xref: /aosp_15_r20/external/libjpeg-turbo/jmorecfg.h (revision dfc6aa5c1cfd4bc4e2018dc74aa96e29ee49c6da)
1*dfc6aa5cSAndroid Build Coastguard Worker /*
2*dfc6aa5cSAndroid Build Coastguard Worker  * jmorecfg.h
3*dfc6aa5cSAndroid Build Coastguard Worker  *
4*dfc6aa5cSAndroid Build Coastguard Worker  * This file was part of the Independent JPEG Group's software:
5*dfc6aa5cSAndroid Build Coastguard Worker  * Copyright (C) 1991-1997, Thomas G. Lane.
6*dfc6aa5cSAndroid Build Coastguard Worker  * Modified 1997-2009 by Guido Vollbeding.
7*dfc6aa5cSAndroid Build Coastguard Worker  * libjpeg-turbo Modifications:
8*dfc6aa5cSAndroid Build Coastguard Worker  * Copyright (C) 2009, 2011, 2014-2015, 2018, 2020, D. R. Commander.
9*dfc6aa5cSAndroid Build Coastguard Worker  * For conditions of distribution and use, see the accompanying README.ijg
10*dfc6aa5cSAndroid Build Coastguard Worker  * file.
11*dfc6aa5cSAndroid Build Coastguard Worker  *
12*dfc6aa5cSAndroid Build Coastguard Worker  * This file contains additional configuration options that customize the
13*dfc6aa5cSAndroid Build Coastguard Worker  * JPEG software for special applications or support machine-dependent
14*dfc6aa5cSAndroid Build Coastguard Worker  * optimizations.  Most users will not need to touch this file.
15*dfc6aa5cSAndroid Build Coastguard Worker  */
16*dfc6aa5cSAndroid Build Coastguard Worker 
17*dfc6aa5cSAndroid Build Coastguard Worker 
18*dfc6aa5cSAndroid Build Coastguard Worker /*
19*dfc6aa5cSAndroid Build Coastguard Worker  * Maximum number of components (color channels) allowed in JPEG image.
20*dfc6aa5cSAndroid Build Coastguard Worker  * To meet the letter of Rec. ITU-T T.81 | ISO/IEC 10918-1, set this to 255.
21*dfc6aa5cSAndroid Build Coastguard Worker  * However, darn few applications need more than 4 channels (maybe 5 for CMYK +
22*dfc6aa5cSAndroid Build Coastguard Worker  * alpha mask).  We recommend 10 as a reasonable compromise; use 4 if you are
23*dfc6aa5cSAndroid Build Coastguard Worker  * really short on memory.  (Each allowed component costs a hundred or so
24*dfc6aa5cSAndroid Build Coastguard Worker  * bytes of storage, whether actually used in an image or not.)
25*dfc6aa5cSAndroid Build Coastguard Worker  */
26*dfc6aa5cSAndroid Build Coastguard Worker 
27*dfc6aa5cSAndroid Build Coastguard Worker #define MAX_COMPONENTS  10      /* maximum number of image components */
28*dfc6aa5cSAndroid Build Coastguard Worker 
29*dfc6aa5cSAndroid Build Coastguard Worker 
30*dfc6aa5cSAndroid Build Coastguard Worker /*
31*dfc6aa5cSAndroid Build Coastguard Worker  * Basic data types.
32*dfc6aa5cSAndroid Build Coastguard Worker  * You may need to change these if you have a machine with unusual data
33*dfc6aa5cSAndroid Build Coastguard Worker  * type sizes; for example, "char" not 8 bits, "short" not 16 bits,
34*dfc6aa5cSAndroid Build Coastguard Worker  * or "long" not 32 bits.  We don't care whether "int" is 16 or 32 bits,
35*dfc6aa5cSAndroid Build Coastguard Worker  * but it had better be at least 16.
36*dfc6aa5cSAndroid Build Coastguard Worker  */
37*dfc6aa5cSAndroid Build Coastguard Worker 
38*dfc6aa5cSAndroid Build Coastguard Worker /* Representation of a single sample (pixel element value).
39*dfc6aa5cSAndroid Build Coastguard Worker  * We frequently allocate large arrays of these, so it's important to keep
40*dfc6aa5cSAndroid Build Coastguard Worker  * them small.  But if you have memory to burn and access to char or short
41*dfc6aa5cSAndroid Build Coastguard Worker  * arrays is very slow on your hardware, you might want to change these.
42*dfc6aa5cSAndroid Build Coastguard Worker  */
43*dfc6aa5cSAndroid Build Coastguard Worker 
44*dfc6aa5cSAndroid Build Coastguard Worker #if BITS_IN_JSAMPLE == 8
45*dfc6aa5cSAndroid Build Coastguard Worker /* JSAMPLE should be the smallest type that will hold the values 0..255.
46*dfc6aa5cSAndroid Build Coastguard Worker  */
47*dfc6aa5cSAndroid Build Coastguard Worker 
48*dfc6aa5cSAndroid Build Coastguard Worker typedef unsigned char JSAMPLE;
49*dfc6aa5cSAndroid Build Coastguard Worker #define GETJSAMPLE(value)  ((int)(value))
50*dfc6aa5cSAndroid Build Coastguard Worker 
51*dfc6aa5cSAndroid Build Coastguard Worker #define MAXJSAMPLE      255
52*dfc6aa5cSAndroid Build Coastguard Worker #define CENTERJSAMPLE   128
53*dfc6aa5cSAndroid Build Coastguard Worker 
54*dfc6aa5cSAndroid Build Coastguard Worker #endif /* BITS_IN_JSAMPLE == 8 */
55*dfc6aa5cSAndroid Build Coastguard Worker 
56*dfc6aa5cSAndroid Build Coastguard Worker 
57*dfc6aa5cSAndroid Build Coastguard Worker #if BITS_IN_JSAMPLE == 12
58*dfc6aa5cSAndroid Build Coastguard Worker /* JSAMPLE should be the smallest type that will hold the values 0..4095.
59*dfc6aa5cSAndroid Build Coastguard Worker  * On nearly all machines "short" will do nicely.
60*dfc6aa5cSAndroid Build Coastguard Worker  */
61*dfc6aa5cSAndroid Build Coastguard Worker 
62*dfc6aa5cSAndroid Build Coastguard Worker typedef short JSAMPLE;
63*dfc6aa5cSAndroid Build Coastguard Worker #define GETJSAMPLE(value)  ((int)(value))
64*dfc6aa5cSAndroid Build Coastguard Worker 
65*dfc6aa5cSAndroid Build Coastguard Worker #define MAXJSAMPLE      4095
66*dfc6aa5cSAndroid Build Coastguard Worker #define CENTERJSAMPLE   2048
67*dfc6aa5cSAndroid Build Coastguard Worker 
68*dfc6aa5cSAndroid Build Coastguard Worker #endif /* BITS_IN_JSAMPLE == 12 */
69*dfc6aa5cSAndroid Build Coastguard Worker 
70*dfc6aa5cSAndroid Build Coastguard Worker 
71*dfc6aa5cSAndroid Build Coastguard Worker /* Representation of a DCT frequency coefficient.
72*dfc6aa5cSAndroid Build Coastguard Worker  * This should be a signed value of at least 16 bits; "short" is usually OK.
73*dfc6aa5cSAndroid Build Coastguard Worker  * Again, we allocate large arrays of these, but you can change to int
74*dfc6aa5cSAndroid Build Coastguard Worker  * if you have memory to burn and "short" is really slow.
75*dfc6aa5cSAndroid Build Coastguard Worker  */
76*dfc6aa5cSAndroid Build Coastguard Worker 
77*dfc6aa5cSAndroid Build Coastguard Worker typedef short JCOEF;
78*dfc6aa5cSAndroid Build Coastguard Worker 
79*dfc6aa5cSAndroid Build Coastguard Worker 
80*dfc6aa5cSAndroid Build Coastguard Worker /* Compressed datastreams are represented as arrays of JOCTET.
81*dfc6aa5cSAndroid Build Coastguard Worker  * These must be EXACTLY 8 bits wide, at least once they are written to
82*dfc6aa5cSAndroid Build Coastguard Worker  * external storage.  Note that when using the stdio data source/destination
83*dfc6aa5cSAndroid Build Coastguard Worker  * managers, this is also the data type passed to fread/fwrite.
84*dfc6aa5cSAndroid Build Coastguard Worker  */
85*dfc6aa5cSAndroid Build Coastguard Worker 
86*dfc6aa5cSAndroid Build Coastguard Worker typedef unsigned char JOCTET;
87*dfc6aa5cSAndroid Build Coastguard Worker #define GETJOCTET(value)  (value)
88*dfc6aa5cSAndroid Build Coastguard Worker 
89*dfc6aa5cSAndroid Build Coastguard Worker 
90*dfc6aa5cSAndroid Build Coastguard Worker /* These typedefs are used for various table entries and so forth.
91*dfc6aa5cSAndroid Build Coastguard Worker  * They must be at least as wide as specified; but making them too big
92*dfc6aa5cSAndroid Build Coastguard Worker  * won't cost a huge amount of memory, so we don't provide special
93*dfc6aa5cSAndroid Build Coastguard Worker  * extraction code like we did for JSAMPLE.  (In other words, these
94*dfc6aa5cSAndroid Build Coastguard Worker  * typedefs live at a different point on the speed/space tradeoff curve.)
95*dfc6aa5cSAndroid Build Coastguard Worker  */
96*dfc6aa5cSAndroid Build Coastguard Worker 
97*dfc6aa5cSAndroid Build Coastguard Worker /* UINT8 must hold at least the values 0..255. */
98*dfc6aa5cSAndroid Build Coastguard Worker 
99*dfc6aa5cSAndroid Build Coastguard Worker typedef unsigned char UINT8;
100*dfc6aa5cSAndroid Build Coastguard Worker 
101*dfc6aa5cSAndroid Build Coastguard Worker /* UINT16 must hold at least the values 0..65535. */
102*dfc6aa5cSAndroid Build Coastguard Worker 
103*dfc6aa5cSAndroid Build Coastguard Worker typedef unsigned short UINT16;
104*dfc6aa5cSAndroid Build Coastguard Worker 
105*dfc6aa5cSAndroid Build Coastguard Worker /* INT16 must hold at least the values -32768..32767. */
106*dfc6aa5cSAndroid Build Coastguard Worker 
107*dfc6aa5cSAndroid Build Coastguard Worker #ifndef XMD_H                   /* X11/xmd.h correctly defines INT16 */
108*dfc6aa5cSAndroid Build Coastguard Worker typedef short INT16;
109*dfc6aa5cSAndroid Build Coastguard Worker #endif
110*dfc6aa5cSAndroid Build Coastguard Worker 
111*dfc6aa5cSAndroid Build Coastguard Worker /* INT32 must hold at least signed 32-bit values.
112*dfc6aa5cSAndroid Build Coastguard Worker  *
113*dfc6aa5cSAndroid Build Coastguard Worker  * NOTE: The INT32 typedef dates back to libjpeg v5 (1994.)  Integers were
114*dfc6aa5cSAndroid Build Coastguard Worker  * sometimes 16-bit back then (MS-DOS), which is why INT32 is typedef'd to
115*dfc6aa5cSAndroid Build Coastguard Worker  * long.  It also wasn't common (or at least as common) in 1994 for INT32 to be
116*dfc6aa5cSAndroid Build Coastguard Worker  * defined by platform headers.  Since then, however, INT32 is defined in
117*dfc6aa5cSAndroid Build Coastguard Worker  * several other common places:
118*dfc6aa5cSAndroid Build Coastguard Worker  *
119*dfc6aa5cSAndroid Build Coastguard Worker  * Xmd.h (X11 header) typedefs INT32 to int on 64-bit platforms and long on
120*dfc6aa5cSAndroid Build Coastguard Worker  * 32-bit platforms (i.e always a 32-bit signed type.)
121*dfc6aa5cSAndroid Build Coastguard Worker  *
122*dfc6aa5cSAndroid Build Coastguard Worker  * basetsd.h (Win32 header) typedefs INT32 to int (always a 32-bit signed type
123*dfc6aa5cSAndroid Build Coastguard Worker  * on modern platforms.)
124*dfc6aa5cSAndroid Build Coastguard Worker  *
125*dfc6aa5cSAndroid Build Coastguard Worker  * qglobal.h (Qt header) typedefs INT32 to int (always a 32-bit signed type on
126*dfc6aa5cSAndroid Build Coastguard Worker  * modern platforms.)
127*dfc6aa5cSAndroid Build Coastguard Worker  *
128*dfc6aa5cSAndroid Build Coastguard Worker  * This is a recipe for conflict, since "long" and "int" aren't always
129*dfc6aa5cSAndroid Build Coastguard Worker  * compatible types.  Since the definition of INT32 has technically been part
130*dfc6aa5cSAndroid Build Coastguard Worker  * of the libjpeg API for more than 20 years, we can't remove it, but we do not
131*dfc6aa5cSAndroid Build Coastguard Worker  * use it internally any longer.  We instead define a separate type (JLONG)
132*dfc6aa5cSAndroid Build Coastguard Worker  * for internal use, which ensures that internal behavior will always be the
133*dfc6aa5cSAndroid Build Coastguard Worker  * same regardless of any external headers that may be included.
134*dfc6aa5cSAndroid Build Coastguard Worker  */
135*dfc6aa5cSAndroid Build Coastguard Worker 
136*dfc6aa5cSAndroid Build Coastguard Worker #ifndef XMD_H                   /* X11/xmd.h correctly defines INT32 */
137*dfc6aa5cSAndroid Build Coastguard Worker #ifndef _BASETSD_H_             /* Microsoft defines it in basetsd.h */
138*dfc6aa5cSAndroid Build Coastguard Worker #ifndef _BASETSD_H              /* MinGW is slightly different */
139*dfc6aa5cSAndroid Build Coastguard Worker #ifndef QGLOBAL_H               /* Qt defines it in qglobal.h */
140*dfc6aa5cSAndroid Build Coastguard Worker typedef long INT32;
141*dfc6aa5cSAndroid Build Coastguard Worker #endif
142*dfc6aa5cSAndroid Build Coastguard Worker #endif
143*dfc6aa5cSAndroid Build Coastguard Worker #endif
144*dfc6aa5cSAndroid Build Coastguard Worker #endif
145*dfc6aa5cSAndroid Build Coastguard Worker 
146*dfc6aa5cSAndroid Build Coastguard Worker /* Datatype used for image dimensions.  The JPEG standard only supports
147*dfc6aa5cSAndroid Build Coastguard Worker  * images up to 64K*64K due to 16-bit fields in SOF markers.  Therefore
148*dfc6aa5cSAndroid Build Coastguard Worker  * "unsigned int" is sufficient on all machines.  However, if you need to
149*dfc6aa5cSAndroid Build Coastguard Worker  * handle larger images and you don't mind deviating from the spec, you
150*dfc6aa5cSAndroid Build Coastguard Worker  * can change this datatype.  (Note that changing this datatype will
151*dfc6aa5cSAndroid Build Coastguard Worker  * potentially require modifying the SIMD code.  The x86-64 SIMD extensions,
152*dfc6aa5cSAndroid Build Coastguard Worker  * in particular, assume a 32-bit JDIMENSION.)
153*dfc6aa5cSAndroid Build Coastguard Worker  */
154*dfc6aa5cSAndroid Build Coastguard Worker 
155*dfc6aa5cSAndroid Build Coastguard Worker typedef unsigned int JDIMENSION;
156*dfc6aa5cSAndroid Build Coastguard Worker 
157*dfc6aa5cSAndroid Build Coastguard Worker #define JPEG_MAX_DIMENSION  65500L  /* a tad under 64K to prevent overflows */
158*dfc6aa5cSAndroid Build Coastguard Worker 
159*dfc6aa5cSAndroid Build Coastguard Worker 
160*dfc6aa5cSAndroid Build Coastguard Worker /* These macros are used in all function definitions and extern declarations.
161*dfc6aa5cSAndroid Build Coastguard Worker  * You could modify them if you need to change function linkage conventions;
162*dfc6aa5cSAndroid Build Coastguard Worker  * in particular, you'll need to do that to make the library a Windows DLL.
163*dfc6aa5cSAndroid Build Coastguard Worker  * Another application is to make all functions global for use with debuggers
164*dfc6aa5cSAndroid Build Coastguard Worker  * or code profilers that require it.
165*dfc6aa5cSAndroid Build Coastguard Worker  */
166*dfc6aa5cSAndroid Build Coastguard Worker 
167*dfc6aa5cSAndroid Build Coastguard Worker /* a function called through method pointers: */
168*dfc6aa5cSAndroid Build Coastguard Worker #define METHODDEF(type)         static type
169*dfc6aa5cSAndroid Build Coastguard Worker /* a function used only in its module: */
170*dfc6aa5cSAndroid Build Coastguard Worker #define LOCAL(type)             static type
171*dfc6aa5cSAndroid Build Coastguard Worker /* a function referenced thru EXTERNs: */
172*dfc6aa5cSAndroid Build Coastguard Worker #define GLOBAL(type)            type
173*dfc6aa5cSAndroid Build Coastguard Worker /* a reference to a GLOBAL function: */
174*dfc6aa5cSAndroid Build Coastguard Worker #define EXTERN(type)            extern type
175*dfc6aa5cSAndroid Build Coastguard Worker 
176*dfc6aa5cSAndroid Build Coastguard Worker 
177*dfc6aa5cSAndroid Build Coastguard Worker /* Originally, this macro was used as a way of defining function prototypes
178*dfc6aa5cSAndroid Build Coastguard Worker  * for both modern compilers as well as older compilers that did not support
179*dfc6aa5cSAndroid Build Coastguard Worker  * prototype parameters.  libjpeg-turbo has never supported these older,
180*dfc6aa5cSAndroid Build Coastguard Worker  * non-ANSI compilers, but the macro is still included because there is some
181*dfc6aa5cSAndroid Build Coastguard Worker  * software out there that uses it.
182*dfc6aa5cSAndroid Build Coastguard Worker  */
183*dfc6aa5cSAndroid Build Coastguard Worker 
184*dfc6aa5cSAndroid Build Coastguard Worker #define JMETHOD(type, methodname, arglist)  type (*methodname) arglist
185*dfc6aa5cSAndroid Build Coastguard Worker 
186*dfc6aa5cSAndroid Build Coastguard Worker 
187*dfc6aa5cSAndroid Build Coastguard Worker /* libjpeg-turbo no longer supports platforms that have far symbols (MS-DOS),
188*dfc6aa5cSAndroid Build Coastguard Worker  * but again, some software relies on this macro.
189*dfc6aa5cSAndroid Build Coastguard Worker  */
190*dfc6aa5cSAndroid Build Coastguard Worker 
191*dfc6aa5cSAndroid Build Coastguard Worker #undef FAR
192*dfc6aa5cSAndroid Build Coastguard Worker #define FAR
193*dfc6aa5cSAndroid Build Coastguard Worker 
194*dfc6aa5cSAndroid Build Coastguard Worker 
195*dfc6aa5cSAndroid Build Coastguard Worker /*
196*dfc6aa5cSAndroid Build Coastguard Worker  * On a few systems, type boolean and/or its values FALSE, TRUE may appear
197*dfc6aa5cSAndroid Build Coastguard Worker  * in standard header files.  Or you may have conflicts with application-
198*dfc6aa5cSAndroid Build Coastguard Worker  * specific header files that you want to include together with these files.
199*dfc6aa5cSAndroid Build Coastguard Worker  * Defining HAVE_BOOLEAN before including jpeglib.h should make it work.
200*dfc6aa5cSAndroid Build Coastguard Worker  */
201*dfc6aa5cSAndroid Build Coastguard Worker 
202*dfc6aa5cSAndroid Build Coastguard Worker #ifndef HAVE_BOOLEAN
203*dfc6aa5cSAndroid Build Coastguard Worker typedef int boolean;
204*dfc6aa5cSAndroid Build Coastguard Worker #endif
205*dfc6aa5cSAndroid Build Coastguard Worker #ifndef FALSE                   /* in case these macros already exist */
206*dfc6aa5cSAndroid Build Coastguard Worker #define FALSE   0               /* values of boolean */
207*dfc6aa5cSAndroid Build Coastguard Worker #endif
208*dfc6aa5cSAndroid Build Coastguard Worker #ifndef TRUE
209*dfc6aa5cSAndroid Build Coastguard Worker #define TRUE    1
210*dfc6aa5cSAndroid Build Coastguard Worker #endif
211*dfc6aa5cSAndroid Build Coastguard Worker 
212*dfc6aa5cSAndroid Build Coastguard Worker 
213*dfc6aa5cSAndroid Build Coastguard Worker /*
214*dfc6aa5cSAndroid Build Coastguard Worker  * The remaining options affect code selection within the JPEG library,
215*dfc6aa5cSAndroid Build Coastguard Worker  * but they don't need to be visible to most applications using the library.
216*dfc6aa5cSAndroid Build Coastguard Worker  * To minimize application namespace pollution, the symbols won't be
217*dfc6aa5cSAndroid Build Coastguard Worker  * defined unless JPEG_INTERNALS or JPEG_INTERNAL_OPTIONS has been defined.
218*dfc6aa5cSAndroid Build Coastguard Worker  */
219*dfc6aa5cSAndroid Build Coastguard Worker 
220*dfc6aa5cSAndroid Build Coastguard Worker #ifdef JPEG_INTERNALS
221*dfc6aa5cSAndroid Build Coastguard Worker #define JPEG_INTERNAL_OPTIONS
222*dfc6aa5cSAndroid Build Coastguard Worker #endif
223*dfc6aa5cSAndroid Build Coastguard Worker 
224*dfc6aa5cSAndroid Build Coastguard Worker #ifdef JPEG_INTERNAL_OPTIONS
225*dfc6aa5cSAndroid Build Coastguard Worker 
226*dfc6aa5cSAndroid Build Coastguard Worker 
227*dfc6aa5cSAndroid Build Coastguard Worker /*
228*dfc6aa5cSAndroid Build Coastguard Worker  * These defines indicate whether to include various optional functions.
229*dfc6aa5cSAndroid Build Coastguard Worker  * Undefining some of these symbols will produce a smaller but less capable
230*dfc6aa5cSAndroid Build Coastguard Worker  * library.  Note that you can leave certain source files out of the
231*dfc6aa5cSAndroid Build Coastguard Worker  * compilation/linking process if you've #undef'd the corresponding symbols.
232*dfc6aa5cSAndroid Build Coastguard Worker  * (You may HAVE to do that if your compiler doesn't like null source files.)
233*dfc6aa5cSAndroid Build Coastguard Worker  */
234*dfc6aa5cSAndroid Build Coastguard Worker 
235*dfc6aa5cSAndroid Build Coastguard Worker /* Capability options common to encoder and decoder: */
236*dfc6aa5cSAndroid Build Coastguard Worker 
237*dfc6aa5cSAndroid Build Coastguard Worker #define DCT_ISLOW_SUPPORTED     /* accurate integer method */
238*dfc6aa5cSAndroid Build Coastguard Worker #define DCT_IFAST_SUPPORTED     /* less accurate int method [legacy feature] */
239*dfc6aa5cSAndroid Build Coastguard Worker #define DCT_FLOAT_SUPPORTED     /* floating-point method [legacy feature] */
240*dfc6aa5cSAndroid Build Coastguard Worker 
241*dfc6aa5cSAndroid Build Coastguard Worker /* Encoder capability options: */
242*dfc6aa5cSAndroid Build Coastguard Worker 
243*dfc6aa5cSAndroid Build Coastguard Worker #define C_MULTISCAN_FILES_SUPPORTED /* Multiple-scan JPEG files? */
244*dfc6aa5cSAndroid Build Coastguard Worker #define C_PROGRESSIVE_SUPPORTED     /* Progressive JPEG? (Requires MULTISCAN)*/
245*dfc6aa5cSAndroid Build Coastguard Worker #define ENTROPY_OPT_SUPPORTED       /* Optimization of entropy coding parms? */
246*dfc6aa5cSAndroid Build Coastguard Worker /* Note: if you selected 12-bit data precision, it is dangerous to turn off
247*dfc6aa5cSAndroid Build Coastguard Worker  * ENTROPY_OPT_SUPPORTED.  The standard Huffman tables are only good for 8-bit
248*dfc6aa5cSAndroid Build Coastguard Worker  * precision, so jchuff.c normally uses entropy optimization to compute
249*dfc6aa5cSAndroid Build Coastguard Worker  * usable tables for higher precision.  If you don't want to do optimization,
250*dfc6aa5cSAndroid Build Coastguard Worker  * you'll have to supply different default Huffman tables.
251*dfc6aa5cSAndroid Build Coastguard Worker  * The exact same statements apply for progressive JPEG: the default tables
252*dfc6aa5cSAndroid Build Coastguard Worker  * don't work for progressive mode.  (This may get fixed, however.)
253*dfc6aa5cSAndroid Build Coastguard Worker  */
254*dfc6aa5cSAndroid Build Coastguard Worker #define INPUT_SMOOTHING_SUPPORTED   /* Input image smoothing option? */
255*dfc6aa5cSAndroid Build Coastguard Worker 
256*dfc6aa5cSAndroid Build Coastguard Worker /* Decoder capability options: */
257*dfc6aa5cSAndroid Build Coastguard Worker 
258*dfc6aa5cSAndroid Build Coastguard Worker #define D_MULTISCAN_FILES_SUPPORTED /* Multiple-scan JPEG files? */
259*dfc6aa5cSAndroid Build Coastguard Worker #define D_PROGRESSIVE_SUPPORTED     /* Progressive JPEG? (Requires MULTISCAN)*/
260*dfc6aa5cSAndroid Build Coastguard Worker #define SAVE_MARKERS_SUPPORTED      /* jpeg_save_markers() needed? */
261*dfc6aa5cSAndroid Build Coastguard Worker #define BLOCK_SMOOTHING_SUPPORTED   /* Block smoothing? (Progressive only) */
262*dfc6aa5cSAndroid Build Coastguard Worker #define IDCT_SCALING_SUPPORTED      /* Output rescaling via IDCT? */
263*dfc6aa5cSAndroid Build Coastguard Worker #undef  UPSAMPLE_SCALING_SUPPORTED  /* Output rescaling at upsample stage? */
264*dfc6aa5cSAndroid Build Coastguard Worker #define UPSAMPLE_MERGING_SUPPORTED  /* Fast path for sloppy upsampling? */
265*dfc6aa5cSAndroid Build Coastguard Worker #define QUANT_1PASS_SUPPORTED       /* 1-pass color quantization? */
266*dfc6aa5cSAndroid Build Coastguard Worker #define QUANT_2PASS_SUPPORTED       /* 2-pass color quantization? */
267*dfc6aa5cSAndroid Build Coastguard Worker 
268*dfc6aa5cSAndroid Build Coastguard Worker /* more capability options later, no doubt */
269*dfc6aa5cSAndroid Build Coastguard Worker 
270*dfc6aa5cSAndroid Build Coastguard Worker 
271*dfc6aa5cSAndroid Build Coastguard Worker /*
272*dfc6aa5cSAndroid Build Coastguard Worker  * The RGB_RED, RGB_GREEN, RGB_BLUE, and RGB_PIXELSIZE macros are a vestigial
273*dfc6aa5cSAndroid Build Coastguard Worker  * feature of libjpeg.  The idea was that, if an application developer needed
274*dfc6aa5cSAndroid Build Coastguard Worker  * to compress from/decompress to a BGR/BGRX/RGBX/XBGR/XRGB buffer, they could
275*dfc6aa5cSAndroid Build Coastguard Worker  * change these macros, rebuild libjpeg, and link their application statically
276*dfc6aa5cSAndroid Build Coastguard Worker  * with it.  In reality, few people ever did this, because there were some
277*dfc6aa5cSAndroid Build Coastguard Worker  * severe restrictions involved (cjpeg and djpeg no longer worked properly,
278*dfc6aa5cSAndroid Build Coastguard Worker  * compressing/decompressing RGB JPEGs no longer worked properly, and the color
279*dfc6aa5cSAndroid Build Coastguard Worker  * quantizer wouldn't work with pixel sizes other than 3.)  Furthermore, since
280*dfc6aa5cSAndroid Build Coastguard Worker  * all of the O/S-supplied versions of libjpeg were built with the default
281*dfc6aa5cSAndroid Build Coastguard Worker  * values of RGB_RED, RGB_GREEN, RGB_BLUE, and RGB_PIXELSIZE, many applications
282*dfc6aa5cSAndroid Build Coastguard Worker  * have come to regard these values as immutable.
283*dfc6aa5cSAndroid Build Coastguard Worker  *
284*dfc6aa5cSAndroid Build Coastguard Worker  * The libjpeg-turbo colorspace extensions provide a much cleaner way of
285*dfc6aa5cSAndroid Build Coastguard Worker  * compressing from/decompressing to buffers with arbitrary component orders
286*dfc6aa5cSAndroid Build Coastguard Worker  * and pixel sizes.  Thus, we do not support changing the values of RGB_RED,
287*dfc6aa5cSAndroid Build Coastguard Worker  * RGB_GREEN, RGB_BLUE, or RGB_PIXELSIZE.  In addition to the restrictions
288*dfc6aa5cSAndroid Build Coastguard Worker  * listed above, changing these values will also break the SIMD extensions and
289*dfc6aa5cSAndroid Build Coastguard Worker  * the regression tests.
290*dfc6aa5cSAndroid Build Coastguard Worker  */
291*dfc6aa5cSAndroid Build Coastguard Worker 
292*dfc6aa5cSAndroid Build Coastguard Worker #define RGB_RED         0       /* Offset of Red in an RGB scanline element */
293*dfc6aa5cSAndroid Build Coastguard Worker #define RGB_GREEN       1       /* Offset of Green */
294*dfc6aa5cSAndroid Build Coastguard Worker #define RGB_BLUE        2       /* Offset of Blue */
295*dfc6aa5cSAndroid Build Coastguard Worker #define RGB_PIXELSIZE   3       /* JSAMPLEs per RGB scanline element */
296*dfc6aa5cSAndroid Build Coastguard Worker 
297*dfc6aa5cSAndroid Build Coastguard Worker #define JPEG_NUMCS  17
298*dfc6aa5cSAndroid Build Coastguard Worker 
299*dfc6aa5cSAndroid Build Coastguard Worker #define EXT_RGB_RED         0
300*dfc6aa5cSAndroid Build Coastguard Worker #define EXT_RGB_GREEN       1
301*dfc6aa5cSAndroid Build Coastguard Worker #define EXT_RGB_BLUE        2
302*dfc6aa5cSAndroid Build Coastguard Worker #define EXT_RGB_PIXELSIZE   3
303*dfc6aa5cSAndroid Build Coastguard Worker 
304*dfc6aa5cSAndroid Build Coastguard Worker #define EXT_RGBX_RED        0
305*dfc6aa5cSAndroid Build Coastguard Worker #define EXT_RGBX_GREEN      1
306*dfc6aa5cSAndroid Build Coastguard Worker #define EXT_RGBX_BLUE       2
307*dfc6aa5cSAndroid Build Coastguard Worker #define EXT_RGBX_PIXELSIZE  4
308*dfc6aa5cSAndroid Build Coastguard Worker 
309*dfc6aa5cSAndroid Build Coastguard Worker #define EXT_BGR_RED         2
310*dfc6aa5cSAndroid Build Coastguard Worker #define EXT_BGR_GREEN       1
311*dfc6aa5cSAndroid Build Coastguard Worker #define EXT_BGR_BLUE        0
312*dfc6aa5cSAndroid Build Coastguard Worker #define EXT_BGR_PIXELSIZE   3
313*dfc6aa5cSAndroid Build Coastguard Worker 
314*dfc6aa5cSAndroid Build Coastguard Worker #define EXT_BGRX_RED        2
315*dfc6aa5cSAndroid Build Coastguard Worker #define EXT_BGRX_GREEN      1
316*dfc6aa5cSAndroid Build Coastguard Worker #define EXT_BGRX_BLUE       0
317*dfc6aa5cSAndroid Build Coastguard Worker #define EXT_BGRX_PIXELSIZE  4
318*dfc6aa5cSAndroid Build Coastguard Worker 
319*dfc6aa5cSAndroid Build Coastguard Worker #define EXT_XBGR_RED        3
320*dfc6aa5cSAndroid Build Coastguard Worker #define EXT_XBGR_GREEN      2
321*dfc6aa5cSAndroid Build Coastguard Worker #define EXT_XBGR_BLUE       1
322*dfc6aa5cSAndroid Build Coastguard Worker #define EXT_XBGR_PIXELSIZE  4
323*dfc6aa5cSAndroid Build Coastguard Worker 
324*dfc6aa5cSAndroid Build Coastguard Worker #define EXT_XRGB_RED        1
325*dfc6aa5cSAndroid Build Coastguard Worker #define EXT_XRGB_GREEN      2
326*dfc6aa5cSAndroid Build Coastguard Worker #define EXT_XRGB_BLUE       3
327*dfc6aa5cSAndroid Build Coastguard Worker #define EXT_XRGB_PIXELSIZE  4
328*dfc6aa5cSAndroid Build Coastguard Worker 
329*dfc6aa5cSAndroid Build Coastguard Worker static const int rgb_red[JPEG_NUMCS] = {
330*dfc6aa5cSAndroid Build Coastguard Worker   -1, -1, RGB_RED, -1, -1, -1, EXT_RGB_RED, EXT_RGBX_RED,
331*dfc6aa5cSAndroid Build Coastguard Worker   EXT_BGR_RED, EXT_BGRX_RED, EXT_XBGR_RED, EXT_XRGB_RED,
332*dfc6aa5cSAndroid Build Coastguard Worker   EXT_RGBX_RED, EXT_BGRX_RED, EXT_XBGR_RED, EXT_XRGB_RED,
333*dfc6aa5cSAndroid Build Coastguard Worker   -1
334*dfc6aa5cSAndroid Build Coastguard Worker };
335*dfc6aa5cSAndroid Build Coastguard Worker 
336*dfc6aa5cSAndroid Build Coastguard Worker static const int rgb_green[JPEG_NUMCS] = {
337*dfc6aa5cSAndroid Build Coastguard Worker   -1, -1, RGB_GREEN, -1, -1, -1, EXT_RGB_GREEN, EXT_RGBX_GREEN,
338*dfc6aa5cSAndroid Build Coastguard Worker   EXT_BGR_GREEN, EXT_BGRX_GREEN, EXT_XBGR_GREEN, EXT_XRGB_GREEN,
339*dfc6aa5cSAndroid Build Coastguard Worker   EXT_RGBX_GREEN, EXT_BGRX_GREEN, EXT_XBGR_GREEN, EXT_XRGB_GREEN,
340*dfc6aa5cSAndroid Build Coastguard Worker   -1
341*dfc6aa5cSAndroid Build Coastguard Worker };
342*dfc6aa5cSAndroid Build Coastguard Worker 
343*dfc6aa5cSAndroid Build Coastguard Worker static const int rgb_blue[JPEG_NUMCS] = {
344*dfc6aa5cSAndroid Build Coastguard Worker   -1, -1, RGB_BLUE, -1, -1, -1, EXT_RGB_BLUE, EXT_RGBX_BLUE,
345*dfc6aa5cSAndroid Build Coastguard Worker   EXT_BGR_BLUE, EXT_BGRX_BLUE, EXT_XBGR_BLUE, EXT_XRGB_BLUE,
346*dfc6aa5cSAndroid Build Coastguard Worker   EXT_RGBX_BLUE, EXT_BGRX_BLUE, EXT_XBGR_BLUE, EXT_XRGB_BLUE,
347*dfc6aa5cSAndroid Build Coastguard Worker   -1
348*dfc6aa5cSAndroid Build Coastguard Worker };
349*dfc6aa5cSAndroid Build Coastguard Worker 
350*dfc6aa5cSAndroid Build Coastguard Worker static const int rgb_pixelsize[JPEG_NUMCS] = {
351*dfc6aa5cSAndroid Build Coastguard Worker   -1, -1, RGB_PIXELSIZE, -1, -1, -1, EXT_RGB_PIXELSIZE, EXT_RGBX_PIXELSIZE,
352*dfc6aa5cSAndroid Build Coastguard Worker   EXT_BGR_PIXELSIZE, EXT_BGRX_PIXELSIZE, EXT_XBGR_PIXELSIZE, EXT_XRGB_PIXELSIZE,
353*dfc6aa5cSAndroid Build Coastguard Worker   EXT_RGBX_PIXELSIZE, EXT_BGRX_PIXELSIZE, EXT_XBGR_PIXELSIZE, EXT_XRGB_PIXELSIZE,
354*dfc6aa5cSAndroid Build Coastguard Worker   -1
355*dfc6aa5cSAndroid Build Coastguard Worker };
356*dfc6aa5cSAndroid Build Coastguard Worker 
357*dfc6aa5cSAndroid Build Coastguard Worker /* Definitions for speed-related optimizations. */
358*dfc6aa5cSAndroid Build Coastguard Worker 
359*dfc6aa5cSAndroid Build Coastguard Worker /* On some machines (notably 68000 series) "int" is 32 bits, but multiplying
360*dfc6aa5cSAndroid Build Coastguard Worker  * two 16-bit shorts is faster than multiplying two ints.  Define MULTIPLIER
361*dfc6aa5cSAndroid Build Coastguard Worker  * as short on such a machine.  MULTIPLIER must be at least 16 bits wide.
362*dfc6aa5cSAndroid Build Coastguard Worker  */
363*dfc6aa5cSAndroid Build Coastguard Worker 
364*dfc6aa5cSAndroid Build Coastguard Worker #ifndef MULTIPLIER
365*dfc6aa5cSAndroid Build Coastguard Worker #ifndef WITH_SIMD
366*dfc6aa5cSAndroid Build Coastguard Worker #define MULTIPLIER  int         /* type for fastest integer multiply */
367*dfc6aa5cSAndroid Build Coastguard Worker #else
368*dfc6aa5cSAndroid Build Coastguard Worker #define MULTIPLIER  short       /* prefer 16-bit with SIMD for parellelism */
369*dfc6aa5cSAndroid Build Coastguard Worker #endif
370*dfc6aa5cSAndroid Build Coastguard Worker #endif
371*dfc6aa5cSAndroid Build Coastguard Worker 
372*dfc6aa5cSAndroid Build Coastguard Worker 
373*dfc6aa5cSAndroid Build Coastguard Worker /* FAST_FLOAT should be either float or double, whichever is done faster
374*dfc6aa5cSAndroid Build Coastguard Worker  * by your compiler.  (Note that this type is only used in the floating point
375*dfc6aa5cSAndroid Build Coastguard Worker  * DCT routines, so it only matters if you've defined DCT_FLOAT_SUPPORTED.)
376*dfc6aa5cSAndroid Build Coastguard Worker  */
377*dfc6aa5cSAndroid Build Coastguard Worker 
378*dfc6aa5cSAndroid Build Coastguard Worker #ifndef FAST_FLOAT
379*dfc6aa5cSAndroid Build Coastguard Worker #define FAST_FLOAT  float
380*dfc6aa5cSAndroid Build Coastguard Worker #endif
381*dfc6aa5cSAndroid Build Coastguard Worker 
382*dfc6aa5cSAndroid Build Coastguard Worker #endif /* JPEG_INTERNAL_OPTIONS */
383