xref: /aosp_15_r20/external/libvpx/examples/vp8_multi_resolution_encoder.c (revision fb1b10ab9aebc7c7068eedab379b749d7e3900be)
1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker  *  Copyright (c) 2010 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker  *
4*fb1b10abSAndroid Build Coastguard Worker  *  Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker  *  that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker  *  tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker  *  in the file PATENTS.  All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker  *  be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker  */
10*fb1b10abSAndroid Build Coastguard Worker 
11*fb1b10abSAndroid Build Coastguard Worker /*
12*fb1b10abSAndroid Build Coastguard Worker  * This is an example demonstrating multi-resolution encoding in VP8.
13*fb1b10abSAndroid Build Coastguard Worker  * High-resolution input video is down-sampled to lower-resolutions. The
14*fb1b10abSAndroid Build Coastguard Worker  * encoder then encodes the video and outputs multiple bitstreams with
15*fb1b10abSAndroid Build Coastguard Worker  * different resolutions.
16*fb1b10abSAndroid Build Coastguard Worker  *
17*fb1b10abSAndroid Build Coastguard Worker  * This test also allows for settings temporal layers for each spatial layer.
18*fb1b10abSAndroid Build Coastguard Worker  * Different number of temporal layers per spatial stream may be used.
19*fb1b10abSAndroid Build Coastguard Worker  * Currently up to 3 temporal layers per spatial stream (encoder) are supported
20*fb1b10abSAndroid Build Coastguard Worker  * in this test.
21*fb1b10abSAndroid Build Coastguard Worker  */
22*fb1b10abSAndroid Build Coastguard Worker 
23*fb1b10abSAndroid Build Coastguard Worker #include "./vpx_config.h"
24*fb1b10abSAndroid Build Coastguard Worker 
25*fb1b10abSAndroid Build Coastguard Worker #include <stdio.h>
26*fb1b10abSAndroid Build Coastguard Worker #include <stdlib.h>
27*fb1b10abSAndroid Build Coastguard Worker #include <stdarg.h>
28*fb1b10abSAndroid Build Coastguard Worker #include <string.h>
29*fb1b10abSAndroid Build Coastguard Worker #include <math.h>
30*fb1b10abSAndroid Build Coastguard Worker #include <assert.h>
31*fb1b10abSAndroid Build Coastguard Worker #include <sys/time.h>
32*fb1b10abSAndroid Build Coastguard Worker #include "vpx_ports/vpx_timer.h"
33*fb1b10abSAndroid Build Coastguard Worker #include "vpx/vpx_encoder.h"
34*fb1b10abSAndroid Build Coastguard Worker #include "vpx/vp8cx.h"
35*fb1b10abSAndroid Build Coastguard Worker #include "vpx_ports/mem_ops.h"
36*fb1b10abSAndroid Build Coastguard Worker #include "../tools_common.h"
37*fb1b10abSAndroid Build Coastguard Worker #define interface (vpx_codec_vp8_cx())
38*fb1b10abSAndroid Build Coastguard Worker #define fourcc 0x30385056
39*fb1b10abSAndroid Build Coastguard Worker 
usage_exit(void)40*fb1b10abSAndroid Build Coastguard Worker void usage_exit(void) { exit(EXIT_FAILURE); }
41*fb1b10abSAndroid Build Coastguard Worker 
42*fb1b10abSAndroid Build Coastguard Worker /*
43*fb1b10abSAndroid Build Coastguard Worker  * The input video frame is downsampled several times to generate a multi-level
44*fb1b10abSAndroid Build Coastguard Worker  * hierarchical structure. NUM_ENCODERS is defined as the number of encoding
45*fb1b10abSAndroid Build Coastguard Worker  * levels required. For example, if the size of input video is 1280x720,
46*fb1b10abSAndroid Build Coastguard Worker  * NUM_ENCODERS is 3, and down-sampling factor is 2, the encoder outputs 3
47*fb1b10abSAndroid Build Coastguard Worker  * bitstreams with resolution of 1280x720(level 0), 640x360(level 1), and
48*fb1b10abSAndroid Build Coastguard Worker  * 320x180(level 2) respectively.
49*fb1b10abSAndroid Build Coastguard Worker  */
50*fb1b10abSAndroid Build Coastguard Worker 
51*fb1b10abSAndroid Build Coastguard Worker /* Number of encoders (spatial resolutions) used in this test. */
52*fb1b10abSAndroid Build Coastguard Worker #define NUM_ENCODERS 3
53*fb1b10abSAndroid Build Coastguard Worker 
54*fb1b10abSAndroid Build Coastguard Worker /* Maximum number of temporal layers allowed for this test. */
55*fb1b10abSAndroid Build Coastguard Worker #define MAX_NUM_TEMPORAL_LAYERS 3
56*fb1b10abSAndroid Build Coastguard Worker 
57*fb1b10abSAndroid Build Coastguard Worker /* This example uses the scaler function in libyuv. */
58*fb1b10abSAndroid Build Coastguard Worker #include "third_party/libyuv/include/libyuv/basic_types.h"
59*fb1b10abSAndroid Build Coastguard Worker #include "third_party/libyuv/include/libyuv/scale.h"
60*fb1b10abSAndroid Build Coastguard Worker #include "third_party/libyuv/include/libyuv/cpu_id.h"
61*fb1b10abSAndroid Build Coastguard Worker 
62*fb1b10abSAndroid Build Coastguard Worker int (*read_frame_p)(FILE *f, vpx_image_t *img);
63*fb1b10abSAndroid Build Coastguard Worker 
mulres_read_frame(FILE * f,vpx_image_t * img)64*fb1b10abSAndroid Build Coastguard Worker static int mulres_read_frame(FILE *f, vpx_image_t *img) {
65*fb1b10abSAndroid Build Coastguard Worker   size_t nbytes, to_read;
66*fb1b10abSAndroid Build Coastguard Worker   int res = 1;
67*fb1b10abSAndroid Build Coastguard Worker 
68*fb1b10abSAndroid Build Coastguard Worker   to_read = img->w * img->h * 3 / 2;
69*fb1b10abSAndroid Build Coastguard Worker   nbytes = fread(img->planes[0], 1, to_read, f);
70*fb1b10abSAndroid Build Coastguard Worker   if (nbytes != to_read) {
71*fb1b10abSAndroid Build Coastguard Worker     res = 0;
72*fb1b10abSAndroid Build Coastguard Worker     if (nbytes > 0)
73*fb1b10abSAndroid Build Coastguard Worker       printf("Warning: Read partial frame. Check your width & height!\n");
74*fb1b10abSAndroid Build Coastguard Worker   }
75*fb1b10abSAndroid Build Coastguard Worker   return res;
76*fb1b10abSAndroid Build Coastguard Worker }
77*fb1b10abSAndroid Build Coastguard Worker 
mulres_read_frame_by_row(FILE * f,vpx_image_t * img)78*fb1b10abSAndroid Build Coastguard Worker static int mulres_read_frame_by_row(FILE *f, vpx_image_t *img) {
79*fb1b10abSAndroid Build Coastguard Worker   size_t nbytes, to_read;
80*fb1b10abSAndroid Build Coastguard Worker   int res = 1;
81*fb1b10abSAndroid Build Coastguard Worker   int plane;
82*fb1b10abSAndroid Build Coastguard Worker 
83*fb1b10abSAndroid Build Coastguard Worker   for (plane = 0; plane < 3; plane++) {
84*fb1b10abSAndroid Build Coastguard Worker     unsigned char *ptr;
85*fb1b10abSAndroid Build Coastguard Worker     int w = (plane ? (1 + img->d_w) / 2 : img->d_w);
86*fb1b10abSAndroid Build Coastguard Worker     int h = (plane ? (1 + img->d_h) / 2 : img->d_h);
87*fb1b10abSAndroid Build Coastguard Worker     int r;
88*fb1b10abSAndroid Build Coastguard Worker 
89*fb1b10abSAndroid Build Coastguard Worker     /* Determine the correct plane based on the image format. The for-loop
90*fb1b10abSAndroid Build Coastguard Worker      * always counts in Y,U,V order, but this may not match the order of
91*fb1b10abSAndroid Build Coastguard Worker      * the data on disk.
92*fb1b10abSAndroid Build Coastguard Worker      */
93*fb1b10abSAndroid Build Coastguard Worker     switch (plane) {
94*fb1b10abSAndroid Build Coastguard Worker       case 1:
95*fb1b10abSAndroid Build Coastguard Worker         ptr = img->planes[img->fmt == VPX_IMG_FMT_YV12 ? VPX_PLANE_V
96*fb1b10abSAndroid Build Coastguard Worker                                                        : VPX_PLANE_U];
97*fb1b10abSAndroid Build Coastguard Worker         break;
98*fb1b10abSAndroid Build Coastguard Worker       case 2:
99*fb1b10abSAndroid Build Coastguard Worker         ptr = img->planes[img->fmt == VPX_IMG_FMT_YV12 ? VPX_PLANE_U
100*fb1b10abSAndroid Build Coastguard Worker                                                        : VPX_PLANE_V];
101*fb1b10abSAndroid Build Coastguard Worker         break;
102*fb1b10abSAndroid Build Coastguard Worker       default: ptr = img->planes[plane];
103*fb1b10abSAndroid Build Coastguard Worker     }
104*fb1b10abSAndroid Build Coastguard Worker 
105*fb1b10abSAndroid Build Coastguard Worker     for (r = 0; r < h; r++) {
106*fb1b10abSAndroid Build Coastguard Worker       to_read = w;
107*fb1b10abSAndroid Build Coastguard Worker 
108*fb1b10abSAndroid Build Coastguard Worker       nbytes = fread(ptr, 1, to_read, f);
109*fb1b10abSAndroid Build Coastguard Worker       if (nbytes != to_read) {
110*fb1b10abSAndroid Build Coastguard Worker         res = 0;
111*fb1b10abSAndroid Build Coastguard Worker         if (nbytes > 0)
112*fb1b10abSAndroid Build Coastguard Worker           printf("Warning: Read partial frame. Check your width & height!\n");
113*fb1b10abSAndroid Build Coastguard Worker         break;
114*fb1b10abSAndroid Build Coastguard Worker       }
115*fb1b10abSAndroid Build Coastguard Worker 
116*fb1b10abSAndroid Build Coastguard Worker       ptr += img->stride[plane];
117*fb1b10abSAndroid Build Coastguard Worker     }
118*fb1b10abSAndroid Build Coastguard Worker     if (!res) break;
119*fb1b10abSAndroid Build Coastguard Worker   }
120*fb1b10abSAndroid Build Coastguard Worker 
121*fb1b10abSAndroid Build Coastguard Worker   return res;
122*fb1b10abSAndroid Build Coastguard Worker }
123*fb1b10abSAndroid Build Coastguard Worker 
write_ivf_file_header(FILE * outfile,const vpx_codec_enc_cfg_t * cfg,int frame_cnt)124*fb1b10abSAndroid Build Coastguard Worker static void write_ivf_file_header(FILE *outfile, const vpx_codec_enc_cfg_t *cfg,
125*fb1b10abSAndroid Build Coastguard Worker                                   int frame_cnt) {
126*fb1b10abSAndroid Build Coastguard Worker   char header[32];
127*fb1b10abSAndroid Build Coastguard Worker 
128*fb1b10abSAndroid Build Coastguard Worker   if (cfg->g_pass != VPX_RC_ONE_PASS && cfg->g_pass != VPX_RC_LAST_PASS) return;
129*fb1b10abSAndroid Build Coastguard Worker   header[0] = 'D';
130*fb1b10abSAndroid Build Coastguard Worker   header[1] = 'K';
131*fb1b10abSAndroid Build Coastguard Worker   header[2] = 'I';
132*fb1b10abSAndroid Build Coastguard Worker   header[3] = 'F';
133*fb1b10abSAndroid Build Coastguard Worker   mem_put_le16(header + 4, 0);                    /* version */
134*fb1b10abSAndroid Build Coastguard Worker   mem_put_le16(header + 6, 32);                   /* headersize */
135*fb1b10abSAndroid Build Coastguard Worker   mem_put_le32(header + 8, fourcc);               /* headersize */
136*fb1b10abSAndroid Build Coastguard Worker   mem_put_le16(header + 12, cfg->g_w);            /* width */
137*fb1b10abSAndroid Build Coastguard Worker   mem_put_le16(header + 14, cfg->g_h);            /* height */
138*fb1b10abSAndroid Build Coastguard Worker   mem_put_le32(header + 16, cfg->g_timebase.den); /* rate */
139*fb1b10abSAndroid Build Coastguard Worker   mem_put_le32(header + 20, cfg->g_timebase.num); /* scale */
140*fb1b10abSAndroid Build Coastguard Worker   mem_put_le32(header + 24, frame_cnt);           /* length */
141*fb1b10abSAndroid Build Coastguard Worker   mem_put_le32(header + 28, 0);                   /* unused */
142*fb1b10abSAndroid Build Coastguard Worker 
143*fb1b10abSAndroid Build Coastguard Worker   (void)fwrite(header, 1, 32, outfile);
144*fb1b10abSAndroid Build Coastguard Worker }
145*fb1b10abSAndroid Build Coastguard Worker 
write_ivf_frame_header(FILE * outfile,const vpx_codec_cx_pkt_t * pkt)146*fb1b10abSAndroid Build Coastguard Worker static void write_ivf_frame_header(FILE *outfile,
147*fb1b10abSAndroid Build Coastguard Worker                                    const vpx_codec_cx_pkt_t *pkt) {
148*fb1b10abSAndroid Build Coastguard Worker   char header[12];
149*fb1b10abSAndroid Build Coastguard Worker   vpx_codec_pts_t pts;
150*fb1b10abSAndroid Build Coastguard Worker 
151*fb1b10abSAndroid Build Coastguard Worker   if (pkt->kind != VPX_CODEC_CX_FRAME_PKT) return;
152*fb1b10abSAndroid Build Coastguard Worker 
153*fb1b10abSAndroid Build Coastguard Worker   pts = pkt->data.frame.pts;
154*fb1b10abSAndroid Build Coastguard Worker   mem_put_le32(header, (int)pkt->data.frame.sz);
155*fb1b10abSAndroid Build Coastguard Worker   mem_put_le32(header + 4, pts & 0xFFFFFFFF);
156*fb1b10abSAndroid Build Coastguard Worker   mem_put_le32(header + 8, pts >> 32);
157*fb1b10abSAndroid Build Coastguard Worker 
158*fb1b10abSAndroid Build Coastguard Worker   (void)fwrite(header, 1, 12, outfile);
159*fb1b10abSAndroid Build Coastguard Worker }
160*fb1b10abSAndroid Build Coastguard Worker 
161*fb1b10abSAndroid Build Coastguard Worker /* Temporal scaling parameters */
162*fb1b10abSAndroid Build Coastguard Worker /* This sets all the temporal layer parameters given |num_temporal_layers|,
163*fb1b10abSAndroid Build Coastguard Worker  * including the target bit allocation across temporal layers. Bit allocation
164*fb1b10abSAndroid Build Coastguard Worker  * parameters will be passed in as user parameters in another version.
165*fb1b10abSAndroid Build Coastguard Worker  */
set_temporal_layer_pattern(int num_temporal_layers,vpx_codec_enc_cfg_t * cfg,int bitrate,int * layer_flags)166*fb1b10abSAndroid Build Coastguard Worker static void set_temporal_layer_pattern(int num_temporal_layers,
167*fb1b10abSAndroid Build Coastguard Worker                                        vpx_codec_enc_cfg_t *cfg, int bitrate,
168*fb1b10abSAndroid Build Coastguard Worker                                        int *layer_flags) {
169*fb1b10abSAndroid Build Coastguard Worker   assert(num_temporal_layers <= MAX_NUM_TEMPORAL_LAYERS);
170*fb1b10abSAndroid Build Coastguard Worker   switch (num_temporal_layers) {
171*fb1b10abSAndroid Build Coastguard Worker     case 1: {
172*fb1b10abSAndroid Build Coastguard Worker       /* 1-layer */
173*fb1b10abSAndroid Build Coastguard Worker       cfg->ts_number_layers = 1;
174*fb1b10abSAndroid Build Coastguard Worker       cfg->ts_periodicity = 1;
175*fb1b10abSAndroid Build Coastguard Worker       cfg->ts_rate_decimator[0] = 1;
176*fb1b10abSAndroid Build Coastguard Worker       cfg->ts_layer_id[0] = 0;
177*fb1b10abSAndroid Build Coastguard Worker       cfg->ts_target_bitrate[0] = bitrate;
178*fb1b10abSAndroid Build Coastguard Worker 
179*fb1b10abSAndroid Build Coastguard Worker       // Update L only.
180*fb1b10abSAndroid Build Coastguard Worker       layer_flags[0] = VP8_EFLAG_NO_UPD_GF | VP8_EFLAG_NO_UPD_ARF;
181*fb1b10abSAndroid Build Coastguard Worker       break;
182*fb1b10abSAndroid Build Coastguard Worker     }
183*fb1b10abSAndroid Build Coastguard Worker 
184*fb1b10abSAndroid Build Coastguard Worker     case 2: {
185*fb1b10abSAndroid Build Coastguard Worker       /* 2-layers, with sync point at first frame of layer 1. */
186*fb1b10abSAndroid Build Coastguard Worker       cfg->ts_number_layers = 2;
187*fb1b10abSAndroid Build Coastguard Worker       cfg->ts_periodicity = 2;
188*fb1b10abSAndroid Build Coastguard Worker       cfg->ts_rate_decimator[0] = 2;
189*fb1b10abSAndroid Build Coastguard Worker       cfg->ts_rate_decimator[1] = 1;
190*fb1b10abSAndroid Build Coastguard Worker       cfg->ts_layer_id[0] = 0;
191*fb1b10abSAndroid Build Coastguard Worker       cfg->ts_layer_id[1] = 1;
192*fb1b10abSAndroid Build Coastguard Worker       // Use 60/40 bit allocation as example.
193*fb1b10abSAndroid Build Coastguard Worker       cfg->ts_target_bitrate[0] = (int)(0.6f * bitrate);
194*fb1b10abSAndroid Build Coastguard Worker       cfg->ts_target_bitrate[1] = bitrate;
195*fb1b10abSAndroid Build Coastguard Worker 
196*fb1b10abSAndroid Build Coastguard Worker       /* 0=L, 1=GF */
197*fb1b10abSAndroid Build Coastguard Worker       // ARF is used as predictor for all frames, and is only updated on
198*fb1b10abSAndroid Build Coastguard Worker       // key frame. Sync point every 8 frames.
199*fb1b10abSAndroid Build Coastguard Worker 
200*fb1b10abSAndroid Build Coastguard Worker       // Layer 0: predict from L and ARF, update L and G.
201*fb1b10abSAndroid Build Coastguard Worker       layer_flags[0] = VP8_EFLAG_NO_REF_GF | VP8_EFLAG_NO_UPD_ARF;
202*fb1b10abSAndroid Build Coastguard Worker 
203*fb1b10abSAndroid Build Coastguard Worker       // Layer 1: sync point: predict from L and ARF, and update G.
204*fb1b10abSAndroid Build Coastguard Worker       layer_flags[1] =
205*fb1b10abSAndroid Build Coastguard Worker           VP8_EFLAG_NO_REF_GF | VP8_EFLAG_NO_UPD_LAST | VP8_EFLAG_NO_UPD_ARF;
206*fb1b10abSAndroid Build Coastguard Worker 
207*fb1b10abSAndroid Build Coastguard Worker       // Layer 0, predict from L and ARF, update L.
208*fb1b10abSAndroid Build Coastguard Worker       layer_flags[2] =
209*fb1b10abSAndroid Build Coastguard Worker           VP8_EFLAG_NO_REF_GF | VP8_EFLAG_NO_UPD_GF | VP8_EFLAG_NO_UPD_ARF;
210*fb1b10abSAndroid Build Coastguard Worker 
211*fb1b10abSAndroid Build Coastguard Worker       // Layer 1: predict from L, G and ARF, and update G.
212*fb1b10abSAndroid Build Coastguard Worker       layer_flags[3] = VP8_EFLAG_NO_UPD_ARF | VP8_EFLAG_NO_UPD_LAST |
213*fb1b10abSAndroid Build Coastguard Worker                        VP8_EFLAG_NO_UPD_ENTROPY;
214*fb1b10abSAndroid Build Coastguard Worker 
215*fb1b10abSAndroid Build Coastguard Worker       // Layer 0
216*fb1b10abSAndroid Build Coastguard Worker       layer_flags[4] = layer_flags[2];
217*fb1b10abSAndroid Build Coastguard Worker 
218*fb1b10abSAndroid Build Coastguard Worker       // Layer 1
219*fb1b10abSAndroid Build Coastguard Worker       layer_flags[5] = layer_flags[3];
220*fb1b10abSAndroid Build Coastguard Worker 
221*fb1b10abSAndroid Build Coastguard Worker       // Layer 0
222*fb1b10abSAndroid Build Coastguard Worker       layer_flags[6] = layer_flags[4];
223*fb1b10abSAndroid Build Coastguard Worker 
224*fb1b10abSAndroid Build Coastguard Worker       // Layer 1
225*fb1b10abSAndroid Build Coastguard Worker       layer_flags[7] = layer_flags[5];
226*fb1b10abSAndroid Build Coastguard Worker       break;
227*fb1b10abSAndroid Build Coastguard Worker     }
228*fb1b10abSAndroid Build Coastguard Worker 
229*fb1b10abSAndroid Build Coastguard Worker     case 3:
230*fb1b10abSAndroid Build Coastguard Worker     default: {
231*fb1b10abSAndroid Build Coastguard Worker       // 3-layers structure where ARF is used as predictor for all frames,
232*fb1b10abSAndroid Build Coastguard Worker       // and is only updated on key frame.
233*fb1b10abSAndroid Build Coastguard Worker       // Sync points for layer 1 and 2 every 8 frames.
234*fb1b10abSAndroid Build Coastguard Worker       cfg->ts_number_layers = 3;
235*fb1b10abSAndroid Build Coastguard Worker       cfg->ts_periodicity = 4;
236*fb1b10abSAndroid Build Coastguard Worker       cfg->ts_rate_decimator[0] = 4;
237*fb1b10abSAndroid Build Coastguard Worker       cfg->ts_rate_decimator[1] = 2;
238*fb1b10abSAndroid Build Coastguard Worker       cfg->ts_rate_decimator[2] = 1;
239*fb1b10abSAndroid Build Coastguard Worker       cfg->ts_layer_id[0] = 0;
240*fb1b10abSAndroid Build Coastguard Worker       cfg->ts_layer_id[1] = 2;
241*fb1b10abSAndroid Build Coastguard Worker       cfg->ts_layer_id[2] = 1;
242*fb1b10abSAndroid Build Coastguard Worker       cfg->ts_layer_id[3] = 2;
243*fb1b10abSAndroid Build Coastguard Worker       // Use 45/20/35 bit allocation as example.
244*fb1b10abSAndroid Build Coastguard Worker       cfg->ts_target_bitrate[0] = (int)(0.45f * bitrate);
245*fb1b10abSAndroid Build Coastguard Worker       cfg->ts_target_bitrate[1] = (int)(0.65f * bitrate);
246*fb1b10abSAndroid Build Coastguard Worker       cfg->ts_target_bitrate[2] = bitrate;
247*fb1b10abSAndroid Build Coastguard Worker 
248*fb1b10abSAndroid Build Coastguard Worker       /* 0=L, 1=GF, 2=ARF */
249*fb1b10abSAndroid Build Coastguard Worker 
250*fb1b10abSAndroid Build Coastguard Worker       // Layer 0: predict from L and ARF; update L and G.
251*fb1b10abSAndroid Build Coastguard Worker       layer_flags[0] = VP8_EFLAG_NO_UPD_ARF | VP8_EFLAG_NO_REF_GF;
252*fb1b10abSAndroid Build Coastguard Worker 
253*fb1b10abSAndroid Build Coastguard Worker       // Layer 2: sync point: predict from L and ARF; update none.
254*fb1b10abSAndroid Build Coastguard Worker       layer_flags[1] = VP8_EFLAG_NO_REF_GF | VP8_EFLAG_NO_UPD_GF |
255*fb1b10abSAndroid Build Coastguard Worker                        VP8_EFLAG_NO_UPD_ARF | VP8_EFLAG_NO_UPD_LAST |
256*fb1b10abSAndroid Build Coastguard Worker                        VP8_EFLAG_NO_UPD_ENTROPY;
257*fb1b10abSAndroid Build Coastguard Worker 
258*fb1b10abSAndroid Build Coastguard Worker       // Layer 1: sync point: predict from L and ARF; update G.
259*fb1b10abSAndroid Build Coastguard Worker       layer_flags[2] =
260*fb1b10abSAndroid Build Coastguard Worker           VP8_EFLAG_NO_REF_GF | VP8_EFLAG_NO_UPD_ARF | VP8_EFLAG_NO_UPD_LAST;
261*fb1b10abSAndroid Build Coastguard Worker 
262*fb1b10abSAndroid Build Coastguard Worker       // Layer 2: predict from L, G, ARF; update none.
263*fb1b10abSAndroid Build Coastguard Worker       layer_flags[3] = VP8_EFLAG_NO_UPD_GF | VP8_EFLAG_NO_UPD_ARF |
264*fb1b10abSAndroid Build Coastguard Worker                        VP8_EFLAG_NO_UPD_LAST | VP8_EFLAG_NO_UPD_ENTROPY;
265*fb1b10abSAndroid Build Coastguard Worker 
266*fb1b10abSAndroid Build Coastguard Worker       // Layer 0: predict from L and ARF; update L.
267*fb1b10abSAndroid Build Coastguard Worker       layer_flags[4] =
268*fb1b10abSAndroid Build Coastguard Worker           VP8_EFLAG_NO_UPD_GF | VP8_EFLAG_NO_UPD_ARF | VP8_EFLAG_NO_REF_GF;
269*fb1b10abSAndroid Build Coastguard Worker 
270*fb1b10abSAndroid Build Coastguard Worker       // Layer 2: predict from L, G, ARF; update none.
271*fb1b10abSAndroid Build Coastguard Worker       layer_flags[5] = layer_flags[3];
272*fb1b10abSAndroid Build Coastguard Worker 
273*fb1b10abSAndroid Build Coastguard Worker       // Layer 1: predict from L, G, ARF; update G.
274*fb1b10abSAndroid Build Coastguard Worker       layer_flags[6] = VP8_EFLAG_NO_UPD_ARF | VP8_EFLAG_NO_UPD_LAST;
275*fb1b10abSAndroid Build Coastguard Worker 
276*fb1b10abSAndroid Build Coastguard Worker       // Layer 2: predict from L, G, ARF; update none.
277*fb1b10abSAndroid Build Coastguard Worker       layer_flags[7] = layer_flags[3];
278*fb1b10abSAndroid Build Coastguard Worker       break;
279*fb1b10abSAndroid Build Coastguard Worker     }
280*fb1b10abSAndroid Build Coastguard Worker   }
281*fb1b10abSAndroid Build Coastguard Worker }
282*fb1b10abSAndroid Build Coastguard Worker 
283*fb1b10abSAndroid Build Coastguard Worker /* The periodicity of the pattern given the number of temporal layers. */
284*fb1b10abSAndroid Build Coastguard Worker static int periodicity_to_num_layers[MAX_NUM_TEMPORAL_LAYERS] = { 1, 8, 8 };
285*fb1b10abSAndroid Build Coastguard Worker 
main(int argc,char ** argv)286*fb1b10abSAndroid Build Coastguard Worker int main(int argc, char **argv) {
287*fb1b10abSAndroid Build Coastguard Worker   FILE *infile, *outfile[NUM_ENCODERS];
288*fb1b10abSAndroid Build Coastguard Worker   FILE *downsampled_input[NUM_ENCODERS - 1];
289*fb1b10abSAndroid Build Coastguard Worker   char filename[50];
290*fb1b10abSAndroid Build Coastguard Worker   vpx_codec_ctx_t codec[NUM_ENCODERS];
291*fb1b10abSAndroid Build Coastguard Worker   vpx_codec_enc_cfg_t cfg[NUM_ENCODERS];
292*fb1b10abSAndroid Build Coastguard Worker   int frame_cnt = 0;
293*fb1b10abSAndroid Build Coastguard Worker   vpx_image_t raw[NUM_ENCODERS];
294*fb1b10abSAndroid Build Coastguard Worker   vpx_codec_err_t res[NUM_ENCODERS];
295*fb1b10abSAndroid Build Coastguard Worker 
296*fb1b10abSAndroid Build Coastguard Worker   int i;
297*fb1b10abSAndroid Build Coastguard Worker   int width;
298*fb1b10abSAndroid Build Coastguard Worker   int height;
299*fb1b10abSAndroid Build Coastguard Worker   int length_frame;
300*fb1b10abSAndroid Build Coastguard Worker   int frame_avail;
301*fb1b10abSAndroid Build Coastguard Worker   int got_data;
302*fb1b10abSAndroid Build Coastguard Worker   int flags = 0;
303*fb1b10abSAndroid Build Coastguard Worker   int layer_id = 0;
304*fb1b10abSAndroid Build Coastguard Worker 
305*fb1b10abSAndroid Build Coastguard Worker   int layer_flags[VPX_TS_MAX_PERIODICITY * NUM_ENCODERS] = { 0 };
306*fb1b10abSAndroid Build Coastguard Worker   int flag_periodicity;
307*fb1b10abSAndroid Build Coastguard Worker 
308*fb1b10abSAndroid Build Coastguard Worker   /*Currently, only realtime mode is supported in multi-resolution encoding.*/
309*fb1b10abSAndroid Build Coastguard Worker   int arg_deadline = VPX_DL_REALTIME;
310*fb1b10abSAndroid Build Coastguard Worker 
311*fb1b10abSAndroid Build Coastguard Worker   /* Set show_psnr to 1/0 to show/not show PSNR. Choose show_psnr=0 if you
312*fb1b10abSAndroid Build Coastguard Worker      don't need to know PSNR, which will skip PSNR calculation and save
313*fb1b10abSAndroid Build Coastguard Worker      encoding time. */
314*fb1b10abSAndroid Build Coastguard Worker   int show_psnr = 0;
315*fb1b10abSAndroid Build Coastguard Worker   int key_frame_insert = 0;
316*fb1b10abSAndroid Build Coastguard Worker   uint64_t psnr_sse_total[NUM_ENCODERS] = { 0 };
317*fb1b10abSAndroid Build Coastguard Worker   uint64_t psnr_samples_total[NUM_ENCODERS] = { 0 };
318*fb1b10abSAndroid Build Coastguard Worker   double psnr_totals[NUM_ENCODERS][4] = { { 0, 0 } };
319*fb1b10abSAndroid Build Coastguard Worker   int psnr_count[NUM_ENCODERS] = { 0 };
320*fb1b10abSAndroid Build Coastguard Worker 
321*fb1b10abSAndroid Build Coastguard Worker   int64_t cx_time = 0;
322*fb1b10abSAndroid Build Coastguard Worker 
323*fb1b10abSAndroid Build Coastguard Worker   /* Set the required target bitrates for each resolution level.
324*fb1b10abSAndroid Build Coastguard Worker    * If target bitrate for highest-resolution level is set to 0,
325*fb1b10abSAndroid Build Coastguard Worker    * (i.e. target_bitrate[0]=0), we skip encoding at that level.
326*fb1b10abSAndroid Build Coastguard Worker    */
327*fb1b10abSAndroid Build Coastguard Worker   unsigned int target_bitrate[NUM_ENCODERS] = { 1000, 500, 100 };
328*fb1b10abSAndroid Build Coastguard Worker 
329*fb1b10abSAndroid Build Coastguard Worker   /* Enter the frame rate of the input video */
330*fb1b10abSAndroid Build Coastguard Worker   int framerate = 30;
331*fb1b10abSAndroid Build Coastguard Worker 
332*fb1b10abSAndroid Build Coastguard Worker   /* Set down-sampling factor for each resolution level.
333*fb1b10abSAndroid Build Coastguard Worker      dsf[0] controls down sampling from level 0 to level 1;
334*fb1b10abSAndroid Build Coastguard Worker      dsf[1] controls down sampling from level 1 to level 2;
335*fb1b10abSAndroid Build Coastguard Worker      dsf[2] is not used. */
336*fb1b10abSAndroid Build Coastguard Worker   vpx_rational_t dsf[NUM_ENCODERS] = { { 2, 1 }, { 2, 1 }, { 1, 1 } };
337*fb1b10abSAndroid Build Coastguard Worker 
338*fb1b10abSAndroid Build Coastguard Worker   /* Set the number of temporal layers for each encoder/resolution level,
339*fb1b10abSAndroid Build Coastguard Worker    * starting from highest resoln down to lowest resoln. */
340*fb1b10abSAndroid Build Coastguard Worker   unsigned int num_temporal_layers[NUM_ENCODERS] = { 3, 3, 3 };
341*fb1b10abSAndroid Build Coastguard Worker 
342*fb1b10abSAndroid Build Coastguard Worker   if (argc != (7 + 3 * NUM_ENCODERS))
343*fb1b10abSAndroid Build Coastguard Worker     die("Usage: %s <width> <height> <frame_rate>  <infile> <outfile(s)> "
344*fb1b10abSAndroid Build Coastguard Worker         "<rate_encoder(s)> <temporal_layer(s)> <key_frame_insert> <output "
345*fb1b10abSAndroid Build Coastguard Worker         "psnr?> \n",
346*fb1b10abSAndroid Build Coastguard Worker         argv[0]);
347*fb1b10abSAndroid Build Coastguard Worker 
348*fb1b10abSAndroid Build Coastguard Worker   printf("Using %s\n", vpx_codec_iface_name(interface));
349*fb1b10abSAndroid Build Coastguard Worker 
350*fb1b10abSAndroid Build Coastguard Worker   width = (int)strtol(argv[1], NULL, 0);
351*fb1b10abSAndroid Build Coastguard Worker   height = (int)strtol(argv[2], NULL, 0);
352*fb1b10abSAndroid Build Coastguard Worker   framerate = (int)strtol(argv[3], NULL, 0);
353*fb1b10abSAndroid Build Coastguard Worker 
354*fb1b10abSAndroid Build Coastguard Worker   if (width < 16 || width % 2 || height < 16 || height % 2)
355*fb1b10abSAndroid Build Coastguard Worker     die("Invalid resolution: %dx%d", width, height);
356*fb1b10abSAndroid Build Coastguard Worker 
357*fb1b10abSAndroid Build Coastguard Worker   /* Open input video file for encoding */
358*fb1b10abSAndroid Build Coastguard Worker   if (!(infile = fopen(argv[4], "rb")))
359*fb1b10abSAndroid Build Coastguard Worker     die("Failed to open %s for reading", argv[4]);
360*fb1b10abSAndroid Build Coastguard Worker 
361*fb1b10abSAndroid Build Coastguard Worker   /* Open output file for each encoder to output bitstreams */
362*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < NUM_ENCODERS; i++) {
363*fb1b10abSAndroid Build Coastguard Worker     if (!target_bitrate[i]) {
364*fb1b10abSAndroid Build Coastguard Worker       outfile[i] = NULL;
365*fb1b10abSAndroid Build Coastguard Worker       continue;
366*fb1b10abSAndroid Build Coastguard Worker     }
367*fb1b10abSAndroid Build Coastguard Worker 
368*fb1b10abSAndroid Build Coastguard Worker     if (!(outfile[i] = fopen(argv[i + 5], "wb")))
369*fb1b10abSAndroid Build Coastguard Worker       die("Failed to open %s for writing", argv[i + 4]);
370*fb1b10abSAndroid Build Coastguard Worker   }
371*fb1b10abSAndroid Build Coastguard Worker 
372*fb1b10abSAndroid Build Coastguard Worker   // Bitrates per spatial layer: overwrite default rates above.
373*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < NUM_ENCODERS; i++) {
374*fb1b10abSAndroid Build Coastguard Worker     target_bitrate[i] = (int)strtol(argv[NUM_ENCODERS + 5 + i], NULL, 0);
375*fb1b10abSAndroid Build Coastguard Worker   }
376*fb1b10abSAndroid Build Coastguard Worker 
377*fb1b10abSAndroid Build Coastguard Worker   // Temporal layers per spatial layers: overwrite default settings above.
378*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < NUM_ENCODERS; i++) {
379*fb1b10abSAndroid Build Coastguard Worker     num_temporal_layers[i] =
380*fb1b10abSAndroid Build Coastguard Worker         (int)strtol(argv[2 * NUM_ENCODERS + 5 + i], NULL, 0);
381*fb1b10abSAndroid Build Coastguard Worker     if (num_temporal_layers[i] < 1 || num_temporal_layers[i] > 3)
382*fb1b10abSAndroid Build Coastguard Worker       die("Invalid temporal layers: %d, Must be 1, 2, or 3. \n",
383*fb1b10abSAndroid Build Coastguard Worker           num_temporal_layers[i]);
384*fb1b10abSAndroid Build Coastguard Worker   }
385*fb1b10abSAndroid Build Coastguard Worker 
386*fb1b10abSAndroid Build Coastguard Worker   /* Open file to write out each spatially downsampled input stream. */
387*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < NUM_ENCODERS - 1; i++) {
388*fb1b10abSAndroid Build Coastguard Worker     // Highest resoln is encoder 0.
389*fb1b10abSAndroid Build Coastguard Worker     if (sprintf(filename, "ds%d.yuv", NUM_ENCODERS - i) < 0) {
390*fb1b10abSAndroid Build Coastguard Worker       return EXIT_FAILURE;
391*fb1b10abSAndroid Build Coastguard Worker     }
392*fb1b10abSAndroid Build Coastguard Worker     downsampled_input[i] = fopen(filename, "wb");
393*fb1b10abSAndroid Build Coastguard Worker   }
394*fb1b10abSAndroid Build Coastguard Worker 
395*fb1b10abSAndroid Build Coastguard Worker   key_frame_insert = (int)strtol(argv[3 * NUM_ENCODERS + 5], NULL, 0);
396*fb1b10abSAndroid Build Coastguard Worker 
397*fb1b10abSAndroid Build Coastguard Worker   show_psnr = (int)strtol(argv[3 * NUM_ENCODERS + 6], NULL, 0);
398*fb1b10abSAndroid Build Coastguard Worker 
399*fb1b10abSAndroid Build Coastguard Worker   /* Populate default encoder configuration */
400*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < NUM_ENCODERS; i++) {
401*fb1b10abSAndroid Build Coastguard Worker     res[i] = vpx_codec_enc_config_default(interface, &cfg[i], 0);
402*fb1b10abSAndroid Build Coastguard Worker     if (res[i]) {
403*fb1b10abSAndroid Build Coastguard Worker       printf("Failed to get config: %s\n", vpx_codec_err_to_string(res[i]));
404*fb1b10abSAndroid Build Coastguard Worker       return EXIT_FAILURE;
405*fb1b10abSAndroid Build Coastguard Worker     }
406*fb1b10abSAndroid Build Coastguard Worker   }
407*fb1b10abSAndroid Build Coastguard Worker 
408*fb1b10abSAndroid Build Coastguard Worker   /*
409*fb1b10abSAndroid Build Coastguard Worker    * Update the default configuration according to needs of the application.
410*fb1b10abSAndroid Build Coastguard Worker    */
411*fb1b10abSAndroid Build Coastguard Worker   /* Highest-resolution encoder settings */
412*fb1b10abSAndroid Build Coastguard Worker   cfg[0].g_w = width;
413*fb1b10abSAndroid Build Coastguard Worker   cfg[0].g_h = height;
414*fb1b10abSAndroid Build Coastguard Worker   cfg[0].rc_dropframe_thresh = 0;
415*fb1b10abSAndroid Build Coastguard Worker   cfg[0].rc_end_usage = VPX_CBR;
416*fb1b10abSAndroid Build Coastguard Worker   cfg[0].rc_resize_allowed = 0;
417*fb1b10abSAndroid Build Coastguard Worker   cfg[0].rc_min_quantizer = 2;
418*fb1b10abSAndroid Build Coastguard Worker   cfg[0].rc_max_quantizer = 56;
419*fb1b10abSAndroid Build Coastguard Worker   cfg[0].rc_undershoot_pct = 100;
420*fb1b10abSAndroid Build Coastguard Worker   cfg[0].rc_overshoot_pct = 15;
421*fb1b10abSAndroid Build Coastguard Worker   cfg[0].rc_buf_initial_sz = 500;
422*fb1b10abSAndroid Build Coastguard Worker   cfg[0].rc_buf_optimal_sz = 600;
423*fb1b10abSAndroid Build Coastguard Worker   cfg[0].rc_buf_sz = 1000;
424*fb1b10abSAndroid Build Coastguard Worker   cfg[0].g_error_resilient = 1; /* Enable error resilient mode */
425*fb1b10abSAndroid Build Coastguard Worker   cfg[0].g_lag_in_frames = 0;
426*fb1b10abSAndroid Build Coastguard Worker 
427*fb1b10abSAndroid Build Coastguard Worker   /* Disable automatic keyframe placement */
428*fb1b10abSAndroid Build Coastguard Worker   /* Note: These 3 settings are copied to all levels. But, except the lowest
429*fb1b10abSAndroid Build Coastguard Worker    * resolution level, all other levels are set to VPX_KF_DISABLED internally.
430*fb1b10abSAndroid Build Coastguard Worker    */
431*fb1b10abSAndroid Build Coastguard Worker   cfg[0].kf_mode = VPX_KF_AUTO;
432*fb1b10abSAndroid Build Coastguard Worker   cfg[0].kf_min_dist = 3000;
433*fb1b10abSAndroid Build Coastguard Worker   cfg[0].kf_max_dist = 3000;
434*fb1b10abSAndroid Build Coastguard Worker 
435*fb1b10abSAndroid Build Coastguard Worker   cfg[0].rc_target_bitrate = target_bitrate[0]; /* Set target bitrate */
436*fb1b10abSAndroid Build Coastguard Worker   cfg[0].g_timebase.num = 1;                    /* Set fps */
437*fb1b10abSAndroid Build Coastguard Worker   cfg[0].g_timebase.den = framerate;
438*fb1b10abSAndroid Build Coastguard Worker 
439*fb1b10abSAndroid Build Coastguard Worker   /* Other-resolution encoder settings */
440*fb1b10abSAndroid Build Coastguard Worker   for (i = 1; i < NUM_ENCODERS; i++) {
441*fb1b10abSAndroid Build Coastguard Worker     memcpy(&cfg[i], &cfg[0], sizeof(vpx_codec_enc_cfg_t));
442*fb1b10abSAndroid Build Coastguard Worker 
443*fb1b10abSAndroid Build Coastguard Worker     cfg[i].rc_target_bitrate = target_bitrate[i];
444*fb1b10abSAndroid Build Coastguard Worker 
445*fb1b10abSAndroid Build Coastguard Worker     /* Note: Width & height of other-resolution encoders are calculated
446*fb1b10abSAndroid Build Coastguard Worker      * from the highest-resolution encoder's size and the corresponding
447*fb1b10abSAndroid Build Coastguard Worker      * down_sampling_factor.
448*fb1b10abSAndroid Build Coastguard Worker      */
449*fb1b10abSAndroid Build Coastguard Worker     {
450*fb1b10abSAndroid Build Coastguard Worker       unsigned int iw = cfg[i - 1].g_w * dsf[i - 1].den + dsf[i - 1].num - 1;
451*fb1b10abSAndroid Build Coastguard Worker       unsigned int ih = cfg[i - 1].g_h * dsf[i - 1].den + dsf[i - 1].num - 1;
452*fb1b10abSAndroid Build Coastguard Worker       cfg[i].g_w = iw / dsf[i - 1].num;
453*fb1b10abSAndroid Build Coastguard Worker       cfg[i].g_h = ih / dsf[i - 1].num;
454*fb1b10abSAndroid Build Coastguard Worker     }
455*fb1b10abSAndroid Build Coastguard Worker 
456*fb1b10abSAndroid Build Coastguard Worker     /* Make width & height to be multiplier of 2. */
457*fb1b10abSAndroid Build Coastguard Worker     // Should support odd size ???
458*fb1b10abSAndroid Build Coastguard Worker     if ((cfg[i].g_w) % 2) cfg[i].g_w++;
459*fb1b10abSAndroid Build Coastguard Worker     if ((cfg[i].g_h) % 2) cfg[i].g_h++;
460*fb1b10abSAndroid Build Coastguard Worker   }
461*fb1b10abSAndroid Build Coastguard Worker 
462*fb1b10abSAndroid Build Coastguard Worker   // Set the number of threads per encode/spatial layer.
463*fb1b10abSAndroid Build Coastguard Worker   // (1, 1, 1) means no encoder threading.
464*fb1b10abSAndroid Build Coastguard Worker   cfg[0].g_threads = 1;
465*fb1b10abSAndroid Build Coastguard Worker   cfg[1].g_threads = 1;
466*fb1b10abSAndroid Build Coastguard Worker   cfg[2].g_threads = 1;
467*fb1b10abSAndroid Build Coastguard Worker 
468*fb1b10abSAndroid Build Coastguard Worker   /* Allocate image for each encoder */
469*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < NUM_ENCODERS; i++)
470*fb1b10abSAndroid Build Coastguard Worker     if (!vpx_img_alloc(&raw[i], VPX_IMG_FMT_I420, cfg[i].g_w, cfg[i].g_h, 32))
471*fb1b10abSAndroid Build Coastguard Worker       die("Failed to allocate image (%dx%d)", cfg[i].g_w, cfg[i].g_h);
472*fb1b10abSAndroid Build Coastguard Worker 
473*fb1b10abSAndroid Build Coastguard Worker   if (raw[0].stride[VPX_PLANE_Y] == (int)raw[0].d_w)
474*fb1b10abSAndroid Build Coastguard Worker     read_frame_p = mulres_read_frame;
475*fb1b10abSAndroid Build Coastguard Worker   else
476*fb1b10abSAndroid Build Coastguard Worker     read_frame_p = mulres_read_frame_by_row;
477*fb1b10abSAndroid Build Coastguard Worker 
478*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < NUM_ENCODERS; i++)
479*fb1b10abSAndroid Build Coastguard Worker     if (outfile[i]) write_ivf_file_header(outfile[i], &cfg[i], 0);
480*fb1b10abSAndroid Build Coastguard Worker 
481*fb1b10abSAndroid Build Coastguard Worker   /* Temporal layers settings */
482*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < NUM_ENCODERS; i++) {
483*fb1b10abSAndroid Build Coastguard Worker     set_temporal_layer_pattern(num_temporal_layers[i], &cfg[i],
484*fb1b10abSAndroid Build Coastguard Worker                                cfg[i].rc_target_bitrate,
485*fb1b10abSAndroid Build Coastguard Worker                                &layer_flags[i * VPX_TS_MAX_PERIODICITY]);
486*fb1b10abSAndroid Build Coastguard Worker   }
487*fb1b10abSAndroid Build Coastguard Worker 
488*fb1b10abSAndroid Build Coastguard Worker   /* Initialize multi-encoder */
489*fb1b10abSAndroid Build Coastguard Worker   if (vpx_codec_enc_init_multi(&codec[0], interface, &cfg[0], NUM_ENCODERS,
490*fb1b10abSAndroid Build Coastguard Worker                                (show_psnr ? VPX_CODEC_USE_PSNR : 0), &dsf[0]))
491*fb1b10abSAndroid Build Coastguard Worker     die_codec(&codec[0], "Failed to initialize encoder");
492*fb1b10abSAndroid Build Coastguard Worker 
493*fb1b10abSAndroid Build Coastguard Worker   /* The extra encoding configuration parameters can be set as follows. */
494*fb1b10abSAndroid Build Coastguard Worker   /* Set encoding speed */
495*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < NUM_ENCODERS; i++) {
496*fb1b10abSAndroid Build Coastguard Worker     int speed = -6;
497*fb1b10abSAndroid Build Coastguard Worker     /* Lower speed for the lowest resolution. */
498*fb1b10abSAndroid Build Coastguard Worker     if (i == NUM_ENCODERS - 1) speed = -4;
499*fb1b10abSAndroid Build Coastguard Worker     if (vpx_codec_control(&codec[i], VP8E_SET_CPUUSED, speed))
500*fb1b10abSAndroid Build Coastguard Worker       die_codec(&codec[i], "Failed to set cpu_used");
501*fb1b10abSAndroid Build Coastguard Worker   }
502*fb1b10abSAndroid Build Coastguard Worker 
503*fb1b10abSAndroid Build Coastguard Worker   /* Set static threshold = 1 for all encoders */
504*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < NUM_ENCODERS; i++) {
505*fb1b10abSAndroid Build Coastguard Worker     if (vpx_codec_control(&codec[i], VP8E_SET_STATIC_THRESHOLD, 1))
506*fb1b10abSAndroid Build Coastguard Worker       die_codec(&codec[i], "Failed to set static threshold");
507*fb1b10abSAndroid Build Coastguard Worker   }
508*fb1b10abSAndroid Build Coastguard Worker 
509*fb1b10abSAndroid Build Coastguard Worker   /* Set NOISE_SENSITIVITY to do TEMPORAL_DENOISING */
510*fb1b10abSAndroid Build Coastguard Worker   /* Enable denoising for the highest-resolution encoder. */
511*fb1b10abSAndroid Build Coastguard Worker   if (vpx_codec_control(&codec[0], VP8E_SET_NOISE_SENSITIVITY, 1))
512*fb1b10abSAndroid Build Coastguard Worker     die_codec(&codec[0], "Failed to set noise_sensitivity");
513*fb1b10abSAndroid Build Coastguard Worker   if (vpx_codec_control(&codec[1], VP8E_SET_NOISE_SENSITIVITY, 1))
514*fb1b10abSAndroid Build Coastguard Worker     die_codec(&codec[1], "Failed to set noise_sensitivity");
515*fb1b10abSAndroid Build Coastguard Worker   for (i = 2; i < NUM_ENCODERS; i++) {
516*fb1b10abSAndroid Build Coastguard Worker     if (vpx_codec_control(&codec[i], VP8E_SET_NOISE_SENSITIVITY, 0))
517*fb1b10abSAndroid Build Coastguard Worker       die_codec(&codec[i], "Failed to set noise_sensitivity");
518*fb1b10abSAndroid Build Coastguard Worker   }
519*fb1b10abSAndroid Build Coastguard Worker 
520*fb1b10abSAndroid Build Coastguard Worker   /* Set the number of token partitions */
521*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < NUM_ENCODERS; i++) {
522*fb1b10abSAndroid Build Coastguard Worker     if (vpx_codec_control(&codec[i], VP8E_SET_TOKEN_PARTITIONS, 1))
523*fb1b10abSAndroid Build Coastguard Worker       die_codec(&codec[i], "Failed to set static threshold");
524*fb1b10abSAndroid Build Coastguard Worker   }
525*fb1b10abSAndroid Build Coastguard Worker 
526*fb1b10abSAndroid Build Coastguard Worker   /* Set the max intra target bitrate */
527*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < NUM_ENCODERS; i++) {
528*fb1b10abSAndroid Build Coastguard Worker     unsigned int max_intra_size_pct =
529*fb1b10abSAndroid Build Coastguard Worker         (int)(((double)cfg[0].rc_buf_optimal_sz * 0.5) * framerate / 10);
530*fb1b10abSAndroid Build Coastguard Worker     if (vpx_codec_control(&codec[i], VP8E_SET_MAX_INTRA_BITRATE_PCT,
531*fb1b10abSAndroid Build Coastguard Worker                           max_intra_size_pct))
532*fb1b10abSAndroid Build Coastguard Worker       die_codec(&codec[i], "Failed to set static threshold");
533*fb1b10abSAndroid Build Coastguard Worker     // printf("%d %d \n",i,max_intra_size_pct);
534*fb1b10abSAndroid Build Coastguard Worker   }
535*fb1b10abSAndroid Build Coastguard Worker 
536*fb1b10abSAndroid Build Coastguard Worker   frame_avail = 1;
537*fb1b10abSAndroid Build Coastguard Worker   got_data = 0;
538*fb1b10abSAndroid Build Coastguard Worker 
539*fb1b10abSAndroid Build Coastguard Worker   while (frame_avail || got_data) {
540*fb1b10abSAndroid Build Coastguard Worker     struct vpx_usec_timer timer;
541*fb1b10abSAndroid Build Coastguard Worker     vpx_codec_iter_t iter[NUM_ENCODERS] = { NULL };
542*fb1b10abSAndroid Build Coastguard Worker     const vpx_codec_cx_pkt_t *pkt[NUM_ENCODERS];
543*fb1b10abSAndroid Build Coastguard Worker 
544*fb1b10abSAndroid Build Coastguard Worker     flags = 0;
545*fb1b10abSAndroid Build Coastguard Worker     frame_avail = read_frame_p(infile, &raw[0]);
546*fb1b10abSAndroid Build Coastguard Worker 
547*fb1b10abSAndroid Build Coastguard Worker     if (frame_avail) {
548*fb1b10abSAndroid Build Coastguard Worker       for (i = 1; i < NUM_ENCODERS; i++) {
549*fb1b10abSAndroid Build Coastguard Worker         /*Scale the image down a number of times by downsampling factor*/
550*fb1b10abSAndroid Build Coastguard Worker         /* FilterMode 1 or 2 give better psnr than FilterMode 0. */
551*fb1b10abSAndroid Build Coastguard Worker         I420Scale(
552*fb1b10abSAndroid Build Coastguard Worker             raw[i - 1].planes[VPX_PLANE_Y], raw[i - 1].stride[VPX_PLANE_Y],
553*fb1b10abSAndroid Build Coastguard Worker             raw[i - 1].planes[VPX_PLANE_U], raw[i - 1].stride[VPX_PLANE_U],
554*fb1b10abSAndroid Build Coastguard Worker             raw[i - 1].planes[VPX_PLANE_V], raw[i - 1].stride[VPX_PLANE_V],
555*fb1b10abSAndroid Build Coastguard Worker             raw[i - 1].d_w, raw[i - 1].d_h, raw[i].planes[VPX_PLANE_Y],
556*fb1b10abSAndroid Build Coastguard Worker             raw[i].stride[VPX_PLANE_Y], raw[i].planes[VPX_PLANE_U],
557*fb1b10abSAndroid Build Coastguard Worker             raw[i].stride[VPX_PLANE_U], raw[i].planes[VPX_PLANE_V],
558*fb1b10abSAndroid Build Coastguard Worker             raw[i].stride[VPX_PLANE_V], raw[i].d_w, raw[i].d_h, 1);
559*fb1b10abSAndroid Build Coastguard Worker         /* Write out down-sampled input. */
560*fb1b10abSAndroid Build Coastguard Worker         length_frame = cfg[i].g_w * cfg[i].g_h * 3 / 2;
561*fb1b10abSAndroid Build Coastguard Worker         if (fwrite(raw[i].planes[0], 1, length_frame,
562*fb1b10abSAndroid Build Coastguard Worker                    downsampled_input[NUM_ENCODERS - i - 1]) !=
563*fb1b10abSAndroid Build Coastguard Worker             (unsigned int)length_frame) {
564*fb1b10abSAndroid Build Coastguard Worker           return EXIT_FAILURE;
565*fb1b10abSAndroid Build Coastguard Worker         }
566*fb1b10abSAndroid Build Coastguard Worker       }
567*fb1b10abSAndroid Build Coastguard Worker     }
568*fb1b10abSAndroid Build Coastguard Worker 
569*fb1b10abSAndroid Build Coastguard Worker     /* Set the flags (reference and update) for all the encoders.*/
570*fb1b10abSAndroid Build Coastguard Worker     for (i = 0; i < NUM_ENCODERS; i++) {
571*fb1b10abSAndroid Build Coastguard Worker       layer_id = cfg[i].ts_layer_id[frame_cnt % cfg[i].ts_periodicity];
572*fb1b10abSAndroid Build Coastguard Worker       flags = 0;
573*fb1b10abSAndroid Build Coastguard Worker       flag_periodicity = periodicity_to_num_layers[num_temporal_layers[i] - 1];
574*fb1b10abSAndroid Build Coastguard Worker       flags = layer_flags[i * VPX_TS_MAX_PERIODICITY +
575*fb1b10abSAndroid Build Coastguard Worker                           frame_cnt % flag_periodicity];
576*fb1b10abSAndroid Build Coastguard Worker       // Key frame flag for first frame.
577*fb1b10abSAndroid Build Coastguard Worker       if (frame_cnt == 0) {
578*fb1b10abSAndroid Build Coastguard Worker         flags |= VPX_EFLAG_FORCE_KF;
579*fb1b10abSAndroid Build Coastguard Worker       }
580*fb1b10abSAndroid Build Coastguard Worker       if (frame_cnt > 0 && frame_cnt == key_frame_insert) {
581*fb1b10abSAndroid Build Coastguard Worker         flags = VPX_EFLAG_FORCE_KF;
582*fb1b10abSAndroid Build Coastguard Worker       }
583*fb1b10abSAndroid Build Coastguard Worker 
584*fb1b10abSAndroid Build Coastguard Worker       vpx_codec_control(&codec[i], VP8E_SET_FRAME_FLAGS, flags);
585*fb1b10abSAndroid Build Coastguard Worker       vpx_codec_control(&codec[i], VP8E_SET_TEMPORAL_LAYER_ID, layer_id);
586*fb1b10abSAndroid Build Coastguard Worker     }
587*fb1b10abSAndroid Build Coastguard Worker 
588*fb1b10abSAndroid Build Coastguard Worker     /* Encode each frame at multi-levels */
589*fb1b10abSAndroid Build Coastguard Worker     /* Note the flags must be set to 0 in the encode call if they are set
590*fb1b10abSAndroid Build Coastguard Worker        for each frame with the vpx_codec_control(), as done above. */
591*fb1b10abSAndroid Build Coastguard Worker     vpx_usec_timer_start(&timer);
592*fb1b10abSAndroid Build Coastguard Worker     if (vpx_codec_encode(&codec[0], frame_avail ? &raw[0] : NULL, frame_cnt, 1,
593*fb1b10abSAndroid Build Coastguard Worker                          0, arg_deadline)) {
594*fb1b10abSAndroid Build Coastguard Worker       die_codec(&codec[0], "Failed to encode frame");
595*fb1b10abSAndroid Build Coastguard Worker     }
596*fb1b10abSAndroid Build Coastguard Worker     vpx_usec_timer_mark(&timer);
597*fb1b10abSAndroid Build Coastguard Worker     cx_time += vpx_usec_timer_elapsed(&timer);
598*fb1b10abSAndroid Build Coastguard Worker 
599*fb1b10abSAndroid Build Coastguard Worker     for (i = NUM_ENCODERS - 1; i >= 0; i--) {
600*fb1b10abSAndroid Build Coastguard Worker       got_data = 0;
601*fb1b10abSAndroid Build Coastguard Worker       while ((pkt[i] = vpx_codec_get_cx_data(&codec[i], &iter[i]))) {
602*fb1b10abSAndroid Build Coastguard Worker         got_data = 1;
603*fb1b10abSAndroid Build Coastguard Worker         switch (pkt[i]->kind) {
604*fb1b10abSAndroid Build Coastguard Worker           case VPX_CODEC_CX_FRAME_PKT:
605*fb1b10abSAndroid Build Coastguard Worker             write_ivf_frame_header(outfile[i], pkt[i]);
606*fb1b10abSAndroid Build Coastguard Worker             (void)fwrite(pkt[i]->data.frame.buf, 1, pkt[i]->data.frame.sz,
607*fb1b10abSAndroid Build Coastguard Worker                          outfile[i]);
608*fb1b10abSAndroid Build Coastguard Worker             break;
609*fb1b10abSAndroid Build Coastguard Worker           case VPX_CODEC_PSNR_PKT:
610*fb1b10abSAndroid Build Coastguard Worker             if (show_psnr) {
611*fb1b10abSAndroid Build Coastguard Worker               int j;
612*fb1b10abSAndroid Build Coastguard Worker 
613*fb1b10abSAndroid Build Coastguard Worker               psnr_sse_total[i] += pkt[i]->data.psnr.sse[0];
614*fb1b10abSAndroid Build Coastguard Worker               psnr_samples_total[i] += pkt[i]->data.psnr.samples[0];
615*fb1b10abSAndroid Build Coastguard Worker               for (j = 0; j < 4; j++) {
616*fb1b10abSAndroid Build Coastguard Worker                 psnr_totals[i][j] += pkt[i]->data.psnr.psnr[j];
617*fb1b10abSAndroid Build Coastguard Worker               }
618*fb1b10abSAndroid Build Coastguard Worker               psnr_count[i]++;
619*fb1b10abSAndroid Build Coastguard Worker             }
620*fb1b10abSAndroid Build Coastguard Worker 
621*fb1b10abSAndroid Build Coastguard Worker             break;
622*fb1b10abSAndroid Build Coastguard Worker           default: break;
623*fb1b10abSAndroid Build Coastguard Worker         }
624*fb1b10abSAndroid Build Coastguard Worker         fflush(stdout);
625*fb1b10abSAndroid Build Coastguard Worker       }
626*fb1b10abSAndroid Build Coastguard Worker     }
627*fb1b10abSAndroid Build Coastguard Worker     frame_cnt++;
628*fb1b10abSAndroid Build Coastguard Worker   }
629*fb1b10abSAndroid Build Coastguard Worker   printf("\n");
630*fb1b10abSAndroid Build Coastguard Worker   printf("Frame cnt and encoding time/FPS stats for encoding: %d %f %f \n",
631*fb1b10abSAndroid Build Coastguard Worker          frame_cnt, 1000 * (float)cx_time / (double)(frame_cnt * 1000000),
632*fb1b10abSAndroid Build Coastguard Worker          1000000 * (double)frame_cnt / (double)cx_time);
633*fb1b10abSAndroid Build Coastguard Worker 
634*fb1b10abSAndroid Build Coastguard Worker   fclose(infile);
635*fb1b10abSAndroid Build Coastguard Worker 
636*fb1b10abSAndroid Build Coastguard Worker   printf("Processed %ld frames.\n", (long int)frame_cnt - 1);
637*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < NUM_ENCODERS; i++) {
638*fb1b10abSAndroid Build Coastguard Worker     /* Calculate PSNR and print it out */
639*fb1b10abSAndroid Build Coastguard Worker     if ((show_psnr) && (psnr_count[i] > 0)) {
640*fb1b10abSAndroid Build Coastguard Worker       int j;
641*fb1b10abSAndroid Build Coastguard Worker       double ovpsnr =
642*fb1b10abSAndroid Build Coastguard Worker           sse_to_psnr(psnr_samples_total[i], 255.0, psnr_sse_total[i]);
643*fb1b10abSAndroid Build Coastguard Worker 
644*fb1b10abSAndroid Build Coastguard Worker       fprintf(stderr, "\n ENC%d PSNR (Overall/Avg/Y/U/V)", i);
645*fb1b10abSAndroid Build Coastguard Worker 
646*fb1b10abSAndroid Build Coastguard Worker       fprintf(stderr, " %.3lf", ovpsnr);
647*fb1b10abSAndroid Build Coastguard Worker       for (j = 0; j < 4; j++) {
648*fb1b10abSAndroid Build Coastguard Worker         fprintf(stderr, " %.3lf", psnr_totals[i][j] / psnr_count[i]);
649*fb1b10abSAndroid Build Coastguard Worker       }
650*fb1b10abSAndroid Build Coastguard Worker     }
651*fb1b10abSAndroid Build Coastguard Worker 
652*fb1b10abSAndroid Build Coastguard Worker     if (vpx_codec_destroy(&codec[i]))
653*fb1b10abSAndroid Build Coastguard Worker       die_codec(&codec[i], "Failed to destroy codec");
654*fb1b10abSAndroid Build Coastguard Worker 
655*fb1b10abSAndroid Build Coastguard Worker     vpx_img_free(&raw[i]);
656*fb1b10abSAndroid Build Coastguard Worker 
657*fb1b10abSAndroid Build Coastguard Worker     if (!outfile[i]) continue;
658*fb1b10abSAndroid Build Coastguard Worker 
659*fb1b10abSAndroid Build Coastguard Worker     /* Try to rewrite the file header with the actual frame count */
660*fb1b10abSAndroid Build Coastguard Worker     if (!fseek(outfile[i], 0, SEEK_SET))
661*fb1b10abSAndroid Build Coastguard Worker       write_ivf_file_header(outfile[i], &cfg[i], frame_cnt - 1);
662*fb1b10abSAndroid Build Coastguard Worker     fclose(outfile[i]);
663*fb1b10abSAndroid Build Coastguard Worker   }
664*fb1b10abSAndroid Build Coastguard Worker 
665*fb1b10abSAndroid Build Coastguard Worker   return EXIT_SUCCESS;
666*fb1b10abSAndroid Build Coastguard Worker }
667