1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker * Copyright (c) 2017 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker *
4*fb1b10abSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker * that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker * tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker * in the file PATENTS. All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker * be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker */
10*fb1b10abSAndroid Build Coastguard Worker
11*fb1b10abSAndroid Build Coastguard Worker #include "gtest/gtest.h"
12*fb1b10abSAndroid Build Coastguard Worker
13*fb1b10abSAndroid Build Coastguard Worker #include "./vpx_dsp_rtcd.h"
14*fb1b10abSAndroid Build Coastguard Worker
15*fb1b10abSAndroid Build Coastguard Worker #include "test/acm_random.h"
16*fb1b10abSAndroid Build Coastguard Worker #include "test/buffer.h"
17*fb1b10abSAndroid Build Coastguard Worker #include "test/register_state_check.h"
18*fb1b10abSAndroid Build Coastguard Worker #include "vpx_config.h"
19*fb1b10abSAndroid Build Coastguard Worker #include "vpx_ports/vpx_timer.h"
20*fb1b10abSAndroid Build Coastguard Worker
21*fb1b10abSAndroid Build Coastguard Worker namespace {
22*fb1b10abSAndroid Build Coastguard Worker
23*fb1b10abSAndroid Build Coastguard Worker using ::libvpx_test::ACMRandom;
24*fb1b10abSAndroid Build Coastguard Worker using ::libvpx_test::Buffer;
25*fb1b10abSAndroid Build Coastguard Worker
26*fb1b10abSAndroid Build Coastguard Worker template <typename Pixel>
avg_with_rounding(Pixel a,Pixel b)27*fb1b10abSAndroid Build Coastguard Worker Pixel avg_with_rounding(Pixel a, Pixel b) {
28*fb1b10abSAndroid Build Coastguard Worker return (a + b + 1) >> 1;
29*fb1b10abSAndroid Build Coastguard Worker }
30*fb1b10abSAndroid Build Coastguard Worker
31*fb1b10abSAndroid Build Coastguard Worker template <typename Pixel>
reference_pred(const Buffer<Pixel> & pred,const Buffer<Pixel> & ref,int width,int height,Buffer<Pixel> * avg)32*fb1b10abSAndroid Build Coastguard Worker void reference_pred(const Buffer<Pixel> &pred, const Buffer<Pixel> &ref,
33*fb1b10abSAndroid Build Coastguard Worker int width, int height, Buffer<Pixel> *avg) {
34*fb1b10abSAndroid Build Coastguard Worker ASSERT_NE(avg->TopLeftPixel(), nullptr);
35*fb1b10abSAndroid Build Coastguard Worker ASSERT_NE(pred.TopLeftPixel(), nullptr);
36*fb1b10abSAndroid Build Coastguard Worker ASSERT_NE(ref.TopLeftPixel(), nullptr);
37*fb1b10abSAndroid Build Coastguard Worker
38*fb1b10abSAndroid Build Coastguard Worker for (int y = 0; y < height; ++y) {
39*fb1b10abSAndroid Build Coastguard Worker for (int x = 0; x < width; ++x) {
40*fb1b10abSAndroid Build Coastguard Worker avg->TopLeftPixel()[y * avg->stride() + x] =
41*fb1b10abSAndroid Build Coastguard Worker avg_with_rounding<Pixel>(pred.TopLeftPixel()[y * pred.stride() + x],
42*fb1b10abSAndroid Build Coastguard Worker ref.TopLeftPixel()[y * ref.stride() + x]);
43*fb1b10abSAndroid Build Coastguard Worker }
44*fb1b10abSAndroid Build Coastguard Worker }
45*fb1b10abSAndroid Build Coastguard Worker }
46*fb1b10abSAndroid Build Coastguard Worker
47*fb1b10abSAndroid Build Coastguard Worker using AvgPredFunc = void (*)(uint8_t *a, const uint8_t *b, int w, int h,
48*fb1b10abSAndroid Build Coastguard Worker const uint8_t *c, int c_stride);
49*fb1b10abSAndroid Build Coastguard Worker
50*fb1b10abSAndroid Build Coastguard Worker template <int bitdepth, typename Pixel>
51*fb1b10abSAndroid Build Coastguard Worker class AvgPredTest : public ::testing::TestWithParam<AvgPredFunc> {
52*fb1b10abSAndroid Build Coastguard Worker public:
SetUp()53*fb1b10abSAndroid Build Coastguard Worker void SetUp() override {
54*fb1b10abSAndroid Build Coastguard Worker avg_pred_func_ = GetParam();
55*fb1b10abSAndroid Build Coastguard Worker rnd_.Reset(ACMRandom::DeterministicSeed());
56*fb1b10abSAndroid Build Coastguard Worker }
57*fb1b10abSAndroid Build Coastguard Worker
58*fb1b10abSAndroid Build Coastguard Worker void TestSizeCombinations();
59*fb1b10abSAndroid Build Coastguard Worker void TestCompareReferenceRandom();
60*fb1b10abSAndroid Build Coastguard Worker void TestSpeed();
61*fb1b10abSAndroid Build Coastguard Worker
62*fb1b10abSAndroid Build Coastguard Worker protected:
63*fb1b10abSAndroid Build Coastguard Worker AvgPredFunc avg_pred_func_;
64*fb1b10abSAndroid Build Coastguard Worker ACMRandom rnd_;
65*fb1b10abSAndroid Build Coastguard Worker };
66*fb1b10abSAndroid Build Coastguard Worker
67*fb1b10abSAndroid Build Coastguard Worker template <int bitdepth, typename Pixel>
TestSizeCombinations()68*fb1b10abSAndroid Build Coastguard Worker void AvgPredTest<bitdepth, Pixel>::TestSizeCombinations() {
69*fb1b10abSAndroid Build Coastguard Worker // This is called as part of the sub pixel variance. As such it must be one of
70*fb1b10abSAndroid Build Coastguard Worker // the variance block sizes.
71*fb1b10abSAndroid Build Coastguard Worker for (int width_pow = 2; width_pow <= 6; ++width_pow) {
72*fb1b10abSAndroid Build Coastguard Worker for (int height_pow = width_pow - 1; height_pow <= width_pow + 1;
73*fb1b10abSAndroid Build Coastguard Worker ++height_pow) {
74*fb1b10abSAndroid Build Coastguard Worker // Don't test 4x2 or 64x128
75*fb1b10abSAndroid Build Coastguard Worker if (height_pow == 1 || height_pow == 7) continue;
76*fb1b10abSAndroid Build Coastguard Worker
77*fb1b10abSAndroid Build Coastguard Worker // The sse2 special-cases when ref width == stride, so make sure to test
78*fb1b10abSAndroid Build Coastguard Worker // it.
79*fb1b10abSAndroid Build Coastguard Worker for (int ref_padding = 0; ref_padding < 2; ref_padding++) {
80*fb1b10abSAndroid Build Coastguard Worker const int width = 1 << width_pow;
81*fb1b10abSAndroid Build Coastguard Worker const int height = 1 << height_pow;
82*fb1b10abSAndroid Build Coastguard Worker // Only the reference buffer may have a stride not equal to width.
83*fb1b10abSAndroid Build Coastguard Worker Buffer<Pixel> ref = Buffer<Pixel>(width, height, ref_padding ? 8 : 0);
84*fb1b10abSAndroid Build Coastguard Worker ASSERT_TRUE(ref.Init());
85*fb1b10abSAndroid Build Coastguard Worker Buffer<Pixel> pred = Buffer<Pixel>(width, height, 0, 32);
86*fb1b10abSAndroid Build Coastguard Worker ASSERT_TRUE(pred.Init());
87*fb1b10abSAndroid Build Coastguard Worker Buffer<Pixel> avg_ref = Buffer<Pixel>(width, height, 0, 32);
88*fb1b10abSAndroid Build Coastguard Worker ASSERT_TRUE(avg_ref.Init());
89*fb1b10abSAndroid Build Coastguard Worker Buffer<Pixel> avg_chk = Buffer<Pixel>(width, height, 0, 32);
90*fb1b10abSAndroid Build Coastguard Worker ASSERT_TRUE(avg_chk.Init());
91*fb1b10abSAndroid Build Coastguard Worker const int bitdepth_mask = (1 << bitdepth) - 1;
92*fb1b10abSAndroid Build Coastguard Worker for (int h = 0; h < height; ++h) {
93*fb1b10abSAndroid Build Coastguard Worker for (int w = 0; w < width; ++w) {
94*fb1b10abSAndroid Build Coastguard Worker ref.TopLeftPixel()[w + h * width] = rnd_.Rand16() & bitdepth_mask;
95*fb1b10abSAndroid Build Coastguard Worker }
96*fb1b10abSAndroid Build Coastguard Worker }
97*fb1b10abSAndroid Build Coastguard Worker for (int h = 0; h < height; ++h) {
98*fb1b10abSAndroid Build Coastguard Worker for (int w = 0; w < width; ++w) {
99*fb1b10abSAndroid Build Coastguard Worker pred.TopLeftPixel()[w + h * width] = rnd_.Rand16() & bitdepth_mask;
100*fb1b10abSAndroid Build Coastguard Worker }
101*fb1b10abSAndroid Build Coastguard Worker }
102*fb1b10abSAndroid Build Coastguard Worker
103*fb1b10abSAndroid Build Coastguard Worker reference_pred<Pixel>(pred, ref, width, height, &avg_ref);
104*fb1b10abSAndroid Build Coastguard Worker ASM_REGISTER_STATE_CHECK(avg_pred_func_(
105*fb1b10abSAndroid Build Coastguard Worker (uint8_t *)avg_chk.TopLeftPixel(), (uint8_t *)pred.TopLeftPixel(),
106*fb1b10abSAndroid Build Coastguard Worker width, height, (uint8_t *)ref.TopLeftPixel(), ref.stride()));
107*fb1b10abSAndroid Build Coastguard Worker
108*fb1b10abSAndroid Build Coastguard Worker EXPECT_TRUE(avg_chk.CheckValues(avg_ref));
109*fb1b10abSAndroid Build Coastguard Worker if (HasFailure()) {
110*fb1b10abSAndroid Build Coastguard Worker printf("Width: %d Height: %d\n", width, height);
111*fb1b10abSAndroid Build Coastguard Worker avg_chk.PrintDifference(avg_ref);
112*fb1b10abSAndroid Build Coastguard Worker return;
113*fb1b10abSAndroid Build Coastguard Worker }
114*fb1b10abSAndroid Build Coastguard Worker }
115*fb1b10abSAndroid Build Coastguard Worker }
116*fb1b10abSAndroid Build Coastguard Worker }
117*fb1b10abSAndroid Build Coastguard Worker }
118*fb1b10abSAndroid Build Coastguard Worker
119*fb1b10abSAndroid Build Coastguard Worker template <int bitdepth, typename Pixel>
TestCompareReferenceRandom()120*fb1b10abSAndroid Build Coastguard Worker void AvgPredTest<bitdepth, Pixel>::TestCompareReferenceRandom() {
121*fb1b10abSAndroid Build Coastguard Worker const int width = 64;
122*fb1b10abSAndroid Build Coastguard Worker const int height = 32;
123*fb1b10abSAndroid Build Coastguard Worker Buffer<Pixel> ref = Buffer<Pixel>(width, height, 8);
124*fb1b10abSAndroid Build Coastguard Worker ASSERT_TRUE(ref.Init());
125*fb1b10abSAndroid Build Coastguard Worker Buffer<Pixel> pred = Buffer<Pixel>(width, height, 0, 32);
126*fb1b10abSAndroid Build Coastguard Worker ASSERT_TRUE(pred.Init());
127*fb1b10abSAndroid Build Coastguard Worker Buffer<Pixel> avg_ref = Buffer<Pixel>(width, height, 0, 32);
128*fb1b10abSAndroid Build Coastguard Worker ASSERT_TRUE(avg_ref.Init());
129*fb1b10abSAndroid Build Coastguard Worker Buffer<Pixel> avg_chk = Buffer<Pixel>(width, height, 0, 32);
130*fb1b10abSAndroid Build Coastguard Worker ASSERT_TRUE(avg_chk.Init());
131*fb1b10abSAndroid Build Coastguard Worker
132*fb1b10abSAndroid Build Coastguard Worker for (int i = 0; i < 500; ++i) {
133*fb1b10abSAndroid Build Coastguard Worker const int bitdepth_mask = (1 << bitdepth) - 1;
134*fb1b10abSAndroid Build Coastguard Worker for (int h = 0; h < height; ++h) {
135*fb1b10abSAndroid Build Coastguard Worker for (int w = 0; w < width; ++w) {
136*fb1b10abSAndroid Build Coastguard Worker ref.TopLeftPixel()[w + h * width] = rnd_.Rand16() & bitdepth_mask;
137*fb1b10abSAndroid Build Coastguard Worker }
138*fb1b10abSAndroid Build Coastguard Worker }
139*fb1b10abSAndroid Build Coastguard Worker for (int h = 0; h < height; ++h) {
140*fb1b10abSAndroid Build Coastguard Worker for (int w = 0; w < width; ++w) {
141*fb1b10abSAndroid Build Coastguard Worker pred.TopLeftPixel()[w + h * width] = rnd_.Rand16() & bitdepth_mask;
142*fb1b10abSAndroid Build Coastguard Worker }
143*fb1b10abSAndroid Build Coastguard Worker }
144*fb1b10abSAndroid Build Coastguard Worker
145*fb1b10abSAndroid Build Coastguard Worker reference_pred<Pixel>(pred, ref, width, height, &avg_ref);
146*fb1b10abSAndroid Build Coastguard Worker ASM_REGISTER_STATE_CHECK(avg_pred_func_(
147*fb1b10abSAndroid Build Coastguard Worker (uint8_t *)avg_chk.TopLeftPixel(), (uint8_t *)pred.TopLeftPixel(),
148*fb1b10abSAndroid Build Coastguard Worker width, height, (uint8_t *)ref.TopLeftPixel(), ref.stride()));
149*fb1b10abSAndroid Build Coastguard Worker EXPECT_TRUE(avg_chk.CheckValues(avg_ref));
150*fb1b10abSAndroid Build Coastguard Worker if (HasFailure()) {
151*fb1b10abSAndroid Build Coastguard Worker printf("Width: %d Height: %d\n", width, height);
152*fb1b10abSAndroid Build Coastguard Worker avg_chk.PrintDifference(avg_ref);
153*fb1b10abSAndroid Build Coastguard Worker return;
154*fb1b10abSAndroid Build Coastguard Worker }
155*fb1b10abSAndroid Build Coastguard Worker }
156*fb1b10abSAndroid Build Coastguard Worker }
157*fb1b10abSAndroid Build Coastguard Worker
158*fb1b10abSAndroid Build Coastguard Worker template <int bitdepth, typename Pixel>
TestSpeed()159*fb1b10abSAndroid Build Coastguard Worker void AvgPredTest<bitdepth, Pixel>::TestSpeed() {
160*fb1b10abSAndroid Build Coastguard Worker for (int width_pow = 2; width_pow <= 6; ++width_pow) {
161*fb1b10abSAndroid Build Coastguard Worker for (int height_pow = width_pow - 1; height_pow <= width_pow + 1;
162*fb1b10abSAndroid Build Coastguard Worker ++height_pow) {
163*fb1b10abSAndroid Build Coastguard Worker // Don't test 4x2 or 64x128
164*fb1b10abSAndroid Build Coastguard Worker if (height_pow == 1 || height_pow == 7) continue;
165*fb1b10abSAndroid Build Coastguard Worker
166*fb1b10abSAndroid Build Coastguard Worker for (int ref_padding = 0; ref_padding < 2; ref_padding++) {
167*fb1b10abSAndroid Build Coastguard Worker const int width = 1 << width_pow;
168*fb1b10abSAndroid Build Coastguard Worker const int height = 1 << height_pow;
169*fb1b10abSAndroid Build Coastguard Worker Buffer<Pixel> ref = Buffer<Pixel>(width, height, ref_padding ? 8 : 0);
170*fb1b10abSAndroid Build Coastguard Worker ASSERT_TRUE(ref.Init());
171*fb1b10abSAndroid Build Coastguard Worker Buffer<Pixel> pred = Buffer<Pixel>(width, height, 0, 32);
172*fb1b10abSAndroid Build Coastguard Worker ASSERT_TRUE(pred.Init());
173*fb1b10abSAndroid Build Coastguard Worker Buffer<Pixel> avg = Buffer<Pixel>(width, height, 0, 32);
174*fb1b10abSAndroid Build Coastguard Worker ASSERT_TRUE(avg.Init());
175*fb1b10abSAndroid Build Coastguard Worker const int bitdepth_mask = (1 << bitdepth) - 1;
176*fb1b10abSAndroid Build Coastguard Worker for (int h = 0; h < height; ++h) {
177*fb1b10abSAndroid Build Coastguard Worker for (int w = 0; w < width; ++w) {
178*fb1b10abSAndroid Build Coastguard Worker ref.TopLeftPixel()[w + h * width] = rnd_.Rand16() & bitdepth_mask;
179*fb1b10abSAndroid Build Coastguard Worker }
180*fb1b10abSAndroid Build Coastguard Worker }
181*fb1b10abSAndroid Build Coastguard Worker for (int h = 0; h < height; ++h) {
182*fb1b10abSAndroid Build Coastguard Worker for (int w = 0; w < width; ++w) {
183*fb1b10abSAndroid Build Coastguard Worker pred.TopLeftPixel()[w + h * width] = rnd_.Rand16() & bitdepth_mask;
184*fb1b10abSAndroid Build Coastguard Worker }
185*fb1b10abSAndroid Build Coastguard Worker }
186*fb1b10abSAndroid Build Coastguard Worker
187*fb1b10abSAndroid Build Coastguard Worker vpx_usec_timer timer;
188*fb1b10abSAndroid Build Coastguard Worker vpx_usec_timer_start(&timer);
189*fb1b10abSAndroid Build Coastguard Worker for (int i = 0; i < 100000000 / (width * height); ++i) {
190*fb1b10abSAndroid Build Coastguard Worker avg_pred_func_((uint8_t *)avg.TopLeftPixel(),
191*fb1b10abSAndroid Build Coastguard Worker (uint8_t *)pred.TopLeftPixel(), width, height,
192*fb1b10abSAndroid Build Coastguard Worker (uint8_t *)ref.TopLeftPixel(), ref.stride());
193*fb1b10abSAndroid Build Coastguard Worker }
194*fb1b10abSAndroid Build Coastguard Worker vpx_usec_timer_mark(&timer);
195*fb1b10abSAndroid Build Coastguard Worker
196*fb1b10abSAndroid Build Coastguard Worker const int elapsed_time =
197*fb1b10abSAndroid Build Coastguard Worker static_cast<int>(vpx_usec_timer_elapsed(&timer));
198*fb1b10abSAndroid Build Coastguard Worker printf("Average Test (ref_padding: %d) %dx%d time: %5d us\n",
199*fb1b10abSAndroid Build Coastguard Worker ref_padding, width, height, elapsed_time);
200*fb1b10abSAndroid Build Coastguard Worker }
201*fb1b10abSAndroid Build Coastguard Worker }
202*fb1b10abSAndroid Build Coastguard Worker }
203*fb1b10abSAndroid Build Coastguard Worker }
204*fb1b10abSAndroid Build Coastguard Worker
205*fb1b10abSAndroid Build Coastguard Worker using AvgPredTestLBD = AvgPredTest<8, uint8_t>;
206*fb1b10abSAndroid Build Coastguard Worker
TEST_P(AvgPredTestLBD,SizeCombinations)207*fb1b10abSAndroid Build Coastguard Worker TEST_P(AvgPredTestLBD, SizeCombinations) { TestSizeCombinations(); }
208*fb1b10abSAndroid Build Coastguard Worker
TEST_P(AvgPredTestLBD,CompareReferenceRandom)209*fb1b10abSAndroid Build Coastguard Worker TEST_P(AvgPredTestLBD, CompareReferenceRandom) { TestCompareReferenceRandom(); }
210*fb1b10abSAndroid Build Coastguard Worker
TEST_P(AvgPredTestLBD,DISABLED_Speed)211*fb1b10abSAndroid Build Coastguard Worker TEST_P(AvgPredTestLBD, DISABLED_Speed) { TestSpeed(); }
212*fb1b10abSAndroid Build Coastguard Worker
213*fb1b10abSAndroid Build Coastguard Worker INSTANTIATE_TEST_SUITE_P(C, AvgPredTestLBD,
214*fb1b10abSAndroid Build Coastguard Worker ::testing::Values(&vpx_comp_avg_pred_c));
215*fb1b10abSAndroid Build Coastguard Worker
216*fb1b10abSAndroid Build Coastguard Worker #if HAVE_SSE2
217*fb1b10abSAndroid Build Coastguard Worker INSTANTIATE_TEST_SUITE_P(SSE2, AvgPredTestLBD,
218*fb1b10abSAndroid Build Coastguard Worker ::testing::Values(&vpx_comp_avg_pred_sse2));
219*fb1b10abSAndroid Build Coastguard Worker #endif // HAVE_SSE2
220*fb1b10abSAndroid Build Coastguard Worker
221*fb1b10abSAndroid Build Coastguard Worker #if HAVE_AVX2
222*fb1b10abSAndroid Build Coastguard Worker INSTANTIATE_TEST_SUITE_P(AVX2, AvgPredTestLBD,
223*fb1b10abSAndroid Build Coastguard Worker ::testing::Values(&vpx_comp_avg_pred_avx2));
224*fb1b10abSAndroid Build Coastguard Worker #endif // HAVE_AVX2
225*fb1b10abSAndroid Build Coastguard Worker
226*fb1b10abSAndroid Build Coastguard Worker #if HAVE_NEON
227*fb1b10abSAndroid Build Coastguard Worker INSTANTIATE_TEST_SUITE_P(NEON, AvgPredTestLBD,
228*fb1b10abSAndroid Build Coastguard Worker ::testing::Values(&vpx_comp_avg_pred_neon));
229*fb1b10abSAndroid Build Coastguard Worker #endif // HAVE_NEON
230*fb1b10abSAndroid Build Coastguard Worker
231*fb1b10abSAndroid Build Coastguard Worker #if HAVE_VSX
232*fb1b10abSAndroid Build Coastguard Worker INSTANTIATE_TEST_SUITE_P(VSX, AvgPredTestLBD,
233*fb1b10abSAndroid Build Coastguard Worker ::testing::Values(&vpx_comp_avg_pred_vsx));
234*fb1b10abSAndroid Build Coastguard Worker #endif // HAVE_VSX
235*fb1b10abSAndroid Build Coastguard Worker
236*fb1b10abSAndroid Build Coastguard Worker #if HAVE_LSX
237*fb1b10abSAndroid Build Coastguard Worker INSTANTIATE_TEST_SUITE_P(LSX, AvgPredTestLBD,
238*fb1b10abSAndroid Build Coastguard Worker ::testing::Values(&vpx_comp_avg_pred_lsx));
239*fb1b10abSAndroid Build Coastguard Worker #endif // HAVE_LSX
240*fb1b10abSAndroid Build Coastguard Worker
241*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
242*fb1b10abSAndroid Build Coastguard Worker using HighbdAvgPredFunc = void (*)(uint16_t *a, const uint16_t *b, int w, int h,
243*fb1b10abSAndroid Build Coastguard Worker const uint16_t *c, int c_stride);
244*fb1b10abSAndroid Build Coastguard Worker
245*fb1b10abSAndroid Build Coastguard Worker template <HighbdAvgPredFunc fn>
highbd_wrapper(uint8_t * a,const uint8_t * b,int w,int h,const uint8_t * c,int c_stride)246*fb1b10abSAndroid Build Coastguard Worker void highbd_wrapper(uint8_t *a, const uint8_t *b, int w, int h,
247*fb1b10abSAndroid Build Coastguard Worker const uint8_t *c, int c_stride) {
248*fb1b10abSAndroid Build Coastguard Worker fn((uint16_t *)a, (const uint16_t *)b, w, h, (const uint16_t *)c, c_stride);
249*fb1b10abSAndroid Build Coastguard Worker }
250*fb1b10abSAndroid Build Coastguard Worker
251*fb1b10abSAndroid Build Coastguard Worker using AvgPredTestHBD = AvgPredTest<12, uint16_t>;
252*fb1b10abSAndroid Build Coastguard Worker
TEST_P(AvgPredTestHBD,SizeCombinations)253*fb1b10abSAndroid Build Coastguard Worker TEST_P(AvgPredTestHBD, SizeCombinations) { TestSizeCombinations(); }
254*fb1b10abSAndroid Build Coastguard Worker
TEST_P(AvgPredTestHBD,CompareReferenceRandom)255*fb1b10abSAndroid Build Coastguard Worker TEST_P(AvgPredTestHBD, CompareReferenceRandom) { TestCompareReferenceRandom(); }
256*fb1b10abSAndroid Build Coastguard Worker
TEST_P(AvgPredTestHBD,DISABLED_Speed)257*fb1b10abSAndroid Build Coastguard Worker TEST_P(AvgPredTestHBD, DISABLED_Speed) { TestSpeed(); }
258*fb1b10abSAndroid Build Coastguard Worker
259*fb1b10abSAndroid Build Coastguard Worker INSTANTIATE_TEST_SUITE_P(
260*fb1b10abSAndroid Build Coastguard Worker C, AvgPredTestHBD,
261*fb1b10abSAndroid Build Coastguard Worker ::testing::Values(&highbd_wrapper<vpx_highbd_comp_avg_pred_c>));
262*fb1b10abSAndroid Build Coastguard Worker
263*fb1b10abSAndroid Build Coastguard Worker #if HAVE_SSE2
264*fb1b10abSAndroid Build Coastguard Worker INSTANTIATE_TEST_SUITE_P(
265*fb1b10abSAndroid Build Coastguard Worker SSE2, AvgPredTestHBD,
266*fb1b10abSAndroid Build Coastguard Worker ::testing::Values(&highbd_wrapper<vpx_highbd_comp_avg_pred_sse2>));
267*fb1b10abSAndroid Build Coastguard Worker #endif // HAVE_SSE2
268*fb1b10abSAndroid Build Coastguard Worker
269*fb1b10abSAndroid Build Coastguard Worker #if HAVE_NEON
270*fb1b10abSAndroid Build Coastguard Worker INSTANTIATE_TEST_SUITE_P(
271*fb1b10abSAndroid Build Coastguard Worker NEON, AvgPredTestHBD,
272*fb1b10abSAndroid Build Coastguard Worker ::testing::Values(&highbd_wrapper<vpx_highbd_comp_avg_pred_neon>));
273*fb1b10abSAndroid Build Coastguard Worker #endif // HAVE_NEON
274*fb1b10abSAndroid Build Coastguard Worker
275*fb1b10abSAndroid Build Coastguard Worker #endif // CONFIG_VP9_HIGHBITDEPTH
276*fb1b10abSAndroid Build Coastguard Worker } // namespace
277