1*993b0882SAndroid Build Coastguard Worker /* 2*993b0882SAndroid Build Coastguard Worker * Copyright (C) 2018 The Android Open Source Project 3*993b0882SAndroid Build Coastguard Worker * 4*993b0882SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*993b0882SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*993b0882SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*993b0882SAndroid Build Coastguard Worker * 8*993b0882SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*993b0882SAndroid Build Coastguard Worker * 10*993b0882SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*993b0882SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*993b0882SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*993b0882SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*993b0882SAndroid Build Coastguard Worker * limitations under the License. 15*993b0882SAndroid Build Coastguard Worker */ 16*993b0882SAndroid Build Coastguard Worker 17*993b0882SAndroid Build Coastguard Worker #ifndef NLP_SAFT_COMPONENTS_LANG_ID_MOBILE_SCRIPT_APPROX_SCRIPT_DATA_H_ 18*993b0882SAndroid Build Coastguard Worker #define NLP_SAFT_COMPONENTS_LANG_ID_MOBILE_SCRIPT_APPROX_SCRIPT_DATA_H_ 19*993b0882SAndroid Build Coastguard Worker 20*993b0882SAndroid Build Coastguard Worker #include "lang_id/common/lite_base/integral-types.h" 21*993b0882SAndroid Build Coastguard Worker 22*993b0882SAndroid Build Coastguard Worker namespace libtextclassifier3 { 23*993b0882SAndroid Build Coastguard Worker namespace mobile { 24*993b0882SAndroid Build Coastguard Worker namespace approx_script_internal { 25*993b0882SAndroid Build Coastguard Worker 26*993b0882SAndroid Build Coastguard Worker // Number of contiguous ranges of same-script codepoints (see below). 27*993b0882SAndroid Build Coastguard Worker extern const int kNumRanges; 28*993b0882SAndroid Build Coastguard Worker 29*993b0882SAndroid Build Coastguard Worker // Non-overlapping ranges of unicode characters. Characters from each range has 30*993b0882SAndroid Build Coastguard Worker // the same script (see kRangeScripts below). Multiple ranges may have the same 31*993b0882SAndroid Build Coastguard Worker // script. Note: we represent the kNumRanges ranges as an array with their 32*993b0882SAndroid Build Coastguard Worker // first codepoints, and a separate array with their sizes (see kRangeSize 33*993b0882SAndroid Build Coastguard Worker // below). This leads to better memory locality during the binary search (which 34*993b0882SAndroid Build Coastguard Worker // uses only the first codepoints, up until the very end). 35*993b0882SAndroid Build Coastguard Worker // 36*993b0882SAndroid Build Coastguard Worker // kRangeFirst[i] = first codepoint from range #i, \forall 0 <= i < kNumRanges. 37*993b0882SAndroid Build Coastguard Worker extern const uint32 kRangeFirst[]; 38*993b0882SAndroid Build Coastguard Worker 39*993b0882SAndroid Build Coastguard Worker // kRangeSize[i] > 0 is the number of consecutive codepoints in range #i *minus* 40*993b0882SAndroid Build Coastguard Worker // 1, \forall 0 <= i < kNumRanges. I.e., 0 means that the range contains 1 41*993b0882SAndroid Build Coastguard Worker // codepoints. Since we don't have empty ranges, this "minus one" convention 42*993b0882SAndroid Build Coastguard Worker // allows us to use all 2^16 values here. 43*993b0882SAndroid Build Coastguard Worker extern const uint16 kRangeSizeMinusOne[]; 44*993b0882SAndroid Build Coastguard Worker 45*993b0882SAndroid Build Coastguard Worker // Scripts for the ranges from kRanges. For each i such that 0 <= i < 46*993b0882SAndroid Build Coastguard Worker // kNumRanges, the range #i has the script kRangeScript[i]. Each uint8 element 47*993b0882SAndroid Build Coastguard Worker // can be casted to an UScriptCode enum value (see 48*993b0882SAndroid Build Coastguard Worker // unicode/uscript.h). 49*993b0882SAndroid Build Coastguard Worker // 50*993b0882SAndroid Build Coastguard Worker // NOTE: we don't use directly UScriptCode here, as that requires a full int 51*993b0882SAndroid Build Coastguard Worker // (due to USCRIPT_INVALID_CODE = -1). uint8 is enough for us (and shorter!) 52*993b0882SAndroid Build Coastguard Worker extern const uint8 kRangeScript[]; 53*993b0882SAndroid Build Coastguard Worker 54*993b0882SAndroid Build Coastguard Worker // Max value from kRangeScript[]. Scripts are guaranteed to be in the interval 55*993b0882SAndroid Build Coastguard Worker // [0, kMaxScript] (inclusive on both sides). Can be used to e.g., set the 56*993b0882SAndroid Build Coastguard Worker // number of rows in an embedding table for a script-based feature. 57*993b0882SAndroid Build Coastguard Worker extern const uint8 kMaxScript; 58*993b0882SAndroid Build Coastguard Worker 59*993b0882SAndroid Build Coastguard Worker } // namespace approx_script_internal 60*993b0882SAndroid Build Coastguard Worker } // namespace mobile 61*993b0882SAndroid Build Coastguard Worker } // namespace nlp_saft 62*993b0882SAndroid Build Coastguard Worker 63*993b0882SAndroid Build Coastguard Worker #endif // NLP_SAFT_COMPONENTS_LANG_ID_MOBILE_SCRIPT_APPROX_SCRIPT_DATA_H_ 64