1*993b0882SAndroid Build Coastguard Worker /*
2*993b0882SAndroid Build Coastguard Worker * Copyright (C) 2018 The Android Open Source Project
3*993b0882SAndroid Build Coastguard Worker *
4*993b0882SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*993b0882SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*993b0882SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*993b0882SAndroid Build Coastguard Worker *
8*993b0882SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*993b0882SAndroid Build Coastguard Worker *
10*993b0882SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*993b0882SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*993b0882SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*993b0882SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*993b0882SAndroid Build Coastguard Worker * limitations under the License.
15*993b0882SAndroid Build Coastguard Worker */
16*993b0882SAndroid Build Coastguard Worker
17*993b0882SAndroid Build Coastguard Worker // This approach to arenas overcomes many of the limitations described
18*993b0882SAndroid Build Coastguard Worker // in the "Specialized allocators" section of
19*993b0882SAndroid Build Coastguard Worker // http://www.pdos.lcs.mit.edu/~dm/c++-new.html
20*993b0882SAndroid Build Coastguard Worker //
21*993b0882SAndroid Build Coastguard Worker // A somewhat similar approach to Gladiator, but for heap-detection, was
22*993b0882SAndroid Build Coastguard Worker // suggested by Ron van der Wal and Scott Meyers at
23*993b0882SAndroid Build Coastguard Worker // http://www.aristeia.com/BookErrata/M27Comments_frames.html
24*993b0882SAndroid Build Coastguard Worker
25*993b0882SAndroid Build Coastguard Worker #include "utils/base/arena.h"
26*993b0882SAndroid Build Coastguard Worker
27*993b0882SAndroid Build Coastguard Worker #include "utils/base/logging.h"
28*993b0882SAndroid Build Coastguard Worker #include "utils/base/macros.h"
29*993b0882SAndroid Build Coastguard Worker
30*993b0882SAndroid Build Coastguard Worker namespace libtextclassifier3 {
31*993b0882SAndroid Build Coastguard Worker
32*993b0882SAndroid Build Coastguard Worker #ifndef __cpp_aligned_new
aligned_malloc(size_t size,int minimum_alignment)33*993b0882SAndroid Build Coastguard Worker static void *aligned_malloc(size_t size, int minimum_alignment) {
34*993b0882SAndroid Build Coastguard Worker void *ptr = nullptr;
35*993b0882SAndroid Build Coastguard Worker // posix_memalign requires that the requested alignment be at least
36*993b0882SAndroid Build Coastguard Worker // sizeof(void*). In this case, fall back on malloc which should return memory
37*993b0882SAndroid Build Coastguard Worker // aligned to at least the size of a pointer.
38*993b0882SAndroid Build Coastguard Worker const int required_alignment = sizeof(void*);
39*993b0882SAndroid Build Coastguard Worker if (minimum_alignment < required_alignment)
40*993b0882SAndroid Build Coastguard Worker return malloc(size);
41*993b0882SAndroid Build Coastguard Worker if (posix_memalign(&ptr, static_cast<size_t>(minimum_alignment), size) != 0)
42*993b0882SAndroid Build Coastguard Worker return nullptr;
43*993b0882SAndroid Build Coastguard Worker else
44*993b0882SAndroid Build Coastguard Worker return ptr;
45*993b0882SAndroid Build Coastguard Worker }
46*993b0882SAndroid Build Coastguard Worker #endif // !__cpp_aligned_new
47*993b0882SAndroid Build Coastguard Worker
48*993b0882SAndroid Build Coastguard Worker // The value here doesn't matter until page_aligned_ is supported.
49*993b0882SAndroid Build Coastguard Worker static const int kPageSize = 8192; // should be getpagesize()
50*993b0882SAndroid Build Coastguard Worker
51*993b0882SAndroid Build Coastguard Worker // We used to only keep track of how much space has been allocated in
52*993b0882SAndroid Build Coastguard Worker // debug mode. Now we track this for optimized builds, as well. If you
53*993b0882SAndroid Build Coastguard Worker // want to play with the old scheme to see if this helps performance,
54*993b0882SAndroid Build Coastguard Worker // change this TC3_ARENASET() macro to a NOP. However, NOTE: some
55*993b0882SAndroid Build Coastguard Worker // applications of arenas depend on this space information (exported
56*993b0882SAndroid Build Coastguard Worker // via bytes_allocated()).
57*993b0882SAndroid Build Coastguard Worker #define TC3_ARENASET(x) (x)
58*993b0882SAndroid Build Coastguard Worker
59*993b0882SAndroid Build Coastguard Worker namespace {
60*993b0882SAndroid Build Coastguard Worker
61*993b0882SAndroid Build Coastguard Worker #ifdef __cpp_aligned_new
62*993b0882SAndroid Build Coastguard Worker
AllocateBytes(size_t size)63*993b0882SAndroid Build Coastguard Worker char* AllocateBytes(size_t size) {
64*993b0882SAndroid Build Coastguard Worker return static_cast<char*>(::operator new(size));
65*993b0882SAndroid Build Coastguard Worker }
66*993b0882SAndroid Build Coastguard Worker
67*993b0882SAndroid Build Coastguard Worker // REQUIRES: alignment > __STDCPP_DEFAULT_NEW_ALIGNMENT__
68*993b0882SAndroid Build Coastguard Worker //
69*993b0882SAndroid Build Coastguard Worker // For alignments <=__STDCPP_DEFAULT_NEW_ALIGNMENT__, AllocateBytes() will
70*993b0882SAndroid Build Coastguard Worker // provide the correct alignment.
AllocateAlignedBytes(size_t size,size_t alignment)71*993b0882SAndroid Build Coastguard Worker char* AllocateAlignedBytes(size_t size, size_t alignment) {
72*993b0882SAndroid Build Coastguard Worker TC3_CHECK_GT(alignment, __STDCPP_DEFAULT_NEW_ALIGNMENT__);
73*993b0882SAndroid Build Coastguard Worker return static_cast<char*>(::operator new(size, std::align_val_t(alignment)));
74*993b0882SAndroid Build Coastguard Worker }
75*993b0882SAndroid Build Coastguard Worker
DeallocateBytes(void * ptr,size_t size,size_t alignment)76*993b0882SAndroid Build Coastguard Worker void DeallocateBytes(void* ptr, size_t size, size_t alignment) {
77*993b0882SAndroid Build Coastguard Worker if (alignment > __STDCPP_DEFAULT_NEW_ALIGNMENT__) {
78*993b0882SAndroid Build Coastguard Worker #ifdef __cpp_sized_deallocation
79*993b0882SAndroid Build Coastguard Worker ::operator delete(ptr, size, std::align_val_t(alignment));
80*993b0882SAndroid Build Coastguard Worker #else // !__cpp_sized_deallocation
81*993b0882SAndroid Build Coastguard Worker ::operator delete(ptr, std::align_val_t(alignment));
82*993b0882SAndroid Build Coastguard Worker #endif // !__cpp_sized_deallocation
83*993b0882SAndroid Build Coastguard Worker } else {
84*993b0882SAndroid Build Coastguard Worker #ifdef __cpp_sized_deallocation
85*993b0882SAndroid Build Coastguard Worker ::operator delete(ptr, size);
86*993b0882SAndroid Build Coastguard Worker #else // !__cpp_sized_deallocation
87*993b0882SAndroid Build Coastguard Worker ::operator delete(ptr);
88*993b0882SAndroid Build Coastguard Worker #endif // !__cpp_sized_deallocation
89*993b0882SAndroid Build Coastguard Worker }
90*993b0882SAndroid Build Coastguard Worker }
91*993b0882SAndroid Build Coastguard Worker
92*993b0882SAndroid Build Coastguard Worker #else // !__cpp_aligned_new
93*993b0882SAndroid Build Coastguard Worker
94*993b0882SAndroid Build Coastguard Worker char* AllocateBytes(size_t size) {
95*993b0882SAndroid Build Coastguard Worker return static_cast<char*>(malloc(size));
96*993b0882SAndroid Build Coastguard Worker }
97*993b0882SAndroid Build Coastguard Worker
98*993b0882SAndroid Build Coastguard Worker char* AllocateAlignedBytes(size_t size, size_t alignment) {
99*993b0882SAndroid Build Coastguard Worker return static_cast<char*>(aligned_malloc(size, alignment));
100*993b0882SAndroid Build Coastguard Worker }
101*993b0882SAndroid Build Coastguard Worker
102*993b0882SAndroid Build Coastguard Worker void DeallocateBytes(void* ptr, size_t size, size_t alignment) {
103*993b0882SAndroid Build Coastguard Worker free(ptr);
104*993b0882SAndroid Build Coastguard Worker }
105*993b0882SAndroid Build Coastguard Worker
106*993b0882SAndroid Build Coastguard Worker #endif // !__cpp_aligned_new
107*993b0882SAndroid Build Coastguard Worker
108*993b0882SAndroid Build Coastguard Worker } // namespace
109*993b0882SAndroid Build Coastguard Worker
110*993b0882SAndroid Build Coastguard Worker const int BaseArena::kDefaultAlignment;
111*993b0882SAndroid Build Coastguard Worker
112*993b0882SAndroid Build Coastguard Worker // ----------------------------------------------------------------------
113*993b0882SAndroid Build Coastguard Worker // BaseArena::BaseArena()
114*993b0882SAndroid Build Coastguard Worker // BaseArena::~BaseArena()
115*993b0882SAndroid Build Coastguard Worker // Destroying the arena automatically calls Reset()
116*993b0882SAndroid Build Coastguard Worker // ----------------------------------------------------------------------
117*993b0882SAndroid Build Coastguard Worker
BaseArena(char * first,const size_t orig_block_size,bool align_to_page)118*993b0882SAndroid Build Coastguard Worker BaseArena::BaseArena(char* first, const size_t orig_block_size,
119*993b0882SAndroid Build Coastguard Worker bool align_to_page)
120*993b0882SAndroid Build Coastguard Worker : remaining_(0),
121*993b0882SAndroid Build Coastguard Worker block_size_(orig_block_size),
122*993b0882SAndroid Build Coastguard Worker freestart_(nullptr), // set for real in Reset()
123*993b0882SAndroid Build Coastguard Worker last_alloc_(nullptr),
124*993b0882SAndroid Build Coastguard Worker overflow_blocks_(nullptr),
125*993b0882SAndroid Build Coastguard Worker first_block_externally_owned_(first != nullptr),
126*993b0882SAndroid Build Coastguard Worker page_aligned_(align_to_page),
127*993b0882SAndroid Build Coastguard Worker blocks_alloced_(1) {
128*993b0882SAndroid Build Coastguard Worker // Trivial check that aligned objects can actually be allocated.
129*993b0882SAndroid Build Coastguard Worker TC3_CHECK_GT(block_size_, kDefaultAlignment)
130*993b0882SAndroid Build Coastguard Worker << "orig_block_size = " << orig_block_size;
131*993b0882SAndroid Build Coastguard Worker if (page_aligned_) {
132*993b0882SAndroid Build Coastguard Worker // kPageSize must be power of 2, so make sure of this.
133*993b0882SAndroid Build Coastguard Worker TC3_CHECK(kPageSize > 0 && 0 == (kPageSize & (kPageSize - 1)))
134*993b0882SAndroid Build Coastguard Worker << "kPageSize[ " << kPageSize << "] is not "
135*993b0882SAndroid Build Coastguard Worker << "correctly initialized: not a power of 2.";
136*993b0882SAndroid Build Coastguard Worker }
137*993b0882SAndroid Build Coastguard Worker
138*993b0882SAndroid Build Coastguard Worker if (first) {
139*993b0882SAndroid Build Coastguard Worker TC3_CHECK(!page_aligned_ ||
140*993b0882SAndroid Build Coastguard Worker (reinterpret_cast<uintptr_t>(first) & (kPageSize - 1)) == 0);
141*993b0882SAndroid Build Coastguard Worker first_blocks_[0].mem = first;
142*993b0882SAndroid Build Coastguard Worker first_blocks_[0].size = orig_block_size;
143*993b0882SAndroid Build Coastguard Worker } else {
144*993b0882SAndroid Build Coastguard Worker if (page_aligned_) {
145*993b0882SAndroid Build Coastguard Worker // Make sure the blocksize is page multiple, as we need to end on a page
146*993b0882SAndroid Build Coastguard Worker // boundary.
147*993b0882SAndroid Build Coastguard Worker TC3_CHECK_EQ(block_size_ & (kPageSize - 1), 0) << "block_size is not a"
148*993b0882SAndroid Build Coastguard Worker << "multiple of kPageSize";
149*993b0882SAndroid Build Coastguard Worker first_blocks_[0].mem = AllocateAlignedBytes(block_size_, kPageSize);
150*993b0882SAndroid Build Coastguard Worker first_blocks_[0].alignment = kPageSize;
151*993b0882SAndroid Build Coastguard Worker TC3_CHECK(nullptr != first_blocks_[0].mem);
152*993b0882SAndroid Build Coastguard Worker } else {
153*993b0882SAndroid Build Coastguard Worker first_blocks_[0].mem = AllocateBytes(block_size_);
154*993b0882SAndroid Build Coastguard Worker first_blocks_[0].alignment = 0;
155*993b0882SAndroid Build Coastguard Worker }
156*993b0882SAndroid Build Coastguard Worker first_blocks_[0].size = block_size_;
157*993b0882SAndroid Build Coastguard Worker }
158*993b0882SAndroid Build Coastguard Worker
159*993b0882SAndroid Build Coastguard Worker Reset();
160*993b0882SAndroid Build Coastguard Worker }
161*993b0882SAndroid Build Coastguard Worker
~BaseArena()162*993b0882SAndroid Build Coastguard Worker BaseArena::~BaseArena() {
163*993b0882SAndroid Build Coastguard Worker FreeBlocks();
164*993b0882SAndroid Build Coastguard Worker assert(overflow_blocks_ == nullptr); // FreeBlocks() should do that
165*993b0882SAndroid Build Coastguard Worker #ifdef ADDRESS_SANITIZER
166*993b0882SAndroid Build Coastguard Worker if (first_block_externally_owned_) {
167*993b0882SAndroid Build Coastguard Worker ASAN_UNPOISON_MEMORY_REGION(first_blocks_[0].mem, first_blocks_[0].size);
168*993b0882SAndroid Build Coastguard Worker }
169*993b0882SAndroid Build Coastguard Worker #endif
170*993b0882SAndroid Build Coastguard Worker // The first X blocks stay allocated always by default. Delete them now.
171*993b0882SAndroid Build Coastguard Worker for (int i = first_block_externally_owned_ ? 1 : 0;
172*993b0882SAndroid Build Coastguard Worker i < blocks_alloced_; ++i) {
173*993b0882SAndroid Build Coastguard Worker DeallocateBytes(first_blocks_[i].mem, first_blocks_[i].size,
174*993b0882SAndroid Build Coastguard Worker first_blocks_[i].alignment);
175*993b0882SAndroid Build Coastguard Worker }
176*993b0882SAndroid Build Coastguard Worker }
177*993b0882SAndroid Build Coastguard Worker
178*993b0882SAndroid Build Coastguard Worker // ----------------------------------------------------------------------
179*993b0882SAndroid Build Coastguard Worker // BaseArena::block_count()
180*993b0882SAndroid Build Coastguard Worker // Only reason this is in .cc file is because it involves STL.
181*993b0882SAndroid Build Coastguard Worker // ----------------------------------------------------------------------
182*993b0882SAndroid Build Coastguard Worker
block_count() const183*993b0882SAndroid Build Coastguard Worker int BaseArena::block_count() const {
184*993b0882SAndroid Build Coastguard Worker return (blocks_alloced_ +
185*993b0882SAndroid Build Coastguard Worker (overflow_blocks_ ? static_cast<int>(overflow_blocks_->size()) : 0));
186*993b0882SAndroid Build Coastguard Worker }
187*993b0882SAndroid Build Coastguard Worker
188*993b0882SAndroid Build Coastguard Worker // Returns true iff it advances freestart_ to the first position
189*993b0882SAndroid Build Coastguard Worker // satisfying alignment without exhausting the current block.
SatisfyAlignment(size_t alignment)190*993b0882SAndroid Build Coastguard Worker bool BaseArena::SatisfyAlignment(size_t alignment) {
191*993b0882SAndroid Build Coastguard Worker const size_t overage =
192*993b0882SAndroid Build Coastguard Worker reinterpret_cast<size_t>(freestart_) & (alignment - 1);
193*993b0882SAndroid Build Coastguard Worker if (overage > 0) {
194*993b0882SAndroid Build Coastguard Worker const size_t waste = alignment - overage;
195*993b0882SAndroid Build Coastguard Worker if (waste >= remaining_) {
196*993b0882SAndroid Build Coastguard Worker return false;
197*993b0882SAndroid Build Coastguard Worker }
198*993b0882SAndroid Build Coastguard Worker freestart_ += waste;
199*993b0882SAndroid Build Coastguard Worker remaining_ -= waste;
200*993b0882SAndroid Build Coastguard Worker }
201*993b0882SAndroid Build Coastguard Worker TC3_DCHECK_EQ(0, reinterpret_cast<size_t>(freestart_) & (alignment - 1));
202*993b0882SAndroid Build Coastguard Worker return true;
203*993b0882SAndroid Build Coastguard Worker }
204*993b0882SAndroid Build Coastguard Worker
205*993b0882SAndroid Build Coastguard Worker // ----------------------------------------------------------------------
206*993b0882SAndroid Build Coastguard Worker // BaseArena::Reset()
207*993b0882SAndroid Build Coastguard Worker // Clears all the memory an arena is using.
208*993b0882SAndroid Build Coastguard Worker // ----------------------------------------------------------------------
209*993b0882SAndroid Build Coastguard Worker
Reset()210*993b0882SAndroid Build Coastguard Worker void BaseArena::Reset() {
211*993b0882SAndroid Build Coastguard Worker FreeBlocks();
212*993b0882SAndroid Build Coastguard Worker freestart_ = first_blocks_[0].mem;
213*993b0882SAndroid Build Coastguard Worker remaining_ = first_blocks_[0].size;
214*993b0882SAndroid Build Coastguard Worker last_alloc_ = nullptr;
215*993b0882SAndroid Build Coastguard Worker #ifdef ADDRESS_SANITIZER
216*993b0882SAndroid Build Coastguard Worker ASAN_POISON_MEMORY_REGION(freestart_, remaining_);
217*993b0882SAndroid Build Coastguard Worker #endif
218*993b0882SAndroid Build Coastguard Worker
219*993b0882SAndroid Build Coastguard Worker TC3_ARENASET(status_.bytes_allocated_ = block_size_);
220*993b0882SAndroid Build Coastguard Worker
221*993b0882SAndroid Build Coastguard Worker // There is no guarantee the first block is properly aligned, so
222*993b0882SAndroid Build Coastguard Worker // enforce that now.
223*993b0882SAndroid Build Coastguard Worker TC3_CHECK(SatisfyAlignment(kDefaultAlignment));
224*993b0882SAndroid Build Coastguard Worker
225*993b0882SAndroid Build Coastguard Worker freestart_when_empty_ = freestart_;
226*993b0882SAndroid Build Coastguard Worker }
227*993b0882SAndroid Build Coastguard Worker
228*993b0882SAndroid Build Coastguard Worker // ----------------------------------------------------------------------
229*993b0882SAndroid Build Coastguard Worker // BaseArena::MakeNewBlock()
230*993b0882SAndroid Build Coastguard Worker // Our sbrk() equivalent. We always make blocks of the same size
231*993b0882SAndroid Build Coastguard Worker // (though GetMemory() can also make a new block for really big
232*993b0882SAndroid Build Coastguard Worker // data.
233*993b0882SAndroid Build Coastguard Worker // ----------------------------------------------------------------------
234*993b0882SAndroid Build Coastguard Worker
MakeNewBlock(const uint32 alignment)235*993b0882SAndroid Build Coastguard Worker void BaseArena::MakeNewBlock(const uint32 alignment) {
236*993b0882SAndroid Build Coastguard Worker AllocatedBlock *block = AllocNewBlock(block_size_, alignment);
237*993b0882SAndroid Build Coastguard Worker freestart_ = block->mem;
238*993b0882SAndroid Build Coastguard Worker remaining_ = block->size;
239*993b0882SAndroid Build Coastguard Worker TC3_CHECK(SatisfyAlignment(alignment));
240*993b0882SAndroid Build Coastguard Worker }
241*993b0882SAndroid Build Coastguard Worker
242*993b0882SAndroid Build Coastguard Worker // The following simple numeric routines also exist in util/math/mathutil.h
243*993b0882SAndroid Build Coastguard Worker // but we don't want to depend on that library.
244*993b0882SAndroid Build Coastguard Worker
245*993b0882SAndroid Build Coastguard Worker // Euclid's algorithm for Greatest Common Denominator.
GCD(uint32 x,uint32 y)246*993b0882SAndroid Build Coastguard Worker static uint32 GCD(uint32 x, uint32 y) {
247*993b0882SAndroid Build Coastguard Worker while (y != 0) {
248*993b0882SAndroid Build Coastguard Worker uint32 r = x % y;
249*993b0882SAndroid Build Coastguard Worker x = y;
250*993b0882SAndroid Build Coastguard Worker y = r;
251*993b0882SAndroid Build Coastguard Worker }
252*993b0882SAndroid Build Coastguard Worker return x;
253*993b0882SAndroid Build Coastguard Worker }
254*993b0882SAndroid Build Coastguard Worker
LeastCommonMultiple(uint32 a,uint32 b)255*993b0882SAndroid Build Coastguard Worker static uint32 LeastCommonMultiple(uint32 a, uint32 b) {
256*993b0882SAndroid Build Coastguard Worker if (a > b) {
257*993b0882SAndroid Build Coastguard Worker return (a / GCD(a, b)) * b;
258*993b0882SAndroid Build Coastguard Worker } else if (a < b) {
259*993b0882SAndroid Build Coastguard Worker return (b / GCD(b, a)) * a;
260*993b0882SAndroid Build Coastguard Worker } else {
261*993b0882SAndroid Build Coastguard Worker return a;
262*993b0882SAndroid Build Coastguard Worker }
263*993b0882SAndroid Build Coastguard Worker }
264*993b0882SAndroid Build Coastguard Worker
265*993b0882SAndroid Build Coastguard Worker // -------------------------------------------------------------
266*993b0882SAndroid Build Coastguard Worker // BaseArena::AllocNewBlock()
267*993b0882SAndroid Build Coastguard Worker // Adds and returns an AllocatedBlock.
268*993b0882SAndroid Build Coastguard Worker // The returned AllocatedBlock* is valid until the next call
269*993b0882SAndroid Build Coastguard Worker // to AllocNewBlock or Reset. (i.e. anything that might
270*993b0882SAndroid Build Coastguard Worker // affect overflow_blocks_).
271*993b0882SAndroid Build Coastguard Worker // -------------------------------------------------------------
272*993b0882SAndroid Build Coastguard Worker
AllocNewBlock(const size_t block_size,const uint32 alignment)273*993b0882SAndroid Build Coastguard Worker BaseArena::AllocatedBlock* BaseArena::AllocNewBlock(const size_t block_size,
274*993b0882SAndroid Build Coastguard Worker const uint32 alignment) {
275*993b0882SAndroid Build Coastguard Worker AllocatedBlock *block;
276*993b0882SAndroid Build Coastguard Worker // Find the next block.
277*993b0882SAndroid Build Coastguard Worker if (blocks_alloced_ < TC3_ARRAYSIZE(first_blocks_)) {
278*993b0882SAndroid Build Coastguard Worker // Use one of the pre-allocated blocks
279*993b0882SAndroid Build Coastguard Worker block = &first_blocks_[blocks_alloced_++];
280*993b0882SAndroid Build Coastguard Worker } else { // oops, out of space, move to the vector
281*993b0882SAndroid Build Coastguard Worker if (overflow_blocks_ == nullptr)
282*993b0882SAndroid Build Coastguard Worker overflow_blocks_ = new std::vector<AllocatedBlock>;
283*993b0882SAndroid Build Coastguard Worker // Adds another block to the vector.
284*993b0882SAndroid Build Coastguard Worker overflow_blocks_->resize(overflow_blocks_->size()+1);
285*993b0882SAndroid Build Coastguard Worker // block points to the last block of the vector.
286*993b0882SAndroid Build Coastguard Worker block = &overflow_blocks_->back();
287*993b0882SAndroid Build Coastguard Worker }
288*993b0882SAndroid Build Coastguard Worker
289*993b0882SAndroid Build Coastguard Worker // NOTE(tucker): this utility is made slightly more complex by
290*993b0882SAndroid Build Coastguard Worker // not disallowing the case where alignment > block_size.
291*993b0882SAndroid Build Coastguard Worker // Can we, without breaking existing code?
292*993b0882SAndroid Build Coastguard Worker
293*993b0882SAndroid Build Coastguard Worker // If page_aligned_, then alignment must be a multiple of page size.
294*993b0882SAndroid Build Coastguard Worker // Otherwise, must be a multiple of kDefaultAlignment, unless
295*993b0882SAndroid Build Coastguard Worker // requested alignment is 1, in which case we don't care at all.
296*993b0882SAndroid Build Coastguard Worker const uint32 adjusted_alignment =
297*993b0882SAndroid Build Coastguard Worker page_aligned_ ? LeastCommonMultiple(kPageSize, alignment)
298*993b0882SAndroid Build Coastguard Worker : (alignment > 1 ? LeastCommonMultiple(alignment, kDefaultAlignment) : 1);
299*993b0882SAndroid Build Coastguard Worker TC3_CHECK_LE(adjusted_alignment, 1 << 20)
300*993b0882SAndroid Build Coastguard Worker << "Alignment on boundaries greater than 1MB not supported.";
301*993b0882SAndroid Build Coastguard Worker
302*993b0882SAndroid Build Coastguard Worker // If block_size > alignment we force block_size to be a multiple
303*993b0882SAndroid Build Coastguard Worker // of alignment; if block_size < alignment we make no adjustment, unless
304*993b0882SAndroid Build Coastguard Worker // page_aligned_ is true, in which case it must be a multiple of
305*993b0882SAndroid Build Coastguard Worker // kPageSize because SetProtect() will assume that.
306*993b0882SAndroid Build Coastguard Worker size_t adjusted_block_size = block_size;
307*993b0882SAndroid Build Coastguard Worker #ifdef __STDCPP_DEFAULT_NEW_ALIGNMENT__
308*993b0882SAndroid Build Coastguard Worker if (adjusted_alignment > __STDCPP_DEFAULT_NEW_ALIGNMENT__) {
309*993b0882SAndroid Build Coastguard Worker #else
310*993b0882SAndroid Build Coastguard Worker if (adjusted_alignment > 1) {
311*993b0882SAndroid Build Coastguard Worker #endif
312*993b0882SAndroid Build Coastguard Worker if (adjusted_block_size > adjusted_alignment) {
313*993b0882SAndroid Build Coastguard Worker const uint32 excess = adjusted_block_size % adjusted_alignment;
314*993b0882SAndroid Build Coastguard Worker adjusted_block_size += (excess > 0 ? adjusted_alignment - excess : 0);
315*993b0882SAndroid Build Coastguard Worker }
316*993b0882SAndroid Build Coastguard Worker if (page_aligned_) {
317*993b0882SAndroid Build Coastguard Worker size_t num_pages = ((adjusted_block_size - 1)/kPageSize) + 1;
318*993b0882SAndroid Build Coastguard Worker adjusted_block_size = num_pages * kPageSize;
319*993b0882SAndroid Build Coastguard Worker }
320*993b0882SAndroid Build Coastguard Worker block->mem = AllocateAlignedBytes(adjusted_block_size, adjusted_alignment);
321*993b0882SAndroid Build Coastguard Worker } else {
322*993b0882SAndroid Build Coastguard Worker block->mem = AllocateBytes(adjusted_block_size);
323*993b0882SAndroid Build Coastguard Worker }
324*993b0882SAndroid Build Coastguard Worker block->size = adjusted_block_size;
325*993b0882SAndroid Build Coastguard Worker block->alignment = adjusted_alignment;
326*993b0882SAndroid Build Coastguard Worker TC3_CHECK(nullptr != block->mem)
327*993b0882SAndroid Build Coastguard Worker << "block_size=" << block_size
328*993b0882SAndroid Build Coastguard Worker << " adjusted_block_size=" << adjusted_block_size
329*993b0882SAndroid Build Coastguard Worker << " alignment=" << alignment
330*993b0882SAndroid Build Coastguard Worker << " adjusted_alignment=" << adjusted_alignment;
331*993b0882SAndroid Build Coastguard Worker
332*993b0882SAndroid Build Coastguard Worker TC3_ARENASET(status_.bytes_allocated_ += adjusted_block_size);
333*993b0882SAndroid Build Coastguard Worker
334*993b0882SAndroid Build Coastguard Worker #ifdef ADDRESS_SANITIZER
335*993b0882SAndroid Build Coastguard Worker ASAN_POISON_MEMORY_REGION(block->mem, block->size);
336*993b0882SAndroid Build Coastguard Worker #endif
337*993b0882SAndroid Build Coastguard Worker return block;
338*993b0882SAndroid Build Coastguard Worker }
339*993b0882SAndroid Build Coastguard Worker
340*993b0882SAndroid Build Coastguard Worker // ----------------------------------------------------------------------
341*993b0882SAndroid Build Coastguard Worker // BaseArena::IndexToBlock()
342*993b0882SAndroid Build Coastguard Worker // Index encoding is as follows:
343*993b0882SAndroid Build Coastguard Worker // For blocks in the first_blocks_ array, we use index of the block in
344*993b0882SAndroid Build Coastguard Worker // the array.
345*993b0882SAndroid Build Coastguard Worker // For blocks in the overflow_blocks_ vector, we use the index of the
346*993b0882SAndroid Build Coastguard Worker // block in iverflow_blocks_, plus the size of the first_blocks_ array.
347*993b0882SAndroid Build Coastguard Worker // ----------------------------------------------------------------------
348*993b0882SAndroid Build Coastguard Worker
349*993b0882SAndroid Build Coastguard Worker const BaseArena::AllocatedBlock *BaseArena::IndexToBlock(int index) const {
350*993b0882SAndroid Build Coastguard Worker if (index < TC3_ARRAYSIZE(first_blocks_)) {
351*993b0882SAndroid Build Coastguard Worker return &first_blocks_[index];
352*993b0882SAndroid Build Coastguard Worker }
353*993b0882SAndroid Build Coastguard Worker TC3_CHECK(overflow_blocks_ != nullptr);
354*993b0882SAndroid Build Coastguard Worker int index_in_overflow_blocks = index - TC3_ARRAYSIZE(first_blocks_);
355*993b0882SAndroid Build Coastguard Worker TC3_CHECK_GE(index_in_overflow_blocks, 0);
356*993b0882SAndroid Build Coastguard Worker TC3_CHECK_LT(static_cast<size_t>(index_in_overflow_blocks),
357*993b0882SAndroid Build Coastguard Worker overflow_blocks_->size());
358*993b0882SAndroid Build Coastguard Worker return &(*overflow_blocks_)[index_in_overflow_blocks];
359*993b0882SAndroid Build Coastguard Worker }
360*993b0882SAndroid Build Coastguard Worker
361*993b0882SAndroid Build Coastguard Worker // ----------------------------------------------------------------------
362*993b0882SAndroid Build Coastguard Worker // BaseArena::GetMemoryFallback()
363*993b0882SAndroid Build Coastguard Worker // We take memory out of our pool, aligned on the byte boundary
364*993b0882SAndroid Build Coastguard Worker // requested. If we don't have space in our current pool, we
365*993b0882SAndroid Build Coastguard Worker // allocate a new block (wasting the remaining space in the
366*993b0882SAndroid Build Coastguard Worker // current block) and give you that. If your memory needs are
367*993b0882SAndroid Build Coastguard Worker // too big for a single block, we make a special your-memory-only
368*993b0882SAndroid Build Coastguard Worker // allocation -- this is equivalent to not using the arena at all.
369*993b0882SAndroid Build Coastguard Worker // ----------------------------------------------------------------------
370*993b0882SAndroid Build Coastguard Worker
371*993b0882SAndroid Build Coastguard Worker void* BaseArena::GetMemoryFallback(const size_t size, const int alignment) {
372*993b0882SAndroid Build Coastguard Worker if (0 == size) {
373*993b0882SAndroid Build Coastguard Worker return nullptr; // stl/stl_alloc.h says this is okay
374*993b0882SAndroid Build Coastguard Worker }
375*993b0882SAndroid Build Coastguard Worker
376*993b0882SAndroid Build Coastguard Worker // alignment must be a positive power of 2.
377*993b0882SAndroid Build Coastguard Worker TC3_CHECK(alignment > 0 && 0 == (alignment & (alignment - 1)));
378*993b0882SAndroid Build Coastguard Worker
379*993b0882SAndroid Build Coastguard Worker // If the object is more than a quarter of the block size, allocate
380*993b0882SAndroid Build Coastguard Worker // it separately to avoid wasting too much space in leftover bytes.
381*993b0882SAndroid Build Coastguard Worker if (block_size_ == 0 || size > block_size_/4) {
382*993b0882SAndroid Build Coastguard Worker // Use a block separate from all other allocations; in particular
383*993b0882SAndroid Build Coastguard Worker // we don't update last_alloc_ so you can't reclaim space on this block.
384*993b0882SAndroid Build Coastguard Worker AllocatedBlock* b = AllocNewBlock(size, alignment);
385*993b0882SAndroid Build Coastguard Worker #ifdef ADDRESS_SANITIZER
386*993b0882SAndroid Build Coastguard Worker ASAN_UNPOISON_MEMORY_REGION(b->mem, b->size);
387*993b0882SAndroid Build Coastguard Worker #endif
388*993b0882SAndroid Build Coastguard Worker return b->mem;
389*993b0882SAndroid Build Coastguard Worker }
390*993b0882SAndroid Build Coastguard Worker
391*993b0882SAndroid Build Coastguard Worker // Enforce alignment on freestart_ then check for adequate space,
392*993b0882SAndroid Build Coastguard Worker // which may require starting a new block.
393*993b0882SAndroid Build Coastguard Worker if (!SatisfyAlignment(alignment) || size > remaining_) {
394*993b0882SAndroid Build Coastguard Worker MakeNewBlock(alignment);
395*993b0882SAndroid Build Coastguard Worker }
396*993b0882SAndroid Build Coastguard Worker TC3_CHECK_LE(size, remaining_);
397*993b0882SAndroid Build Coastguard Worker
398*993b0882SAndroid Build Coastguard Worker remaining_ -= size;
399*993b0882SAndroid Build Coastguard Worker last_alloc_ = freestart_;
400*993b0882SAndroid Build Coastguard Worker freestart_ += size;
401*993b0882SAndroid Build Coastguard Worker
402*993b0882SAndroid Build Coastguard Worker #ifdef ADDRESS_SANITIZER
403*993b0882SAndroid Build Coastguard Worker ASAN_UNPOISON_MEMORY_REGION(last_alloc_, size);
404*993b0882SAndroid Build Coastguard Worker #endif
405*993b0882SAndroid Build Coastguard Worker return reinterpret_cast<void*>(last_alloc_);
406*993b0882SAndroid Build Coastguard Worker }
407*993b0882SAndroid Build Coastguard Worker
408*993b0882SAndroid Build Coastguard Worker // ----------------------------------------------------------------------
409*993b0882SAndroid Build Coastguard Worker // BaseArena::ReturnMemoryFallback()
410*993b0882SAndroid Build Coastguard Worker // BaseArena::FreeBlocks()
411*993b0882SAndroid Build Coastguard Worker // Unlike GetMemory(), which does actual work, ReturnMemory() is a
412*993b0882SAndroid Build Coastguard Worker // no-op: we don't "free" memory until Reset() is called. We do
413*993b0882SAndroid Build Coastguard Worker // update some stats, though. Note we do no checking that the
414*993b0882SAndroid Build Coastguard Worker // pointer you pass in was actually allocated by us, or that it
415*993b0882SAndroid Build Coastguard Worker // was allocated for the size you say, so be careful here!
416*993b0882SAndroid Build Coastguard Worker // FreeBlocks() does the work for Reset(), actually freeing all
417*993b0882SAndroid Build Coastguard Worker // memory allocated in one fell swoop.
418*993b0882SAndroid Build Coastguard Worker // ----------------------------------------------------------------------
419*993b0882SAndroid Build Coastguard Worker
420*993b0882SAndroid Build Coastguard Worker void BaseArena::FreeBlocks() {
421*993b0882SAndroid Build Coastguard Worker for ( int i = 1; i < blocks_alloced_; ++i ) { // keep first block alloced
422*993b0882SAndroid Build Coastguard Worker DeallocateBytes(first_blocks_[i].mem, first_blocks_[i].size,
423*993b0882SAndroid Build Coastguard Worker first_blocks_[i].alignment);
424*993b0882SAndroid Build Coastguard Worker first_blocks_[i].mem = nullptr;
425*993b0882SAndroid Build Coastguard Worker first_blocks_[i].size = 0;
426*993b0882SAndroid Build Coastguard Worker }
427*993b0882SAndroid Build Coastguard Worker blocks_alloced_ = 1;
428*993b0882SAndroid Build Coastguard Worker if (overflow_blocks_ != nullptr) {
429*993b0882SAndroid Build Coastguard Worker std::vector<AllocatedBlock>::iterator it;
430*993b0882SAndroid Build Coastguard Worker for (it = overflow_blocks_->begin(); it != overflow_blocks_->end(); ++it) {
431*993b0882SAndroid Build Coastguard Worker DeallocateBytes(it->mem, it->size, it->alignment);
432*993b0882SAndroid Build Coastguard Worker }
433*993b0882SAndroid Build Coastguard Worker delete overflow_blocks_; // These should be used very rarely
434*993b0882SAndroid Build Coastguard Worker overflow_blocks_ = nullptr;
435*993b0882SAndroid Build Coastguard Worker }
436*993b0882SAndroid Build Coastguard Worker }
437*993b0882SAndroid Build Coastguard Worker
438*993b0882SAndroid Build Coastguard Worker // ----------------------------------------------------------------------
439*993b0882SAndroid Build Coastguard Worker // BaseArena::AdjustLastAlloc()
440*993b0882SAndroid Build Coastguard Worker // If you realize you didn't want your last alloc to be for
441*993b0882SAndroid Build Coastguard Worker // the size you asked, after all, you can fix it by calling
442*993b0882SAndroid Build Coastguard Worker // this. We'll grow or shrink the last-alloc region if we
443*993b0882SAndroid Build Coastguard Worker // can (we can always shrink, but we might not be able to
444*993b0882SAndroid Build Coastguard Worker // grow if you want to grow too big.
445*993b0882SAndroid Build Coastguard Worker // RETURNS true if we successfully modified the last-alloc
446*993b0882SAndroid Build Coastguard Worker // region, false if the pointer you passed in wasn't actually
447*993b0882SAndroid Build Coastguard Worker // the last alloc or if you tried to grow bigger than we could.
448*993b0882SAndroid Build Coastguard Worker // ----------------------------------------------------------------------
449*993b0882SAndroid Build Coastguard Worker
450*993b0882SAndroid Build Coastguard Worker bool BaseArena::AdjustLastAlloc(void *last_alloc, const size_t newsize) {
451*993b0882SAndroid Build Coastguard Worker // It's only legal to call this on the last thing you alloced.
452*993b0882SAndroid Build Coastguard Worker if (last_alloc == nullptr || last_alloc != last_alloc_) return false;
453*993b0882SAndroid Build Coastguard Worker // last_alloc_ should never point into a "big" block, w/ size >= block_size_
454*993b0882SAndroid Build Coastguard Worker assert(freestart_ >= last_alloc_ && freestart_ <= last_alloc_ + block_size_);
455*993b0882SAndroid Build Coastguard Worker assert(remaining_ >= 0); // should be: it's a size_t!
456*993b0882SAndroid Build Coastguard Worker if (newsize > (freestart_ - last_alloc_) + remaining_)
457*993b0882SAndroid Build Coastguard Worker return false; // not enough room, even after we get back last_alloc_ space
458*993b0882SAndroid Build Coastguard Worker const char* old_freestart = freestart_; // where last alloc used to end
459*993b0882SAndroid Build Coastguard Worker freestart_ = last_alloc_ + newsize; // where last alloc ends now
460*993b0882SAndroid Build Coastguard Worker remaining_ -= (freestart_ - old_freestart); // how much new space we've taken
461*993b0882SAndroid Build Coastguard Worker
462*993b0882SAndroid Build Coastguard Worker #ifdef ADDRESS_SANITIZER
463*993b0882SAndroid Build Coastguard Worker ASAN_UNPOISON_MEMORY_REGION(last_alloc_, newsize);
464*993b0882SAndroid Build Coastguard Worker ASAN_POISON_MEMORY_REGION(freestart_, remaining_);
465*993b0882SAndroid Build Coastguard Worker #endif
466*993b0882SAndroid Build Coastguard Worker return true;
467*993b0882SAndroid Build Coastguard Worker }
468*993b0882SAndroid Build Coastguard Worker
469*993b0882SAndroid Build Coastguard Worker // ----------------------------------------------------------------------
470*993b0882SAndroid Build Coastguard Worker // UnsafeArena::Realloc()
471*993b0882SAndroid Build Coastguard Worker // SafeArena::Realloc()
472*993b0882SAndroid Build Coastguard Worker // If you decide you want to grow -- or shrink -- a memory region,
473*993b0882SAndroid Build Coastguard Worker // we'll do it for you here. Typically this will involve copying
474*993b0882SAndroid Build Coastguard Worker // the existing memory to somewhere else on the arena that has
475*993b0882SAndroid Build Coastguard Worker // more space reserved. But if you're reallocing the last-allocated
476*993b0882SAndroid Build Coastguard Worker // block, we may be able to accommodate you just by updating a
477*993b0882SAndroid Build Coastguard Worker // pointer. In any case, we return a pointer to the new memory
478*993b0882SAndroid Build Coastguard Worker // location, which may be the same as the pointer you passed in.
479*993b0882SAndroid Build Coastguard Worker // Here's an example of how you might use Realloc():
480*993b0882SAndroid Build Coastguard Worker //
481*993b0882SAndroid Build Coastguard Worker // compr_buf = arena->Alloc(uncompr_size); // get too-much space
482*993b0882SAndroid Build Coastguard Worker // int compr_size;
483*993b0882SAndroid Build Coastguard Worker // zlib.Compress(uncompr_buf, uncompr_size, compr_buf, &compr_size);
484*993b0882SAndroid Build Coastguard Worker // compr_buf = arena->Realloc(compr_buf, uncompr_size, compr_size);
485*993b0882SAndroid Build Coastguard Worker // ----------------------------------------------------------------------
486*993b0882SAndroid Build Coastguard Worker
487*993b0882SAndroid Build Coastguard Worker char* UnsafeArena::Realloc(char* original, size_t oldsize, size_t newsize) {
488*993b0882SAndroid Build Coastguard Worker assert(oldsize >= 0 && newsize >= 0);
489*993b0882SAndroid Build Coastguard Worker // if original happens to be the last allocation we can avoid fragmentation.
490*993b0882SAndroid Build Coastguard Worker if (AdjustLastAlloc(original, newsize)) {
491*993b0882SAndroid Build Coastguard Worker return original;
492*993b0882SAndroid Build Coastguard Worker }
493*993b0882SAndroid Build Coastguard Worker
494*993b0882SAndroid Build Coastguard Worker char* resized = original;
495*993b0882SAndroid Build Coastguard Worker if (newsize > oldsize) {
496*993b0882SAndroid Build Coastguard Worker resized = Alloc(newsize);
497*993b0882SAndroid Build Coastguard Worker memcpy(resized, original, oldsize);
498*993b0882SAndroid Build Coastguard Worker } else {
499*993b0882SAndroid Build Coastguard Worker // no need to do anything; we're ain't reclaiming any memory!
500*993b0882SAndroid Build Coastguard Worker }
501*993b0882SAndroid Build Coastguard Worker
502*993b0882SAndroid Build Coastguard Worker #ifdef ADDRESS_SANITIZER
503*993b0882SAndroid Build Coastguard Worker // Alloc already returns unpoisoned memory, but handling both cases here
504*993b0882SAndroid Build Coastguard Worker // allows us to poison the old memory without worrying about whether or not it
505*993b0882SAndroid Build Coastguard Worker // overlaps with the new memory. Thus, we must poison the old memory first.
506*993b0882SAndroid Build Coastguard Worker ASAN_POISON_MEMORY_REGION(original, oldsize);
507*993b0882SAndroid Build Coastguard Worker ASAN_UNPOISON_MEMORY_REGION(resized, newsize);
508*993b0882SAndroid Build Coastguard Worker #endif
509*993b0882SAndroid Build Coastguard Worker return resized;
510*993b0882SAndroid Build Coastguard Worker }
511*993b0882SAndroid Build Coastguard Worker
512*993b0882SAndroid Build Coastguard Worker // Avoid weak vtables by defining a dummy key method.
513*993b0882SAndroid Build Coastguard Worker void UnsafeArena::UnusedKeyMethod() {}
514*993b0882SAndroid Build Coastguard Worker
515*993b0882SAndroid Build Coastguard Worker } // namespace libtextclassifier3
516