1*f0687c8aSRaman Tenneti #pragma once 2*f0687c8aSRaman Tenneti 3*f0687c8aSRaman Tenneti #include <GLES2/gl2.h> 4*f0687c8aSRaman Tenneti 5*f0687c8aSRaman Tenneti class GlScene 6*f0687c8aSRaman Tenneti { 7*f0687c8aSRaman Tenneti public: 8*f0687c8aSRaman Tenneti GlScene(); 9*f0687c8aSRaman Tenneti 10*f0687c8aSRaman Tenneti GlScene(const GlScene& other) = delete; 11*f0687c8aSRaman Tenneti GlScene& operator=(const GlScene& other) = delete; 12*f0687c8aSRaman Tenneti 13*f0687c8aSRaman Tenneti void set_viewport(uint32_t width, uint32_t height); 14*f0687c8aSRaman Tenneti 15*f0687c8aSRaman Tenneti void draw(uint32_t framenum); 16*f0687c8aSRaman Tenneti 17*f0687c8aSRaman Tenneti private: 18*f0687c8aSRaman Tenneti GLint m_modelviewmatrix, m_modelviewprojectionmatrix, m_normalmatrix; 19*f0687c8aSRaman Tenneti 20*f0687c8aSRaman Tenneti uint32_t m_width; 21*f0687c8aSRaman Tenneti uint32_t m_height; 22*f0687c8aSRaman Tenneti }; 23