xref: /aosp_15_r20/external/libdrm/vc4/vc4_packet.h (revision 7688df22e49036ff52a766b7101da3a49edadb8c)
1*7688df22SAndroid Build Coastguard Worker /*
2*7688df22SAndroid Build Coastguard Worker  * Copyright © 2014 Broadcom
3*7688df22SAndroid Build Coastguard Worker  *
4*7688df22SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
5*7688df22SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
6*7688df22SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
7*7688df22SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*7688df22SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
9*7688df22SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
10*7688df22SAndroid Build Coastguard Worker  *
11*7688df22SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*7688df22SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*7688df22SAndroid Build Coastguard Worker  * Software.
14*7688df22SAndroid Build Coastguard Worker  *
15*7688df22SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*7688df22SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*7688df22SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18*7688df22SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*7688df22SAndroid Build Coastguard Worker  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*7688df22SAndroid Build Coastguard Worker  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21*7688df22SAndroid Build Coastguard Worker  * IN THE SOFTWARE.
22*7688df22SAndroid Build Coastguard Worker  */
23*7688df22SAndroid Build Coastguard Worker 
24*7688df22SAndroid Build Coastguard Worker #ifndef VC4_PACKET_H
25*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_H
26*7688df22SAndroid Build Coastguard Worker 
27*7688df22SAndroid Build Coastguard Worker enum vc4_packet {
28*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_HALT = 0,
29*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_NOP = 1,
30*7688df22SAndroid Build Coastguard Worker 
31*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_FLUSH = 4,
32*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_FLUSH_ALL = 5,
33*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_START_TILE_BINNING = 6,
34*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_INCREMENT_SEMAPHORE = 7,
35*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_WAIT_ON_SEMAPHORE = 8,
36*7688df22SAndroid Build Coastguard Worker 
37*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_BRANCH = 16,
38*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_BRANCH_TO_SUB_LIST = 17,
39*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_RETURN_FROM_SUB_LIST = 18,
40*7688df22SAndroid Build Coastguard Worker 
41*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_STORE_MS_TILE_BUFFER = 24,
42*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25,
43*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26,
44*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27,
45*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28,
46*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29,
47*7688df22SAndroid Build Coastguard Worker 
48*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_GL_INDEXED_PRIMITIVE = 32,
49*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_GL_ARRAY_PRIMITIVE = 33,
50*7688df22SAndroid Build Coastguard Worker 
51*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_COMPRESSED_PRIMITIVE = 48,
52*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49,
53*7688df22SAndroid Build Coastguard Worker 
54*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56,
55*7688df22SAndroid Build Coastguard Worker 
56*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_GL_SHADER_STATE = 64,
57*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_NV_SHADER_STATE = 65,
58*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_VG_SHADER_STATE = 66,
59*7688df22SAndroid Build Coastguard Worker 
60*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_CONFIGURATION_BITS = 96,
61*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_FLAT_SHADE_FLAGS = 97,
62*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_POINT_SIZE = 98,
63*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_LINE_WIDTH = 99,
64*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_RHT_X_BOUNDARY = 100,
65*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_DEPTH_OFFSET = 101,
66*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_CLIP_WINDOW = 102,
67*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_VIEWPORT_OFFSET = 103,
68*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_Z_CLIPPING = 104,
69*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_CLIPPER_XY_SCALING = 105,
70*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_CLIPPER_Z_SCALING = 106,
71*7688df22SAndroid Build Coastguard Worker 
72*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112,
73*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113,
74*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_CLEAR_COLORS = 114,
75*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_TILE_COORDINATES = 115,
76*7688df22SAndroid Build Coastguard Worker 
77*7688df22SAndroid Build Coastguard Worker         /* Not an actual hardware packet -- this is what we use to put
78*7688df22SAndroid Build Coastguard Worker          * references to GEM bos in the command stream, since we need the u32
79*7688df22SAndroid Build Coastguard Worker          * int the actual address packet in order to store the offset from the
80*7688df22SAndroid Build Coastguard Worker          * start of the BO.
81*7688df22SAndroid Build Coastguard Worker          */
82*7688df22SAndroid Build Coastguard Worker         VC4_PACKET_GEM_HANDLES = 254,
83*7688df22SAndroid Build Coastguard Worker } __attribute__ ((__packed__));
84*7688df22SAndroid Build Coastguard Worker 
85*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_HALT_SIZE						1
86*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_NOP_SIZE						1
87*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_FLUSH_SIZE						1
88*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_FLUSH_ALL_SIZE					1
89*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_START_TILE_BINNING_SIZE				1
90*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE				1
91*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE				1
92*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_BRANCH_SIZE						5
93*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE				5
94*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_RETURN_FROM_SUB_LIST_SIZE				1
95*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE				1
96*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE			1
97*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE			5
98*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE			5
99*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE			7
100*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE			7
101*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE				14
102*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE				10
103*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE				1
104*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE			1
105*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE				2
106*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_GL_SHADER_STATE_SIZE					5
107*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_NV_SHADER_STATE_SIZE					5
108*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_VG_SHADER_STATE_SIZE					5
109*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_CONFIGURATION_BITS_SIZE				4
110*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE				5
111*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_POINT_SIZE_SIZE					5
112*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_LINE_WIDTH_SIZE					5
113*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_RHT_X_BOUNDARY_SIZE					3
114*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_DEPTH_OFFSET_SIZE					5
115*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_CLIP_WINDOW_SIZE					9
116*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_VIEWPORT_OFFSET_SIZE					5
117*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_Z_CLIPPING_SIZE					9
118*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_CLIPPER_XY_SCALING_SIZE				9
119*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_CLIPPER_Z_SCALING_SIZE				9
120*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE			16
121*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE			11
122*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_CLEAR_COLORS_SIZE					14
123*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_TILE_COORDINATES_SIZE				3
124*7688df22SAndroid Build Coastguard Worker #define VC4_PACKET_GEM_HANDLES_SIZE					9
125*7688df22SAndroid Build Coastguard Worker 
126*7688df22SAndroid Build Coastguard Worker #define VC4_MASK(high, low) (((1 << ((high) - (low) + 1)) - 1) << (low))
127*7688df22SAndroid Build Coastguard Worker /* Using the GNU statement expression extension */
128*7688df22SAndroid Build Coastguard Worker #define VC4_SET_FIELD(value, field)                                       \
129*7688df22SAndroid Build Coastguard Worker         ({                                                                \
130*7688df22SAndroid Build Coastguard Worker                 uint32_t fieldval = (value) << field ## _SHIFT;		  \
131*7688df22SAndroid Build Coastguard Worker                 assert((fieldval & ~ field ## _MASK) == 0);               \
132*7688df22SAndroid Build Coastguard Worker                 fieldval & field ## _MASK;                                \
133*7688df22SAndroid Build Coastguard Worker          })
134*7688df22SAndroid Build Coastguard Worker 
135*7688df22SAndroid Build Coastguard Worker #define VC4_GET_FIELD(word, field) (((word)  & field ## _MASK) >> field ## _SHIFT)
136*7688df22SAndroid Build Coastguard Worker 
137*7688df22SAndroid Build Coastguard Worker /** @{
138*7688df22SAndroid Build Coastguard Worker  * Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
139*7688df22SAndroid Build Coastguard Worker  * VC4_PACKET_TILE_RENDERING_MODE_CONFIG.
140*7688df22SAndroid Build Coastguard Worker */
141*7688df22SAndroid Build Coastguard Worker #define VC4_TILING_FORMAT_LINEAR    0
142*7688df22SAndroid Build Coastguard Worker #define VC4_TILING_FORMAT_T         1
143*7688df22SAndroid Build Coastguard Worker #define VC4_TILING_FORMAT_LT        2
144*7688df22SAndroid Build Coastguard Worker /** @} */
145*7688df22SAndroid Build Coastguard Worker 
146*7688df22SAndroid Build Coastguard Worker /** @{
147*7688df22SAndroid Build Coastguard Worker  *
148*7688df22SAndroid Build Coastguard Worker  * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
149*7688df22SAndroid Build Coastguard Worker  * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
150*7688df22SAndroid Build Coastguard Worker  */
151*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_FULL_RES_EOF                     (1 << 3)
152*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL       (1 << 2)
153*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_FULL_RES_DISABLE_ZS              (1 << 1)
154*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR           (1 << 0)
155*7688df22SAndroid Build Coastguard Worker 
156*7688df22SAndroid Build Coastguard Worker /** @{
157*7688df22SAndroid Build Coastguard Worker  *
158*7688df22SAndroid Build Coastguard Worker  * byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
159*7688df22SAndroid Build Coastguard Worker  * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address)
160*7688df22SAndroid Build Coastguard Worker  */
161*7688df22SAndroid Build Coastguard Worker 
162*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_EOF                  (1 << 3)
163*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK (1 << 2)
164*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS      (1 << 1)
165*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR   (1 << 0)
166*7688df22SAndroid Build Coastguard Worker 
167*7688df22SAndroid Build Coastguard Worker /** @} */
168*7688df22SAndroid Build Coastguard Worker 
169*7688df22SAndroid Build Coastguard Worker /** @{
170*7688df22SAndroid Build Coastguard Worker  *
171*7688df22SAndroid Build Coastguard Worker  * byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
172*7688df22SAndroid Build Coastguard Worker  * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
173*7688df22SAndroid Build Coastguard Worker  */
174*7688df22SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR (1 << 15)
175*7688df22SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR     (1 << 14)
176*7688df22SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR  (1 << 13)
177*7688df22SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_DISABLE_SWAP         (1 << 12)
178*7688df22SAndroid Build Coastguard Worker 
179*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK      VC4_MASK(9, 8)
180*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT     8
181*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_RGBA8888         0
182*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER    1
183*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_BGR565           2
184*7688df22SAndroid Build Coastguard Worker /** @} */
185*7688df22SAndroid Build Coastguard Worker 
186*7688df22SAndroid Build Coastguard Worker /** @{
187*7688df22SAndroid Build Coastguard Worker  *
188*7688df22SAndroid Build Coastguard Worker  * byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
189*7688df22SAndroid Build Coastguard Worker  * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
190*7688df22SAndroid Build Coastguard Worker  */
191*7688df22SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_MODE_MASK            VC4_MASK(7, 6)
192*7688df22SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_MODE_SHIFT           6
193*7688df22SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0         (0 << 6)
194*7688df22SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4     (1 << 6)
195*7688df22SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16    (2 << 6)
196*7688df22SAndroid Build Coastguard Worker 
197*7688df22SAndroid Build Coastguard Worker /** The values of the field are VC4_TILING_FORMAT_* */
198*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK      VC4_MASK(5, 4)
199*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT     4
200*7688df22SAndroid Build Coastguard Worker 
201*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK      VC4_MASK(2, 0)
202*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT     0
203*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_NONE             0
204*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_COLOR            1
205*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_ZS               2
206*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_Z                3
207*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_VG_MASK          4
208*7688df22SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_FULL             5
209*7688df22SAndroid Build Coastguard Worker /** @} */
210*7688df22SAndroid Build Coastguard Worker 
211*7688df22SAndroid Build Coastguard Worker #define VC4_INDEX_BUFFER_U8                        (0 << 4)
212*7688df22SAndroid Build Coastguard Worker #define VC4_INDEX_BUFFER_U16                       (1 << 4)
213*7688df22SAndroid Build Coastguard Worker 
214*7688df22SAndroid Build Coastguard Worker /* This flag is only present in NV shader state. */
215*7688df22SAndroid Build Coastguard Worker #define VC4_SHADER_FLAG_SHADED_CLIP_COORDS         (1 << 3)
216*7688df22SAndroid Build Coastguard Worker #define VC4_SHADER_FLAG_ENABLE_CLIPPING            (1 << 2)
217*7688df22SAndroid Build Coastguard Worker #define VC4_SHADER_FLAG_VS_POINT_SIZE              (1 << 1)
218*7688df22SAndroid Build Coastguard Worker #define VC4_SHADER_FLAG_FS_SINGLE_THREAD           (1 << 0)
219*7688df22SAndroid Build Coastguard Worker 
220*7688df22SAndroid Build Coastguard Worker /** @{ byte 2 of config bits. */
221*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_EARLY_Z_UPDATE             (1 << 1)
222*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_EARLY_Z                    (1 << 0)
223*7688df22SAndroid Build Coastguard Worker /** @} */
224*7688df22SAndroid Build Coastguard Worker 
225*7688df22SAndroid Build Coastguard Worker /** @{ byte 1 of config bits. */
226*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_Z_UPDATE                   (1 << 7)
227*7688df22SAndroid Build Coastguard Worker /** same values in this 3-bit field as PIPE_FUNC_* */
228*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT           4
229*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE        (1 << 3)
230*7688df22SAndroid Build Coastguard Worker 
231*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO    (0 << 1)
232*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD        (1 << 1)
233*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR         (2 << 1)
234*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO       (3 << 1)
235*7688df22SAndroid Build Coastguard Worker 
236*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT       (1 << 0)
237*7688df22SAndroid Build Coastguard Worker /** @} */
238*7688df22SAndroid Build Coastguard Worker 
239*7688df22SAndroid Build Coastguard Worker /** @{ byte 0 of config bits. */
240*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6)
241*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X   (1 << 6)
242*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X  (2 << 6)
243*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_MASK (3 << 6)
244*7688df22SAndroid Build Coastguard Worker 
245*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_AA_POINTS_AND_LINES        (1 << 4)
246*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET        (1 << 3)
247*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_CW_PRIMITIVES              (1 << 2)
248*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_ENABLE_PRIM_BACK           (1 << 1)
249*7688df22SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT          (1 << 0)
250*7688df22SAndroid Build Coastguard Worker /** @} */
251*7688df22SAndroid Build Coastguard Worker 
252*7688df22SAndroid Build Coastguard Worker /** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */
253*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_DB_NON_MS                   (1 << 7)
254*7688df22SAndroid Build Coastguard Worker 
255*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK       VC4_MASK(6, 5)
256*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT      5
257*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32         0
258*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64         1
259*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128        2
260*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256        3
261*7688df22SAndroid Build Coastguard Worker 
262*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK  VC4_MASK(4, 3)
263*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3
264*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32    0
265*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64    1
266*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128   2
267*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256   3
268*7688df22SAndroid Build Coastguard Worker 
269*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_AUTO_INIT_TSDA              (1 << 2)
270*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_TILE_BUFFER_64BIT           (1 << 1)
271*7688df22SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_MS_MODE_4X                  (1 << 0)
272*7688df22SAndroid Build Coastguard Worker /** @} */
273*7688df22SAndroid Build Coastguard Worker 
274*7688df22SAndroid Build Coastguard Worker /** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */
275*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_DB_NON_MS                (1 << 12)
276*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE (1 << 11)
277*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G      (1 << 10)
278*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_COVERAGE_MODE            (1 << 9)
279*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_ENABLE_VG_MASK           (1 << 8)
280*7688df22SAndroid Build Coastguard Worker 
281*7688df22SAndroid Build Coastguard Worker /** The values of the field are VC4_TILING_FORMAT_* */
282*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK       VC4_MASK(7, 6)
283*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT      6
284*7688df22SAndroid Build Coastguard Worker 
285*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_DECIMATE_MODE_1X         (0 << 4)
286*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_DECIMATE_MODE_4X         (1 << 4)
287*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_DECIMATE_MODE_16X        (2 << 4)
288*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_DECIMATE_MODE_MASK       (3 << 4)
289*7688df22SAndroid Build Coastguard Worker 
290*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_FORMAT_MASK              VC4_MASK(3, 2)
291*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_FORMAT_SHIFT             2
292*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED   0
293*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_FORMAT_RGBA8888          1
294*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_FORMAT_BGR565            2
295*7688df22SAndroid Build Coastguard Worker 
296*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT        (1 << 1)
297*7688df22SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_MS_MODE_4X               (1 << 0)
298*7688df22SAndroid Build Coastguard Worker 
299*7688df22SAndroid Build Coastguard Worker #define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX         (1 << 4)
300*7688df22SAndroid Build Coastguard Worker #define VC4_PRIMITIVE_LIST_FORMAT_32_XY            (3 << 4)
301*7688df22SAndroid Build Coastguard Worker #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS      (0 << 0)
302*7688df22SAndroid Build Coastguard Worker #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES       (1 << 0)
303*7688df22SAndroid Build Coastguard Worker #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES   (2 << 0)
304*7688df22SAndroid Build Coastguard Worker #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT         (3 << 0)
305*7688df22SAndroid Build Coastguard Worker 
306*7688df22SAndroid Build Coastguard Worker enum vc4_texture_data_type {
307*7688df22SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_RGBA8888 = 0,
308*7688df22SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_RGBX8888 = 1,
309*7688df22SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_RGBA4444 = 2,
310*7688df22SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_RGBA5551 = 3,
311*7688df22SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_RGB565 = 4,
312*7688df22SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_LUMINANCE = 5,
313*7688df22SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_ALPHA = 6,
314*7688df22SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_LUMALPHA = 7,
315*7688df22SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_ETC1 = 8,
316*7688df22SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_S16F = 9,
317*7688df22SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_S8 = 10,
318*7688df22SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_S16 = 11,
319*7688df22SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_BW1 = 12,
320*7688df22SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_A4 = 13,
321*7688df22SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_A1 = 14,
322*7688df22SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_RGBA64 = 15,
323*7688df22SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_RGBA32R = 16,
324*7688df22SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_YUV422R = 17,
325*7688df22SAndroid Build Coastguard Worker };
326*7688df22SAndroid Build Coastguard Worker 
327*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P0_OFFSET_MASK                     VC4_MASK(31, 12)
328*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P0_OFFSET_SHIFT                    12
329*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P0_CSWIZ_MASK                      VC4_MASK(11, 10)
330*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P0_CSWIZ_SHIFT                     10
331*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P0_CMMODE_MASK                     VC4_MASK(9, 9)
332*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P0_CMMODE_SHIFT                    9
333*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P0_FLIPY_MASK                      VC4_MASK(8, 8)
334*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P0_FLIPY_SHIFT                     8
335*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P0_TYPE_MASK                       VC4_MASK(7, 4)
336*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P0_TYPE_SHIFT                      4
337*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P0_MIPLVLS_MASK                    VC4_MASK(3, 0)
338*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P0_MIPLVLS_SHIFT                   0
339*7688df22SAndroid Build Coastguard Worker 
340*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_TYPE4_MASK                      VC4_MASK(31, 31)
341*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_TYPE4_SHIFT                     31
342*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_HEIGHT_MASK                     VC4_MASK(30, 20)
343*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_HEIGHT_SHIFT                    20
344*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_ETCFLIP_MASK                    VC4_MASK(19, 19)
345*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_ETCFLIP_SHIFT                   19
346*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_WIDTH_MASK                      VC4_MASK(18, 8)
347*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_WIDTH_SHIFT                     8
348*7688df22SAndroid Build Coastguard Worker 
349*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_MAGFILT_MASK                    VC4_MASK(7, 7)
350*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_MAGFILT_SHIFT                   7
351*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P1_MAGFILT_LINEAR                 0
352*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P1_MAGFILT_NEAREST                1
353*7688df22SAndroid Build Coastguard Worker 
354*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_MINFILT_MASK                    VC4_MASK(6, 4)
355*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_MINFILT_SHIFT                   4
356*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P1_MINFILT_LINEAR                 0
357*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P1_MINFILT_NEAREST                1
358*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR          2
359*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN           3
360*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR           4
361*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P1_MINFILT_LIN_MIP_LIN            5
362*7688df22SAndroid Build Coastguard Worker 
363*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_WRAP_T_MASK                     VC4_MASK(3, 2)
364*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_WRAP_T_SHIFT                    2
365*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_WRAP_S_MASK                     VC4_MASK(1, 0)
366*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P1_WRAP_S_SHIFT                    0
367*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P1_WRAP_REPEAT                    0
368*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P1_WRAP_CLAMP                     1
369*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P1_WRAP_MIRROR                    2
370*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P1_WRAP_BORDER                    3
371*7688df22SAndroid Build Coastguard Worker 
372*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_PTYPE_MASK                      VC4_MASK(31, 30)
373*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_PTYPE_SHIFT                     30
374*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P2_PTYPE_IGNORED                  0
375*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE          1
376*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS   2
377*7688df22SAndroid Build Coastguard Worker # define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS      3
378*7688df22SAndroid Build Coastguard Worker 
379*7688df22SAndroid Build Coastguard Worker /* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */
380*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_CMST_MASK                       VC4_MASK(29, 12)
381*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_CMST_SHIFT                      12
382*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_BSLOD_MASK                      VC4_MASK(0, 0)
383*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_BSLOD_SHIFT                     0
384*7688df22SAndroid Build Coastguard Worker 
385*7688df22SAndroid Build Coastguard Worker /* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */
386*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_CHEIGHT_MASK                    VC4_MASK(22, 12)
387*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_CHEIGHT_SHIFT                   12
388*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_CWIDTH_MASK                     VC4_MASK(10, 0)
389*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_CWIDTH_SHIFT                    0
390*7688df22SAndroid Build Coastguard Worker 
391*7688df22SAndroid Build Coastguard Worker /* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */
392*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_CYOFF_MASK                      VC4_MASK(22, 12)
393*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_CYOFF_SHIFT                     12
394*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_CXOFF_MASK                      VC4_MASK(10, 0)
395*7688df22SAndroid Build Coastguard Worker #define VC4_TEX_P2_CXOFF_SHIFT                     0
396*7688df22SAndroid Build Coastguard Worker 
397*7688df22SAndroid Build Coastguard Worker #endif /* VC4_PACKET_H */
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