xref: /aosp_15_r20/external/libpng/intel/intel_init.c (revision a67afe4df73cf47866eedc69947994b8ff839aba)
1*a67afe4dSAndroid Build Coastguard Worker 
2*a67afe4dSAndroid Build Coastguard Worker /* intel_init.c - SSE2 optimized filter functions
3*a67afe4dSAndroid Build Coastguard Worker  *
4*a67afe4dSAndroid Build Coastguard Worker  * Copyright (c) 2018 Cosmin Truta
5*a67afe4dSAndroid Build Coastguard Worker  * Copyright (c) 2016-2017 Glenn Randers-Pehrson
6*a67afe4dSAndroid Build Coastguard Worker  * Written by Mike Klein and Matt Sarett, Google, Inc.
7*a67afe4dSAndroid Build Coastguard Worker  * Derived from arm/arm_init.c
8*a67afe4dSAndroid Build Coastguard Worker  *
9*a67afe4dSAndroid Build Coastguard Worker  * This code is released under the libpng license.
10*a67afe4dSAndroid Build Coastguard Worker  * For conditions of distribution and use, see the disclaimer
11*a67afe4dSAndroid Build Coastguard Worker  * and license in png.h
12*a67afe4dSAndroid Build Coastguard Worker  */
13*a67afe4dSAndroid Build Coastguard Worker 
14*a67afe4dSAndroid Build Coastguard Worker #include "../pngpriv.h"
15*a67afe4dSAndroid Build Coastguard Worker 
16*a67afe4dSAndroid Build Coastguard Worker #ifdef PNG_READ_SUPPORTED
17*a67afe4dSAndroid Build Coastguard Worker #if PNG_INTEL_SSE_IMPLEMENTATION > 0
18*a67afe4dSAndroid Build Coastguard Worker 
19*a67afe4dSAndroid Build Coastguard Worker void
png_init_filter_functions_sse2(png_structp pp,unsigned int bpp)20*a67afe4dSAndroid Build Coastguard Worker png_init_filter_functions_sse2(png_structp pp, unsigned int bpp)
21*a67afe4dSAndroid Build Coastguard Worker {
22*a67afe4dSAndroid Build Coastguard Worker    /* The techniques used to implement each of these filters in SSE operate on
23*a67afe4dSAndroid Build Coastguard Worker     * one pixel at a time.
24*a67afe4dSAndroid Build Coastguard Worker     * So they generally speed up 3bpp images about 3x, 4bpp images about 4x.
25*a67afe4dSAndroid Build Coastguard Worker     * They can scale up to 6 and 8 bpp images and down to 2 bpp images,
26*a67afe4dSAndroid Build Coastguard Worker     * but they'd not likely have any benefit for 1bpp images.
27*a67afe4dSAndroid Build Coastguard Worker     * Most of these can be implemented using only MMX and 64-bit registers,
28*a67afe4dSAndroid Build Coastguard Worker     * but they end up a bit slower than using the equally-ubiquitous SSE2.
29*a67afe4dSAndroid Build Coastguard Worker    */
30*a67afe4dSAndroid Build Coastguard Worker    png_debug(1, "in png_init_filter_functions_sse2");
31*a67afe4dSAndroid Build Coastguard Worker    if (bpp == 3)
32*a67afe4dSAndroid Build Coastguard Worker    {
33*a67afe4dSAndroid Build Coastguard Worker       pp->read_filter[PNG_FILTER_VALUE_SUB-1] = png_read_filter_row_sub3_sse2;
34*a67afe4dSAndroid Build Coastguard Worker       pp->read_filter[PNG_FILTER_VALUE_AVG-1] = png_read_filter_row_avg3_sse2;
35*a67afe4dSAndroid Build Coastguard Worker       pp->read_filter[PNG_FILTER_VALUE_PAETH-1] =
36*a67afe4dSAndroid Build Coastguard Worker          png_read_filter_row_paeth3_sse2;
37*a67afe4dSAndroid Build Coastguard Worker    }
38*a67afe4dSAndroid Build Coastguard Worker    else if (bpp == 4)
39*a67afe4dSAndroid Build Coastguard Worker    {
40*a67afe4dSAndroid Build Coastguard Worker       pp->read_filter[PNG_FILTER_VALUE_SUB-1] = png_read_filter_row_sub4_sse2;
41*a67afe4dSAndroid Build Coastguard Worker       pp->read_filter[PNG_FILTER_VALUE_AVG-1] = png_read_filter_row_avg4_sse2;
42*a67afe4dSAndroid Build Coastguard Worker       pp->read_filter[PNG_FILTER_VALUE_PAETH-1] =
43*a67afe4dSAndroid Build Coastguard Worker           png_read_filter_row_paeth4_sse2;
44*a67afe4dSAndroid Build Coastguard Worker    }
45*a67afe4dSAndroid Build Coastguard Worker 
46*a67afe4dSAndroid Build Coastguard Worker    /* No need optimize PNG_FILTER_VALUE_UP.  The compiler should
47*a67afe4dSAndroid Build Coastguard Worker     * autovectorize.
48*a67afe4dSAndroid Build Coastguard Worker     */
49*a67afe4dSAndroid Build Coastguard Worker }
50*a67afe4dSAndroid Build Coastguard Worker 
51*a67afe4dSAndroid Build Coastguard Worker #endif /* PNG_INTEL_SSE_IMPLEMENTATION > 0 */
52*a67afe4dSAndroid Build Coastguard Worker #endif /* PNG_READ_SUPPORTED */
53