1*dfc6aa5cSAndroid Build Coastguard Worker /* 2*dfc6aa5cSAndroid Build Coastguard Worker * jmemsys.h 3*dfc6aa5cSAndroid Build Coastguard Worker * 4*dfc6aa5cSAndroid Build Coastguard Worker * This file was part of the Independent JPEG Group's software: 5*dfc6aa5cSAndroid Build Coastguard Worker * Copyright (C) 1992-1997, Thomas G. Lane. 6*dfc6aa5cSAndroid Build Coastguard Worker * It was modified by The libjpeg-turbo Project to include only code and 7*dfc6aa5cSAndroid Build Coastguard Worker * information relevant to libjpeg-turbo. 8*dfc6aa5cSAndroid Build Coastguard Worker * For conditions of distribution and use, see the accompanying README.ijg 9*dfc6aa5cSAndroid Build Coastguard Worker * file. 10*dfc6aa5cSAndroid Build Coastguard Worker * 11*dfc6aa5cSAndroid Build Coastguard Worker * This include file defines the interface between the system-independent 12*dfc6aa5cSAndroid Build Coastguard Worker * and system-dependent portions of the JPEG memory manager. No other 13*dfc6aa5cSAndroid Build Coastguard Worker * modules need include it. (The system-independent portion is jmemmgr.c; 14*dfc6aa5cSAndroid Build Coastguard Worker * there are several different versions of the system-dependent portion.) 15*dfc6aa5cSAndroid Build Coastguard Worker * 16*dfc6aa5cSAndroid Build Coastguard Worker * This file works as-is for the system-dependent memory managers supplied 17*dfc6aa5cSAndroid Build Coastguard Worker * in the IJG distribution. You may need to modify it if you write a 18*dfc6aa5cSAndroid Build Coastguard Worker * custom memory manager. If system-dependent changes are needed in 19*dfc6aa5cSAndroid Build Coastguard Worker * this file, the best method is to #ifdef them based on a configuration 20*dfc6aa5cSAndroid Build Coastguard Worker * symbol supplied in jconfig.h. 21*dfc6aa5cSAndroid Build Coastguard Worker */ 22*dfc6aa5cSAndroid Build Coastguard Worker 23*dfc6aa5cSAndroid Build Coastguard Worker 24*dfc6aa5cSAndroid Build Coastguard Worker /* 25*dfc6aa5cSAndroid Build Coastguard Worker * These two functions are used to allocate and release small chunks of 26*dfc6aa5cSAndroid Build Coastguard Worker * memory. (Typically the total amount requested through jpeg_get_small is 27*dfc6aa5cSAndroid Build Coastguard Worker * no more than 20K or so; this will be requested in chunks of a few K each.) 28*dfc6aa5cSAndroid Build Coastguard Worker * Behavior should be the same as for the standard library functions malloc 29*dfc6aa5cSAndroid Build Coastguard Worker * and free; in particular, jpeg_get_small must return NULL on failure. 30*dfc6aa5cSAndroid Build Coastguard Worker * On most systems, these ARE malloc and free. jpeg_free_small is passed the 31*dfc6aa5cSAndroid Build Coastguard Worker * size of the object being freed, just in case it's needed. 32*dfc6aa5cSAndroid Build Coastguard Worker */ 33*dfc6aa5cSAndroid Build Coastguard Worker 34*dfc6aa5cSAndroid Build Coastguard Worker EXTERN(void *) jpeg_get_small(j_common_ptr cinfo, size_t sizeofobject); 35*dfc6aa5cSAndroid Build Coastguard Worker EXTERN(void) jpeg_free_small(j_common_ptr cinfo, void *object, 36*dfc6aa5cSAndroid Build Coastguard Worker size_t sizeofobject); 37*dfc6aa5cSAndroid Build Coastguard Worker 38*dfc6aa5cSAndroid Build Coastguard Worker /* 39*dfc6aa5cSAndroid Build Coastguard Worker * These two functions are used to allocate and release large chunks of 40*dfc6aa5cSAndroid Build Coastguard Worker * memory (up to the total free space designated by jpeg_mem_available). 41*dfc6aa5cSAndroid Build Coastguard Worker * These are identical to the jpeg_get/free_small routines; but we keep them 42*dfc6aa5cSAndroid Build Coastguard Worker * separate anyway, in case a different allocation strategy is desirable for 43*dfc6aa5cSAndroid Build Coastguard Worker * large chunks. 44*dfc6aa5cSAndroid Build Coastguard Worker */ 45*dfc6aa5cSAndroid Build Coastguard Worker 46*dfc6aa5cSAndroid Build Coastguard Worker EXTERN(void *) jpeg_get_large(j_common_ptr cinfo, size_t sizeofobject); 47*dfc6aa5cSAndroid Build Coastguard Worker EXTERN(void) jpeg_free_large(j_common_ptr cinfo, void *object, 48*dfc6aa5cSAndroid Build Coastguard Worker size_t sizeofobject); 49*dfc6aa5cSAndroid Build Coastguard Worker 50*dfc6aa5cSAndroid Build Coastguard Worker /* 51*dfc6aa5cSAndroid Build Coastguard Worker * The macro MAX_ALLOC_CHUNK designates the maximum number of bytes that may 52*dfc6aa5cSAndroid Build Coastguard Worker * be requested in a single call to jpeg_get_large (and jpeg_get_small for that 53*dfc6aa5cSAndroid Build Coastguard Worker * matter, but that case should never come into play). This macro was needed 54*dfc6aa5cSAndroid Build Coastguard Worker * to model the 64Kb-segment-size limit of far addressing on 80x86 machines. 55*dfc6aa5cSAndroid Build Coastguard Worker * On machines with flat address spaces, any large constant may be used. 56*dfc6aa5cSAndroid Build Coastguard Worker * 57*dfc6aa5cSAndroid Build Coastguard Worker * NB: jmemmgr.c expects that MAX_ALLOC_CHUNK will be representable as type 58*dfc6aa5cSAndroid Build Coastguard Worker * size_t and will be a multiple of sizeof(align_type). 59*dfc6aa5cSAndroid Build Coastguard Worker */ 60*dfc6aa5cSAndroid Build Coastguard Worker 61*dfc6aa5cSAndroid Build Coastguard Worker #ifndef MAX_ALLOC_CHUNK /* may be overridden in jconfig.h */ 62*dfc6aa5cSAndroid Build Coastguard Worker #define MAX_ALLOC_CHUNK 1000000000L 63*dfc6aa5cSAndroid Build Coastguard Worker #endif 64*dfc6aa5cSAndroid Build Coastguard Worker 65*dfc6aa5cSAndroid Build Coastguard Worker /* 66*dfc6aa5cSAndroid Build Coastguard Worker * This routine computes the total space still available for allocation by 67*dfc6aa5cSAndroid Build Coastguard Worker * jpeg_get_large. If more space than this is needed, backing store will be 68*dfc6aa5cSAndroid Build Coastguard Worker * used. NOTE: any memory already allocated must not be counted. 69*dfc6aa5cSAndroid Build Coastguard Worker * 70*dfc6aa5cSAndroid Build Coastguard Worker * There is a minimum space requirement, corresponding to the minimum 71*dfc6aa5cSAndroid Build Coastguard Worker * feasible buffer sizes; jmemmgr.c will request that much space even if 72*dfc6aa5cSAndroid Build Coastguard Worker * jpeg_mem_available returns zero. The maximum space needed, enough to hold 73*dfc6aa5cSAndroid Build Coastguard Worker * all working storage in memory, is also passed in case it is useful. 74*dfc6aa5cSAndroid Build Coastguard Worker * Finally, the total space already allocated is passed. If no better 75*dfc6aa5cSAndroid Build Coastguard Worker * method is available, cinfo->mem->max_memory_to_use - already_allocated 76*dfc6aa5cSAndroid Build Coastguard Worker * is often a suitable calculation. 77*dfc6aa5cSAndroid Build Coastguard Worker * 78*dfc6aa5cSAndroid Build Coastguard Worker * It is OK for jpeg_mem_available to underestimate the space available 79*dfc6aa5cSAndroid Build Coastguard Worker * (that'll just lead to more backing-store access than is really necessary). 80*dfc6aa5cSAndroid Build Coastguard Worker * However, an overestimate will lead to failure. Hence it's wise to subtract 81*dfc6aa5cSAndroid Build Coastguard Worker * a slop factor from the true available space. 5% should be enough. 82*dfc6aa5cSAndroid Build Coastguard Worker * 83*dfc6aa5cSAndroid Build Coastguard Worker * On machines with lots of virtual memory, any large constant may be returned. 84*dfc6aa5cSAndroid Build Coastguard Worker * Conversely, zero may be returned to always use the minimum amount of memory. 85*dfc6aa5cSAndroid Build Coastguard Worker */ 86*dfc6aa5cSAndroid Build Coastguard Worker 87*dfc6aa5cSAndroid Build Coastguard Worker EXTERN(size_t) jpeg_mem_available(j_common_ptr cinfo, size_t min_bytes_needed, 88*dfc6aa5cSAndroid Build Coastguard Worker size_t max_bytes_needed, 89*dfc6aa5cSAndroid Build Coastguard Worker size_t already_allocated); 90*dfc6aa5cSAndroid Build Coastguard Worker 91*dfc6aa5cSAndroid Build Coastguard Worker 92*dfc6aa5cSAndroid Build Coastguard Worker /* 93*dfc6aa5cSAndroid Build Coastguard Worker * This structure holds whatever state is needed to access a single 94*dfc6aa5cSAndroid Build Coastguard Worker * backing-store object. The read/write/close method pointers are called 95*dfc6aa5cSAndroid Build Coastguard Worker * by jmemmgr.c to manipulate the backing-store object; all other fields 96*dfc6aa5cSAndroid Build Coastguard Worker * are private to the system-dependent backing store routines. 97*dfc6aa5cSAndroid Build Coastguard Worker */ 98*dfc6aa5cSAndroid Build Coastguard Worker 99*dfc6aa5cSAndroid Build Coastguard Worker #define TEMP_NAME_LENGTH 64 /* max length of a temporary file's name */ 100*dfc6aa5cSAndroid Build Coastguard Worker 101*dfc6aa5cSAndroid Build Coastguard Worker 102*dfc6aa5cSAndroid Build Coastguard Worker #ifdef USE_MSDOS_MEMMGR /* DOS-specific junk */ 103*dfc6aa5cSAndroid Build Coastguard Worker 104*dfc6aa5cSAndroid Build Coastguard Worker typedef unsigned short XMSH; /* type of extended-memory handles */ 105*dfc6aa5cSAndroid Build Coastguard Worker typedef unsigned short EMSH; /* type of expanded-memory handles */ 106*dfc6aa5cSAndroid Build Coastguard Worker 107*dfc6aa5cSAndroid Build Coastguard Worker typedef union { 108*dfc6aa5cSAndroid Build Coastguard Worker short file_handle; /* DOS file handle if it's a temp file */ 109*dfc6aa5cSAndroid Build Coastguard Worker XMSH xms_handle; /* handle if it's a chunk of XMS */ 110*dfc6aa5cSAndroid Build Coastguard Worker EMSH ems_handle; /* handle if it's a chunk of EMS */ 111*dfc6aa5cSAndroid Build Coastguard Worker } handle_union; 112*dfc6aa5cSAndroid Build Coastguard Worker 113*dfc6aa5cSAndroid Build Coastguard Worker #endif /* USE_MSDOS_MEMMGR */ 114*dfc6aa5cSAndroid Build Coastguard Worker 115*dfc6aa5cSAndroid Build Coastguard Worker #ifdef USE_MAC_MEMMGR /* Mac-specific junk */ 116*dfc6aa5cSAndroid Build Coastguard Worker #include <Files.h> 117*dfc6aa5cSAndroid Build Coastguard Worker #endif /* USE_MAC_MEMMGR */ 118*dfc6aa5cSAndroid Build Coastguard Worker 119*dfc6aa5cSAndroid Build Coastguard Worker 120*dfc6aa5cSAndroid Build Coastguard Worker typedef struct backing_store_struct *backing_store_ptr; 121*dfc6aa5cSAndroid Build Coastguard Worker 122*dfc6aa5cSAndroid Build Coastguard Worker typedef struct backing_store_struct { 123*dfc6aa5cSAndroid Build Coastguard Worker /* Methods for reading/writing/closing this backing-store object */ 124*dfc6aa5cSAndroid Build Coastguard Worker void (*read_backing_store) (j_common_ptr cinfo, backing_store_ptr info, 125*dfc6aa5cSAndroid Build Coastguard Worker void *buffer_address, long file_offset, 126*dfc6aa5cSAndroid Build Coastguard Worker long byte_count); 127*dfc6aa5cSAndroid Build Coastguard Worker void (*write_backing_store) (j_common_ptr cinfo, backing_store_ptr info, 128*dfc6aa5cSAndroid Build Coastguard Worker void *buffer_address, long file_offset, 129*dfc6aa5cSAndroid Build Coastguard Worker long byte_count); 130*dfc6aa5cSAndroid Build Coastguard Worker void (*close_backing_store) (j_common_ptr cinfo, backing_store_ptr info); 131*dfc6aa5cSAndroid Build Coastguard Worker 132*dfc6aa5cSAndroid Build Coastguard Worker /* Private fields for system-dependent backing-store management */ 133*dfc6aa5cSAndroid Build Coastguard Worker #ifdef USE_MSDOS_MEMMGR 134*dfc6aa5cSAndroid Build Coastguard Worker /* For the MS-DOS manager (jmemdos.c), we need: */ 135*dfc6aa5cSAndroid Build Coastguard Worker handle_union handle; /* reference to backing-store storage object */ 136*dfc6aa5cSAndroid Build Coastguard Worker char temp_name[TEMP_NAME_LENGTH]; /* name if it's a file */ 137*dfc6aa5cSAndroid Build Coastguard Worker #else 138*dfc6aa5cSAndroid Build Coastguard Worker #ifdef USE_MAC_MEMMGR 139*dfc6aa5cSAndroid Build Coastguard Worker /* For the Mac manager (jmemmac.c), we need: */ 140*dfc6aa5cSAndroid Build Coastguard Worker short temp_file; /* file reference number to temp file */ 141*dfc6aa5cSAndroid Build Coastguard Worker FSSpec tempSpec; /* the FSSpec for the temp file */ 142*dfc6aa5cSAndroid Build Coastguard Worker char temp_name[TEMP_NAME_LENGTH]; /* name if it's a file */ 143*dfc6aa5cSAndroid Build Coastguard Worker #else 144*dfc6aa5cSAndroid Build Coastguard Worker /* For a typical implementation with temp files, we need: */ 145*dfc6aa5cSAndroid Build Coastguard Worker FILE *temp_file; /* stdio reference to temp file */ 146*dfc6aa5cSAndroid Build Coastguard Worker char temp_name[TEMP_NAME_LENGTH]; /* name of temp file */ 147*dfc6aa5cSAndroid Build Coastguard Worker #endif 148*dfc6aa5cSAndroid Build Coastguard Worker #endif 149*dfc6aa5cSAndroid Build Coastguard Worker } backing_store_info; 150*dfc6aa5cSAndroid Build Coastguard Worker 151*dfc6aa5cSAndroid Build Coastguard Worker 152*dfc6aa5cSAndroid Build Coastguard Worker /* 153*dfc6aa5cSAndroid Build Coastguard Worker * Initial opening of a backing-store object. This must fill in the 154*dfc6aa5cSAndroid Build Coastguard Worker * read/write/close pointers in the object. The read/write routines 155*dfc6aa5cSAndroid Build Coastguard Worker * may take an error exit if the specified maximum file size is exceeded. 156*dfc6aa5cSAndroid Build Coastguard Worker * (If jpeg_mem_available always returns a large value, this routine can 157*dfc6aa5cSAndroid Build Coastguard Worker * just take an error exit.) 158*dfc6aa5cSAndroid Build Coastguard Worker */ 159*dfc6aa5cSAndroid Build Coastguard Worker 160*dfc6aa5cSAndroid Build Coastguard Worker EXTERN(void) jpeg_open_backing_store(j_common_ptr cinfo, 161*dfc6aa5cSAndroid Build Coastguard Worker backing_store_ptr info, 162*dfc6aa5cSAndroid Build Coastguard Worker long total_bytes_needed); 163*dfc6aa5cSAndroid Build Coastguard Worker 164*dfc6aa5cSAndroid Build Coastguard Worker 165*dfc6aa5cSAndroid Build Coastguard Worker /* 166*dfc6aa5cSAndroid Build Coastguard Worker * These routines take care of any system-dependent initialization and 167*dfc6aa5cSAndroid Build Coastguard Worker * cleanup required. jpeg_mem_init will be called before anything is 168*dfc6aa5cSAndroid Build Coastguard Worker * allocated (and, therefore, nothing in cinfo is of use except the error 169*dfc6aa5cSAndroid Build Coastguard Worker * manager pointer). It should return a suitable default value for 170*dfc6aa5cSAndroid Build Coastguard Worker * max_memory_to_use; this may subsequently be overridden by the surrounding 171*dfc6aa5cSAndroid Build Coastguard Worker * application. (Note that max_memory_to_use is only important if 172*dfc6aa5cSAndroid Build Coastguard Worker * jpeg_mem_available chooses to consult it ... no one else will.) 173*dfc6aa5cSAndroid Build Coastguard Worker * jpeg_mem_term may assume that all requested memory has been freed and that 174*dfc6aa5cSAndroid Build Coastguard Worker * all opened backing-store objects have been closed. 175*dfc6aa5cSAndroid Build Coastguard Worker */ 176*dfc6aa5cSAndroid Build Coastguard Worker 177*dfc6aa5cSAndroid Build Coastguard Worker EXTERN(long) jpeg_mem_init(j_common_ptr cinfo); 178*dfc6aa5cSAndroid Build Coastguard Worker EXTERN(void) jpeg_mem_term(j_common_ptr cinfo); 179