndroid Build Coastguard Worker void (*bo_reference) (drm_intel_bo *bo); 100*7688df22SAndroid Build Coastguard Worker 101*7688df22SAndroid Build Coastguard Worker /** 102*7688df22SAndroid Build Coastguard Worker * Releases a reference on a buffer object, freeing the data if 103*7688df22SAndroid Build Coastguard Worker * no references remain. 104*7688df22SAndroid Build Coastguard Worker */ 105*7688df22SAndroid Build Coastguard Worker void (*bo_unreference) (drm_intel_bo *bo); 106*7688df22SAndroid Build Coastguard Worker 107*7688df22SAndroid Build Coastguard Worker /** 108*7688df22SAndroid Build Coastguard Worker * Maps the buffer into userspace. 109*7688df22SAndroid Build Coastguard Worker * 110*7688df22SAndroid Build Coastguard Worker * This function will block waiting for any existing execution on the 111*7688df22SAndroid Build Coastguard Worker * buffer to complete, first. The resulting mapping is available at 112*7688df22SAndroid Build Coastguard Worker * buf->virtual. 113*7688df22SAndroid Build Coastguard Worker */ 114*7688df22SAndroid Build Coastguard Worker int (*bo_map) (drm_intel_bo *bo, int write_enable); 115*7688df22SAndroid Build Coastguard Worker 116*7688df22SAndroid Build Coastguard Worker /** 117*7688df22SAndroid Build Coastguard Worker * Reduces the refcount on the userspace mapping of the buffer 118*7688df22SAndroid Build Coastguard Worker * object. 119*7688df22SAndroid Build Coastguard Worker */ 120*7688df22SAndroid Build Coastguard Worker int (*bo_unmap) (drm_intel_bo *bo); 121*7688df22SAndroid Build Coastguard Worker 122*7688df22SAndroid Build Coastguard Worker /** 123*7688df22SAndroid Build Coastguard Worker * Write data into an object. 124*7688df22SAndroid Build Coastguard Worker * 125*7688df22SAndroid Build Coastguard Worker * This is an optional function, if missing, 126*7688df22SAndroid Build Coastguard Worker * drm_intel_bo will map/memcpy/unmap. 127*7688df22SAndroid Build Coastguard Worker */ 128*7688df22SAndroid Build Coastguard Worker int (*bo_subdata) (drm_intel_bo *bo, unsigned long offset, 129*7688df22SAndroid Build Coastguard Worker unsigned long size, const void *data); 130*7688df22SAndroid Build Coastguard Worker 131*7688df22SAndroid Build Coastguard Worker /** 132*7688df22SAndroid Build Coastguard Worker * Read data from an object 133*7688df22SAndroid Build Coastguard Worker * 134*7688df22SAndroid Build Coastguard Worker * This is an optional function, if missing, 135*7688df22SAndroid Build Coastguard Worker * drm_intel_bo will map/memcpy/unmap. 136*7688df22SAndroid Build Coastguard Worker */ 137*7688df22SAndroid Build Coastguard Worker int (*bo_get_subdata) (drm_intel_bo *bo, unsigned long offset, 138*7688df22SAndroid Build Coastguard Worker unsigned long size, void *data); 139*7688df22SAndroid Build Coastguard Worker 140*7688df22SAndroid Build Coastguard Worker /** 141*7688df22SAndroid Build Coastguard Worker * Waits for rendering to an object by the GPU to have completed. 142*7688df22SAndroid Build Coastguard Worker * 143*7688df22SAndroid Build Coastguard Worker * This is not required for any access to the BO by bo_map, 144*7688df22SAndroid Build Coastguard Worker * bo_subdata, etc. It is merely a way for the driver to implement 145*7688df22SAndroid Build Coastguard Worker * glFinish. 146*7688df22SAndroid Build Coastguard Worker */ 147*7688df22SAndroid Build Coastguard Worker void (*bo_wait_rendering) (drm_intel_bo *bo); 148*7688df22SAndroid Build Coastguard Worker 149*7688df22SAndroid Build Coastguard Worker /** 150*7688df22SAndroid Build Coastguard Worker * Tears down the buffer manager instance. 151*7688df22SAndroid Build Coastguard Worker */ 152*7688df22SAndroid Build Coastguard Worker void (*destroy) (drm_intel_bufmgr *bufmgr); 153*7688df22SAndroid Build Coastguard Worker 154*7688df22SAndroid Build Coastguard Worker /** 155*7688df22SAndroid Build Coastguard Worker * Indicate if the buffer can be placed anywhere in the full ppgtt 156*7688df22SAndroid Build Coastguard Worker * address range (2^48). 157*7688df22SAndroid Build Coastguard Worker * 158*7688df22SAndroid Build Coastguard Worker * Any resource used with flat/heapless (0x00000000-0xfffff000) 159*7688df22SAndroid Build Coastguard Worker * General State Heap (GSH) or Instructions State Heap (ISH) must 160*7688df22SAndroid Build Coastguard Worker * be in a 32-bit range. 48-bit range will only be used when explicitly 161*7688df22SAndroid Build Coastguard Worker * requested. 162*7688df22SAndroid Build Coastguard Worker * 163*7688df22SAndroid Build Coastguard Worker * \param bo Buffer to set the use_48b_address_range flag. 164*7688df22SAndroid Build Coastguard Worker * \param enable The flag value. 165*7688df22SAndroid Build Coastguard Worker */ 166*7688df22SAndroid Build Coastguard Worker void (*bo_use_48b_address_range) (drm_intel_bo *bo, uint32_t enable); 167*7688df22SAndroid Build Coastguard Worker 168*7688df22SAndroid Build Coastguard Worker /** 169*7688df22SAndroid Build Coastguard Worker * Add relocation entry in reloc_buf, which will be updated with the 170*7688df22SAndroid Build Coastguard Worker * target buffer's real offset on on command submission. 171*7688df22SAndroid Build Coastguard Worker * 172*7688df22SAndroid Build Coastguard Worker * Relocations remain in place for the lifetime of the buffer object. 173*7688df22SAndroid Build Coastguard Worker * 174*7688df22SAndroid Build Coastguard Worker * \param bo Buffer to write the relocation into. 175*7688df22SAndroid Build Coastguard Worker * \param offset Byte offset within reloc_bo of the pointer to 176*7688df22SAndroid Build Coastguard Worker * target_bo. 177*7688df22SAndroid Build Coastguard Worker * \param target_bo Buffer whose offset should be written into the 178*7688df22SAndroid Build Coastguard Worker * relocation entry. 179*7688df22SAndroid Build Coastguard Worker * \param target_offset Constant value to be added to target_bo's 180*7688df22SAndroid Build Coastguard Worker * offset in relocation entry. 181*7688df22SAndroid Build Coastguard Worker * \param read_domains GEM read domains which the buffer will be 182*7688df22SAndroid Build Coastguard Worker * read into by the command that this relocation 183*7688df22SAndroid Build Coastguard Worker * is part of. 184*7688df22SAndroid Build Coastguard Worker * \param write_domains GEM read domains which the buffer will be 185*7688df22SAndroid Build Coastguard Worker * dirtied in by the command that this 186*7688df22SAndroid Build Coastguard Worker * relocation is part of. 187*7688df22SAndroid Build Coastguard Worker */ 188*7688df22SAndroid Build Coastguard Worker int (*bo_emit_reloc) (drm_intel_bo *bo, uint32_t offset, 189*7688df22SAndroid Build Coastguard Worker drm_intel_bo *target_bo, uint32_t target_offset, 190*7688df22SAndroid Build Coastguard Worker uint32_t read_domains, uint32_t write_domain); 191*7688df22SAndroid Build Coastguard Worker int (*bo_emit_reloc_fence)(drm_intel_bo *bo, uint32_t offset, 192*7688df22SAndroid Build Coastguard Worker drm_intel_bo *target_bo, 193*7688df22SAndroid Build Coastguard Worker uint32_t target_offset, 194*7688df22SAndroid Build Coastguard Worker uint32_t read_domains, 195*7688df22SAndroid Build Coastguard Worker uint32_t write_domain); 196*7688df22SAndroid Build Coastguard Worker 197*7688df22SAndroid Build Coastguard Worker /** Executes the command buffer pointed to by bo. */ 198*7688df22SAndroid Build Coastguard Worker int (*bo_exec) (drm_intel_bo *bo, int used, 199*7688df22SAndroid Build Coastguard Worker drm_clip_rect_t *cliprects, int num_cliprects, 200*7688df22SAndroid Build Coastguard Worker int DR4); 201*7688df22SAndroid Build Coastguard Worker 202*7688df22SAndroid Build Coastguard Worker /** Executes the command buffer pointed to by bo on the selected 203*7688df22SAndroid Build Coastguard Worker * ring buffer 204*7688df22SAndroid Build Coastguard Worker */ 205*7688df22SAndroid Build Coastguard Worker int (*bo_mrb_exec) (drm_intel_bo *bo, int used, 206*7688df22SAndroid Build Coastguard Worker drm_clip_rect_t *cliprects, int num_cliprects, 207*7688df22SAndroid Build Coastguard Worker int DR4, unsigned flags); 208*7688df22SAndroid Build Coastguard Worker 209*7688df22SAndroid Build Coastguard Worker /** 210*7688df22SAndroid Build Coastguard Worker * Pin a buffer to the aperture and fix the offset until unpinned 211*7688df22SAndroid Build Coastguard Worker * 212*7688df22SAndroid Build Coastguard Worker * \param buf Buffer to pin 213*7688df22SAndroid Build Coastguard Worker * \param alignment Required alignment for aperture, in bytes 214*7688df22SAndroid Build Coastguard Worker */ 215*7688df22SAndroid Build Coastguard Worker int (*bo_pin) (drm_intel_bo *bo, uint32_t alignment); 216*7688df22SAndroid Build Coastguard Worker 217*7688df22SAndroid Build Coastguard Worker /** 218*7688df22SAndroid Build Coastguard Worker * Unpin a buffer from the aperture, allowing it to be removed 219*7688df22SAndroid Build Coastguard Worker * 220*7688df22SAndroid Build Coastguard Worker * \param buf Buffer to unpin 221*7688df22SAndroid Build Coastguard Worker */ 222*7688df22SAndroid Build Coastguard Worker int (*bo_unpin) (drm_intel_bo *bo); 223*7688df22SAndroid Build Coastguard Worker 224*7688df22SAndroid Build Coastguard Worker /** 225*7688df22SAndroid Build Coastguard Worker * Ask that the buffer be placed in tiling mode 226*7688df22SAndroid Build Coastguard Worker * 227*7688df22SAndroid Build Coastguard Worker * \param buf Buffer to set tiling mode for 228*7688df22SAndroid Build Coastguard Worker * \param tiling_mode desired, and returned tiling mode 229*7688df22SAndroid Build Coastguard Worker */ 230*7688df22SAndroid Build Coastguard Worker int (*bo_set_tiling) (drm_intel_bo *bo, uint32_t * tiling_mode, 231*7688df22SAndroid Build Coastguard Worker uint32_t stride); 232*7688df22SAndroid Build Coastguard Worker 233*7688df22SAndroid Build Coastguard Worker /** 234*7688df22SAndroid Build Coastguard Worker * Get the current tiling (and resulting swizzling) mode for the bo. 235*7688df22SAndroid Build Coastguard Worker * 236*7688df22SAndroid Build Coastguard Worker * \param buf Buffer to get tiling mode for 237*7688df22SAndroid Build Coastguard Worker * \param tiling_mode returned tiling mode 238*7688df22SAndroid Build Coastguard Worker * \param swizzle_mode returned swizzling mode 239*7688df22SAndroid Build Coastguard Worker */ 240*7688df22SAndroid Build Coastguard Worker int (*bo_get_tiling) (drm_intel_bo *bo, uint32_t * tiling_mode, 241*7688df22SAndroid Build Coastguard Worker uint32_t * swizzle_mode); 242*7688df22SAndroid Build Coastguard Worker 243*7688df22SAndroid Build Coastguard Worker /** 244*7688df22SAndroid Build Coastguard Worker * Set the offset at which this buffer will be softpinned 245*7688df22SAndroid Build Coastguard Worker * \param bo Buffer to set the softpin offset for 246*7688df22SAndroid Build Coastguard Worker * \param offset Softpin offset 247*7688df22SAndroid Build Coastguard Worker */ 248*7688df22SAndroid Build Coastguard Worker int (*bo_set_softpin_offset) (drm_intel_bo *bo, uint64_t offset); 249*7688df22SAndroid Build Coastguard Worker 250*7688df22SAndroid Build Coastguard Worker /** 251*7688df22SAndroid Build Coastguard Worker * Create a visible name for a buffer which can be used by other apps 252*7688df22SAndroid Build Coastguard Worker * 253*7688df22SAndroid Build Coastguard Worker * \param buf Buffer to create a name for 254*7688df22SAndroid Build Coastguard Worker * \param name Returned name 255*7688df22SAndroid Build Coastguard Worker */ 256*7688df22SAndroid Build Coastguard Worker int (*bo_flink) (drm_intel_bo *bo, uint32_t * name); 257*7688df22SAndroid Build Coastguard Worker 258*7688df22SAndroid Build Coastguard Worker /** 259*7688df22SAndroid Build Coastguard Worker * Returns 1 if mapping the buffer for write could cause the process 260*7688df22SAndroid Build Coastguard Worker * to block, due to the object being active in the GPU. 261*7688df22SAndroid Build Coastguard Worker */ 262*7688df22SAndroid Build Coastguard Worker int (*bo_busy) (drm_intel_bo *bo); 263*7688df22SAndroid Build Coastguard Worker 264*7688df22SAndroid Build Coastguard Worker /** 265*7688df22SAndroid Build Coastguard Worker * Specify the volatility of the buffer. 266*7688df22SAndroid Build Coastguard Worker * \param bo Buffer to create a name for 267*7688df22SAndroid Build Coastguard Worker * \param madv The purgeable status 268*7688df22SAndroid Build Coastguard Worker * 269*7688df22SAndroid Build Coastguard Worker * Use I915_MADV_DONTNEED to mark the buffer as purgeable, and it will be 270*7688df22SAndroid Build Coastguard Worker * reclaimed under memory pressure. If you subsequently require the buffer, 271*7688df22SAndroid Build Coastguard Worker * then you must pass I915_MADV_WILLNEED to mark the buffer as required. 272*7688df22SAndroid Build Coastguard Worker * 273*7688df22SAndroid Build Coastguard Worker * Returns 1 if the buffer was retained, or 0 if it was discarded whilst 274*7688df22SAndroid Build Coastguard Worker * marked as I915_MADV_DONTNEED. 275*7688df22SAndroid Build Coastguard Worker */ 276*7688df22SAndroid Build Coastguard Worker int (*bo_madvise) (drm_intel_bo *bo, int madv); 277*7688df22SAndroid Build Coastguard Worker 278*7688df22SAndroid Build Coastguard Worker int (*check_aperture_space) (drm_intel_bo ** bo_array, int count); 279*7688df22SAndroid Build Coastguard Worker 280*7688df22SAndroid Build Coastguard Worker /** 281*7688df22SAndroid Build Coastguard Worker * Disable buffer reuse for buffers which will be shared in some way, 282*7688df22SAndroid Build Coastguard Worker * as with scanout buffers. When the buffer reference count goes to 283*7688df22SAndroid Build Coastguard Worker * zero, it will be freed and not placed in the reuse list. 284*7688df22SAndroid Build Coastguard Worker * 285*7688df22SAndroid Build Coastguard Worker * \param bo Buffer to disable reuse for 286*7688df22SAndroid Build Coastguard Worker */ 287*7688df22SAndroid Build Coastguard Worker int (*bo_disable_reuse) (drm_intel_bo *bo); 288*7688df22SAndroid Build Coastguard Worker 289*7688df22SAndroid Build Coastguard Worker /** 290*7688df22SAndroid Build Coastguard Worker * Query whether a buffer is reusable. 291*7688df22SAndroid Build Coastguard Worker * 292*7688df22SAndroid Build Coastguard Worker * \param bo Buffer to query 293*7688df22SAndroid Build Coastguard Worker */ 294*7688df22SAndroid Build Coastguard Worker int (*bo_is_reusable) (drm_intel_bo *bo); 295*7688df22SAndroid Build Coastguard Worker 296*7688df22SAndroid Build Coastguard Worker /** 297*7688df22SAndroid Build Coastguard Worker * 298*7688df22SAndroid Build Coastguard Worker * Return the pipe associated with a crtc_id so that vblank 299*7688df22SAndroid Build Coastguard Worker * synchronization can use the correct data in the request. 300*7688df22SAndroid Build Coastguard Worker * This is only supported for KMS and gem at this point, when 301*7688df22SAndroid Build Coastguard Worker * unsupported, this function returns -1 and leaves the decision 302*7688df22SAndroid Build Coastguard Worker * of what to do in that case to the caller 303*7688df22SAndroid Build Coastguard Worker * 304*7688df22SAndroid Build Coastguard Worker * \param bufmgr the associated buffer manager 305*7688df22SAndroid Build Coastguard Worker * \param crtc_id the crtc identifier 306*7688df22SAndroid Build Coastguard Worker */ 307*7688df22SAndroid Build Coastguard Worker int (*get_pipe_from_crtc_id) (drm_intel_bufmgr *bufmgr, int crtc_id); 308*7688df22SAndroid Build Coastguard Worker 309*7688df22SAndroid Build Coastguard Worker /** Returns true if target_bo is in the relocation tree rooted at bo. */ 310*7688df22SAndroid Build Coastguard Worker int (*bo_references) (drm_intel_bo *bo, drm_intel_bo *target_bo); 311*7688df22SAndroid Build Coastguard Worker 312*7688df22SAndroid Build Coastguard Worker /**< Enables verbose debugging printouts */ 313*7688df22SAndroid Build Coastguard Worker int debug; 314*7688df22SAndroid Build Coastguard Worker }; 315*7688df22SAndroid Build Coastguard Worker 316*7688df22SAndroid Build Coastguard Worker struct _drm_intel_context { 317*7688df22SAndroid Build Coastguard Worker unsigned int ctx_id; 318*7688df22SAndroid Build Coastguard Worker struct _drm_intel_bufmgr *bufmgr; 319*7688df22SAndroid Build Coastguard Worker }; 320*7688df22SAndroid Build Coastguard Worker 321*7688df22SAndroid Build Coastguard Worker #define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1)) 322*7688df22SAndroid Build Coastguard Worker #define ROUND_UP_TO(x, y) (((x) + (y) - 1) / (y) * (y)) 323*7688df22SAndroid Build Coastguard Worker #define ROUND_UP_TO_MB(x) ROUND_UP_TO((x), 1024*1024) 324*7688df22SAndroid Build Coastguard Worker 325*7688df22SAndroid Build Coastguard Worker #endif /* INTEL_BUFMGR_PRIV_H */ 326