1*7688df22SAndroid Build Coastguard Worker /* 2*7688df22SAndroid Build Coastguard Worker * Copyright © 2014 Broadcom 3*7688df22SAndroid Build Coastguard Worker * 4*7688df22SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 5*7688df22SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 6*7688df22SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 7*7688df22SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8*7688df22SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 9*7688df22SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 10*7688df22SAndroid Build Coastguard Worker * 11*7688df22SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next 12*7688df22SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the 13*7688df22SAndroid Build Coastguard Worker * Software. 14*7688df22SAndroid Build Coastguard Worker * 15*7688df22SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16*7688df22SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17*7688df22SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18*7688df22SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19*7688df22SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20*7688df22SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21*7688df22SAndroid Build Coastguard Worker * IN THE SOFTWARE. 22*7688df22SAndroid Build Coastguard Worker */ 23*7688df22SAndroid Build Coastguard Worker 24*7688df22SAndroid Build Coastguard Worker #ifndef VC4_PACKET_H 25*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_H 26*7688df22SAndroid Build Coastguard Worker 27*7688df22SAndroid Build Coastguard Worker enum vc4_packet { 28*7688df22SAndroid Build Coastguard Worker VC4_PACKET_HALT = 0, 29*7688df22SAndroid Build Coastguard Worker VC4_PACKET_NOP = 1, 30*7688df22SAndroid Build Coastguard Worker 31*7688df22SAndroid Build Coastguard Worker VC4_PACKET_FLUSH = 4, 32*7688df22SAndroid Build Coastguard Worker VC4_PACKET_FLUSH_ALL = 5, 33*7688df22SAndroid Build Coastguard Worker VC4_PACKET_START_TILE_BINNING = 6, 34*7688df22SAndroid Build Coastguard Worker VC4_PACKET_INCREMENT_SEMAPHORE = 7, 35*7688df22SAndroid Build Coastguard Worker VC4_PACKET_WAIT_ON_SEMAPHORE = 8, 36*7688df22SAndroid Build Coastguard Worker 37*7688df22SAndroid Build Coastguard Worker VC4_PACKET_BRANCH = 16, 38*7688df22SAndroid Build Coastguard Worker VC4_PACKET_BRANCH_TO_SUB_LIST = 17, 39*7688df22SAndroid Build Coastguard Worker VC4_PACKET_RETURN_FROM_SUB_LIST = 18, 40*7688df22SAndroid Build Coastguard Worker 41*7688df22SAndroid Build Coastguard Worker VC4_PACKET_STORE_MS_TILE_BUFFER = 24, 42*7688df22SAndroid Build Coastguard Worker VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25, 43*7688df22SAndroid Build Coastguard Worker VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26, 44*7688df22SAndroid Build Coastguard Worker VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27, 45*7688df22SAndroid Build Coastguard Worker VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28, 46*7688df22SAndroid Build Coastguard Worker VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29, 47*7688df22SAndroid Build Coastguard Worker 48*7688df22SAndroid Build Coastguard Worker VC4_PACKET_GL_INDEXED_PRIMITIVE = 32, 49*7688df22SAndroid Build Coastguard Worker VC4_PACKET_GL_ARRAY_PRIMITIVE = 33, 50*7688df22SAndroid Build Coastguard Worker 51*7688df22SAndroid Build Coastguard Worker VC4_PACKET_COMPRESSED_PRIMITIVE = 48, 52*7688df22SAndroid Build Coastguard Worker VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49, 53*7688df22SAndroid Build Coastguard Worker 54*7688df22SAndroid Build Coastguard Worker VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56, 55*7688df22SAndroid Build Coastguard Worker 56*7688df22SAndroid Build Coastguard Worker VC4_PACKET_GL_SHADER_STATE = 64, 57*7688df22SAndroid Build Coastguard Worker VC4_PACKET_NV_SHADER_STATE = 65, 58*7688df22SAndroid Build Coastguard Worker VC4_PACKET_VG_SHADER_STATE = 66, 59*7688df22SAndroid Build Coastguard Worker 60*7688df22SAndroid Build Coastguard Worker VC4_PACKET_CONFIGURATION_BITS = 96, 61*7688df22SAndroid Build Coastguard Worker VC4_PACKET_FLAT_SHADE_FLAGS = 97, 62*7688df22SAndroid Build Coastguard Worker VC4_PACKET_POINT_SIZE = 98, 63*7688df22SAndroid Build Coastguard Worker VC4_PACKET_LINE_WIDTH = 99, 64*7688df22SAndroid Build Coastguard Worker VC4_PACKET_RHT_X_BOUNDARY = 100, 65*7688df22SAndroid Build Coastguard Worker VC4_PACKET_DEPTH_OFFSET = 101, 66*7688df22SAndroid Build Coastguard Worker VC4_PACKET_CLIP_WINDOW = 102, 67*7688df22SAndroid Build Coastguard Worker VC4_PACKET_VIEWPORT_OFFSET = 103, 68*7688df22SAndroid Build Coastguard Worker VC4_PACKET_Z_CLIPPING = 104, 69*7688df22SAndroid Build Coastguard Worker VC4_PACKET_CLIPPER_XY_SCALING = 105, 70*7688df22SAndroid Build Coastguard Worker VC4_PACKET_CLIPPER_Z_SCALING = 106, 71*7688df22SAndroid Build Coastguard Worker 72*7688df22SAndroid Build Coastguard Worker VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112, 73*7688df22SAndroid Build Coastguard Worker VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113, 74*7688df22SAndroid Build Coastguard Worker VC4_PACKET_CLEAR_COLORS = 114, 75*7688df22SAndroid Build Coastguard Worker VC4_PACKET_TILE_COORDINATES = 115, 76*7688df22SAndroid Build Coastguard Worker 77*7688df22SAndroid Build Coastguard Worker /* Not an actual hardware packet -- this is what we use to put 78*7688df22SAndroid Build Coastguard Worker * references to GEM bos in the command stream, since we need the u32 79*7688df22SAndroid Build Coastguard Worker * int the actual address packet in order to store the offset from the 80*7688df22SAndroid Build Coastguard Worker * start of the BO. 81*7688df22SAndroid Build Coastguard Worker */ 82*7688df22SAndroid Build Coastguard Worker VC4_PACKET_GEM_HANDLES = 254, 83*7688df22SAndroid Build Coastguard Worker } __attribute__ ((__packed__)); 84*7688df22SAndroid Build Coastguard Worker 85*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_HALT_SIZE 1 86*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_NOP_SIZE 1 87*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_FLUSH_SIZE 1 88*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_FLUSH_ALL_SIZE 1 89*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_START_TILE_BINNING_SIZE 1 90*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE 1 91*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE 1 92*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_BRANCH_SIZE 5 93*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE 5 94*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_RETURN_FROM_SUB_LIST_SIZE 1 95*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE 1 96*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE 1 97*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE 5 98*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE 5 99*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE 7 100*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE 7 101*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE 14 102*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE 10 103*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE 1 104*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE 1 105*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE 2 106*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_GL_SHADER_STATE_SIZE 5 107*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_NV_SHADER_STATE_SIZE 5 108*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_VG_SHADER_STATE_SIZE 5 109*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_CONFIGURATION_BITS_SIZE 4 110*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE 5 111*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_POINT_SIZE_SIZE 5 112*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_LINE_WIDTH_SIZE 5 113*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_RHT_X_BOUNDARY_SIZE 3 114*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_DEPTH_OFFSET_SIZE 5 115*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_CLIP_WINDOW_SIZE 9 116*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_VIEWPORT_OFFSET_SIZE 5 117*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_Z_CLIPPING_SIZE 9 118*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_CLIPPER_XY_SCALING_SIZE 9 119*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_CLIPPER_Z_SCALING_SIZE 9 120*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE 16 121*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE 11 122*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_CLEAR_COLORS_SIZE 14 123*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_TILE_COORDINATES_SIZE 3 124*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_GEM_HANDLES_SIZE 9 125*7688df22SAndroid Build Coastguard Worker 126*7688df22SAndroid Build Coastguard Worker #define VC4_MASK(high, low) (((1 << ((high) - (low) + 1)) - 1) << (low)) 127*7688df22SAndroid Build Coastguard Worker /* Using the GNU statement expression extension */ 128*7688df22SAndroid Build Coastguard Worker #define VC4_SET_FIELD(value, field) \ 129*7688df22SAndroid Build Coastguard Worker ({ \ 130*7688df22SAndroid Build Coastguard Worker uint32_t fieldval = (value) << field ## _SHIFT; \ 131*7688df22SAndroid Build Coastguard Worker assert((fieldval & ~ field ## _MASK) == 0); \ 132*7688df22SAndroid Build Coastguard Worker fieldval & field ## _MASK; \ 133*7688df22SAndroid Build Coastguard Worker }) 134*7688df22SAndroid Build Coastguard Worker 135*7688df22SAndroid Build Coastguard Worker #define VC4_GET_FIELD(word, field) (((word) & field ## _MASK) >> field ## _SHIFT) 136*7688df22SAndroid Build Coastguard Worker 137*7688df22SAndroid Build Coastguard Worker /** @{ 138*7688df22SAndroid Build Coastguard Worker * Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and 139*7688df22SAndroid Build Coastguard Worker * VC4_PACKET_TILE_RENDERING_MODE_CONFIG. 140*7688df22SAndroid Build Coastguard Worker */ 141*7688df22SAndroid Build Coastguard Worker #define VC4_TILING_FORMAT_LINEAR 0 142*7688df22SAndroid Build Coastguard Worker #define VC4_TILING_FORMAT_T 1 143*7688df22SAndroid Build Coastguard Worker #define VC4_TILING_FORMAT_LT 2 144*7688df22SAndroid Build Coastguard Worker /** @} */ 145*7688df22SAndroid Build Coastguard Worker 146*7688df22SAndroid Build Coastguard Worker /** @{ 147*7688df22SAndroid Build Coastguard Worker * 148*7688df22SAndroid Build Coastguard Worker * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and 149*7688df22SAndroid Build Coastguard Worker * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER. 150*7688df22SAndroid Build Coastguard Worker */ 151*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_FULL_RES_EOF (1 << 3) 152*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL (1 << 2) 153*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_FULL_RES_DISABLE_ZS (1 << 1) 154*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR (1 << 0) 155*7688df22SAndroid Build Coastguard Worker 156*7688df22SAndroid Build Coastguard Worker /** @{ 157*7688df22SAndroid Build Coastguard Worker * 158*7688df22SAndroid Build Coastguard Worker * byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and 159*7688df22SAndroid Build Coastguard Worker * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address) 160*7688df22SAndroid Build Coastguard Worker */ 161*7688df22SAndroid Build Coastguard Worker 162*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_EOF (1 << 3) 163*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK (1 << 2) 164*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS (1 << 1) 165*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR (1 << 0) 166*7688df22SAndroid Build Coastguard Worker 167*7688df22SAndroid Build Coastguard Worker /** @} */ 168*7688df22SAndroid Build Coastguard Worker 169*7688df22SAndroid Build Coastguard Worker /** @{ 170*7688df22SAndroid Build Coastguard Worker * 171*7688df22SAndroid Build Coastguard Worker * byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and 172*7688df22SAndroid Build Coastguard Worker * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL 173*7688df22SAndroid Build Coastguard Worker */ 174*7688df22SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR (1 << 15) 175*7688df22SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR (1 << 14) 176*7688df22SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR (1 << 13) 177*7688df22SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_DISABLE_SWAP (1 << 12) 178*7688df22SAndroid Build Coastguard Worker 179*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK VC4_MASK(9, 8) 180*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT 8 181*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_RGBA8888 0 182*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER 1 183*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_BGR565 2 184*7688df22SAndroid Build Coastguard Worker /** @} */ 185*7688df22SAndroid Build Coastguard Worker 186*7688df22SAndroid Build Coastguard Worker /** @{ 187*7688df22SAndroid Build Coastguard Worker * 188*7688df22SAndroid Build Coastguard Worker * byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and 189*7688df22SAndroid Build Coastguard Worker * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL 190*7688df22SAndroid Build Coastguard Worker */ 191*7688df22SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_MODE_MASK VC4_MASK(7, 6) 192*7688df22SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_MODE_SHIFT 6 193*7688df22SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0 (0 << 6) 194*7688df22SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4 (1 << 6) 195*7688df22SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16 (2 << 6) 196*7688df22SAndroid Build Coastguard Worker 197*7688df22SAndroid Build Coastguard Worker /** The values of the field are VC4_TILING_FORMAT_* */ 198*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK VC4_MASK(5, 4) 199*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT 4 200*7688df22SAndroid Build Coastguard Worker 201*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK VC4_MASK(2, 0) 202*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT 0 203*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_NONE 0 204*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_COLOR 1 205*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_ZS 2 206*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_Z 3 207*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_VG_MASK 4 208*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_FULL 5 209*7688df22SAndroid Build Coastguard Worker /** @} */ 210*7688df22SAndroid Build Coastguard Worker 211*7688df22SAndroid Build Coastguard Worker #define VC4_INDEX_BUFFER_U8 (0 << 4) 212*7688df22SAndroid Build Coastguard Worker #define VC4_INDEX_BUFFER_U16 (1 << 4) 213*7688df22SAndroid Build Coastguard Worker 214*7688df22SAndroid Build Coastguard Worker /* This flag is only present in NV shader state. */ 215*7688df22SAndroid Build Coastguard Worker #define VC4_SHADER_FLAG_SHADED_CLIP_COORDS (1 << 3) 216*7688df22SAndroid Build Coastguard Worker #define VC4_SHADER_FLAG_ENABLE_CLIPPING (1 << 2) 217*7688df22SAndroid Build Coastguard Worker #define VC4_SHADER_FLAG_VS_POINT_SIZE (1 << 1) 218*7688df22SAndroid Build Coastguard Worker #define VC4_SHADER_FLAG_FS_SINGLE_THREAD (1 << 0) 219*7688df22SAndroid Build Coastguard Worker 220*7688df22SAndroid Build Coastguard Worker /** @{ byte 2 of config bits. */ 221*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_EARLY_Z_UPDATE (1 << 1) 222*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_EARLY_Z (1 << 0) 223*7688df22SAndroid Build Coastguard Worker /** @} */ 224*7688df22SAndroid Build Coastguard Worker 225*7688df22SAndroid Build Coastguard Worker /** @{ byte 1 of config bits. */ 226*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_Z_UPDATE (1 << 7) 227*7688df22SAndroid Build Coastguard Worker /** same values in this 3-bit field as PIPE_FUNC_* */ 228*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT 4 229*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE (1 << 3) 230*7688df22SAndroid Build Coastguard Worker 231*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO (0 << 1) 232*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD (1 << 1) 233*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR (2 << 1) 234*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO (3 << 1) 235*7688df22SAndroid Build Coastguard Worker 236*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT (1 << 0) 237*7688df22SAndroid Build Coastguard Worker /** @} */ 238*7688df22SAndroid Build Coastguard Worker 239*7688df22SAndroid Build Coastguard Worker /** @{ byte 0 of config bits. */ 240*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6) 241*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X (1 << 6) 242*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X (2 << 6) 243*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_MASK (3 << 6) 244*7688df22SAndroid Build Coastguard Worker 245*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_AA_POINTS_AND_LINES (1 << 4) 246*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET (1 << 3) 247*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_CW_PRIMITIVES (1 << 2) 248*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_ENABLE_PRIM_BACK (1 << 1) 249*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT (1 << 0) 250*7688df22SAndroid Build Coastguard Worker /** @} */ 251*7688df22SAndroid Build Coastguard Worker 252*7688df22SAndroid Build Coastguard Worker /** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */ 253*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_DB_NON_MS (1 << 7) 254*7688df22SAndroid Build Coastguard Worker 255*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK VC4_MASK(6, 5) 256*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT 5 257*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32 0 258*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64 1 259*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128 2 260*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256 3 261*7688df22SAndroid Build Coastguard Worker 262*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK VC4_MASK(4, 3) 263*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3 264*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32 0 265*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64 1 266*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128 2 267*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256 3 268*7688df22SAndroid Build Coastguard Worker 269*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_AUTO_INIT_TSDA (1 << 2) 270*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_TILE_BUFFER_64BIT (1 << 1) 271*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_MS_MODE_4X (1 << 0) 272*7688df22SAndroid Build Coastguard Worker /** @} */ 273*7688df22SAndroid Build Coastguard Worker 274*7688df22SAndroid Build Coastguard Worker /** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */ 275*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_DB_NON_MS (1 << 12) 276*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE (1 << 11) 277*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G (1 << 10) 278*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_COVERAGE_MODE (1 << 9) 279*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_ENABLE_VG_MASK (1 << 8) 280*7688df22SAndroid Build Coastguard Worker 281*7688df22SAndroid Build Coastguard Worker /** The values of the field are VC4_TILING_FORMAT_* */ 282*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK VC4_MASK(7, 6) 283*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT 6 284*7688df22SAndroid Build Coastguard Worker 285*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_DECIMATE_MODE_1X (0 << 4) 286*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_DECIMATE_MODE_4X (1 << 4) 287*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_DECIMATE_MODE_16X (2 << 4) 288*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_DECIMATE_MODE_MASK (3 << 4) 289*7688df22SAndroid Build Coastguard Worker 290*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_FORMAT_MASK VC4_MASK(3, 2) 291*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_FORMAT_SHIFT 2 292*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED 0 293*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_FORMAT_RGBA8888 1 294*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_FORMAT_BGR565 2 295*7688df22SAndroid Build Coastguard Worker 296*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT (1 << 1) 297*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_MS_MODE_4X (1 << 0) 298*7688df22SAndroid Build Coastguard Worker 299*7688df22SAndroid Build Coastguard Worker #define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX (1 << 4) 300*7688df22SAndroid Build Coastguard Worker #define VC4_PRIMITIVE_LIST_FORMAT_32_XY (3 << 4) 301*7688df22SAndroid Build Coastguard Worker #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS (0 << 0) 302*7688df22SAndroid Build Coastguard Worker #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES (1 << 0) 303*7688df22SAndroid Build Coastguard Worker #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES (2 << 0) 304*7688df22SAndroid Build Coastguard Worker #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT (3 << 0) 305*7688df22SAndroid Build Coastguard Worker 306*7688df22SAndroid Build Coastguard Worker enum vc4_texture_data_type { 307*7688df22SAndroid Build Coastguard Worker VC4_TEXTURE_TYPE_RGBA8888 = 0, 308*7688df22SAndroid Build Coastguard Worker VC4_TEXTURE_TYPE_RGBX8888 = 1, 309*7688df22SAndroid Build Coastguard Worker VC4_TEXTURE_TYPE_RGBA4444 = 2, 310*7688df22SAndroid Build Coastguard Worker VC4_TEXTURE_TYPE_RGBA5551 = 3, 311*7688df22SAndroid Build Coastguard Worker VC4_TEXTURE_TYPE_RGB565 = 4, 312*7688df22SAndroid Build Coastguard Worker VC4_TEXTURE_TYPE_LUMINANCE = 5, 313*7688df22SAndroid Build Coastguard Worker VC4_TEXTURE_TYPE_ALPHA = 6, 314*7688df22SAndroid Build Coastguard Worker VC4_TEXTURE_TYPE_LUMALPHA = 7, 315*7688df22SAndroid Build Coastguard Worker VC4_TEXTURE_TYPE_ETC1 = 8, 316*7688df22SAndroid Build Coastguard Worker VC4_TEXTURE_TYPE_S16F = 9, 317*7688df22SAndroid Build Coastguard Worker VC4_TEXTURE_TYPE_S8 = 10, 318*7688df22SAndroid Build Coastguard Worker VC4_TEXTURE_TYPE_S16 = 11, 319*7688df22SAndroid Build Coastguard Worker VC4_TEXTURE_TYPE_BW1 = 12, 320*7688df22SAndroid Build Coastguard Worker VC4_TEXTURE_TYPE_A4 = 13, 321*7688df22SAndroid Build Coastguard Worker VC4_TEXTURE_TYPE_A1 = 14, 322*7688df22SAndroid Build Coastguard Worker VC4_TEXTURE_TYPE_RGBA64 = 15, 323*7688df22SAndroid Build Coastguard Worker VC4_TEXTURE_TYPE_RGBA32R = 16, 324*7688df22SAndroid Build Coastguard Worker VC4_TEXTURE_TYPE_YUV422R = 17, 325*7688df22SAndroid Build Coastguard Worker }; 326*7688df22SAndroid Build Coastguard Worker 327*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P0_OFFSET_MASK VC4_MASK(31, 12) 328*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P0_OFFSET_SHIFT 12 329*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P0_CSWIZ_MASK VC4_MASK(11, 10) 330*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P0_CSWIZ_SHIFT 10 331*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P0_CMMODE_MASK VC4_MASK(9, 9) 332*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P0_CMMODE_SHIFT 9 333*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P0_FLIPY_MASK VC4_MASK(8, 8) 334*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P0_FLIPY_SHIFT 8 335*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P0_TYPE_MASK VC4_MASK(7, 4) 336*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P0_TYPE_SHIFT 4 337*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P0_MIPLVLS_MASK VC4_MASK(3, 0) 338*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P0_MIPLVLS_SHIFT 0 339*7688df22SAndroid Build Coastguard Worker 340*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_TYPE4_MASK VC4_MASK(31, 31) 341*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_TYPE4_SHIFT 31 342*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_HEIGHT_MASK VC4_MASK(30, 20) 343*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_HEIGHT_SHIFT 20 344*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_ETCFLIP_MASK VC4_MASK(19, 19) 345*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_ETCFLIP_SHIFT 19 346*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_WIDTH_MASK VC4_MASK(18, 8) 347*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_WIDTH_SHIFT 8 348*7688df22SAndroid Build Coastguard Worker 349*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_MAGFILT_MASK VC4_MASK(7, 7) 350*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_MAGFILT_SHIFT 7 351*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P1_MAGFILT_LINEAR 0 352*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P1_MAGFILT_NEAREST 1 353*7688df22SAndroid Build Coastguard Worker 354*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_MINFILT_MASK VC4_MASK(6, 4) 355*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_MINFILT_SHIFT 4 356*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P1_MINFILT_LINEAR 0 357*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P1_MINFILT_NEAREST 1 358*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR 2 359*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN 3 360*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR 4 361*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P1_MINFILT_LIN_MIP_LIN 5 362*7688df22SAndroid Build Coastguard Worker 363*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_WRAP_T_MASK VC4_MASK(3, 2) 364*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_WRAP_T_SHIFT 2 365*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_WRAP_S_MASK VC4_MASK(1, 0) 366*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_WRAP_S_SHIFT 0 367*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P1_WRAP_REPEAT 0 368*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P1_WRAP_CLAMP 1 369*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P1_WRAP_MIRROR 2 370*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P1_WRAP_BORDER 3 371*7688df22SAndroid Build Coastguard Worker 372*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_PTYPE_MASK VC4_MASK(31, 30) 373*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_PTYPE_SHIFT 30 374*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P2_PTYPE_IGNORED 0 375*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE 1 376*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS 2 377*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS 3 378*7688df22SAndroid Build Coastguard Worker 379*7688df22SAndroid Build Coastguard Worker /* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */ 380*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_CMST_MASK VC4_MASK(29, 12) 381*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_CMST_SHIFT 12 382*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_BSLOD_MASK VC4_MASK(0, 0) 383*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_BSLOD_SHIFT 0 384*7688df22SAndroid Build Coastguard Worker 385*7688df22SAndroid Build Coastguard Worker /* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */ 386*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_CHEIGHT_MASK VC4_MASK(22, 12) 387*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_CHEIGHT_SHIFT 12 388*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_CWIDTH_MASK VC4_MASK(10, 0) 389*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_CWIDTH_SHIFT 0 390*7688df22SAndroid Build Coastguard Worker 391*7688df22SAndroid Build Coastguard Worker /* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */ 392*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_CYOFF_MASK VC4_MASK(22, 12) 393*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_CYOFF_SHIFT 12 394*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_CXOFF_MASK VC4_MASK(10, 0) 395*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_CXOFF_SHIFT 0 396*7688df22SAndroid Build Coastguard Worker 397*7688df22SAndroid Build Coastguard Worker #endif /* VC4_PACKET_H */ 398