xref: /aosp_15_r20/external/libevent/WIN32-Code/tree.h (revision 663afb9b963571284e0f0a60f257164ab54f64bf)
1*663afb9bSAndroid Build Coastguard Worker /*	$OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $	*/
2*663afb9bSAndroid Build Coastguard Worker /*
3*663afb9bSAndroid Build Coastguard Worker  * Copyright 2002 Niels Provos <[email protected]>
4*663afb9bSAndroid Build Coastguard Worker  * All rights reserved.
5*663afb9bSAndroid Build Coastguard Worker  *
6*663afb9bSAndroid Build Coastguard Worker  * Redistribution and use in source and binary forms, with or without
7*663afb9bSAndroid Build Coastguard Worker  * modification, are permitted provided that the following conditions
8*663afb9bSAndroid Build Coastguard Worker  * are met:
9*663afb9bSAndroid Build Coastguard Worker  * 1. Redistributions of source code must retain the above copyright
10*663afb9bSAndroid Build Coastguard Worker  *    notice, this list of conditions and the following disclaimer.
11*663afb9bSAndroid Build Coastguard Worker  * 2. Redistributions in binary form must reproduce the above copyright
12*663afb9bSAndroid Build Coastguard Worker  *    notice, this list of conditions and the following disclaimer in the
13*663afb9bSAndroid Build Coastguard Worker  *    documentation and/or other materials provided with the distribution.
14*663afb9bSAndroid Build Coastguard Worker  *
15*663afb9bSAndroid Build Coastguard Worker  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
16*663afb9bSAndroid Build Coastguard Worker  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
17*663afb9bSAndroid Build Coastguard Worker  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
18*663afb9bSAndroid Build Coastguard Worker  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
19*663afb9bSAndroid Build Coastguard Worker  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
20*663afb9bSAndroid Build Coastguard Worker  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
21*663afb9bSAndroid Build Coastguard Worker  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
22*663afb9bSAndroid Build Coastguard Worker  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23*663afb9bSAndroid Build Coastguard Worker  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
24*663afb9bSAndroid Build Coastguard Worker  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*663afb9bSAndroid Build Coastguard Worker  */
26*663afb9bSAndroid Build Coastguard Worker 
27*663afb9bSAndroid Build Coastguard Worker #ifndef	_SYS_TREE_H_
28*663afb9bSAndroid Build Coastguard Worker #define	_SYS_TREE_H_
29*663afb9bSAndroid Build Coastguard Worker 
30*663afb9bSAndroid Build Coastguard Worker /*
31*663afb9bSAndroid Build Coastguard Worker  * This file defines data structures for different types of trees:
32*663afb9bSAndroid Build Coastguard Worker  * splay trees and red-black trees.
33*663afb9bSAndroid Build Coastguard Worker  *
34*663afb9bSAndroid Build Coastguard Worker  * A splay tree is a self-organizing data structure.  Every operation
35*663afb9bSAndroid Build Coastguard Worker  * on the tree causes a splay to happen.  The splay moves the requested
36*663afb9bSAndroid Build Coastguard Worker  * node to the root of the tree and partly rebalances it.
37*663afb9bSAndroid Build Coastguard Worker  *
38*663afb9bSAndroid Build Coastguard Worker  * This has the benefit that request locality causes faster lookups as
39*663afb9bSAndroid Build Coastguard Worker  * the requested nodes move to the top of the tree.  On the other hand,
40*663afb9bSAndroid Build Coastguard Worker  * every lookup causes memory writes.
41*663afb9bSAndroid Build Coastguard Worker  *
42*663afb9bSAndroid Build Coastguard Worker  * The Balance Theorem bounds the total access time for m operations
43*663afb9bSAndroid Build Coastguard Worker  * and n inserts on an initially empty tree as O((m + n)lg n).  The
44*663afb9bSAndroid Build Coastguard Worker  * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
45*663afb9bSAndroid Build Coastguard Worker  *
46*663afb9bSAndroid Build Coastguard Worker  * A red-black tree is a binary search tree with the node color as an
47*663afb9bSAndroid Build Coastguard Worker  * extra attribute.  It fulfills a set of conditions:
48*663afb9bSAndroid Build Coastguard Worker  *	- every search path from the root to a leaf consists of the
49*663afb9bSAndroid Build Coastguard Worker  *	  same number of black nodes,
50*663afb9bSAndroid Build Coastguard Worker  *	- each red node (except for the root) has a black parent,
51*663afb9bSAndroid Build Coastguard Worker  *	- each leaf node is black.
52*663afb9bSAndroid Build Coastguard Worker  *
53*663afb9bSAndroid Build Coastguard Worker  * Every operation on a red-black tree is bounded as O(lg n).
54*663afb9bSAndroid Build Coastguard Worker  * The maximum height of a red-black tree is 2lg (n+1).
55*663afb9bSAndroid Build Coastguard Worker  */
56*663afb9bSAndroid Build Coastguard Worker 
57*663afb9bSAndroid Build Coastguard Worker #define SPLAY_HEAD(name, type)						\
58*663afb9bSAndroid Build Coastguard Worker struct name {								\
59*663afb9bSAndroid Build Coastguard Worker 	struct type *sph_root; /* root of the tree */			\
60*663afb9bSAndroid Build Coastguard Worker }
61*663afb9bSAndroid Build Coastguard Worker 
62*663afb9bSAndroid Build Coastguard Worker #define SPLAY_INITIALIZER(root)						\
63*663afb9bSAndroid Build Coastguard Worker 	{ NULL }
64*663afb9bSAndroid Build Coastguard Worker 
65*663afb9bSAndroid Build Coastguard Worker #define SPLAY_INIT(root) do {						\
66*663afb9bSAndroid Build Coastguard Worker 	(root)->sph_root = NULL;					\
67*663afb9bSAndroid Build Coastguard Worker } while (0)
68*663afb9bSAndroid Build Coastguard Worker 
69*663afb9bSAndroid Build Coastguard Worker #define SPLAY_ENTRY(type)						\
70*663afb9bSAndroid Build Coastguard Worker struct {								\
71*663afb9bSAndroid Build Coastguard Worker 	struct type *spe_left; /* left element */			\
72*663afb9bSAndroid Build Coastguard Worker 	struct type *spe_right; /* right element */			\
73*663afb9bSAndroid Build Coastguard Worker }
74*663afb9bSAndroid Build Coastguard Worker 
75*663afb9bSAndroid Build Coastguard Worker #define SPLAY_LEFT(elm, field)		(elm)->field.spe_left
76*663afb9bSAndroid Build Coastguard Worker #define SPLAY_RIGHT(elm, field)		(elm)->field.spe_right
77*663afb9bSAndroid Build Coastguard Worker #define SPLAY_ROOT(head)		(head)->sph_root
78*663afb9bSAndroid Build Coastguard Worker #define SPLAY_EMPTY(head)		(SPLAY_ROOT(head) == NULL)
79*663afb9bSAndroid Build Coastguard Worker 
80*663afb9bSAndroid Build Coastguard Worker /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
81*663afb9bSAndroid Build Coastguard Worker #define SPLAY_ROTATE_RIGHT(head, tmp, field) do {			\
82*663afb9bSAndroid Build Coastguard Worker 	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);	\
83*663afb9bSAndroid Build Coastguard Worker 	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\
84*663afb9bSAndroid Build Coastguard Worker 	(head)->sph_root = tmp;						\
85*663afb9bSAndroid Build Coastguard Worker } while (0)
86*663afb9bSAndroid Build Coastguard Worker 
87*663afb9bSAndroid Build Coastguard Worker #define SPLAY_ROTATE_LEFT(head, tmp, field) do {			\
88*663afb9bSAndroid Build Coastguard Worker 	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);	\
89*663afb9bSAndroid Build Coastguard Worker 	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\
90*663afb9bSAndroid Build Coastguard Worker 	(head)->sph_root = tmp;						\
91*663afb9bSAndroid Build Coastguard Worker } while (0)
92*663afb9bSAndroid Build Coastguard Worker 
93*663afb9bSAndroid Build Coastguard Worker #define SPLAY_LINKLEFT(head, tmp, field) do {				\
94*663afb9bSAndroid Build Coastguard Worker 	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\
95*663afb9bSAndroid Build Coastguard Worker 	tmp = (head)->sph_root;						\
96*663afb9bSAndroid Build Coastguard Worker 	(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);		\
97*663afb9bSAndroid Build Coastguard Worker } while (0)
98*663afb9bSAndroid Build Coastguard Worker 
99*663afb9bSAndroid Build Coastguard Worker #define SPLAY_LINKRIGHT(head, tmp, field) do {				\
100*663afb9bSAndroid Build Coastguard Worker 	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\
101*663afb9bSAndroid Build Coastguard Worker 	tmp = (head)->sph_root;						\
102*663afb9bSAndroid Build Coastguard Worker 	(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);	\
103*663afb9bSAndroid Build Coastguard Worker } while (0)
104*663afb9bSAndroid Build Coastguard Worker 
105*663afb9bSAndroid Build Coastguard Worker #define SPLAY_ASSEMBLE(head, node, left, right, field) do {		\
106*663afb9bSAndroid Build Coastguard Worker 	SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field);	\
107*663afb9bSAndroid Build Coastguard Worker 	SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
108*663afb9bSAndroid Build Coastguard Worker 	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field);	\
109*663afb9bSAndroid Build Coastguard Worker 	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field);	\
110*663afb9bSAndroid Build Coastguard Worker } while (0)
111*663afb9bSAndroid Build Coastguard Worker 
112*663afb9bSAndroid Build Coastguard Worker /* Generates prototypes and inline functions */
113*663afb9bSAndroid Build Coastguard Worker 
114*663afb9bSAndroid Build Coastguard Worker #define SPLAY_PROTOTYPE(name, type, field, cmp)				\
115*663afb9bSAndroid Build Coastguard Worker void name##_SPLAY(struct name *, struct type *);			\
116*663afb9bSAndroid Build Coastguard Worker void name##_SPLAY_MINMAX(struct name *, int);				\
117*663afb9bSAndroid Build Coastguard Worker struct type *name##_SPLAY_INSERT(struct name *, struct type *);		\
118*663afb9bSAndroid Build Coastguard Worker struct type *name##_SPLAY_REMOVE(struct name *, struct type *);		\
119*663afb9bSAndroid Build Coastguard Worker 									\
120*663afb9bSAndroid Build Coastguard Worker /* Finds the node with the same key as elm */				\
121*663afb9bSAndroid Build Coastguard Worker static __inline struct type *						\
122*663afb9bSAndroid Build Coastguard Worker name##_SPLAY_FIND(struct name *head, struct type *elm)			\
123*663afb9bSAndroid Build Coastguard Worker {									\
124*663afb9bSAndroid Build Coastguard Worker 	if (SPLAY_EMPTY(head))						\
125*663afb9bSAndroid Build Coastguard Worker 		return(NULL);						\
126*663afb9bSAndroid Build Coastguard Worker 	name##_SPLAY(head, elm);					\
127*663afb9bSAndroid Build Coastguard Worker 	if ((cmp)(elm, (head)->sph_root) == 0)				\
128*663afb9bSAndroid Build Coastguard Worker 		return (head->sph_root);				\
129*663afb9bSAndroid Build Coastguard Worker 	return (NULL);							\
130*663afb9bSAndroid Build Coastguard Worker }									\
131*663afb9bSAndroid Build Coastguard Worker 									\
132*663afb9bSAndroid Build Coastguard Worker static __inline struct type *						\
133*663afb9bSAndroid Build Coastguard Worker name##_SPLAY_NEXT(struct name *head, struct type *elm)			\
134*663afb9bSAndroid Build Coastguard Worker {									\
135*663afb9bSAndroid Build Coastguard Worker 	name##_SPLAY(head, elm);					\
136*663afb9bSAndroid Build Coastguard Worker 	if (SPLAY_RIGHT(elm, field) != NULL) {				\
137*663afb9bSAndroid Build Coastguard Worker 		elm = SPLAY_RIGHT(elm, field);				\
138*663afb9bSAndroid Build Coastguard Worker 		while (SPLAY_LEFT(elm, field) != NULL) {		\
139*663afb9bSAndroid Build Coastguard Worker 			elm = SPLAY_LEFT(elm, field);			\
140*663afb9bSAndroid Build Coastguard Worker 		}							\
141*663afb9bSAndroid Build Coastguard Worker 	} else								\
142*663afb9bSAndroid Build Coastguard Worker 		elm = NULL;						\
143*663afb9bSAndroid Build Coastguard Worker 	return (elm);							\
144*663afb9bSAndroid Build Coastguard Worker }									\
145*663afb9bSAndroid Build Coastguard Worker 									\
146*663afb9bSAndroid Build Coastguard Worker static __inline struct type *						\
147*663afb9bSAndroid Build Coastguard Worker name##_SPLAY_MIN_MAX(struct name *head, int val)			\
148*663afb9bSAndroid Build Coastguard Worker {									\
149*663afb9bSAndroid Build Coastguard Worker 	name##_SPLAY_MINMAX(head, val);					\
150*663afb9bSAndroid Build Coastguard Worker 	return (SPLAY_ROOT(head));					\
151*663afb9bSAndroid Build Coastguard Worker }
152*663afb9bSAndroid Build Coastguard Worker 
153*663afb9bSAndroid Build Coastguard Worker /* Main splay operation.
154*663afb9bSAndroid Build Coastguard Worker  * Moves node close to the key of elm to top
155*663afb9bSAndroid Build Coastguard Worker  */
156*663afb9bSAndroid Build Coastguard Worker #define SPLAY_GENERATE(name, type, field, cmp)				\
157*663afb9bSAndroid Build Coastguard Worker struct type *								\
158*663afb9bSAndroid Build Coastguard Worker name##_SPLAY_INSERT(struct name *head, struct type *elm)		\
159*663afb9bSAndroid Build Coastguard Worker {									\
160*663afb9bSAndroid Build Coastguard Worker     if (SPLAY_EMPTY(head)) {						\
161*663afb9bSAndroid Build Coastguard Worker 	    SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;	\
162*663afb9bSAndroid Build Coastguard Worker     } else {								\
163*663afb9bSAndroid Build Coastguard Worker 	    int __comp;							\
164*663afb9bSAndroid Build Coastguard Worker 	    name##_SPLAY(head, elm);					\
165*663afb9bSAndroid Build Coastguard Worker 	    __comp = (cmp)(elm, (head)->sph_root);			\
166*663afb9bSAndroid Build Coastguard Worker 	    if(__comp < 0) {						\
167*663afb9bSAndroid Build Coastguard Worker 		    SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
168*663afb9bSAndroid Build Coastguard Worker 		    SPLAY_RIGHT(elm, field) = (head)->sph_root;		\
169*663afb9bSAndroid Build Coastguard Worker 		    SPLAY_LEFT((head)->sph_root, field) = NULL;		\
170*663afb9bSAndroid Build Coastguard Worker 	    } else if (__comp > 0) {					\
171*663afb9bSAndroid Build Coastguard Worker 		    SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
172*663afb9bSAndroid Build Coastguard Worker 		    SPLAY_LEFT(elm, field) = (head)->sph_root;		\
173*663afb9bSAndroid Build Coastguard Worker 		    SPLAY_RIGHT((head)->sph_root, field) = NULL;	\
174*663afb9bSAndroid Build Coastguard Worker 	    } else							\
175*663afb9bSAndroid Build Coastguard Worker 		    return ((head)->sph_root);				\
176*663afb9bSAndroid Build Coastguard Worker     }									\
177*663afb9bSAndroid Build Coastguard Worker     (head)->sph_root = (elm);						\
178*663afb9bSAndroid Build Coastguard Worker     return (NULL);							\
179*663afb9bSAndroid Build Coastguard Worker }									\
180*663afb9bSAndroid Build Coastguard Worker 									\
181*663afb9bSAndroid Build Coastguard Worker struct type *								\
182*663afb9bSAndroid Build Coastguard Worker name##_SPLAY_REMOVE(struct name *head, struct type *elm)		\
183*663afb9bSAndroid Build Coastguard Worker {									\
184*663afb9bSAndroid Build Coastguard Worker 	struct type *__tmp;						\
185*663afb9bSAndroid Build Coastguard Worker 	if (SPLAY_EMPTY(head))						\
186*663afb9bSAndroid Build Coastguard Worker 		return (NULL);						\
187*663afb9bSAndroid Build Coastguard Worker 	name##_SPLAY(head, elm);					\
188*663afb9bSAndroid Build Coastguard Worker 	if ((cmp)(elm, (head)->sph_root) == 0) {			\
189*663afb9bSAndroid Build Coastguard Worker 		if (SPLAY_LEFT((head)->sph_root, field) == NULL) {	\
190*663afb9bSAndroid Build Coastguard Worker 			(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
191*663afb9bSAndroid Build Coastguard Worker 		} else {						\
192*663afb9bSAndroid Build Coastguard Worker 			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
193*663afb9bSAndroid Build Coastguard Worker 			(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
194*663afb9bSAndroid Build Coastguard Worker 			name##_SPLAY(head, elm);			\
195*663afb9bSAndroid Build Coastguard Worker 			SPLAY_RIGHT((head)->sph_root, field) = __tmp;	\
196*663afb9bSAndroid Build Coastguard Worker 		}							\
197*663afb9bSAndroid Build Coastguard Worker 		return (elm);						\
198*663afb9bSAndroid Build Coastguard Worker 	}								\
199*663afb9bSAndroid Build Coastguard Worker 	return (NULL);							\
200*663afb9bSAndroid Build Coastguard Worker }									\
201*663afb9bSAndroid Build Coastguard Worker 									\
202*663afb9bSAndroid Build Coastguard Worker void									\
203*663afb9bSAndroid Build Coastguard Worker name##_SPLAY(struct name *head, struct type *elm)			\
204*663afb9bSAndroid Build Coastguard Worker {									\
205*663afb9bSAndroid Build Coastguard Worker 	struct type __node, *__left, *__right, *__tmp;			\
206*663afb9bSAndroid Build Coastguard Worker 	int __comp;							\
207*663afb9bSAndroid Build Coastguard Worker \
208*663afb9bSAndroid Build Coastguard Worker 	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
209*663afb9bSAndroid Build Coastguard Worker 	__left = __right = &__node;					\
210*663afb9bSAndroid Build Coastguard Worker \
211*663afb9bSAndroid Build Coastguard Worker 	while ((__comp = (cmp)(elm, (head)->sph_root))) {		\
212*663afb9bSAndroid Build Coastguard Worker 		if (__comp < 0) {					\
213*663afb9bSAndroid Build Coastguard Worker 			__tmp = SPLAY_LEFT((head)->sph_root, field);	\
214*663afb9bSAndroid Build Coastguard Worker 			if (__tmp == NULL)				\
215*663afb9bSAndroid Build Coastguard Worker 				break;					\
216*663afb9bSAndroid Build Coastguard Worker 			if ((cmp)(elm, __tmp) < 0){			\
217*663afb9bSAndroid Build Coastguard Worker 				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\
218*663afb9bSAndroid Build Coastguard Worker 				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
219*663afb9bSAndroid Build Coastguard Worker 					break;				\
220*663afb9bSAndroid Build Coastguard Worker 			}						\
221*663afb9bSAndroid Build Coastguard Worker 			SPLAY_LINKLEFT(head, __right, field);		\
222*663afb9bSAndroid Build Coastguard Worker 		} else if (__comp > 0) {				\
223*663afb9bSAndroid Build Coastguard Worker 			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
224*663afb9bSAndroid Build Coastguard Worker 			if (__tmp == NULL)				\
225*663afb9bSAndroid Build Coastguard Worker 				break;					\
226*663afb9bSAndroid Build Coastguard Worker 			if ((cmp)(elm, __tmp) > 0){			\
227*663afb9bSAndroid Build Coastguard Worker 				SPLAY_ROTATE_LEFT(head, __tmp, field);	\
228*663afb9bSAndroid Build Coastguard Worker 				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
229*663afb9bSAndroid Build Coastguard Worker 					break;				\
230*663afb9bSAndroid Build Coastguard Worker 			}						\
231*663afb9bSAndroid Build Coastguard Worker 			SPLAY_LINKRIGHT(head, __left, field);		\
232*663afb9bSAndroid Build Coastguard Worker 		}							\
233*663afb9bSAndroid Build Coastguard Worker 	}								\
234*663afb9bSAndroid Build Coastguard Worker 	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\
235*663afb9bSAndroid Build Coastguard Worker }									\
236*663afb9bSAndroid Build Coastguard Worker 									\
237*663afb9bSAndroid Build Coastguard Worker /* Splay with either the minimum or the maximum element			\
238*663afb9bSAndroid Build Coastguard Worker  * Used to find minimum or maximum element in tree.			\
239*663afb9bSAndroid Build Coastguard Worker  */									\
240*663afb9bSAndroid Build Coastguard Worker void name##_SPLAY_MINMAX(struct name *head, int __comp) \
241*663afb9bSAndroid Build Coastguard Worker {									\
242*663afb9bSAndroid Build Coastguard Worker 	struct type __node, *__left, *__right, *__tmp;			\
243*663afb9bSAndroid Build Coastguard Worker \
244*663afb9bSAndroid Build Coastguard Worker 	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
245*663afb9bSAndroid Build Coastguard Worker 	__left = __right = &__node;					\
246*663afb9bSAndroid Build Coastguard Worker \
247*663afb9bSAndroid Build Coastguard Worker 	while (1) {							\
248*663afb9bSAndroid Build Coastguard Worker 		if (__comp < 0) {					\
249*663afb9bSAndroid Build Coastguard Worker 			__tmp = SPLAY_LEFT((head)->sph_root, field);	\
250*663afb9bSAndroid Build Coastguard Worker 			if (__tmp == NULL)				\
251*663afb9bSAndroid Build Coastguard Worker 				break;					\
252*663afb9bSAndroid Build Coastguard Worker 			if (__comp < 0){				\
253*663afb9bSAndroid Build Coastguard Worker 				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\
254*663afb9bSAndroid Build Coastguard Worker 				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
255*663afb9bSAndroid Build Coastguard Worker 					break;				\
256*663afb9bSAndroid Build Coastguard Worker 			}						\
257*663afb9bSAndroid Build Coastguard Worker 			SPLAY_LINKLEFT(head, __right, field);		\
258*663afb9bSAndroid Build Coastguard Worker 		} else if (__comp > 0) {				\
259*663afb9bSAndroid Build Coastguard Worker 			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
260*663afb9bSAndroid Build Coastguard Worker 			if (__tmp == NULL)				\
261*663afb9bSAndroid Build Coastguard Worker 				break;					\
262*663afb9bSAndroid Build Coastguard Worker 			if (__comp > 0) {				\
263*663afb9bSAndroid Build Coastguard Worker 				SPLAY_ROTATE_LEFT(head, __tmp, field);	\
264*663afb9bSAndroid Build Coastguard Worker 				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
265*663afb9bSAndroid Build Coastguard Worker 					break;				\
266*663afb9bSAndroid Build Coastguard Worker 			}						\
267*663afb9bSAndroid Build Coastguard Worker 			SPLAY_LINKRIGHT(head, __left, field);		\
268*663afb9bSAndroid Build Coastguard Worker 		}							\
269*663afb9bSAndroid Build Coastguard Worker 	}								\
270*663afb9bSAndroid Build Coastguard Worker 	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\
271*663afb9bSAndroid Build Coastguard Worker }
272*663afb9bSAndroid Build Coastguard Worker 
273*663afb9bSAndroid Build Coastguard Worker #define SPLAY_NEGINF	-1
274*663afb9bSAndroid Build Coastguard Worker #define SPLAY_INF	1
275*663afb9bSAndroid Build Coastguard Worker 
276*663afb9bSAndroid Build Coastguard Worker #define SPLAY_INSERT(name, x, y)	name##_SPLAY_INSERT(x, y)
277*663afb9bSAndroid Build Coastguard Worker #define SPLAY_REMOVE(name, x, y)	name##_SPLAY_REMOVE(x, y)
278*663afb9bSAndroid Build Coastguard Worker #define SPLAY_FIND(name, x, y)		name##_SPLAY_FIND(x, y)
279*663afb9bSAndroid Build Coastguard Worker #define SPLAY_NEXT(name, x, y)		name##_SPLAY_NEXT(x, y)
280*663afb9bSAndroid Build Coastguard Worker #define SPLAY_MIN(name, x)		(SPLAY_EMPTY(x) ? NULL	\
281*663afb9bSAndroid Build Coastguard Worker 					: name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
282*663afb9bSAndroid Build Coastguard Worker #define SPLAY_MAX(name, x)		(SPLAY_EMPTY(x) ? NULL	\
283*663afb9bSAndroid Build Coastguard Worker 					: name##_SPLAY_MIN_MAX(x, SPLAY_INF))
284*663afb9bSAndroid Build Coastguard Worker 
285*663afb9bSAndroid Build Coastguard Worker #define SPLAY_FOREACH(x, name, head)					\
286*663afb9bSAndroid Build Coastguard Worker 	for ((x) = SPLAY_MIN(name, head);				\
287*663afb9bSAndroid Build Coastguard Worker 	     (x) != NULL;						\
288*663afb9bSAndroid Build Coastguard Worker 	     (x) = SPLAY_NEXT(name, head, x))
289*663afb9bSAndroid Build Coastguard Worker 
290*663afb9bSAndroid Build Coastguard Worker /* Macros that define a red-back tree */
291*663afb9bSAndroid Build Coastguard Worker #define RB_HEAD(name, type)						\
292*663afb9bSAndroid Build Coastguard Worker struct name {								\
293*663afb9bSAndroid Build Coastguard Worker 	struct type *rbh_root; /* root of the tree */			\
294*663afb9bSAndroid Build Coastguard Worker }
295*663afb9bSAndroid Build Coastguard Worker 
296*663afb9bSAndroid Build Coastguard Worker #define RB_INITIALIZER(root)						\
297*663afb9bSAndroid Build Coastguard Worker 	{ NULL }
298*663afb9bSAndroid Build Coastguard Worker 
299*663afb9bSAndroid Build Coastguard Worker #define RB_INIT(root) do {						\
300*663afb9bSAndroid Build Coastguard Worker 	(root)->rbh_root = NULL;					\
301*663afb9bSAndroid Build Coastguard Worker } while (0)
302*663afb9bSAndroid Build Coastguard Worker 
303*663afb9bSAndroid Build Coastguard Worker #define RB_BLACK	0
304*663afb9bSAndroid Build Coastguard Worker #define RB_RED		1
305*663afb9bSAndroid Build Coastguard Worker #define RB_ENTRY(type)							\
306*663afb9bSAndroid Build Coastguard Worker struct {								\
307*663afb9bSAndroid Build Coastguard Worker 	struct type *rbe_left;		/* left element */		\
308*663afb9bSAndroid Build Coastguard Worker 	struct type *rbe_right;		/* right element */		\
309*663afb9bSAndroid Build Coastguard Worker 	struct type *rbe_parent;	/* parent element */		\
310*663afb9bSAndroid Build Coastguard Worker 	int rbe_color;			/* node color */		\
311*663afb9bSAndroid Build Coastguard Worker }
312*663afb9bSAndroid Build Coastguard Worker 
313*663afb9bSAndroid Build Coastguard Worker #define RB_LEFT(elm, field)		(elm)->field.rbe_left
314*663afb9bSAndroid Build Coastguard Worker #define RB_RIGHT(elm, field)		(elm)->field.rbe_right
315*663afb9bSAndroid Build Coastguard Worker #define RB_PARENT(elm, field)		(elm)->field.rbe_parent
316*663afb9bSAndroid Build Coastguard Worker #define RB_COLOR(elm, field)		(elm)->field.rbe_color
317*663afb9bSAndroid Build Coastguard Worker #define RB_ROOT(head)			(head)->rbh_root
318*663afb9bSAndroid Build Coastguard Worker #define RB_EMPTY(head)			(RB_ROOT(head) == NULL)
319*663afb9bSAndroid Build Coastguard Worker 
320*663afb9bSAndroid Build Coastguard Worker #define RB_SET(elm, parent, field) do {					\
321*663afb9bSAndroid Build Coastguard Worker 	RB_PARENT(elm, field) = parent;					\
322*663afb9bSAndroid Build Coastguard Worker 	RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;		\
323*663afb9bSAndroid Build Coastguard Worker 	RB_COLOR(elm, field) = RB_RED;					\
324*663afb9bSAndroid Build Coastguard Worker } while (0)
325*663afb9bSAndroid Build Coastguard Worker 
326*663afb9bSAndroid Build Coastguard Worker #define RB_SET_BLACKRED(black, red, field) do {				\
327*663afb9bSAndroid Build Coastguard Worker 	RB_COLOR(black, field) = RB_BLACK;				\
328*663afb9bSAndroid Build Coastguard Worker 	RB_COLOR(red, field) = RB_RED;					\
329*663afb9bSAndroid Build Coastguard Worker } while (0)
330*663afb9bSAndroid Build Coastguard Worker 
331*663afb9bSAndroid Build Coastguard Worker #ifndef RB_AUGMENT
332*663afb9bSAndroid Build Coastguard Worker #define RB_AUGMENT(x)
333*663afb9bSAndroid Build Coastguard Worker #endif
334*663afb9bSAndroid Build Coastguard Worker 
335*663afb9bSAndroid Build Coastguard Worker #define RB_ROTATE_LEFT(head, elm, tmp, field) do {			\
336*663afb9bSAndroid Build Coastguard Worker 	(tmp) = RB_RIGHT(elm, field);					\
337*663afb9bSAndroid Build Coastguard Worker 	if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) {		\
338*663afb9bSAndroid Build Coastguard Worker 		RB_PARENT(RB_LEFT(tmp, field), field) = (elm);		\
339*663afb9bSAndroid Build Coastguard Worker 	}								\
340*663afb9bSAndroid Build Coastguard Worker 	RB_AUGMENT(elm);						\
341*663afb9bSAndroid Build Coastguard Worker 	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\
342*663afb9bSAndroid Build Coastguard Worker 		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\
343*663afb9bSAndroid Build Coastguard Worker 			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\
344*663afb9bSAndroid Build Coastguard Worker 		else							\
345*663afb9bSAndroid Build Coastguard Worker 			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\
346*663afb9bSAndroid Build Coastguard Worker 	} else								\
347*663afb9bSAndroid Build Coastguard Worker 		(head)->rbh_root = (tmp);				\
348*663afb9bSAndroid Build Coastguard Worker 	RB_LEFT(tmp, field) = (elm);					\
349*663afb9bSAndroid Build Coastguard Worker 	RB_PARENT(elm, field) = (tmp);					\
350*663afb9bSAndroid Build Coastguard Worker 	RB_AUGMENT(tmp);						\
351*663afb9bSAndroid Build Coastguard Worker 	if ((RB_PARENT(tmp, field)))					\
352*663afb9bSAndroid Build Coastguard Worker 		RB_AUGMENT(RB_PARENT(tmp, field));			\
353*663afb9bSAndroid Build Coastguard Worker } while (0)
354*663afb9bSAndroid Build Coastguard Worker 
355*663afb9bSAndroid Build Coastguard Worker #define RB_ROTATE_RIGHT(head, elm, tmp, field) do {			\
356*663afb9bSAndroid Build Coastguard Worker 	(tmp) = RB_LEFT(elm, field);					\
357*663afb9bSAndroid Build Coastguard Worker 	if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) {		\
358*663afb9bSAndroid Build Coastguard Worker 		RB_PARENT(RB_RIGHT(tmp, field), field) = (elm);		\
359*663afb9bSAndroid Build Coastguard Worker 	}								\
360*663afb9bSAndroid Build Coastguard Worker 	RB_AUGMENT(elm);						\
361*663afb9bSAndroid Build Coastguard Worker 	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\
362*663afb9bSAndroid Build Coastguard Worker 		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\
363*663afb9bSAndroid Build Coastguard Worker 			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\
364*663afb9bSAndroid Build Coastguard Worker 		else							\
365*663afb9bSAndroid Build Coastguard Worker 			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\
366*663afb9bSAndroid Build Coastguard Worker 	} else								\
367*663afb9bSAndroid Build Coastguard Worker 		(head)->rbh_root = (tmp);				\
368*663afb9bSAndroid Build Coastguard Worker 	RB_RIGHT(tmp, field) = (elm);					\
369*663afb9bSAndroid Build Coastguard Worker 	RB_PARENT(elm, field) = (tmp);					\
370*663afb9bSAndroid Build Coastguard Worker 	RB_AUGMENT(tmp);						\
371*663afb9bSAndroid Build Coastguard Worker 	if ((RB_PARENT(tmp, field)))					\
372*663afb9bSAndroid Build Coastguard Worker 		RB_AUGMENT(RB_PARENT(tmp, field));			\
373*663afb9bSAndroid Build Coastguard Worker } while (0)
374*663afb9bSAndroid Build Coastguard Worker 
375*663afb9bSAndroid Build Coastguard Worker /* Generates prototypes and inline functions */
376*663afb9bSAndroid Build Coastguard Worker #define RB_PROTOTYPE(name, type, field, cmp)				\
377*663afb9bSAndroid Build Coastguard Worker void name##_RB_INSERT_COLOR(struct name *, struct type *);	\
378*663afb9bSAndroid Build Coastguard Worker void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
379*663afb9bSAndroid Build Coastguard Worker struct type *name##_RB_REMOVE(struct name *, struct type *);		\
380*663afb9bSAndroid Build Coastguard Worker struct type *name##_RB_INSERT(struct name *, struct type *);		\
381*663afb9bSAndroid Build Coastguard Worker struct type *name##_RB_FIND(struct name *, struct type *);		\
382*663afb9bSAndroid Build Coastguard Worker struct type *name##_RB_NEXT(struct type *);				\
383*663afb9bSAndroid Build Coastguard Worker struct type *name##_RB_MINMAX(struct name *, int);			\
384*663afb9bSAndroid Build Coastguard Worker 									\
385*663afb9bSAndroid Build Coastguard Worker 
386*663afb9bSAndroid Build Coastguard Worker /* Main rb operation.
387*663afb9bSAndroid Build Coastguard Worker  * Moves node close to the key of elm to top
388*663afb9bSAndroid Build Coastguard Worker  */
389*663afb9bSAndroid Build Coastguard Worker #define RB_GENERATE(name, type, field, cmp)				\
390*663afb9bSAndroid Build Coastguard Worker void									\
391*663afb9bSAndroid Build Coastguard Worker name##_RB_INSERT_COLOR(struct name *head, struct type *elm)		\
392*663afb9bSAndroid Build Coastguard Worker {									\
393*663afb9bSAndroid Build Coastguard Worker 	struct type *parent, *gparent, *tmp;				\
394*663afb9bSAndroid Build Coastguard Worker 	while ((parent = RB_PARENT(elm, field)) &&			\
395*663afb9bSAndroid Build Coastguard Worker 	    RB_COLOR(parent, field) == RB_RED) {			\
396*663afb9bSAndroid Build Coastguard Worker 		gparent = RB_PARENT(parent, field);			\
397*663afb9bSAndroid Build Coastguard Worker 		if (parent == RB_LEFT(gparent, field)) {		\
398*663afb9bSAndroid Build Coastguard Worker 			tmp = RB_RIGHT(gparent, field);			\
399*663afb9bSAndroid Build Coastguard Worker 			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\
400*663afb9bSAndroid Build Coastguard Worker 				RB_COLOR(tmp, field) = RB_BLACK;	\
401*663afb9bSAndroid Build Coastguard Worker 				RB_SET_BLACKRED(parent, gparent, field);\
402*663afb9bSAndroid Build Coastguard Worker 				elm = gparent;				\
403*663afb9bSAndroid Build Coastguard Worker 				continue;				\
404*663afb9bSAndroid Build Coastguard Worker 			}						\
405*663afb9bSAndroid Build Coastguard Worker 			if (RB_RIGHT(parent, field) == elm) {		\
406*663afb9bSAndroid Build Coastguard Worker 				RB_ROTATE_LEFT(head, parent, tmp, field);\
407*663afb9bSAndroid Build Coastguard Worker 				tmp = parent;				\
408*663afb9bSAndroid Build Coastguard Worker 				parent = elm;				\
409*663afb9bSAndroid Build Coastguard Worker 				elm = tmp;				\
410*663afb9bSAndroid Build Coastguard Worker 			}						\
411*663afb9bSAndroid Build Coastguard Worker 			RB_SET_BLACKRED(parent, gparent, field);	\
412*663afb9bSAndroid Build Coastguard Worker 			RB_ROTATE_RIGHT(head, gparent, tmp, field);	\
413*663afb9bSAndroid Build Coastguard Worker 		} else {						\
414*663afb9bSAndroid Build Coastguard Worker 			tmp = RB_LEFT(gparent, field);			\
415*663afb9bSAndroid Build Coastguard Worker 			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\
416*663afb9bSAndroid Build Coastguard Worker 				RB_COLOR(tmp, field) = RB_BLACK;	\
417*663afb9bSAndroid Build Coastguard Worker 				RB_SET_BLACKRED(parent, gparent, field);\
418*663afb9bSAndroid Build Coastguard Worker 				elm = gparent;				\
419*663afb9bSAndroid Build Coastguard Worker 				continue;				\
420*663afb9bSAndroid Build Coastguard Worker 			}						\
421*663afb9bSAndroid Build Coastguard Worker 			if (RB_LEFT(parent, field) == elm) {		\
422*663afb9bSAndroid Build Coastguard Worker 				RB_ROTATE_RIGHT(head, parent, tmp, field);\
423*663afb9bSAndroid Build Coastguard Worker 				tmp = parent;				\
424*663afb9bSAndroid Build Coastguard Worker 				parent = elm;				\
425*663afb9bSAndroid Build Coastguard Worker 				elm = tmp;				\
426*663afb9bSAndroid Build Coastguard Worker 			}						\
427*663afb9bSAndroid Build Coastguard Worker 			RB_SET_BLACKRED(parent, gparent, field);	\
428*663afb9bSAndroid Build Coastguard Worker 			RB_ROTATE_LEFT(head, gparent, tmp, field);	\
429*663afb9bSAndroid Build Coastguard Worker 		}							\
430*663afb9bSAndroid Build Coastguard Worker 	}								\
431*663afb9bSAndroid Build Coastguard Worker 	RB_COLOR(head->rbh_root, field) = RB_BLACK;			\
432*663afb9bSAndroid Build Coastguard Worker }									\
433*663afb9bSAndroid Build Coastguard Worker 									\
434*663afb9bSAndroid Build Coastguard Worker void									\
435*663afb9bSAndroid Build Coastguard Worker name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
436*663afb9bSAndroid Build Coastguard Worker {									\
437*663afb9bSAndroid Build Coastguard Worker 	struct type *tmp;						\
438*663afb9bSAndroid Build Coastguard Worker 	while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) &&	\
439*663afb9bSAndroid Build Coastguard Worker 	    elm != RB_ROOT(head)) {					\
440*663afb9bSAndroid Build Coastguard Worker 		if (RB_LEFT(parent, field) == elm) {			\
441*663afb9bSAndroid Build Coastguard Worker 			tmp = RB_RIGHT(parent, field);			\
442*663afb9bSAndroid Build Coastguard Worker 			if (RB_COLOR(tmp, field) == RB_RED) {		\
443*663afb9bSAndroid Build Coastguard Worker 				RB_SET_BLACKRED(tmp, parent, field);	\
444*663afb9bSAndroid Build Coastguard Worker 				RB_ROTATE_LEFT(head, parent, tmp, field);\
445*663afb9bSAndroid Build Coastguard Worker 				tmp = RB_RIGHT(parent, field);		\
446*663afb9bSAndroid Build Coastguard Worker 			}						\
447*663afb9bSAndroid Build Coastguard Worker 			if ((RB_LEFT(tmp, field) == NULL ||		\
448*663afb9bSAndroid Build Coastguard Worker 			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
449*663afb9bSAndroid Build Coastguard Worker 			    (RB_RIGHT(tmp, field) == NULL ||		\
450*663afb9bSAndroid Build Coastguard Worker 			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
451*663afb9bSAndroid Build Coastguard Worker 				RB_COLOR(tmp, field) = RB_RED;		\
452*663afb9bSAndroid Build Coastguard Worker 				elm = parent;				\
453*663afb9bSAndroid Build Coastguard Worker 				parent = RB_PARENT(elm, field);		\
454*663afb9bSAndroid Build Coastguard Worker 			} else {					\
455*663afb9bSAndroid Build Coastguard Worker 				if (RB_RIGHT(tmp, field) == NULL ||	\
456*663afb9bSAndroid Build Coastguard Worker 				    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
457*663afb9bSAndroid Build Coastguard Worker 					struct type *oleft;		\
458*663afb9bSAndroid Build Coastguard Worker 					if ((oleft = RB_LEFT(tmp, field)))\
459*663afb9bSAndroid Build Coastguard Worker 						RB_COLOR(oleft, field) = RB_BLACK;\
460*663afb9bSAndroid Build Coastguard Worker 					RB_COLOR(tmp, field) = RB_RED;	\
461*663afb9bSAndroid Build Coastguard Worker 					RB_ROTATE_RIGHT(head, tmp, oleft, field);\
462*663afb9bSAndroid Build Coastguard Worker 					tmp = RB_RIGHT(parent, field);	\
463*663afb9bSAndroid Build Coastguard Worker 				}					\
464*663afb9bSAndroid Build Coastguard Worker 				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
465*663afb9bSAndroid Build Coastguard Worker 				RB_COLOR(parent, field) = RB_BLACK;	\
466*663afb9bSAndroid Build Coastguard Worker 				if (RB_RIGHT(tmp, field))		\
467*663afb9bSAndroid Build Coastguard Worker 					RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
468*663afb9bSAndroid Build Coastguard Worker 				RB_ROTATE_LEFT(head, parent, tmp, field);\
469*663afb9bSAndroid Build Coastguard Worker 				elm = RB_ROOT(head);			\
470*663afb9bSAndroid Build Coastguard Worker 				break;					\
471*663afb9bSAndroid Build Coastguard Worker 			}						\
472*663afb9bSAndroid Build Coastguard Worker 		} else {						\
473*663afb9bSAndroid Build Coastguard Worker 			tmp = RB_LEFT(parent, field);			\
474*663afb9bSAndroid Build Coastguard Worker 			if (RB_COLOR(tmp, field) == RB_RED) {		\
475*663afb9bSAndroid Build Coastguard Worker 				RB_SET_BLACKRED(tmp, parent, field);	\
476*663afb9bSAndroid Build Coastguard Worker 				RB_ROTATE_RIGHT(head, parent, tmp, field);\
477*663afb9bSAndroid Build Coastguard Worker 				tmp = RB_LEFT(parent, field);		\
478*663afb9bSAndroid Build Coastguard Worker 			}						\
479*663afb9bSAndroid Build Coastguard Worker 			if ((RB_LEFT(tmp, field) == NULL ||		\
480*663afb9bSAndroid Build Coastguard Worker 			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
481*663afb9bSAndroid Build Coastguard Worker 			    (RB_RIGHT(tmp, field) == NULL ||		\
482*663afb9bSAndroid Build Coastguard Worker 			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
483*663afb9bSAndroid Build Coastguard Worker 				RB_COLOR(tmp, field) = RB_RED;		\
484*663afb9bSAndroid Build Coastguard Worker 				elm = parent;				\
485*663afb9bSAndroid Build Coastguard Worker 				parent = RB_PARENT(elm, field);		\
486*663afb9bSAndroid Build Coastguard Worker 			} else {					\
487*663afb9bSAndroid Build Coastguard Worker 				if (RB_LEFT(tmp, field) == NULL ||	\
488*663afb9bSAndroid Build Coastguard Worker 				    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
489*663afb9bSAndroid Build Coastguard Worker 					struct type *oright;		\
490*663afb9bSAndroid Build Coastguard Worker 					if ((oright = RB_RIGHT(tmp, field)))\
491*663afb9bSAndroid Build Coastguard Worker 						RB_COLOR(oright, field) = RB_BLACK;\
492*663afb9bSAndroid Build Coastguard Worker 					RB_COLOR(tmp, field) = RB_RED;	\
493*663afb9bSAndroid Build Coastguard Worker 					RB_ROTATE_LEFT(head, tmp, oright, field);\
494*663afb9bSAndroid Build Coastguard Worker 					tmp = RB_LEFT(parent, field);	\
495*663afb9bSAndroid Build Coastguard Worker 				}					\
496*663afb9bSAndroid Build Coastguard Worker 				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
497*663afb9bSAndroid Build Coastguard Worker 				RB_COLOR(parent, field) = RB_BLACK;	\
498*663afb9bSAndroid Build Coastguard Worker 				if (RB_LEFT(tmp, field))		\
499*663afb9bSAndroid Build Coastguard Worker 					RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
500*663afb9bSAndroid Build Coastguard Worker 				RB_ROTATE_RIGHT(head, parent, tmp, field);\
501*663afb9bSAndroid Build Coastguard Worker 				elm = RB_ROOT(head);			\
502*663afb9bSAndroid Build Coastguard Worker 				break;					\
503*663afb9bSAndroid Build Coastguard Worker 			}						\
504*663afb9bSAndroid Build Coastguard Worker 		}							\
505*663afb9bSAndroid Build Coastguard Worker 	}								\
506*663afb9bSAndroid Build Coastguard Worker 	if (elm)							\
507*663afb9bSAndroid Build Coastguard Worker 		RB_COLOR(elm, field) = RB_BLACK;			\
508*663afb9bSAndroid Build Coastguard Worker }									\
509*663afb9bSAndroid Build Coastguard Worker 									\
510*663afb9bSAndroid Build Coastguard Worker struct type *								\
511*663afb9bSAndroid Build Coastguard Worker name##_RB_REMOVE(struct name *head, struct type *elm)			\
512*663afb9bSAndroid Build Coastguard Worker {									\
513*663afb9bSAndroid Build Coastguard Worker 	struct type *child, *parent, *old = elm;			\
514*663afb9bSAndroid Build Coastguard Worker 	int color;							\
515*663afb9bSAndroid Build Coastguard Worker 	if (RB_LEFT(elm, field) == NULL)				\
516*663afb9bSAndroid Build Coastguard Worker 		child = RB_RIGHT(elm, field);				\
517*663afb9bSAndroid Build Coastguard Worker 	else if (RB_RIGHT(elm, field) == NULL)				\
518*663afb9bSAndroid Build Coastguard Worker 		child = RB_LEFT(elm, field);				\
519*663afb9bSAndroid Build Coastguard Worker 	else {								\
520*663afb9bSAndroid Build Coastguard Worker 		struct type *left;					\
521*663afb9bSAndroid Build Coastguard Worker 		elm = RB_RIGHT(elm, field);				\
522*663afb9bSAndroid Build Coastguard Worker 		while ((left = RB_LEFT(elm, field)))			\
523*663afb9bSAndroid Build Coastguard Worker 			elm = left;					\
524*663afb9bSAndroid Build Coastguard Worker 		child = RB_RIGHT(elm, field);				\
525*663afb9bSAndroid Build Coastguard Worker 		parent = RB_PARENT(elm, field);				\
526*663afb9bSAndroid Build Coastguard Worker 		color = RB_COLOR(elm, field);				\
527*663afb9bSAndroid Build Coastguard Worker 		if (child)						\
528*663afb9bSAndroid Build Coastguard Worker 			RB_PARENT(child, field) = parent;		\
529*663afb9bSAndroid Build Coastguard Worker 		if (parent) {						\
530*663afb9bSAndroid Build Coastguard Worker 			if (RB_LEFT(parent, field) == elm)		\
531*663afb9bSAndroid Build Coastguard Worker 				RB_LEFT(parent, field) = child;		\
532*663afb9bSAndroid Build Coastguard Worker 			else						\
533*663afb9bSAndroid Build Coastguard Worker 				RB_RIGHT(parent, field) = child;	\
534*663afb9bSAndroid Build Coastguard Worker 			RB_AUGMENT(parent);				\
535*663afb9bSAndroid Build Coastguard Worker 		} else							\
536*663afb9bSAndroid Build Coastguard Worker 			RB_ROOT(head) = child;				\
537*663afb9bSAndroid Build Coastguard Worker 		if (RB_PARENT(elm, field) == old)			\
538*663afb9bSAndroid Build Coastguard Worker 			parent = elm;					\
539*663afb9bSAndroid Build Coastguard Worker 		(elm)->field = (old)->field;				\
540*663afb9bSAndroid Build Coastguard Worker 		if (RB_PARENT(old, field)) {				\
541*663afb9bSAndroid Build Coastguard Worker 			if (RB_LEFT(RB_PARENT(old, field), field) == old)\
542*663afb9bSAndroid Build Coastguard Worker 				RB_LEFT(RB_PARENT(old, field), field) = elm;\
543*663afb9bSAndroid Build Coastguard Worker 			else						\
544*663afb9bSAndroid Build Coastguard Worker 				RB_RIGHT(RB_PARENT(old, field), field) = elm;\
545*663afb9bSAndroid Build Coastguard Worker 			RB_AUGMENT(RB_PARENT(old, field));		\
546*663afb9bSAndroid Build Coastguard Worker 		} else							\
547*663afb9bSAndroid Build Coastguard Worker 			RB_ROOT(head) = elm;				\
548*663afb9bSAndroid Build Coastguard Worker 		RB_PARENT(RB_LEFT(old, field), field) = elm;		\
549*663afb9bSAndroid Build Coastguard Worker 		if (RB_RIGHT(old, field))				\
550*663afb9bSAndroid Build Coastguard Worker 			RB_PARENT(RB_RIGHT(old, field), field) = elm;	\
551*663afb9bSAndroid Build Coastguard Worker 		if (parent) {						\
552*663afb9bSAndroid Build Coastguard Worker 			left = parent;					\
553*663afb9bSAndroid Build Coastguard Worker 			do {						\
554*663afb9bSAndroid Build Coastguard Worker 				RB_AUGMENT(left);			\
555*663afb9bSAndroid Build Coastguard Worker 			} while ((left = RB_PARENT(left, field)));	\
556*663afb9bSAndroid Build Coastguard Worker 		}							\
557*663afb9bSAndroid Build Coastguard Worker 		goto color;						\
558*663afb9bSAndroid Build Coastguard Worker 	}								\
559*663afb9bSAndroid Build Coastguard Worker 	parent = RB_PARENT(elm, field);					\
560*663afb9bSAndroid Build Coastguard Worker 	color = RB_COLOR(elm, field);					\
561*663afb9bSAndroid Build Coastguard Worker 	if (child)							\
562*663afb9bSAndroid Build Coastguard Worker 		RB_PARENT(child, field) = parent;			\
563*663afb9bSAndroid Build Coastguard Worker 	if (parent) {							\
564*663afb9bSAndroid Build Coastguard Worker 		if (RB_LEFT(parent, field) == elm)			\
565*663afb9bSAndroid Build Coastguard Worker 			RB_LEFT(parent, field) = child;			\
566*663afb9bSAndroid Build Coastguard Worker 		else							\
567*663afb9bSAndroid Build Coastguard Worker 			RB_RIGHT(parent, field) = child;		\
568*663afb9bSAndroid Build Coastguard Worker 		RB_AUGMENT(parent);					\
569*663afb9bSAndroid Build Coastguard Worker 	} else								\
570*663afb9bSAndroid Build Coastguard Worker 		RB_ROOT(head) = child;					\
571*663afb9bSAndroid Build Coastguard Worker color:									\
572*663afb9bSAndroid Build Coastguard Worker 	if (color == RB_BLACK)						\
573*663afb9bSAndroid Build Coastguard Worker 		name##_RB_REMOVE_COLOR(head, parent, child);		\
574*663afb9bSAndroid Build Coastguard Worker 	return (old);							\
575*663afb9bSAndroid Build Coastguard Worker }									\
576*663afb9bSAndroid Build Coastguard Worker 									\
577*663afb9bSAndroid Build Coastguard Worker /* Inserts a node into the RB tree */					\
578*663afb9bSAndroid Build Coastguard Worker struct type *								\
579*663afb9bSAndroid Build Coastguard Worker name##_RB_INSERT(struct name *head, struct type *elm)			\
580*663afb9bSAndroid Build Coastguard Worker {									\
581*663afb9bSAndroid Build Coastguard Worker 	struct type *tmp;						\
582*663afb9bSAndroid Build Coastguard Worker 	struct type *parent = NULL;					\
583*663afb9bSAndroid Build Coastguard Worker 	int comp = 0;							\
584*663afb9bSAndroid Build Coastguard Worker 	tmp = RB_ROOT(head);						\
585*663afb9bSAndroid Build Coastguard Worker 	while (tmp) {							\
586*663afb9bSAndroid Build Coastguard Worker 		parent = tmp;						\
587*663afb9bSAndroid Build Coastguard Worker 		comp = (cmp)(elm, parent);				\
588*663afb9bSAndroid Build Coastguard Worker 		if (comp < 0)						\
589*663afb9bSAndroid Build Coastguard Worker 			tmp = RB_LEFT(tmp, field);			\
590*663afb9bSAndroid Build Coastguard Worker 		else if (comp > 0)					\
591*663afb9bSAndroid Build Coastguard Worker 			tmp = RB_RIGHT(tmp, field);			\
592*663afb9bSAndroid Build Coastguard Worker 		else							\
593*663afb9bSAndroid Build Coastguard Worker 			return (tmp);					\
594*663afb9bSAndroid Build Coastguard Worker 	}								\
595*663afb9bSAndroid Build Coastguard Worker 	RB_SET(elm, parent, field);					\
596*663afb9bSAndroid Build Coastguard Worker 	if (parent != NULL) {						\
597*663afb9bSAndroid Build Coastguard Worker 		if (comp < 0)						\
598*663afb9bSAndroid Build Coastguard Worker 			RB_LEFT(parent, field) = elm;			\
599*663afb9bSAndroid Build Coastguard Worker 		else							\
600*663afb9bSAndroid Build Coastguard Worker 			RB_RIGHT(parent, field) = elm;			\
601*663afb9bSAndroid Build Coastguard Worker 		RB_AUGMENT(parent);					\
602*663afb9bSAndroid Build Coastguard Worker 	} else								\
603*663afb9bSAndroid Build Coastguard Worker 		RB_ROOT(head) = elm;					\
604*663afb9bSAndroid Build Coastguard Worker 	name##_RB_INSERT_COLOR(head, elm);				\
605*663afb9bSAndroid Build Coastguard Worker 	return (NULL);							\
606*663afb9bSAndroid Build Coastguard Worker }									\
607*663afb9bSAndroid Build Coastguard Worker 									\
608*663afb9bSAndroid Build Coastguard Worker /* Finds the node with the same key as elm */				\
609*663afb9bSAndroid Build Coastguard Worker struct type *								\
610*663afb9bSAndroid Build Coastguard Worker name##_RB_FIND(struct name *head, struct type *elm)			\
611*663afb9bSAndroid Build Coastguard Worker {									\
612*663afb9bSAndroid Build Coastguard Worker 	struct type *tmp = RB_ROOT(head);				\
613*663afb9bSAndroid Build Coastguard Worker 	int comp;							\
614*663afb9bSAndroid Build Coastguard Worker 	while (tmp) {							\
615*663afb9bSAndroid Build Coastguard Worker 		comp = cmp(elm, tmp);					\
616*663afb9bSAndroid Build Coastguard Worker 		if (comp < 0)						\
617*663afb9bSAndroid Build Coastguard Worker 			tmp = RB_LEFT(tmp, field);			\
618*663afb9bSAndroid Build Coastguard Worker 		else if (comp > 0)					\
619*663afb9bSAndroid Build Coastguard Worker 			tmp = RB_RIGHT(tmp, field);			\
620*663afb9bSAndroid Build Coastguard Worker 		else							\
621*663afb9bSAndroid Build Coastguard Worker 			return (tmp);					\
622*663afb9bSAndroid Build Coastguard Worker 	}								\
623*663afb9bSAndroid Build Coastguard Worker 	return (NULL);							\
624*663afb9bSAndroid Build Coastguard Worker }									\
625*663afb9bSAndroid Build Coastguard Worker 									\
626*663afb9bSAndroid Build Coastguard Worker struct type *								\
627*663afb9bSAndroid Build Coastguard Worker name##_RB_NEXT(struct type *elm)					\
628*663afb9bSAndroid Build Coastguard Worker {									\
629*663afb9bSAndroid Build Coastguard Worker 	if (RB_RIGHT(elm, field)) {					\
630*663afb9bSAndroid Build Coastguard Worker 		elm = RB_RIGHT(elm, field);				\
631*663afb9bSAndroid Build Coastguard Worker 		while (RB_LEFT(elm, field))				\
632*663afb9bSAndroid Build Coastguard Worker 			elm = RB_LEFT(elm, field);			\
633*663afb9bSAndroid Build Coastguard Worker 	} else {							\
634*663afb9bSAndroid Build Coastguard Worker 		if (RB_PARENT(elm, field) &&				\
635*663afb9bSAndroid Build Coastguard Worker 		    (elm == RB_LEFT(RB_PARENT(elm, field), field)))	\
636*663afb9bSAndroid Build Coastguard Worker 			elm = RB_PARENT(elm, field);			\
637*663afb9bSAndroid Build Coastguard Worker 		else {							\
638*663afb9bSAndroid Build Coastguard Worker 			while (RB_PARENT(elm, field) &&			\
639*663afb9bSAndroid Build Coastguard Worker 			    (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
640*663afb9bSAndroid Build Coastguard Worker 				elm = RB_PARENT(elm, field);		\
641*663afb9bSAndroid Build Coastguard Worker 			elm = RB_PARENT(elm, field);			\
642*663afb9bSAndroid Build Coastguard Worker 		}							\
643*663afb9bSAndroid Build Coastguard Worker 	}								\
644*663afb9bSAndroid Build Coastguard Worker 	return (elm);							\
645*663afb9bSAndroid Build Coastguard Worker }									\
646*663afb9bSAndroid Build Coastguard Worker 									\
647*663afb9bSAndroid Build Coastguard Worker struct type *								\
648*663afb9bSAndroid Build Coastguard Worker name##_RB_MINMAX(struct name *head, int val)				\
649*663afb9bSAndroid Build Coastguard Worker {									\
650*663afb9bSAndroid Build Coastguard Worker 	struct type *tmp = RB_ROOT(head);				\
651*663afb9bSAndroid Build Coastguard Worker 	struct type *parent = NULL;					\
652*663afb9bSAndroid Build Coastguard Worker 	while (tmp) {							\
653*663afb9bSAndroid Build Coastguard Worker 		parent = tmp;						\
654*663afb9bSAndroid Build Coastguard Worker 		if (val < 0)						\
655*663afb9bSAndroid Build Coastguard Worker 			tmp = RB_LEFT(tmp, field);			\
656*663afb9bSAndroid Build Coastguard Worker 		else							\
657*663afb9bSAndroid Build Coastguard Worker 			tmp = RB_RIGHT(tmp, field);			\
658*663afb9bSAndroid Build Coastguard Worker 	}								\
659*663afb9bSAndroid Build Coastguard Worker 	return (parent);						\
660*663afb9bSAndroid Build Coastguard Worker }
661*663afb9bSAndroid Build Coastguard Worker 
662*663afb9bSAndroid Build Coastguard Worker #define RB_NEGINF	-1
663*663afb9bSAndroid Build Coastguard Worker #define RB_INF	1
664*663afb9bSAndroid Build Coastguard Worker 
665*663afb9bSAndroid Build Coastguard Worker #define RB_INSERT(name, x, y)	name##_RB_INSERT(x, y)
666*663afb9bSAndroid Build Coastguard Worker #define RB_REMOVE(name, x, y)	name##_RB_REMOVE(x, y)
667*663afb9bSAndroid Build Coastguard Worker #define RB_FIND(name, x, y)	name##_RB_FIND(x, y)
668*663afb9bSAndroid Build Coastguard Worker #define RB_NEXT(name, x, y)	name##_RB_NEXT(y)
669*663afb9bSAndroid Build Coastguard Worker #define RB_MIN(name, x)		name##_RB_MINMAX(x, RB_NEGINF)
670*663afb9bSAndroid Build Coastguard Worker #define RB_MAX(name, x)		name##_RB_MINMAX(x, RB_INF)
671*663afb9bSAndroid Build Coastguard Worker 
672*663afb9bSAndroid Build Coastguard Worker #define RB_FOREACH(x, name, head)					\
673*663afb9bSAndroid Build Coastguard Worker 	for ((x) = RB_MIN(name, head);					\
674*663afb9bSAndroid Build Coastguard Worker 	     (x) != NULL;						\
675*663afb9bSAndroid Build Coastguard Worker 	     (x) = name##_RB_NEXT(x))
676*663afb9bSAndroid Build Coastguard Worker 
677*663afb9bSAndroid Build Coastguard Worker #endif	/* _SYS_TREE_H_ */
678